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Dr. Arbitrary posted:I just started playing Syndicate for the PC. It's been a long time since I played this game, but you're definitely going to want the flamethrower when it comes up (pretty much incapacitates for half a minute), as well as the long range sniper rifle, the minigun, the uzi, the energy shield and the chest upgrades. You can probably guess at what to research from the description of those items... Most of the time you don't need more than one agent and you can save money that way, outfitting all four is expensive.
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# ? Jul 5, 2009 07:25 |
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# ? Apr 26, 2024 03:53 |
I'm buying The Witcher: EE later on today, is there anything important I need to know about it before I play?
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# ? Jul 5, 2009 14:17 |
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fromagex posted:Also, why is everyone always so gungho about the spy on the internet? To me it seems like the worst/weakest class. Everyone knows to shoot a test shot at every character to see if they bleed or not. This would seem to always make the spy the least useful as it gets discovered quickly. Is this just a internet meme that I'm too late to get the joke, or is there something more? The Spy is good for people who know how to use it. Personally, I can't figure out how you people are so drat good at it. I'll get hit by a stray bullet, my cloak will run out, or my backstab will miss and my cover is blown. But for some reason, enemy spies kick my rear end. If you're new to this game, DON'T play as the spy. It takes serious getting used to, and you'll pretty much just get yourself killed with no contribution to your team whatsoever. Certain classes require a certain finesse, but if you're brand new, you really can't screw up being a Soldier or Heavy. The Spy meme comes from some image of a spy with a bunch of cigarettes in his mouth with the word "GENTLEMEN" underneath. It's an old meme, probably from 4chan or something. I don't get it either. On an unrelated note, newbies can make good Medics since all you need to make your team happy is to run around and keep everyone alive. However, if you're new, don't start playing medic at the very beginning of a round. This "set up time" requires medics to get an Ubercharge ready and deploy it at a strategic time, which will incur bitching out by the angrier and whinier members of your team if you don't do it properly.
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# ? Jul 5, 2009 16:25 |
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I'm about to start Final Fantasy A2 and I haven't played a TRPG in many, many years. Is there anything I should know, avoid or prepare for and are there any ways to gently caress myself over completely?
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# ? Jul 5, 2009 21:37 |
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Nice Shirt posted:I'm about to start Final Fantasy A2 and I haven't played a TRPG in many, many years. From what I read when I was playing the game the Shining Lute is the only thing you can miss. Everything else, including special party members, you can get after they become available, I believe. So no I don't think you can really gently caress yourself over.
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# ? Jul 5, 2009 21:48 |
hadji murad posted:What is key for Tales of Vesperia? Really pay attention to all the combat tutorials and start practicing everything they teach you. This will make later boss fights challenging in a fun way rather than horrible experiences that make you want to break things.
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# ? Jul 6, 2009 06:00 |
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Mr E posted:I'm buying The Witcher: EE later on today, is there anything important I need to know about it before I play? -Take the skill herbalism ASAP -Buy and read every book you can get your hands on. You need to learn about monsters and plants before you can harvest ingredients off of them, which you'll need to do for quests and potion-making. -It's probably not worth spending points on any of the signs aside from Aard and Igni -When you use a blacksmith, you're not a actually upgrading your current sword, you're making a brand new one -Don't bother using any weapons aside from your swords. They really don't have a use beyond giving the enemies things to fight with. -If you make a potion with a special additional ingredient, make all future potions of that type with the same ingredient, otherwise they'll take up a separate inventory slot. -If you take long-lasting potions you can meditate to clear your toxicity while still keeping their effects active. And a few Act specific tips: -Make sure to learn how to make Specter Oil and have a jar of it handy before the end of Act 1. -In Act 4 make sure to save a Devourer's tooth. -Get anything you need out of storage at the beginning of Act V, because that's the only time you'll have access it for the entire act.
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# ? Jul 6, 2009 06:45 |
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hadji murad posted:What is key for Tales of Vesperia? The tutorials do a pretty good job of getting the combat system down. Learning how the moves link up and getting a good combo down (for instance, at the start you're generally doing just 3 attack followed by Azure Edge) really helps. In regards to the game, there's a lot of side-quest stuff that is easily missable. I'd suggest not worrying to much about it the first time through, as the game's combat and the grade options along with higher difficulties really make a second play through worth it. Rita is busted in half later in the game, and Estelle isn't your only healer, both Karol and Raven have good Artes for healing. I don't remember if this is said in game, but Artes usually upgrade the more uses they have. Azure Edge gets faster the more uses it has, and Nice Aid smash gains a bigger range. Things like that. Other than that, it's pretty straight forward. I can't think of anything too unintuitive that needs to be mentioned.
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# ? Jul 6, 2009 21:29 |
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Sturm posted:I just purchased KOTOR 1 & 2 for the PC, anyone have suggestions on mods for either of them? Don't go over the top with mods for KOTOR. I'd recommend the sound effects mod that you can find over at KOTOR Files, because it makes the blasters sound a lot more like the ones in the moviews and the lightsaber sounds for both light side and dark side characters resemble the ones from famous dark and light Jedi. Be careful, though, because in the one I installed for KOTOR 1 the sounds were reversed, with light side characters getting that evil "fwish" sound and the dark side getting the classic Luke-style sound effect. Just renaming the files around should fix that problem. Just cut them out, rename them, and so forth. Also, for KOTOR 1, make sure you install the last patch because that adds the Yavin IV space station to the Galaxy Map which can, in the end game and if you save your pennies, provide some of the best lightsaber crystals in the game. For KOTOR II I would recommend the slim females mod because, despite what it sounds like you would want to download it for, its fixes the posture of female characters so that it doesn't look like they're about to fall over everytime they whip out their lightsabers or otherwise enter combat stance. Maybe it's just me, but in my vanilla KOTOR II female characters always looked like they were either carrying a half-ton of loot or were auditioning for a part in Hunchback of Notre Dame. Otherwise, at least play through the campaigns once for each side of the force so that you get to see all the awesome CGI cutscenes and stuff. After that, have at it with the mods that add levels and items and stuff like that, but don't get mad if it ruins your install. Not many KOTOR mods are compatible with one another anymore, since most mods released nowadays are compliations of this fix and that patch and all sorts of nonsense. Enjoy one of the best Star Wars games ever!
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# ? Jul 6, 2009 21:56 |
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Hannibal Smith posted:It's not too complicated of a game, but a few tips I can think of: This means buy the ones that have info on alchemical ingredients and monsters. Don't waste money on the mythos books, as you really don't get all that much money in the game. At least, not for a long time.
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# ? Jul 7, 2009 03:31 |
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Breakdown for XBox I'm borrowing an XBox since mine is dead and I have about a week to beat this and Chronicles of Riddick. Riddick I think I have down well enough, but I don't think I even finished the tutorial of this before my XBox died. Any tips for beating it quickly?
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# ? Jul 7, 2009 04:02 |
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A Fancy 400 lbs posted:Breakdown for XBox Don't be afraid to turn it down to easy because the game is HARD AS HELL. Other than that there's not really a lot to miss as the game is pretty straightforward.
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# ? Jul 7, 2009 04:49 |
A friend of mine just loaned me his copy of Xenogears in return for me loaning him my Final Fantasy 3 (6) SNES cartridge. I've heard a lot of good things about Xenogears over the years, is there anything specific I should know about before I get started?
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# ? Jul 7, 2009 16:00 |
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Dramatika posted:A friend of mine just loaned me his copy of Xenogears in return for me loaning him my Final Fantasy 3 (6) SNES cartridge. I've heard a lot of good things about Xenogears over the years, is there anything specific I should know about before I get started? The beginning is a little dragging but stick with it. Xenogears is MASSIVE. Don't be afraid to recharge in gear mode either. And spend the time to grind for the special character combo moves (iirc there's a sub-menu where you see what your able to learn). Second disc is extremely linear and a little rushed (but some awesome fights nonetheless).
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# ? Jul 7, 2009 16:22 |
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Dramatika posted:A friend of mine just loaned me his copy of Xenogears in return for me loaning him my Final Fantasy 3 (6) SNES cartridge. I've heard a lot of good things about Xenogears over the years, is there anything specific I should know about before I get started? -Fight your non-boss, non-Gear battles the following way unless you run into trouble: for every character cycle through EVERY possible Square, Triangle, and X combination that does not end with a X. This is because ending something in a X will start a Deathblow. So if you have 4 AP, you should do: Round 1: T-T-T-T Round 2: T-T-S Round 3: T-S-T Round 4: S-T-T Round 5: S-S Round 6: X-T Round 7: Repeat Adjust the pattern as you get more AP, and of course if the battle ends before you reach the end just try to remember where you left off last battle. This is important because you will optimize your Deathblow learning efficiency, and will in fact master Deathblows before they are even available to you. Since Deathblows are largely more important than leveling up, this will save you a lot of time grinding or otherwise wasting your time trying to learn Deathblows. -Bosses that self-destruct almost always give better items if you kill them before they do so. There is one in particular near the end of the game that you absolutely do not want to allow to self-destruct because the item received (Trader's Card) is extremely helpful for end-game preparation. -Buy three Tank Lids or whatever that prevent Fuel from being stolen in battle. You won't likely need this until the final battle, but you will be thankful for it at that time. At a certain point they disappear from all available shops in the game and you can't buy them again, so get them as soon as you see them. -Stuff equipped on your human character ALSO affects them while in their Gears. There are many, many items that bestow insane abilities on Gears when their human pilots equip them, as the game is not explicit as to what they'd do to the Gears. Pay special attention to anything that increases speed or Ether, especially the famous Ether Doubler trick with Elly. This is because once she learns Aerod, equipping her with an Ether Doubler will make most Gear battles with her trivial.
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# ? Jul 7, 2009 16:28 |
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I just got Uncharted from Gamefly and am looking for anything I should know before I start it up. I remember in the PS3 thread some people mentioning the game is actually harder on easy because the game discourages turtling in one spot and shooting. I couldn't remember whether people recommended starting out on Normal or Hard, though. Jolo fucked around with this message at 17:06 on Jul 7, 2009 |
# ? Jul 7, 2009 16:52 |
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Veritron posted:It's been a long time since I played this game, but you're definitely going to want the flamethrower when it comes up (pretty much incapacitates for half a minute), as well as the long range sniper rifle, the minigun, the uzi, the energy shield and the chest upgrades. You can probably guess at what to research from the description of those items... Definatly get the minigun IIRC, it tears poo poo up so badly. Just remember to abuse the persuadatron a ton as well, you can get a personal army in no time.
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# ? Jul 7, 2009 17:00 |
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Lacolo posted:Definatly get the minigun IIRC, it tears poo poo up so badly. Just remember to abuse the persuadatron a ton as well, you can get a personal army in no time. And more importantly you can persuade a huge crowd into a car and blow it up.
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# ? Jul 7, 2009 17:01 |
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Lacolo posted:Definatly get the minigun IIRC, it tears poo poo up so badly. Just remember to abuse the persuadatron a ton as well, you can get a personal army in no time. Things have been going pretty good so far. I just had some bad experiences with X-Com and I'm really worried that after a string of really easy missions I'll suddenly be fighting off lobstermen with nuclear rocket launchers.
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# ? Jul 7, 2009 17:03 |
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Jolo posted:I just got Uncharted from Gamefly and am looking for anything I should know before I start it up. I just recently played through it and beat it on normal, without knowing anything about it. Had no problems with anything, I'd suggest doing it that way to get full unspoiled enjoyment. Even if you do get stuck on a puzzle or where to go next, there is a hint mode, so you can always go to that. I played with it off unless I couldn't figure out where to go then I would turn it on. There are treasures that are missable but they do nothing for you but unlock bonus content, so don't worry about them until a possible second playthrough.
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# ? Jul 7, 2009 17:04 |
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Dramatika posted:A friend of mine just loaned me his copy of Xenogears in return for me loaning him my Final Fantasy 3 (6) SNES cartridge. I've heard a lot of good things about Xenogears over the years, is there anything specific I should know about before I get started? Each Deathblow gives you another attack for your level combo. I stick with level one for speed and so you get that hit in. The stronger level moves are easier to dodge as is human battles. You should never have to worry about fuel-stealers and that each level in your gear adds more to your charge. You also don't need to bother with charge boosting equipment. Your chance of Hyper Mode is mostly determined by your amount of lost health you lost this battle and number of attacks you make. Forget about any equation you read. Basically, almost dying will give you a large enough percentage (40+) to almost make it useful but then you will die soon. If you want to play the game normally and fight battles with their intended difficulty, DO NOT USE DEFENSE INCREASING ACCESSORIES. Character equipment such as evasion and speed shoes, can affect you Gear as well. Ether defense also determines a Gear's stat. Unequip the Pilot Uniform from Elly when you get her and sell it for 10000. Ether attacks become broken when you find the equipment that increases their attacks and use elemental buffs and debuffs with your Ether abilities. Using fire Ether on some enemies will make them drop better items you can sell for good bits of cash. It is a really nice addition to cook your food in battle. It is possible to defeat that one Gear with wings and 500,000 hp. Expect to lose from the hilarious damage you take, over a couple battles. Scalding Coffee fucked around with this message at 17:22 on Jul 7, 2009 |
# ? Jul 7, 2009 17:08 |
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Dramatika posted:A friend of mine just loaned me his copy of Xenogears in return for me loaning him my Final Fantasy 3 (6) SNES cartridge. I've heard a lot of good things about Xenogears over the years, is there anything specific I should know about before I get started? -Don't worry too much about character rotation. Stick with who you like. There will be some sections where one or two of your characters are locked in. But they're pretty manageable even if you haven't used the required section where you got them. Once you reach a certain point your party won't have any required members. -Get used to the differences between gear and personal combat. Mainly storing AP vs. attack levels. As for storing AP for really ridiculous combos. It's rarely worth it, except for boss fights where your target is healing often. In gear combat the attack level denotes which attacks can be followed up with a deathblow. 1-triangle, 2-square, 3-cross, starting an attack with the button associated with a lessor or equal level will allow you to do the associated finisher (assuming your character knows it). -If your gear is at attack level three, take a look at the diagnostics box and looking for the Hyper Mode line. That's the percentage of your character going into over drive for the next three turns if you don't do a deathblow. Same effect as using the System ID(once you get it of course) but any character can do it. Their chances increase if their lower on health. While in hyper mode you have accesses to stronger attacks, and charge 10x the fuel you normally do. May also take less damage but I'm not sure. -Always have each gear equipped with a Frame HP 30. 50 and 90 uses too much fuel, and 10 doesn't repair enough. -As important as having plenty of deathblows available is, don't worry too much about grinding. There are level/AP requirements for each of them, and you'll usually end up learning them about the same time you can use them (Assuming you aren't using completely different squads on each mission). Usually the way to learn deathblows is to use the moves associated with them. Be mindful that not all weak or strong attacks are the same. But you won't learn them if you use death blows. All 7 point deathblows are elemental, learn to use this to your advantage. Also not every one learns each deathblow. -There are a lot of things you can miss, but most of them are inconsequential. Noteable exceptions are Ether Doubler which can only be bought early in Nissan, for a ridiculous cost, and the Trader card which when equipped on a character greatly increases the chance of rare drops. Nate RFB posted:-Bosses that self-destruct almost always give better items if you kill them before they do so. There is one in particular near the end of the game that you absolutely do not want to allow to self-destruct because the item received (Trader's Card) is extremely helpful for end-game preparation. I think the boss in question is the only boss battle you're prompted to run from. -Pay attention to the attack types enemies use. You'll find the enemies in each area focus on a single attack type, like Gel or Seal, etc. They'll often drop protective armour for those types. -Take note of Billy's Ammo, it can be changed. Most importantly the elemental square ones.
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# ? Jul 7, 2009 17:14 |
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Argon_Sloth posted:Usually the way to learn deathblows is to use the moves associated with them. Be mindful that not all weak or strong attacks are the same. But you won't learn them if you use death blows. All 7 point deathblows are elemental, learn to use this to your advantage. Also not every one learns each deathblow. The Ether Doubler can be found in two places if I remember right besides Nissan, both in chests. One is Babil, and other is near the end of the game. The Nissan one is the most useful though because of how early it is, but it's probably a bit too tedious to ask a first time player to bother with grinding all of those Hob Steaks to sell to get enough money for it. I guess for a first time player my advice would boil down to: learning Deathblows is more important than leveling up, and make sure you get the Trader's Card from the self-destructing boss. I think everything else can be fairly easily worked out on your own. E: Argon_Sloth posted:-Take note of Billy's Ammo, it can be changed. Most importantly the elemental square ones.
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# ? Jul 7, 2009 17:38 |
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A combo doesn't count the last button as it would in the previous ones. Being the right level also opens them up as are the plot DB. A DB strategy that uses triangle so much will delay learning new ones for hours. Sacrifice accuracy for learn faster and you won't need Wizardry accessories.
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# ? Jul 7, 2009 18:39 |
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Scalding Coffee posted:A DB strategy that uses triangle so much will delay learning new ones for hours. Sacrifice accuracy for learn faster and you won't need Wizardry accessories. My first time through the game, I probably spent at least 10 hours spread throughout the game trying to individually master Deathblows. By but rotating in my second run, I NEVER had to grind whatsoever and learned Deathblows left and right with little to no effort by simply progressing through the game at a normal rate. Really, though, this strategy is mostly meant to alleviate the pain for those last few Deathblows. Nothing like getting them all unlocked only to find they're already at 100% and only require an eventual levelup.
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# ? Jul 7, 2009 18:50 |
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I just got Beautiful Katamari off Amazon Marketplace. You guys got any tips for that?
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# ? Jul 7, 2009 19:44 |
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Kaile posted:I just got Beautiful Katamari off Amazon Marketplace. You guys got any tips for that? Just roll stuff up, its not hard. You really should play the PS2 games first though if you haven't already.
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# ? Jul 7, 2009 20:07 |
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SNOT CORN posted:You really should play the PS2 games first though if you haven't already. This. Beautiful Katamari wasn't bad, but it wasn't as good as the first two games (though all 3 were basically the exact same game).
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# ? Jul 7, 2009 20:20 |
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Return to Sender posted:This. Along these lines, avoid the PSP Katamari game. It's not as good.
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# ? Jul 7, 2009 21:04 |
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muscles like this? posted:Don't be afraid to turn it down to easy because the game is HARD AS HELL. Other than that there's not really a lot to miss as the game is pretty straightforward. Dear god, you're not kidding. I think I'll need to get used to dodging and blocking.
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# ? Jul 7, 2009 21:10 |
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glod posted:Along these lines, avoid the PSP Katamari game. It's not as good. That's what I heard and feared.
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# ? Jul 7, 2009 21:44 |
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A Fancy 400 lbs posted:Dear god, you're not kidding. I think I'll need to get used to dodging and blocking. The game gets a bit easier as your powers start to advance.
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# ? Jul 7, 2009 21:50 |
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glod posted:Along these lines, avoid the PSP Katamari game. It's not as good. You know, it isn't as good, no, but it's not a bad game or anything and it's a lot better than the iphone version. If you want katamari on the go, the psp version isn't a bad choice.
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# ? Jul 8, 2009 07:38 |
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The Capm posted:
Like a lot of series that end up on the PSP, there's only one joystick, so they tend to remap the usual controls. In this case, the D-pad and the four buttons act as 'joysticks'. Some titles fare better than others in that department, but I know it's a sticking point for people.
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# ? Jul 8, 2009 08:01 |
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So, I have played my first round of Katamari on Xbox 360. The controlls are kinda weird, but the whole game is such a trippy thing to play...I CAN NOT STOP! It is a great game to chill out I guess. Time to try out Pure, which gets VERY different views here on the boards.
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# ? Jul 8, 2009 19:56 |
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Wins7ow posted:Play Chaos Theory instead. Chaos Theory is a great game, but check if the retail version you have comes with Starforce DRM. Now, I'm not against reasonable DRM measures, but I bought CT around the time of release and Starforce's hidden drivers nearly crippled my DVD drive. You can remove Starforce using a 3rd party tool, which I recommend doing as soon as you're done with the game: http://www.glop.org/starforce/remove.php
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# ? Jul 8, 2009 20:08 |
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muscles like this? posted:The game gets a bit easier as your powers start to advance. Until you hit a massive brick wall about 20 minutes from the end.
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# ? Jul 8, 2009 20:37 |
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Dead Space (PC) - Turn off Vertical Sync - Get used to the camera. The way it is zoomed in on Isaac creates a sense of claustrophobia. I both appreciated it and hated it. - The last boss is a joke. Dodge a tentacle, dodge a missile, shoot at the same weak spots, wait for the tentacle to attack again, repeat until death scene. - The death scenes are fun and gory. Dying in Dead Space is actually fun. Deus Ex - You will reinstall it at least once or twice a year. - The silenced pistol is probably the best weapon in the game. Deus Ex: Invisible War - The levels are divided into small parts which is 1/2 of a typical Half Life 2 map. This is a major drawback as the loading times are horribly long. Be sure to drink a lot of alcohol-free beer so you can take a wee while entering a new door. That way, the time is not all wasted.
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# ? Jul 8, 2009 21:30 |
Zushio posted:Until you hit a massive brick wall about 20 minutes from the end. I'm still stuck there, have been for a year.
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# ? Jul 8, 2009 21:45 |
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# ? Apr 26, 2024 03:53 |
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Any Tips for The Dig once Valve gets it to work on steam? I played through and loved Fate of Atlantis so I'm not a stranger to the game style. I had the demo to The Dig way back in the day that was only the first area and somehow managed to not get the full version all these years.
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# ? Jul 8, 2009 21:50 |