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I think tekken 6 looks drat good. I played the arcade cab of TTT2 and was blown away by its graphics as well. E: however I will never stop thinking that the wall-less stages look hosed up. The way the background follows you around 0_0 Jmcrofts fucked around with this message at 21:49 on Aug 29, 2011 |
# ? Aug 29, 2011 21:46 |
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# ? May 7, 2024 06:01 |
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I mean come on who didn't like the snow effect in Manji Valley?
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# ? Aug 29, 2011 21:49 |
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SF4 would look a whole lot better if the camera didn't have to zoom in for every Ultra and win pose. SFxT is even worse, why Capcom insist on reminding you it's 3D every 5 seconds is beyond me.
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# ? Aug 29, 2011 21:53 |
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Mega Comrade posted:SF4 would look a whole lot better if the camera didn't have to zoom in for every Ultra and win pose. SFxT is even worse, why Capcom insist on reminding you it's 3D every 5 seconds is beyond me. Agreein' with this, although I don't care about the win poses and the ultra zooms are pretty inoffensive. SFxT's stupid zoom-ins at the slightest provocation really irritate me, though.
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# ? Aug 29, 2011 21:59 |
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KOF13 really stands out to me as a good example of a modern 2D sprite-based fighter. That game looks fantastic in person.
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# ? Aug 29, 2011 22:14 |
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Ashenai posted:Agreein' with this, although I don't care about the win poses and the ultra zooms are pretty inoffensive. SFxT's stupid zoom-ins at the slightest provocation really irritate me, though. It's not even done right either, for how bad KOFXII was it did zoom ins right, boom get that super custom combo counter hit thing, ZOOM IN CROWD GOES WHILE LIGHTS GO CRAZY CONFETTI EVERYWHERE. It was actually pretty hype as gently caress for a while.
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# ? Aug 29, 2011 22:40 |
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Fighting games usually look pretty good just because they only have to have 2 characters (or 4, or 6) in memory at a time so they can dedicate a lot of detail to rendering those two. I remember being really impressed by the new Tekken 2 and Tekken 3 machines at the local mall. Tekken 6 looks great especially for its age, hell even Soul Calibur 4 has held up well (one thing they got right). VF5 is alright, definitely doesn't look bad. I was even impressed by the new MK graphics when I picked it up recently, despite having that weird MK stiffness that's bothered me in animation for most of those games. SF2 looks and is animated great for its time but I've always sort of disliked that art style fr some reason... I preferred Alpha's bright cartoons to 2's weird fleshy tones. I definitely got weary of the Alpha sprites toward the end, especially when they trotted out a handful for Marvel 2 (when you have Morrigan and Son-Son onscreen side by side, it can hardly be called consistent). A part of me is sad that 3S won't be surpassed in sprite fluidity anytime soon, due to fighting game budgets and that C.R.E.A.M. mentality. BlazBlue looks great in one sense but without the animation to accompany it it will never quite have that flowing beauty 3S has. Haven't really paid any attention to Skullgirls but I'll have to check it out after all this praise.
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# ? Aug 29, 2011 23:26 |
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It really goes without saying but the animation in darkstalkers really is fantastic. I was watching some match with Jedah in it and was really bummed that we might never have something so fluid from current major game companies. Really looking forward to see what Skullgirls does.
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# ? Aug 29, 2011 23:35 |
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dat fukkin dog!! posted:It really goes without saying but the animation in darkstalkers really is fantastic. I was watching some match with Jedah in it and was really bummed that we might never have something so fluid from current major game companies. Really looking forward to see what Skullgirls does. http://art-eater.com/2010/07/test-1-darkstalkers/ I got this from a SA thread, not sure if it was from this one or one of the art threads that I follow. Darkstalkers was so well animated
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# ? Aug 30, 2011 00:12 |
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Electromax posted:A part of me is sad that 3S won't be surpassed in sprite fluidity anytime soon, due to fighting game budgets and that C.R.E.A.M. mentality. The what mentality?
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# ? Aug 30, 2011 00:27 |
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inthesto posted:The what mentality? Cash Rules Everything Around Me. Get the money.
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# ? Aug 30, 2011 00:31 |
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dolla dolla bill y'all...
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# ? Aug 30, 2011 00:31 |
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MK9 and MvC3 are the worst looking recent fighting games.
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# ? Aug 30, 2011 02:07 |
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What, pray tell, looks so bad about MvC3?
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# ? Aug 30, 2011 02:20 |
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Broken Loose posted:What, pray tell, looks so bad about MvC3? Well, for one thing, the models for Gene and Megaman are invisible. That's just sloppy work by Capcom.
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# ? Aug 30, 2011 02:30 |
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I always thought third strike's sprites looked horrible but the animations for them were awesome. You don't get quite the feeling of power from Makoto's Seichusen Godanzuki in SF4 that you do in SF3.
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# ? Aug 30, 2011 02:34 |
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In what way do the sprites look horrible though? What a bizarre opinion.;
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# ? Aug 30, 2011 02:38 |
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Sade posted:In what way do the sprites look horrible though? What a bizarre opinion.; I don't think they all look bad, but I really don't care for Chun's sprite at all. Also, I hate the walk animation for the twins.
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# ? Aug 30, 2011 02:40 |
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You cannot model new costumes as DLC for sprites fast/easy enough therefore there will never be another 2D sprite fighting game from Capcom ever again.
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# ? Aug 30, 2011 02:46 |
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This is really out there in the realm of impossibility, but think of how much better TvC would have looked if it was all sprites. TvC looks like poo poo because the wii graphical prowess isn't great, but it can handle really really awesome sprites at least. Wouldn't really save the game from its awful gameplay though.
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# ? Aug 30, 2011 02:48 |
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dat fukkin dog!! posted:This is really out there in the realm of impossibility, but think of how much better TvC would have looked if it was all sprites. TvC looks like poo poo because the wii graphical prowess isn't great, but it can handle really really awesome sprites at least. Wouldn't really save the game from its awful gameplay though. Kirby's Epic Yarn vs Capcom would be fantastic. Speaking of 3s, Chun's sprites always looked to me like they don't really fit. The art style seems a bit different, the coloring is off, and her stances and animations are just weird. She kind of seems to stretch more than everyone else. I mean she still looks fantastic and incredibly well animated, she just seems sort of out of place somehow.
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# ? Aug 30, 2011 02:53 |
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chumbler posted:Kirby's Epic Yarn vs Capcom would be fantastic. It probably has something to do with her being added in SF3 while many of the other characters were added in the prior iterations. Chun-Li, Makoto, Q, Remy, and Twelve were all new characters in 3s, so maybe she got a lot of attention or was the last character they added and that makes her look a little strange next to the other characters? Who knows.
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# ? Aug 30, 2011 03:06 |
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I thought Elena was the same way as seeming "out of place" in 3S like how you say Chun is. She moves and animates differently than the rest of the cast.
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# ? Aug 30, 2011 03:11 |
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Brannock posted:I thought Elena was the same way as seeming "out of place" in 3S like how you say Chun is. She moves and animates differently than the rest of the cast. Well, in Elena's case it's because they actually used different techniques to animate her.
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# ? Aug 30, 2011 03:41 |
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The faces Hugo makes are the best.
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# ? Aug 30, 2011 03:42 |
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dat fukkin dog!! posted:It probably has something to do with her being added in SF3 while many of the other characters were added in the prior iterations. Chun-Li, Makoto, Q, Remy, and Twelve were all new characters in 3s, so maybe she got a lot of attention or was the last character they added and that makes her look a little strange next to the other characters? Who knows. I always just thought they tried to make chun looker a little more mature in 3rd strike.
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# ? Aug 30, 2011 03:43 |
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Sade posted:In what way do the sprites look horrible though? What a bizarre opinion.; I really like the 3s sprites, but it sort of bothers me how some characters are colored in a completely different style than others, i.e. Makoto and Oro
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# ? Aug 30, 2011 03:44 |
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Wezlar posted:I really like the 3s sprites, but it sort of bothers me how some characters are colored in a completely different style than others, i.e. Makoto and Oro Makoto's anime mouth throws me off, too.
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# ? Aug 30, 2011 03:48 |
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Jmcrofts posted:I think tekken 6 looks drat good. I played the arcade cab of TTT2 and was blown away by its graphics as well. Agree with this. Tekken 6 may have come out in 2007 but it still looks loving great on my TV, better than a lot of other games I've got laying around.
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# ? Aug 30, 2011 04:02 |
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thorsilver posted:Agree with this. Tekken 6 may have come out in 2007 but it still looks loving great on my TV, better than a lot of other games I've got laying around. IMO Tekken games look great for an abnormally long time; it's easy to not even notice that the graphics are dated until the next sequel comes out. If you go back and play Tekken 5 it kinda looks like rear end now, but I thought it looked great right up until T6 came out.
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# ? Aug 30, 2011 06:08 |
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Great op Brosnan, but only one complaint... The original Street Fighter came out in 1987, and it was possible to throw hadokens in that game, albeit very difficult. If someone was a true "OG", if you will, they would have been throwing hadokens since that time period. Its OK though, I forgive you.
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# ? Aug 30, 2011 06:54 |
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Man no one cares about Street Fighter 1, get off me.
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# ? Aug 30, 2011 07:37 |
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Broken Loose posted:What, pray tell, looks so bad about MvC3? According to some random guy I talked to once, because they looked 'cartoony' He hopes that on the sequel they actually put some effort towards the graphics.
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# ? Aug 30, 2011 08:57 |
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I actually thought one thing that MVC3 got really right was the graphics/presentation. The game looks a lot better than SF4.
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# ? Aug 30, 2011 09:53 |
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One thing I think MvC3 got right was the VA - there's a lot of it, including lots of situation-specific stuff, and it's all pretty good.
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# ? Aug 30, 2011 09:58 |
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I like the MvC3 models- when you can see them. I'm really glad we're getting that snow stage because it's so brightly lit.
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# ? Aug 30, 2011 09:59 |
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PaletteSwappedNinja posted:One thing I think MvC3 got right was the VA - there's a lot of it, including lots of situation-specific stuff, and it's all pretty good. The fact that pretty much everyone is voiced by their original voice actors (if they have appeared elsewhere with voices) is really cool. Can't wait to hear Daniel Southworth as Vergil again after all these years, he's so dreamy
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# ? Aug 30, 2011 11:06 |
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The best thing about MvC3 are the special intro/outro voices for certain character matchups. e: and the fighting too i guess ee: they're adding even more in ultimate too, like clips for being the last character and poo poo. it's cool
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# ? Aug 30, 2011 11:15 |
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Chun's 3S sprite is my favorite interpretation of her. I've disliked her character forever and continue to do so in everything not 3S (her Puzzle/Pocket Fighter sprites aren't bad) just because of how awkward I think she looks and moves. MvC3 gets a special mention here just for her hands. It's a really petty complaint, but goddamn they irritate the poo poo out of me. I always thought Elena animated well, up until I noticed her idle crouching animation, or near lack thereof. I was taken aback by how bad it looks compared to how well literally everything else about her is animated. But she never seemed to stick out from the rest of the cast to me as much as Oro, Gill, and Urien did. They've got some really harsh lines that I don't notice as much in any of the other characters. Then again, 3S is just so goddamn beautiful it's an easy thing to forgive.
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# ? Aug 30, 2011 11:49 |
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# ? May 7, 2024 06:01 |
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Cinroth posted:The fact that pretty much everyone is voiced by their original voice actors (if they have appeared elsewhere with voices) is really cool. Totally. Vergil's VA is so dope can't wait to hear that sweet sweet voice again
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# ? Aug 30, 2011 11:53 |