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Brinstar Brew
Aug 8, 2007

Who's the guy in the Victorian diving apparatus?

Ainsley McTree posted:

Even so, a rapid-fire weapon is pretty useful for that. And I don't think that's always true, I'm sure I remember parts where flying insects took more than one shot to kill, but it's been years since I've played the game, maybe I'm wrong.

It's one hit while they're flying, but not while they're on the ground

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C-Euro
Mar 20, 2010

:science:
Soiled Meat

Brinstar Brew posted:

It's one hit while they're flying, but not while they're on the ground

That's what I meant, and only after I posted that did I realize it was kind of ambiguously phrased. They have to be airborne.

Ainsley McTree
Feb 19, 2004


Even so, I could swear I remember fighting some of them where the ones in the air took more than one shot to kill. Like there's a part where you fight a bunch of them in a big cave, those ones die in one hit (while flying) but there's another part where you're in a sewer or something, and those ones take multiple hits no matter what they're doing, and for them, the TMP was useful (and also for the swarms of them flying around in the big cave).

It's been years though, I'm probably remembering it wrong. Either way the TMP is still generally pretty useless so it doesn't matter anyway.

Lets Fuck Bro
Apr 14, 2009
Shin Megami Tensei: Nocturne, anyone? I've read the wiki about it, so I get the basic stuff, I'm more looking for some of the better or more noteworthy demons to recruit/fuse as I go.
Also how do magatamas work? I get the option to "ingest" them, but ingest means to eat... is ingest just a fancy word for equip in this case or once I ingest a magatama do I not ever get to re-use it? And, is there a way to pass on learning a skill, and maybe learn it later? And is there any benefit to not letting my magatama do its thing when I level? So far its just seemed to heal me, which is cool, but I assume the No option is there for a reason...

Lets Fuck Bro fucked around with this message at 02:50 on Sep 6, 2010

Luisfe
Aug 17, 2005

Hee-lo-ho!

Lets gently caress Bro posted:

Shin Megami Tensei: Nocturne, anyone? I've read the wiki about it, so I get the basic stuff, I'm more looking for some of the better or more noteworthy demons to recruit/fuse as I go.
Also how do magatamas work? I get the option to "ingest" them, but ingest means to eat... is ingest just a fancy word for equip in this case or once I ingest a magatama do I not ever get to re-use it? And, is there a way to pass on learning a skill, and maybe learn it later? And is there any benefit to not letting my magatama do its thing when I level? So far its just seemed to heal me, which is cool, but I assume the No option is there for a reason...

Ingesting is equipping, yes, so you can swap them out when you get the requirements covered. Once you refuse a skill, it is gone forever, so you have to plan around that (for example, Focus is an awesome skill and should NOT be passed, it will likely be more valuable than whatever skill you are overwriting, unless it is like Fog Breath or something), you cannot learn skills later if you refuse to learn them. I think that there are some negatives like getting cursed or poisoned, but I am not sure, it's been a while since I played Nocturne.

ToxicFrog
Apr 26, 2008


Earth 2150: Escape from the Blue Planet. Eurasian Dynasty campaign in particular, but all tips are welcome.

Aratoeldar
Mar 21, 2005
Quick Fallout 1 question, how do you get back into Vault 13 at the beginning with out leaving the vault map?

al-azad
May 28, 2009



Aratoeldar posted:

Quick Fallout 1 question, how do you get back into Vault 13 at the beginning with out leaving the vault map?

No. You have to leave first then return or they won't open the vault. I remember a friend saying there was a way by going to the very end of the cave where the sunlight is (which prompts a message) and then returning to the vault door but I never tried it.

Ratatozsk
Mar 6, 2007

Had we turned left instead, we may have encountered something like this...

al-azad posted:

No. You have to leave first then return or they won't open the vault. I remember a friend saying there was a way by going to the very end of the cave where the sunlight is (which prompts a message) and then returning to the vault door but I never tried it.

I don't think that there's a whole lot of a reason to not just step onto the world map anyways. You can re-enter the vault area immediately without losing any time or running into any encounters sure to destroy you.

Barudak
May 7, 2007

ToxicFrog posted:

Earth 2150: Escape from the Blue Planet. Eurasian Dynasty campaign in particular, but all tips are welcome.

My memory of this is both fuzzy and combined with the games expansions, so I only have two snippets of advice.

Always build your own units for specific problems. You will know what you're up against and what you need in a way the default units wont. Using only the defaults makes the game a lot tougher when they don't meet your specific demands.

Eurasian Dynasty has heat-weapons. These, in default 2150, are I recall being pretty beastly. They don't deal any direct damage, but when an enemies heat-gauge fills they die just the same. Having four heat lasers on a tank will allow you to overheat enemy vehicles far faster than they blow up yours, and since they deal direct damage you can keep repairing the tank.

Gwyrgyn Blood
Dec 17, 2002

Lets gently caress Bro posted:

Shin Megami Tensei: Nocturne, anyone? I've read the wiki about it, so I get the basic stuff, I'm more looking for some of the better or more noteworthy demons to recruit/fuse as I go.
Also how do magatamas work? I get the option to "ingest" them, but ingest means to eat... is ingest just a fancy word for equip in this case or once I ingest a magatama do I not ever get to re-use it? And, is there a way to pass on learning a skill, and maybe learn it later? And is there any benefit to not letting my magatama do its thing when I level? So far its just seemed to heal me, which is cool, but I assume the No option is there for a reason...

You can fuse an Uzume pretty early on (Level 18), she does a great job being a healer and will last a while. Later when you can fuse Daisoujou, get him as soon as you possibly can. For the first chunk of the game, you'll mainly just want to find as many guys with Force resist as you can.

If you get stuck on Matador and need to gain a few levels, there's an area outdoors across a big road they says has 'very strong demons', and it's good for grinding out a few levels.

Also despite the wiki saying the best skills for your main character are physicals (which is true), you can still easily wreck through the game focusing on magic if you want.

Also, NEVER get rid of Void Expel when you get it.

Coulis
Feb 22, 2009

<:haw:>
Anything I need to know about Final Fantasy IX ? I just bought it on PSN, never played it before.

Dr Snofeld
Apr 30, 2009

Coulis posted:

Anything I need to know about Final Fantasy IX ? I just bought it on PSN, never played it before.

Try and steal at least once per random encounter. Late in the game you get an attach that powers up with successful steals, and if you've been stealing a lot up til then and keep doing that, it does great damage from that point on.

Bosses have items that you can steal, which usually aren't buyable for a while. Try and get these if you can, but don't spend hours trying to get them, it's not that big a deal. Definitely steal the Mage Masher from the first boss and the Mythril Dagger from Sealion, though.

Try and have Quina learn as much blue magic as you can, it's amazingly useful. To that end, go into the swamp on the first disc as you pass it. You can skip it but then you don't get Quina until later.

After you get an airship, feel free to ignore characters you don't like. You won't be forced to take characters any more, EXCEPT one battle where Quina is mandatory, so try and keep it levelled up.

Nate RFB
Jan 17, 2005

Clapping Larry
So a bit earlier I asked for advice on Disgaea 1 on the PS2; I was hoping I could get a few more things clarified.

Is it better to Transmigrate units within their class? Or should I simply create a new character every time I unlock a more powerful unit within the class?

What is the best way to level up non-combatants like Rogues and Clerics? Just constantly have them doing combos with other units? It's so hard to keep them up to speed with the rest.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

rivals posted:

Finally playing Resident Evil 4 on the Wii. I'm really early still, just got to the first merchant and bought the rifle and scope. Anything I need to keep in mind?

When you have a battle with an old friend from your past, use the knife. Trust me.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Nate RFB posted:

So a bit earlier I asked for advice on Disgaea 1 on the PS2; I was hoping I could get a few more things clarified.

Is it better to Transmigrate units within their class? Or should I simply create a new character every time I unlock a more powerful unit within the class?

What is the best way to level up non-combatants like Rogues and Clerics? Just constantly have them doing combos with other units? It's so hard to keep them up to speed with the rest.

I always transmigrated within classes, (i.e. fighter to better fighter, etc) but it's completely unnecessary for beating the main game. It's definitely better to transmigrate a new guy over rather than making a fresh guy in the new class though, since they'll be stronger.

For levelling up non-combatants, look for the main story levels that have invincibility pyramids. There's a couple where you can make every square on the map bar one or two grant invincibility, do that and then chuck all of the monsters on top of each other, and then onto one of the non invincibility squares. With all their levels combined, the resulting monster will be like level 90 or something, but it doesn't matter since you're invincible when you stand next to him. Then it's just a case of letting the character you want to level try and get the last hit in. It's a bit of a pain in the rear end sometimes, but the person who kills the mob will go up from lvl 30-40 in one go.

Madmarker
Jan 7, 2007

Dr Snofeld posted:

Try and steal at least once per random encounter. Late in the game you get an attach that powers up with successful steals, and if you've been stealing a lot up til then and keep doing that, it does great damage from that point on.

Bosses have items that you can steal, which usually aren't buyable for a while. Try and get these if you can, but don't spend hours trying to get them, it's not that big a deal. Definitely steal the Mage Masher from the first boss and the Mythril Dagger from Sealion, though.

Try and have Quina learn as much blue magic as you can, it's amazingly useful. To that end, go into the swamp on the first disc as you pass it. You can skip it but then you don't get Quina until later.

After you get an airship, feel free to ignore characters you don't like. You won't be forced to take characters any more, EXCEPT one battle where Quina is mandatory, so try and keep it levelled up.

Save this stuff for a second play through, Quina is incredibly powerful but knowing where to find the blue magic and what to eat is definitely a challenge. Stealing with often is useful but the thievery skill you get isnt necessary. Boosting up even less so but if you love to steal in ffs it may be a perfect fit for you. Beyond that this is an incredibly fun game with the exception of some of disc 2.

ToxicFrog
Apr 26, 2008


Nate RFB posted:

Is it better to Transmigrate units within their class? Or should I simply create a new character every time I unlock a more powerful unit within the class?

Transmigrated units retain a portion of their skills and stats. It's better to transmigrate than to create a new character, since the transmigrated character will have higher stats and start with more skills; and it's better to transmigrate within a class because the stats and skills will still be relevant -

quote:

What is the best way to level up non-combatants like Rogues and Clerics? Just constantly have them doing combos with other units? It's so hard to keep them up to speed with the rest.

Clerics gain experience by casting buffs and heals; ideally they should be busy enough that you don't need to level them up. If you do, the easiest way is to make them into combat character, either by transmigrating them to a mage class (keeping all of their healing spells), or by having them create a mage - they'll be able to use their apprentice's skills as long as they're standing adjacent, and after using them enough times, they'll learn them permanently. My healer ended up skilled in Ice and Wind magic and never had any trouble gaining levels by killing things.

As for rogues, there's no way they're "non-combat". They're fragile, yes, but you want to max out their HIT anyways and they're skilled in guns. They can do a shitload of damage that way, and their mobility makes them excellent for sniping and providing a bit of extra damage wherever it's needed.

Leper Residue
Sep 28, 2003

To where no dog has gone before.

ToxicFrog posted:

Clerics gain experience by casting buffs and heals; ideally they should be busy enough that you don't need to level them up. If you do, the easiest way is to make them into combat character, either by transmigrating them to a mage class (keeping all of their healing spells), or by having them create a mage - they'll be able to use their apprentice's skills as long as they're standing adjacent, and after using them enough times, they'll learn them permanently. My healer ended up skilled in Ice and Wind magic and never had any trouble gaining levels by killing things.

I thought the gaining experience by casting heals wasn't added until the second game? I remember it being a godsend when I started playing 2.

And eventually, you'll reach places where you can easily gain your characters 10-100 levels in just a few turns, so you don't have to worry about it too much.

Dr Snofeld
Apr 30, 2009

Madmarker posted:

Quina is incredibly powerful but knowing where to find the blue magic and what to eat is definitely a challenge.

Re-enact the goon experience and eat everything.

Dog Fat Man Chaser
Jan 13, 2009

maybe being miserable
is not unpredictable
maybe that's
the problem
with me
Resonance of Fate, just finished Chapter 2, anything to keep in mind, that's missable, hilarious bugs to exploit?

Nate RFB
Jan 17, 2005

Clapping Larry
Yeah I don't think Clerics gain experience from spells, cause I use my Cleric all the loving time and I constantly have to have her play catch up later. I don't think you gain experience unless you are involved in some attack that kills an enemy.

Comic
Feb 24, 2008

Mad Comic Stylings

Nate RFB posted:

Yeah I don't think Clerics gain experience from spells, cause I use my Cleric all the loving time and I constantly have to have her play catch up later. I don't think you gain experience unless you are involved in some attack that kills an enemy.

I think it is that way in Disgaea 2 or 3, but not 1, and the poster was mistaken. From my recollection yeah they can be a pain to level up since you have to get kills/hits with their staff (or a bow/arrow which they seem to be able to use okay, and keeps them from being in melee range).

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
The best way to level up a Cleric or other noncombatant in Disgaea 1 is to start them out as a class that gets Big Bang or decent spells, level the skill until it won't go away when you reincarnate, then reincarnate as a cleric or w/e.

VVVVV Or that.

wdarkk fucked around with this message at 22:18 on Sep 7, 2010

ToxicFrog
Apr 26, 2008


Bluetooth human being posted:

I thought the gaining experience by casting heals wasn't added until the second game? I remember it being a godsend when I started playing 2.

Oh poo poo, you're right. Whoops, sorry. I've been playing a lot of Disgaea 2 lately.

The point about learning spells your apprentices have is still valid, though. Have your healer create a mage, then learn their spells. Now you have two attack mages, one of whom is also a healer.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Speaking of Disgaea 3, I heard that in patch 2.0 they increased the frequency of Dropouts to the point where they were on every floor, but I updated to a post-2.0 patch when I bought the game and don't see very many dropouts (sometimes none at all :wtc:). Is there something special I have to do or did they change it back?

texting my ex
Nov 15, 2008

I am no one
I cannot squat
It's in my blood
I really need some help with Company of Heroes. Bought it during steam sale for some multiplayer action, and I'm getting completely owned by the easiest computer, not to mention real players.

What are some beginner tips? I can't seem to push my tanks out fast enough, which causes me to lose the games.

Barudak
May 7, 2007

Marund posted:

Resonance of Fate, just finished Chapter 2, anything to keep in mind, that's missable, hilarious bugs to exploit?

Keep in mind that the way you level is by going up a skill level with the weapon types. Be sure to switch weapon types around so that your characters keep level with your enemies.

When you see red-tiles on the world map, know that an incredibly hard non-escapable fight awaits. Completing these is always worth it as they have bezel pieces or nice rewards.

At the beginning of every chapter, check with the tinkerer to see if he has new equipment for your guns. You should always be pimping them out more and attaching scopes onto scopes onto scopes.

That black tile on the starting area is not unlockable until near the very end of the game.

Try to do all the side-quests for each chapter since they disappear forever if you don't do them.

Chapter 5/6 has an escort a statue mission. It is a complete bullshit-deathtrap if you are under leveled.

Vinlaen
Feb 19, 2008

Anybody have any suggestions for Eternal Sonata?

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Got Red Dead Redemption today. Any tips? In particular I want to know how the honor system affects the gameplay and if I should worry about being "good" or "bad".

Barudak
May 7, 2007

Cbouncerrun posted:

Got Red Dead Redemption today. Any tips? In particular I want to know how the honor system affects the gameplay and if I should worry about being "good" or "bad".

Get a strategy guide so you can look up what actions start the exploration side-quests. The game won't tell you until you do it and for some its fairly random and obtuse. You'll want to start immediately as you can often complete a level while traveling to missions.

The camp you get lets you instantly fast-travel, so expect to see a lot of use out of that.

The number 1 killer of 90% of players is cougars. Be ever vigilant and show no mercy.

You'll automatically receive new guns as part of the story, so buying guns is sort of pointless.

You have infinite horses, buying a deed just lets you summon a specific horse over and over again.

Being good/bad doesn't really matter the reward is negligible and the story in no way reflects how good or bad you are.

Do I Know You, the stranger mission line with the mysterious stranger, is only completable before the end of the story line missions. All other stranger missions can be done in post game if you skipped them.

After what feels like very definitively the end of the game where you get access to the post-game, there is actually one more plot mission available.

At the beginning of the game finish up all of Bonnie's missions first as she gives you a lasso which is useful for the the rest of the game.

A lot of people have no idea how the dueling mechanic works, so you may want to read a strategy guide.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Dr Snofeld posted:

Try and steal at least once per random encounter. Late in the game you get an attach that powers up with successful steals, and if you've been stealing a lot up til then and keep doing that, it does great damage from that point on.

Bosses have items that you can steal, which usually aren't buyable for a while. Try and get these if you can, but don't spend hours trying to get them, it's not that big a deal. Definitely steal the Mage Masher from the first boss and the Mythril Dagger from Sealion, though.

Try and have Quina learn as much blue magic as you can, it's amazingly useful. To that end, go into the swamp on the first disc as you pass it. You can skip it but then you don't get Quina until later.

After you get an airship, feel free to ignore characters you don't like. You won't be forced to take characters any more, EXCEPT one battle where Quina is mandatory, so try and keep it levelled up.

Additionally, start on Chocobo Hot & Cold right away. The Chocographs and hidden dig points all hold the best items in the game.

Foxhound
Sep 5, 2007

ToxicFrog posted:

Earth 2150: Escape from the Blue Planet. Eurasian Dynasty campaign in particular, but all tips are welcome.
I love this game but I don't know anyone else that does. :(

Eurasian tips: Your cannons always hit, the enemy walkers' grenades don't. Circling around them while firing can be hard, but ultimately pay off.

You've probably played the first mission already, but anyway: Don't scout, stay put and mine. It's boring as poo poo but it saves you a headache. I don't think there's any backlash from this.

A few general tips:

Always transfer money left on a mission before ending it, either via transport if you want to keep it for research/units or via the other thing that deposit it straights toward your space-fund.

The same goes for units, including harvesters and builders. The goal of the game is to mine up 1'000'000 credits, be economic. There's no hard cap on the amount of units you can have, if I remember right. Repair owns.

At the start of the game (for the first 10-15 missions, maybe less) you should research what's available, when the catalogue gets bigger you can sort out the good stuff you know you'll use.

If there's a mission telling you about some kind of technology, do them first as the tech you get can be a pretty great upgrade. Some of them are hard though.

Arrange your units in neat lines in your base if you're idling too much, it's fun!

Cubemario
Apr 3, 2009
Am I too late on Chrono Cross advice? The one main thing to remember is that the game is easy and it's really hard to mess yourself up. The other thing which wasn't covered is how important minor stat boosts are. Which you get these from fighting new enemies multiple amounts of times until you don't get them anymore, what kind of stat increases you get are random and only apply to the characters in use at the time. So if "frency guy" got +1 hp and +1 str, Poshul wouldn't get that as well.

Also when you have to choose between three characters early in the game, if you choose the mage you don't have to use him as a party member and can select whoever you like in place of him by returning back on the boat.

I made an incredibly :goonsay: walkthrough of the game and finished it a few months ago, it wasn't meant to be entertaining so much as a walkthrough of the game in video format. If you ever get stuck, it should help you out.

http://www.youtube.com/user/Cubemario#grid/user/ABBC671D63E29157

Edit: Really important! The accuracy or 'chance' of stealing depends on your hit rating, make sure you get in a couple hits from your stealing characters before you use it.

Cubemario fucked around with this message at 19:56 on Sep 8, 2010

Remote User
Nov 17, 2003

Hope deleted.

Foxhound posted:

I love this game but I don't know anyone else that does. :(

This was one of my first PC games, and I still love it.

21stCentury
Jan 4, 2009

by angerbot
I recently acquired the Gundemonium Collection from the PSN. This includes indie hits (or so i am told) Hitogata Happa, Gundemonium Recollection and Gundeadligne...

i've gotten through one game through overzealous continue-abusing, but i still have trouble with the other games.

Any tips beyond "Don't get hit"?

Coulis
Feb 22, 2009

<:haw:>
Thanks for the ff9 advices, stealing is REALLY useful. I mean, jesus, it's mandatory to use it in every fight or else you lose half of the good loot.

Ainsley McTree
Feb 19, 2004


I have some issues with some of this advice:

Barudak posted:

Get a strategy guide so you can look up what actions start the exploration side-quests. The game won't tell you until you do it and for some its fairly random and obtuse. You'll want to start immediately as you can often complete a level while traveling to missions.

To save you the trouble of looking it up, here's how you start them (spoilered in case you feel like figuring it out yourself):

Hunter: kill and skin a coyote (little howling dogs that travel in packs)
Sharpshooter: kill a flying bird
Survivalist: pick a wild feverfew flower (lavender plants that are absolutely everywhere in the area you start out in)
Treasure Hunter: At some point early in the game you'll come across a chinese guy being attacked by bandits. If you save him, he'll give you a treasure map, if he dies, you pick it up off his body

quote:

The camp you get lets you instantly fast-travel, so expect to see a lot of use out of that.

This is true, and it even lets you fast-travel across regions (as soon as the plot gives you access to them anyway), but this game's landscape is absolutely beautiful and I strongly recommend that you not fast travel too much or you'll miss out on it. Besides, one of the cool things about this game is that you'll have random encounters as you travel (bandits and broken down stage coaches and people sitting by campfires telling stories) and if you fast travel, you'll miss them.


quote:

You'll automatically receive new guns as part of the story, so buying guns is sort of pointless.

Yes and no - you probably can get by in this game just fine without ever buying a gun, but some of them are only available in stores. You won't get your first free semi-automatic pistol until the last act of the game so if you want one, you'll have to buy one. Also there's a bolt-action rifle in Mexico which in my opinion is the best weapon in the game which is only available by purchase.

Don't buy the winchester repeater though, you get it for free in an early mission.

quote:

Being good/bad doesn't really matter the reward is negligible and the story in no way reflects how good or bad you are.

I guess it's a matter of opinion, I think the rewards are kind of cool. Being a good guy nets you a duster and then later, a nun will randomly find you and give you an item which makes bullets miss more often (I have no idea how much more often, though, maybe it is negligible). Being a bad guy gets you a horse with a skull painted on its face or something - I've never bothered to play as a bad guy so I can't vouch for it but I hear it's worse than the three-star horses you can find in the game without being a bad guy.

Additionally, having high honor will get you a 50% discount in all shops other than the ones in Theives' Landing (where having low honor will give you the discount). This can be very nice when you're trying to buy a three-star horse deed (which I recommend doing because those horses are great) since it'll save you $750.


quote:

A lot of people have no idea how the dueling mechanic works, so you may want to read a strategy guide.

In a nutshell, all you need to know is the following:

1) Draw when the screen says "DRAW", either by pulling the left trigger or pushing the right stick down and pulling it up - drawing too soon makes the target smaller, and waiting longer will make it bigger, which helps, but you'll be perfectly safe drawing when the game tells you

2) The idea is that you have to line up six shots (or however many bullets are in your pistol) on the target. The crosshair will shrink and expand - a small white crosshair is good, a wide red one is bad. Pull the trigger when it's small and white. Line up as many shots on the target's chest as you can and you'll be fine. Shooting the gun will disarm him, but a lot of the plot duels don't allow you to do that, so aiming for the chest is the safest shot.


And a bit of advice of my own about treasure hunting: I and a bunch of other people had a hard time finding the first treasure because the map can be kind of ambiguous until you figure out how to read it. Basically it's a series of pictures labeled with roman numerals. Each roman numeral is a picture of the same spot but from a different perspective. For the first treasure, it's easy to mistakenly think that the map is just showing you one big picture, because the area kind of looks like that when you approach it, but it's not! All the treasures after the first two are pretty easy to find as long as you read the map right, but the first two can be a little confusing, so don't give up.

Ainsley McTree fucked around with this message at 21:39 on Sep 8, 2010

Barudak
May 7, 2007

Ainsley McTree posted:

1) Draw when the screen says "DRAW", either by pulling the left trigger or pushing the right stick down and pulling it up - drawing too soon makes the target smaller, and waiting longer will make it bigger, which helps, but you'll be perfectly safe drawing when the game tells you

2) The idea is that you have to line up six shots (or however many bullets are in your pistol) on the target. The crosshair will shrink and expand - a small white crosshair is good, a wide red one is bad. Pull the trigger when it's small and white. Line up as many shots on the target's chest as you can and you'll be fine. Shooting the gun will disarm him, but a lot of the plot duels don't allow you to do that, so aiming for the chest is the safest shot.

Thanks Ainsley McTree; I got lazy and didn't want to type all that out about the dueling.

Thing to keep in mind about dueling, the goal is simply to out-fill the damage your opponent puts into the duel bar. If you fully fill the bar, you just start shooting. The chest is a good zone if you're having trouble, but keep in mind one/two face shots is an instant fill on the bar. Aiming at the Arms and Legs is typically worthless and will get you killed since you won't fill enough of the bar.

Barudak fucked around with this message at 21:44 on Sep 8, 2010

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Ainsley McTree
Feb 19, 2004


Barudak posted:

Thanks Ainsley McTree; I got lazy and didn't want to type all that out about the dueling.

Thing to keep in mind, the goal is simply to out-fill the damage your opponent puts into the duel bar. If you fully fill the bar, you just start shooting. The chest is a good zone if you're having trouble, but keep in mind one/two face shots is an instant fill on the bar. Aiming at the Arms and Legs is typically worthless and will get you killed since you won't fill enough of the bar.

Groin shots are also surprisingly worthless :(

Still kind of satisfying though, especially for a certain duel towards the end

Speaking of the end, AVOID ALL PLOT SPOILERS! Read nothing about the game, you'll get more out of it.

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