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Ainsley McTree
Feb 19, 2004


Vinlaen posted:

Bummer.

So basically you suggest kicking Leliana for Alistair?

...or I suppose I can make my own character a warrior, then get Morrigan, Wynn, and Leliana?

Either of those would work, yeah. My favorite party was myself as a tank, Wynne, Leliana, and the dog, because he required minimal equipment and ability management plus he can pee on things, and it worked for me just fine. Replacing the dog with another mage would probably be even more powerful if you know what you're doing though.

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Rakanakle
Mar 17, 2009

Vinlaen posted:

Bummer.

So basically you suggest kicking Leliana for Alistair?

...or I suppose I can make my own character a warrior, then get Morrigan, Wynn, and Leliana?

You can get through with any team really. I went through the game on Nightmare with four warriors mostly. Certain fights did not go as well as if I had brought a mage, but it wasn't too bad.

That Dang Dad
Apr 23, 2003

Well I am
over-fucking-whelmed...
Young Orc
I just rented Alpha Protocol from Gamefly.

Quick question: Can I just play any way I want and gently caress around or can I accidentally gimp myself or make the game way difficult? I going for like a Handgun, Martial Arts, Stealth James Bond style guy, and I'm still in Saudi Arabia. Do I need to worry about managing my guy or just wing it?

Ainsley McTree
Feb 19, 2004


Anal Surgery posted:

I just rented Alpha Protocol from Gamefly.

Quick question: Can I just play any way I want and gently caress around or can I accidentally gimp myself or make the game way difficult? I going for like a Handgun, Martial Arts, Stealth James Bond style guy, and I'm still in Saudi Arabia. Do I need to worry about managing my guy or just wing it?

You could probably gently caress yourself by spreading yourself too thin (for the most part there's no reason to specialize in more than one weapon skill, with the exception that pistols are always awesome), but as long as you focus on and max out a few key abilities you'll be fine. Your build will work just fine.

Pistols are great, especially for stealth, for two reasons:

1) Fairly early you'll unlock an ability that lets you line up critical shots while hiding behind cover. This lets you silently headshot enemies while staying out of sight.

2) Chain shot! It's great for rooms full of enemies as well as bosses. Even if you're playing as a shotgun or assault rifle or whatever build, it's still worth getting chain shot for bosses, it's almost literally a "win" button (which is useful because IMO the boss fights in this game kind of suck).

You'll want to get to level 5 of stealth as soon as you can, it lets you see where all the enemies in the room are at all times. It's invaluable for a stealth character, and just plain nice to have for everyone else.

After Saudi Arabia, you'll have a chance to completely respec your character, so don't worry too much about loving yourself just yet.

Astfgl
Aug 31, 2001

Vinlaen posted:

Bummer.

So basically you suggest kicking Leliana for Alistair?

...or I suppose I can make my own character a warrior, then get Morrigan, Wynn, and Leliana?

Pretty much. Like the others are saying, you won't automatically lose the game if you keep Leliana and boot Alistair. But just due to the way combat works in DA, you want your tank to be able to draw attention away from your mages. You also kinda want your tank to be able to take a pounding, and Leliana won't stand up to a prolonged onslaught for very long.

And if you make your own character a warrior, I think Dwarf/Human nobles start with skills in the Shield school, while commoners and elves start with two-weapon/bow skills. So that's something to consider.

Ainsley McTree
Feb 19, 2004


It probably is worth keeping a rogue in your party for lockpicking and trap disarming purposes though. Leliana's better for this than the other one, since you get her earlier on and can pick more of her abilities. She does have a low health problem but if you build her as an archer it doesn't matter.

Binowru
Feb 15, 2007

I never set out to be weird. It was always other people who called me weird.
I'm about to do the new Lair of the Shadow Broker DLC for Mass Effect 2, and I'll be playing with a character imported from ME1 who had Liara as their romantic choice. Anything I should know?

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Binowru posted:

I'm about to do the new Lair of the Shadow Broker DLC for Mass Effect 2, and I'll be playing with a character imported from ME1 who had Liara as their romantic choice. Anything I should know?

Liara gets to join your party for the DLC missions. She has Singularity. You know what to do.

If you want to discuss your relationship with Liara, keep doing Paragon interrupts when they pop up.

When the DLC is at the end, you'll be dropped in a certain area. Explore all the terminals here. There is a mountain of information and goodies to be found.

Talk to Liara in this area for the opportunity to continue your relationship.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

Vinlaen posted:

Bummer.

So basically you suggest kicking Leliana for Alistair?

...or I suppose I can make my own character a warrior, then get Morrigan, Wynn, and Leliana?

I'm going to disagree with this advice, and suggest going the triple mage + Leliana route - IF you want to really break the game. There is basically nothing that three mages cannot completely lock down, and once you unlock the Arcane Warrior and Blood Mage specializations, you can easily turn a mage into a very effective tank as well.

ConanThe3rd
Mar 27, 2009
Any pointers for Another Century's Episode 3? I've been sort of idiot'ing my way though to the end of the third mission (The first Gundam X mission) and I'm only getting by by the skin of my teeth so any pointers would be appreciated.

ConanThe3rd fucked around with this message at 21:01 on Sep 13, 2010

Dongattack
Dec 20, 2006

by Cyrano4747
Any tips for Monster Hunter 3? I went back 10 pages searching for previous mentions of it, but i did not see anything.
Most annoying is the continually spawning monsters bothering me while im trying to harvest or loot their friends, also is there a lock on system i have somehow missed? Im having trouble with my character being locked in place during every frame of my swings and hitting small creatures is also really hard.

Id love any game tips aswell, but these issues are making the game extremly unfunny for the moment.

Dongattack fucked around with this message at 21:42 on Sep 13, 2010

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Dongattack posted:

Any tips for Monster Hunter 3? I went back 10 pages searching for previous mentions of it, but i did not see anything.
Most annoying is the continually spawning monsters bothering me while im trying to harvest or loot their friends, also is there a lock on system i have somehow missed? Im having trouble with my character being locked in place during every frame of my swings and hitting small creatures is also really hard.

Id love any game tips as well, but these issues are making the game extremly unfunny for the moment.

There's an option in the menu that changes the direction of rolling to be the direction relative to the camera, rather than relative to the character's facing direction, it's possible it will help you out a lot, especially if you find yourself rolling in weird directions sometimes.

For looting just kill everything and loot afterwards, unless they're pretty far away, they'll never leave you in peace until they're all dead.

As far as I know, there is no real lock on system (unless I've forgotten about it, it's been a while since I played it).

In terms of being locked in place while you attack, that's just the style of the game. I hated it, so I just always used the short sword and shield, where it isn't so much of a problem, with any other weapon it's just something you need to get used to. Generally, the key is to be aware of where you are in relation to the enemies before you start a strike, so you can get off some hits before anything can hit you, then dodge out of the way immediately. Most enemies will telegraph their strikes, so try and learn their patterns so you can figure out what they're going to do next.

sexual rickshaw
Jul 17, 2001

I AM A SOCIALIST COMMUNIST MARXIST FASCIST FREEDOM-HATING NAZI LIBERAL CZAR!
I finally got around to buying X-Com: UFO Defense off of Steam tonight and started up a new game on beginner difficulty (I suck at TBS games, okay?). I built my first base in Germany and promptly built a large radar, but I've only encountered 4 UFOs in the first two months. Is this normal for early game? Or does it take a little while for UFOs to start showing up in droves?

pigdog
Apr 23, 2004

by Smythe

sexual rickshaw posted:

I finally got around to buying X-Com: UFO Defense off of Steam tonight and started up a new game on beginner difficulty (I suck at TBS games, okay?). I built my first base in Germany and promptly built a large radar, but I've only encountered 4 UFOs in the first two months. Is this normal for early game? Or does it take a little while for UFOs to start showing up in droves?

Build at least a few (dedicated) radar bases around the globe. Chances are the UFO's you're not seeing are having a field picnic in China or America. Although if it's beginner difficulty, then perhaps even not.

Buy Avalanche launchers and missiles for your interceptors. Immediately buy a few dozen illumination flares and keep a few of them per person on the transport plane in case you need to do nighttime missions. Buy a rocket launcher tank (and ammo). Heavy cannons suck, sell them and get autocannons instead if you like them. Research Laser weapons (they are much better than normal guns and can be produced to sell for cash).

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

pigdog posted:

Build at least a few (dedicated) radar bases around the globe. Chances are the UFO's you're not seeing are having a field picnic in China or America. Although if it's beginner difficulty, then perhaps even not.

Buy Avalanche launchers and missiles for your interceptors. Immediately buy a few dozen illumination flares and keep a few of them per person on the transport plane in case you need to do nighttime missions. Buy a rocket launcher tank (and ammo). Heavy cannons suck, sell them and get autocannons instead if you like them. Research Laser weapons (they are much better than normal guns and can be produced to sell for cash).

Awesome.

Is there a clockspeed patch, by any chance? I tell my dudes to do things, hear garbled sounds, and then, almost instantly, it's my turn again. I'm guessing it's due to the complicated nature of running the game on a modern computer.

Post poste
Mar 29, 2010

Dongattack posted:

Any tips for Monster Hunter 3? I went back 10 pages searching for previous mentions of it, but i did not see anything.
Most annoying is the continually spawning monsters bothering me while im trying to harvest or loot their friends, also is there a lock on system i have somehow missed? Im having trouble with my character being locked in place during every frame of my swings and hitting small creatures is also really hard.

Id love any game tips aswell, but these issues are making the game extremly unfunny for the moment.


There is an entire topic semi-active about this game, with full weapon and crafting tutorials, in case you missed it.

http://forums.somethingawful.com/showthread.php?threadid=3297011

GuavaMoment
Aug 13, 2006

YouTube dude

sexual rickshaw posted:

Is this normal for early game? Or does it take a little while for UFOs to start showing up in droves?

Yes on both, it can happen. There's usually a semi-scripted terror mission within that time as well.

DOSBOX plus in game options make the game run at normal speeds.

pigdog
Apr 23, 2004

by Smythe

GeneralFai posted:

Awesome.

Is there a clockspeed patch, by any chance? I tell my dudes to do things, hear garbled sounds, and then, almost instantly, it's my turn again. I'm guessing it's due to the complicated nature of running the game on a modern computer.

Didn't know it even ran on a modern computer. :) Use DOSBox. Aside from that I think there may have been speed fixes. I know on the overworld globe view time passed faster the faster your computer was going - so slowing the computer down (even if by running it in DOSBox) is worth it.

melon cat
Jan 21, 2010

Nap Ghost
Any advice for Fallout 3 (PS3)? I'll be picking it up today. I've heard that there are some game-breaking bugs. :ohdear:

gallilee
Jul 24, 2001

Imagine when you're about to get your dick sucked by the alien from aliens and she's like "ahaha guess i gotta bring out my little mouth for this one"

melon cat posted:

Any advice for Fallout 3 (PS3)? I'll be picking it up today. I've heard that there are some game-breaking bugs. :ohdear:

Don't install Operation Anchorage. I don't know if it's the same for all DLC, but that one made Fallout unplayable to me thanks to the constant lock-ups of my PS3.

Or maybe they've patched that out by now?

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

melon cat posted:

Any advice for Fallout 3 (PS3)? I'll be picking it up today. I've heard that there are some game-breaking bugs. :ohdear:

I didn't have any trouble with my NA copy.

There are a few sequence breaking events, though. I learned that the hard way my first time through. If you come across a location called "Smith Casey's Garage," just let it be for the moment. Don't worry--you'll be back later. There are a couple more spots like that, but they escape me at the moment. I'm sure someone will chime in and let you know, though.

Something you might not pick up on is that using VATS (if you don't know what that means, don't worry, they explain it during the tutorial) causes your weapons to degrade faster. There are lots of junk weapons out there in the wasteland that you can use to repair your gear, but if you want to make the most of what you have, try and limit VATS use to a minimum.

Oh, and crouch when trying to disarm a mine. I found that it made it much easier.

Other than those pieces of advice, all I can say is "Go for it!" There are lots of interesting things to explore and discover. Good luck out there! :toot:

Notinghamington
Oct 24, 2008

You're Lonely Rolling Gem
Anything for Resistance 2? Never played the first one either, can't find it at my gamestop so a story cap can also help.

gallilee posted:

Don't install Operation Anchorage. I don't know if it's the same for all DLC, but that one made Fallout unplayable to me thanks to the constant lock-ups of my PS3.

Or maybe they've patched that out by now?

I think it's been patched out, because I had no problems when I played it.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Notinghamington posted:

Anything for Resistance 2? Never played the first one either, can't find it at my gamestop so a story cap can also help.

Pretty standard console FPS. The story in the original is minimal and that's being generous. You get infected with the virus that creates the enemy creatures but it ends up being a symbiotic relationship that lets you regenerate health. You help push back aliens. In resistance 2 you continue this. That's really it.

melon cat posted:

Any advice for Fallout 3 (PS3)? I'll be picking it up today. I've heard that there are some game-breaking bugs. :ohdear:

Pump the poo poo out of INT. The boost you get from skill points can override almost anything. I went to 10 but it's easy to stop at 9 for any stat because there's bobble heads, one for each stat and skill that boost stats by 1 and skills by 10. Leave a 1 in Charisma. All the other stats have a point other than boost relevant skills (e.g. while STR affects your melee weapons skill it also affects carry weight) Charisma's sole purpose is to boost persuade, which if you have a high INT putting skill points into Persuade is not a problem.

RagnarokAngel fucked around with this message at 16:26 on Sep 14, 2010

Dongattack
Dec 20, 2006

by Cyrano4747

Post poste posted:

There is an entire topic semi-active about this game, with full weapon and crafting tutorials, in case you missed it.

http://forums.somethingawful.com/showthread.php?threadid=3297011

No, i knew of it, but i wanted the vague nudges and spoilerfree tips this thread gives, not tutorials. That's what really makes this thread great in my opinion.
As for Monster Hunter Tri, the lack of good aiming versus small beasts seems to be countered pretty well by the wide swings of hammers.
For the constant respawning monsters it seems that they CAN eventually run out, but having to commit genocide or dodge flying raptors while harvesting some bone just does not seem right, so i thought i was missing something, maybe like a monster repellant, but oh well!

Remote User
Nov 17, 2003

Hope deleted.

melon cat posted:

Any advice for Fallout 3 (PS3)? I'll be picking it up today. I've heard that there are some game-breaking bugs. :ohdear:

Keep any and all Pre-war books you find, as well as any Nuka Cola Quantum, you be happy you saved them all.

If you want a decent starting quest line, do Moria's, in Megaton. It'll send you off to various places, and get you familiar with many aspects of the game. This is completely your call though, there's tons to do, and many places to go.

Repair! Even if you don't dump a lot of points into the repair skill, which you won't need to, you'll get a lot of spare weapons to repair your current. Keep up with it, as the cost of repairing can get pretty steep.

Keep an eye out for a bobble head early on in the game, don't want to spoil anything by saying more on that.

Astfgl
Aug 31, 2001

gallilee posted:

Don't install Operation Anchorage. I don't know if it's the same for all DLC, but that one made Fallout unplayable to me thanks to the constant lock-ups of my PS3.

Or maybe they've patched that out by now?

Gotta disagree. If I could only install one DLC, I'd pick this one. I played it on the PC and it had no bugs, plus the reward will actually break the game so if you have trouble with any fight ever, you might want to speed through Anchorage, grab the quest reward and then lounge your way through the rest of FO3's main quest.

Some general advice:
- Hang onto the following items (they won't be worth much to sell, anyway): hockey masks, hats, eyeglasses/sunglasses, pajamas, and lab coats. You'll need them to repair unique items.
- Also hang onto Scrap Metal, Sugar Bombs, and Pre-War Books. You'll need these for quests (I recommend giving the scrap metal to Walter in Megaton, and not Winthrop in the Underworld).
- Take the Educated perk early or not at all.
- If you're a stealth character, your life will become much easier once you get the Silent Running perk.
- If you find the combat to be challenging, try taking the Mysterious Stranger perk.
- I would never set my Charisma at 1 because I really like Speech and find that it's a good way of getting great XP and items that you would normally never have access to you.
- 90% of the time in combat, you'll want to aim for the head (or face, in some instances). The only time this doesn't apply is when you're facing an extremely powerful foe that you need to slow down (like a deathclaw) or disarm (like a super mutant brute with a rocket launcher) or whose head is more resistant than the rest of its body (sentry bots). Then you should focus on either taking out their mobility (i.e., the legs) or their ability to attack (i.e., crippling their hands or destroying their weapon). If you're having trouble accurately hitting the head, there are some perks that increase your headshot accuracy in VATS, but you should also consider using weapons with little or no spread, like hunting/sniper/laser rifles as opposed to weapons like assault rifles and shotguns. Weapons with 0 spread (like the unique hunting rifle, Ol' Painless) will technically fire perfectly straight if your weapons skill is at 100 and there are no obstacles in the bullet's path.
- At first, robots (like Robobrains, Protectrons, and Mister Handys) will be a breeze. But then you'll start running into Mister Gutsys and Sentry Bots and they will start raping you, especially if they get too close. At this point, you need to switch your tactics, by either investing points into Energy Weapons, Explosives (for the pulse grenades), or opting for the Robotics Expert perk (which is worthless so don't do it). Seriously, gently caress Sentry Bots, with their gatling lasers and miniguns. Those things are DEATH.
- More often than not, safes will have a lock that can be either picked or unlocked using a nearby computer. There's nothing stopping you from doing both and getting double the XP, provided you either pick the lock first then hack the computer, or hack the computer first but avoid unlocking the safe. This is also why you should never pick up passwords if you can avoid it, as you can probably hack the computer for more experience on your own.
- When hacking computers, there are freebies hidden in the code. Look for completed, matching brackets: (), {}, <> or [] but not )) or ][ or [}. Sometimes the brackets will be well hidden and they'll contain code like this: $)[)%^$#&@%]$. Anyway, in that example, if you were to click on the first square bracket (and remember, this trick only works by clicking on the first of the two completed brackets) then you get a freebie, which will either replenish your allowance of guesses or remove a single dud from the list. The higher your science skill, the more bracket tricks you can find in the code, and after a certain point there will be more bracket tricks than actual guesses, making hacking a breeze.

upperthorax posted:

Repair! Even if you don't dump a lot of points into the repair skill, which you won't need to, you'll get a lot of spare weapons to repair your current. Keep up with it, as the cost of repairing can get pretty steep.

Yeah, the three key skills are:

1. Repair.
2. Small Guns OR Energy Weapons (and realistically you'll want to start with Small Guns, then shift toward Energy Weapons as the game progresses)
3. Lockpick OR Science (technically you only need one, but having both will tend to double the XP you get anytime you encounter a lock).

Everything else is optional (and viable, to boot) but you really need those three (or five) skills to survive the game.

Astfgl fucked around with this message at 17:25 on Sep 14, 2010

opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.

GeneralFai posted:

Something you might not pick up on is that using VATS (if you don't know what that means, don't worry, they explain it during the tutorial) causes your weapons to degrade faster. There are lots of junk weapons out there in the wasteland that you can use to repair your gear, but if you want to make the most of what you have, try and limit VATS use to a minimum.

I think VATS also makes your weapons do more damage, so between that (and using less ammo), it balances out. I remember VATS making the game much easier, weapon degradation or not, so whether or not to use it depends mostly on how much you like FPSs and how much you enjoy watching your character punch a guy's head clear off his shoulders in slow-motion.

SiKboy
Oct 28, 2007

Oh no!😱

I'm just going to quote the post I always make when someone asks for FO3 advice;


Okay, this is gonna be a wall 'o text, which I will try to keep spoiler free.

First up, things that are in the manual, but you would be amazed how many people dont know about. Your pip-boy has a built in torch. On the Xbox you turn it on and off by holding down B. When you are hacking computers, move the cursor around and if it highlights a matching open and closed bracket select that, it will either eliminate a wrong answer or replenish your guesses. If you are drinking from a water source you can hold down the button to keep drinking instead of repeatedly pressing the button. You can fast travel to locations you have already discovered through the pip-boy map. VATS exists. That last one is because a couple of people in the "times you missed a vital game mechanic" thread somehow missed it, despite it being part of the manditory tutorial section.

Oh, and if you get a book that goes to your inventory, you can read it to gain a skill point. I was an idiot and didnt figure that out for like 5 hours playtime.

Secondly, general hints about the game.

1) Dont try to be a jack of all-trades. If you try to do melee AND energy weapons AND big guns AND small guns you will spread yourself too thin. Pick maybe 2 combat skills to specialise in. Small guns are the most powerful/plentiful near the begining of the game, energy weapons take over around the two thirds mark.

2) I would NOT recommend either unarmed or melee for your first play through. If you want to give either of them a go, you NEED to also boost stealth to get close enough to enemies, and you NEED a back-up combat skill (most people go explosives) because there are the occasional enemies that you just cant reach.

3) The tutorial starts with you as a baby, but you dont need to worry about any decisions you make until Amata wakes you up with news about your dad. At that point, if you want to have all options open to you, try to get out of the vault WITHOUT killing the overseer, and looting everything you can carry on the way. If you do kill him its not a huge deal, but a later quest has fewer possible outcomes.

4) On your way out of the vault, you may want to grab the medicine bobblehead from your dads desk . If you dont, you only get one other chance to get it in the game. If you are wanting to get all the bobbleheads, you NEED to get that one either during the initial escape or the trouble on the home front quest. The only other permanently missable one is in raven rock . You only get one chance to get that one.

5) The game autosaves just before you leave the vault, and lets you change all your skills and stats, how you look, everything. If you want another playthrough, just load that save and make changes and off you go.

6) Lockpicking and Science are both important if you want all the loot. Speech lets you bypass a few minor bumps, and get better rewards, but isnt vital. Similarly Barter. Repair is important, unless you are running an unarmed character.

7) It is possible to sequence-break the main quest. If you want to see all of it, there are a couple of places you do not want to go into if you find them through randomly exploring, before a quest directs you to them. DO NOT go into; the rivet city science lab, Caseys garage or Galaxy News Radio. Obviously once a quest tells you to go there, you can.

8) If you are thinking about getting the DLC for it, the general consensus in the Fallout 3 thread boils down to: Broken Steel is great (and extends the main storyline, without this the end of the story is game over, with this you can get back to the wasteland after completing the story). Point lookout is also great for high-level characters. The Pitt is decent. Operation anchorage is linear and pretty much just combat, but with fantastic rewards. Mothership Zeta is frankly missable.

9) Dont bother taking the perks that give you +10% experience (swift learner). There is more than enough content in the game to have you hitting the level 20 (30 with broken steel) level caps without them. Similarly, I personally find the perks that give you +5 to 2 skills to be a waste of time. On the other hand, the perks that give extra skill points every level or everytime you read a book (Educated and Comprehension) are well worth taking as soon as possible.

10) You can stash things in containers and come back for them later, however most containers arent secure and the stuff you put in them may vanish. The only secure containers are in your house. There are only 2 houses in the game you can obtain, and you can only get one or the other, not both. Which one you get depends on your resolution of the "Power of the Atom" quest. Personally for a first playthrough I would recommend saving the town to get a house there, but whatever floats your boat. If you decide to go the other way, remember to loot the place before you do it. Including the strength bobblehead in Lucas Simms house. If you blow it up, its gone. You can get his key by pickpocketing him or by killing him and looting the corpse

Lastly, if you are wanting to break the game over your knee and make it your bitch:
Get the Operation Anchorage expansion. It scales to your level, I've run a level 5 character through it before without significant problems. The rewards for this mission include a laser sniper rifle, power armour training, power armour that doesnt degrade and the chinese stealth suit, otherwise known as the easy mode armour. You can also do the quest in rivet city to find the runaway robot ridiculously early, get his gun (the best energy weapon for about 75% of the game) and then the reward for turning him in.

If you come across frosted sugar bombs, pre-war books or scrap metal, stockpile them until you find the characters who will buy each off you for signicant amounts of caps.

If you have a lot of patience you can leave the vault, go up the hill to the barn behind the vault enterance which is a random encounter spot. Reload until you get a good random encounter (either the one where you find a wounded deathclaw and a wastelander with the dart gun schematics, or the crashing alien ship).

SiKboy fucked around with this message at 20:06 on Sep 14, 2010

Astfgl
Aug 31, 2001

SiKboy posted:

9) I personally find the perks that give you +5 to 2 skills to be a waste of time.

Those are good early on because they can help boost up deficient stats, and because you can take them multiple times. You might want to start the game with a really high lockpick/science skill so you don't miss any loot early on, but your combat skills will suffer as a result. Being able to put 15 points into Small Guns/Repair in your first three levels may very well be a godsend, especially when there aren't many other decent perks available at those levels. Plus, you wind up with so many perks in Fallout 3 that toward the end you'll be scanning that list over and over looking for ones that aren't worthless.

Once you're past level 5-10, though, you're right those perks are useless.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

melon cat posted:

Any advice for Fallout 3 (PS3)? I'll be picking it up today. I've heard that there are some game-breaking bugs. :ohdear:

Unless your system is ancient, consider getting the PC version, so you can download user mods. Steam is currently selling the "Bethesda Pack" for ~$50, which gives you Fallout, Oblivion, and all DLC for both. Unlike Oblivion, where 95% of user mods are nude furry yaoi, there are some very useful ones here.

If you are a role-player at heart, leave the difficulty at medium, then build your character however you like. Want to be be a smooth-talking, two-fisted, womanizing bounty hunter who befriends animals and children? Go nuts. However, if you want a challenge, crank the difficulty up to hard or very hard, and build someone focused on fighting.

At the start, set your INT to 9, and your STR to at least 3. Most people use CHA as a dump stat, although some like it.

You can't actually break the plot. However, it's best not to talk to Dr. Li in Rivet City until told to, or enter Smith Casey's Garage.

Yes, the ending is somewhat retarded. Broken Steel sorta fixes it.

Let me know if you have any questions at all, I can sperg about it for hours.

a glitch
Jun 27, 2008

no wait stop

Soiled Meat

ConanThe3rd posted:

Any pointers for Another Century's Episode 3? I've been sort of idiot'ing my way though to the end of the third mission (The first Gundam X mission) and I'm only getting by by the skin of my teeth so any pointers would be appreciated.

Oh christ, been ages since I played this, so my memories a bit fuzzy. What exactly gave you trouble in the third mission, and have you played a previous A.C.E game?

Make sure you upgrade the mechas you intend on using a lot - none of them are bad, so just go with your favourite series/character.

ConanThe3rd
Mar 27, 2009

Eggn0g posted:

Oh christ, been ages since I played this, so my memories a bit fuzzy. What exactly gave you trouble in the third mission, and have you played a previous A.C.E game?

Make sure you upgrade the mechas you intend on using a lot - none of them are bad, so just go with your favourite series/character.

I passed it but everything started going pear shaped around the time I was fighting the frost brothers, there didn't seem to be a good way of attacking without loosing a fuckton of AP (I'm using the tap boosters to escape most fire but all bets are off once I actauly go on the attack).

No, ACE 3 is my first and I'm planing using Gundam X and Nivarsh for most of the game, is that OK?

ChetReckless
Sep 16, 2009

That is precisely the thing to do, Avatar.

melon cat posted:

Any advice for Fallout 3 (PS3)? I'll be picking it up today. I've heard that there are some game-breaking bugs. :ohdear:

I just finished going through the PS3 version, and I can tell you that the game ran much, much better for me before I installed the DLC. Pre-DLC I got occasional slowdown that I could mitigate by clearing out the game data. After I reached about level 15 or so I installed the DLC and effectively broke my game. I installed all of them at once, so I don't even know which one caused it (hell, just installing them all at once could have busted it, I don't know). Forever after it was rare that I could go a single play session without multiple freezes. That was my experience, anyhow.

Don't get too seduced by fast travel -- some of the best experiences you'll have with the game come from just wandering and seeing what you find. (Andale was a favourite.)

There is a quest you will probably come across pretty early in the game in a town called Grayditch that kicked my rear end and I wish I would have waited a few more levels before attempting.

The dart gun (made from schematics) will cripple limbs, which can be super handy on enemies that you want to keep from running up to you.

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

SiKboy posted:

7) It is possible to sequence-break the main quest. If you want to see all of it, there are a couple of places you do not want to go into if you find them through randomly exploring, before a quest directs you to them. DO NOT go into; the rivet city science lab, Caseys garage or Galaxy News Radio. Obviously once a quest tells you to go there, you can.

It's possible to skip River City's science lab entirely if you know how the game goes. But you do have to get up to that point to skip it. You should go over there anyways just to unlock it for fast travel and clear out the memorial to save time on that.

Orgophlax
Aug 26, 2002


If you stay near the edges of the science lab you can avoid the sequence breaking, which is advised since it's a good idea to run in and out to get the intelligence bobble-head.

That's if you want to min-max and get all the skill points you possibly can out of the game.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Orgophlax posted:

If you stay near the edges of the science lab you can avoid the sequence breaking, which is advised since it's a good idea to run in and out to get the intelligence bobble-head.

That's if you want to min-max and get all the skill points you possibly can out of the game.

All that matters is that you don't talk to Dr. Li. You can talk to anyone else, do the Replicated Man quest, strip naked and throw tin cans at her, whatever.

al-azad
May 28, 2009



sexual rickshaw posted:

I finally got around to buying X-Com: UFO Defense off of Steam tonight and started up a new game on beginner difficulty (I suck at TBS games, okay?). I built my first base in Germany and promptly built a large radar, but I've only encountered 4 UFOs in the first two months. Is this normal for early game? Or does it take a little while for UFOs to start showing up in droves?

Download UFO extender. It's a mod that adds in a lot of time saving and helpful features like automatically equipping flares during night missions, being able to send out ships that aren't fully fueled, and receiving an update when ship's actually are fueled among several dozen other improvements. It's important to scout around with interceptors the beginning of every month because at that point aliens will do a terror mission. Failing to stop a terror mission will cause a major hit in funding. You can actually keep a site from disappearing or progressing by sending a ship to it and recalling it. As long as something targets the site, it won't disappear. This is excellent when you want to wait until morning before attacking because night missions are ridiculous early game.

melon cat
Jan 21, 2010

Nap Ghost
Holy geez. That's a lot of (helpful) info. Thanks so much for it, guys.

fozzie dunlop
Feb 28, 2008

by exmarx
Shadow Of The Colossus seems pretty straightforward, but is there anything unapparent that I should know?

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ToxicFrog
Apr 26, 2008


^^ Fruit trees can be shot with your bow to get fruit, which raises your max HP. The little lizards with glowing tails you come across (often on save points) can be killed and eaten to improve your grip meter.

Meanwhile, is there anything I should know about Hexyz Force, both in general and specific to the Cecilia storyline?

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