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Luminaflare
Sep 23, 2010

No one man
should have all that
POWER BEYOND MEASURE


Also on top of that each class gets a skill (or ability or something, long time since I've played it) which makes that classes main stat be used for your other classes.


And I guess this is the place to post this, I'm considering picking up a version of Holy Invasion of Privacy Badman/What did I do to deserve this my lord?(2)/No heroes allowed (Record for most name changes for the same series?) but I don't know which one to get, would I be missing much by skipping to the 3rd or should I try to play them in order? I know the 2nd game's UMD version included the first game in the US but the EU version doesn't have it.

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Luminous Cow
Nov 2, 2007

Well you know there should be no law
on people that want to smoke a little dope.
Well you know it's good for your head
And it relax your body don't you know.

:420:
I just got Dead Rising 2 in the mail from Gamefly. Before I pop it in: I've heard a lot of frustration with this game due to the time limit. Is there a certain way to play it the first time? Do you just dick around and level up, or do you rush and try to do everything the first time?

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot

Luminous Cow posted:

I just got Dead Rising 2 in the mail from Gamefly. Before I pop it in: I've heard a lot of frustration with this game due to the time limit. Is there a certain way to play it the first time? Do you just dick around and level up, or do you rush and try to do everything the first time?

Just play the game and realize that you don't need to succeed at anything. Also you can just run away from most things.

Dr Snofeld
Apr 30, 2009

Luminous Cow posted:

I just got Dead Rising 2 in the mail from Gamefly. Before I pop it in: I've heard a lot of frustration with this game due to the time limit. Is there a certain way to play it the first time? Do you just dick around and level up, or do you rush and try to do everything the first time?

Definitely dick around, and then when you get to the point where you can't progress any more, start over. It's possible to do everything in one run, but I can't imagine it's easy to do it at level 1.

You should use the crafted weapons as much as possible, because they give a lot more PP than normal ones. You can craft a weapon without actually acquiring its card but you get half PP and can't use its special move.

Luminous Cow
Nov 2, 2007

Well you know there should be no law
on people that want to smoke a little dope.
Well you know it's good for your head
And it relax your body don't you know.

:420:

K8.0 posted:

Just play the game and realize that you don't need to succeed at anything. Also you can just run away from most things.

I'm going to end up finding weird ways to murder zombies the entire time. Thank you!

Bedurndurn
Dec 4, 2008

Luminous Cow posted:

I just got Dead Rising 2 in the mail from Gamefly. Before I pop it in: I've heard a lot of frustration with this game due to the time limit. Is there a certain way to play it the first time? Do you just dick around and level up, or do you rush and try to do everything the first time?

You're not going to hit the best ending your first attempt. Basically the 'right' way to play the game is to just take it all in stride your first couple of tries. Murdering hordes of zombies is always fun, so just hit what objectives you can without worrying too much. When you inevitably hit a wall on your first couple of playthroughs, just start it back up with your newly improved Chuck.

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up

K8.0 posted:

Just play the game and realize that you don't need to succeed at anything. Also you can just run away from most things.

YUP

The two most important lessons in Dead Rising
1) Zombies are obstacles not enemies
2) It doesn't matter if you fail or anyone dies, keep playing

Monicro
Oct 21, 2010

And you could feel his features in the air
A wide smile and perfect hair
He had complete control of the rising tides
And a medicine bag hanging at his side

In the flowing blue world of the death-dealing physician

Luminous Cow posted:

I'm going to end up finding weird ways to murder zombies the entire time. Thank you!

Yeah, the general order of Dead Rising 1 and 2 playthoughs are something like:

1st playthrough: Dick around and kill poo poo.
2nd playthrough: Story, time between missions spent saving some survivors, killing the psychopaths and killing even more poo poo.
3rd playthrough: Save all the survivors.

Of course you obviously don't need to do it like that (I did 1 and 2 in reverse in DR 2), but that's just the most popular way.

Nick Buntline
Dec 20, 2007
Doesn't know the impossible.

Luminous Cow posted:

I just got Dead Rising 2 in the mail from Gamefly. Before I pop it in: I've heard a lot of frustration with this game due to the time limit. Is there a certain way to play it the first time? Do you just dick around and level up, or do you rush and try to do everything the first time?

Unlike the first game, you get three save slots (thank you developers!) so feel free to make saves as you go out and about the mall. In particular, save before you go to a new scoop in case what you think is a survivor turns out to be a boss fight and you're woefully unprepared. If you find yourself completely in a corner, you can always go back to an earlier save.

Rough order of priorities for a first game:

1) Zombrex. The only thing you really need to do. Buy it, find it, steal it, whatever. You always need more of it.
2) Main case. Like the first game, you have to follow it all the way to the end to get the "best" ending, but if it gets too hard (or if for some reason you have to choose between getting Zombrex and a main case file) don't worry about skipping it. That's what the other endings are there for.
3) Survivors. Easy PP, and with the AI update nowhere near as annoying as the first game. I think I got a survivor caught by zombies once, maybe twice in the whole game. It's that much better.
4) Psychopaths. Will kick your loving teeth in. 95% of the reason you might have trouble with the main case the first time through, and 100% of the reason you should save before new scoops. Can all be beaten your first time through, but it requires a lot of pattern memorization, luck, masochism, and judiciously delaying to try and get as many level ups as possible before tackling each one. Just skip them if it's too much trouble.

Other tips:

- Some combo cards can be gained by observing posters throughout the mall. You'll see an "examine" cue in front of one if it'll give something.
- The survivor in the tanning salon gives you a shortcut across the map, so try and rescue them if possible.
- Explore! There are things around the mall (Zombrex, survivors, psychopaths (sorry)) that don't pop up as scoops, and that you only get if you encounter them yourself.
- A minor spoiler-style tip for something you may not realize: When you encounter the "slow" psychopath, pay attention to the cutscene. Chuck's brighter than you may give him credit for.
- The servbot hat makes everything better. EVERYTHING.

Kid Moe
Mar 18, 2009

Hello Mr.Thompson
Anyone have any tips on the Resident Evil Remake? For some reason i just find it incredibly difficult to manage all of these items, it seems i keep them all in my inventory "just in case" i need it on my travels.

Any general tips on how to approach the game? Also i die a lot

opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.
Also for Dead Rising 2: Whenever you stop by the safe room, check the cafeteria, directly in front of you when you walk up the stairs after you first enter. If you see a survivor in there, talk to them -- they want you to do something for them. I don't know why most of these aren't announced, but that's just the way it is.

As for always needing Zombrex, bear in mind that Zombrex does _not_ carry over from playthrough to playthrough, so don't spend all your money on it. You can get four from missions, four by finding hidden caches, and one by doing a cafeteria mission as mentioned above.

RillAkBea
Oct 11, 2008

Kid Moe posted:

Anyone have any tips on the Resident Evil Remake? For some reason i just find it incredibly difficult to manage all of these items, it seems i keep them all in my inventory "just in case" i need it on my travels.

Any general tips on how to approach the game? Also i die a lot

Well for a start if you're completely unsure of where a key item goes you should probably stick it in the box, especially if it's only one half of a key item. There isn't a single situation in the game when you'll be kicking your self for not bringing something.

As for the dying a lot? Well that depends what's killing you, if it's regular zombies, then I guess, shoot them more? Also remember to burn bodies, it'll save your life. If it's bosses or hunters killing you then don't worry, that's fairly normal.

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



Kid Moe posted:

Anyone have any tips on the Resident Evil Remake? For some reason i just find it incredibly difficult to manage all of these items, it seems i keep them all in my inventory "just in case" i need it on my travels.

Any general tips on how to approach the game? Also i die a lot

Oddly enough, I think the best tip to realizing how to approach that game is the same one as Dead Rising 2's. Don't think of zombies as the enemy, think of them as obstacles. Now, you should almost never need fire to burn a zombie so he doesn't turn into a crimsonhead? Why? Because typically "hallway" zombies that you continuously run into as you're running through the mansion should be dodged. Me, I suck at the game so I wait until one is next to me, shoot him while aiming downwards which stuns him for like a second, then run past him. The only zombies you SHOULD kill are the ones in rooms you're only going to be into once, which is the majority of them. If you must kill zombies in a hallway (a certain window that breaks, a door with that you can only go through 3 times), I'd recommend wasting a few shotgun shells. Killing them all in one place means you only need 1 bit of gasoline since as long as the zombies are next to each other touching, flame spreads. By the halfway point you'll have more handgun bullets than you'll know what to do with.

Remember one of the reasons you don't need to keep things with you is because all of the boxes have a shared inventory, so you can put something in a box in one part of the mansion and get it from the other side, you should typically leave all key related items in a box unless you know you're going to be using them.

Luminous Cow
Nov 2, 2007

Well you know there should be no law
on people that want to smoke a little dope.
Well you know it's good for your head
And it relax your body don't you know.

:420:

Nick Buntline posted:

3) Survivors. Easy PP, and with the AI update nowhere near as annoying as the first game. I think I got a survivor caught by zombies once, maybe twice in the whole game. It's that much better.

I must be doing something wrong. I almost died trying to save that stupid woman from the pharmacy because she would walk up to zombies and start swinging her fists, causing me to sigh, turn around, and murder things.

Unsmart
Oct 6, 2006

Luminous Cow posted:

I must be doing something wrong. I almost died trying to save that stupid woman from the pharmacy because she would walk up to zombies and start swinging her fists, causing me to sigh, turn around, and murder things.

She's fine. Just keep going. Seriously. If you're too close they stop and take the opportunity to fight. There's absolutely no reason to ever actually protect a survivor unless it's one you have to carry or lend a shoulder or whatever.

Dr Snofeld
Apr 30, 2009

Luminous Cow posted:

I must be doing something wrong. I almost died trying to save that stupid woman from the pharmacy because she would walk up to zombies and start swinging her fists, causing me to sigh, turn around, and murder things.

They're pretty drat resilient in this game. You should actually give her a melee weapon. She may kill a zombie or two, and if you run away from her she'll catch up. You only need to save them if a zombie is grappling them, and even then if you have multiple survivors following you another one might help them.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy

Luminous Cow posted:

I must be doing something wrong. I almost died trying to save that stupid woman from the pharmacy because she would walk up to zombies and start swinging her fists, causing me to sigh, turn around, and murder things.
Survivors work much better if you give them waypoints rather than just having them follow you around. Just go into first person view, aim at where you want them, and then press the call button. That way they'll concentrate more on moving than they will on killing zombies. Once you get the waypoint and all of the survivors are there, set a new one further down the way.

It's not as necessary as it was in the first game, but it's still handy.

Nick Buntline
Dec 20, 2007
Doesn't know the impossible.

Dr Snofeld posted:

You only need to save them if a zombie is grappling them, and even then if you have multiple survivors following you another one might help them.

This, basically. Survivors can ford the rivers of zombies just as easily as you can, and the main AI improvement is that they realize this. If you just run straight to the door before checking where your survivors are, 99% of the time the answer will be "two feet behind you, wondering why you stopped", and the other 1% it'll be "mostly right behind you, except for two who are lagging a few seconds because one got caught and another had to save her."

Unless you're somehow carting around multiple injured people who need to be guided/carried, in which case, uh, don't do that.

Oh, and another tip some don't realize - survivors never break weapons. Melee items have infinite health, but more importantly ranged weapons have infinite ammo. If a survivor can wield weapons (some can't/have weapons of their own) they can take a handgun and put it to good use, and most can even take a shotgun or machine gun. Just...be careful of handing out too many shotguns. Crossfire's a hell of a thing.

i will never forgive you kendell

Primitive Screwhead
Dec 11, 2007
Yes sir, listening. No sir, no touching.

OxMan posted:

Because typically "hallway" zombies that you continuously run into as you're running through the mansion should be dodged. Me, I suck at the game so I wait until one is next to me, shoot him while aiming downwards which stuns him for like a second, then run past him. The only zombies you SHOULD kill are the ones in rooms you're only going to be into once, which is the majority of them.

Or, you know, the total opposite of this. Kill and burn the zombies next to the save rooms so you never have to worry about them again. The gold hallway with the mirror is another place to burn them. Dodge the others.

I can give better REmake advice if you tell me where you are

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Nick Buntline posted:

This, basically. Survivors can ford the rivers of zombies just as easily as you can, and the main AI improvement is that they realize this. If you just run straight to the door before checking where your survivors are, 99% of the time the answer will be "two feet behind you, wondering why you stopped", and the other 1% it'll be "mostly right behind you, except for two who are lagging a few seconds because one got caught and another had to save her."

Unless you're somehow carting around multiple injured people who need to be guided/carried, in which case, uh, don't do that.

Oh, and another tip some don't realize - survivors never break weapons. Melee items have infinite health, but more importantly ranged weapons have infinite ammo. If a survivor can wield weapons (some can't/have weapons of their own) they can take a handgun and put it to good use, and most can even take a shotgun or machine gun. Just...be careful of handing out too many shotguns. Crossfire's a hell of a thing.

i will never forgive you kendell

Also, when survivors do get grabbed by zombies they wriggle out of their grasp after a few seconds while taking only a sliver of health. Compared to you trying to free them, accidentally hitting them with your weapon, and knocking off a quarter of their health. Nearly every survivor that died died because I killed them by mistake.

Having a group of gun-toting survivors in tow can make some psychopaths trivial, but be careful: I can't remember the specific number (8?) but there can only be a certain number of survivors at any given time so if you keep too big a group you might miss out on finding new survivors.

Also, you can give survivors food and they'll eat it to recover.

Snow Job
May 24, 2006

Civ 5 isn't really doing it for me so I'm thinking about picking up Sid Meier's Alpha Centauri. I'm interested because a lot of people regard it as the holy grail of strategy games. Is there anything I should know before playing it? Should I play with the expansion immediately, or hold off on that? What about installing the game on Windows 7?

Scalding Coffee
Jun 26, 2006

You're already dead
Has anyone tried to focus mainly on Specialist Economies in Civ4? I don't care about the theorycraft on the civ forums.

McKracken
Jun 17, 2005

Lets go for a run!

Primitive Screwhead posted:

Or, you know, the total opposite of this. Kill and burn the zombies next to the save rooms so you never have to worry about them again. The gold hallway with the mirror is another place to burn them. Dodge the others.

I can give better REmake advice if you tell me where you are

Yeah I'd get on board with this. You're gonna be visiting save rooms for saving and items boxes alot, besides them being in areas you have to backtrack through, you don't want to have to keep dodging the same zombies over and over unless you're supremely talented at dodging, especially since there's usually 2-3 in those areas.

One zombie in a room you visit once for an item isn't an issue, either avoid it, or kill it if you have handgun ammo to spare (it's been a while since I've played REmake but I'm pretty sure crimsonhead zombies won't reanimate and track you down 9 rooms away, you actually have to go back to the room in which their body is located for this to happen.)

I don't think you run out of fuel unless you attempt to burn near every zombie that appears in the mansion. You really only have to worry about the ones you kill early on before hunters activate.

brm
Mar 8, 2010

Snow Job posted:

Civ 5 isn't really doing it for me so I'm thinking about picking up Sid Meier's Alpha Centauri. I'm interested because a lot of people regard it as the holy grail of strategy games. Is there anything I should know before playing it? Should I play with the expansion immediately, or hold off on that? What about installing the game on Windows 7?

Hold off on the xpac: the balance is questionable and the new factions are boring rehashes.

AC has more specialized factions, there are fast tech factions, builder factions, momentum factions. The factions are much more asymmetrical than in civ 5.

The game has a lot more attention to detail and polish than civ 5, so keep your eyes open while you are playing, read everything and if you have problems the game has a fantastic built in encyclopedia.

I have no problems running in on windows 7 64 bit. I know there are a few patches that address problems on XP and vista so if you do have trouble you might want to check those out.

RillAkBea
Oct 11, 2008

OxMan posted:

I'd recommend wasting a few shotgun shells. [..] By the halfway point you'll have more handgun bullets than you'll know what to do with.

I'd say just load the regular zombies full of handgun ammo and save the shotgun for later, as the handgun is next to useless against hunters compared to the shotgun.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Snow Job posted:

Civ 5 isn't really doing it for me so I'm thinking about picking up Sid Meier's Alpha Centauri. I'm interested because a lot of people regard it as the holy grail of strategy games. Is there anything I should know before playing it? Should I play with the expansion immediately, or hold off on that? What about installing the game on Windows 7?

Alpha Centauri has the best wonder videos. Don't skip them.

It's so weird to praise the story of a 4x game but the mythology of Alpha Centauri is fantastic. "The future is scary and everyone who isn't an inordinately wealthy plutocrat is hosed by the march of progress" is such a refreshing change of pace from the Disney-fied "ain't the future grand?" tone of the Civilization games, and basic gameplay decisions like deciding whether it's worth nerve-stapling the citizens of a city to stay ahead of the competition was more of a moral dilemma than anything from Bioshock. Read all the entries and unit histories and have a blast, Alpha-Centauri is great sci-fi on top of great strategy.

A real shame about the red/purple/brown color scheme, though.

...of SCIENCE! fucked around with this message at 09:23 on Jan 11, 2011

Kid Moe
Mar 18, 2009

Hello Mr.Thompson

Primitive Screwhead posted:

Or, you know, the total opposite of this. Kill and burn the zombies next to the save rooms so you never have to worry about them again. The gold hallway with the mirror is another place to burn them. Dodge the others.

I can give better REmake advice if you tell me where you are

I'm barely past the beginning, the last thing i did was get the second floor map and a dog whistle and ive used the sword key for every door.

Cheers for the help, guys, I was never very good at Resident Evil games but I'm trying to remedy that.

RillAkBea
Oct 11, 2008

Kid Moe posted:

I'm barely past the beginning, the last thing i did was get the second floor map and a dog whistle and ive used the sword key for every door.

Cheers for the help, guys, I was never very good at Resident Evil games but I'm trying to remedy that.

Which character are you using by the way? I can't remember whether it was still so in the REmake, but in the original game at least Jill's path was a lot easier than Chris.

Kid Moe
Mar 18, 2009

Hello Mr.Thompson

MurraneousX posted:

Which character are you using by the way? I can't remember whether it was still so in the REmake, but in the original game at least Jill's path was a lot easier than Chris.

Yeah I read about that so I picked Jill, I chose the option which i assumed was easy mode, too (something about climbing up hills)

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Kid Moe posted:

Yeah I read about that so I picked Jill, I chose the option which i assumed was easy mode, too (something about climbing up hills)

If worst comes to worst, there's a glitch that lets you duplicate grenade launcher incendiary ammo, effectively trivializing combat.

McKracken
Jun 17, 2005

Lets go for a run!

Kid Moe posted:

Yeah I read about that so I picked Jill, I chose the option which i assumed was easy mode, too (something about climbing up hills)

Yeah, Jill can carry more items and has the lockpick. Chris is a bit stronger, but Jill has space for extra healing items. And you get Barry.

Definitely save your shotgun shells. Your handgun can take down zombies effectively except crimsonheads, and you will need shotgun ammo for bosses, hunters and chimera. Burn the zombies in areas you're going to be traveling through often. If you get to an area with a zombie and you realize you will have to come back once you get another key or item, either don't kill the zombie if you can manage or make sure you burn him. You do not want to deal with zombies reanimating.

The self defense items can be really helpful in a pinch, and another use is that I believe Jill's damages the head so they can't reanimate. Make sure you use keys on every door they are meant for. Certain items should be examined because they're hiding something you want/need.

I don't want to spoil any of the fun/horror/surprise for a first time player, but you will reach a particular part of the game (and quite early in, once you get outside the mansion) where you might feel like you should just run the hell away. Go with your instincts. Run.

MussoliniB
Aug 22, 2009
I just got Final Fantasy Tactics A2 for the DS, and I have started playing it. I played the gently caress out of Final Fantasy Tactics for the PSP, but never played the GBA version. Unfortunately for me I got it used, so it didn't come with an instruction manual, or even its box. While I'm figuring out the basics, and I've played the game for multiple hours, I can't help but feel as if I'm missing something. Does anyone got any advice for me?

C-Euro
Mar 20, 2010

:science:
Soiled Meat

McKracken posted:

The self defense items can be really helpful in a pinch, and another use is that I believe Jill's damages the head so they can't reanimate. Make sure you use keys on every door they are meant for. Certain items should be examined because they're hiding something you want/need.

That's Chris' defense item but yeah they're useful.

Barudak
May 7, 2007

MussoliniB posted:

I just got Final Fantasy Tactics A2 for the DS, and I have started playing it. I played the gently caress out of Final Fantasy Tactics for the PSP, but never played the GBA version. Unfortunately for me I got it used, so it didn't come with an instruction manual, or even its box. While I'm figuring out the basics, and I've played the game for multiple hours, I can't help but feel as if I'm missing something. Does anyone got any advice for me?

Its massively easier than FFT for one thing. Their are dozens of utterly broken builds and if you plan on doing the later optional quests you'll basically be expected to use them. Even then though its still fairly easy.

Every race has some broken trick, for humans its dual-weild (gotten from a katana in a treasure chest during one of the "kill this boss chicken" maps) and strike-back. For nu mou its illusion magic and half-mp cost. For Viera its double cast, summon, half-mp.

Air-Render and Chi-Blast are broken skills as well, they cost 0 MP, deal damage equivalent to your held weapon+strength, and hit like a magic spell in terms of range and blast radius. Coincidentally humans and bangaa, the two melee races learn it.

Monicro
Oct 21, 2010

And you could feel his features in the air
A wide smile and perfect hair
He had complete control of the rising tides
And a medicine bag hanging at his side

In the flowing blue world of the death-dealing physician

C-Euro posted:

That's Chris' defense item but yeah they're useful.

Watch out with that one though, if you're too close when you set it off it'll drain your health like a motherfucker.

Zushio
May 8, 2008
Does anyone have tips for R-Type Command?

Spuzzz
Mar 27, 2005

I have hit my head some many times I am surprised I can remember my own name.
I want to start up Arcanum but I can't seem to build a character that can survive very long. I want to make someone that can talk through most problems but can still hold thier own in a fight. I figure either a melee warrior that uses technology or a mage. Anyone have some good starting builds?

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.
Any tips for Final Fantasy XII? (12, not 13) I'm thinking of picking that one up since I saw it for super-cheap recently. Just general tips, please, I know there's some stupid poo poo you have to do if you're a completionist min-maxer but I don't really care about that much.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

TheOneAndOnlyT posted:

Any tips for Final Fantasy XII? (12, not 13) I'm thinking of picking that one up since I saw it for super-cheap recently. Just general tips, please, I know there's some stupid poo poo you have to do if you're a completionist min-maxer but I don't really care about that much.

Pick 3 characters and just stick with them once you get all 6. Your party is never separated so there's no reason not to just keep using the 3 you picked outside of Quickenings and Espers (You'll know once you unlock them). Trying to keep all 6 leveled and geared up will just make you go insane.

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tight aspirations
Jul 13, 2009

TheOneAndOnlyT posted:

Any tips for Final Fantasy XII? (12, not 13) I'm thinking of picking that one up since I saw it for super-cheap recently. Just general tips, please, I know there's some stupid poo poo you have to do if you're a completionist min-maxer but I don't really care about that much.

You can miss the best weapon in the game by opening any of four (I think?) treasure chests. If you really want it, you'll need a guide.

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