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Gonna make an Urbanmech company so hard.
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# ? Mar 13, 2011 17:40 |
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# ? Apr 27, 2024 15:10 |
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Polaron posted:I think he's referring to how Hunchbacks don't tend to survive very long for reasons we saw here: if they're allowed to fire they will mess part of your Mech up very, very badly. I played a game on megamek recently where I piloted six Hunchbacks versus six other mechs. Once the Hunchies closed to range the limbs were flying everywhere. The last mech died to six Hunchback alphastrikes. There might have been enough salvage left to make a coffee cup.
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# ? Mar 13, 2011 17:49 |
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Trast posted:I played a game on megamek recently where I piloted six Hunchbacks versus six other mechs. Once the Hunchies closed to range the limbs were flying everywhere. The last mech died to six Hunchback alphastrikes. There might have been enough salvage left to make a coffee cup. Just like Urbanmechs, Hunchbacks are designed for close range combat, possibly in urban environment or an equivalent with lots of cover. Used like regular 'mechs, they tend to die easily to concentrated long-range fire, but if you manage to close in on the enemy (which is easy to do in an urban environment, thanks to jumpjets), then they don't tend to last long. Even more so with the Hunchback II: if the Hunchback is a glass cannon, that clan version is a paper-maché nuclear cannon.
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# ? Mar 13, 2011 17:57 |
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Arglebargle III posted:Plus every faction that was ever featured in a Battletech book has to set aside significant blocks of time for being, "totally awesome, you guys!" You can't have main characters belittling environmentalists, beating up rivals, and pursuing romances without significant downtime. So with that and the napping, the Caballeros really can't be expected to ever get anything done. It's called a war, mate. Even with modern deployment technology, the majority of any given soldier's time is spent waiting for the poo poo to go down.
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# ? Mar 13, 2011 18:05 |
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radintorov posted:Just like Urbanmechs, Hunchbacks are designed for close range combat, possibly in urban environment or an equivalent with lots of cover. paper mache holds up rather well to bullets when compared to glass.
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# ? Mar 13, 2011 18:10 |
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They've just not adopted the Starship Troopers model. Everyone should have an "off" job, everyone is a front line combatant.
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# ? Mar 13, 2011 18:13 |
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Artificer posted:Mechanically, that makes sense because if those sections go down, the mech is going down anyways. But story-wise, I thought it didn't make sense because an ammo explosion in CT or HD meant no possibility of ejection? CT no, head yes. Avoiding a HD explosion is as simple as not overheating - if the bastard gets a crit on your ammo bin, he was just as likely to get a crit on the cockpit, you were dead anyway. As far as the desperate shortage of 'mechs, I like to ignore that as being the exaggerations of the '80s, when feudalism looked good again. These are still militaries, they're still producing BattleMechs, and you can always get one if you have the skills and need a job. It'll probably be a Light, yes, but you can sign on and work your way up the totem pole again. Mercs might have a harder time acquiring 'mechs, yes... But remember that 'mercs tend to work for great houses, and I suspect that some number of 'mechs - either directly provided or made available for money - are included with their contracts.
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# ? Mar 13, 2011 18:19 |
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May I humbly suggest that PTN wrap up this Battletech thing so that he can get to LPing a real man's game.
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# ? Mar 13, 2011 19:07 |
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ShadowDragon8685 posted:Mercs might have a harder time acquiring 'mechs, yes... But remember that 'mercs tend to work for great houses, and I suspect that some number of 'mechs - either directly provided or made available for money - are included with their contracts. Mercs were usually given first right of salvage, which helped greatly with both acquiring new weapons and picking up replacement (and backup) mechs. But yes, I'm sure some of the Merc contracts that went on for long enough with a given house involved the transfer of new mechs into the unit. The House just had to be relatively sure those mechs weren't going to be turned back against them immediately. =P
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# ? Mar 13, 2011 20:44 |
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Zaodai posted:The House just had to be relatively sure those mechs weren't going to be turned back against them immediately. =P That tends to be easy enough: Don't commit atrocities, don't betray the mercs, don't use them in too many cannon-fodder roles, don't hold their dependents hostage, and don't forget to pay them. Generally, only the piquish general who lets his emotion get the better of him and orders things like "Kill them all!" or "Death to mercenaries!" tends to wind up with mercenaries ready to immediately betray them. Frankly, it's kind of amazing that there's any mercs whatsoever willing to work for the DC or CC. The CC only gets the Northwind Highlanders because the Highlanders are royally pissed and want their world back and the Chancellor promised it would be theirs again if they worked for them.
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# ? Mar 13, 2011 21:17 |
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ShadowDragon8685 posted:That tends to be easy enough: Don't commit atrocities, don't betray the mercs, don't use them in too many cannon-fodder roles, don't hold their dependents hostage, and don't forget to pay them. Well, my point was more that the mercs needed a long term contract with the House in question. It wouldn't be betrayal if they simply ended up working for someone else. You needed to be confident they'd remain in your employ for a long, long time.
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# ? Mar 13, 2011 21:23 |
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Zaodai posted:Well, my point was more that the mercs needed a long term contract with the House in question. It wouldn't be betrayal if they simply ended up working for someone else. You needed to be confident they'd remain in your employ for a long, long time. You can simply put end-of-contract clauses in your employment contracts stating that wheresoever the merc unit may go after their contract with you is up, they shall not be employed against you for X years or something. IE, suppose the Caballeros have such a contract, specifying five years' time, and decide that they've had enough of working with House Marik. They could then decide to go and work for Steiner or Davion, they just would have a clause in their new employment contract stating that they would not be used against the FWL units for those five years. Steiner or Davion could use them in pirate-hunting operations, could send them out to stomp all over some periphery states, could send them to fight the Dracs, House Liao, the other of those two potential employers, send them somewhere else or offer them a nice cushy garrison job. They just can't be used against the FWL. Obviously, they won't sign on with the people who have murdered their dependents, and what with the old Death to Mercenaries jobbie in the mix, they're not going to try seeking employment with House Kurita. (This is, of course, presuming that Death to Mercenaries! is in effect, when it may not be.)
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# ? Mar 13, 2011 21:29 |
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Bobbin Threadbare posted:It's called a war, mate. Even with modern deployment technology, the majority of any given soldier's time is spent waiting for the poo poo to go down. Sure, but you can see right in this battle the Caballeros' poor time management. They were hanging out and talking and fixing stuff, when they had been scheduled to be attacked! It's this kind of lax attention to detail that makes them inferior to the Death Commandos. The Death Commandos certainly weren't late for this battle, and it's not their fault that they started on time when the Caballeros were quite severely tardy!
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# ? Mar 14, 2011 00:09 |
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radintorov posted:Used like regular 'mechs, they tend to die easily to concentrated long-range fire, but if you manage to close in on the enemy (which is easy to do in an urban environment, thanks to jumpjets), then they don't tend to last long. Problem being that the Hunchie doesn't have jump jets. And I wouldn't call it a glass cannon, either. The Hunchback IIC, sure, but the classic Hunchie carries the maximum of armor you can pack on a 50-ton frame and can very much stroll right through quite a bit of incoming fire to bring that boomstick to bear. Magni fucked around with this message at 00:30 on Mar 14, 2011 |
# ? Mar 14, 2011 00:26 |
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Veyrall posted:The real question is why anybody installs ejection systems into mechs, if they're so goddamn intergral to a mechwarrior's life. Well, the ejection seat is a holdover from the SL era, when good pilots were far more rare than machines. As far as the other thing, it's not that you have no skills, its that you lose your family's title and lands if you lose your machine. Most Dispossessed end up as technicians for machines or tank pilots. In a mercenary unit, though, you probably don't have those things to fall back on.
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# ? Mar 14, 2011 00:43 |
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Magni posted:Problem being that the Hunchie doesn't have jump jets. You are absolutely right. I got my Battletech mixed with my Mechcommander. I really ought to read my BT manuals again. Ignore what I've said about the Hunchback and apply it to the Urbanmech. However, the thing about it being a glass cannon is more because it needs to get up close to use its main armament, so if the enemy knows what he is doing, that armor won't last that long unless proper maneuvering is used, if the terrain allows it.
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# ? Mar 14, 2011 00:56 |
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radintorov posted:However, the thing about it being a glass cannon is more because it needs to get up close to use its main armament, so if the enemy knows what he is doing, that armor won't last that long unless proper maneuvering is used, if the terrain allows it. Anybody bringing a Hunchback to a fight where the map isn't full of cover is pretty much asking to play with a mech down, anyway.
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# ? Mar 14, 2011 01:58 |
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anakha posted:Anybody bringing a Hunchback to a fight where the map isn't full of cover is pretty much asking to play with a mech down, anyway. Mostly I just rely on my Axeman being scarier, and the Hunchback rolling up and wrecking poo poo. Of course I use the LBX version of the Hunchie, so there's a slight difference in range there.
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# ? Mar 14, 2011 02:33 |
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ShadowDragon8685 posted:This is, of course, presuming that Death to Mercenaries! is in effect, when it may not be. It's not. No Dragoons = no angry Takashi.
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# ? Mar 14, 2011 07:22 |
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anakha posted:Anybody bringing a Hunchback to a fight where the map isn't full of cover is pretty much asking to play with a mech down, anyway. Someone needs to paint a Hunchback like the Hulk right down to the purple shorts.
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# ? Mar 14, 2011 17:56 |
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Trast posted:Someone needs to paint a Hunchback like the Hulk right down to the purple shorts. HBK-3B 'Banner'
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# ? Mar 14, 2011 18:50 |
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Nevets posted:HBK-3B 'Banner' Heh... Banner gets hit by a salvo from a SRM-6 from nearby mech "Banner (pilot) is angry! Banner SMASH!" Banner then proceeds to headshot the unfortunate mech with his AC-20. Lame? Quite possibly. Come on, everyone saw this one coming.
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# ? Mar 14, 2011 19:18 |
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landcollector posted:"Banner (pilot) is angry! Banner SMASH!" "Don't make me overheat. You wouldn't like me when I'm overheated."
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# ? Mar 14, 2011 19:20 |
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Oh god.... give it a club and TSM.....
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# ? Mar 14, 2011 19:21 |
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Give it a loudspeaker so that it can slowly play sad music while it marches into the sunset, trying to hitchhike rides on passing dropships.
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# ? Mar 14, 2011 20:22 |
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Volmarias posted:Give it a loudspeaker so that it can slowly play sad music while it marches into the sunset, trying to hitchhike rides on passing dropships. 'Mechs have those already, so they can yell at infantry and/or give them stupid orders that the enemy can easily overhear.
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# ? Mar 14, 2011 20:23 |
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PoptartsNinja posted:'Mechs have those already, so they can yell at infantry and/or give them stupid orders that the enemy can easily overhear. This is a dedicated sad music loudspeaker. We need to differentiate this model aside from giving it purple shorts.
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# ? Mar 14, 2011 20:39 |
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PoptartsNinja posted:'Mechs have those already, so they can yell at infantry and/or give them stupid orders that the enemy can easily overhear. In fact, especially bagpipes.
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# ? Mar 14, 2011 20:46 |
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Nevets posted:HBK-3B 'Banner' Glorious. I would pilot this in a second.
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# ? Mar 15, 2011 04:11 |
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Nevets posted:HBK-3B 'Banner' Might be better to do this for the Hunchback IIC. A Hulk that can't jump doesn't quite seem to fit the bill.
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# ? Mar 15, 2011 05:05 |
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PoptartsNinja posted:It's not. No Dragoons = no angry Takashi. I just finished re-reading Wolves on the Border today. gently caress any honor code that demands you follow the orders of a superior who wants you dead and then further demands you kill yourself when you inevitably fail them.
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# ? Mar 15, 2011 05:22 |
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anakha posted:Might be better to do this for the Hunchback IIC. A Hulk that can't jump doesn't quite seem to fit the bill. True, but the fact that the Hunchback IIC blows up if you shoot a spitball at it (figuratively speaking) kind of takes away from the idea.
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# ? Mar 16, 2011 03:14 |
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Apologies for the slower update pace this past week. Dragon Age II came out. It has been beaten. My update schedule should speed up again in the next day or so.
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# ? Mar 16, 2011 05:18 |
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Defiance Industries posted:Most Dispossessed end up as technicians for machines or tank pilots. Losing lands and title is one thing, but becoming a FILTHY PEASANT?! No, SIR, I say! You disable that ejection system right now! Free up some space for more machine gun ammo.
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# ? Mar 16, 2011 05:31 |
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PoptartsNinja posted:Apologies for the slower update pace this past week. Dragon Age II came out. It has been beaten. My update schedule should speed up again in the next day or so. poo poo! I hated the simplification of the design, but I do have to say it looks really drat pretty. Too bad I'm completely broke. Was it any good?
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# ? Mar 16, 2011 05:38 |
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PoptartsNinja posted:Apologies for the slower update pace this past week. Dragon Age II came out. It has been beaten. My update schedule should speed up again in the next day or so. Acceptable excuse, considering I dumped nearly 40h into the game this week as well. But I want stompy mech action. I want a Templar that won't die instantly in combat
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# ? Mar 16, 2011 05:45 |
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Artificer posted:poo poo! I hated the simplification of the design, but I do have to say it looks really drat pretty. Too bad I'm completely broke. Was it any good? I give it a 7. It has my new favorite video game character (Varric), I liked most of the other NPCs (Fenris was even acceptable once you realize he's partly a parody of Cloud from Final Fantasy VII, the only one I didn't like was Anders... I also don't have Sebastian because I'm not paying $7.00 for a worse Varric). The first and second acts were really good. The last act was... there. I did not enjoy the climax because the side I picked decided to throw sanity right out the window and immediately do the one thing that prooved the side I didn't pick correct. I'm mildly irritated that my chosen romance (Merril) has a game-breaking bug that I had to enable the console to counteract; and that doing so potentially broke my act 3 forcing me to use the console again to get the story back on the rails. ... which is my other problem with the game (the same holds for Mass Effect 2): the plot is a reverse tree where all those little branches and etc. at the beginning lead back to a single solid block of boring wood in Act 3 which means your choices amount to: say something diplomatically, say the same thing with more luls, and Hulk Smash. I'm also annoyed that it didn't have much in the way of a denouement, you hit the end of the last act and bam it's over see you next game and/or in the expansion DLC I'm sure they're working on. Act 1 and 2 were great, though. I kinda wish they'd kept the Qunari. Also, it would've been nice to have Flemeth turn up again after Act 1. Edit: It also crashes a little too often for my tastes. Fortunately, it autosaves really frequently so only once did I lose out on more than 5 minutes of work--but having it crash immediately after I beat the Qunari leader in a duel to the death annoyed the hell out of me at the time. PoptartsNinja fucked around with this message at 06:13 on Mar 16, 2011 |
# ? Mar 16, 2011 05:52 |
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Artificer posted:poo poo! I hated the simplification of the design, but I do have to say it looks really drat pretty. Too bad I'm completely broke. Was it any good? It is really drat pretty, although it apparently trades off being really pretty for having a really limited number of assets meaning dungeons get reused every other side quest. And sidequests constitute a huge amount of the game, so. Get used to it. I haven't beaten it, so I can't comment on the overall scope of the game, but my basic assessment so far is: graphics: DA2 > DA:O; gameplay: DA:O > DA2 in pretty much every significant respect but DA2 is still ultimately tolerable; characters and story are pretty much a wash for me so far - I enjoy both games on that basis. DA:O is more epic and sprawling, and sets a lot of the baseline for DA2; DA2's focus is much narrower but more personal, and while I miss the origins, having a family helps ground me in the story in a similar way. I liked most of the characters in the first game, same goes here. Unfortunately, one character suffers - I loved Anders in Awakening, but in DA2 he's gone from wry and amusing to HULK SMASH.
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# ? Mar 16, 2011 06:26 |
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If you aren't listening to Aveline and Isabela snipe at each other, you're doing it wrong.
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# ? Mar 16, 2011 07:35 |
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# ? Apr 27, 2024 15:10 |
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Nah, you gotta listen to Varric and Isabella take turns making fun of everyone they walk past. Speaking of Varric, I am happy to find out he is playing the male Trooper in SW:TOR, because I think he did an amazing job as Varric.
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# ? Mar 16, 2011 09:05 |