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Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Faerie Fortune posted:

I asked in the gog.com thread but here is also a good place to ask; any advice for someone only just now getting around to playing Alone in the Dark?

(Note: I'm referring to the 2008 release. I haven't played the 1997 original, but heard it's pretty good.)

Don't. Alone in the Dark sucks. It sucks long, hard and relentlessly. It sucks a flaming, turd-encrusted week-dead donkey dick. Mere words fail to express the length and breadth of the dick that AitD sucks.

The graphics are muddy, the controls floaty, the inventory system sucks, the health system sucks. The controls are awful; you'll miss stuff unless you mash a button to blink your eyes. (no, I'm not kidding). The puzzles consist of jumping puzzles that make Commander Keen look good, reflex puzzles that make Wario Ware look good, and 'wander around looking for the hotspot' crap that Flash adventures have done better. Combat usually boils down to picking up a burning chair and flailing wildly.

The only good idea here is the inventory system; you can combine items in common-sense ways to make stuff. Pour gasoline into a bottle and tie on a cloth, you have a Molotov. Add sticky tape, you have a Molotov that sticks where you throw it. Puncture the bottle with a knife before you throw it, it leaves a trail of gas you can use to ignite it. Sounds good, except it's a coinflip as to whether the game will let you combine any two items, whether they will work as intended, and whether it will be of any use. To kick realism in the balls further, the only consistently useful combo is pouring gas onto bullets to make 'fire bullets'. I ragequit long before this, but from what I read, the last part consists of driving around Central Park to burn a bazillion 'Roots of Evil', then a crappy ending.

If hacking up zombies is what gets you off, pick up Dead Rising 1 or 2, they're both good. If you're looking for horror, I really can't think of a good horror game to come out lately. (Silent Hill? Penumbra?)

(EDIT: clarification.)

Gynovore fucked around with this message at 18:14 on Apr 16, 2011

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al-azad
May 28, 2009



I played the last Alone in the Dark on PC and enjoyed myself. Controls are clunky but the overall experience was like a high budget action-horror film with D-list actors. I enjoyed Obscure for all the same reasons despite playing like Resident Evil 1. I certainly wouldn't pay more than $5 for AitD but it wasn't revolting or insulting in any way.

e: Wait, I think we're talking about the original 1991 AitD. Do yourself a favor and master the melee controls. Being an old game enemies are mostly slow and dumb so you can play it like early Silent Hill IE smash everything with a blunt object. There are a few moments where monsters appear if you take your sweet time so be prepared for anything and pay attention to details. Two monsters appear within minutes in the first room.

al-azad fucked around with this message at 06:35 on Apr 16, 2011

Alris
Apr 20, 2007

Welcome to the Fantasy Zone!

Get ready!

Argon_Sloth posted:

Bioshock and its sequel were on sale for $10 a piece through Steam yesterday.

Any hints would be greatly appreciated.

Bioshock 1: Do not kill The Artist after helping him complete his masterpiece in Fort Frolic.

The game has a Good or Evil ending depending on if you save or harvest the Little Sisters. Harvesting even a couple will get you the latter ending.

Ignoring the endings, there is very little difference between Rescuing and Harvesting. Rescuing nets you slightly less ADAM in the long run but you get a special plasmid which makes up for it.

Throwing Cyclone Traps at people's feet never gets old.

Hack everything, Photograph everything (including Little Sisters) and money is there to be spent.


Bioshock 2: Your decisions in the first game will not carry over, so don't worry too much about that.

The ending requirements are a little more complex. Again, one part relies on you saving or harvesting the sisters, but a second part is determined by whether you chose to spare or kill key figures encountered throughout the games story. Contrary to what you may think given the information presented to you, the "good" path is always to spare them.

To maximize your ADAM, always choose to adopt Little Sisters. Have each Sister harvest ADAM from a couple of corpses, then make the decision on whether to rescue or harvest the little sister when you return her to a Vent.

Cyclone Trap is still hilarious.

The game tends to drag a little in the middle, but keep pushing through it. It picks up significantly after a while.

Pumpkinreaper
Jan 19, 2010
Heya, I grabbed Gratuitous Space Battles a while ago (including the latest expansion) and was wondering if there's any good tips for building ships in general? I built a few, but something feels a bit off in what I'm doing...

Also any tips specifically for the Galactic Conquest expansion would be appreciated as well (Things like what does threat do would help =P)

PandasEVERYWHERE
Feb 16, 2009

Faerie Fortune posted:

I asked in the gog.com thread but here is also a good place to ask; any advice for someone only just now getting around to playing Alone in the Dark?

(Assuming you are talking about the 1991 version):
After the attic, when you enter the hallway, enter the room to your right, but DON'T STEP IN THE CARPET. The carpet acts as a trigger to spawn a zombie behind you. But if you do you can easily avoid him by closing the next door behind you (the door you have to go through to go to the next room, not the door you entered from).

The jumping puzzles near the end sucks, but they're doable.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Gynovore posted:

Don't. Alone in the Dark sucks. It sucks long, hard and relentlessly. It suck a flaming, turd-encrusted week-dead donkey dick. Mere words fail to express the length and breadth of the dick that AitD sucks
Heh.

Hey FF, let us know which version you're talking about?

Dr Snofeld
Apr 30, 2009

Xander77 posted:

Heh.

Hey FF, let us know which version you're talking about?

He means the very first one, which came out on gog.com earlier this week. The one with the guy with the moustache or something.

Faerie Fortune
Nov 14, 2004

Yep, that's the one. I bought the first one that got released a couple of days ago but it came with the 2nd and 3rd so I'm going through them in order. Whether this'll be good for me or not, I haven't decided yet but it'll be fun at least. As a survival horror fan, I probably should play the games that essentially started it all.

pigdog
Apr 23, 2004

by Smythe

Dr Snofeld posted:

He means the very first one, which came out on gog.com earlier this week. The one with the guy with the moustache or something.

Wait what? No, he (Gynovore) is talking about this game (2001): http://www.gog.com/en/gamecard/alone_in_the_dark_the_new_nightmare
which i haven't played, but all the talk about combinable items and whatnot certainly must apply to it.

Not this game (games) (1992) http://www.gog.com/en/gamecard/alone_in_the_dark
which is a classic that the Resident Evil series just blatantly ripped off.

pigdog fucked around with this message at 15:45 on Apr 16, 2011

ToxicFrog
Apr 26, 2008


Gynovore is, but FF (who originally asked the question) is talking about the original AitD. I don't know why Gynovore went on his AitD'08 rant.

McKracken
Jun 17, 2005

Lets go for a run!
Im just starting Final Fantasy Tactics. All the tips in the wiki are really helpful but I have one question I didn't see covered there or explained in the game tutorial or manual.

Where can I see the difference between which classes do a better job of leveling stats, or is managing stat progression like that something I shouldn't worry about?

Lets Fuck Bro
Apr 14, 2009

McKracken posted:

Im just starting Final Fantasy Tactics. All the tips in the wiki are really helpful but I have one question I didn't see covered there or explained in the game tutorial or manual.

Where can I see the difference between which classes do a better job of leveling stats, or is managing stat progression like that something I shouldn't worry about?
Yeah don't even worry about that. You should definitely focus more on the abilities a class offers than its stat growth. You can find an explanation on gamefaqs, but it's not important. Basically all you need to know is that classes that focus on, say, magic (like a black mage or summoner) will gain more in their magic-focused stats (like MP, magic) than physical classes (like ninja or knight). So it sort of pays to specialize your characters into general archetypes - this guy's gonna be my heavy hitter, this one's gonna be my fast character, she's gonna be a caster. As I said, though, it's really minor, and you can totally ignore it if you want - hybrids can be very effective. Most of the stats a character has are gained from your currently equipped class, I believe.

Brian Fellows
May 29, 2003
I'm Brian Fellows
Just started playing Yakuza (the first one). Seems pretty self explanatory, and there are some entries on the website for it, but my real question is what should I be focusing on while leveling up? Should I level up the three types equally, or is there one that's better to focus on, or what?

If any of them make me not immediately get crushed when I try to pick up fatasses, that'd be great.

If any of them make the camera not a chore to control, that'd be even better. Does that get improved in Yakuza 2-4?

McKracken
Jun 17, 2005

Lets go for a run!

Lets gently caress Bro posted:

Yeah don't even worry about that. You should definitely focus more on the abilities a class offers than its stat growth. You can find an explanation on gamefaqs, but it's not important. Basically all you need to know is that classes that focus on, say, magic (like a black mage or summoner) will gain more in their magic-focused stats (like MP, magic) than physical classes (like ninja or knight). So it sort of pays to specialize your characters into general archetypes - this guy's gonna be my heavy hitter, this one's gonna be my fast character, she's gonna be a caster. As I said, though, it's really minor, and you can totally ignore it if you want - hybrids can be very effective. Most of the stats a character has are gained from your currently equipped class, I believe.

Thanks. I don't have the desire/patience/time to min/max and micromanage like crazy so this is great news.

Zushio
May 8, 2008

Faerie Fortune posted:

I asked in the gog.com thread but here is also a good place to ask; any advice for someone only just now getting around to playing Alone in the Dark?

Yes, you have to walk through the dancing ghosts at least once.

Prosaic
May 20, 2010
What should I know before I play Killing Floor?

Puppy
Jan 29, 2009

I do not belong here.
I see there have been a lot of requests for Persona 3 recently. I'm about to give the portable version another try, and I had a specific question about fusing personae (since I never really figured the fusion system out before giving up the first time). Are you meant to level up a bunch of different personae and swap between them? Or are you supposed to keep fusing until you get one really powerful persona? Also, are there any personae in particular that are important to focus on? The social link system made it seem like fusing personae was pretty important, but I didn't really catch the gist of it.

Basically, I'm not really sure how to ensure that my abilities are going to be where they should be at any point in the game. I just finished my first SMT game (Digital Devil Saga) and it was always really important that you have the right skills to exploit weaknesses, but it was also easy to see where to get them (just look at the Mantra grid). I'm worried that getting the skill I want in Persona 3 is going to be a labyrinthine nightmare of fusion mechanics.

texting my ex
Nov 15, 2008

I am no one
I cannot squat
It's in my blood

Prosaic posted:

What should I know before I play Killing Floor?

Use heavy guns against Scrakes (chainsaw fellas) and Fleshpounds. Otherwise you'll just enrage them prematurely and they'll wipe your team.

Support Specialist makes is a good perk to level up first. The normal shotgun is good against trash, while hunting shotgun's alt fire destroys everything in a few hits.

Capsaicin
Nov 17, 2004

broof roof roof

Puppy posted:

I see there have been a lot of requests for Persona 3 recently. I'm about to give the portable version another try, and I had a specific question about fusing personae (since I never really figured the fusion system out before giving up the first time). Are you meant to level up a bunch of different personae and swap between them? Or are you supposed to keep fusing until you get one really powerful persona? Also, are there any personae in particular that are important to focus on? The social link system made it seem like fusing personae was pretty important, but I didn't really catch the gist of it.

Basically, I'm not really sure how to ensure that my abilities are going to be where they should be at any point in the game. I just finished my first SMT game (Digital Devil Saga) and it was always really important that you have the right skills to exploit weaknesses, but it was also easy to see where to get them (just look at the Mantra grid). I'm worried that getting the skill I want in Persona 3 is going to be a labyrinthine nightmare of fusion mechanics.

Fusing is always a better option, 99% of the time. Fusing two level 18 Personae to get a level 23 Personae is usually a better option. You don't want to level up, for example, Nekomata very high because a level 19 Oberon is better than a level 25 Nekomata. Because of elements, you always want to have a good selection of personae on you. This is more important in 3 because instead of just one physical stat like in 4, you have blunt, piercing, and slashing. It's good to have at least one personae for each elemental weakness/strength.

If you level up a Slink to 10, you get access to that tarot card's ultimate persona. The easiest one is Magician, and the persona you get from it is useful for the entire game. The one for Star is probably one of the best ones in the game as well.

When you fuse something, the inherited skills are chosen semi-randomly. If you're trying to fuse a Jack Frost, for example, Bufu (Ice) skills are more likely to be passed on. But if you want a specific set of inherited skills, you can back out, cancel the second choice for fusion, go back in, and the inherited skills should have changed. If you're doing a triangle fusion, you have to cancel the second and the third selections, reselect them, and then check again for inherited skills.

You should get Growth 2 on every Persona you have. No exceptions.

Lets Fuck Bro
Apr 14, 2009
^ Growth ain't that great. I mean it's good but you don't need to obsess about it. I usually only kept my persona around for a few hours before fusing them, excepting the really good ones like Titania. You aren't going to be grinding levels in this game.

Puppy posted:

I see there have been a lot of requests for Persona 3 recently. I'm about to give the portable version another try, and I had a specific question about fusing personae (since I never really figured the fusion system out before giving up the first time). Are you meant to level up a bunch of different personae and swap between them? Or are you supposed to keep fusing until you get one really powerful persona? Also, are there any personae in particular that are important to focus on? The social link system made it seem like fusing personae was pretty important, but I didn't really catch the gist of it.

Basically, I'm not really sure how to ensure that my abilities are going to be where they should be at any point in the game. I just finished my first SMT game (Digital Devil Saga) and it was always really important that you have the right skills to exploit weaknesses, but it was also easy to see where to get them (just look at the Mantra grid). I'm worried that getting the skill I want in Persona 3 is going to be a labyrinthine nightmare of fusion mechanics.
You should generally have a decently sized party of useful persona. I think a full party, as in every slot filled with hand crafted fighters, is a bit much but try to have several alternatives to your main persona. You will need room to carry around the new persona you get anyway. You will often need to change them around to avoid enemies exploiting your elemental weakness: this is HUGE for some of the harder bosses; a boss that destroys you with an elemental weakness is usually cake if you're immune, resistant, or even just neutral to his element. You do not want to go into a boss that specializes in wind with yourself and a party member weak to wind, that is like an automatic loss. Your party members are quite useful and can usually cover for any elemental attacks you're short on - so useful, in fact, it might be a good idea to focus your main character as the party healer and occasional enemy-knock-downer.

Other than that, I've got good news and bad news.

The bad news is that trying to force certain skills onto a specific persona is indeed going to be a labyrinthine nightmare. There are about a million little things that affect how fusions go and they're all based on complex charts and formulae.

The good news is that in practice, it's not that bad. You can access a copy of any persona you've acquired in the demon compendium, so once you get a persona with a good skill spread you can save it in the compendium and load it up later for experimentation.

Fusion is extremely important in this game. Leveling a persona through battle is nowhere near as quick or efficient as getting a bunch of free bonus levels from fusing a persona you have a high S-Link with. The good news is that for most of the game you don't need to worry too much about either what skills your persona have or even really what persona you have. As you level up and acquire more advanced persona, they will generally come with the better spells you need, rather than forcing you to carefully transfer skills across multiple generations. Pick a few random persona you get after a battle, fuse them into something you have a good S-Link compatibility with, and chances are it's going to be something useful for that point in the game. Or if not, it'll fuse into something useful. It's quite hard to "fall behind," you might have non-optimal personae but you'll be able to manage. Obviously you should be fairly constantly fusing your persona into bigger and better ones, but make sure that their stats/skills don't suck before you commit. The biggest effect an active persona has on your character is its elemental weakness and you can often cover for that with equipment or clever skill transfer. After a good while into the game you can make easily upgradeable weapons that grant an elemental immunity (their base are the weapons you get from beating the gold shadow blobs that run away from you), making a set for your party members (who all have at least one elemental weakness) is essential and makes things a lot less stressful.

I got pretty involved with the game and there were indeed some nights where I sperged out spending hours trying to get the right skills onto the right persona, but this isn't required. Persona 3 is considered the easiest SMT game by far for good reason.

Some persona to look out for, off the top of my head:
Titania - gets a full-party heal early
Surt (or was it Seth? the guy you get from the Magician link) - one of the earliest max-S-Link persona you can get
Lilim - accessible very early on, you can fuse all the elemental spells onto it without a lot of trouble. The most important abilities in this game are generally the elemental spells, since they exploit enemy weaknesses and let you abuse enemy turn skips and all-out-attacks. It's a really good idea to try to get multiple elemental spells on a single persona to give you more versatility in battle, this is a tactic that will be useful throughout the entire game. Physical skills, on the other hand, are mostly bad. Knocking enemies down is what this game is all about and you can replicate their effects with just normal attacks from the right party member.
Any of the special multiple-persona fusions you get access to late in the game

edit: One thing about fusion that isn't immediately obvious, but is essential to know: After you select the persona to fuse and are shown the predicted fusion with its skill set, if you cancel out and reselect the persona you might get a different skill set. Doing this over and over is the only way to ensure you get the skills you want.

Lets Fuck Bro fucked around with this message at 09:16 on Apr 19, 2011

Capsaicin
Nov 17, 2004

broof roof roof
Oh, and if you can somehow get something like "Absorb Ice" onto a Persona that is normally weak to Ice? That's baller.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...
A few tips for Neir (I just finished ending A).

Quest completion maxes out at 98% (I don't know if DLC adds to it) so don't bother with most of the quests. If you want the achievement/trophy you only have to do 30 of them, and there are a lot of quick and easy ones. There is no reward for doing all of the quests other than dialogue between your characters and a little money, though some quests do give you unique weapons so look those ones up.

Once part two starts, run to Seafront and buy the Phoenix Spear from the blacksmith. Goongrats, you have the best weapon in the game.

Eagle Eggs spawn randomly below the Mayor's house in Aiere. You will need 4 total for all weapon upgrades/sidequests, so you'll be reloading a lot from the savepoint. Eventually you will no longer be able to get the eggs and it will be pretty obvious when this is happening.

2 handed weapons are worthless. My weapon progression went Nameless Blade, Beastbain, Katana, Phoneix Spear and the game was a breeze. The lighter the weapon, the better.

I recommend not selling any materials ever. You can harvest rice and make shitloads of money by setting your PS3 clock ahead one day and then collecting the harvest. Money isn't an issue in this game anyway since the only things you'll really be buying are weapons that you won't use.

Always attach a word to your weapons that increases item drop rate.

The story, characters, music, and setting all own. Play this game.

Spuzzz
Mar 27, 2005

I have hit my head some many times I am surprised I can remember my own name.

Bigass Moth posted:

A few tips for Neir (I just finished ending A).

Quest completion maxes out at 98% (I don't know if DLC adds to it) so don't bother with most of the quests. If you want the achievement/trophy you only have to do 30 of them, and there are a lot of quick and easy ones. There is no reward for doing all of the quests other than dialogue between your characters and a little money, though some quests do give you unique weapons so look those ones up.

Once part two starts, run to Seafront and buy the Phoenix Spear from the blacksmith. Goongrats, you have the best weapon in the game.

Eagle Eggs spawn randomly below the Mayor's house in Aiere. You will need 4 total for all weapon upgrades/sidequests, so you'll be reloading a lot from the savepoint. Eventually you will no longer be able to get the eggs and it will be pretty obvious when this is happening.

2 handed weapons are worthless. My weapon progression went Nameless Blade, Beastbain, Katana, Phoneix Spear and the game was a breeze. The lighter the weapon, the better.

I recommend not selling any materials ever. You can harvest rice and make shitloads of money by setting your PS3 clock ahead one day and then collecting the harvest. Money isn't an issue in this game anyway since the only things you'll really be buying are weapons that you won't use.

Always attach a word to your weapons that increases item drop rate.

The story, characters, music, and setting all own. Play this game.

There is 100% completion with 51% in the first half of the game. You missed something.

Polite Tim
Sep 3, 2007
'insert witty Family Guy/ Futurama/ Simpsons/ Little fucking Britian etc quote here'
Also the Phoenix Spear is from Facade and isn't really that great as upgrading it requires some loving bullshit items that are RNG-tastic (why do you need eggs for a spear?)

Also, to anyone doing trophies, all the Sheep in the game are mercilessly slaughtered by shades in the second half so make sure you've gutted 100 of the fuckers before then.

Anyone got any advice for Star Ocean 4, like if there are any one time treasure chests, point of no returns or how the bonus board actually works?

Stelas
Sep 6, 2010

Polite Tim posted:

Star Ocean 4

Large, fairly hefty chunks of the game are potentially missable. Private Actions often have a time limit attached, while certain locations will get closed off to you. Some of those locations will have even have shop orders or sidequests to complete that you can leave undone. Honestly, I'd suggest playing it with a walkthrough - it's not exactly a scintillating gem that should be experienced unmarred, or anything.

The Bonus Board fills up as you accomplish certain tasks in battle, giving you bonuses:

Blue - Kill an enemy with a critical hit. +10% xp per blue.
Yellow - Kill multiple enemies in a single move. +10% gold per yellow.
Red - Kill enemies with skills or spells. Heal 1% HP/MP after each battle per red.
Green - Get ambushed. +1 Party SP per battle per green.

It'll empty if you quit the game or if your controlled character dies or gets critically hit. Reimi is out and out the best character to control partially because she can do massive arrow spam and partially because you're dramatically less likely to lose your bonus board in a random moment of cooldown.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

Spuzzz posted:

There is 100% completion with 51% in the first half of the game. You missed something.

I went back and double checked every single quest and no, I didn't miss anything. 98% appears to be the max. Regardless, you don't get anything for doing all of the quests anyway.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

Bigass Moth posted:

I went back and double checked every single quest and no, I didn't miss anything. 98% appears to be the max. Regardless, you don't get anything for doing all of the quests anyway.

Yes you did. There's a quest in Seafront that doesn't show up until you talk to some idiot three times and Devola will never tell you about it.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

Artix74 posted:

Yes you did. There's a quest in Seafront that doesn't show up until you talk to some idiot three times and Devola will never tell you about it.

Trust me, I did that one and every other as I used a quest guide to make sure. I did not miss any quests.

Stelas
Sep 6, 2010

Dark Id's LP and a Games thread full of people kind of disagree with you.



It's definitely not worth going for 100% unless you're an absolute masochist, but it certainly can be done. Also yeah, the Phoenix Spear might be a bastard to upgrade but even at level 1 it's better than almost all of the other weapons regardless of their level. Saving up for it is a great idea but will trivialise the latter half of the game.

vv "Whoops, there was one brown flower mixed in with all those pinks. Gonna fail your quest now. :v:"

Stelas fucked around with this message at 17:25 on Apr 19, 2011

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Given Cavia, it's possible there's a "bug" where you complete all the quests and it still shows 98% that shows up some small part of the time.

Pash
Sep 10, 2009

The First of the Adorable Dead

Lets gently caress Bro posted:

Physical skills, on the other hand, are mostly bad. Knocking enemies down is what this game is all about and you can replicate their effects with just normal attacks from the right party member.

Tell that to my with Seigfried with Vorple Blade. Since I was always in great condition (Gives bonus to either damage or critical chance, can't remember) at the end of the game he tended to one shot any regular enemies that were not immune to physical.

That and spamming Mudo or Hama skills at the end of the game is wonderful, especially if you have cool breeze.

Bigass Moth
Mar 6, 2004

I joined the #RXT REVOLUTION.
:boom:
he knows...

wdarkk posted:

Given Cavia, it's possible there's a "bug" where you complete all the quests and it still shows 98% that shows up some small part of the time.

That must be what happened to me. I cross-checked two different quest guides and I absolutely did them all. Oh well, like I said it doesn't matter.

Lets Fuck Bro
Apr 14, 2009

TheSaltiestHobo posted:

Tell that to my with Seigfried with Vorple Blade. Since I was always in great condition (Gives bonus to either damage or critical chance, can't remember) at the end of the game he tended to one shot any regular enemies that were not immune to physical.

That and spamming Mudo or Hama skills at the end of the game is wonderful, especially if you have cool breeze.
Yeah, at the end of the game physical attacks end up owning most fights through sheer power. Most of the time though the focus is on using elemental magic to knock enemies down and manipulate their turns.

Panic Restaurant
Jul 19, 2006

:retrogames: :3: :retrogames:



Pork Pro
Anything on Transformers: War for Cybertron?

Elswyyr
Mar 4, 2009
Anything on Patapon 2?

poptart_fairy
Apr 8, 2009

by R. Guyovich
Crysis. I'm finally getting around to playing this, and I'm curious if there's anything I should do to maximise hilarity/minimise frustration before diving into it. :)

al-azad
May 28, 2009



poptart_fairy posted:

Crysis. I'm finally getting around to playing this, and I'm curious if there's anything I should do to maximise hilarity/minimise frustration before diving into it. :)

Look up configuration edits to give you infinite suit power and then play the game on Delta. You're basically Predator who can take out entire armies of dudes with smart tactics but acting careless will get you killed. The result is a nice blend of "realism" juxtaposed by being able to punch buildings, punt chickens, walk around invisible, and run really fast while still having to worry about 3-4 shots killing you.

Lord Nelson
Jan 11, 2006
Just got Heroes of Might and Magic VII- is there anything that will cripple me if I play this blind?

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe
There is no Heroes of Might and Magic VII... Do you mean Might and Magic 7(an RPG) or one of the Heroes of Might And Magic games (turn based strategy games)?

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Alris
Apr 20, 2007

Welcome to the Fantasy Zone!

Get ready!

Panic Restaurant posted:

Anything on Transformers: War for Cybertron?

It's been a while so I could be remembering wrong, but I recall playing through the storyline as a character with Cloak makes things less frustrating. I think multiplayer is all but deserted nowdays but if you want to try your hand at Escalation Cloak is invaluable.

If you are having trouble outrunning boss character's laser attacks, transform into a vehicle and boost around the walls of the arena.

There are only 10 stages, but each stage is pretty long. If you are a trophy fiend, know that if you complete a stage on a low difficulty setting, then go back to the very last section and complete it at a higher difficulty, you'll get credit for the whole thing.

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