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Mario & Luigi: Superstar Saga Any hidden areas or items I shouldn't miss?
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# ? Aug 9, 2010 02:20 |
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# ? Apr 26, 2024 01:49 |
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SiKboy posted:Oh, and at one point, during a dream sequence, you might have problems reaching a beam with a lamp hanging from it. Hold RT (on the Xbox, whatever your "high visibility manuevers button" is) and press and release A (or again, whatever your run button is) without moving the stick in any direction. That makes you jump straight up and grab the handhold above you. I was stuck on that for like 25 minutes because you never need to do that at any other point in the drat game. I'm convinced that there's another way to do that part that doesn't involve this move, because I got through it with absolutely no difficulty at all.
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# ? Aug 9, 2010 02:27 |
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pseudorandom name posted:I'm convinced that there's another way to do that part that doesn't involve this move, because I got through it with absolutely no difficulty at all. There is, someone mentioned it last time we were talking about AC2. I think its something like wall-run up the wall beside it, then jump sideways (not backwards) at the top of your wall-run. The game DOES tell you that you have that ability, but only when you are in one of the later assassins tombs (I think in venice?), so you dont know about it when you are in the dream sequence.
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# ? Aug 9, 2010 12:23 |
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pseudorandom name posted:I'm convinced that there's another way to do that part that doesn't involve this move, because I got through it with absolutely no difficulty at all. This is the only part of the game I had to gameFAQs. I was trying to wallrun and leap sideways and kept flinging myself off the wall to my death. Infuriating!
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# ? Aug 9, 2010 13:31 |
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Since this seems to have turned into the simple questions thread also, I'll ask this here: I've been playing through Castlevania Aria and Dawn of Sorrow and of course a big part of the game is collecting the enemy souls. I know that your luck stat effects the drop rate of everything (items and souls) so I'm using a PAR code to set my Luck to 999 in both games for maximum drops. My question is with the Soul Eater ring. It says it causes souls to appear more and when equipped it increases your luck. Does the Soul Eater ring actually increase the drop rate for souls, or does it only do so by increasing your luck? I guess the better way to put it would be if there's any point to equipping the ring if my luck is already maxed out? I'm leaning towards it does increase the chance slightly since the Rare Ring says it increases the chance for rare items, but also increases your luck. If both effected the drops only through luck manipulation there wouldn't be any reason to use one over the other since they both would technically effect souls and rare drops, but I figured I'd ask.
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# ? Aug 9, 2010 13:53 |
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Orgophlax posted:Since this seems to have turned into the simple questions thread also, I'll ask this here:
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# ? Aug 9, 2010 13:58 |
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Nate RFB posted:You are correct, the Soul Eater ring increases the drop rate of souls specifically in addition to its normal Luck boost. Orgophlax fucked around with this message at 14:27 on Aug 9, 2010 |
# ? Aug 9, 2010 14:16 |
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Medals in Uncharted 1 & 2: I've played through Uncharted 1 and finished it, and I'm not sure how the medals for weapon usage work. From what I can tell kill-counts for each weapon do not reset upon death (since I went through a section and died, reloaded and went through the same section getting an X-kills with Y-weapons medal). Is this correct? What about reloading chapters and playing them through again? Does this contribute to the x-kills count or do I need to do starting from zero at the point of selecting a chapter?
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# ? Aug 9, 2010 14:17 |
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A Jagged Alliance 2 question: Edit: I actually do have a question. How do you close the interface so you can move south? e2: Also another one, my mercs have started to moonwalk. How do I stop them from doing that? Foul Fowl fucked around with this message at 20:59 on Aug 9, 2010 |
# ? Aug 9, 2010 20:28 |
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Foul Fowl posted:A Jagged Alliance 2 question: Tap Alt to fix the moonwalking. Alt is the move backwards key, and if you Alt-Tab then it gets "stuck".
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# ? Aug 9, 2010 21:32 |
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The Will posted:Medals in Uncharted 1 & 2: You are correct. The X-kills with Y-weapons trophies can be done by reloading chapters -- they can also be done with the weapon spawn and infinite ammo cheats, I believe. As best I can remember, the do X number of Y in a row (i.e. 5 stealth kills or whatever in a row) also carry over if you reload a chapter, as long as you continue the streak.
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# ? Aug 9, 2010 23:28 |
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Vizrt posted:Mario & Luigi: Superstar Saga It's been a long time since I've played, so I'll try to recall a few... -There's a guy in the castle town who tells you about 10 gemstones buried around town. It's a pain in the rear end to find them, but holy crap do it. The badge you get is probably end-game level equipment, and this is something you pick up about 1/3 of the way through the game. You'll need the Bros. Hammer special to find them though, you'll know what I'm talking about when you get there. -If you want to brew all seven drinks, here's how you find all the beans: Green- enemy drops Brown- hidden blocks (be especially on the lookout for these, they're of limited quantity) Pink- dig out of the ground (Bros. Hammer special again) Yellow- mini-game rewards I'd do it too, you get an exclusive accessory for each new drink, such as double money, floating jumps (for dodging), and guaranteed item drops. -You get a "bonus point" each time you level up, for a random increase in one stat. Don't use it on the same stat repeatedly, as it decreases your odds of a good number. -Explore, explore, explore. Almost every place can be revisited with enough backtracking (there are warp pipes too), and the game almost expects you to once you have new abilities. You can get some good loot this way too. -Use Bros. moves enough in battle to unlock Advanced forms for them. Watch for the exclamation point, hit the button for that brother, and follow along. They're good, and you'll want to learn them. -Pretty much all enemy attacks have some sort of clue as to who they're targeting. It's a bit of trial-and-error but usually they're pretty obvious. -When photographers tell you not to move, ignore them.
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# ? Aug 10, 2010 17:40 |
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After reading a bunch of XCOM/UFO LPs I just went and bought UFO: Afterlight from Steam. Does anyone have any advice they can give me? (Apart from the obvious "Cancel the download now and play XCOM:EU instead"). According to the reviews I've read the main problem people run into is balancing expansion and research, so anything in that area would be great.
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# ? Aug 11, 2010 15:30 |
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You're going to want to research mostly armor and weapon technologies at first, in fact, completely ignore everything else until you have light armor and rifles. Oh, and scientific lasers work insanely well on all the starting enemies except the reticulans.
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# ? Aug 11, 2010 19:44 |
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I know there's some info in the wiki already but does anyone have any tips for a melee/speech focused run of Fallout 2?
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# ? Aug 11, 2010 19:59 |
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I just recently bought a copy of Nier which I'm planning on playing mostly blind and was wondering if anyone could give me a few pointers. One of the few things I personally dislike about RPGs in general is that it can be very easy to miss certain items and things if you don't know where you're going or what you're meant to be looking for.
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# ? Aug 11, 2010 20:21 |
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Digital_Dogu posted:I just recently bought a copy of Nier which I'm planning on playing mostly blind and was wondering if anyone could give me a few pointers. Nier is odd in that there are exactly zero missable weapons, but 51% of all the quests are permanently missable. If you intend to get all endings, don't worry about quests. If you have to get 100% quest completion, then you will have to do 51% of all quests. The cut-off point is finding a flower to help with your daughters ailment. It will be right near the south-gate of town, and after you've met your two traveling companions.
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# ? Aug 11, 2010 20:24 |
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Thanks for the advice Barudak! I shall keep those things in mind.
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# ? Aug 11, 2010 20:47 |
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I got Gothic 3 during the Steam sale and am just now getting around to it. I installed the v1.74 fan patch and don't know whether or not to use alternate leveling and the enhanced AI or not. Any other tips would be appreciated as well.
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# ? Aug 11, 2010 22:19 |
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I just started Rune Factory 2 and I'm not completely sure what I'm supposed to be doing. Farming of course, but what am I meant to do to advance the game exactly? There's quests on the bulletin board, and I guess I'm supposed to get married and have a kid or something.
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# ? Aug 11, 2010 22:35 |
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Ainsley McTree posted:I just started Rune Factory 2 and I'm not completely sure what I'm supposed to be doing. Farming of course, but what am I meant to do to advance the game exactly? There's quests on the bulletin board, and I guess I'm supposed to get married and have a kid or something. Quests are dandy and all, but in the first part of the game, you really just want to get a wife and get a kid asap, since the game doesn't actually begin until you do this (the 'main character' of the game is actually the kid you have).
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# ? Aug 11, 2010 22:37 |
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Morpheus posted:Quests are dandy and all, but in the first part of the game, you really just want to get a wife and get a kid asap, since the game doesn't actually begin until you do this (the 'main character' of the game is actually the kid you have). Ah, good to know, thanks. Which potential wife is the easiest to bang? I feel a little dirty asking that because they all look about 12 years old but if I had to guess I'd say it's the one in the witch hat that hangs out at the docks?
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# ? Aug 11, 2010 22:43 |
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On Rune Factory 2, to add to Morpheus: -It doesn't hurt to fool around, do some farming, and finish some of the requests at first. You can get some money this way and make the start of the 2nd part less painful. -Certain quests in the 1st part give a lot of wood. You need a lot of wood. -Befriend monsters while in the first part, since it'll be easier. Production monsters aren't very helpful at this point other than for a bit of extra income. You want to get 2 each of watering and harvesting monsters. -Have at least 33 animal feed per monster on reserve around the time when you marry. -Crafting is a gigantic grind, and is 2nd part-exclusive. You don't need particularly fancy weapons to beat even the secret bosses, and you don't need to be particularly high-leveled. -If you don't feel like crafting, Tanya will sell progressively better weapons as you beat the bosses. The game doesn't really care which wife you pick. That witch is probably one of the easiest to get -- she likes strawberries, and you can easily build up a big stash of strawberries by the end of your first Spring.
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# ? Aug 11, 2010 23:51 |
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Ainsley McTree posted:Ah, good to know, thanks. Which potential wife is the easiest to bang? I feel a little dirty asking that because they all look about 12 years old but if I had to guess I'd say it's the one in the witch hat that hangs out at the docks? Alicia is by far the easiest since she loves strawberries which you will have more than you know what to do with every spring and her friendship level with you goes up the more you get her to tell your fortune; this includes weather readings and all that which most people use anyway. Her quests are easy as hell too. And when you marry her, she does your fortune for free! The favourite around these parts is the rich girl though (Rosalind, I think) because her brother is hilarious. Seriously, Max is easily one of the best parts of this game. As for everything else; - The game doesn't fully open up until the second part when you get to play as your kid so you will be locked out of a lot of content until then. This includes the dungeon sections and you won't be able to reach the boss monsters until 2nd gen - You can choose when you advance to the next generation so don't worry about it and take your time. - Before you advance to generation two buy enough food to last any animals you have in the barn for eight years as that's the amount that the time skips. Without food, your animals will lose their loyalty and seriously, gently caress brushing them again every day for a month so you can get large milk again. Also harvest any crops you have lying around, even if you don't have room for them. Don't bother to clean up the field, the 2nd gen starts with a hurricane that fucks it up anyway. - Yes, seeds are expensive. You won't have to worry about this so much in Gen 2, trust me. - Your fatigue goes up a lot faster in Gen 2, so you don't fall over every time you try to water the corn or whatever. This is a good thing, there's lots to do in the 2nd gen and you will need it. - There is one quest that requires you to have a cold. How to do this is not instantly obvious but what you have to do is stay up until some ungodly hour of the night, then go to bed (DON'T pass out because of no fatigue) wake up in the morning and stay up AGAIN that night. When you wake up the next morning, you'll have a cold. I think that's about all I remember from the game but really, you can just chill out for the first part, not a great deal of it is actually important to the storyline. It's like a really really REALLY long tutorial.
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# ? Aug 12, 2010 00:08 |
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Gerblyn posted:UFO: Afterlight Balance is largely self-regulating. If you expand too fast then you'll run out of ammunition and you'll halt your military adventures. If you haven't expanded enough, then you'll be motivated to capture some resources and build the cool new stuff your scientists have invented. The downside is that these sorts of planning mistakes can leave your personnel idle and unproductive for long periods; if this bothers you then you can find mods which provide all of the characters with a second job to keep them busy. Your soldiers will not "lead" the target when throwing grenades. Either direct your attacks manually (using the "attack ground" option), get the enemy to stand still, or target large groups. Targeting groups is actually effective with direct-fire weapons also; as in XCOM your shots will sometimes miss the intended target but hit his buddy instead. Reaction speed is very important, because it's possible to stagger an opponent with an early hit and disrupt his ability to retaliate. Your soldiers' speed (readying, aiming, reloading, refire delay, etc) will improve based on their RPG stats. You can help by issuing the "ready weapon" (hotkey W) command when your troops are standing idle. The "attack when reasonable" setting is also useful; your soldiers will ready weapons, draw a bead on the enemy and pull the trigger as soon as he steps around the corner. You can safely build a geosonde in any unoccupied land. However, if you attempt to develop territories (build mines, terraforming stations, or defensive structure) which are adjacent to enemy land then it's likely that the construction site will be attacked immediately. You'll be forced to launch a "rescue" mission to avoid a takeover. You can avoid this frustration by leaving your border territories fallow; always build improvements at least one step back. Diplomacy isn't very important. You'll be prompted to use it at a few points in order to move the plot forward, but you don't need to obsess over it as in 4X games (in fact, Afterlight won't even allow you to do so). Drones aren't very effective at fighting until late game, and they're only moderately useful as scouts. However, they work amazingly well as bullet sponges. This is especially important because (unlike XCOM) your supply of warm bodies is finite. Play around with the alternate camera modes (infra-vision, psi, etc) when they're available. They don't change the gameplay at all (e.g. a nightvision-equipped soldier will see in the dark even in "normal" camera mode), but the developers obviously put some work into them.
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# ? Aug 12, 2010 04:13 |
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GulMadred posted:http://anthonyhobday.com/misc/wsik/index.php/Site/UFOAfterlight You only have a very limited pool of replacement soldiers. They normally only become available after you've had a few losses. However, you can sacrifice a few drones to trigger them early. Somewhere during the midgame, you'll start facing certain tough, fast enemies. Target their legs with a sniper rifle to keep knocking them down and effectively neutralize them. Don't trade away resources. If you have to, only in exchange for other resources.
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# ? Aug 12, 2010 04:33 |
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Orgophlax posted:
I know you've already maxed your LUCK out, but don't expect that to make a huge difference, as the maximum drop rate is actually capped regardless of luck. I don't recall what it's capped TO in the older games, but Portrait of Ruin is, for example,IIRC, 1/8.
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# ? Aug 12, 2010 04:39 |
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Has anyone played Muramasa: The Demon Blade?
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# ? Aug 12, 2010 05:12 |
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Lets gently caress Bro posted:Has anyone played Muramasa: The Demon Blade? The game isn't that difficult, on the whole. Persistance should get you through most of it, and I don't believe there's anything you can permanently miss. This is not Odin Sphere. Along the same lines, start the game on the harder Shura difficulty, else it will devolve into a button-masher and you'll probably get bored. If you happen to get stuck on an especially tricky boss, feel free to switch the difficulty back to Muso for a bit. There's no penalty. Specials that attack an area (like spinning slashes) are really nice to have on your sword, so it's good to keep one around even if you upgrade. There are multiple endings, and you can only get them by taking specific high-level swords with you into a character's final battle, some of which require forging specific swords in the other character's story. If some sealed-off areas never seem to become available, don't worry. Some will only unlock after you beat the story once, as they often give access to the other character's story bosses. One of the early bonus/challenge fights is the God of Pestilence. He's not that hard (pathetically easy if you have a poison-neutralizing item) and you can grind him to help reach some of the early/mid-level sword requirements. Depressing Box fucked around with this message at 05:45 on Aug 12, 2010 |
# ? Aug 12, 2010 05:15 |
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Depressing Box posted:I have. How can I help? edit: Thanks! Lets Fuck Bro fucked around with this message at 09:26 on Aug 12, 2010 |
# ? Aug 12, 2010 05:25 |
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A couple older ones with one exception: Doom 3:
Limbo:
Chrono Trigger:
FF6:
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# ? Aug 12, 2010 09:09 |
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Thanks for info guys!
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# ? Aug 12, 2010 09:36 |
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Jew Bear posted:Doom 3: Can you spoiler what happens here? I don't plan on playing Doom 3 ever again but I'm interested to hear what this is all about.
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# ? Aug 12, 2010 09:36 |
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I have a question concerning Dragon Quest 9. Is it best to put all of a character's skill points in one category? Will I regret it if I dabble in different weapons? Can non-weapon skills (like Litheness) be used after changing class? And, to contribute: Mario & Luigi: Superstar Saga -Some bosses have unique items that rarely drop. Use the item you get for making all the bean drinks if you want them. -Other than boss drops, the aforementioned gem-hunting quest and another one in the castle town where you find someone's pets are the only things I can think of that can be missed permanently. -There are two Thwomps that will ask you to gamble. You can win a new Bros Attack from each one. Muramasa: The Demon Blade Don't hoard healing items. The ones you have will become obsolete quickly.
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# ? Aug 12, 2010 09:40 |
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Koops posted:I have a question concerning Dragon Quest 9. 2. The non weapon skills stay with you forever - technically, all skills (as opposed to the spells you get with experience levels) stay with you forever - making them a great place to put your first skillpoints, since they have stat bonuses not tied to your current weapon. Lets Fuck Bro fucked around with this message at 09:49 on Aug 12, 2010 |
# ? Aug 12, 2010 09:46 |
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DrNutt posted:Can you spoiler what happens here? I don't plan on playing Doom 3 ever again but I'm interested to hear what this is all about. A loud noise plays while the screen zooms in, turns red, and your face gets all dead looking. It's a jump scare, but not a very good one. The loud noise will get you more than the visuals.
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# ? Aug 12, 2010 10:04 |
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Koops posted:I have a question concerning Dragon Quest 9. To expand on the above poster, it is nice to specialize in certain weapons (but absolutely not necessary). My hero just hit 100 in swords, and can now equip swords regardless of class/vocation.
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# ? Aug 12, 2010 14:14 |
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Stalker - Shadow of Chernobyl I've got the Complete mod; are there any others I should look for? I'm thinking more in the vein of graphics improvements or bug fixes, not rebalances. What else do I want to know?
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# ? Aug 12, 2010 16:44 |
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Lets gently caress Bro posted:What should I know before I play that game for the first time? Also of note, never backtrack for stuff. You don't need it, and later on it will be much easier to do anyway. Likewise never take any boats anywhere, they just send you back to places you've already been. Also there are items of returning that you'll get. IIRC You can use it after boss fights to get back to the main areas to save yourself some more backtracking. Basically, it takes forever to get anywhere so don't bother covering any ground you don't have to.
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# ? Aug 12, 2010 16:51 |
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# ? Apr 26, 2024 01:49 |
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Doctor Spaceman posted:Stalker - Shadow of Chernobyl Complete is itself a huge graphical overhaul and bugfix. I can't offhand think of anything else in that vein because most of it was either superseded by, or incorporated into, Complete.
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# ? Aug 12, 2010 17:03 |