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StickySweater posted:Yeah, if you know codes to certain areas you're not supposed to know in the game, and use them to enter those areas you can sometimes upset the game. I did this with the subway as well and saw Anna and Gunther there, but they didn't acknowledge me. The only Invisible War mod I want is the one which completely re-designs the engine. And maybe a story re-write cause some of the poo poo can get really far fetched. Teleporters my rear end. This ain't Half-Life. Interesting weapons would help, too. Get rid of unlimited ammo. A new art style. About the only thing impressive about IW is the lighting and shadows. Hrm. And 10 years later only now do I learn about the hidden safe in Manderley's office.
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# ? Feb 8, 2011 20:57 |
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# ? Jun 15, 2024 10:54 |
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XausF1 posted:And 10 years later only now do I learn about the hidden safe in Manderley's office. Because it's hidden in the sense that it's literally impossible to get to unless you noclip through the wall. Unless Biomod added a door or something.
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# ? Feb 8, 2011 22:06 |
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Clonexx posted:I've been playing PC games for 25+ years now and I am sad to say that for some reason, I never played Deus Ex. After hearing so much about the game over the years and with Human Revolution coming out, I decided to finally buy it on Steam. Pope Guilty posted:I have had that mouse lag issue in lots of games, including Deus Ex- basically any game where the main interface isn't moving a cursor around with a mouse, I expect mouse lag. http://forums.steampowered.com/forums/archive/index.php/t-1409941.html (Installing the latest MS Visual C++ Runtimes) http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84
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# ? Feb 9, 2011 17:12 |
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XausF1 posted:The only Invisible War mod I want is the one which completely re-designs the engine. And maybe a story re-write cause some of the poo poo can get really far fetched. Teleporters my rear end. This ain't Half-Life. Interesting weapons would help, too. Get rid of unlimited ammo. A new art style. About the only thing impressive about IW is the lighting and shadows. Hrm. Teleporters? I don't recall one ever being mentioned
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# ? Feb 10, 2011 00:42 |
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Cicadalek posted:Teleporters? I don't recall one ever being mentioned The teleporter which only someone with Denton DNA can use which is in the ApostleCorp lab in Trier, Germany. The one that takes you to Antarctica.
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# ? Feb 10, 2011 00:47 |
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Oh I thought you meant the original, please excuse my Bullshit.
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# ? Feb 10, 2011 00:52 |
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I just played through IW for the first time on the off chance that there would be jokes in DX3 about it or references I might not get otherwise. I was kind of bored the whole time, the mediocrity was really depressing. Oh look, I'm approaching an objective. Do I go through the front door or the conveniently human sized air vent? Repeat until end of game. No characters worth remembering, no consequences to your actions, universal ammo, it's just boring.
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# ? Feb 10, 2011 03:34 |
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Man, sector 4 of area 51 is always such a let down. The enemies are easy to kill and you can stop them from spawning. I think there's only like 4 mj12 troopers in the whole place. Also does anyone know of any really good Deus Ex map packs?(Excluding TNM)
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# ? Feb 12, 2011 18:06 |
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The Pebbler posted:Man, sector 4 of area 51 is always such a let down. The enemies are easy to kill and you can stop them from spawning. I think there's only like 4 mj12 troopers in the whole place. To be fair, you have been (most likely) murdering MJ12 troopers left and right for a bunch of levels, now. Unless they were getting cloned in the UCs (which would have been interesting), they've got to run out of cannon fodder sometime!
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# ? Feb 12, 2011 18:52 |
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Dr_Amazing posted:What happens if you kill Anna right there? I always got my rear end kicked at the subway and woke up in the MJ12 prison. Can you just avoid that whole section entirely by not getting caught? On a similar note, what happens if you defeat the waves of UNATCO troopers and MIBs at Paul's apartment?
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# ? Feb 12, 2011 19:17 |
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Sam. posted:On a similar note, what happens if you defeat the waves of UNATCO troopers and MIBs at Paul's apartment? You're free to roam Hell's Kitchen. Hit up the bar first.
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# ? Feb 12, 2011 19:19 |
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Pope Guilty posted:You're free to roam Hell's Kitchen. Hit up the bar first. So how do you end up in the MJ12 prison? Or do you just get to go straight to Hong Kong?
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# ? Feb 12, 2011 19:22 |
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Sam. posted:So how do you end up in the MJ12 prison? Or do you just get to go straight to Hong Kong? Plotwise you're meant to take the subway, where Gunther is waiting.
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# ? Feb 12, 2011 19:24 |
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Chunderbucket posted:Plotwise you're meant to take the subway, where Gunther is waiting. So no way to completely skip getting captured?
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# ? Feb 12, 2011 19:27 |
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None at all. Even if you gib yourself with fall damage you'll end up in prison.
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# ? Feb 12, 2011 19:28 |
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Basically once you send the signal to the NSF, if you die, you wake up in the Majestic-12 cell. The other possible way forward is if you make it to Gunther at the other end of the subway, you can either choose to fight (and die, and wake up in the cell) or surrender (and wake up in the cell).
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# ? Feb 12, 2011 19:30 |
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Mystic Cave zOWNd posted:None at all. Even if you gib yourself with fall damage you'll end up in prison. UNATCO Trooper: We're gonna need duck tape. Lots and lots of duck tape.
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# ? Feb 12, 2011 19:32 |
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Mystic Cave zOWNd posted:None at all. Even if you gib yourself with fall damage you'll end up in prison. http://www.youtube.com/watch?v=ipl1iKQpK7s#t=4m10s
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# ? Feb 12, 2011 20:09 |
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Hogburto posted:We all know the best death. I knew what this was before I clicked on it. There is something seriously wrong with me.
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# ? Feb 12, 2011 20:11 |
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Dr Snofeld posted:UNATCO Trooper: We're gonna need duck tape. Lots and lots of duck tape. It's actually duct tape. It was created for taping ducts. Content: I just played through again, and managed to avoid fighting Anna Navarre altogether by shooting her with a GEP rocket as soon as I stepped off the subway train. Her "run up to you and initiate conversation" routine hadn't kicked in yet I guess, and she was still a green reticle, but it was quite satisfying, since I hadn't gotten her killphrase on that playthrough.
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# ? Feb 12, 2011 20:12 |
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Cheezymadman posted:It's actually duct tape. It was created for taping ducts.
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# ? Feb 12, 2011 20:49 |
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Hogburto posted:We all know the best death. Is that some modified copy of the game? He seems to be skipping over some sections -- like when he goes to talk to Sam Carter, I remember him having to actually walk over to the door to unlock it before you could get in. This dude gets into the armory as soon as the conversation finishes.
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# ? Feb 12, 2011 21:36 |
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orange lime posted:Is that some modified copy of the game? He seems to be skipping over some sections -- like when he goes to talk to Sam Carter, I remember him having to actually walk over to the door to unlock it before you could get in. This dude gets into the armory as soon as the conversation finishes. He's exploiting glitches. I think there's a description of them somewhere but I don't know offhand.
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# ? Feb 12, 2011 21:55 |
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JC Denton taking a nap (he got shot at LaGuardia but somehow he didn't die, he wasn't bleeding out and the camera didn't rotate and hitting escape didn't do anything)
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# ? Feb 13, 2011 00:47 |
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You know, a lot people talk about how the Liberty Island intro is the thing that stops them from replaying the game, but for me it's the bloody French Catacombs that always stop me, just because they're so bloody boring Like I think they're an interesting idea for a setting, but they're just not well done and... kind of silly as executed. (Still love you Deus Ex)
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# ? Feb 13, 2011 00:51 |
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Zorak posted:You know, a lot people talk about how the Liberty Island intro is the thing that stops them from replaying the game, but for me it's the bloody French Catacombs that always stop me, just because they're so bloody boring Like I think they're an interesting idea for a setting, but they're just not well done and... kind of silly as executed. The number of times I got lost in those bloody catacombs (yes I cant read a map). Never really got why people didnt like Liberty Island, it was always one of my favourite levels.
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# ? Feb 13, 2011 00:55 |
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I've replayed the game so much that the catacombs have become muscle memory. I can blow through there in about 15 minutes. I agree that's not one of the better done parts, too much time getting lost. It feels like every great game has something like that though. The sewers in Bloodlines are so bad I always just noclip through them. Fortunately nothing in DX is that lovely.
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# ? Feb 13, 2011 01:00 |
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Incidentally, I would play an entire game that plays out like searching the Duclare Mansion. Exploring houses and finding hidden switches that open hidden passages 'n poo poo is the best.
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# ? Feb 13, 2011 01:07 |
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How do you get lost in the catacombs? It's like a straight line from point A to B.Crappy Jack posted:Incidentally, I would play an entire game that plays out like searching the Duclare Mansion. Exploring houses and finding hidden switches that open hidden passages 'n poo poo is the best. The mansion has the most awkward bathroom design ever. Then again pre-cathedral Paris feels like kind of a rush job.
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# ? Feb 13, 2011 01:41 |
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Cheezymadman posted:It's actually duct tape. It was created for taping ducts. Nope, "duct tape" is a corruption of "duck tape", not the other way around. The latter predates the former by 30 years.
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# ? Feb 13, 2011 01:45 |
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Zorak posted:they're just not well done and... kind of silly as executed.
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# ? Feb 13, 2011 01:51 |
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Zorak posted:You know, a lot people talk about how the Liberty Island intro is the thing that stops them from replaying the game, but for me it's the bloody French Catacombs that always stop me, just because they're so bloody boring Like I think they're an interesting idea for a setting, but they're just not well done and... kind of silly as executed. I was genuinely disappointed to find that the actual catacombs didn't have WWII bunkers you could poke around in.
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# ? Feb 13, 2011 02:14 |
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Has there been any fix for the black screen in Invisible War yet?
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# ? Feb 13, 2011 02:41 |
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Crappy Jack posted:Incidentally, I would play an entire game that plays out like searching the Duclare Mansion. Exploring houses and finding hidden switches that open hidden passages 'n poo poo is the best. That was one of the most interesting experiences in the whole game for me. I kept expecting the house to get raided by MJ12 and have to blow everything to poo poo, but the developers really took that line Nicolette had about the house staying the same to heart.
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# ? Feb 13, 2011 03:35 |
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KillHour posted:I knew what this was before I clicked on it. There is something seriously wrong with me. So did I.
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# ? Feb 13, 2011 03:40 |
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Well, I did tell you.
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# ? Feb 13, 2011 03:49 |
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Hard Clumping posted:That was one of the most interesting experiences in the whole game for me. I kept expecting the house to get raided by MJ12 and have to blow everything to poo poo, but the developers really took that line Nicolette had about the house staying the same to heart. Here's hoping that DX:HR captures that element of DX along with its looks-to-be-very-good take on DX combat.
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# ? Feb 13, 2011 03:52 |
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Zorak posted:Here's hoping that DX:HR captures that element of DX along with its looks-to-be-very-good take on DX combat. As I implied in the other thread, this all depends on whether we can flush toilets and leave sinks on in bathrooms. This is a deal breaker.
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# ? Feb 13, 2011 05:31 |
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Hard Clumping posted:As I implied in the other thread, this all depends on whether we can flush toilets and leave sinks on in bathrooms. This is a deal breaker. If my boss doesn't tell me to "quit screwing around" when I throw a potted plant at his head or dump an entire vending machine's supply of soy food on his desk, it just won't be Deus Ex.
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# ? Feb 13, 2011 05:45 |
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# ? Jun 15, 2024 10:54 |
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Speaking of the catacombs, weren't they supposed to be a tribute to Ultima Underworld? Same way the cathedral is like something from Thief and the ocean lab is very System Shock-y. I read that somewhere years ago and now I can't help but see vague Looking Glass references all over the second half of the game (not to mention the obvious 0451 thing at the start).
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# ? Feb 13, 2011 09:20 |