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Famine posted:any there any cheat codes released? I am almost always out of ammo
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# ? Aug 30, 2011 16:21 |
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# ? Jun 3, 2024 09:36 |
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Fuzz posted:I tried to use it and the DX10 renderer on the Steam version but it immediately crashes to desktop on launch, couldn't figure out why from all their bug forums, but I wasn't the only one with that problem. This is what exactly happened to me. That's why I was asking if there was a compatibility issue between the exe/DX10 patches and the steam version of the game. edit: inside the texture pack in the op were the DX10 things and the launcher. I just copied these in and they work. Although I don't know if I've done the textures right. Are there any side by side shots of them online? Kin fucked around with this message at 16:48 on Aug 30, 2011 |
# ? Aug 30, 2011 16:33 |
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Famine posted:any there any cheat codes released? I am almost always out of ammo I think you have the wrong thread, this is DX1. There are millions of cheats for DX1, google man.
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# ? Aug 30, 2011 17:28 |
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I only recently realized that I can carry bodies pretty much anywhere. What kind of fun can I have with this?
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# ? Aug 30, 2011 20:09 |
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HMC posted:I only recently realized that I can carry bodies pretty much anywhere. What kind of fun can I have with this? I ended up carrying Gunther's unconscious body to Morgan Everett's house. I figured he wanted to put him on ice like DeBeers.
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# ? Aug 30, 2011 20:13 |
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I made it up to the poor NSF guy I put to sleep first thing by taking him on a tour throughout the world with JC. He loved it. He was a bit quiet though, and people didn't talk to him ever I left him with his good buddy the karkarian in china.
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# ? Aug 30, 2011 20:48 |
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Once I discovered that, I knocked out Manderley and carried him through the rest of the game. Here he is with me at the end as I go to merge with Helios to make the ultimate JC + Helios + Manderley AI.
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# ? Aug 30, 2011 20:49 |
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Fuzz posted:I tried to use it and the DX10 renderer on the Steam version but it immediately crashes to desktop on launch, couldn't figure out why from all their bug forums, but I wasn't the only one with that problem. Are you running Windows Vista or 7 and have a DX10 compatible video card? I'm not sure if the Deus Exe is required for the renderer to work but I haven't tested it with the regular exe. If else fails, try running it with the updated OpenGL renderer which comes with New Vision, it works both in XP and above. quote:Frankly I was kind of appalled that they didn't redo ANY of the character textures... I mean come on, there's only like 40 or so of them in the whole game anyway, would it really have been that hard to do? With the DX10 renderer you wouldn't even need to redo models or animations to make them look quite a bit better. I don't have any experience on Unreal engine modification, but I'd guess that the problem is mostly that the high-resolution textures don't help much as the base models have so few polygons. And changed resolution might cause texture mapping problems so you'd have to edit the model anyway. So for high-resolution characters one should start from scratch, e.g. Agent Herrman.
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# ? Aug 30, 2011 21:08 |
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How do I go about upgrading my abilities like I did after clicking new game? Like putting points into pistols or computers or whatever? Also, where do I get ammo? Only getting 1 bullet from a downed enemy is kind of annoying. I feel like I'm being forced to stealth through the game.
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# ? Aug 30, 2011 22:28 |
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Does anyone have a mirror of the fixed .exe? The site it's hosted on is down right now.
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# ? Aug 30, 2011 22:42 |
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Kin posted:How do I go about upgrading my abilities like I did after clicking new game? Like putting points into pistols or computers or whatever? Go to your inventory, along the top, click 'Skills' you can spend your skill points there. Ammo is all over the place. In ammo crates, in locked cupboards, or just lying around. Keep your eyes peeled and try to explore each level, you'll find it.
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# ? Aug 30, 2011 23:02 |
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Can you sell items in Invisible War? Found 3 pistols so wondering if I can just discard the other 2.
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# ? Aug 30, 2011 23:04 |
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Ruining Win 7 64 on a GTX 560Ti. It's not the hardware, unless maybe it's too new. I think it's the Steam copy that's the culprit.
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# ? Aug 30, 2011 23:12 |
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Kin posted:How do I go about upgrading my abilities like I did after clicking new game? Like putting points into pistols or computers or whatever? Open the character screen, click the "upgrade" button next to the skill you want to increase. You need to have enough XP. quote:Also, where do I get ammo? Only getting 1 bullet from a downed enemy is kind of annoying. I feel like I'm being forced to stealth through the game. You should be getting more than one bullet from enemies, and in general it should only take you 1-2 shots to take them down if you go for headshots. Even if you play ultraviolent, you shouldn't have ammo issues. Apart from that, the general answer is: explore more. There's ammo in crates, ammo under docks and in sunken ships, ammo in lockers, ammo everywhere if you look around. Using multiple weapons helps too. Carry a pistol, a shotgun, and a crossbow and odds are you'll always have ammo for at least one of them. Bring a melee weapon along for backup just in case. Finally, some NPCs will sell you ammo, but unless they're offering an ammo type you're heavily dependent on or have a lot of difficulty finding, this is rarely worthwhile, or necessary. A whole bunch of people posted:Don't use Biomod on your first playthrough. This is terrible advice. It's not like people are recommending the Nameless Mod; I'd consider Biomod practically a necessity, even for a first playthrough. It does for aug management what the DX10 renderer does for screen resolution, except that the renderer only makes it look better, while Biomod makes it much more fun by removing the game's single worst and most pervasive source of annoyance and fixing a laundry list of bugs. No-one suggests playing STALKER without Complete installed, or VtMB without the unofficial patch. Why is Deus Ex different? It's good, but it's not like it's a holy relic that everyone must experience in its purest form once before they die. It's a game, and if I'm recommending it to someone for the first time, I'd rather they play and enjoy it than give up in disgust halfway through because they're used to ten years of games with UIs that don't suck.
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# ? Aug 30, 2011 23:18 |
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I won't get involved in discussions of whether people should play with Biomod first or not, but I will say that you should not try to play without the fixer unless you have no other options. There are a multitude of fixes (all included in the fixer) that you would need to track down and install, otherwise you will almost certainly run into issues. I was just about to make a mirror for it, but then I realized that I don't have the latest version. Would anybody who has version 3 happen to be willing to share? Lork fucked around with this message at 23:48 on Aug 30, 2011 |
# ? Aug 30, 2011 23:42 |
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FactsAreUseless posted:Shoot less. Most enemies will go down with a single headshot. You should have a general ammo profit if you take your time and choose your shots. Remember that JC can't walk and chew gum at the same time: if you're moving while you shoot you won't be able to hit the broad side of an abandoned warehouse. Take advantage of turrets that can be hacked to shoot your enemies, or try luring enemies into friendly soldiers or security bots. You also have a riot prod that will stun enemies while you take them down with your knife or baton, although prod ammo is a little harder to come by than bullets. Prod with the prod. A single tranquilizer shot will also bring down most enemies if you hit them anywhere on the body. Hit them in the arm, hide, wait for them to forget you exist and fall down. A nonlethal takedown is always the most silent takedown. Around the midgame, I was always really short of tranq darts, no matter how careful I was although this was probably because I relied on it a lot, and avoided getting in close where possible. That strength aug+moving silently and the baton worked well together though, when I was out of darts.
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# ? Aug 31, 2011 00:05 |
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ToxicFrog posted:This is terrible advice. It's not like people are recommending the Nameless Mod; I'd consider Biomod practically a necessity, even for a first playthrough. It does for aug management what the DX10 renderer does for screen resolution, except that the renderer only makes it look better, while Biomod makes it much more fun by removing the game's single worst and most pervasive source of annoyance and fixing a laundry list of bugs. It completely rebalances the game, and the game is perfectly good as it is. Let people make up their own mind.
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# ? Aug 31, 2011 00:15 |
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Play vanilla first, then see if you want to mod it after. Shifter is a good stepping stone to Biomod, although I would still recommend just sticking with Shifter.
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# ? Aug 31, 2011 13:24 |
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boof posted:Once I discovered that, I knocked out Manderley and carried him through the rest of the game. Here he is with me at the end as I go to merge with Helios to make the ultimate JC + Helios + Manderley AI. Is there a console command to wake up an unconscious person? I want to bring Louis pan all the way to the end of the game and wake him up in the reactor room with the greys.
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# ? Aug 31, 2011 13:44 |
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So I started an IW game and I'm having some issues (Besides it being loving weird as hell). Whenever I get past character creation, my game seems to crash to black. I kill the process and start googling answers, and all the sudden about five minutes later the game (which has been killed, along with ion.exe or whatever) comes back from the dead and loads the next part. Anyone know what's up? I've already set affinities, XP compatibility, and disabled advanced desktop features. I'm actually really interested in trying it but I guess I'll just do a Biomod playthrough of the first if I can't get this to work.
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# ? Aug 31, 2011 16:08 |
Golashes posted:So I started an IW game and I'm having some issues (Besides it being loving weird as hell). Whenever I get past character creation, my game seems to crash to black. I kill the process and start googling answers, and all the sudden about five minutes later the game (which has been killed, along with ion.exe or whatever) comes back from the dead and loads the next part. Anyone know what's up? I've already set affinities, XP compatibility, and disabled advanced desktop features. IW has a wacky hosed-up engine that kills the process and then restarts it every time it loads a new level, so that's actually working as "intended." The delay is kind of weird, though.
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# ? Aug 31, 2011 16:09 |
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3 posted:IW has a wacky hosed-up engine that kills the process and then restarts it every time it loads a new level, so that's actually working as "intended." The delay is kind of weird, though. what the gently caress. How long should I be waiting for it to load!? e: gently caress this poo poo. Unless there's a solid fix it's biomod time. One day I'll get an xbox and try it on there I guess. Golashes fucked around with this message at 16:18 on Aug 31, 2011 |
# ? Aug 31, 2011 16:12 |
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The IW/T3 engine is totally hosed due to team drama and I have never got it to run well, even on modern PCs.
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# ? Aug 31, 2011 16:19 |
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Danger - Octopus! posted:Around the midgame, I was always really short of tranq darts, no matter how careful I was although this was probably because I relied on it a lot, and avoided getting in close where possible. That strength aug+moving silently and the baton worked well together though, when I was out of darts. Yeah, my one complaint with the original Deus Ex is that they make it really hard to go nonlethal. The lack of darts & stun rod charges, the way darts take a full 30 seconds to knock a dude out, and the fact that batoning a dude's head almost never knocks him out on the first hit makes it really challenging.
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# ? Aug 31, 2011 16:27 |
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Polo-Rican posted:Yeah, my one complaint with the original Deus Ex is that they make it really hard to go nonlethal. The lack of darts & stun rod charges, the way darts take a full 30 seconds to knock a dude out, and the fact that batoning a dude's head almost never knocks him out on the first hit makes it really challenging. If you can reliably hit the one-shot knockout with the stun baton, then you can usually keep a nonlethal run going for quite a while, and mixing it up with a one-two punch of pepper spray and strength-enhanced clubbing can keep your hands bloodless through the endgame. Shifter's unique baton helps with the latter tactic significantly. Tranq darts are pretty useless, though.
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# ? Aug 31, 2011 16:50 |
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Polo-Rican posted:Yeah, my one complaint with the original Deus Ex is that they make it really hard to go nonlethal. The lack of darts & stun rod charges, the way darts take a full 30 seconds to knock a dude out, and the fact that batoning a dude's head almost never knocks him out on the first hit makes it really challenging. The baton and the prod are somewhat counter-intuitive to use. Surprisingly, the best area to hit an opponent is not their head but their back. Maybe there is some crazy pressure point magic behind it, but at least for me it was quite confusing before I figured it out.
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# ? Aug 31, 2011 17:23 |
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I found the most consistent way to get the 1 hit KO with the baton was to crouch, walk up really close to the target, and then aim above their head. I don't know where this actually ended up hitting, but I found aiming for anywhere else had a much lower success rate.
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# ? Aug 31, 2011 17:28 |
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Male Man posted:Tranq darts are pretty useless, though. Are you kidding? Tranq darts are fantastic and were my weapon of choice for much of my first playthrough. Yeah, they take a while to drop someone, but if you get a headshot it's rarely more than 5-10 seconds, and the ability to take someone out nonlethally at range more than makes up for it. Tag a few people, hide until they keel over, go through their pockets for spare change.
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# ? Aug 31, 2011 17:47 |
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Why do people want to do non-lethal runs anyway? After Hell's Kitchen there's really no change in how people react to it. Unless you're doing it for challenge, not that there's anything wrong with that. Anyway FINALLY beat this game after a lot of false starts over the years. Great stuff. My only complaints are that your only meaningful choices are the last 10 minutes of the game (which a lot of rpgs can take blame for admittedly) and after Hong Kong how obvious it was the team ran out of time. Paris was a really bland map and after that is just really brief corridor shooter segments. All in all a lot of fun though. I tried to play the game as a pacifist hippie but somehow kept missing out on the good augments for that so when I got bullet immunity and health regen I just made sure to leave no survivors instead. I was annoyed at how you had to find augments instead of having the option to adjust to your play style, but I guess in the long term it just makes you do the opposite, adjust your play style to the augments you have.
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# ? Aug 31, 2011 19:20 |
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Has anybody ever done an "only walking backwards" run, Where you unbind all the moving forward keys?
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# ? Aug 31, 2011 19:26 |
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RagnarokAngel posted:Why do people want to do non-lethal runs anyway? After Hell's Kitchen there's really no change in how people react to it. I try to use non-lethal force against everyone except MJ12. gently caress those guys. I feel bad using lethal force against the NSF or UNATCO unless I really have to.
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# ? Aug 31, 2011 19:28 |
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Ben Soosneb posted:Has anybody ever done an "only walking backwards" run, Where you unbind all the moving forward keys? The coolest one I heard about was a Zoolander run, where you can only turn right the entire game.
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# ? Aug 31, 2011 19:30 |
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Danger - Octopus! posted:I try to use non-lethal force against everyone except MJ12. gently caress those guys. I feel bad using lethal force against the NSF or UNATCO unless I really have to. Hey I got no less than 3 high level UNATCO guys to bail. It's the foot soldiers fault for not getting out when the going was good
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# ? Aug 31, 2011 19:31 |
RagnarokAngel posted:Why do people want to do non-lethal runs anyway? After Hell's Kitchen there's really no change in how people react to it. Yeah, I've done one full nonlethal run just for the challenge, but I usually find that my "nonlethal" runs turn into "I use nonlethal options against the NSF and that front desk UNATCO guy but Dragon Sword everyone and everything else."
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# ? Aug 31, 2011 20:00 |
Smol posted:The baton and the prod are somewhat counter-intuitive to use. Surprisingly, the best area to hit an opponent is not their head but their back. Maybe there is some crazy pressure point magic behind it, but at least for me it was quite confusing before I figured it out. It always seemed like the best hit locations were groin and head, but you could hit either from in front or behind. When you're sneaking with crawl, though, that usually ends up meaning you taser the crotch from behind for best results.
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# ? Aug 31, 2011 20:02 |
Danger - Octopus! posted:I try to use non-lethal force against everyone except MJ12. gently caress those guys. I feel bad using lethal force against the NSF or UNATCO unless I really have to. Ever met the woman who tells you about her son, the MJ12 Commando?
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# ? Aug 31, 2011 20:03 |
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Hieronymous Alloy posted:and that front desk UNATCO guy but Private Lloyd! (he's my favourite)
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# ? Aug 31, 2011 20:03 |
Ben Soosneb posted:Private Lloyd! Yeah, the one time I gunned down Private Lloyd I felt so bad afterwards that I reloaded and knocked him out.
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# ? Aug 31, 2011 20:06 |
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Hieronymous Alloy posted:It always seemed like the best hit locations were groin and head, but you could hit either from in front or behind. When you're sneaking with crawl, though, that usually ends up meaning you taser the crotch from behind for best results.
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# ? Aug 31, 2011 20:09 |
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# ? Jun 3, 2024 09:36 |
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I just tapped on Combat Strength and batonned them in the back of the head. Worked 100% of the time.
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# ? Aug 31, 2011 20:11 |