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Holy poo poo, they're pulling a Peter Steiner-Davion. Are you familiar with the shielding ability the Royal Guard in the Jihad gets? Should totally use that in something.
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# ? Mar 24, 2011 05:35 |
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# ? Apr 28, 2024 09:49 |
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Eh, not my clan of choice, but total destruction will most likely [don't ignore the luck of the dice!] still occur. Let the battle (? or slaughter?) commence!
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# ? Mar 24, 2011 05:36 |
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Good luck, guys! Glad I left on the last ship. You know, I think I understand why mercenaries get so much screen time now. They have a much better personality-to-'mech ratio.
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# ? Mar 24, 2011 05:36 |
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paragon1 posted:So how are Mech forces organized, anyway? I know it's usually 4 to a lance, but where does it go from there? Using Steiner ranks right now since it's appropriate. 4 mechs to a lance. The guy in charge is a 1st Leutnant (Lieutenant) 3 lances in a company. Lead by a Hauptmann (Captain). There's three companies in a battalion, with an independent lance for the Kommandant (Major) in charge. Three battalions in a regiment. Commanded by a Colonel. The XO is a Leutnant-Colonel. In the LCAF, the top battalion CO is a Hauptmann-Kommandant. You don't really see mech regiments integrated above that, but theoretically there's three regiments in a Brigade and three Brigades in a Division.
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# ? Mar 24, 2011 05:42 |
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As for the mechs we are piloting: Cyclops CP-10-Z 90 tons 4/6/0 movement 10 tons armor 12 heatsinks AC/20 LRM-10 SRM-4 Medium Laser x2 Close ranged bruiser. Get in close and unleash hell. Weak armor for an assault mech though. Zeus ZEU-6S 80 tons 4/6/0 movement 11.50 tons armor 17 heatsinks LRM-15 Large Laser Autocannon/5 Medium Laser Medium Laser (R) Just the opposite of the Cyclops. Stand back and fire away at long range and hope your armor lasts against the clans mighty firepower. Banshee BNC-3S 95 tons 3/5/0 movement 15 tons armor 21 heatsinks 2x PPC Autocannon/10 4x Medium Laser SRM-6 2x Small Laser A monster of a mech. This might be the best assault mech of all the 3025 mechs. Two PPCs and the Autocannon give it massive punch at range, while the lasers and missiles make it something nobody wants to fight at close. It also has enough armor to withstand almost anything. Wolfhound WLF-1 35 tons 6/9/0 movement 7.50 tons armor 10 heatsinks Large Laser 3x Medium Laser Medium laser (R) The only non-assault mech in the group. Obviously you do not want to go toe to toe with any clan mech. Speed is key. If you can get behind the enemy you can make yourself a big nuisance. With the Large Laser the mech is still dangerous at range, while the medium lasers give it solid punch up close. Remember: Killing the enemy star isn't your primary objective, but if you think you can pull it off, go for it. Just make sure to stay alive! A rather solid lance all around, although only the Wolfhound is anything remotely mobile. Still, facing clanners means solid just isn't good enough. The dropships have enough firepower to cause the clanners pause, but they are sitting ducks and will die rather fast once they make themselves into targets. Too bad none of you have anything special in regards to pilots, but I am sure there will be enough advantages on the battlefield to allow you to stand against a star of clan omnimechs. Just do yourselves a huge favor and adhere to Zellbriggen, even if the Wolfhound finds itself facing a Dire Wolf. KnoxZone fucked around with this message at 05:48 on Mar 24, 2011 |
# ? Mar 24, 2011 05:43 |
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Arquinsiel posted:Should that be the CP-10-Z Cyclops? Guess you guys should have picked the jagermech and stalker combo after all .
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# ? Mar 24, 2011 05:45 |
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Feh. The Banshee is as good as both of them combined. Now that the Imp doesn't exist there is absolutely no doubt in my mind it's the best Assault of 3025.
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# ? Mar 24, 2011 05:47 |
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Defiance Industries posted:Feh. The Banshee is as good as both of them combined. Now that the Imp doesn't exist there is absolutely no doubt in my mind it's the best Assault of 3025. I understand you may be slightly biased towards the inferior crap produced by your namesake, but please stay honest. The Banshee is nice, but it just isn't Awesome. Caesar Steiner is going to die and his blood will be on your hands.
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# ? Mar 24, 2011 05:49 |
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KnoxZone posted:Zeus ZEU-6S I must disagree with your assessment of the Zeus - you want to live at the 5-7 hex range, hammering the enemy with the AC and LRMs as you close, ducking inside to bring the Large Laser to bear when your heat and target numbers look good. Surprised that it's not a 6T, though. And a Banshee-S takes an Awesome in a straight fight just about every time. The Banshee has to resupply, though, whereas the Awesome can 3/3/2 from now to judgement day.
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# ? Mar 24, 2011 05:52 |
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The Awesome is a fairly close second, I'll give you that. My 3025 2nd Donegal siege lance is a Banshee-S, a captured Awesome, a Zeus-6T and a Thunderbolt. I call it "Hell's Wall." ^^^^^^ Yeah, the Banshee has to reload the AC and missiles, but even without them it has two PPC and three lasers. That's as much damage as a Marauder. Defiance Industries fucked around with this message at 06:02 on Mar 24, 2011 |
# ? Mar 24, 2011 05:59 |
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I thought I'd ask, for those of us not versed in BattleTech background: theoretically, in the unaltered universe, what would Caesar be doing right now?
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# ? Mar 24, 2011 06:01 |
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Bobbin Threadbare posted:I thought I'd ask, for those of us not versed in BattleTech background: theoretically, in the unaltered universe, what would Caesar be doing right now? He was in command of the 2nd Donegal Guard, ranked Leutnant-General. His oldest son, Reinhardt, was born in early 3032.
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# ? Mar 24, 2011 06:04 |
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Vipers on Somerset: Tactical Update 1 Movement Phase: All Steel Vipers move Combat Phase: None End Phase None Physical Combat Phase: None End Phase: None "Delta Flight just did a flyover, multiple contacts," Samantha called over an encrypted channel. As the Colonel's aide, it was her responsibility to keep abreast of incoming messages and report vital data. "They're blocking the Dropships." "drat," Rossi cursed, "This is Colonel Rossi to Dropship Tigris, what's your status?" "Main reactor is still offline, Colonel," the Tigris' captain called, his tone one of practiced authority. No sense letting his crew know how terrified he is, Samantha thought. "Weapons are offline, and the runway is blocked." "And the Hauptman-Kommandant?" "He and his 'Mech are onboard, but he's not happy, Colonel. He keeps ordering me to open the bay so he can rescue you." Samantha grinned, then swallowed, trying to rid herself of the cold knot of fear forming in the pit of her belly. Four against ten? Not odds she liked. "Euphrates," Rossi called one of the units' grounded Union-class dropships. "Status?" "Six hours at best," the Euphrates' captain called, his voice sharp with hysteria. "We can't help you, and we can't lift." "Understood," Rossi replied quietly. "Tigris--we are inbound. We'll try to buy you some time, and draw these... Steel Vipers out of your way. Leutnant, see if you can dial in the Clanner's comm frequencies. I'm curious whether they broadcast with encryption." Enemy Forces / Turn 0 movement! B1 Unknown Medium 1 : Walked 6! B2 Unknown Medium 2: Walked 6! B3 Unknown Heavy 1: Remained Stationary! B4 Unknown Heavy 2: Walked 2! B5 Unknown Heavy 3: Walked 3! G1 Unknown Assault 1: Remained Stationary! G2 Unknown Assault 2: Remained Stationary! G3 Unknown Assault 3: Remained Stationary! G4 Unknown Assault 4: Remained Stationary! G5 Unknown Assault 5: Remained Stationary! Mission Objectives Defeat Beta Star! (Partial Victory) Survive! (0/20 Turns) (Total Victory) Ace Note: Previous end position will be in black, current position will be in green! Map Note: A height 1 tunnel extends from hex 0912 to 1213. It is large enough to accommodate the Rommel, but not large enough for a Battlemech. Due to heat concerns, the Rommel may not fire its weapons while within the tunnel. L* CP-1-Z Cyclops Weight: 90 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 20/20 (19/19) LT R A(S): 8/8 CT A(S): 30/30 (29/29) CT R A(S): 11/11 RT A(S): 20/20 (19/19) RT R A(S): 8/8 LA A(S): 10/10 (15/15) RA A(S): 10/10 (15/15) LL A(S): 17/17 (19/19) RL A(S): 17/17 (19/19) Heat: 0/30 Overheat Penalty: None Heat Sinks: 12 Movement: 4/6/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Colonel Aldo Rossi Mechwarrior Player: WarLocke Mechwarrior Status: OK! Armament: Autocannon 20 – RT (Heat: 8, Ammo: 20, Range: (L:9 M:6 S:3), Status: OK!) LRM 10 – LT (Heat: 4, Ammo: 12, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) SRM 4 – CT (Heat: 3, Ammo: 25, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 2 hands L2 ZEU-6S Zeus Weight: 80 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 18/18 (17/17) LT R A(S): 6/6 CT A(S): 26/26 (25/25) CT R A(S): 9/9 RT A(S): 18/18 (17/17) RT R A(S): 6/6 LA A(S): 22/22 (13/13) RA A(S): 22/22 (13/13) LL A(S): 24/24 (17/17) RL A(S): 24/24 (17/17) Heat: 0/30 Overheat Penalty: None Heat Sinks: 17 Movement: 4/6/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Leutnant Samantha Clover Mechwarrior Player: Mukaikubo Mechwarrior Status: OK! Armament: Large Laser – LT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) LRM 15 – RA (Heat: 5, Ammo: 8, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Medium Laser (REAR) – LT(R) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Autocannon/5 – LA (Heat: 1, Ammo: 20, Range: (L: M: S: Min:), Status: OK!) Critical Damage: None! Notes: No hands L3 BNC-3S Banshee Weight: 95 tons (Assault) HD A(S): 9/9 (3/3) LT A(S): 30/30 (20/20) LT R A(S): 10/10 CT A(S): 40/40 (30/30) CT R A(S): 17/17 RT A(S): 30/30 (20/20) RT R A(S): 10/10 LA A(S): 21/21 (16/16) RA A(S): 21/21 (16/16) LL A(S): 26/26 (20/20) RL A(S): 26/26 (20/20) Heat: 0/30 Overheat Penalty: None Heat Sinks: 21 Movement: 3/5/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Staff Sergeant Major Gerhart von Kempner Mechwarrior Player: Angry_Ed Mechwarrior Status: OK! Armament: Autocannon/10 – LT (Heat: 3, Ammo: 20, Range: (L:15 M:10 S:5), Status: OK!) PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) PPC – LA (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!) SRM 6 – RT (Heat: 4, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Small Laser – CT (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!) Critical Damage: None! Notes: 1 hand L4 WLF-1 Wolfhound Weight: 35 tons (Light) HD A(S): 9/9 (3/3) LT A(S): 11/11 (8/8) LT R A(S): 5/5 CT A(S): 16/16 (11/11) CT R A(S): 6/6 RT A(S): 11/11 (8/8) RT R A(S): 5/5 LA A(S): 12/12 (6/6) RA A(S): 12/12 (6/6) LL A(S): 16/16 (8/8) RL A(S): 16/16 (8/8) Heat: 0/30 Overheat Penalty: None Heat Sinks: 10 Movement: 6/9/0 Mechwarrior: Pilot 5, Gunnery 4 Mechwarrior Name: Corporal Richard Hunter Mechwarrior Player: Spencerb Mechwarrior Status: OK! Armament: Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!) Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Medium Laser (REAR) – CT(R) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!) Critical Damage: None! Notes: 1 hand T1 Rommel Tank: Weight: 65 tons (Heavy) Front A(S): 40/40 (7/7) Left A(S): 39/39 (7/7) Right A(S): 39/39 (7/7) Turret A(S): 40/40 (7/7) Rear A(S): 26/26 (7/7) Movement: 4/6 Tracked Crew: Driving 5, Gunnery 4 Tank Crew Twelve: Sergeant Bonnie Hammer, Private Sarah Montesquieu, PFC John Blucher Player: Raverrn Motive System Damage: None! Critical Damage: None! Armament: Autocannon/20 – Turret (Ammo: 20, Range: (L:9 M:6 S:3), Status: OK!) LRM 5 – Turret (Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!) Small Laser – Front (Range: (L:3 M:2 S:1), Status: OK!) Notes: Enemy Status Beta Star B1 Unknown Medium 1 Tonnage: 40 Target: Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: B2 Unknown Medium 2 Tonnage: 50 Target: Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: Equipped with ECM, becomes 'hidden' when out of Line of Sight! B3 Unknown Heavy 1 Tonnage: 60 Target: Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: B4 Unknown Heavy 2 Tonnage: 65 Target: Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: B5 Unknown Heavy 3 Tonnage: 65 Target: Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: Equipped with ECM, becomes 'hidden' when out of Line of Sight! Gamma Star G1 Unknown Assault Tonnage: 80 Target: None Possible! Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: G2 Unknown Assault Tonnage: 80 Target: None Possible! Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: G3 Unknown Assault Tonnage: 85 Target: None Possible! Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: G4 Unknown Assault Tonnage: 90 Target: None Possible! Critical Damage: None! Pilot: Piloting 4, Gunnery 3 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: G5 Unknown Assault Tonnage: 95 Target: None Possible! Critical Damage: None! Pilot Name: Star Colonel Dusk Pilot: Piloting 2, Gunnery 1 Heat: 0/30 Overheat Penalty: None! Armament: Unknown Notes: 'Mechwarriors: a PM / E-Mail is incoming Everyone else: Feel free to extrapolate. These 'Mechs are going to surprise you. PoptartsNinja fucked around with this message at 06:36 on Mar 24, 2011 |
# ? Mar 24, 2011 06:12 |
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Now this looks to be a drat interesting battle! I think I am going to root for the
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# ? Mar 24, 2011 06:19 |
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Defiance Industries posted:He was in command of the 2nd Donegal Guard, ranked Leutnant-General. His oldest son, Reinhardt, was born in early 3032.
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# ? Mar 24, 2011 06:20 |
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I feel frightened by G1's piloting and gunnery numbers. I feel that G1 is either a Gargoyle or a Warhammer IIC, G3 is a Warhawk (if it is, 4 Clan ER-PPCs aiming at you = ), and G5 is an Executioner (it's one of the few general/Steel Viper Specific designs I can think of...). I would not be surprised if I am wrong, however.
landcollector fucked around with this message at 06:38 on Mar 24, 2011 |
# ? Mar 24, 2011 06:27 |
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Well, looks like long range duking is out of the question. On the plus side most of your weapons (2 AC/20s on the team) work best at close ranges anyway so this is probably not a bad thing. It's going to be hard to maneuver with all that pavement causing skidding checks if you try running anywhere, doubly so since most of your units are slow. If I'm reading it right most of the buildings are tall enough to break line of sight so you can try to use that to gain an advantage. Probably don't want to overdo it or the clanners might accuse you of breaking zellbrigen.
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# ? Mar 24, 2011 06:31 |
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Bobbin Threadbare posted:I meant like if this scenario happened to him, how would things be going differently? Probably throw down with them the same way he took down the 2nd Sword of Light: pockets of assaults like the Zeus and Banshee that can put fire downrange and then using the bulk of the unit (the 2nd Donegal is a medium-weight unit unlike most Lyran units) to hammer their flanks. And of course, massive Aerospace Fighter bombardment cause that's sort of their style. Most likely his first goal would be to draw combat away from the DropShips; fighting to defend a stationary target is not the situation a unit like the Second wants to face when in this situation.
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# ? Mar 24, 2011 06:32 |
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landcollector posted:I feel frightened by G1's piloting and gunnery numbers. I feel that G1 is either a Gargoyle or a Warhammer IIC, and G3 is a Warhawk (if it is, 4 Clan ER-PPCs aiming at you = ). I would not be surprised if I am wrong, however. Actually, that was just me loving up. G1 is a 4/3 like everyone else. G5 is the special one. Edit: VVV No. It's not a 'tunnel' so much as an airport foyer. There's too many supports / etc inside that the tank can drive around but can't safely shoot through. PoptartsNinja fucked around with this message at 06:38 on Mar 24, 2011 |
# ? Mar 24, 2011 06:33 |
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Can you shoot through the tunnel? I don't know why [i] needed italics???
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# ? Mar 24, 2011 06:35 |
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Defiance Industries posted:Probably throw down with them the same way he took down the 2nd Sword of Light: pockets of assaults like the Zeus and Banshee that can put fire downrange and then using the bulk of the unit (the 2nd Donegal is a medium-weight unit unlike most Lyran units) to hammer their flanks. And of course, massive Aerospace Fighter bombardment cause that's sort of their style. Obviously Caesar's primary goal would be finding a way to take the Star Colonel as bondswoman, so he could 'interrogate' her for vital information that would save the Commonwealth.
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# ? Mar 24, 2011 06:35 |
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KnoxZone posted:Obviously Caesar's primary goal would be finding a way to take the Star Colonel as bondswoman, so he could 'interrogate' her for vital information that would save the Commonwealth. Trends in CBT novels WOULD indicate you can convert a woman from EEEVIL if a heroic male MechWarrior uses his wiener on her. Also I think that would constitute setting a good example for the son he may or may not have back on Furillo.
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# ? Mar 24, 2011 06:43 |
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Account upgrade says the last IS Mech will fall no later than turn 19. This is a nightmare for the freeborns. The map is impossibly hard, with nearly no cover for a running battle. Not that the mechs especially support that, either.
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# ? Mar 24, 2011 07:15 |
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The Tigris is obviously a Leopard, and the Euphrates is what... a Union? Maybe an Overlord? If the going gets rough, can we call down fire support (assuming their reactors ever come up)? Or, for added hilarity, have the Tigris taxi through the reserve star? Are there any rules for Spheroid dropships igniting their fusion torches in close proximity to exposed 'mechs? Ok, I admit it, I really want to see a dropship pull a DFA. This actually looks pretty good. The buildings and terrain give us some chokepoints to negate the Steel Vipers' range advantage. Remember, kids, Clanners suck at physical attacks and don't train on them, because they think they are dishonorable. Justice Foot, ho! Preechr fucked around with this message at 07:43 on Mar 24, 2011 |
# ? Mar 24, 2011 07:32 |
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I feel sorry for the Wolfhound pilot.
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# ? Mar 24, 2011 07:33 |
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Bypass Beta and instead go straight for the Star Colonel herself. Decapitating the enemy's leadership would be a fine introduction to war in the IS. Chair In A Basket fucked around with this message at 07:43 on Mar 24, 2011 |
# ? Mar 24, 2011 07:41 |
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Chair In A Basket posted:Bypass Beta and instead go straight for the Star Colonel herself. They might glass the planet, this is the Steel Vipers. They hate other clans, much less IS.
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# ? Mar 24, 2011 07:48 |
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Chair In A Basket posted:Bypass Beta and instead go straight for the Star Colonel herself. That would bring the entire force in and allow the Clanners to concentrate fire. Bad move. If you're gonna pull that, you're gonna need the 2nd Donegal's aerospace assets and artillery battalion for stand-off firepower, and we got neither.
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# ? Mar 24, 2011 07:50 |
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Chair In A Basket posted:Bypass Beta and instead go straight for the Star Colonel herself. Well, yeah except PoptartsNinja posted:Can occasionally ignore the Clan rules of engagement. And "PoptartsNinja posted:Annoy the hell out of the other Clans for their occasionally dishonorable tactics.
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# ? Mar 24, 2011 07:52 |
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Axe-man posted:They might glass the planet, this is the Steel Vipers. They hate other clans, much less IS. The Vipers believe that they can integrate their captured planets or some poo poo. They actually hate other Clans MORE than the IS, who they think they can "fix"
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# ? Mar 24, 2011 07:54 |
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Defiance Industries posted:The Vipers believe that they can integrate their captured planets or some poo poo. They actually hate other Clans MORE than the IS, who they think they can "fix" Yeah, but an enraged clan that just lost it's lead, i bet you one of them is the khan, they totally would glass the planet to show what happens if you mess with them.
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# ? Mar 24, 2011 07:58 |
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Chair In A Basket posted:Bypass Beta and instead go straight for the Star Colonel herself. An important thing to note about Zellbrigen that PTN didn't point out, is that the rule says a Trueborn Clan warrior must not break Zellbrigen. However, if it's already broken, they are free to ignore it. While they'll ignore minor infractions, since you're just barbarians, major infractions like that will cause them to ignore the rules and just crush you as ruthlessly as possible. Breaking Zellbrigen is a great key for Inner Sphere pilots to outfight better armed Clanners, but you need to be very careful about how and when you do it, to maximize your advantage. Otherwise you'll give them a bloody nose, and then they'll carve out all your internal organs.
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# ? Mar 24, 2011 08:16 |
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Hahahah. Well. Good luck, guys. May god smile upon your souls, because the Clans are about to send you to meet him.
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# ? Mar 24, 2011 08:19 |
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Preechr posted:The Tigris is obviously a Leopard, and the Euphrates is what... a Union? Maybe an Overlord? If the going gets rough, can we call down fire support (assuming their reactors ever come up)? Or, for added hilarity, have the Tigris taxi through the reserve star? The exhaust from launching dropships can, and will, do crazy damage to any nearby units, up to 12D6 if you're standing right next to it. The Euphrates can't take off right now so that, unfortunately, doesn't appear to be an option.
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# ? Mar 24, 2011 08:20 |
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I would guess that the Steel Vipers 'use of dishonorable' tactics can already be seen. They're possibly going to use 5 clan assaults against 3 injured IS assaults.
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# ? Mar 24, 2011 08:49 |
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Affi posted:I would guess that the Steel Vipers 'use of dishonorable' tactics can already be seen. They're possibly going to use 5 clan assaults against 3 injured IS assaults. Outnumbering your enemy isn't dishonorable in Clan warfare, as long as you only have equal numbers fighting at a given time. So you can fight 3 enemies with 5, but you can only field 3 at a time. When one of yours is destroyed, you can send in one of your reserves to replace it.
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# ? Mar 24, 2011 08:52 |
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Gothsheep posted:Outnumbering your enemy isn't dishonorable in Clan warfare, as long as you only have equal numbers fighting at a given time. Whoever bid a binary against an Inner Sphere lance, though, is clearly a total chickenshit and is probably not long to keep their command with that style. Back in the initial invasion you had single stars going against full companies. See, the people fighting UNDER said Clanner will be like "Hey you're not giving us the chance to take out three times our number and thus, making us look like bitches. I want to fight you over this."
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# ? Mar 24, 2011 08:55 |
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Et tu, Steel Viper? This is an absolutely hellish scenario. The only way to win, that I see, would be to have the Banshee challenge the Star Colonel to a duel. With three ten-pointers and oodles of armor the Banshee, even as a level 1 mech, should be able to win at least one duel and maybe two, assuming lighter opposition anyway, and that might be enough to Do A Thing. It is possible that killing the Star Colonel might allow you an out. It would require a lot of luck, but it's worth consideration. The other option, I suppose, would be to slowroll. Make contact with the first star and then fade back to your original position. Make use of the buildings to block lines of sight and try to get side shots on the Clan forces if possible, which will prevent them bringing everything to bear. Keep in mind that this is a "fast" Steiner assault lance, as the Zeus and Cyclops both move 4/6. This means you can walk for 3 hexes (getting a modifier to shots against you) while being able to change facing once as well. If you try to fight in the cramped space where the buildings are being able to do that will help a lot. Also consider using some of the heavy or hardened buildings as direct cover (buildings soak damage). Don't stay in them for more than a turn or two or it'll collapse on you, which hurts a lot. In a pinch it could help though. If you can draw them towards you the cramped area in the SE can nullify any possible speed advantage, allow you to bring your big guns to bear easily, and bring about the potential for kicks/punches as well, which is to your advantage with generally heavier units. If you can hit and fade effectively you might be able to last the 20 turns, although it's very, very iffy. Also, DO NOT RUN AND TURN ON PAVEMENT. Trust me. If that poo poo doesn't work, then you're proper hosed.
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# ? Mar 24, 2011 08:59 |
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You're all bog-standard 4/5 pilots, up against Clanners, who by bog-standard are 3/4s, and have better 'mechs. In a normal BattleTech scenario, facing IS Level 1 'mechs with Clan Omnis, by Battle Value that star would be facing a Company. You have a Star, a tank, and whatever surprises Poptarts has planned. I'm betting it'll be Caesar shooting out the 'mech bay of the Dropship and marching out to "rescue" you guys in an SLDF Royal that the Steiner family have been saving for a special occasion. Probably an Atlas II. Or maybe AeroTechs ( ) will show up and let you start calling in strafing and bombing runs. Maybe minefields. I wonder - if the tank challenges one of the Clanners under Zel, do you think they'll humor it, or just get pissed and focus fire on it?
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# ? Mar 24, 2011 09:23 |
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# ? Apr 28, 2024 09:49 |
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ShadowDragon8685 posted:I wonder - if the tank challenges one of the Clanners under Zel, do you think they'll humor it, or just get pissed and focus fire on it? There are redacted in the tunnel!
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# ? Mar 24, 2011 09:26 |