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302 posted:What texture pack is this? I remember seeing it in the old thread too, but it's not in the OP. It's Sphax PureBDCraft, which I found in the OP of the modding thread.
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# ? Aug 13, 2011 00:12 |
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# ? Apr 24, 2024 21:13 |
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I managed to get an XOR gate working for my piston based bridge for my lava moat, and now I feel like I've pretty much won Minecraft. I suppose I could start a new world, but I'm rather fond of the one I've been using. Maybe I'll just wait until whenever they release the update with NPC villages and stuff like that.
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# ? Aug 13, 2011 00:28 |
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So I'm sure it has come up plenty in the past threads, but I've never seen it directly asked. How many builders are there involved in the Yogscast videos? And who plays all of the 'NPCs'? It sort of seemed like earlier on maybe Old_Peculier and Daisy_Dukes were the same person, and there still aren't that many active players on screen at once. The most I can recall was like, maybe three during the Battle of the Breach, and after Knight_Peculier gets his balls back I don't think there were as many mob lieutenants with Israphel. I find the amount of planning and backroom work necessary for that show fascinating. It is no wonder they need to pad it out so much with Adventure Maps (not that those videos aren't great).
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# ? Aug 13, 2011 01:48 |
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A Sassy Dog posted:So I'm sure it has come up plenty in the past threads, but I've never seen it directly asked. How many builders are there involved in the Yogscast videos? And who plays all of the 'NPCs'? It sort of seemed like earlier on maybe Old_Peculier and Daisy_Dukes were the same person, and there still aren't that many active players on screen at once. The most I can recall was like, maybe three during the Battle of the Breach, and after Knight_Peculier gets his balls back I don't think there were as many mob lieutenants with Israphel. My favorite part of the Israphel videos is all the insane poo poo they build, honestly. I really hope they release their 'sets' as a map when the series is over, because I'd love to look around. There were plenty of things in the background that we never even saw- in the carnival, for example. I know I've heard somebody talk about making an adventure map out of it, but I'd be happy just to wander around looking at the architecture and reading signs Particularly in the later episodes, I do sort of get the feeling that some of the NPCs are silently on vent with them. It would be really difficult to do things smoothly otherwise. So yeah, I'm crossing my fingers for a lot of 'behind the scenes' bonus DVD material, basically.
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# ? Aug 13, 2011 02:43 |
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I've been away from Minecraft since 1.6 game out so I'm way behind on everything. Is the NPC villages thing just Millenaire added to the stock game or are they doing something different with it?
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# ? Aug 13, 2011 02:54 |
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Okay, so I set up a redstone circuit repeater... thing, and it's hooked up to pistons so that they open and close on their own. The problem is that I want the pistons to stay open longer than like one second. Help?
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# ? Aug 13, 2011 03:35 |
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smg77 posted:I've been away from Minecraft since 1.6 game out so I'm way behind on everything. Is the NPC villages thing just Millenaire added to the stock game or are they doing something different with it? Something completely different. Not much is known about the NPC's so far. edit: Macaluso posted:Okay, so I set up a redstone circuit repeater... thing, and it's hooked up to pistons so that they open and close on their own. The problem is that I want the pistons to stay open longer than like one second. Help? Screenshots? Do you want the pistons to stay on longer when you push a button, or longer when they are automatically toggled? tinaun fucked around with this message at 03:40 on Aug 13, 2011 |
# ? Aug 13, 2011 03:36 |
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tinaun posted:Screenshots? Do you want the pistons to stay on longer when you push a button, or longer when they are automatically toggled? Automatically toggled. Here's the set up I have based around some youtube video I found on making them repeat. I want that piston over there to stay open longer.
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# ? Aug 13, 2011 03:45 |
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You can extend the duration of a pulse with an arrangement likecode:
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# ? Aug 13, 2011 03:56 |
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Or for even longer you can do something like this. It splits the initial pulse into 4 separate ones: (don't copy my repeater settings because they aren't tweaked at all)
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# ? Aug 13, 2011 04:01 |
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Schweinhund posted:Or for even longer you can do something like this. It splits the initial pulse into 4 separate ones: Wouldn't you be able to keep the function with just the top four repeaters or am I missing something?
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# ? Aug 13, 2011 04:05 |
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Macaluso posted:I want that piston over there to stay open longer. The best way to do this is with a monostable circuit. There are several designs here in the wiki that can be easily expanded. http://www.minecraftwiki.net/wiki/Redstone_circuits#Monostable_Circuit
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# ? Aug 13, 2011 04:08 |
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Boiled Water posted:Wouldn't you be able to keep the function with just the top four repeaters or am I missing something? That will just delay the input. This sustains it. By the time the lowest is done, the next up is active and so on.
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# ? Aug 13, 2011 04:10 |
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Awesome, thanks for all your help guys
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# ? Aug 13, 2011 04:14 |
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Boiled Water posted:Wouldn't you be able to keep the function with just the top four repeaters or am I missing something?
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# ? Aug 13, 2011 04:17 |
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What's the best way to clear out a lot of ground for building? Usually there are so many trees, and to get rid of a tree you have to cut apart every part of it. Even managing a diamond axe into my inventory, it's time consuming. Is there a better way, or should I just use some kind of build editor tool?
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# ? Aug 13, 2011 04:24 |
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Yonic Symbolism posted:What's the best way to clear out a lot of ground for building? Usually there are so many trees, and to get rid of a tree you have to cut apart every part of it. Even managing a diamond axe into my inventory, it's time consuming. Is there a better way, or should I just use some kind of build editor tool? world edit/single player commands is the easiest way. single player commands you can give yourself instant mining, so blocks are destroyed in one hit, and world edit you can just erase tons of blocks at once. edit: also TNT
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# ? Aug 13, 2011 04:40 |
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Yonic Symbolism posted:What's the best way to clear out a lot of ground for building? Usually there are so many trees, and to get rid of a tree you have to cut apart every part of it. Even managing a diamond axe into my inventory, it's time consuming. Is there a better way, or should I just use some kind of build editor tool? You could set them on fire.
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# ? Aug 13, 2011 04:46 |
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This is probably ancient news to everyone else, but I only just noticed it in one of the recent Yogscast videos - using ladders under water blocks to make jumping from even the greatest heights totally safe. The setup is this: Now we just need a nice, high platform to test it from. This should do. In action: https://www.youtube.com/watch?v=6e1Sz6dbuK0
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# ? Aug 13, 2011 10:36 |
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If you use signs instead of ladders, you won't risk the chance of falling on the ladder and hurting yourself anyway. This makes 1-block water-breaks more viable, rather than the 2x2 you made. Efficiency!
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# ? Aug 13, 2011 11:18 |
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Gorilla Salad posted:This is probably ancient news to everyone else, but I only just noticed it in one of the recent Yogscast videos - using ladders under water blocks to make jumping from even the greatest heights totally safe. I noticed that too! I was thinking that, in theory, you could put ladders ontop of that water, then lava ontop of that, and basically have a pit full of lava that you can fall through with minimal damage (???).
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# ? Aug 13, 2011 11:19 |
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Rabbi Vole posted:I really hope they release their 'sets' as a map when the series is over, because I'd love to look around. There were plenty of things in the background that we never even saw- in the carnival, for example. I know I've heard somebody talk about making an adventure map out of it, but I'd be happy just to wander around looking at the architecture and reading signs
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# ? Aug 13, 2011 12:48 |
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Alright. Who's responsible for this?
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# ? Aug 13, 2011 14:14 |
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Does the '2x2 square of infinite water' trick work with lava as well?
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# ? Aug 13, 2011 14:44 |
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Zero Star posted:Does the '2x2 square of infinite water' trick work with lava as well? Nope. You've got a finite amount of lava to work with. Well, insomuch as anything in Minecraft is finite.
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# ? Aug 13, 2011 14:46 |
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No, no infinite lava alas.
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# ? Aug 13, 2011 14:46 |
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I've been having a very odd problem: Minecraft runs like poo poo on my laptop (not odd). But when I press F3 to bring up the coordinates and whatnot, my FPS shoots way up. Does anybody have any idea why this happens, or how I can get Minecraft to run properly and still have access to my entire screen?
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# ? Aug 13, 2011 14:54 |
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FactsAreUseless posted:I've been having a very odd problem: Minecraft runs like poo poo on my laptop (not odd). But when I press F3 to bring up the coordinates and whatnot, my FPS shoots way up. Does anybody have any idea why this happens, or how I can get Minecraft to run properly and still have access to my entire screen? I've run into the same problem on my pc* from time to time and it does the same thing. I always assumed that the game shifting into neutral. On a menu, the player cant be moving to load/unload chunks. I'm saying this metaphorically, I dont know exactly what's going on under the hood. * - Running dual monitors; full screen movie on one and full screen minecraft on the other. Usually its ok, but if I try to stop minecraft to get to vlc player the whole thing crashes hard.
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# ? Aug 13, 2011 15:03 |
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Rack posted:I've run into the same problem on my pc* from time to time and it does the same thing. I always assumed that the game shifting into neutral. On a menu, the player cant be moving to load/unload chunks. I'm saying this metaphorically, I dont know exactly what's going on under the hood.
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# ? Aug 13, 2011 15:12 |
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FactsAreUseless posted:Well I can still move, break blocks, pick things up, etc. I just can't see most of the screen because of the big memory graph in the way. But it makes the game run much more smoothly. Oh poo poo I read that completely wrong. Sorry.
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# ? Aug 13, 2011 15:55 |
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I've never done much with redstone before, so I'm really proud of the piston-activated sunroof I installed on this skellington dungeon. This is on Shaqshead, an unmodded, no-cheats private server with just a small handful of players. I might post screenshots of some of the buildings on it later, maybe when I finish my current project.
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# ? Aug 13, 2011 18:38 |
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So our server wants to refresh the map when 1.8 hits, but something has struck me - surely we cannot search for interesting seeds before 1.8, as those seeds will not contain any of the new geographical stuff?
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# ? Aug 13, 2011 21:16 |
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Blawrf posted:So our server wants to refresh the map when 1.8 hits, but something has struck me - surely we cannot search for interesting seeds before 1.8, as those seeds will not contain any of the new geographical stuff? Well, since the map gen will have changed any seeds you find will generate a completely different map once 1.8 drops.
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# ? Aug 13, 2011 21:19 |
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Emong posted:Well, since the map gen will have changed any seeds you find will generate a completely different map once 1.8 drops. Ah, so the old classic 'gargamel' will, for instance, gen something completely different?
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# ? Aug 13, 2011 21:23 |
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Blawrf posted:Ah, so the old classic 'gargamel' will, for instance, gen something completely different? I would guess it will still gen the same valley, although with the new terrain features added in. Maybe there'll be a chasm in it, maybe there's a river. We'll have to wait and see.
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# ? Aug 13, 2011 21:25 |
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Sharay posted:I would guess it will still gen the same valley, although with the new terrain features added in. Maybe there'll be a chasm in it, maybe there's a river. We'll have to wait and see. Seeing as he has changed biomes (which changed the level gen before to cause places to be completely different it may just be changed and we have to search for the newest epic seed.
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# ? Aug 13, 2011 21:35 |
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Gorilla Salad posted:This is probably ancient news to everyone else, but I only just noticed it in one of the recent Yogscast videos - using ladders under water blocks to make jumping from even the greatest heights totally safe.
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# ? Aug 13, 2011 21:38 |
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I haven't actually gotten around to buying Minecraft yet, but I'd figure this would be the place to ask. Is anyone going to be buying a copy this weekend with the b2g1 thing going on? I'd pay half of the 20 or whatever.
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# ? Aug 13, 2011 22:49 |
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Tw1tchy posted:I noticed that too! I was thinking that, in theory, you could put ladders ontop of that water, then lava ontop of that, and basically have a pit full of lava that you can fall through with minimal damage (???). This causes 2 damage and you are not on fire afterwards. I added the sign next to the water just so you could see it clearly.
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# ? Aug 13, 2011 22:54 |
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# ? Apr 24, 2024 21:13 |
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Gorilla Salad posted:This is probably ancient news to everyone else, but I only just noticed it in one of the recent Yogscast videos - using ladders under water blocks to make jumping from even the greatest heights totally safe. It's more safe to use signs instead of ladders. If you are near the wall you could land on top of the ladders and die from the fall. You will however pass right through any sign. I used this in my latest mine, works perfectly.
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# ? Aug 13, 2011 23:14 |