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glug posted:Please tell me these actually flow so we can huck finn this poo poo.
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# ? Aug 18, 2011 18:33 |
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# ? Apr 17, 2024 22:43 |
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Amppelix posted:That tree in the bottom center has a massive fungal infection problem, what's up with that? Someone on the last page mentioned giant mushrooms? That's kinda jarring to see in the forest.
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# ? Aug 18, 2011 18:36 |
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Kuroshi posted:That tree in the bottom center has a massive fungal infection problem, what's up with that? I believe it's one of the giant mushrooms he's adding.
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# ? Aug 18, 2011 18:37 |
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csidle posted:Is there a sketch program that is useful for sketching out blueprints for buildings? I've used Excel in the past but that was pretty useless. There's minedraft but its so horribly outdated.
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# ? Aug 18, 2011 18:37 |
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quiggy posted:I believe it's one of the giant mushrooms he's adding. The mushrooms look kind of lovely (I've seen better ones that people mocked up when hearing about their addition) but I think it's cool that Notch is trying to make the world more fantastical.
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# ? Aug 18, 2011 18:45 |
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Iacen posted:I'm trying to recreate the lighthouse design from this site: http://www.kevblog.co.uk/minecraft-piston-lighthouse/ Just a warning: this thing needs resetting each time the server goes down, and possibly even if no one is in the chunk I believe. We have one on Wilson's server (http://forums.somethingawful.com/showthread.php?threadid=3373040&pagenumber=76#lastpost) if you care to look. I'd tell you more about the internal working sof it, but I didn't make it! THE MACHO MAN fucked around with this message at 20:38 on Aug 18, 2011 |
# ? Aug 18, 2011 18:57 |
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Tuxedo Jack posted:http://sketchup.google.com/ Maybe? Building on this: http://www.mcschematics.com/index.php?topic=1246.0
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# ? Aug 18, 2011 18:57 |
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Some friends and myself have a server for our town, and my one friend is a fantastic VFX artist so he made a quick little render of our world: http://www.youtube.com/watch?v=EMzR_Wh3zYw
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# ? Aug 18, 2011 19:12 |
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I'm assuming the color coding is biomes.
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# ? Aug 18, 2011 19:18 |
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csidle posted:Is there a sketch program that is useful for sketching out blueprints for buildings? I've used Excel in the past but that was pretty useless. Minecraft Structure Planner comes to mind. http://minecraftstructureplanner.com/
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# ? Aug 18, 2011 19:34 |
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Al! posted:Buildable boats in a similar vein to the zeppelin mod would be both incredibly awesome and way beyond Mojang's purview. I imagine the rivers and nearby terrain/trees would not really be big enough for giant boats to go down easily. That'd be a mod along with tweaks to make your rivers monster-wide and give clearance.
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# ? Aug 18, 2011 19:55 |
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pseudorandom name posted:
Look at the size of those oceans... holy poo poo, this is pretty awesome.
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# ? Aug 18, 2011 20:04 |
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edit: this is a pretty drastic change in worldgen code; does anyone know if this will be compatible with existing maps? I'd love to have real oceans and continents added to the fringes of our existing map, without having to start all over.Amppelix posted:
This reminds me a bit of machu pichu, where the river winds around the mountain exactly like that (panorama here, nearly the same angle http://imgur.com/5VXhx) Is all of that water at Y: 63/64? This just looks like a watery ravine (not that I mind). If the scale of those islands/deep oceans are correct, it looks like we'll finally be getting proper island continents ala FF 6 style? vs Hadlock fucked around with this message at 20:19 on Aug 18, 2011 |
# ? Aug 18, 2011 20:14 |
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THE MACHO MAN posted:Just a warning: this thing needs resetting each time the server goes down, and possibly even if no one is in the chunk I believe. Notch needs to crank out an 'observer' block. Doesn't do anything, but simulates a player always standing at that spot. It would solve a lot of problems.
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# ? Aug 18, 2011 20:21 |
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BobTheJanitor posted:Notch needs to crank out an 'observer' block. Doesn't do anything, but simulates a player always standing at that spot. It would solve a lot of problems. Since of the best uses for that would be to ensure crops grow, it could be a scarecrow!
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# ? Aug 18, 2011 20:24 |
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Hadlock posted:edit: this is a pretty drastic change in worldgen code; does anyone know if this will be compatible with existing maps? I'd love to have real oceans and continents added to the fringes of our existing map, without having to start all over. This is really cool. I've been dying for a world gen that spits out stuff like the image and has continents and oceans. Reveilled posted:Since of the best uses for that would be to ensure crops grow, it could be a scarecrow! Hell yes!
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# ? Aug 18, 2011 20:37 |
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Hadlock posted:edit: this is a pretty drastic change in worldgen code; does anyone know if this will be compatible with existing maps? I'd love to have real oceans and continents added to the fringes of our existing map, without having to start all over. Considering he has changed biome code it is very possible biomes on old maps may get messed up and be in all the wrong places (snow biome on top of a desert) On top of that he has completely changed the base world gen so you will very likely get a very obvious looking cut off point between the new and old gen but it would still be compatible (new stuff would only generate in new chunks, with the new generation)
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# ? Aug 18, 2011 20:42 |
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I just want this adventure update to come out already. Hey, do you guys remember back when pistons were originally going to be a part of that update? Man, I'm glad we got a little something early.
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# ? Aug 18, 2011 20:44 |
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The scarecrow could be made out of a pumpkin, a wheat, and four sticks. Alternatively, replace the wheat with a snow block and get a snow man.
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# ? Aug 18, 2011 20:45 |
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Reveilled posted:Since of the best uses for that would be to ensure crops grow, it could be a scarecrow! Or he could just make the game compare the chunk's last load time to the current time and quickly simulate the missing time.
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# ? Aug 18, 2011 21:02 |
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pseudorandom name posted:Or he could just make the game compare the chunk's last load time to the current time and quickly simulate the missing time. If it would handle not despawning mobs, that could work.
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# ? Aug 18, 2011 21:06 |
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Insanity Prawn posted:There shouldn't really be any complex wiring for this. I whipped these up quickly, hopefully it helps. for the bottom layer: Thanks for this. It was nice to see that my layout was right. I fiddled a bit with it and now it works! Now I just need to put a cap on the lighthouse and I got myself a nice lighthouse. Plotz is a way nicer method of making buildings than my normal method (aka. plopping down blocks in a square and hope it doesn't look too much like poo poo.)
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# ? Aug 18, 2011 21:26 |
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pseudorandom name posted:Or he could just make the game compare the chunk's last load time to the current time and quickly simulate the missing time. Wouldn't that massively increase chunk loading times? The game's massively unoptimised as it is.
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# ? Aug 18, 2011 22:15 |
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It's a tiny bit of math for each furnace, crop, sapling, cactus, and reed.
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# ? Aug 18, 2011 22:18 |
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pseudorandom name posted:It's a tiny bit of math for each furnace, crop, sapling, cactus, and reed. What i mean is that given that it's already a bit sluggish, adding anything on top, no matter how trivial it may seem, can't really end well, as good as the idea is.
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# ? Aug 18, 2011 22:28 |
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Bellend Sebastian posted:What i mean is that given that it's already a bit sluggish, adding anything on top, no matter how trivial it may seem, can't really end well, as good as the idea is. The only fundamentally performance-inhibiting aspect of Minecraft is the chunk loading, since that's limited by hard drive IO times. The CPU stuff wouldn't be a problem if Notch made the game support multiple-core CPUs. Then again, based on the Minecraft Youtube videos I've seen, most people are running Minecraft on a P3 at 15 FPS.
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# ? Aug 18, 2011 23:05 |
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If you're asking Notch to program things that perform well, you're already off in left field somewhere.
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# ? Aug 18, 2011 23:09 |
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Bellend Sebastian posted:What i mean is that given that it's already a bit sluggish, adding anything on top, no matter how trivial it may seem, can't really end well, as good as the idea is. The game already has to search chunks for blocks of note (i.e. furnaces, saplings, cactuses, crops, reeds, etc.) at load time, doing a bit of math when they're found would be lost in the noise.
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# ? Aug 18, 2011 23:13 |
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Considering the plan is to eventually convert SSP into a local SMP game, that'd probably make it easier.
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# ? Aug 19, 2011 00:29 |
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Vinigre posted:I just want this adventure update to come out already. Hey, do you guys remember back when pistons were originally going to be a part of that update? Man, I'm glad we got a little something early. Amppelix posted:
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# ? Aug 19, 2011 00:50 |
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I agree that the mushroom looks out of place. It'd be nice if they were in underground forests or something like that. Still, at least it will add some new variety to the game. Glad to see world generation is being improved as well to result in more interesting stuff. With all these changes to the surface I wonder if the underground will be getting some new additions as well. It is where a lot of people end up spending their time.
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# ? Aug 19, 2011 00:54 |
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So I just now found out about Zan Mini Map from the 2b2t.net thread. Would this qualify as a utility to put in the OP? I've only played around with it for a few minutes, but in addition to having an overworld map, it allows you to set waypoints and then toggle them on and off. Perhaps most important, it allows you to move your X/Y/Z coordinates to the upper right corner so you don't have to walk around with F3 enabled all of the time. ..or am I just really late to the party? I'm not a big fan of installing mods, but this seems to work flawlessly on SMP servers http://www.minecraftforum.net/topic/91544-173jul-8-lahwrans-mods-zanminimap-0105-aether-blocks/
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# ? Aug 19, 2011 01:08 |
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Internet Kraken posted:I agree that the mushroom looks out of place. It'd be nice if they were in underground forests or something like that. Still, at least it will add some new variety to the game. Glad to see world generation is being improved as well to result in more interesting stuff. There are supposed to be underground ravines and better dungeons - by that I mean they're using the new brick blocks and perhaps iron gates. Which reminds me, I think that a good recurring theme for community-based additions is for Jeb and Notch to add new blocks that have cropped up frequently across different skins. Iron gates (frequently replacing iron doors) and stone brick blocks are the two that I can think of, and those are coming in 1.8. There are also those Egyptian-like hieroglyphs that always get added to sandstone blocks. That'd be interesting if he was making biome-altered dungeons. Basically, you'd have sandstone walls and the hieroglyphs would replace the mossy cobble. Edit: glug posted:Please tell me these actually flow so we can huck finn this poo poo. fondue posted:Probably not unless he changed water physics. moondust fucked around with this message at 01:24 on Aug 19, 2011 |
# ? Aug 19, 2011 01:18 |
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Hadlock posted:So I just now found out about Zan Mini Map from the 2b2t.net thread. Would this qualify as a utility to put in the OP? I've only played around with it for a few minutes, but in addition to having an overworld map, it allows you to set waypoints and then toggle them on and off. Perhaps most important, it allows you to move your X/Y/Z coordinates to the upper right corner so you don't have to walk around with F3 enabled all of the time. I think you're late to the party: Rei's Minimap is less cpu-intensive and has more features than zan's. It's also in the YogBox.
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# ? Aug 19, 2011 01:58 |
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Didn't say anything about flow, and the screenshot he posted looks like static water in a sort of rivery shape. Also, that biome map shows that rivers currently just connect sea to sea rather than following "plausible" courses. Baby steps! It'll still make the world less shapeless and uniform, and that's certainly welcome.
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# ? Aug 19, 2011 01:58 |
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Reveilled posted:Can you provide an exmaple of this happening? It may very well be my own ignorance, but the only examples I can think of this happening is where a trademark became generecised into a noun or verb for everything of that type. I can't think of any situation where a trademark was lost because the owner didn't pursue another company who had a trademark that shared a single word of the first company's trademark. No, I can't. I'm not a trademark lawyer, sadly, and so don't have the resources needed to pull up specific details or cases. That said, I do have access to Wikipedia, and so - keeping in mind the occasionally dodgy reliability of Wikipedia - I could direct you to the appropriate article on Trademark Dilution and other associated concepts. I mean, it's a real stretch for Bethesda's Legal department to say "yeah, we gotta sue," no one's arguing that... but the way trademark law is set up - one of the great legal clusterfucks - means that lawyers are encouraged to make those stretches and file those suits, because the risks of not doing so are, to the company, greater. Keep in mind that "The Elder Scrolls" isn't just a string of words; legally, it's intellectual property. When Bethesda goes to investors and says "you should give us money," one of the arguments they can use in support of that statement is "our intellectual property portfolio includes The Elder Scrolls, one of the most recognizable series of computer adventure games in history," which is a debatable statement - I mean, Bethesda will talk up how recognizable it is, for obvious reasons - but if there's even a chance that that trademark is going to be threatened, those investors are then more likely to say "no thanks, we don't think you're worth the money." And Bethesda's going to care a lot more about the opinions of a small number of venture capitalists than they'll ever care about Minecraft fans.
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# ? Aug 19, 2011 02:13 |
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DivineCoffeeBinge posted:I mean, it's a real stretch for Bethesda's Legal department to say "yeah, we gotta sue," no one's arguing that... Except you just argued in the last post that they have to sue because "judges are dumb".
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# ? Aug 19, 2011 02:40 |
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I kind of hope he makes some changes to boats as well. If you ever wanted to follow a river, using a boat would actually be difficult since they control so terribly.
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# ? Aug 19, 2011 03:25 |
Internet Kraken posted:I kind of hope he makes some changes to boats as well. If you ever wanted to follow a river, using a boat would actually be difficult since they control so terribly. Boats would also become infinitely more useful if bodies of water weren't generated as a bunch of ponds separated by thin strips of land. Having long, winding rivers would be awesome.
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# ? Aug 19, 2011 03:51 |
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# ? Apr 17, 2024 22:43 |
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Cream-of-Plenty posted:Boats would also become infinitely more useful if bodies of water weren't generated as a bunch of ponds separated by thin strips of land. Having long, winding rivers would be awesome. Well if Notch's recent picture is anything to go by, oceans appear to be really big now. So boats and ports might actually have a use now.
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# ? Aug 19, 2011 03:55 |