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Teaches of Peaches
Aug 10, 2010

Huh!? What? Right...
Thanks to everyone who suggested games. I haven't really played any jrpgs since the PS2 era so I don't know what is out there. I mostly wanted to avoid random encounters because they really do get old fast. Plenty of suggestions to keep me busy for a while now.

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Armor-Piercing
Sep 22, 2009

Nightly dance
of bleeding swords


Samurai Sanders posted:

I think I might give ToEE a try myself. I want to know though, does it have lots of diverse unique equipment hiding in dungeons, like Baldur's Gate? Dragon Age let me down in that department, as does the Witcher and hell...almost everything these days. Well-designed unique weapons have completely given way to either a crafting system, or randomized loot.

It's been quite a while since I played through ToEE, but I'd say it's probably closer to Baldur's Gate, although in a much more limited capacity. I think the reason for that is largely because it's significantly shorter than the BG games are, with fewer areas. It's not completely random equipment, and there is a crafting system but it's the one from 3e D&D. Only caster classes can make magic items, plus they need to take crafting feats with the limited slots you'll get with level 10 characters, and on top of that it costs XP to craft, so it's really only for things like a few stat-boosting accessories and pumping a weapon or two to +5 late in the game. Other than that you'll be using mostly found equipment, but between the length of the game and the fact that the ToEE itself is the only significant dungeon (unless I'm forgetting something), I wouldn't go into it expecting to find a Celestial Fury or Crom Faeyr or anything like that.

Samurai Sanders
Nov 4, 2003

Pillbug
I see that TOEE is one of the "get horribly murdered over and over again" type of RPG.

cisneros
Apr 18, 2006
A friend lend me a PS2 with some games, like the Personas, but I found myself playing Valkyrie Profile 2 the most. The story is not good at all(I'm not expecting a good plot from an RPG at this point, actually), but I liked the combat system and it was fun to break(I figured early that the whole plot was a chain of backstabbings, so I just powerleveled the main character to the point it was pretty much oneshotting bosses, but then I lose her against the final boss :(). Anyway, are there more RPGs have that kind of "active" battle system? I saw some of the first VP, it doesn't look that similar, would it still worth playing?(I've heard it's much better, but again, I'm not too worried about the story)

Xythar
Dec 22, 2004

echoes of a contemporary nation
Define "active". You could try Resonance of Fate which is by the same people and shares some similarities, for one.

cisneros
Apr 18, 2006

Xythar posted:

Define "active". You could try Resonance of Fate which is by the same people and shares some similarities, for one.

The combos and how positioning affects damage, among other things. Yeah, I liked Resonance of Fate too, but mostly I'm trying to catch up to some PS2 era games that I might have missed since I didn't play that much back then and didn't have a PS2.

pigdog
Apr 23, 2004

by Smythe

Hannibal Smith posted:

I'd recommend giving it a try yourself if you're even remotely interested in the premise. The thread for the game is full of people saying essentially, "I skipped this game initially due to the reviews, but I'm playing it now and I love it!"

The game does have issues, although I think most of them are overstated, but it's still one of the most enjoyable, unique, and innovative RPGs I've ever played. I've already done six playthroughs since its release, and if there weren't so many other games coming out so soon I'd probably start another one.

Seconding that Alpha Protocol is actually quite a good game and characters can act remarkably differently in different playthroughs, depending on your actions.

I believe most of the bad reviews stem from the fact that the initial :filez: release was badly cracked, causing early reviewers to report a lot of stuttering and other technical issues. :rolleye:

al-azad
May 28, 2009



Samurai Sanders posted:

I see that TOEE is one of the "get horribly murdered over and over again" type of RPG.

Only if you don't understand the D&D 3e battle system and character building. 1st level adventurers exist only to die horrible and hilarious deaths but if you sleep/entangle spam your way to 2nd level and beyond you'll be raping everything.

So, yes, there is that stiff level of entry. It's kind of ironic that BG2's entry level is far lower because you already start out pretty powerful and the difficult encounters are spaced out.

Kristian
Dec 24, 2006
Reading this thread makes me want to start a character in BG1 again and take them all the way to throne of bhaal. Nothing is better then starting as a character so weak you have to rely on many many wands of monster spawning to create a meat shield to a god that destroys anything that walks past.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

Chapel posted:

Man oh man I wish there was a new Ogre Battle.

I wish I could say I've played anything like the N64 version. But nooooo they hadda go make loving Disgea instead.

http://forums.somethingawful.com/showthread.php?threadid=3294674

Its not a new one but there is a full remake coming to the psp.

Chapel
Jun 28, 2008

yes wait yes
I think the PSP remake is one of the Tactics Ogre games. Which are cool too, but I'm not nearly as into those as the original and OB64.

However THANK YOU cause thanks to that thread I found this gem:

http://www.ngcnexus.com/ogreconflict/

oh my god some dude basically did a conversion mod for the original OB: March of the Black Queen, for the PC, that basically converts it to look like a better looking OB64. PUMPED to check it out when I get home.

Coolio
Nov 5, 2009

by Ozmaugh
Anyone tried this Grotesque Tactics game that was just released on Steam? The few opinions I've found about it vary quite a bit.

iastudent
Apr 22, 2008

I recently started playing Vagrant Story on my PSP. Unfortunately it's only available on Japan and Europe PSN but someone with a Euro gift card hooked me up with a share. It's a pretty fun and strangely atmospheric dungeon crawler with a lot of weapon and armor customization/building, from the looks of it.

One aspect has me a bit confused though. I just got to the first workshop where you can combine weapons & armor and the game makes it sound like you can create all-new gear by combining ones you already have, but when I've tried to do that it just eats up one of the parts. Is there something I'm missing here?

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
You can see the outcome of the gear combo before you commit to it iirc so never commit to a combo unless you see the desired result. VERY specific combinations will result in something better (its like drat near impossible to get Hagane or Damascus out of a combo) but the main reason to combine armor I find is to transfer affinities.

iastudent
Apr 22, 2008

TheOriginalEd posted:

You can see the outcome of the gear combo before you commit to it iirc so never commit to a combo unless you see the desired result. VERY specific combinations will result in something better (its like drat near impossible to get Hagane or Damascus out of a combo) but the main reason to combine armor I find is to transfer affinities.

Ahh, I see now. That makes a bit more sense.

Too bad no other grips so far will attach to my axe head, but I can at least combine that and my scimitar to create a club... :psyduck:

dis astranagant
Dec 14, 2006

TheOriginalEd posted:

You can see the outcome of the gear combo before you commit to it iirc so never commit to a combo unless you see the desired result. VERY specific combinations will result in something better (its like drat near impossible to get Hagane or Damascus out of a combo) but the main reason to combine armor I find is to transfer affinities.

Hagane is easy, Damascus is a bitch. Iron + Bronze = Hagane. Damascus armor is basically impossible for the average user, especially if you want it to have decent stats. You can combine like pieces of armor to get a fairly decent boost to blunt/edged/pierce defense and it's not terribly hard (for something hella spergy) to make a full set of hagane gear with 99 on all 3.

Most weapon upgrades are either weapon + weapon 1 tier down = weapon 1 tier up or 2 of same weapon = 1 tier up. There are other combinations, but those are the simplest to remember. Most of the junk you find in the first area has strange special cases, though

:frogsiren: ALWAYS ALWAYS ALWAYS ALWAYS :frogsiren: carry an edged weapon, a blunt weapon and a piercing weapon. By far the most common mistake is making one decent weapon and then whining when it does poo poo damage to 2/3 of the game. B/E/P type has by far the greatest effect on damage. Don't bother spergin over elements and monster types, you can fix them both for the situation using gems.

dis astranagant fucked around with this message at 02:57 on Oct 16, 2010

iastudent
Apr 22, 2008

dis astranagant posted:

:frogsiren: ALWAYS ALWAYS ALWAYS ALWAYS :frogsiren: carry an edged weapon, a blunt weapon and a piercing weapon. By far the most common mistake is making one decent weapon and then whining when it does poo poo damage to 2/3 of the game. B/E/P type has by far the greatest effect on damage. Don't bother spergin over elements and monster types, you can fix them both for the situation using gems.

Yeah, I'm not trying to worry too much about building up monster types/elements and just using whatever weapon bests fits the situation. I've been using my crossbow for fliers like bats and phantoms and my club against zombies, since you can get in like five strikes on them before they even know what's going on.

EDIT: Am I right in assuming that if you miss on your first hit, any attempts to chain in that same attack will miss as well? That's what seems to be happening with me.

iastudent fucked around with this message at 04:32 on Oct 16, 2010

dis astranagant
Dec 14, 2006

iastudent posted:

Yeah, I'm not trying to worry too much about building up monster types/elements and just using whatever weapon bests fits the situation. I've been using my crossbow for fliers like bats and phantoms and my club against zombies, since you can get in like five strikes on them before they even know what's going on.

EDIT: Am I right in assuming that if you miss on your first hit, any attempts to chain in that same attack will miss as well? That's what seems to be happening with me.

They won't always miss, but you'll be building from zero damage and relying entirely on the small damage bonus you get ever step in the chain. Chainspam also rapidly raises risk, which will further lower your hit rate. The manual tries to spin risk as a double edged sword, but it has basically no practical value. Your hit rate plummets and you take more damage.

dis astranagant fucked around with this message at 08:23 on Oct 16, 2010

casual poster
Jun 29, 2009

So casual.
Yeah so disgaea 2 is pretty drat good.

Unsmart
Oct 6, 2006

dis astranagant posted:

They won't always miss, but you'll be building from zero damage and relying entirely on the small damage bonus you get ever step in the chain. Chainspam also rapidly raises risk, which will further lower your hit rate. The manual tries to spin risk as a double edged sword, but it has basically no practical value. Your hit rate plummets and you take more damage.

Risk is a great way to increase damage especially against the special bosses. If you're good enough at chaining you can also beat bosses in one attack which is how I killed the Asura New Game+ bonus boss. You could also do the reflect defensive chain for bigger damage than you might be able to do otherwise. I also remember one occasion where I didn't have a good weapon for one of the dragons so I could only do 1dmg even on his weak point... but it goes up by 1 every time you chain so I just infinity chained him to death.

I played this game as a kid though so it's likely I didn't do everything optimally.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

casual poster posted:

Yeah so disgaea 2 is pretty drat good.

yes, yes it is. I cant play the first one anymore 2 is just so much better in almost every way.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent
On the continuing topic of square enix PS games getting a PSN release in Japan and then probably never seeing the light of day anywhere else. The Parasite Eve series is announced to be hitting the store soon to commemorate the release of 3rd birthday.

Orange Carlisle
Jul 14, 2007

Jesto posted:

Everlong: Exactly what it says on the tin, the game probably takes 100 hours to see everything in it. Game is the project of someone who has been working on it on and off as a hobby for the past decade, occasionally making small tweaks to make the gameplay more enjoyable. Has a cast of 10 characters each with their own role and a unique skill system. The dungeons are actually interesting to crawl due to their vibrant designs, the game prevents you from grinding if you hit a too-high level for where you are in the story, the many puzzles can be skipped, you can even disable battles and boss fights outright if you just want to go through the game experiencing the plot. I think there's even an option that will set your levels appropriate to where they should be routinely in the story if you don't want to bother with random encounters but still want to fight bosses. Has a ton of sidequests, clever puzzles and even more content that gets unlocked on NewGame+.


Thank you for posting this - this game is truly incredible. Anyone who enjoys old school SNES RPG's like Final Fantasy VI (III) and Breath Of Fire 2 really needs to check this out. I can't say enough good things about it. I'd been looking for a game just like this after being a huge fan of the long epic stories of the 16 bit RPG era. This one has everything I could have wanted and a hell of a lot more.

All the things you mentioned are simply great and I'd have to add that things like gigantic scripted battles, intensely detailed world map with waypoints and all the towns listed, your own ship that you can populate with characters that will provide different services, tons of interesting towns that are all pretty different looking, excellent music, blinking guide arrows on the tougher to navigate castles that keep you from getting helplessly lost, a battle arena with prizes, a forge system, completely different (and inventive) puzzles in nearly every area (the previously mentioned skip feature is great for some of the tougher ones if you get fed up) and much more. I've put in about 40 hours so far and I'm only halfway through. Story mode is a godsend for those boss battles that you'd rather skip than sit and grind your way through in a war of attrition for a half hour on the same boss.

It's simply astounding that one person completed this game in their spare time and it was released complete and this epic in scope. 2D sprite based RPG greatness at it's peak, honestly.

Orange Carlisle fucked around with this message at 00:03 on Oct 21, 2010

HondaCivet
Oct 16, 2005

And then it falls
And then I fall
And then I know


TheOriginalEd posted:

yes, yes it is. I cant play the first one anymore 2 is just so much better in almost every way.

Could someone enumerate how it's better? Just sorta wondering, I hear it a lot but I'm just wondering what they changed.

casual poster
Jun 29, 2009

So casual.
I just started playing 2 as well, never played the first one though. From what I've heard they have more classes and the items are easier to customize, but I have no idea what that last one means.

Btw honda, I sent Rorona out today.

TheOriginalEd
Oct 29, 2007

Caffeine Transcendent

HondaCivet posted:

Could someone enumerate how it's better? Just sorta wondering, I hear it a lot but I'm just wondering what they changed.

Its been a while since I played so Ill try to remember most of it.

-It just seems to have better strategy than the first. Sure in the end youll just powerlevel to steamroll everything but the areas you can actually do that are closer to the end so you'll be playing most of the story the first time with actual strategy. Plus alot of the levels have geopanel puzzles that will make you think about what youre doing.

-You can attack in towers to level up lower level characters without risking them getting hurt which is pretty awesome.

-More geo affects. eg. reverse dmg which will change heals to dmg and vice versa. geo panels will also move, and in the land of carnage actual npcs in fights can carry geo affects.

-Felony system that has various effects you get subpoenas for performing various nefarious things like levelling too much doing too much dmg etc. you dive into an item and enter the dark court where prinnies will assign you with a number of felonies. Felonies get you more respect in the dark assembly and will cause your character to earn more exp.

-Item world diving which honestly.. is what youll spend most of your time doing is hugely improved. There are random level panels that will take you to different events. Maybe a fortune teller who will raise the items level, maybe some monsters that will raise the level of the item. mayber a shop that sells rare stuff. There are level spheres that will raise an item by 5 levels if youre holding it when you clear the level. You can double kill item generals and kings (and its a recognized exploit by the game) for more item levels. all in all any item in the game can theoretically be levelled to 200 instead of 100 with enough planning.

-Item world Pirates will randomly show up with maps you can steal, if you get all 16 maps then you can access the land of carnage where everything is just insanely powerful.

-Theres Dark sun versions of the normal game maps which are basically a challenge version of the map eg. The dark sun will dictate that in three turns you lose. so you either have to finish the match in 3 turns or sacrifice up your characters to damage and kill the dark sun.

-in the psp version they have added Axel mode and Magichange! which will let you turn any monster type npc on your team (including the unique ones like Midboss and the prism ranger) into a weapon that the character they magichange on to can use for a turn or two. With them comes a few new unique skills. In the item world you can randomly find Mao the main character from disgaea 3 who will teach your monster types magichange 2 which will allow them to magichange onto a magichanged monster so the original character can then use that monsters skills (does your head hurt yet?) and every one involved gets exp!

-There are magichange SCROLLS which are hugely rare that when levelled up will let a magichanged monster retain a higher percentage of their stats as a weapon.

-theres a specialist entirely dedicated to marrying two other stat type specialists together to make a special type of specialist that cant be captured who raises two stats at once.

-Theres an item world dark assembly that will randomly show up in the item world where you can pass bills to raise the stat on the item even more.

uh.. theres probably more. Basically take everything that disgaea did well and multiply it by 2. seriously. Even all the characters from disgaea are back. laharl, etna, flonne. theyre actually story characters.

Edit: remembered another one. Elemental affinities matter a SEVERE deal more (at higher levels litterally the difference between doing 100k and 1000 dmg in an attack) and as a result mages are hugely more useful. My first run of the game was done with Adell and three mages at the forefront of every assault.

and another each character gets a specific talent eg. the mystic knights get a bonus to whatever the element they are best at. the dragon is immune to fire the wolf monster is immune to wind. and if you then magichange the dragon or wolf onto another character the other character gets that bonus too as long as theyre holding the magichanged monster.

another: there are "lovers" that will randomly appear on an item if a character uses it long enough without taking it off. if you then dive into the item and subdue the lover you get special bonuses based on the type of lover and type of character equipped with them. eg. the theif lover raises the theifs chance to steal.

Im just going to keep adding things as I think of them. Weapon proficiencies matter alot more. Characters profficient with a weapon will do ALOT more damage with them than ones that arent. its no longer a simple matter of the skill levelling slower.

-There are both physical type and magic type monster weapons now for monsters who do more magic type damage like ghosts.

yeah. deep.

TheOriginalEd fucked around with this message at 01:57 on Oct 21, 2010

Wendell
May 11, 2003

Mr. Carlisle posted:

Thank you for posting this - this game (Everlong) is truly incredible...etc. etc. etc. etc.

Okay, okay!!! You've twisted my arm. I'm trying it already!

edit: This thing has been through how many revisions over NINE YEARS...and it still says "breath" when he means "breathe" in the intro? Wow.

Wendell fucked around with this message at 05:26 on Oct 21, 2010

Jesto
Dec 22, 2004

Balls.
Nevermind.

Jesto fucked around with this message at 17:37 on Jul 30, 2014

Orange Carlisle
Jul 14, 2007

Jesto posted:

All kinds of awesome stuff

Yeah, I'm gonna lose another 100 hours of my life to this game when I replay it, I can already tell. :(

LorneReams
Jun 27, 2003
I'm bizarre

Ankle-biter posted:

Inindo: Way of the Ninja

I loving loved that game. It can be brutally tough in some areas, but there's honestly never been another game even a little like it.

I wasted a year on this game. gently caress you!

Genpei Turtle
Jul 20, 2007

LorneReams posted:

I wasted a year on this game. gently caress you!

Inindo was awesome, and was also was one of Koei's series of "Rekoietion games," RPG/strategy mashup games. Every single one of those games was incredible and it's a shame that the only ones we ever saw outside of Inindo was the Uncharted Waters games. The series we missed were the Taiko Risshiden series (sandbox samurai rear end in a top hat sim) Storm of the Restoration (shmooze or kill your way to national conquest in 19th century Japan) and Three Kingdoms Heroes, a strategy-RPG which branched off into its own little mini-series.

Also even though SNES Inindo was great it was the most half-assed port of the original NEC PC-98 version ever. Minor plot events and game mechanics got removed, the interface was 10 times slower and it even managed to look worse. Also the cutscenes got replaced. The ending was just scrolling text whereas the PC-98 version looked like this:



Still, even in its watered-down form the SNES version was great. Too bad we didn't see more of those games!

Dr. Video Games 0031
Jul 17, 2004

Inindo is a surprisingly dense and awesome freeform SNES RPG. You can explore Japan at your leisure, aligning with the various factions of the Sengoku era (I'm pretty sure that's the only era of history Japan has ever had, according to all video games), recruit who you want, all in the middle of a dynamic war that you can influence. It's just a tremendously cool game.

I REALLY wish someone would translate the PC-98 version. Hell, I wish someone would translate any of Koei's RPGs from that era.

Samurai Sanders
Nov 4, 2003

Pillbug
I'm off and on playing a very odd PS1 RPG on the Japanese PSN store. It's called "Ore no shikabane wo koete yuke!" which is something like "Climb over my corpse and go!"

As the title suggests, it is built entirely around death; You control a Heian-period family which has been cursed by a demon with abnormally short life: No one will live longer than about two years.

In that two years you have to build each new generation of people into a super deadly anti-demon RPG commando team by grinding like gently caress. Your people also can't breed like normal because of the curse, so instead you have sex with GODS.

Your individual people continually die like gnats (you'll lose three or four per hour of play time), but they can train their descendants and pass on their equipment and stuff. The game has no time limit, as long as you have some people alive.

The game has some great music, and a lot of really bizarre humor thrown in. The actual RPG gameplay is simple as hell, but I keep on pulling it out every once in a while. Also it has a weird cover that gives no indication of what it actually is:

Samurai Sanders fucked around with this message at 04:10 on Oct 22, 2010

pesty13480
Nov 13, 2002

Ask me about peasant etymology!

Samurai Sanders posted:

I think I might give ToEE a try myself. I want to know though, does it have lots of diverse unique equipment hiding in dungeons, like Baldur's Gate? Dragon Age let me down in that department, as does the Witcher and hell...almost everything these days. Well-designed unique weapons have completely given way to either a crafting system, or randomized loot.

Eh, not so much.

That being said, you'll need the Circle of Eight Modification to even get your GoG dollars worth out of ToEE. It's mainly a game about the combat, anyhow.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

pesty13480 posted:

That being said, you'll need the Circle of Eight Modification to even get your GoG dollars worth out of ToEE. It's mainly a game about the combat, anyhow.

The game is amazing with that mod. Baldur's Gate 1/2 or Icewind Dale 1/2 would be amazing on that engine. TOEE did D&D combat really loving well.

The Ninth Layer
Jun 20, 2007

My favorite RPG of all time is probably Dragon Warrior Monsters for the game boy color. It was like Pokemon in that you catch monsters and level them up but they were all the old Dragon Warrior ones instead, fought in three-on-three battles and best of all could be bred into other monsters. The breeding trees were super complex and most of the fun in the game was trying to breed the biggest badasses of each monster type. It was super grindy but a ton of fun. I tried playing the recent DS game and just couldn't get into it, it wasn't the same.

casual poster
Jun 29, 2009

So casual.

Samurai Sanders posted:

I'm off and on playing a very odd PS1 RPG on the Japanese PSN store. It's called "Ore no shikabane wo koete yuke!" which is something like "Climb over my corpse and go!"

As the title suggests, it is built entirely around death; You control a Heian-period family which has been cursed by a demon with abnormally short life: No one will live longer than about two years.

In that two years you have to build each new generation of people into a super deadly anti-demon RPG commando team by grinding like gently caress. Your people also can't breed like normal because of the curse, so instead you have sex with GODS.

Your individual people continually die like gnats (you'll lose three or four per hour of play time), but they can train their descendants and pass on their equipment and stuff. The game has no time limit, as long as you have some people alive.

The game has some great music, and a lot of really bizarre humor thrown in. The actual RPG gameplay is simple as hell, but I keep on pulling it out every once in a while. Also it has a weird cover that gives no indication of what it actually is:



Sounds really interesting. I wish i knew japanese now

softcorps
May 25, 2005

cheesy anime pizza undresses you with pepperoni eyes
Saga Frontier 2 (PS1)
This wasn't an A-list game but I'm going list it simply because the story was one of the most memorable. You start off as Gustave, successor to the throne, in a world where Anima (magic) prevails. However, he fails to take the throne for certain reasons and in doing so, inadvertently seeds what is essentially a tsunami of change in the way his world works. Despite its fantasy trappings, the story always remains believable, and very human. At least from what I remember, you never really run into idiotic plot twists like "Oh I guess our Guardian Forces give us amnesia and we in fact knew each other since we were kids but didn't remember it until now."

Gustave's (and his successors) storyline also intertwines with that of the relic hunter Wil Knights' (and his successors). Plot points aren't always explicitly spelled out though, so you kind of have to piece them together and use your imagination at some points.

Combat should be pretty familiar to SaGa fans, and is fairly easy to pick up even if you've never played a SaGa game. However, it's really the story and presentation--the pretty watercolor art and well-composed score--that really make it worth playing at least once. Difficulty tends to be uneven though, so I recommend consulting a play guide or something occasionally so you don't screw up your progress.


btw, thanks for that Ogre Battle 64 PC conversion link. It looks incomplete and has somewhat high reqs (Win7 + Shader 2.0), but I may have to chat that guy up so he at least knows there's outside interest for it.

edit: the OB64 conversion is just the first level and rather incomplete at that. There's only one battle, the one with Warren at the beginning. It's worth a download if you're a big fan and welcome the cocktease.

softcorps fucked around with this message at 04:11 on Oct 23, 2010

Meme Emulator
Oct 4, 2000

SaGa Frontier 2 didnt really do it for me, you barely got to use Gustave, his parts of the game were all story. The visuals were pretty as hell but the game itself was pretty bland and I never even finished it.

A total disappointment, especially since SaGa Frontier blew me away.

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Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


So anyone want to talk the PSP? Its pretty much the perfect portable RPG machine.

I have on my PSP:
Persona 3 Portable
Monster Hunter Freedom Unite
Cladun

and I want to get Disgaea 1 and 2 dispite actually beating them on the PS2.

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