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Ainsley McTree posted:I beat it once and I started a new game plus, but I think I wanna let it sit for a few days before I really jump back into it. I played it pretty intensely, I want to give myself some time away from it before I start it up again. Gameplay-wise it's the same. Same enemies, same bosses. Unless there's something I forgot. There are new cutscenes. Also there is new dialogue/banter involving Kaine. I think I powered through the second playthrough in about three hours by just doing the story and no sidequests. If you want to do ending C and D at the same time I think you can save at the point of no return, get ending B, then reload that save get all the weapons for ending C and D. Someone correct me if I'm wrong, as I did three playthroughs myself. There is one weapon you can miss on plathrough two, so if you go that route make sure not to miss the Iron Pipe. If you do miss it though, you get it after ending B and it will be there for any new game+ on that file. Vizrt fucked around with this message at 08:01 on Feb 25, 2011 |
# ? Feb 25, 2011 07:55 |
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# ? Apr 18, 2024 21:49 |
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Rochallor posted:Speaking of headgear in FO3 DLC, at some point in Point Lookout you may find yourself unable to wear headgear. There is a stupid reason for this, it's not a glitch. Anchorage was fun at first because of the changes to the gameplay mechanics (though this WILL become tiresome). Plus, the setting was the most unique of all the DLCs (though Point Lookout was arguably a better game) and it was fun to hear and see the pre-war American military in action. But yeah, after you beat the first part and make it to the American camp, it'll really start to drag. However, here's a handy tip if you're finding the ammo management in Anchorage to be a pain: Whenever you're at an ammo station, you can technically only "fill up" your ammo to a certain point. The game won't dispense any more if you have a certain quantity. You can completely bypass this by simply dropping all the ammo you have on you and then using the ammo station. Keep dropping your ammo and re-using the station and you can pump your ammo well into the thousands so you never have to worry about running out during a mission. But if memory serves, you'll have to do this at least 3 times as Anchorage will periodically reset your inventory.
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# ? Feb 25, 2011 16:07 |
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KOTOR advice? I just started it after finally sucking it up and doing all the messy configuration for widescreen, and I'm liking it so far. However, I have only the vaguest knowledge of Star Wars stuff, and even vaguer knowledge of how D&D stuff works. I have played more mainstream-ed RPGs like the newer Fallouts, Dragon Age, and Oblivion though.
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# ? Feb 25, 2011 18:28 |
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Chinaman7000 posted:KOTOR advice? I just started it after finally sucking it up and doing all the messy configuration for widescreen, and I'm liking it so far. However, I have only the vaguest knowledge of Star Wars stuff, and even vaguer knowledge of how D&D stuff works. I have played more mainstream-ed RPGs like the newer Fallouts, Dragon Age, and Oblivion though. KOTOR is a fairly easy and straight-forward game, you can't mess up too badly. Some pointers:
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# ? Feb 25, 2011 19:10 |
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KotOR: Unless you are a sucker for stealth, don't bother with the Scoundrel class. Going into stealth requires you (temporarily) seperating from the other two party members, which I always found more trouble (no combat support when the fighting starts) than it's worth (pulling off a sneak attack). Instead of levelling up your character as a soldier/scout/scoundrel, you can save some of those level-ups until you become a jedi. It's a bit of a balancing act; you make the early game a bit harder but you'll have more force powers as a jedi. You won't be returning to the first planet once you leave. The point of no return is obvious though. Canderous might come across as a guy who is great with a blaster rifle, but he's far better at wielding melee weapons. In general, projectile weapons are weaker than melee/lightsabers. On Dantooine you'll be asked to sort out some trouble with a jedi padawan. Said padawan is a possible party member. You might want to avoid, you know... killing her. When you've got multiple planets you can travel towards, don't pick Manaan first (the water planet). It has some several moments that just drag on, so save it until you are a bit more invested in the game. Save Korriban for last. Several reasons for that, none of which I'll go into to avoid spoilers. Just trust me on this. There's a button that'll stop you from targetting enemies and allows you to move freely and escape combat. You can play the game without ever using this tidbit of information... until the last section of the game. Which ending you'll get is decided by a choice you make near the end. Your alignment during the game does not have much influence on the story of the game (if at all).
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# ? Feb 26, 2011 01:19 |
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Chinaman7000 posted:KOTOR advice? I just started it after finally sucking it up and doing all the messy configuration for widescreen, and I'm liking it so far. However, I have only the vaguest knowledge of Star Wars stuff, and even vaguer knowledge of how D&D stuff works. I have played more mainstream-ed RPGs like the newer Fallouts, Dragon Age, and Oblivion though. If you care about completing the individual subplots of each of your party members, try to advance Mission's (by talking to her frequently) as much as you can before going to Tatooine. There's a glitch that makes her subplot impossible to complete if you go to Tatooine too early. You don't get much of a reward for completing it though, so don't worry too much if you screw it up. I recommend visiting the planets in this order: Kashyyk, Tatooine, Manaan, and finally Korriban.
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# ? Feb 26, 2011 04:15 |
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duckfarts posted:[*]Don't hit any girls/women unless you enjoy running, especially in town. I find this is generally good advice in all situations and should be adhered to at all times. To contribute, Force Speed in KOTOR can make some fights pretty drat easy. Simply use it to run away from enemies, particularly if they have melee weapons. You can get lots of distance with it, and it uses very little force points to the point you can recharge your force points before the enemy ever reaches you, allowing you to throw a Force Heal in there every now and then. You can have enemies chasing you in circles until all your health and force points are restored, resume fight and repeat as necessary.
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# ? Feb 26, 2011 04:28 |
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Mierenneuker posted:KotOR: You need to do Korriban first at least once on a light side play through.
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# ? Feb 26, 2011 05:52 |
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In KOTOR, if you use a medpack or stim from the regular action bar it will take up an entire round and it won't take effect until your character does the injecting animation. You can instead enter the pause menu and use an item once per round during combat in addition to attacking. Doing it that way also makes it take effect instantly. This can be very handy for keeping characters near death in the fight, and it's a huge help during the few solo fights you'll encounter during the game. Also, no matter what alignment or class you go for, make sure to take at least one force power that can deal direct damage to an enemy (such as throw lightsaber, force lightening, or drain life) before the final boss.
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# ? Feb 26, 2011 08:31 |
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I just Mass Effect for PC, for the bargain price of £5.99 and was wondering if there's any DLC I absolutely must get?
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# ? Feb 26, 2011 13:33 |
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Scientastic posted:I just Mass Effect for PC, for the bargain price of £5.99 and was wondering if there's any DLC I absolutely must get? Skip pinnacle station.
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# ? Feb 26, 2011 13:36 |
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Zedd posted:Get the free dlc bring down the sky (first result in google gives me the correct/working like for it) Get Pinnacle Station if you really like the combat. It has zero story impact other than space e-peen. Bring Down the Sky is great, though.
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# ? Feb 26, 2011 15:33 |
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Hannibal Smith posted:Also, no matter what alignment or class you go for, make sure to take at least one force power that can deal direct damage to an enemy (such as throw lightsaber, force lightening, or drain life) before the final boss. Amen to this. I was either underleveled or something when I got to the last boss and the only way I could hit him was by throwing my lightsaber (which always hits), and running away, healing if I had to. Took forever, but the day was mine!
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# ? Feb 26, 2011 17:03 |
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Appreciate the KOTOR advice. Would have gone in the exact opposite order of planets otherwise. It's too bad the story doesn't really change with alignment, New Vegas really spoiled me and I was enjoying how varied my actions/responses are. Any advice on companions? Should I stick with the same two for a whole playthrough, or will their individual stories/quests still progress if I JUST talk to them while in my base?
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# ? Feb 26, 2011 17:11 |
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Chinaman7000 posted:Appreciate the KOTOR advice. Would have gone in the exact opposite order of planets otherwise. It's too bad the story doesn't really change with alignment, New Vegas really spoiled me and I was enjoying how varied my actions/responses are. Take Jedis with you. You can unlock anybodies conversations with dialog, time, and some skill checks. The Jedis on the other hand absolutely rock combat and can heal you with magic. No, they're not as cool as HK-47, but he needs special unique med-packs and can't be healed by the force.
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# ? Feb 26, 2011 18:03 |
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Chinaman7000 posted:[...] or will their individual stories/quests still progress if I JUST talk to them while in my base? Yes for the most part. Their personal story arcs usually end with a sidequest. To trigger the sidequest they need you be in your party while exploring a planet (any of the four will do) and a NPC will walk up to your party and start talking to them. A couple of notes though: -Carth's sidequest takes place on Korriban. If you advance the main quest on that planet to a certain extent, without having started Carth's sidequest then you'll miss out on it. That is one of several reasons to save Korriban for later in the game. - Bastila's sidequest is on Tatooine. She'll probably be in your party anyway, so it's not hard to miss out on this sidequest. - Mission's sidequest takes place on Tatooine too. Most people miss out on it because they never put her in their party after the first planet. - Zaalbar and Jolee don't really have sidequests, but they do have extra dialogue if you take them with you on certain planets. Zaalbar on Kashyyk and Jolee on Manaan. I think Zaalbar pretty much forces himself in your party on that planet. Jolee knows some people on Manaan that are involved with a certain quest in the hub area. Outside of that quest, you don't need him to be with you though. I second pee air's suggested order of planets, although you might want to visit Tatooine first just to recruit someone there. You don't have to leave the hub area for that. Mierenneuker fucked around with this message at 18:29 on Feb 26, 2011 |
# ? Feb 26, 2011 18:19 |
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Mierenneuker posted:- Mission's sidequest takes place on Tatooine too. Most people miss out on it because they never put her in their party after the first planet. Technically you need to trigger something on Dantooine with her in the party to get that started (according to the KOTOR LP, at least)
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# ? Feb 26, 2011 20:27 |
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Arx Fatalis just went on sale on gog.com, anything I should know about it gameplay-wise before starting it up?
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# ? Feb 27, 2011 02:45 |
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Kikkoman posted:Arx Fatalis just went on sale on gog.com, anything I should know about it gameplay-wise before starting it up? I think taking the magic route is the most fun. It's difficult at startup and you have to deal with the terrible UI for memorizing and casting spells but by early teens you'll be hovering, running really fast, throwing fireballs, slowing down time, summoning demons (or demonic chickens), and raising the dead. The best armor in the game can be found pretty early and it has really low strength requirements so I was a spell casting, heavy armored, sword wielding badass by the end. This is important so listen up. In one of the early dungeons you'll find something called an Akba stone or something to that affect. If you pick it up (and I recommend not doing so) DO NOT DROP IT!!! It's required to reach the final boss and it's otherwise a seemingly useless item that takes up a big chunk of inventory. If you discard it, you'll have to find it. Which brings me to my second point; there's a cavern early on with a shining forcefield and a dude patrolling within the forcefield (you'll know you're in the right area because a quest here involves rescuing someone from cultists). DO NOT DROP THE FORCEFIELD UNTIL YOU'RE READY TO DO SO!!! Inside is the final dungeon but more importantly there are two enemies patrolling here; a priest and a super fast guard. You'll likely miss the priest because he'll run away BUT HE HAS THE FINAL AKBA STONE. If you miss him, you'll have to hunt him down throughout the entire game world because NPCs can run between levels. This might sound like an annoyance but I hosed myself out of the last boss because of it. Arx Fatalis is otherwise an awesome, atmospheric game that really feels like a worthy successor to Ultima Underworld. Enjoy it.
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# ? Feb 27, 2011 03:52 |
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Kikkoman posted:Arx Fatalis just went on sale on gog.com, anything I should know about it gameplay-wise before starting it up?
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# ? Feb 27, 2011 06:58 |
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It's a little strange seeing my name every time someone links to the Wiki. Do you guys have any suggestions for a URL I should buy? "wsik.com" and "whatshouldiknow.com" are both taken, but I can get the ".org" versions of those names. Problem is people naturally put in ".com", and I want it to be memorable. So if you've got any ideas, throw them my way.
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# ? Feb 27, 2011 13:37 |
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duckfarts posted:I don't remember the key combination offhand, but learn how to queue up spells to quickfire instead of manually drawing runes as you run for your life. Combine this with the fact that two queued fireball spells in rapid succession can basically kill anything in the game.
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# ? Feb 27, 2011 13:39 |
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Centipeed posted:So if you've got any ideas, throw them my way. Maybe something like beforeyouplay.com ?
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# ? Feb 27, 2011 13:47 |
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Comic posted:Maybe something like beforeyouplay.com ? Unfortunately that one is taken as well. I suspect anything I or others think of will be unavailable as a ".com" address, to be honest.
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# ? Feb 27, 2011 13:50 |
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Stelas posted:Combine this with the fact that two queued fireball spells in rapid succession can basically kill anything in the game. And if that isn't enough, you can cast Ignite on your fireball in midflight to boost the damage beyond normal.
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# ? Feb 27, 2011 14:01 |
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ARX FATALIS: I love that this game came up, as it is one of the few games for which there is something you actually MUST know before playing the game, if you do not want the game to go catastrophically wrong. It was already discussed (the Akbaa Stones' vital importance and the lack of clues to this fact beyond their name), but I wanted to give a shout-out to Arx Fatalis for both being one of the best RPGs of the 2000s and being one of the only games since like 1992 to be so mean in the "vitally important item you can just drop willy-nilly" department. DOMAIN NAME FOR THIS THREAD: HowDoIGame.com is available (though I doubt you want a semi-joke name for your domain). Perhaps GameSoothsayer.com! (GamePsychic.com is taken) Wow, GameSuggestions.com is available. You should probably get that. Nope, too late, someone else did since I thought it. BeforeIPlay.com is available! Oh, too late; porn. Hey, BeforeYourPlaythrough.com is available. I feel surely you will love at least one of these. Perhaps all.
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# ? Feb 27, 2011 18:00 |
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Quarex posted:ARX FATALIS: I love that this game came up, as it is one of the few games for which there is something you actually MUST know before playing the game, if you do not want the game to go catastrophically wrong. It was already discussed (the Akbaa Stones' vital importance and the lack of clues to this fact beyond their name), but I wanted to give a shout-out to Arx Fatalis for both being one of the best RPGs of the 2000s and being one of the only games since like 1992 to be so mean in the "vitally important item you can just drop willy-nilly" department. I did enjoy like "BeforeIPlay.com", so I went ahead and registered it. You can now go to http://www.beforeiplay.com to see the Wiki. ahobday fucked around with this message at 18:19 on Feb 27, 2011 |
# ? Feb 27, 2011 18:15 |
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Mass Effect Are there any side-missions/assignments that you can permanently miss out on? Going for the ally achievement for Liara. I want to make sure I don't miss any if there are.
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# ? Feb 28, 2011 01:02 |
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Vizrt posted:Mass Effect The best way to avoid missing that ally achievement is to just not do any side quests until you get her in your party. And aside from after the fairly obvious point-of-no-return, I don't think there's any time when any of the side quests are made permanently inaccessible.
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# ? Feb 28, 2011 02:53 |
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TheRagamuffin posted:The best way to avoid missing that ally achievement is to just not do any side quests until you get her in your party. Ya, I made a point not to finish any before she was part of my squad. I did start quite a few my first time at the Citadel, but I finished them after the dig site when she was in my party. I've read varying information on whether or not that makes a difference. I was going to use her anyways, so I figured I'd try to get it. If not, I can just get it on another time. I wonder if the DLC assignments count towards the ally achievements. Thanks for the info on the side quests. VVV Thanks, I'll have to remember that when I finally get there. Vizrt fucked around with this message at 03:25 on Feb 28, 2011 |
# ? Feb 28, 2011 03:18 |
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Vizrt posted:Mass Effect When you're on the ice planet, make sure that you don't turn in the smuggler to get your exit pass. Instead, complete it a different way and do the entire quest regarding the guy in the bar before you leave the area the first time on the mako. The guy's bugged in several ways and you can gently caress up being able to progress the quest without doing that.
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# ? Feb 28, 2011 03:23 |
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Can someone toss me some tips for Armored Core 4: For Answer? I just don't want to make my giant robot a big piece of poo poo.
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# ? Feb 28, 2011 19:19 |
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Contest Winner posted:Armored Core 4: For Answer? The Altair is king as one of the best guns you can have on your mech, fast and accurate and pretty good for general fire and come as standard on one of the starter mechs. Blades can now do a whole lot more damage, so having a really fast light mech with two blades on it can mulch many opponents quickly. One of the best things you can do early on is to pump through as much of the arena as possible, it'll get you a bunch of weapon and part unlocks. I can't remember exactly but I'm pretty sure you sell parts for the same price you buy them at. You might want to test that rather than take my word for it, but I do remember realising that you could basically just experiment to your hearts content and never force yourself into crappy leftover parts.
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# ? Feb 28, 2011 23:49 |
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Disgaea 3, anyone? I've only played Disgaea 1.
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# ? Mar 1, 2011 06:06 |
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duckfarts posted:RE: Bully OilSlick posted:I find this is generally good advice in all situations and should be adhered to at all times. Capsaicin posted:Disgaea 3, anyone? I've only played Disgaea 1.
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# ? Mar 1, 2011 08:02 |
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duckfarts posted:
In D3 you buy skills and skill levels with mana, but you still have a skill usage level on top of this, so don't worry too much about grinding skills. Also, it's worth collecting and merging a few specialists to begin with, there's a quick fix to dupe specialists but it makes the process that little more tedius if you have a few specialist levels to begin with as you get to the point where you can do duping (end game). Towards endgame options open up for much faster levelling, stat progression, so don't fret if it feels tedius at first, you only need to get to around level 60/70 with some level ten equipment to complete the main game Speaking of the end game, to get the extra maps, talk to people around the university to unlock topics in the classroom, then propose the bills to get the corresponding map opened up
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# ? Mar 1, 2011 13:41 |
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Centipeed posted:I did enjoy like "BeforeIPlay.com", so I went ahead and registered it. That is awesome. I am glad to have been of some use to these forums for possibly the first time ever. Also, for the Drakensang: River of Time guy, I finally have the game now that it came out in America, and I can officially say that my assumption-advice seems sound. The mechanics have changed very little, if at all (the advanced character creation system is the only real change it seems). It is worth mentioning that you can become fabulously wealthy in either one of these games in a very short time by having a character who starts with the ability to pick pockets, though they obviously end up with shortcomings in other areas. Just going through the newbie area and stealing from everyone (in The Dark Eye) netted twice as much total money as playing through the scenario normally (plus, you then get that money, too). River of Time is likely much the same.
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# ? Mar 1, 2011 15:46 |
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In the very beginning of Test Drive Unlimited 2, you get to test drive a Ferrari. This test drive is, in fact, only about 2 minutes long; do not spend this time playing with the windows and opening and closing the roof.
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# ? Mar 1, 2011 16:04 |
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Anyone have good advice for a guy who's never played Sid Meier's Pirates? I played for 20 minutes and wasn't sure how to handle a boat I destroyed. I made it my primary vessel or something and it has poo poo health and no crew! (Starting over)
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# ? Mar 1, 2011 16:13 |
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# ? Apr 18, 2024 21:49 |
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I'm about to start playing Jeanne D'Arc, is there anything missable or any tricks that I should really know about before I play?
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# ? Mar 1, 2011 16:50 |