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Silentgoldfish
Nov 5, 2008

...of SCIENCE! posted:

I got Thief: Deadly Shadows in the Steam sale, there's nothing on the wiki and I really don't feel like digging through a 100-page thread. Are there any mods or add-ons I should know about before installing, or just general tips?

Hell yes! Here is the website of a guy who replaced just about every single texture with a higher resolution PC one. Unlike most high-res mods it won't bring your computer down because the original had to have extra crappy textures to work on the x-box. There's also really good skins for Garrett that give him a better outfit than the default one and make him look more like he did in the original two games.

Hmm. His site's down at the moment. I'm sure the texture packs are floating around though and they're well worth it.

There's also a UI mod that shrinks everything down for a higher resolution monitor vs a standard def TV screen. I'm sure it's floating around ttlg.com somewhere.

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Orfeo
Nov 27, 2007

Ectobiology sure does involve a lot of button pushing.

Xander77 posted:

Remember to hunt for artifacts, even if they don't seem that useful in the beginning. However, any artifact which has the side effect of increasing your radiation will quickly kill you unless paired with one that reduces radiation.

Install the "No quest time limit" and "Traders repair weapons and armor" mods to avoid a lot of unnecessary frustration.

If you can lure the military base guys in the very first level into attacking the rookie village (by killing a guy or two and retreating) you can help wipe out the military outpost and get a lot of loot + guns that are great for this section of the game.

Allying with Duty or Freedom is really only recommended for the second playthrough. On the first one, just go Loner so that no formerly friendly locations become incredibly annoying to go through.

And any artifacts that say that increase health? They don't. They improve health regen after combat, so the decreased damage resistance just isn't worth it. Equip it after a fight when you're recovering.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Pain of Mind posted:

Any good tips for Final Fantasy XIII with regards to item upgrading? I just started the 2nd disc (chapter 5 I think) and I have not upgraded a single weapon or accessory. I mainly am not sure which weapon each person will end up using and I don't want to upgrade the wrong one.

It's probably best to find a guide online which shows you how all the different weapons upgrade, and make your choice based on that. You'll find some choices might be no brainers e.g. Vanille gets a weapon that makes her Saboteur attacks more powerful but other times it'll be a straight choice between more physical damage or more magical damage.

The only other thing to remember about leveling items is that generally speaking, the more expensive an item is, the more cost effective it is in terms XP it gives to your equipment, so it's better to buy 2 50,000gil items than 200 500gil items.

As someone else mentioned though, it's probably not worth it until the end game. Often you'll upgrade a weapon, only to pick up an unupgraded weapon that has better stats an hour later.

HaroldofTheRock
Jun 3, 2003

Pillbug

sexual rickshaw posted:

It looks like I'll have a cart-only copy of Knights in the Nightmare heading my way soon, and knowing what I've heard about this game, it's a daunting task to learn it, so, where should I start?

I asked about that game a while back and got this very useful response:


Gwyrgyn Blood posted:


The last part of the tutorial is just tons of info pages that you can skip and just get started playing. You'll probably want to come back to them as reference later but you can worry about that as you go.

If you've done the rest of the tutorial you should understand the basics of how the game works. The game is actually very easy other than one or two battles, but it's very complicated and you'll probably spend the first half of the game being confused and trying to figure stuff out.


Outside of Battle:

- It's impossible to screw yourself over so don't worry about it. If you run out of characters, the game assigns you free ones. If you run out of items, you can go to Leveling to get some. Neither of these things are likely to happen though.

- Leveling up characters gives them more Vitality and very slightly increases their base damage. It also somewhat effects Transoul. The most important thing though, is that it gives them access to stronger weapons.

- LI and CI are a characters real stats, they determine how much damage you do with those weapon types. Element is also very important since it determines which weapons you can use the High charge attacks with.

- For weapons, there's no harm in merging identical ones together, except that you might lose some +bonuses. Upgrading weapons makes them do more damage but in trade they will charge up slower, so it's not always great to upgrade.

- You're going to have a lot of items and characters. Fortunately the game gives you a lot of ways to organize and sort them. Play around with the menus and find the way that's easiest for you. Personally, for Units I like the list view sorted by Type, and for Items I like the small icon view (also sorted by type).


Transoul:

- Transoul is kind of obnoxious. Remember to look at the change arrows to see if LI/CI/Vit are going up or down. You will get HUGE boosts in stats if you sacrifice characters who have story relations to one another. You don't really need to transoul all that much but you might want to just to keep your units organized.

- If you sacrifice too many souls to the same person, it eventually stops working right and their Vit starts dropping off when you level them up. This takes a long time but if you do something like take a character from level 10 to level 50, it'll probably happen.

- How much you extend a character's 'max level' by is kind of a mystery, but it seems like you get less levels for character who have been leveled up. In other words, you want to sacrifice units who are not near their max level in order to increase the receiver's max level the most. YMMV though so feel free to experiment.


Battle:

- Hide Button. It's your friend. While hiding the battlefield is cleaner, you can't select anything, and you take less damage. Hide whenever you aren't purposefully doing something.

- The three most important factors in how much damage you deal are:
1) The Weapon's Element (vs the Enemy's)
2) The Weapon's Damage Value
3) The Character's CI/LI Value

- Knowing how each unit type attacks and moves is also very important. You'll want to shuffle around characters as needed to get the best attacks you can.

- For Movement, Dualists can jump upwards and Knights can charge in any direction. However, Knights can't change heights even though jump can. So you can get units 'stuck' up in high places. Just think before you jump and it's no big deal.

- You lose 1 durability for every turn an item is set regardless of how it's used. So reuse items as much as possible (IE use 2 knights so they can share) and don't set them unless you are going to use them. You get so many items it doesn't matter for common stuff, but if you have a weapon you really like, keep an eye on it.

- Some weapons charge faster than others, some weapons generate more gems than others. If you find a weapon that's really good, try to remember it and abuse it.

- Take the time to break everything that says it can be broken, you'll find key items or extra items from them.

- You can tell how many gems enemies will generate by either the thickness of the fog, or how full the current L/C icon is. Regular attacks don't change this value at all but still generate a full helping of gems.

- Key Items which can be used on someone in the current battle are highlighted in Yellow in the item list. Make sure you use them all before the battle is over.


Last Note, by default you will get a bad ending. If this really upsets you, you might want to spoil how to get a good ending. There are also plenty of good reasons to replay the game if you enjoy it too.

ToxicFrog
Apr 26, 2008


Silentgoldfish posted:

Hell yes! Here is the website of a guy who replaced just about every single texture with a higher resolution PC one. [...] Hmm. His site's down at the moment. I'm sure the texture packs are floating around though and they're well worth it.

There's also a UI mod that shrinks everything down for a higher resolution monitor vs a standard def TV screen. I'm sure it's floating around ttlg.com somewhere.

http://www.thief-thecircle.com/media/t3patches/

"John P's TDS Textures" is the texture upgrade. "The Minimalist Project" is the UI overhaul; it also makes a number of gameplay changes to make it more similar to TDP/TMA. What exactly it does is configurable on install.

Gharbad the Weak
Feb 23, 2008

This too good for you.
Fairly recently got access to Darksiders, Bioshock 2 and Prince of Persia: The Forgotten Sands. Anything I need to know about any of them?

Alris
Apr 20, 2007

Welcome to the Fantasy Zone!

Get ready!
Bioshock 2
Whenever you rescue a Little Sister, have them harvest corpses until their ADAM is full before sending them to a Little Sister pipe or harvesting them. You'll get a lot more ADAM than if you harvest/rescue straight away.

The endings are affected by two things, firstly how many Little Sisters you rescued, and secondly whether you chose to save or kill three specific characters introduced through the game. Note that even when the "good" choice seems to be to kill them, it is actually the right decision to let them live. iirc there's some leeway in this though, in that you can kill up to two of them and still get a positive outcome. The Little Sister component is affected by harvesting all little sisters, harvesting at least one little sister and saving all little sisters.

Unlike the first game, upgraded plasmids are more than a simple strength buff, they gain a whole bunch of new characteristics.

Electric Ammo still demolishes Big Daddies.

Cyclone Trap can be aimed directly at a splicer's feet to make them to flying. Also, shooting a set trap with a different Plasmid (like Incinerate or Insect Swarm) can have unexpected results.

It is entirely possible to get through the whole game using just the drill if you equip yourself properly, but the first time through it's better to stick to using guns.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Samurai Goat posted:

Fairly recently got access to Darksiders, Bioshock 2 and Prince of Persia: The Forgotten Sands. Anything I need to know about any of them?

In Bioshock 2 it is impossible to fully upgrade all your weapons so you have to specialize. Most of them are deceptively weak without upgrades and become incredibly badass when upgraded: the rivet gun goes from a pea shooter to an all-around useful gun, the minigun goes from needing a whole magazine to kill a splicer to shredding people apart, a fully upgraded shotgun can obliterate a Big Daddy with just a few rounds of electro-shot, and a the spear gun goes from an amusing novelty to one of the most lethal weapons in the game.

Same with plasmids, this time you won't be able to buy anything near all the plasmids and upgrades so you need to prioritize. Freeze is ridiculously broken and if you get it to the highest level then the whole game boils down to freezing and shattering everything in your path. Decoy is just as broken as in the first game. Cyclone is really useful for defending little sisters when they harvest, plus it's just hysterical to send people flying everywhere.

There's a new enemy you meet about 3 levels in, make sure every time you encounter it you film it and get the most points possible, because they disappear after a level or two and then you won't see them until the endgame, and their plasmids are quite useful.

Red Robin Hood
Jun 24, 2008


Buglord
Going to play through Dragon Age: Origins. Tips?

Barudak
May 7, 2007

Anphrax posted:

Going to play through Dragon Age: Origins. Tips?

Three most important things

1) In the brecilian forest is a vendor who sells infinite Elfroots. This makes infinite potions. You will need these carry rear end-tons with you at all times.

2) The mages tower locks you in for a looooong time once you go inside. There is a section you will have to do solo. Keep a ton of health potions for that part.

3) Morrigan for some dumb reason when she auto-levels does not learn the heal spells. Force her to learn these and if you take Wynn with you as well you will have a fountain of healing behind you.

champagne posting
Apr 5, 2006

YOU ARE A BRAIN
IN A BUNKER

I just bought Blacklight: Tango Down on steam, what should I know?

A Fancy 400 lbs
Jul 24, 2008

Boiled Water posted:

I just bought Blacklight: Tango Down on steam, what should I know?

You should know that you just got screwed. There are lots of balance issues that COULD be fixed in a patch, but the devs have said they're not gonna fix any of them because they're working on their next game.

What the Snap
Dec 7, 2003
Classic.

Anphrax posted:

Going to play through Dragon Age: Origins. Tips?

You could do all the stuff this guy above me said or just make a dual wielding warrior and laugh all the way to the bank.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

A Fancy 400 lbs posted:

You should know that you just got screwed. There are lots of balance issues that COULD be fixed in a patch, but the devs have said they're not gonna fix any of them because they're working on their next game.

Which, hilariously, is Blacklight: Tango Down 2

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

What the Snap posted:

You could do all the stuff this guy above me said or just make a mage and laugh all the way to the bank.

ftfy.

Mages in Dragon Age are flat out brokenly overpowered.

Also, there will be a point early on where the path branches and you can choose to go to several different locations to advance the main quest. Go to the Mage Tower first. The stat boosts you gain there will make the other areas much easier, no matter what class you play.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

CaptainPsyko posted:

ftfy.

Mages in Dragon Age are flat out brokenly overpowered.

Also, there will be a point early on where the path branches and you can choose to go to several different locations to advance the main quest. Go to the Mage Tower first. The stat boosts you gain there will make the other areas much easier, no matter what class you play.

Or, if you're a mage and willing to backtrack later, do the forest first. You can pick up Arcane Warrior there and own everything ever.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
I remember like a year or two on SA there was a thread about all these tweaks for Grand Theft Auto: San Andreas on the PC to make it look fantastic and add lots of neat graphical options as well as improved control schemes, etc. I just got it on the Steam sale, does anybody know anything about these? A quick google search only nets me a mod that increases draw distance and all the sites are dead and/or empty.

Red Robin Hood
Jun 24, 2008


Buglord
Thanks for all the DA:O suggestions, I'll try to keep those in mind!

21stCentury
Jan 4, 2009

by angerbot
I recently started Resonance of Fate and I love it so far. I'm on Chapter 3 and starting to gain access to those power stations and coloured hexes and such...

Anything I should know about this game?

Red Robin Hood
Jun 24, 2008


Buglord
Also curious about Puzzle Kingdoms. Why does the computer always do so well? :(

A Fancy 400 lbs
Jul 24, 2008

Anphrax posted:

Also curious about Puzzle Kingdoms. Why does the computer always do so well? :(

If it's the same/similar AI as that in Puzzle Quest, which I assume it is since it's the same devs, it's probably just paying better attention to cascades than you, plus confirmation bias where you look for times it's doing better, but ignore times you do well.

Stupid Decisions
Nov 10, 2009
Slippery Tilde
Anything I should know before I start Mass Effect? Just picked it up on Steam.Are there any character builds that make the game unplayable or far too easy?

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

21stCentury posted:

I recently started Resonance of Fate and I love it so far. I'm on Chapter 3 and starting to gain access to those power stations and coloured hexes and such...

Anything I should know about this game?

The only thing worth dual wielding is machine guns, and only if you're high level enough that you can carry them while they're customized like crazy.

As soon as you find a new city you should immediately go to the customizer and see what kind of crazy poo poo he can cook up. Properly customizing your guns is by far the most important part of the game.

There's a couple optional dungeons in the game, ideally you should do all of them but you absolutely need to do Dakota Vein as it gives you a second machine gun that's better than your first; replace your original with it and in time dual wield.

Don't sweat it with the arena. If you feel like it's becoming a grind then gently caress it and go do some missions.

If there's a side quest that gives you an item you haven't seen before you probably need to do it before doing the main quest. In chapter 4 (I think) there's a side quest that gives you a vest that resists freezing. It makes the ice dungeons a lot more bearable.

When you get the escort quest SAVE. Then, if the thing you're escorting takes too much damage in one battle, retry. Having a tiny sliver of health left when you fight the boss makes it impossible.

There's an infinite money loop that becomes available when you can buy poo poo off the traveling merchant. Money becomes a non-issue pretty quickly but if you want to buy all the outfits or something it's there. It's something like buying scrap parts and glass shards and then making beta scopes out of them but you should check a FAQ for that.

Brother Entropy
Dec 27, 2009

Handgrip posted:

Anything I should know before I start Mass Effect? Just picked it up on Steam.Are there any character builds that make the game unplayable or far too easy?

The game is probably easiest as a Soldier or Adept, but honestly unless you're playing on Insanity, you should be able to go through the game with whatever class you want without too much trouble. Just go with whatever sounds the most fun to you.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Brother Entropy posted:

The game is probably easiest as a Soldier or Adept, but honestly unless you're playing on Insanity, you should be able to go through the game with whatever class you want without too much trouble. Just go with whatever sounds the most fun to you.

This is good advice. Also, when you get a call about a mission on Earth's moon Luna ("Rogue VI" is the name of the assignment), get your butt over there on the double--completing that mission lets you pick a specialization class, which improves your abilities!

Something else I'll mention is squad weapon selection. You should periodically use the weapon wheel to check what everyone's got equipped because the game has a habit of changing your party's weapons after cutscenes (this may have been patched out but I remember it being really annoying).

Scalding Coffee
Jun 26, 2006

You're already dead

Handgrip posted:

Anything I should know before I start Mass Effect? Just picked it up on Steam.Are there any character builds that make the game unplayable or far too easy?
*Unless you are a Soldier, don't expect to ever survive a single rocket or glowing orbs of energy. There are certain flying drones, quad-legs and giant turrets that will kill you.
*If you intend to replay the game, stick with the same two party members the whole game to get special bonuses that could even provide regeneration, among other things.
*There are a couple achievements that actually mean a difference in gameplay and it would increase your experience gain, extended duration of your heavily used skills, or unlocking levels 51-60 (you beat the game).
*Save your money until you reach one million. There is very little reason to ever buy an equipment upgrade since you are a space hobo.
*Don't ever get close to any Krogan since their melee and speed will ignore your shields and two-hit kill.
*The weapon switching hasn't been fixed, so watch the weapons your guys use to remain consistent.
*Look around for modding the game where pressing Q can skip cutscenes (be wary when you use it) and type "superspeed" in the console, to move around faster than a fatty.

Scalding Coffee fucked around with this message at 15:02 on Jul 16, 2010

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Scalding Coffee posted:

*Save your money until you reach one million. There is very little reason to ever buy an equipment upgrade since you are a space hobo.

To expand on this;
If you reach one million credits you will get access to special equipment you can buy at vendors which is better than any of the stuff you can find / buy regularily, so it's worth to wait for this before buying anything. You will find plenty of equipment from killing enemies and looting crates anyway.

EDIT:
Another hint:
When you get skill points, always invest as many as you can in your conversation skills when leveling up.
Unless you play on Insanity, the combat is easy enough that you won't get stuck if you don't max out a skill or anything, but not having your conversation skills maxed out as much as posssible will actually lock you out of conversation options (the blue / red Paragon / Renegade options that show up in the conversation wheel) which are usually far more beneficial to you and the overall story.

Burning Mustache fucked around with this message at 15:14 on Jul 16, 2010

Heliotrope
Aug 17, 2007

You're fucking subhuman

Burning Mustache posted:

When you get skill points, always invest as many as you can in your conversation skills when leveling up.

You can get 4 free points during the game (1 at an early point in the story, 3 through having a large Paragon/Renegade score) so you only need to spend 8 points.

Scalding Coffee
Jun 26, 2006

You're already dead
I really hated that concept. They send a guy who blocks your path on Citadel, who needs about 8 points to open up and you can't access number 6 despite leveling for so long. I would cheat those points so I have all the options available and not when the game tells me.

21stCentury
Jan 4, 2009

by angerbot

Foul Fowl posted:

Resonance of Fate tips

Quick question: Is there any point to normal attacks other than avoiding spending that last hero gauge bevel?

Stupid Decisions
Nov 10, 2009
Slippery Tilde
Thanks for all the tips guys. Going to get started I think.

Jarl
Nov 8, 2007

So what if I'm not for the ever offended?

Barudak posted:

Three most important things

1) In the brecilian forest is a vendor who sells infinite Elfroots. This makes infinite potions. You will need these carry rear end-tons with you at all times.

2) The mages tower locks you in for a looooong time once you go inside. There is a section you will have to do solo. Keep a ton of health potions for that part.

3) Morrigan for some dumb reason when she auto-levels does not learn the heal spells. Force her to learn these and if you take Wynn with you as well you will have a fountain of healing behind you.

Wow, we play differently. Both my main char who was a mage and Morrigan didn't have any heal spells, and although I did create healing potions I don't think I ever bought ingredients for it. It might be because I didn't use tactics, and instead applied my party members to specific tasks as I would in BG2 (lots of pausing).

EDIT:
Also as it has been mentioned: Mages kick rear end so having two - or good heavens three - in your party can make all enemies nill allowing for easy elimination.

Jarl fucked around with this message at 16:00 on Jul 16, 2010

Barudak
May 7, 2007

Jarl posted:

Wow, we play differently. Both my main char who was a mage and Morrigan didn't have any heal spells, and although I did create healing potions I don't think I ever bought ingredients for it. It might be because I didn't use tactics, and instead applied my party members to specific tasks as I would in BG2 (lots of pausing).

I just wanted to cover the easiest way to make up for most players deficiencies. Not everybody enjoys the micro-managing nor has the PC version. If you follow those 3 tips pretty much regardless of what happens you'll be able to cruise through the game.

Prosaic
May 20, 2010
I played Gothic 1 a while back, and I'm thinking about trying the sequel. Anything in particular about class selections I should know (or anything in general)?

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

21stCentury posted:

Quick question: Is there any point to normal attacks other than avoiding spending that last hero gauge bevel?

Firing from behind cover, mostly. Or getting rid of a tiny sliver of health. Or, as you said, avoiding spending that last bezel.

The best strategy for just about every fight is to hero jump with your guys to set up a triangle attack. There's a couple fights where directed attacks are better (since firing from the air randomizes your hits) but it's largely true.

Also, a few things I forgot:

Don't be stingy with your grenades, special ammunition et al. They're pretty easy to make.

If you see a red square on the world map it's a particularly difficult fight that usually rewards you with a bezel shard, always do these. However you can't run away from these battles so either save or make sure you're stocked up with healing items.

In particular there's one in chapter 7 (IIRC) with three wood ogres that are a real loving pain to beat since they have a ton of armor, hit like trucks and cause poison which turns scratch damage into direct damage. When you're going into this fight make sure your machine gunner has the magazine box equipped and that you have an ample supply of the armor penetrating rounds.

opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.

Anphrax posted:

Also curious about Puzzle Kingdoms. Why does the computer always do so well? :(

When you make a move, are you checking to see what moves that gives the computer? Sometimes it's better to focus on starving the opponent instead of bolstering yourself. If the computer has only one way to make a match next turn, break it. If neither of you have any matches, just shove one of his tiles off the board, or force two blocks of his colors farther apart. Force him to give you the next match.

Whenever you make a weak move, take a moment to consider if there's any way the random color that replaces the block you slide in could mess you up. By taking three of a color neither of you need, are you potentially giving the computer a chance to take a color one or both of you does? If so, see if there's another way to make the same match -- there almost always is.

As for setup, attack and defense are the best stats. Items that give you extra turns are awesome. Spells that give you extra turns are even better, as you can wait until having two moves in a row would really matter. Using no more than one of each color of unit gives you the most flexibility, and I found that it was usually best to use the ones that cost the least matches to charge, plus maybe one defense-heavy guy for the top of the stack.

21stCentury
Jan 4, 2009

by angerbot

Foul Fowl posted:

More great advice for Resonance of Fate.

Last question i forgot to address: loving Terminals and color hexes, should I bother with them? I'm about to go in the Forest and there's a nice terminal effect near it, but i need to grind beige U-shaped hexes... should I bother?

Also, how do I know where I can set up an energy station?

VELOUR SPACESUIT
Feb 4, 2008

Well well well, this looks to be one disturbingly erotic post
So, it's really old, but my friend has been hounding me to play this game for years. Only now that my Xbox is dead do I have the time.

Does anyone have any VERY important information about Xenogears I need to know?

Capsaicin
Nov 17, 2004

broof roof roof

gorezerker posted:

So, it's really old, but my friend has been hounding me to play this game for years. Only now that my Xbox is dead do I have the time.

Does anyone have any VERY important information about Xenogears I need to know?

Literally 70% of the game's sidequests/secrets are started by characters/items in the first village, Lahan. Be sure to get all of these before you go to Citan's house.

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Recycling Centerpiece
Apr 28, 2005

Turn around
Grimey Drawer

gorezerker posted:

Does anyone have any VERY important information about Xenogears I need to know?

Everyone has 3 different attacks: light (Triangle), medium (square), and strong (X). After a while, you'll get Deathblows, making any combo ending in X into a special move, for example: the first one is Triangle, X. Every time you hit Triangle, you get a bit of experience towards learning any Deathblow involving Triangle, and so forth. EXCEPT when you use a Deathblow. If you rely entirely on DBs you'll never learn any new ones. I'm not saying don't use them ever, but if you can get the job done with normal hits, it's probably a good idea.

If you have any unused combo points (if you can do 4 hits and only use 3 in one turn), they'll go towards your AP meter at the top. You can use the AP to chain together Deathblows to do a bunch at once. For example if you have 28 AP saved up (the max), you can do 7 of your 4-point DBs in one go. Or 4 6-point ones and a 4-point, or whatever. Throw down an attack buff the turn before you do this and you'll probably do half a boss's HP in one go.

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