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Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.

SheepNameKiller posted:

You first need to find out the base ID for the item you want to give yourself, for example 0000000f is the code for caps. So to give yourself 100,000 caps type player.additem 0000000f 100000.

To find out the base ID for mod items you need to use NVEdit, for most vanilla items you can find the base ID on the fallout wiki.
You don't need the leading 0s if there's nothing before them; you can just type player.additem f 100000.

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cuntrageous
Jun 6, 2008


hey naky does the realistic ballistics thing for your armoy mod include bullet drop?

ShiningForceHero
Apr 19, 2006
As far as I can tell, my game was having freezes due to using the 4gbNVSE. As soon as I had FOMM stop launching with it, I didn't run into any freezes.

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.


Finally gonna start texturing this tomorrow. Remapping and making the normals took as long as most retextures take overall..

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


poo poo, I can't get into Helios One main structure without crashing. Tried the usual battery; removed mods, waited three days, blew my legs off, realsaved, reloaded that, blew myself up again. I think I'm hosed there.

Any last minute ideas? I was kinda feeling like restarting my current playthrough anyhow and be a wasteland scientist energy weapon spec. But if I do that and still can't get into Helios One, well, it just won't be the same.

Terpfen
Jul 27, 2006
Objection!

:dukedog:

Arenovalis posted:



Finally gonna start texturing this tomorrow. Remapping and making the normals took as long as most retextures take overall..

Oh. Hell. Yes. Cannot wait for this, and hopefully the Gobi Scout Rifle as well.

Thanks again for all the work you're doing with retextures.

Anime Schoolgirl
Nov 28, 2002

cuntrageous posted:

hey naky does the realistic ballistics thing for your armoy mod include bullet drop?

yes

Globofglob
Jan 14, 2008
Having a bit of a problem with the Friend of the friendless perk, I can't get meat to feed my baby deathclaw bacuse Project Nevada turns all meat into rancid or raw typs. I tried storming Helios 1 in hopes that the strange meat there was unchanged, but I couldn't seem to find any.

Any way I can get base game meat for my little deathclaw? Human flesh works just as well, if that's unchanged.

SheepNameKiller
Jun 19, 2004

Chronojam posted:

poo poo, I can't get into Helios One main structure without crashing. Tried the usual battery; removed mods, waited three days, blew my legs off, realsaved, reloaded that, blew myself up again. I think I'm hosed there.

Any last minute ideas? I was kinda feeling like restarting my current playthrough anyhow and be a wasteland scientist energy weapon spec. But if I do that and still can't get into Helios One, well, it just won't be the same.

Try disabling EVERY mod and seeing if you can enter the space. If that doesn't work then you probably at one point downloaded a mod that is known to permanently break certain cells once the mod is uninstalled. Populated Casinos is actually very notorious for this, it works fine while it is installed but once you uninstall it you can never enter a casino again without creating a new savegame.

Starting over SHOULD fix the problem, unless you still have the faulty mod installed. It's a long shot but you could hypothetically have a mod installed that is conflicting with another mod's cell edits when it is activated and also breaking the cell via the method mentioned above when it is deactivated.

What I would do is start over and coc to the location just to make sure you can load it. If that works, then yeah, you had a mod at one point that made a permanent edit to a cell and you broke the cell when you uninstalled it. If it doesn't, you have a mod that is causing your game to fail for both of the reasons stated above and should take a look at your poo poo in NVEdit to see what mods edit that cell. One of the mods there is the culprit.

SheepNameKiller fucked around with this message at 00:05 on Jun 23, 2011

SheepNameKiller
Jun 19, 2004

Globofglob posted:

Having a bit of a problem with the Friend of the friendless perk, I can't get meat to feed my baby deathclaw bacuse Project Nevada turns all meat into rancid or raw typs. I tried storming Helios 1 in hopes that the strange meat there was unchanged, but I couldn't seem to find any.

Any way I can get base game meat for my little deathclaw? Human flesh works just as well, if that's unchanged.

Have you tried feeding him rancid meat? Regular meat was repurposed into rancid meat by project nevada but it still has the same formID and name so it shouldn't break the scripts that more perks is using.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Anime Schoolgirl posted:

yes

Realistic Ballistics just makes everything fire actual projectiles instead of being hitscan, right? Does it just affect the player, or NPCs as well?

I'm worried about lesser rigs being asked to run a great many projectiles at once, since Gamebryo's entities are quite bloated.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


SheepNameKiller posted:

Try disabling EVERY mod and seeing if you can enter the space. If that doesn't work then you probably at one point downloaded a mod that is known to permanently break certain cells once the mod is uninstalled. Populated Casinos is actually very notorious for this, it works fine while it is installed but once you uninstall it you can never enter a casino again without creating a new savegame.

Starting over SHOULD fix the problem, unless you still have the faulty mod installed. It's a long shot but you could hypothetically have a mod installed that is conflicting with another mod's cell edits when it is activated and also breaking the cell via the method mentioned above when it is deactivated.

What I would do is start over and coc to the location just to make sure you can load it. If that works, then yeah, you had a mod at one point that made a permanent edit to a cell and you broke the cell when you uninstalled it. If it doesn't, you have a mod that is causing your game to fail for both of the reasons stated above and should take a look at your poo poo in NVEdit to see what mods edit that cell. One of the mods there is the culprit.

Ayup, that's what I was afraid of. I wasn't aware it was possible to permanently break a cell, though, so I figured it was worth asking. I removed basically everything except for the core ESM, and still can't enter. Funny though, I removed literally everything just to see what would happen, and the game starts with my body in a giant can that slides downward.

I'll take a look later and see what could've done it; maybe I will get lucky and simply reactivating another mod will fix it, like with the casinos issue. Nothing I got should've specifically touched Helios One though, so it's time for a hunt.

Actually there is one, IIWR, intrusive invisible wall remover. I see now that it's not activated. With any luck it was trying to remove some catwalk blockers, I'll flip it back on, and everything will be dandy. And according to quick googling, it's no longer on the Nexus and was known to cause problems.

SheepNameKiller
Jun 19, 2004

It's alright, I'm here to help and lord knows I've f'd my poo poo up using populated casinos before, which is the major reason I knew the bug existed.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Arenovalis, I know your forte is weapons, but have you ever considered retexturing armors? I know I'm not alone in wondering what you'd be able to do to the Reinforced Leather Armor, which seems to be one of the most popular armors. It's always looked too clean to me.

Anime Schoolgirl
Nov 28, 2002

Male Man posted:

Realistic Ballistics just makes everything fire actual projectiles instead of being hitscan, right? Does it just affect the player, or NPCs as well?

I'm worried about lesser rigs being asked to run a great many projectiles at once, since Gamebryo's entities are quite bloated.

It affects anything that shoots firearm projectiles, so yes, it affects everybody.

And yes, while other people in the Armory staff channel have reported no problems I personally find it to be hilariously performance-crushing, reducing my framerate to as low as 1/5.

BrainGlitch
Jan 14, 2007

Good sir, you can't pay me enough to go to France while our countries are at war!

Anime Schoolgirl posted:

It affects anything that shoots firearm projectiles, so yes, it affects everybody.

And yes, while other people in the Armory staff channel have reported no problems I personally find it to be hilariously performance-crushing, reducing my framerate to as low as 1/5.

I know there's reduced muzzle flashes already included, but have you tried using the notracer mesh replacer? Maybe less tracers will help with that.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Anime Schoolgirl posted:

It affects anything that shoots firearm projectiles, so yes, it affects everybody.

And yes, while other people in the Armory staff channel have reported no problems I personally find it to be hilariously performance-crushing, reducing my framerate to as low as 1/5.

I see. I assume then that it's not easy to set up a script so that only the player's bullets are projectiles.

Naky
May 30, 2001

Resident Crackhead

Male Man posted:

I see. I assume then that it's not easy to set up a script so that only the player's bullets are projectiles.

It might be? None of us are huge scripters. PoliceAutomaton has helped a lot here and there, but as Anime Schoolgirl has said no one who hangs out in IRC has ever really noticed a performance problem and since we get little to no feedback good or bad then we just kind of left it. No problems reported mean no problems right?

cuntrageous
Jun 6, 2008


I have had little to no issues with it so far and I'm running a 5 year old system.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


SheepNameKiller posted:

It's alright, I'm here to help and lord knows I've f'd my poo poo up using populated casinos before, which is the major reason I knew the bug existed.

You were entirely correct about the issue, I just tried it out again with the IIWR esp enabled and it loaded right up the first time the door was poked.

Thanks :shobon: I guess I can keep going with this playthrough, still pretty early levelwise and in terms of quests so it's not too late to be the technological menace.

ceo n. morgan
Feb 2, 2011
Did you know the Nexus had a wiki? Now you'll regret going there!

Someone actually posted:

Especially as a advocate of 'sexuality' in Fallout mods for Fallout 3 and Fallout: New Vegas I see some of the backlash even towards my own 'nude' mod and some of the aggressive anti-nudity and anti-sexuality sentiment which is quite prevalent. As a female modder, I thought doing a article on 'sexuality' in Fallout and, even though I don't mod them, Dragon Age and Oblivion, can be seen more objectively then if I was a guy, as people can't look at it as just typical male justifying sex in games just because he's a 'guy'.


I understand that Nexus is quite International and living abroad most of my life understand there are vast difference in how cultures deal with nudity and sex. Some countries and cultures have extremely negative feelings against nudity and sex anywhere but in the home and for reproductions and feel dead set against it in any public setting including entertainment. At the same time there are other country and cultures that embrace nudity and sex and is free in expressing it ( not necessary meaning having sex in the streets or anything) and then there is others like my own (North American) which is somewhere in between. But this article is just a general commentary and deals with nudity and sexuality in the specific games featured on Nexus as they are more pertinent for a article specific to the Nexus Community, but can still include other games in the industry.


Aside from the cultural which is more deep set then just personal opinion I don't understand all the negative backlash of nudity and sexuality in the games of the Nexus. Especially when it isn't forced on anyone and is only a option. I also find there is a very large part of the community that is very pro-lore and a lot feel nudity and sex is against that label. But nudity and sex isn't necessarily anti-lore. The only reason nudity, sex or sexuality in general is absent or censored in these games are for the very reasons I expressed previously, as well as age restrictions and the fact profits are dependent on international and general public sales. Lore is to keep with a theme of the setting in a game and in a lot of cases I prefer to keep to the theme of the Fallout Universe and myself have recently turned away from a lot of the non-lore mods and changed my game and character gear accordingly. There are a lot of obvious anti-lore mods like weapons such as the H&K 416 tactical rifle, Call of Duty type tactical armors, modern fashion clothing for females etc. Those are very modern items we see in our own world and not the world of Fallout which is more 50's grounded theme. But in any version of reality, nudity and even sex itself is a constant. Considering the worlds of Fallout, Dragon age and Oblivion universe nudity and sexuality would actually be very prevalent.


Dragon Age and Oblivion are based in time where sexuality was so prevalent that it was seen almost everywhere. It was a world very free with nudity and sex where prostitutes and brothels were wide spread and a regular staple in many areas of Europe where these games are based (More heavily expressed in Dragon Age with a functioning yet censored jaunt in a brothel, including a 3 some). Also with a lot of fighting and conflicts of the day and age (in most cases integral part of the games storyline) there were many soldiers who fought on the field for months, sometimes years on end with only each other to entertain themselves ( and yes so they did what you might be thinking ) and when entering towns and districts were raring for female companionship, sex, etc. So 'wenches' and 'prostitutes' or women (sexually) in general were even more important to keep in part soldiers moral up in the field of battle or for general positive temperament with keeping in mind past and future pleasures of women during the time of strife and battle or even the love of their wives (including on top of the list, sex). I'm not as familiar with nudity and sexuality backlash for those particular games on the Nexus as I do Fallout but I'm sure there is.


On to more familiar territory for me, Fallout 3 and New Vegas. With Dragon Age and Oblivion I covered how sex was prevalent in the days and age of when those games were based on. In the world of Fallout it would be even more prevalent in both positive and negative levels. We are talking about a post apocalyptic world essentially in chaos, some controlled some not. Nudity and sex would pretty much be everywhere. Where there is law and order a lot of prostitutes ( as even seen in New Vegas ) as well as free sexual behavior ( and in the New Vegas Strip case undressed drunks dancing in fountains ) and where there is no law and order there would be nudity, sex, rape etc. Sex for pleasure, sex for profit, sex to hurt. All would be very prevalent in such a 'free' world where even killing and murder is only wrong within curtain individuals conscious and sense of moral ( which in a messed up world may not be top priority above survival).


Thinking about, it's rather funny considering that all the games featured on Nexus are based in worlds where nudity and sexuality would be very prevalent, but at the same time looked down on so much in the Nexus community. On the moderating and running of the site it's understandable as the Nexus is multicultural and, despite M rating on the games, has under aged members. But that being said there is adult rated mods allowed and controlled as best as possible. It's the community in general, cultural sensibilities aside, that fascinates me in their negative expression and damning of nudity and sexuality in The games especially Fallout 3 and New Vegas. It is a optional subject for the games and, argue against it or not, in fact adds realism to those worlds, where it couldn't be included in retail release due to social restrictions put on the games themselves. The games still try to incorporate sexuality anyway featuring prostitutes and the occasional sexual innuendo via dialog, so nudity and sex and sexual mods in general actually does fit right in, reality wise and even lore wise.


Now I understand this isn't everyone's views on the subject of nudity and sex and there are many factors of reason for a individual or group mental, negative or positive towards it in life, games or entertainment in general but to drat it and the people who embrace it is as indignant as someone who abuses the use of it. It is optional so if you disdain it in games, just avoid 'adult' labeled mods but to express it doesn't fit into the lore or sensibility of the games is quite facetious in their logic. This doesn't include trolls as they are to be ignored completely and have alternative objectives that has no rationality but to be annoying and hurtful intentionally.


That being said; to everyone , in agreement or not, enjoy the riches (not meaning monetary) of gaming and modding but at the same time try not to ruin others experiences.

Thanks for your time guys

Much Love...

BB

Anime Schoolgirl
Nov 28, 2002

she would make a good point if it weren't directed at a loving video game mod network

Naky
May 30, 2001

Resident Crackhead
I'm more amused that she believes a gun based on the AR15 platform isn't lore friendly when there's clearly one in the game but I guess since it doesn't glow and shoot lasers it's clearly not from Fallout's timeline.

Bloody Pom
Jun 5, 2011



Naky posted:

I'm more amused that she believes a gun based on the AR15 platform isn't lore friendly when there's clearly one in the game but I guess since it doesn't glow and shoot lasers it's clearly not from Fallout's timeline.

I know right? It's almost like she completely forgot about the 127 years between the 50s and the Great War. Sure, technological development went down a different path, but what's to say there weren't guns resembling modern-day ones manufactured in that time?

Admittedly newer guns aren't as rugged and reliable as the mainstays of the universe (said mainstays being WW2-era guns) but the game does actually feel a little more believable with weapon packs tossing in the occasional M4 or USP. Even if running around decapitating geckos with a ragged old bolt-action rifle is more satisfying.

Hobo on Fire
Dec 4, 2008

Really, I think the problem with "modern" guns in mods is that the authors just port over the models from "modern" games, where everything looks all shiny and clean.

As someone who was once actually issued a rifle to carry around in a desert, guess what? An M4 won't look shiny and clean when its two years old, much less 200. Neither will all the fancy doo-dads the Tacticlol crowd loves to throw on them.

Lock a weapon away in a bunker for a few hundred years, let it get looted by someone who is probably in a hurry scooping it up along with a few dozen other weapons just like it, tossing them all in a box/bag/truckbed so he can hand them out or sell them, its going to get roughed up a bit. Throw in X number of middlemen between that point and whenever it gets to you, and even a well cared for weapon is going to have some visible wear, even if the thing was never fired.

What Fun
Jul 21, 2007

~P*R*I*D*E~
Just starting a new runthrough to test out Armory 2.0 and Project Nevada. The Armory installed flawlessly, but when I start my new game PN complains that it can't find NVSE, even though I am running it through the NVSE loader.

I can't find anything about this in the readme, could someone advise me on what to do?

If it matters, I've installed everything through FOMM, and my only other mods are the Ojo Bueno, Electro City, and Nevada Skies series.

Talkie Toaster
Jan 23, 2006
May contain carcinogens

Moldy Meatball posted:

I know right? It's almost like she completely forgot about the 127 years between the 50s and the Great War. Sure, technological development went down a different path, but what's to say there weren't guns resembling modern-day ones manufactured in that time?

Admittedly newer guns aren't as rugged and reliable as the mainstays of the universe (said mainstays being WW2-era guns) but the game does actually feel a little more believable with weapon packs tossing in the occasional M4 or USP. Even if running around decapitating geckos with a ragged old bolt-action rifle is more satisfying.
It's not 'anti-lore' per se because there's nothing that outright says "No this is banned" but it's definitely anti-thematic. Pretty much everything in F3 and FNV is stylised, wood-and-metal, old-school stuff- the fact that hypothetically they could have made some shiny modern stuff doesn't make it 'pro-lore' when there's no examples of them in-world. The big decider for pro-lore-ness IMO is whether or not you could tell the content was added by a mod, and for almost all the modern weapon mods you can.

But then exactly the same argument applies to the rest of her post, "Realistically in the middle ages there were whores every five feet" does not mean Oblivion prostitution mods are acceptable on the grounds that they're pro-lore when the Elder Scrolls world is largely devoid of prostitutes. Hypothetical 'realism' does not trump the actual styles and themes of the worlds as presented.

This is the problem with realism arguments that things are pro/anti-lore, people only ever seem to use them to justify why their ideas are better and more correct than the game as-is/everyone else's ideas, rather than just, y'know, doing what they want without trying to claim some kind of authority for their changes. It's infuriating this attitude spills over into tabletop RPGs as well, and people insist more realistic rules are inherently better ignoring things like fitness for purpose, how well their results match the themes of the game, etc.

Anyway Naky, what's the IRC? I couldn't find it on the OP.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

What Fun posted:

Just starting a new runthrough to test out Armory 2.0 and Project Nevada. The Armory installed flawlessly, but when I start my new game PN complains that it can't find NVSE, even though I am running it through the NVSE loader.

I can't find anything about this in the readme, could someone advise me on what to do?

If it matters, I've installed everything through FOMM, and my only other mods are the Ojo Bueno, Electro City, and Nevada Skies series.

Check to make sure you've got the latest version of NVSE.

Retrograde
Jan 22, 2007

Strange game-- the only winning move is not to play.
Doesn't happen too often but once in awhile the sky likes to open up:


Anyone know why?

Evoq
Jul 2, 2007

Moldy Meatball posted:

I know right? It's almost like she completely forgot about the 127 years between the 50s and the Great War. Sure, technological development went down a different path, but what's to say there weren't guns resembling modern-day ones manufactured in that time?

Someone is forgetting the fact that the 2 games that came before FO3 and New Vegas had a ton of our-universe weapons. The 416 makes a hell of a lot more sense lorewise considering the standard issue rifle for the NCR is the AR-10, compared to the loving Pancor Jackhammer and CAWS being mass produced.

Bloody Pom
Jun 5, 2011



Evoq posted:

Someone is forgetting the fact that the 2 games that came before FO3 and New Vegas had a ton of our-universe weapons. The 416 makes a hell of a lot more sense lorewise considering the standard issue rifle for the NCR is the AR-10, compared to the loving Pancor Jackhammer and CAWS being mass produced.

I'll admit, I only got into Fallout when I got saw the GOTY edition of Fallout 3 for cheap on Steam, and decided to see what all the fuss was about. And I never bothered to check the earlier games out on The Vault.

But you mentioning that makes me even more confused about the lack of modern-day weapons in NV. It's set on the California border, and the first two games both took place on the West Coast. Why is the Mojave still using weapons held together with baling twine and Wonderglue when their neighbours have comparatively new hardware, energy weapons notwithstanding?

What Fun
Jul 21, 2007

~P*R*I*D*E~

Male Man posted:

Check to make sure you've got the latest version of NVSE.

I downloaded the latest stable version(1.x), do I need to get the beta version(2.x)?

Evoq
Jul 2, 2007

Moldy Meatball posted:

I'll admit, I only got into Fallout when I got saw the GOTY edition of Fallout 3 for cheap on Steam, and decided to see what all the fuss was about. And I never bothered to check the earlier games out on The Vault.

Whaaaaaaaaaaaaaaat. If you like New Vegas, and can stomach a 2d isometric game, play Fallout and Fallout 2. They are hands down in the top 10 best RPGs ever.

Moldy Meatball posted:

But you mentioning that makes me even more confused about the lack of modern-day weapons in NV. It's set on the California border, and the first two games both took place on the West Coast. Why is the Mojave still using weapons held together with baling twine and Wonderglue when their neighbours have comparatively new hardware, energy weapons notwithstanding?

Aesthetic choice is the way I see it, youd have to bug Rope Kid for a real answer. It bugs me too though. I dont understand why people should say that ammo should be scarcer than gold, and guns should look like total poo poo (not brand-new-pristine-perfect-matte-finish, but not like its been buried for 50 years). I mean, poo poo, youve got TWO entire companies who do nothing but manufacture brand new weapons and ammunition. One of them has, what, more than a hundred years experience in gunsmithing since the bombs fell?

Terpfen
Jul 27, 2006
Objection!

:dukedog:

Retrograde posted:

Anyone know why?

Looks like you're using Nevada Skies. Reinstall the sky textures.

Naky
May 30, 2001

Resident Crackhead
I can get behind an anti-thematic argument far more than an anti-lore one as thematic preference is personal preference when you get right down to it. That's why I've tried hard to cater to everyone's tastes and give you the ability to pick and choose what you want or enable you to mod it your way too. Also, IRC is irc.synirc.net #TheArmory. Team members and a few SA modders use it. Handy to discuss modding without spamming the thread.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Moldy Meatball posted:

But you mentioning that makes me even more confused about the lack of modern-day weapons in NV. It's set on the California border, and the first two games both took place on the West Coast. Why is the Mojave still using weapons held together with baling twine and Wonderglue when their neighbours have comparatively new hardware, energy weapons notwithstanding?

Been to the Vegas part of New Vegas? You can get restored and rare energy weapon designs at the Silver Rush (including all kinds of plasma exotics), and the Gun Runners are actively manufacturing new equipment based on salvaged or reworked designs (including carbon-fiber sniper rifles). The NCR, supply issues aside, has newer equipment and armor and robotics. They even have reworked salvaged power armor.

I think the reason the Mojave natives are generally using worse gear is because they are from smaller settlements on the frontier. Compare the clothing of people at most settlements versus the strip, even. They're just poor rural sustenance farmers and prospectors, even a place like Goodsprings won't pay out for advanced weapons, and most small-time raiders are using scavenged equipment. They aren't buying exotic weaponry, and many aren't even getting out to see the strip. Don't the fiends use stolen energy weapons since they live outside the strip and can conduct raids?

cuntrageous
Jun 6, 2008


quote:

As a female modder,

SheepNameKiller
Jun 19, 2004

Evoq posted:

Whaaaaaaaaaaaaaaat. If you like New Vegas, and can stomach a 2d isometric game, play Fallout and Fallout 2. They are hands down in the top 10 best RPGs ever.

I passed up Fallout and went straight to 2 when I was younger, so I'll admit having a lot of nostalgia for that game. I decided to rectify this and bought Fallout 1 on gog recently and it's honestly not that amazing to go back and play now if you've never played it before. This is probably the opposite of how I would've felt if I had played it back when it first came out, but I didn't play planescape:torment until like 4 years ago and I still thought that was a lot better than Fallout 1 was. Fallout 2 improved on the formula a lot and I think people tend to oversell how good 1 really was just because it was so special for the time it was released.

Chinaman7000
Nov 28, 2003

Fallout 1 and 2 are great but are insanely difficult to get into, especially if you are used to modern games. They take a bit of patience and determination.

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Clinton1011
Jul 11, 2007
Does Project Nevada have a bunch of new perks in it? I know they have the implant and bullet time perks but does the mod also introduce a bunch of new perks as well? I tried to locate a perk list but couldn't find anything.

If not I could keep using the More Perks mod but I wanted to do a reinstall for Project Nevada and use nothing but that mod.

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