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Vita
Nov 7, 2009
Does anyone know why my pistols have special names like "9mm Pistol (Beretta)"? It seems to be actually changing them too, since now my underground hideout won't show the weapon when I add it to the wall.
FalloutNV.esm
CompanionInfAmmo.esm
AWorldOfPain(Preview).esm
Better Tag Skills.esp
noautoaim.esp
IHATECAZADORES.esp
Improved Sound FX.esp
Improved Sound FX - Gunshot Distance Tweak.esp
Improved Sound FX - Weapon Sharing Fix.esp
drgNV - Marcus Companion.esp
populatedcasino.esp
Existence2.0.esp
Lucky 38 Suite Expansion.esp
BetterGamePerformanceV3.esp
Purge Cell Buffers.esp
FactionIDCards.esp
Sprint Mod.esp
UHNV.esp
Tailor Maid Black Retex - NV.esp
Tailor Maid - NV.esp

Total active plugins: 23
Total plugins: 34

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BENGHAZI 2
Oct 13, 2007

by Cyrano4747

doomfunk posted:

Okay I could really use some help.

early test upload of my mod - just unrar into your /data folder and go. Three of the female armour meshes are causing me crashes when I equip them; I need to know if anyone else has this problem, and/or if this has an easy solution. They were working beautifully, no issues, before 11pm last night and this is driving me crazy.

The coat-on meshes are legacy remnants of my first go at the mod back in Nov and are just really sloppy and bad. Check them out if you want, because the final versions will be nothing like that. They'll be the boxes with the bear on top.

I also need to re-weight the tails on the "ghost" suit. They still act like they wrap around the leg, and that's stupid.

They all look good on a guy, minus the coat meshes obviously. I like the recon one too

e: Take the collar off the ones with no coat. It just doesn't look right.

BENGHAZI 2 fucked around with this message at 03:42 on Jan 16, 2011

Danger - Octopus!
Apr 20, 2008


Nap Ghost

Roman posted:

He has heard the complaints and will release a reduced loot version without the special variant weapons ("Assault Carbine M" etc.) but that won't be until he's done with the whole thing.

A high-luck playthrough gets you enough caps from every casino that having an alternative route to ~phat loot~ is nice, I guess. My first playthrough, it wasn't til quite late on (when my repair was high enough and I got Raul/jury rig so didn't need to pay a fortune for repairs of unique items) that I actually had money to spare. Loot isn't so bad, and you can always not take it.

Vita posted:

IHATECAZADORES.esp

Please tell me more about this mod.

Vita
Nov 7, 2009
It's available here http://www.newvegasnexus.com/downloads/file.php?id=35125
It halves the health and damage of all cazadores, which brings them more in check with mutated insects.

Mister Bung
Jun 7, 2004

What about the children foo'?

Vita posted:

Tailor Maid Black Retex - NV.esp
Tailor Maid - NV.esp

Do you need both of these installed? I've only got Black on there but I haven't actually done anything with it yet.

Also Brace I'm pretty sure you hold down whatever CASM key you set and it should bring up the config menu

Brace
May 29, 2010

by Ozmaugh

Mister Bung posted:

Do you need both of these installed? I've only got Black on there but I haven't actually done anything with it yet.

Also Brace I'm pretty sure you hold down whatever CASM key you set and it should bring up the config menu

I know, but I lost my CASM hotkey, I don't know what its set to so I can't change it :smith:


So what should I be doing with NVskies, URWL, and Lum/Electro city in terms of which .esps are checked? There was no definitive answer on the compatibility patch or if they are natively compatible now

potaties
Apr 8, 2005

meow meow
Just go ahead and put it near the bottom of your load order like this:

LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp (comes with Electro-City, install Nevada Skies normally but use this ESP instead)
URWLNV.esp
Electro-City - Completed Workorders.esp
Electro-City - Highways and Byways.esp (If you want)
IMAGINATOR.esp
URWLNV Darker Night.esp http://www.newvegasnexus.com/downloads/file.php?id=35315 (Also optional if you want dark nights)

(I'm not sure where Lumenarium fits in here since I'm not using it, check the Lumeniarum/Electro-City readmes to figure it out)

Then disable the weather effects for Nevada Skies in-game (not the storm effects unless you don't want rain or sandstorms) and tweak around with the Imaginator until you get everything custom tailored to your liking.

Also I think the CASM hotkey is F4 by default? Try holding that in for a few seconds after unchecking and reactivating the mod maybe?

potaties fucked around with this message at 10:37 on Jan 16, 2011

Horns
Nov 4, 2009

Mister Bung posted:

Do you need both of these installed? I've only got Black on there but I haven't actually done anything with it yet.

Also Brace I'm pretty sure you hold down whatever CASM key you set and it should bring up the config menu
You can use both at the same time or just either one on its own, but there's a large disparity when it comes to the amount of content each has. Black just adds retextures of a few things that are in the regular version and has a couple outfits/accessories unique to it (the most evil looking poo poo, basically), but the lion's share of items is in the standard TM pack.

A Lamer
Jul 2, 2006


doomfunk posted:

Okay I could really use some help.

early test upload of my mod - just unrar into your /data folder and go. Three of the female armour meshes are causing me crashes when I equip them; I need to know if anyone else has this problem, and/or if this has an easy solution. They were working beautifully, no issues, before 11pm last night and this is driving me crazy.

The coat-on meshes are legacy remnants of my first go at the mod back in Nov and are just really sloppy and bad. Check them out if you want, because the final versions will be nothing like that. They'll be the boxes with the bear on top.

I also need to re-weight the tails on the "ghost" suit. They still act like they wrap around the leg, and that's stupid.

Just got a chance to test it. I didn't have any crashing problems on my female spawning them to inventory and wearing them, however when I first tried warping to the location specified in the readme I had serious crashing problems (even with everything but your mod, darn and readius disabled) before I could even pick them up. Once I was done running, jumping, and attacking in each of them, I tried dropping them all to see if it was the world mesh causing issues, but that didn't do it either.

As an aside, I love the hell out of the vet special. Can't wait for everything to be finished.

Edit: I just can't decide which gun goes with it. :shobon:

A Lamer fucked around with this message at 08:02 on Jan 16, 2011

Umph
Apr 26, 2008

Mr. Carlisle posted:

Dunno if this has been posted yet but the guy behind "Electro City" has come out with an expanded new tool called "The Imaginator" that allows you to have an inventory tool to change almost everything about how the visuals in New Vegas are presented. Contrast, color saturation, filters - it's basically got everything you need to fine tune the game to look how you want it to.



http://newvegasnexus.com/downloads/file.php?id=39619

I'm a big fan of the inclusion of a saturation tool so that I can get that high contrast low color saturation look that I really enjoy and used to have to use a bullet time / vats combination glitch to get the game to look like that while I play. It's also got some depth of field options and some other things built in as well.

This is a wonderful mod. Got my game looking perfect with one mod and it's all in game. The distance blur is especially nice, the game looks so much prettier now. A+++




The screen shots don't really do it justice, the lights POP and there's no over saturation or overkill darkness like I've always ended up with all the other lighting mods.

Umph fucked around with this message at 09:24 on Jan 16, 2011

Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?

Vita posted:

It's available here http://www.newvegasnexus.com/downloads/file.php?id=35125
It halves the health and damage of all cazadores, which brings them more in check with mutated insects.

I think this is gonna be my first installed mod. I wasn't gonna bother with anything until my second playthrough, but I loving hate those things so much. I'll take any enemy over them. Bring on hordes of centurions, I'll blow their brains out before they finish their first swing. But goddamn cazadores will fly over faster than the speed of sound and fill me full of poison while laughing at my space age super armor.

They're pretty much the cliff racers of new vegas. Less annoying, but actually a threat even at high levels.

Ho Chi Minh Holiday Inn
Jul 11, 2006

You may not know it yet, but I'm your worst nightmare.

Zenzirouj posted:

I think this is gonna be my first installed mod. I wasn't gonna bother with anything until my second playthrough, but I loving hate those things so much. I'll take any enemy over them. Bring on hordes of centurions, I'll blow their brains out before they finish their first swing. But goddamn cazadores will fly over faster than the speed of sound and fill me full of poison while laughing at my space age super armor.

They're pretty much the cliff racers of new vegas. Less annoying, but actually a threat even at high levels.

They're pathetic if you shoot off their wings or have a Flamer. They're one of the few monsters that you actually can't just decide to snipe in the head from 1,000 paces.

A Lamer
Jul 2, 2006


Umph posted:



I wish it were possible to have custom settings for different cells like the strip vs. wasteland with imaginator. This level of brightness really makes sense on the strip since there's so much light, but I really love the ultra dark everywhere else.

Originally I didn't; I like seeing 3 feet in front of me. But I really learned to love it thanks to the freeside-strip entrance cell being bugged to darker nights with my old version. I happened to start the van graff door protection mission at 1am. Not being able to see the guys the doorman called out until they passed within the edge of the lights 10 feet away really gave it an intense and moody feel, since I didn't know whether shots would start flying at me from the darkness.

Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?

Ho Chi Minh Holiday Inn posted:

They're one of the few monsters that you actually can't just decide to snipe in the head from 1,000 paces.

That's basically the only reason they give me trouble. The problem isn't so much the fact that I can't kill them from half a mile away, but that I CAN kill everything ELSE from half a mile away, so it's weird.

Mister Bung
Jun 7, 2004

What about the children foo'?

potaties posted:

Just go ahead and put it near the bottom of your load order like this:

LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp (comes with Electro-City, install Nevada Skies normally but use this ESP instead)
URWLNV.esp
Electro-City - Completed Workorders.esp
Electro-City - Highways and Byways.esp (If you want)
IMAGINATOR.esp
URWLNV Darker Night.esp http://www.newvegasnexus.com/downlo...le.php?id=35315 (Also optional if you want dark nights)?

BOSS says
ELECTRO-CITY - CompletedWorkorders.esp
LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp
ELECTRO-CITY - Highways and Byways.esp
ELECTRO-CITY - Imaginator.esp

but I have no idea if Nevada skies is even working or not, yet to see a rainstorm, rad storm or otherwise and I've had it installed for quite a while now.


The Nevada Skies dark nights stuff is pretty retarded.

Is there a happy medium between this:

Click here for the full 1680x1050 image.


and vanilla:

Click here for the full 1680x1050 image.


I tried adding the Cataracts perk but it bumps my sneak up too high and ups my AG by 2, so it's a bit cheaty. Any alternatives?

potaties
Apr 8, 2005

meow meow

Mister Bung posted:

Any alternatives?

Are you using URWL at all? If so, the separate URWL Darker Nights addon on the Nexus with IMAGINATOR on the URWL setting has pretty much been spot on for what I was looking for, still really dark but playable, unlike all the pitch-black variations, not to mention all the light sources look great. Also a good way to check and see if Nevada Skies is working for you : do you have the Thermo-Hygrograph item in the apparel section of your inventory? If so, you might have to manually config stuff from there, and if not, then try putting it above Electro-City in your load order I guess.

Mister Bung
Jun 7, 2004

What about the children foo'?

potaties posted:

Are you using URWL at all? If so, the separate URWL Darker Nights addon on the Nexus with IMAGINATOR on the URWL setting has pretty much been spot on for what I was looking for, still really dark but playable, unlike all the pitch-black variations, not to mention all the light sources look great. Also a good way to check and see if Nevada Skies is working for you : do you have the Thermo-Hygrograph item in the apparel section of your inventory? If so, you might have to manually config stuff from there, and if not, then try putting it above Electro-City in your load order I guess.

No, haven't used URWL, I'll give it a shot and report back.

potaties
Apr 8, 2005

meow meow

Mister Bung posted:

No, haven't used URWL, I'll give it a shot and report back.

Make sure to grab the Darker Nights esp from http://www.newvegasnexus.com/downloads/file.php?id=35315 and try shoving it on to see if it's up your alley. It's what really sealed the deal for me.

Periodiko
Jan 30, 2005
Uh.
When I want to edit the .ini and have it stick, which of the three stupid files do I change? _default.ini in the application folder, or one of the two .ini's in the My Games folder?

Heti
May 22, 2007

I like Video Games

Periodiko posted:

When I want to edit the .ini and have it stick, which of the three stupid files do I change? _default.ini in the application folder, or one of the two .ini's in the My Games folder?

default

Mister Bung
Jun 7, 2004

What about the children foo'?

potaties posted:

Make sure to grab the Darker Nights esp from http://www.newvegasnexus.com/downloads/file.php?id=35315 and try shoving it on to see if it's up your alley. It's what really sealed the deal for me.

Not quite what I was looking for...

Click here for the full 1680x1050 image.


I think I just have to turn any darker nights options off, they just annoy me too much by being ridiculously dark.

I honestly don't know if any of these guys have actually walked around in the desert at night, if the moons out you can see a long long way - the light doesn't magically stop 2 feet from you and delve into inky, impenetrable blackness. Same goes for the ambient light anywhere near a light source - it travels a decent way before dropping off.
If it was half again as dark as vanilla I think I would enjoy it but as is it just adds a layer of frustration that doesn't outweight the 'oooh pretty' factor.

I did find quite a nice night vision mod that replaces the PB light which in turn means it won't take up an apparel slot: Pipboy NV

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
I've tried a million different "gore tweaks" but can't find one that makes peoples' heads blow up instead of fall off when I shoot them. Recommendations?

lethial
Apr 29, 2009
The creators of the weapon mod expansion for FO3 has finally finished their weapon mod expansion for FONV!

Weapon Mod Expanded or WMX

The amount of changes are really quite impressive, now I just hope I won't have too much trouble uninstalling the other version of weapon mod expansion :ohdear:

BENGHAZI 2
Oct 13, 2007

by Cyrano4747

Mister Bung posted:

Do you need both of these installed? I've only got Black on there but I haven't actually done anything with it yet.

Also Brace I'm pretty sure you hold down whatever CASM key you set and it should bring up the config menu

You don't need both, they're standalone, but you can use both if you want to.

potaties
Apr 8, 2005

meow meow

Mister Bung posted:

Not quite what I was looking for...

Your screenshot is pitch black! I can't seem to take a screenshot that does it justice, but I can still make out the general ground / objects around me. From the sounds of it, though, that's is probably still a little too dark for your tastes. Have you tried Fellout in place of URWL? The nights tend to be brighter than URWL with the Darker Nights esp, but not completely whitewashed like in vanilla (again for some reason my screenshots are coming out like 4 times darker than in-game but here's a pic from the Nexus):

Click here for the full 1920x1080 image.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
That screenshot is perfect, what lighting/weather mods are you using?

SheepNameKiller
Jun 19, 2004

lethial posted:

The creators of the weapon mod expansion for FO3 has finally finished their weapon mod expansion for FONV!

Weapon Mod Expanded or WMX

The amount of changes are really quite impressive, now I just hope I won't have too much trouble uninstalling the other version of weapon mod expansion :ohdear:

What makes this better than WME exactly?

Mister Bung posted:

Not quite what I was looking for...

Click here for the full 1680x1050 image.


I think I just have to turn any darker nights options off, they just annoy me too much by being ridiculously dark.

That doesn't look right, way too dark for URWL darker nights. Are you using something else at the same time that's also having a cumulative effect on nights?

BOSS sucks by the way, it doesn't reduce the number of potential conflicts much in my opinion and is a really bad substitute for learning to do it yourself using the FNVEdit program. There are many times when its suggested load order is just plain wrong.

SheepNameKiller fucked around with this message at 18:10 on Jan 16, 2011

Roman
Aug 8, 2002

http://www.newvegasnexus.com/downloads/file.php?id=38527

Weapon Animation Replacers was just updated AGAIN to 1.4

Changelog version WAR1.4

General:
- rifle sneak animations added
- rifle first person animations added
- rifle locomotion animations added
- rifle equip animations added
- refined hipshot animations for rifles to be less shaky
- tweaked antimateriel rifle aimed shot animation

Modders:
- rifle first person animation now include gun mechanism bones for mesh/animation cross-compatibility

SheepNameKiller
Jun 19, 2004

Gyshall posted:

That screenshot is perfect, what lighting/weather mods are you using?

That's stock Fellout, man. It's taken right from the mod's screenshot page.

Voyeur
Dec 5, 2000
I like to watch.

Gyshall posted:

I've tried a million different "gore tweaks" but can't find one that makes peoples' heads blow up instead of fall off when I shoot them. Recommendations?

Realistic Weapon Impact Effects If that one doesn't suit you, just spend a half hour going through the GECK altering the properties of each weapon.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


I don't know if this was already posted but the NMC guy (who created the awesome texture packs for Fallout 3) has posted some HD screenshots of the new textures from his upcoming NMC NEW VEGAS TEXTURE PACK in the comments section of his mod's Fallout 3 Nexus page.









You can find HD pictures HERE - go to pages 6,7,8 of the comments.

I just can't wait...

lethial
Apr 29, 2009

SheepNameKiller posted:

What makes this better than WME exactly?
Well, I can't say which is better yet, since I barely starting playing with it. However, one thing I do like about WMX is that it has new/altered art assets for mods that look quite good.

Naky
May 30, 2001

Resident Crackhead
So after wanting to take a bit of a break from the grind of GECK, I decided to mod out weapons that previously didn't have mods. So now there are several 'mod' weapons that can now be modded with various cool but tactilol poo poo. In short, this is gonna be a fun mod when it's done.

lipstick thespian
Sep 20, 2005

by Ozmaugh
Are there any good armor mods out there for females? I've been looking through the nexus but most of it is just lovely stripper gear which is kind of par for the course at this point. I'd like something that looked rugged and actually wearable, like the geonox riot armor posted earlier.

Suggestions?

Beeb
Jun 29, 2003

Good hunter, free us from this waking nightmare

lipstick thespian posted:

Are there any good armor mods out there for females? I've been looking through the nexus but most of it is just lovely stripper gear which is kind of par for the course at this point. I'd like something that looked rugged and actually wearable, like the geonox riot armor posted earlier.

Suggestions?

TG Armor might have something that interests you.

Griffon
May 14, 2003

Palpek posted:

I just can't wait...

Holy crap, sign me up on the can't wait list.

lipstick thespian
Sep 20, 2005

by Ozmaugh

Capn Beeb posted:

TG Armor might have something that interests you.

It looks kinda tacticlol. A lot of those armors just kinda look like they took a wrong turn off the Counterstrike dimension.

SheepNameKiller
Jun 19, 2004

Welp, I was about to finish up something similar myself in the GECK but the guy who made URWL beat me to it. Looks like Marcurios has finally altered Nevada Skies to use URWL's color schemes, which means you can FINALLY get Nevada Skies' sunrises, skies and sunsets along with URWL's saturation/contrast tweaks. You can pick it up at the URWL main mod page:

http://www.newvegasnexus.com/downloads/file.php?id=35570

You can still use the URWL Darker Nights mod after as long as you load it later in your load order. Recommended load order is as follows:

(optional) URWLNV (Is it still necessary to load this?? I have no idea, there are some materials packaged in it that aren't in the URWLified NS esp - either way, it's not likely to cause crashes if you do)
Electro-City - completed workorders
ELectro-City - Highways and Byways
Nevada Skies - URWLified
(optional)URWLNV Darker Night
Electro-City - Imaginator

This is the sweet spot for making NV look as good as it can look in my opinion, it combines the two best parts of the two best mods AND you can tweak it yourself with imaginator. Here's a few screenshots of the new weather:


Click here for the full 1680x1050 image.



Click here for the full 1680x1050 image.



Click here for the full 1512x945 image.

SheepNameKiller fucked around with this message at 21:14 on Jan 16, 2011

A Lamer
Jul 2, 2006


SheepNameKiller posted:

Welp, I was about to finish up something similar myself in the GECK but the guy who made URWL beat me to it. Looks like Marcurios has finally altered Nevada Skies to use URWL's color schemes, which means you can FINALLY get Nevada Skies' sunrises, skies and sunsets along with URWL's saturation/contrast tweaks. You can pick it up at the URWL main mod page:

It seems like every time I :f5: this thread there is some lighting mod change that forces me to completely rethink my current setup. :arghfist::saddowns:

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Vitriol
Mar 11, 2001

Phhhhhtttttt!
Those of you waiting for the REAL weapon mod expansion.. your wait is now over! WMX is out!

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