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Is there a proper way to save state? I'm having a lot of problems with games freezing when I try to load a saved state after closing the window/the emulator. I usually have to close/re-open Dolphin half a dozen times until it magically loads. I'm used to being able to use save states instead of having to actually save in-game, is this not the case with Dolphin or is this just a general stability issue?
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# ? Jul 7, 2011 03:52 |
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# ? Apr 27, 2024 00:51 |
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Can we get some shots of what Metroid Prime looks like? Either on GC or the Wii Collection version. Really curious to see how that holds up. Also MGS: Twin Snakes and Twilight Princess.
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# ? Jul 7, 2011 15:15 |
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How are saves stored? I've got two folders, one for compatibility and one for speed, moved the roms so both emulators can share them but neither emulator can see the others game save files.
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# ? Jul 7, 2011 15:56 |
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Carecat posted:How are saves stored? I've got two folders, one for compatibility and one for speed, moved the roms so both emulators can share them but neither emulator can see the others game save files. I think copying over the User/Wii and User/GC folders will transfer your saves.
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# ? Jul 7, 2011 16:01 |
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Carecat posted:How are saves stored? I've got two folders, one for compatibility and one for speed, moved the roms so both emulators can share them but neither emulator can see the others game save files. Savestates don't work very well between different versions of Dolphin. In fact, you'll probably just get a lot of crashes if you try to load a savestate made in a different revision. Also, older versions of Dolphin had a lot of bugs with savestates. Newer versions should crash and hang less. EDIT: Whoops, he was talking about saves. This might help that other guy talking about savestates though. Toad King fucked around with this message at 16:19 on Jul 7, 2011 |
# ? Jul 7, 2011 16:15 |
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Carecat posted:How are saves stored? I've got two folders, one for compatibility and one for speed, moved the roms so both emulators can share them but neither emulator can see the others game save files. Wii saves are stored in \User\Wii\title\00010000 GC saves are stored in \User\GC Generally when I'm copying stuff over to another build I copy my save folders, everything in \User\Config, and my dsp dumps in \Sys\GC for using DSP LLE. edit: 1UP put up a feature on Dolphin yesterday http://www.1up.com/features/chances-play-mario-zelda-today Gyoru fucked around with this message at 16:23 on Jul 7, 2011 |
# ? Jul 7, 2011 16:17 |
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How well does this work with PAL releases? Like, say if I wanted to import Another Code R, Xenoblade, and Last Story. Since NoA isn't bringing those games over, it's either Dolphin or unlocking my Wii.
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# ? Jul 7, 2011 16:36 |
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Nate RFB posted:How well does this work with PAL releases? Like, say if I wanted to import Another Code R, Xenoblade, and Last Story. Since NoA isn't bringing those games over, it's either Dolphin or unlocking my Wii. Dolphin doesn't care about regions. It will work on any game as long as it's considered playable.
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# ? Jul 8, 2011 01:55 |
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Fuzz posted:Can we get some shots of what Metroid Prime looks like? Either on GC or the Wii Collection version. Really curious to see how that holds up. If you give me a bit, I can grab some GC Prime 2 screens. I don't have a wiimote setup going to play the Wii versions, but so far, the GC version looks really good. But in the world of two-stick FPSes, it feels a bit dated moving and looking with one stick.
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# ? Jul 8, 2011 04:31 |
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Is this legal? I thought piracy and emulation were frowned upon around here.
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# ? Jul 8, 2011 04:43 |
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Fire posted:Is this legal? I thought piracy and emulation were frowned upon around here. There have been similar threads for earlier versions of Dolphin and whatever the PS2 emulator is called with no blowback. Technically, anyone in any game thread could be pirating said game, but if they don't brag about it, no one knows. That could be said with this thread as well.
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# ? Jul 8, 2011 04:51 |
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It's legal as long as you own the discs, same thing with PS2 emulation, since you can rip the discs and use the .iso files. It's pretty nice to have your entire game collection saved on your computer. The illegal part comes in if you actually obtain the games or image files illegally, but just owning the emulator and playing your own games on it is perfectly fine. The 1up article talks about this a little bit:quote:Despite three years of active development as an open source project, Rydgård told me Nintendo has never contacted the group with legal threats or demands. Dolphin actually skirts the legal issues that concern most emulators--while it's entirely legal to dump your own ROM images and system BIOS files, obtaining those files online enters shady territory. Rydgård explains:
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# ? Jul 8, 2011 04:58 |
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Fuzz posted:Can we get some shots of what Metroid Prime looks like? Either on GC or the Wii Collection version. Really curious to see how that holds up. There are a couple of good shots of Prime running under Dolphin here: http://nintendoeverything.com/38965/. No Twin Snakes or Twilight Princess screenshots in that gallery, but there are a few Wind Waker shots that look really nice.
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# ? Jul 8, 2011 05:05 |
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VDay posted:It's legal as long as you own the discs, same thing with PS2 emulation, since you can rip the discs and use the .iso files. It's pretty nice to have your entire game collection saved on your computer. The illegal part comes in if you actually obtain the games or image files illegally, but just owning the emulator and playing your own games on it is perfectly fine. The 1up article talks about this a little bit:
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# ? Jul 8, 2011 05:09 |
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Gyoru posted:Can I use another input method like a mouse, keyboard, or gamepad? So how does this emulator handle waggle controls when you're using a normal gamepad? Can you just bind them to the right stick, or something? Playing 1080p Mario Galaxy with an xbox controller sounds amazing, but I'm not sure about the controls
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# ? Jul 8, 2011 05:23 |
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In the spirit of the Earth Defense Force revival, I for one would love to see some screenshots of Zangeki no Reginleiv. Does it bring the emulator to its knees like a frost giant caught unawares?
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# ? Jul 8, 2011 05:30 |
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Elman posted:So how does this emulator handle waggle controls when you're using a normal gamepad? Can you just bind them to the right stick, or something? When I playing Galaxy, I used a mouse and keyboard so I don't know about the pointing, but for waggle(spin move) theres a button for shake. It works just fine.
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# ? Jul 8, 2011 05:37 |
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Does this thing support 360 controllers more or less natively, or do I have to do some xpadder/joy2key shenanigans? I find that a lot of software has trouble with the d-pad for some reason.
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# ? Jul 8, 2011 06:50 |
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Doc Monopoly posted:When I playing Galaxy, I used a mouse and keyboard so I don't know about the pointing, but for waggle(spin move) theres a button for shake. It works just fine. Man, I'd kill for the real Wii to let you use a button for waggle.
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# ? Jul 8, 2011 07:03 |
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I'm on a Phenom II X4 945. Unfortunately, I'm right on the cusp of playability for the LLE plugin on most games. No More Heroes 2 runs at 90% speed with it, for example, which wouldn't be too much of a problem if not for the stuttering sound. It doesn't seem like the LLE is getting much faster in the future either, so I'm just kind of stuck screwed with a lot of games. In the future I think I'm getting a better cpu cooler and overclocking this thing more.jromano posted:General: Enable dual core, enable idle skipping, JIT recompiler, lock threads to core I haven't had much success using Lock Threads to Core. Usually it will run a tad bit slower or just be a bit glitchy. DEFINITELY do "DSP LLE on Core", though. Maybe I'm not understanding the option completely, but I think it processes the LLE DSP on a free third core giving you better speed. I get a speed boost in every game I try it on (when I'm using LLE) Chinaman7000 posted:Man, I'd kill for the real Wii to let you use a button for waggle. You have no idea how much easier the "shake" button makes DKCR. It's awesome. Emulating actual motion rather than simple waggles is a bit trickier. Stuff like the Mario Galaxy ball rolling or Kirby tank controls can be a bit wonky. The emulator lets you bind gyroscope controls and accelerometer controls to various axis. By binding tilt to the right joystick on my 360 pad, I can get around most games that use it for gimmicky stuff, but I can't imagine playing a game that relies primarily on motion controls with a controller. Just buy a real wii remote and sync it up with Dolphin, it's really easy it seems (I haven't done this yet because there aren't too many motion focused games that interest me) Dr. Video Games 0031 fucked around with this message at 07:40 on Jul 8, 2011 |
# ? Jul 8, 2011 07:34 |
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Ledneh posted:Does this thing support 360 controllers more or less natively, or do I have to do some xpadder/joy2key shenanigans? I find that a lot of software has trouble with the d-pad for some reason. It has native support, in the sense that you can map whatever you like to something on the controller, change the deadzone, etc. The reason the 360 d-pad has horrible support elsewhere is because if you use the Microsoft driver, it's forever mapped as a POV hat, where the left stick is your 'd-pad'. If you're using a wired controller, the XBCD drivers are the way to go. If not, it'll be the same deal with a wireless controller, just no rumble, but for that road, I just recommend dusting off an old Xbox S controller and buying a $3 USB plug for it, it's the greatest for emulators and older DInput titles (and has the superior d-pad)
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# ? Jul 8, 2011 07:42 |
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Ok, at the moment I have a Phenom 2 x4 955 that's overclocked to 3.8GHz, yet I STILL can't get DKCR to run at full speed, even with HLE emulation. I'm using very up to date SVNs and I have a good video card. What gives? Is it just AMD CPUs being worse at emulation or what?
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# ? Jul 8, 2011 08:16 |
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cat doter posted:Is it just AMD CPUs being worse at emulation or what? They just aren't as fast as the newer Intel stuff. Also, Dolphin has optimizations for SSE41 and SSE42, which AMD doesn't support. The Phenom II SSE support only goes up to SSE3. (They also support something they call SSE4a, but it's kind of a joke and Dolphin isn't compiled to use it)
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# ? Jul 8, 2011 08:23 |
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I pulled up some 1080p Pikmin on youtube and I'm jealous.
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# ? Jul 8, 2011 09:00 |
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boner meter posted:Holy poo poo, I had no idea emulation had gotten to this level. Anybody tried playing Eternal Darkness on this? XboxPants posted:Count me in as another It ran fine a few months ago when the emulator was slower than it was right before 3.0. Hell, I even posted screenshots back in uhh.. January: http://forums.somethingawful.com/showthread.php?action=showpost&postid=387072863 That 3.0 release hosed a few things up... anyone know if the past week or two have ironed out the merging? I'm too lazy to try it myself.
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# ? Jul 8, 2011 09:09 |
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Maxwell Adams posted:They just aren't as fast as the newer Intel stuff. Also, Dolphin has optimizations for SSE41 and SSE42, which AMD doesn't support. The Phenom II SSE support only goes up to SSE3. (They also support something they call SSE4a, but it's kind of a joke and Dolphin isn't compiled to use it) Could CPU instruction sets really provide that much more performance though? That seems odd. The Phenom 2 quad cores are quite powerful CPUs and are excellent for their price, I just think that the developers seem to prioritise development on intel CPUs, rather than intel's stuff being straight up faster. I mean, 3.8GHz by all accounts should be enough. DKCR seems to sit around at 50-55fps and jumps up to 60 rarely. I just need to squeeze out that extra bit somehow. Anyone have a good setup for Metroid Prime? Seems it's broken on the latest revisions (visor doesn't work) so a good SVN/setup would be awesome.
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# ? Jul 8, 2011 10:08 |
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Since people were curious, TWIN SNAKES First thing I've noticed is transparency isn't working for text Another thing that isn't too hot is particle effects, that rainbow streak thing should be snow, and it shows up outside randomly Ditto with decal textures, ALL of them - bulletholes, blood, etc. - show up black, check my box prints NO HUNGRY FOR WORDS AHAHAHAHAHA. Codec convos are all green The ghosting and tearing on the side is mostly because of the widescreen hack. Character models looking like they're covered in cum is most likely a result of bad shader emulation Rendering issues aside, it looks pretty
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# ? Jul 8, 2011 10:35 |
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I have an AMD x4 quad core and a Geforce GTX 460 1gb card. I've tried a couple of Dolphin versions but can't get Skies of Arcadia Legends to work properly. The graphics seem fine and the emulator says the speed is at 98-100% but the music still skips around like crazy and the whole thing crashes when I try to go full screen. Any tips? Right now I'm using the Dolphin 3.0 r7617 x64 ICC build with XAudio 2 and Lock Threads to Core enabled.
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# ? Jul 8, 2011 13:11 |
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cat doter posted:Could CPU instruction sets really provide that much more performance though? That seems odd. It's got nothing to do with favoring Intel. The truth is that Intel's i-Series chips are just plain faster. AMD chips are a good value, but Dolphin is a serious CPU hog and it's going to run better on faster hardware. And don't confuse chip speed for actual performance. If a Phenom II and i5 are both running at the same clock speed, the i5 has better performance.
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# ? Jul 8, 2011 13:15 |
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The optimized 6515 gives amazing performance, give it a go if your games are too slow.
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# ? Jul 8, 2011 21:15 |
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Renoistic posted:I have an AMD x4 quad core and a Geforce GTX 460 1gb card. I've tried a couple of Dolphin versions but can't get Skies of Arcadia Legends to work properly. The graphics seem fine and the emulator says the speed is at 98-100% but the music still skips around like crazy and the whole thing crashes when I try to go full screen. HLE sound emulation for Skies of Arcadia is crazy buggy. You want to use LLE sound emulation on it. Unfortunately, LLE for SoA is for some reason really slow.
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# ? Jul 8, 2011 21:46 |
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Carecat posted:The optimized 6515 gives amazing performance, give it a go if your games are too slow. I tried it but the game (Skies of Arcadia) gets so many graphical glitches it's unplayable, unfortunately. VVVV OK, I applied the hack and it looks better. The sound is still glitchy, though. Almost there... Renoistic fucked around with this message at 23:38 on Jul 8, 2011 |
# ? Jul 8, 2011 23:12 |
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Well, the other solution is to just play it without any sound at all. That's really the only option until they fix HLE support for it (probably isn't going to happen) or they fix whatever is causing LLE to be so incredibly slow with it. Also, make sure you have the right projection hack enabled for Skies. The one it defaults to isn't right. Right click the game in the games list, go to properties, set up a custom projection hack, and set the zFar correction to 1.99998 Dr. Video Games 0031 fucked around with this message at 23:21 on Jul 8, 2011 |
# ? Jul 8, 2011 23:19 |
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I really understand not working on the HLE core because imagine if there was someone working on making N64 emulation faster these days? Computer's are still getting faster and cheaper and compatibility is more important. It kind of sucks for some people right now, but in 2 or 3 years even the cheapest computers should be able to run it fine. I only spend 3-400$ for a computer every couple of years and even that's already running it pretty well.
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# ? Jul 8, 2011 23:28 |
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Dr. Video Games 0031 posted:Well, the other solution is to just play it without any sound at all. That's really the only option until they fix HLE support for it (probably isn't going to happen) or they fix whatever is causing LLE to be so incredibly slow with it. I tried using LLE and the sound seemed to work better. Unfortunately the game runs incredibly slow, as you said. I guess I'll have to wait a few years until I have enough reasons to buy a new computer again...
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# ? Jul 8, 2011 23:31 |
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Toad King, how well supported is multicore processing other than Dual Cores? The compatibility in general is ridiculously high and I'm seriously impressed at the performance I am getting, but I've got the feeling there's some sort of CPU bottleneck - two of the cores hardly ever go about 50%, while the other two are stuck around only 80% or so despite performance being only 60% in Mario Galaxy 2. Is this an issue with multicore architecture or a graphics thing?
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# ? Jul 8, 2011 23:38 |
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I can't believe this works so well out of the box with so few config settings that need adjustments. I was a little bit surprised when I put Kirby's Epic Yarn in and it just kind of worked. Now all I need is a bluetooth thingy for my PC.
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# ? Jul 8, 2011 23:40 |
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Golashes posted:I can't believe this works so well out of the box with so few config settings that need adjustments. I was a little bit surprised when I put Kirby's Epic Yarn in and it just kind of worked. Now all I need is a bluetooth thingy for my PC. I got the recommended one, works well. http://www.amazon.com/Belkin-Mini-Bluetooth-Laptop-Adapter/dp/B001E96JBK/
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# ? Jul 9, 2011 00:09 |
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Cardiovorax posted:Toad King, how well supported is multicore processing other than Dual Cores? The compatibility in general is ridiculously high and I'm seriously impressed at the performance I am getting, but I've got the feeling there's some sort of CPU bottleneck - two of the cores hardly ever go about 50%, while the other two are stuck around only 80% or so despite performance being only 60% in Mario Galaxy 2. Is this an issue with multicore architecture or a graphics thing? This isn't my area of expertise but I'll try to explain it to the best of my knowledge. There is definitely a CPU bottleneck. In fact, the video card is almost completely insignificant in emulation. You can probably run the same game on a brand new Radeon 6990 or my old GeForce 8800 and get about the same speed. The problem is Dolphin uses only two cores and will probably stay that way. In order for emulation to work, everything has to run in sync and if one part, like audio, slows down, everything else has to slow down with it. If we don't, emulation breaks very very easily. We can split some of the more isolated portions from each other, like the emulated CPU and the emulated GPU, but since lots of resources are shared (a big one being RAM) we can't just throw more processor threads at it. Also, to everybody with LLE slowdown problems: Try checking the run LLE on a thread box in the audio options. If it doens't break the emulator, it might give you a speedup if you have a tri or quad core CPU.
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# ? Jul 9, 2011 00:45 |
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# ? Apr 27, 2024 00:51 |
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Toad King posted:Also, to everybody with LLE slowdown problems: Try checking the run LLE on a thread box in the audio options. If it doens't break the emulator, it might give you a speedup if you have a tri or quad core CPU. Yeah, it definitely helps, just not quite enough to get to full speed on most games (certainly not Mario Galaxy for me). I don't know why, but Skies of Arcadia is just way slower on the LLE than pretty much every other game I try. I don't know if there's a bug causing it or what. Quick question: What do you do on Dolphin, anyways?
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# ? Jul 9, 2011 01:34 |