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PlushCow
Oct 19, 2005

The cow eats the grass

GreatGreen posted:

I'm about to play Stronghold for the first time. Anything I should know?


Archers, archers, and more archers. And then later get crossbowmen. Your castle will get broken into, but if you have plenty of archers and some melee to slow people down youll do fine when you get attacked. If youre playing the single player that is. And put braziers on the walls, gates, anywhere there will be archers, it turns their arrows into fire arrows, which youll need to set off pitch and it does more damage I think. At least it looks cool. Putting archers/crossbowmen onto higher spots, like towers, gives them more range. You can also use engineers to build ballistae/catapults onto a large enough square/round tower.

Weapons take time to make, and you have to make armor for anything beyond archers and spearmen, so get those weapon factories and forges started early, even if you can only build a couple, it adds up.

When youre making castle defenses, if you use pitch, you should only put it down into thin lines. Doesnt take much to burn the enemy units, and the fire will spread, so a big pool is wasteful and doesnt do much. Make stripes!
And when you get attacked, you can use the [Zzz] sleep button on the building to sleep them all to send your villagers back to the campfire, so they dont get slaughtered if theyre outside your walls, and then use that new pool of people to pump out soldiers.

Use the shovel/dig button to set dig squares around your castle, and use spearmen or other melee to dig out a moat.

Grain is the best food source, but takes the most investment to get going. You need a grain farm, a mill, and bakeries, but it outproduces anything else. But early game, apple orchards, hunting posts, and cattle farms are alright. Youll need cattle farms anyways for leather armor for crossbowmen and macemen.

You can place another granary next to another placed granary to increase your food storage capacity. Likewise, when you start place a few extra squares of stockpile base so you wont run out of room for storage of materials.

Catapults, trebuchets, need stone in your stockpile to be able to fire. Ballistas need nothing.

Dont know if youve read any instructions at all, there is probably documentation on the CD, but little things like dont forget that a mine needs ox carts to ferry back the stone/ore to the stockpile.

I love Stronghold, Stronghold Crusader. Stronghold 2 was a buggy mess, Stronghold Legends got rid of most of the unique castle building and became a generic RTS. If you enjoy stronghold definitely try Stronghold Crusader.

ALSO! There's usually, if I'm remembering correctly, a little [?] button on the bottom right of the structures, and click on that and it can give you information about it, like what it does, or about the units it produces.

PlushCow fucked around with this message at 20:46 on Apr 29, 2010

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al-azad
May 28, 2009



Vander posted:

Any tips for Grand Theft Auto III, San Andreas, or Vice City? (Thank you, Steam!)

GTAIII is a really deadly game and firefights are about shooting people from as far away as possible with as little of your body poking out. If you get hit by a shotgun it'll knock you flat on your rear end and I guarantee you'll die before you can stand up. The M16 will shred through your armor and health in about .5 seconds but likewise the thing will blow up a car in 10 shots.

For all three games there'll be racing missions and I can't stress enough that you shouldn't worry about the driver AI. Something I really hate (still hate) about GTA is that scripted driver AI is invulnerable and no matter how hard you ram them you'll just end up flipping yourself or veering off the road. There's this one mission in Vice City where you race against a guy and I swear its loving bugged because he has bullet proof tires, rubberbands like crazy, perfectly avoids all objects in front of him, can knock you off the road by simply touching you, and is basically completely impossible to win without blind luck.

For San Andreas there's absolutely no reason to be fat so build your stamina up as quick as possible. Also you should practice swimming whenever you can because midway through there's a mission that requires a certain degree of lung capacity and at that point I had to repetitively practice swimming for an hour because I never once touched the water. The mission structure overall is better and more varied and be thankful the PC version fixes the horrific RC airplane mission. On the original PS2 version you had enough fuel to destroy three vans only if they were in specific spots. The PC version gives you enough fuel to basically circle the entire map.

Edit: Oh yeah, another problem mission in San Andreas involves you chasing after a train on a motorbike. All you have to do is follow the drat train. I mean literally, all you have to do is keep up with the train and give yourself about a 10' gap so your buddy can shoot.

Edit 2: There's no point in girlfriends but dating Katie and Barbara once lets you get out of the hospital and jail free with your weapons intact. I also recommend doing all the pilot school missions because if you get a gold on all of them (they're really not hard except the parachute one which requires a perfect landing) you get a loving jetpack which is the coolest vehicle in the game.

al-azad fucked around with this message at 21:10 on Apr 29, 2010

Mrens
Feb 21, 2004

Sid Meier's Pirates, it was on sale on Steam a while ago and I feel like I missed some sort of intro level. I've tried booting it up a few times but can never get into it despite the fact it sounds right up my alley. Usually I end up just mindlessly sailing around the ocean or trying to recruit a crew without a clue to the purpose, usually with little indication about what I should be doing before I call it a day.

Captain Scandinaiva
Mar 29, 2010



Vander posted:

Any tips for Grand Theft Auto III, San Andreas, or Vice City? (Thank you, Steam!)

You can't swim in the first two games.

al-azad posted:

I also recommend doing all the pilot school missions because if you get a gold on all of them (they're really not hard except the parachute one which requires a perfect landing) you get a loving jetpack which is the coolest vehicle in the game.

I'm pretty sure I didn't get all gold, and I still recieved a jetpack. Isn't it tied to a side mission?

SiKboy
Oct 28, 2007

Oh no!😱

Vander posted:

Any tips for Grand Theft Auto III, San Andreas, or Vice City? (Thank you, Steam!)

Explore a bit between missions is my main advice. Have a wander round, see what there is to see. This is partly because at times knowing the shortcuts can make missions/escaping the cops a lot easier, but mainly because you'll find weapons and armour around the place. This lets you get armour and decent guns long before the game starts giving you them or letting you buy them, and can make earlier missions much much easier. Theres usually some body armour close by most safehouses, and it respawns in the same location. Also if you cant find enough secret packages you get weapons and armour delivered to your safehouse which saves a bit of time.

Seconding whoever said to play them in order, GTA III, Vice City then San Andreas. They tweaked it each time, and going back to GTA III and finding you cant (for example) bail out of moving cars really throws you.

Across all 3 games the talk radio stations are the best stations. Anyone who tells you different is a filthy liar.

Minor correction to what Al-azad said; While the jetpack IS the best vehicle in the game, you dont get it for getting all gold in the pilot school, you get it as part of a storyline mission. I have no idea what you get for Golding the pilot school because I suck so very badly at flying in GTA games.

Edit: It might be a side mission, but I thought it was storyline.

Ornamented Death
Jan 25, 2006

Pew pew!

Captain Scandinaiva posted:

I'm pretty sure I didn't get all gold, and I still recieved a jetpack. Isn't it tied to a side mission?

It is. I believe it's the reward for completing all of that hippy dude's missions.

Cage
Jul 17, 2003
www.revivethedrive.org
Another one for GTA - learn where the pay n spray shops are. Unless you have one star, this is the ONLY way to get the cops off your rear end. (Unless you feel like driving all around town looking for the -1 star powerups)

If you have one star I think it'll just go away after a while. I dont remember too well.

Dr. Video Games 0031
Jul 17, 2004

Getting gold on all the flight missions in SA gives you that attack helicopter. Getting gold on them was really easy for me, but I've seen lots of people bitch about it. The one mission I had problems with was the last mission with the attack helicopter, I always had a point or two deducted for the landing and I could never figure out why, as the landings always seemed perfect.

m2pt5
May 18, 2005

THAT GOD DAMN MOSQUITO JUST KEEPS COMING BACK
A real tip for GTA III - once you unlock the second island, be very cautious when driving through the Mafia area on the first island. Gang members will instantly become aggressive, and those fuckers have shotguns, which can make a car explode in 2-3 hits. I can't remember how many times I'd had a car mysteriously explode in that area, and I finally figured out that was why.

Cicero
Dec 17, 2003

Jumpjet, melta, jumpjet. Repeat for ten minutes or until victory is assured.
Starcraft 2

You will probably be destroyed your first few placement matches. Don't feel down, once the system has found your skill level you will only be getting destroyed roughly half the time.

If you feel like there's always more you ought to be doing, welcome to Starcaft; even the proest of the pro feel this way.

Yes, you have to memorize (and recognize!) opening builds if you want to be competent. But after the first few minutes of a game, it becomes less "do this thing that someone told you to do" and more "react based on what your opponent is doing."

Panic Restaurant
Jul 19, 2006

:retrogames: :3: :retrogames:



Pork Pro

Capsaicin posted:

Probably not the place to ask it, but I can't think of anywhere else. Did a goon work on the GBA remake of Breath of Fire 2? I see a lot of "something awful" in the dialogue, and there was a war 10 years earlier called "Goonheim".

Nope, the GBA version of Breath of Fire 2 uses the same translation from the SNES version, which predates Something Awful by quite a few years. I distinctly remember "Goonheim" from playing the SNES version back in '95. Just a coincidence!

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Vander posted:

Any tips for Grand Theft Auto III, San Andreas, or Vice City? (Thank you, Steam!)


All games

I agree, play them in order.

The only really important skill to learn is driving. First thing, grab a fast car and drive like a maniac for half an hour to get the feel of it.

Explore, and don't be afraid to try stuff.

You _can't_ screw up. The only time you might need to load a savegame is if you have a whole bunch of cool weapons and lose them to busted/wasted. Still, save the game regularly; the PC version is mostly stable but it did crash occasionally.

Don't go for 100% unless you're spergy about that sort of thing; it's a lot of tedium and not much fun. Also, each title has a few hidden packages that you will never, ever find on your own.

The radio is awesome. Raise your hand if you've ever waited until the current song ended before entering a mission :banjo:

Sprint as much as you can; you will get in shape and be able to sprint more.

Missions are cool, but IMHO the best way to have fun is to get in the fastest car you can find and just gently caress around. (hint: :420:)


GTA III

At the start of the game, the only parked fast car is at the auto dealership, behind the glass.

Completing ambulance level 12 gives you infinite sprint, but doing so is drat near impossible.

At one point in the game, you will need $100,000 to progress, and at the very end, you need $500,000. You should probably have enough already, but if not, run taxi missions. The money adds up fast if you deliver a few dozen fares in one go. (hint: the Pay 'n' Spray repairs you as well as losing the fuzz.)

Doing the import/export thingy is rewarding, however you cannot obtain a Dodo until unlocking the final island. The import/export on the last island is insanely easy.

You'll be given a bulletproof SUV at one point. It will not respawn, so be careful. I found it to be invaluable for the final mission.

It's possible to screw up 100% completion if you do things in the wrong order. The mission where you drive around picking up donkey porn is essentially impossible after unlocking the second island. Mafiosi will spawn halfway through and give you a shotgun enema.

In the central story arc, the only really hard missions are at the very end.
The coffee stands: Get a car that's fast and durable, like a cop car. Don't exit your car to shoot the stands, just ram them very hard.
Catalina's SPANK shipment: Think outside the box.
Final mission: You'll need to take on a small army, and you only have a pistol. Where can you find more weapons fast?


Vice City

It's NOT pronounced "Fah-gee-oh". That said, do the pizza delivery missions asap. Doing so increases your base health from 100 to 150.

Don't save the game at Cherry Popper's, doing so may result in a corrupted save. Dunno whether this was fixed in later versions.

Once you buy a property, you need to do one or more missions to make it start earning money. The only one that's not obvious is the strip club: Go into a back room and watch a girl dance for 10 minutes straight.


San Andreas

Don't worry about respect, you'll earn all you need during normal play. And, in the first part, don't bother taking over more turf than you need; you'll lose it soon anyway.

The pedaled bike is fun for about 5 minutes, then you'll ditch it.

GTA:SA has a lot of RPG-ish stats, like strength, stamina, and skills for weapons and vehicles. You can grind them if you like, but you don't have to. Eat 2-4 meals a day (you can do it all at once). Having some body fat is a good thing; without it, you will burn muscle when you run.

SA has an insane amount of things to do on the side. At the very least, do all the street races.

Unlike the previous games, SA has flying missions as part of the main arc. On the PC version at least, the flying controls suck a poo poo-covered walrus cock. I ragequit after failing THE FIRST ONE for literally the hundredth time. Try to find a mission-skip cheat, or a savegame with those completed.

Gynovore fucked around with this message at 22:33 on Apr 29, 2010

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

Hondo82 posted:

Lots of helpful Stronghold tips.

Wow, that's a lot of info. Thanks!

Imapanda
Sep 12, 2008

Majoris Felidae Peditum

Imapanda posted:

Is there anything I should know about Spore and Spore: Galactic Adventures? I have a few extra dollars to spend and they seem like pretty interesting games.

Could someone answer this question? I'm considering getting Galactic Adventures, but I don't really know much about the game or whether to get it or not.

Dr Snofeld
Apr 30, 2009

Imapanda posted:

Could someone answer this question? I'm considering getting Galactic Adventures, but I don't really know much about the game or whether to get it or not.

In my experience, the Galactic Adventures content is, in a word, poo poo. Don't bother with it. Spore itself is pretty fun, though most of the game by far is a simple 4X game. Most of it is fairly self-explanatory though.

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

Dr Snofeld posted:

In my experience, the Galactic Adventures content is, in a word, poo poo. Don't bother with it.

Well that's disappointing to hear. I heard that Spore was kind of crap, but I really had hopes that, from the descriptions, Galactic Adventures would fill a lot of the gaps that most players complained about. Guess it didn't.

Oh well.

Scalding Coffee
Jun 26, 2006

You're already dead
Vice City
Don't buy the Taxi property or else you will have hostile gang members shooting at you when you pass.

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...
Oh, hey, one more GTA tip. If you get a vehicle flipped onto its side, you can often get it righted back properly by steering into the ground and hitting reverse. This can be especially helpful with ambulance missions, but you may find other uses for it.

Gaggins
Nov 20, 2007

Even more GTA- you can sprint indefinitely (at least in GTA 3 and Vice City) by tapping the sprint button repeatedly instead of holding it down. You're welcome.

Also, I envy you. Playing these games for the first time is a great experience!

Big Sean
Jan 18, 2010
Seeing all these Stronghold tips, I have to ask: am I the only one that won by just building a wall around the enemy spawn area?

Was about halfway through the game on the highest difficulty when I got bored, but up until then it worked great, and seemed to save a lot of resources over the more historically prevalent alternative.

Capsaicin
Nov 17, 2004

broof roof roof

Ratatozsk posted:

Oh, hey, one more GTA tip. If you get a vehicle flipped onto its side, you can often get it righted back properly by steering into the ground and hitting reverse. This can be especially helpful with ambulance missions, but you may find other uses for it.

Alternatively, don't try the ambulance missions.

No seriously, gently caress the ambulance.

If you're going to do it on Vice City, do it on the West island near the airport. That's that easiest place in the game to do it.

bbcisdabomb
Jan 15, 2008

SHEESH
I beat No More Heroes a little while ago and am just starting out on No More Heroes 2. Any tips, especially
Are gym upgrades missable like in NMH1?
Do the swords you can buy actually do anything?
Is Darkstepping still around?

I've just gone and beat the hip-hop priest, so any general tips are also appreciated.

Thanks!

al-azad
May 28, 2009



Ambulance missions are easy you just have to realize the thing is super top heavy and you have to drive slow. No, seriously, they give you plenty of time to do them it's just a matter of A) not driving like an idiot and B) stop right in front of the injured person and the moment they open the backdoor you take off. It saves you about 3-4 seconds instead of waiting them to get properly seated. Also the ambulance holds three people so nab everyone that's far away and then car pool a bunch of people nearby.

Now the police missions, gently caress those. Your police car will be on fire by the 3rd or 4th one and you have to basically have 2 stars at all times to get a constant supply of fresh vehicles. Thankfully you can do the police missions in a tank or helicopter (and I think the jet in San Andreas) and it's pretty easy killing dudes from 100' up with hellfire missiles.

Smerdyakov
Jul 8, 2008

Mrens posted:

Sid Meier's Pirates, it was on sale on Steam a while ago and I feel like I missed some sort of intro level. I've tried booting it up a few times but can never get into it despite the fact it sounds right up my alley. Usually I end up just mindlessly sailing around the ocean or trying to recruit a crew without a clue to the purpose, usually with little indication about what I should be doing before I call it a day.

I had some similar problems with the game, then I figured out a few things:

1: the trade system is broken and worthless, there's absolutely no point in keeping cargo other than food and cannons. You can make way more money boarding ships and selling them.
2: Visit the governor every time you visit a city, and get good at the dancing minigame or else get a patch/trainer to make it automatic. It's a pretty annoying QTE thing but it's completely essential for the main quest, and also for getting items.
3: You have to keep getting gold to keep your crew happy and be able to recruit new members, and if you can get enough gold you can keep sailing indefinitely. You get older each time you split the loot, and that makes the dueling harder, and if you get too old it will be physically impossible to beat the game's "final boss."
4: Ground combat and ground exploration are time consuming and kinda random, and finding buried treasure is usually a pain in the rear end.
5: You're going to want a small, fully upgraded sloop between 80-120 tons as your main ship. Larger ships are slow on the world map and speed beats endurance.
6: The game is actually pretty shallow--I never ended up rescuing my entire family, or finding the lost city of whatever, and the ship combat becomes pretty mechanical after awhile. You can sink a good 20 hours into it, but more than that is pushing it. One of the great mysteries of the universe is that all pirate games are either very limited or just suck, even though the setting should produce solid games left and right. Someday...

Zvahl
Oct 14, 2005

научный кот

bbcisdabomb posted:

I beat No More Heroes a little while ago and am just starting out on No More Heroes 2. Any tips, especially
Are gym upgrades missable like in NMH1?
Do the swords you can buy actually do anything?
Is Darkstepping still around?

I've just gone and beat the hip-hop priest, so any general tips are also appreciated.

Thanks!

I don't believe they're missable--I skipped doing individual ones for long periods at a time because they're so annoyingly frustrating, but was able to do them all near the end.

The swords are all different, and all worth at least feeling around with to see which ones you like. The difference between the first two is debatable, last I remember, but all the rest are distinctly different and worth putzing around with to feel out the differences.

Darkstepping is there, but it's a bit more precise--you can't just waggle like your heart demands it. You have to be standing still and tap the control stick right after a block. It's a million times less useful this go-round, and I really avoided even bothering.

As for other tips, if you have a Classic controler, use the hell out of it for the minigames. It was infinitely less frustrating for me that way. Pick one that you like and that is moderately fast, and just do it over and over again to make money. I liked the first exterminator game, but if you're good at them and they aren't hideously long, any of them should be fine. The Space junk minigame is apparently the best, but I was godawful at it.

The Gym games are another thing worth using the Classic controller for if you can, they're annoyingly hard even with it, though--they didn't feel nearly as important, though, either, I skipped most of them through Mild and on Bitter I eventually got them but didn't stress it.

For the treadmill game, you can change which direction you're facing with the control pad so you don't run off the end.

Kliff
Feb 7, 2009

Forgotten by everyone? Kanako's fault.

Olaf The Stout posted:

Small question that doesn't warrant its own thread:
In Link to the Past, there's a doorway on the Pyramid of Power I can't get to, just west of the superbomb room.

How do I get in there?

Edit: Here's a picture.

You don't get in that crack in the pyramid. That's where you exit the pyramid if you fall off the platform that you fight Ganon on.

There's a telepathy plate on the wall in the room under Ganon that gives you a hint on how to beat him, I believe.

Jolo
Jun 4, 2007

ive been playing with magnuts tying to change the wold as we know it

Zvahl posted:


As for other tips, if you have a Classic controler, use the hell out of it for the minigames. It was infinitely less frustrating for me that way. Pick one that you like and that is moderately fast, and just do it over and over again to make money. I liked the first exterminator game, but if you're good at them and they aren't hideously long, any of them should be fine. The Space junk minigame is apparently the best, but I was godawful at it.

The amount of money you get from winning Space Junk is based on the amount of time left on the clock when you bring in the last clump of junk. To get the most out of it, you should bring in all of the junk except for the last piece and intentionally die to restart the clock. Then with a bunch of time left on the clock, you bring in the last piece and get a really big time bonus.

In my opinion, the bonus is only big enough to be worth the hassle on the last stage of Space Junk, so just blaze through the first 3-4 without dieing and trying for the bonus.

poptart_fairy
Apr 8, 2009

by R. Guyovich
So I'm chugging through Darksiders quite happily, and I've killed the second major boss. Exploring the area I ran through with Ulthane, I approached a tree and was suddenly attacked by a zombie in a top hat with a british accent and rapier. What the gently caress. I can't find it again.

:psyduck:

Is it easy to find again at this point in the game, or shall I just wait?

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

Much later in the game, after you beat the spider boss, you'll be able to find him off to the side of the bat boss area, outside.

Viash
Mar 17, 2003

poptart_fairy posted:

So I'm chugging through Darksiders quite happily, and I've killed the second major boss. Exploring the area I ran through with Ulthane, I approached a tree and was suddenly attacked by a zombie in a top hat with a british accent and rapier. What the gently caress. I can't find it again.

:psyduck:

Is it easy to find again at this point in the game, or shall I just wait?

He shows up in I think 4 different places, although not immediately. He's just an optional sideboss, the only thing you get for beating him is a ton of souls.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.
I'm planning to dig up the copies of Mass Effect and Neverwinter Nights 2 that I've had lying around forever and never gave appropriate attention to in the near future. Anything important to note re: Character Creation? Are certain Classes/builds horrendously broken, for better or worse in either game?

(If it affects the answer, yes I do have the expansions for NWN 2. Thinking of trying out a Swashbuckler? Good idea? Terrible idea?)

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

CaptainPsyko posted:

Mass Effect

Based on the description, the Infiltrator might seem like it could get kind of boring, but that's not true at all. In my opinion, using this class is by far the most entertaining way to play Mass Effect. For one, the class is good with a sniper rifle, which is hugely handy as lots of the game's areas are outdoors, with a decent amount of enemies placed very far away from you. Also, the class has tons of survivability.

The main reason I like the class, though, is for the way its mechanics work. Basically, your powers both disable enemies (shut down their weapons for X seconds, disable them altogether, etc), AND simultaneously hit them for a big load of damage, then you can finish them off with your guns while they're still disabled. It's so freaking cool.


A lot of classes in ME1 are fun, but I happen to like the Infiltrator best by far.


Also, assuming you don't go Infiltrator, I would recommend NOT picking the Soldier. This class pretty much only uses guns, but a lot of the interesting combat mechanics in this game comes from the back-and-fourth thing going on between your "casted" abilities and your weapon fire. I actually started out playing the Soldier and almost shelved the game at the 2-3 hour mark just because I found the comabt kind of boring. Of course, playing another class changed all that for the better.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.

Capsaicin posted:

Alternatively, don't try the ambulance missions.

No seriously, gently caress the ambulance.

If you're going to do it on Vice City, do it on the West island near the airport. That's that easiest place in the game to do it.

If you do them really, really early (as in, before you unlock any other islands) it's not too bad. Vigilante should always wait until you get a tank or apache, though.

Holistic Detective
Feb 2, 2008

effing the ineffable

GreatGreen posted:

Based on the description, the Infiltrator might seem like it could get kind of boring, but that's not true at all. In my opinion, using this class is by far the most entertaining way to play Mass Effect. For one, the class is good with a sniper rifle, which is hugely handy as lots of the game's areas are outdoors, with a decent amount of enemies placed very far away from you. Also, the class has tons of survivability.

The main reason I like the class, though, is for the way its mechanics work. Basically, your powers both disable enemies (shut down their weapons for X seconds, disable them altogether, etc), AND simultaneously hit them for a big load of damage, then you can finish them off with your guns while they're still disabled. It's so freaking cool.


A lot of classes in ME1 are fun, but I happen to like the Infiltrator best by far.


Also, assuming you don't go Infiltrator, I would recommend NOT picking the Soldier. This class pretty much only uses guns, but a lot of the interesting combat mechanics in this game comes from the back-and-fourth thing going on between your "casted" abilities and your weapon fire. I actually started out playing the Soldier and almost shelved the game at the 2-3 hour mark just because I found the comabt kind of boring. Of course, playing another class changed all that for the better.

One thing to note if you do decide to play an infiltrator: If you can get off more than one shot with your sniper rifle without it overheating you haven't got enough damage mods on it. :v:

C-Euro
Mar 20, 2010

:science:
Soiled Meat

bbcisdabomb posted:

I beat No More Heroes a little while ago and am just starting out on No More Heroes 2. Any tips, especially
Are gym upgrades missable like in NMH1?
Do the swords you can buy actually do anything?
Is Darkstepping still around?

I've just gone and beat the hip-hop priest, so any general tips are also appreciated.

Thanks!

I posted some tips for it on a previous page. Here you go!-

C-Euro posted:

Since I just beat it, let's throw some out for No More Heroes 2-

-Unlike the first game, gym missions don't disappear when you do a ranking match; they'll stick around until you do them, which means you could do all of them right before the final boss.

-Forward dodge is the best dodge. This is especially useful on enemies with guns (which include a decent number of bosses), since gunfire drains your battery really fast in this game.

-Get Jeane under 11 pounds for a special move. Complete all the Revenge Missions for a new "clothing option"

-Think the Peony sucks? Whip it out when you have high Ecstasy (when the tiger is red). It's a great defensive weapon in a game that's usually about killing everything in sight.

-In fact, the katanas in this game are all pretty balanced. Don't be afraid to switch during battle, especially since you're invincible while switching blades. Unlike the last game they all have different styles instead of each just being better than the last. Unfortunately there are no power/battery upgrades.

-Revenge missions sometimes contain decorations for your apartment. If you're a completionist, make sure you get every chest in each revenge mission.

-Like the first game, this one has a New Game+ option. When you beat the game, DO NOT save over your file if you want to replay the last ranking mission/fight.

-Man The Meat, the pizza delivery game, and Bug Out are great for making money. Getting Trashed beats all of them though. Don't bother with the scorpion cleanup game, it's a joke.

EDIT: Is there any chance of the wiki being updated sometime? I was looking for Assassin's Creed II tips for a friend and didn't see them on the site, though I knew they had been posted :)

C-Euro fucked around with this message at 13:48 on May 1, 2010

zombieman
Aug 8, 2003

That's one happy fucking egg!
Just diving into Just Cause 2. Other than shoot everything that moves, and blow up everything that doesn't, is there anything I should know?

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

zombieman posted:

Just diving into Just Cause 2. Other than shoot everything that moves, and blow up everything that doesn't, is there anything I should know?
"Diving" into it is exactly the right approach actually. :v: Seriously, the dodge move is pretty handy when you are under heavy fire, because it does a number of enemy accuracy.

A small icon appears at the upper left corner of the minimap when you get close to a pick-up, and the more bars it displays the closer you are. One of the loading screens mentions this and it might be in the manual as well, but more than a few people somehow managed to miss this completely.

Planes lack rudder controls and are kind of a pain to fly. This makes the aerial challenges an especial bitch, although I'm told you can use helicopters to complete them as well, which makes things a ton easier. (I beat them all in the plane they start you with. :smug:)

If you are set on 100%ing settlements, be aware that sometimes upgrades or destructibles can be found quite some ways outside what you'd expect the settlement area to be. As a rule, while the percentage display is shown beneath the minimap, you are still "in" that settlement, and anything you pick/blow up will count towards completion.

Get good at using the parachute plus the grappling hook to move around. It takes a little bit of practise, but it's a very fast mode of movement once you've got the hang of it.

In terms of weapons to upgrade, most people swear by the revolver and submachine gun for slot 1/2, and the assault rifle or machine gun for slot 3. Upgraded explosives (both kinds) also are nice to have. As far as vehicles are concerned, the Rowlinson light chopper is really nice at level 6, and some people like the Travis-Z, but honestly I never used any of the vehicles for actual missions or anything so I can't be of much help here.

SiKboy
Oct 28, 2007

Oh no!😱

C-Euro posted:


EDIT: Is there any chance of the wiki being updated sometime? I was looking for Assassin's Creed II tips for a friend and didn't see them on the site, though I knew they had been posted :)

Cant speak to the wiki, although I know they were starting at page 1 and moving onwards, dont know how far they ever got, but I can pretty much remember the tips for Assassins Creed 2, as I just finished the game;

-Upgrade the villa/town as much as you can as soon as you can, dont bother spending money on weapons or armour until you've done a healthy chunk of the upgrades (at least opening the shops and well, mines, etc). Pretty soon it'll be giving you stupid amounts of money every 20 minutes to the point where you can afford all the weapons in the game without worry about it.

-Learn to counter and it makes most fights much easier.

I'll add in from my own experience: Theres a trainer outside your villa who will teach you a new move for unarmed, long weapons, knives and pistols. They arent useful to be honest (but you get an achievement for using the unarmed and long weapons one on 5 guys at once) but the unarmed one is free so you might as well.

Also, personally I found the hidden blade so useful I used it for probably upwards of 90% of the fights, occasionally switching to unarmed if I wanted to disarm someone.

There is a point in the dream sequence/flashback where I got stuck because it required you to do something I'd never had to do in the game before; Jump straight up from standing. Hold RT (on the Xbox, whatever your "high visibility manuevers button" is) and press and release A (or again, whatever your run button is) without moving the stick in any direction. You only need to do it oncein the game to get to a handhold you cnat reach otherwise.

Its a far better game than the first one, much less forced reptetition.

ahobday
Apr 19, 2007

C-Euro posted:

EDIT: Is there any chance of the wiki being updated sometime? I was looking for Assassin's Creed II tips for a friend and didn't see them on the site, though I knew they had been posted :)

SiKboy posted:

Cant speak to the wiki, although I know they were starting at page 1 and moving onwards, dont know how far they ever got

It's still all operational and ready to go, as it were, but it sort of relies on contributions by helpful people with little else to do, and those tend to be few and far between.

I'm almost certain we got up to page 50 or 51.

So if any of you want to help update it, I'll be happy to send you an email with all of the details :D

It's just mildly tedious, so it doesn't attract a lot of productivity.

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SiKboy
Oct 28, 2007

Oh no!😱

Centipeed posted:

It's still all operational and ready to go, as it were, but it sort of relies on contributions by helpful people with little else to do, and those tend to be few and far between.


Well, we appreciate your effort, you are doing gods work. Presuming God is real and also about to start playing Planescape: Torment and wants to know if there are any missable items, but I think that theres at least a chance.

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