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less than three posted:
Yeah but I didn't feel like putting in another rail type that is metro with catenary and I didn't feel it would be a very useful rail if you could have normal trains run on third rail but not electric trains, so just pretend the electric trains also come with shoes that can be run off third rail.
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# ? Sep 3, 2011 08:59 |
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# ? Apr 25, 2024 00:49 |
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The server cannae take no more cap'n! It's in the 97th year and it appears communism is on the wane at last, yay! p.s. No maglev freight = FML. I wasn't standing for that coal going untouched so I fashioned a cunning delivery device. Refitted 747s are awesome coal carriers!* *Not really, was costing me twice what I made back.
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# ? Sep 3, 2011 19:22 |
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Fazana posted:The server cannae take no more cap'n! Server's been reset.
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# ? Sep 3, 2011 19:52 |
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Might be a fun game mode to do islands, where each company gets an island to work with.
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# ? Sep 3, 2011 23:03 |
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Apocadall posted:Might be a fun game mode to do islands, where each company gets an island to work with. The world generator doesn't really work like that last I checked. You'd have to use the terrain editor to make it manually (or find one that someone's already made).
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# ? Sep 4, 2011 00:09 |
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Sam. posted:The world generator doesn't really work like that last I checked. You'd have to use the terrain editor to make it manually (or find one that someone's already made). Just wing it and some people get tiny crappy islands with little industry and the goal is to link everything on the island.
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# ? Sep 4, 2011 00:30 |
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e: Never mind, fixed it. I forgot about the reverse train button. And 90-degree turns.
Zeether fucked around with this message at 01:20 on Sep 4, 2011 |
# ? Sep 4, 2011 01:16 |
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Something is bugged with the pathfinding in this version. My trains all stopped up for no apparent reason - the lead train was just sitting there stuck at a signal until I told it to ignore the signal. Edit: I think it has to do with bridge signals.
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# ? Sep 4, 2011 03:02 |
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IOwnCalculus posted:Something is bugged with the pathfinding in this version. My trains all stopped up for no apparent reason - the lead train was just sitting there stuck at a signal until I told it to ignore the signal. Did it say "Waiting for path" when there was nothing blocking any path for a decent amount of time? Sometimes the game gets bugged and a track forgets to get unreserved so you have to kinda move the trains around. edit: Also since you mention bridge signals, make sure you have a separate signal before and after the bridge, bridge/tunnel signals can be bugged sometimes.
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# ? Sep 4, 2011 03:04 |
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piratepilates posted:
Yeah, bridge signals don't always unreserve paths properly causing blockups like that so yeah, do this.
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# ? Sep 4, 2011 03:13 |
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Yeah. I mentioned the bridge/tunnel signal bug in chat one game, but never posted. Make sure there's a signal on the tile before and after the bridge/tunnel to prevent that issue. Almost sunk Metrosexuals last game.
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# ? Sep 4, 2011 04:27 |
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Even with that I'm running into the bug once in a while. Oh well, I'll just treat tunnels and bridges as giant un-signalable sections again
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# ? Sep 4, 2011 06:13 |
I have found a excellent way to play the game. Sit around and idly do your usual thing, keeping your loan low to have access to money. When anyone with any actual trains/boats/planes around goes under (Common in the early game when routes are only just starting) buy them up the moment you get the prompt, taking out the loan to do so. Forcefully annex a bunch of players this way, forming a super company. Your vehicles will all by different colors, your stations silly names and president called buttes, but by god in ten years you will have 200 million dollars because you have 6 players on one team.
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# ? Sep 4, 2011 08:02 |
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I think the server just puked.
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# ? Sep 4, 2011 08:22 |
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Gamerofthegame posted:I have found a excellent way to play the game. As for just now, sorry lessthanthree, seems my ISP or whatever hates yours this morning. Keeps booting me off then showing the server as offline for a while afterwards. Will try again in a bit!
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# ? Sep 4, 2011 08:22 |
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Fazana posted:As for just now, sorry lessthanthree, seems my ISP or whatever hates yours this morning. Keeps booting me off then showing the server as offline for a while afterwards. Will try again in a bit! No apologies required actually. On seeing this post I went and checked the server, something crashed the entire OpenTTD server process. I'm not entirely sure what. Game's back up now though. ps: Passwords are cleared when I restore the server, so if you want to steal money from a rival, do it now.
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# ? Sep 4, 2011 08:38 |
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Gamerofthegame posted:I have found a excellent way to play the game. At first I was angered by this merger because I was about to get out of my slump but now we have hundreds of millions of dollars so whatev.
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# ? Sep 4, 2011 09:05 |
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I would like one 'art' please Also before the server reset the other night, it was fun to destroy entire cities with the local authority turned off: Also, with the passwords turned off, I picked myself up a nice rich company to run with! thanks Vier! [edit] I'm poo poo at imgur and can't link big pictures for some reason. auzdark fucked around with this message at 09:43 on Sep 4, 2011 |
# ? Sep 4, 2011 09:39 |
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auzdark posted:Also, with the passwords turned off, I picked myself up a nice rich company to run with! thanks Vier! Whatever. He deserves it for abusing my generous, idealistic station spread setting of 24. Designed to let us build fancy pretty looking train stations, he uses it to suck coal out of industries by creating a chain of 1x2 lorry stations transporting the cargo to his endpoint without actually having to build any sort of train/road network.
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# ? Sep 4, 2011 09:43 |
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I'm just trying to make a living
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# ? Sep 4, 2011 11:43 |
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Would I be a lameass jerk douche if I came in and did Airline Industry only? I find trains to be a horrible hassle.
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# ? Sep 4, 2011 12:36 |
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Shogunner posted:Would I be a lameass jerk douche if I came in and did Airline Industry only? I find trains to be a horrible hassle. Massive train networks are the point of the game! Airlines are way too easy, however lessthanthree usually jacks the costing of everything air related so it's sometimes not worth it.
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# ? Sep 4, 2011 13:36 |
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Someone please make a grf that lets hovercrafts go over land.
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# ? Sep 4, 2011 14:27 |
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Vier posted:Someone please make a grf that lets hovercrafts go over land. So basically a really slow airplane?
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# ? Sep 4, 2011 14:37 |
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The server seems pretty unstable at the moment, every time it saves there's a chance of getting booted. Coincidentally, things were fine until somebody started loving around with hovercrafts.
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# ? Sep 4, 2011 14:59 |
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I probably won't get back on today so Fazana Transport is up for grabs, it's making around £40m a year. That's significantly behind the Axis of Evil pairing of Auzdark+Vier which is running at £70m+. To reinforce their disgraceful behaviour as soon as they took the lead they employed the WML otherwise known as hovercraft to ensure their reign of terror wouldn't be toppled (Weapons of Mass Lag)
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# ? Sep 4, 2011 16:20 |
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I was working on converting Soylent Green to MagLev, but I now get booted after 30 seconds or so, so gently caress that. If anyone wants it, it's yours (it wasn't even mine anyway ).
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# ? Sep 4, 2011 16:25 |
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I never build water craft, it was all Vier... I probably never should have let him back in the company either... all I was doing was fixing massive traffic jams everywhere and trying to organise new trains with NO LISTS.
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# ? Sep 4, 2011 16:33 |
Excuuuuuuuuuuuuuse me? You have a problem with hovercrafts, plebs?! More like bestcraft. In the entire game. And someone stole my company. Why can other people even password a company they didn't make.
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# ? Sep 4, 2011 18:22 |
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Server glitch this morning hosed/removed the passwords which resulted in all companies being open to hostile takeovers. Tunnel and Bridge signalling was playing up quite a bit on this map sadly, I ended up deleting the tunnels I was using and remaking with bridges back to their old shorter ways. Strangest part is they would happily work without issue for ages then you'd suddenly notice an empty track and sure enough, a pile of trains either waiting to go in or stuck at the end of a tunnel. Copy/paste is pretty great though! Ramble inc... If you are looking for new reset ideas, maybe try one with much higher track etc building costs? Seeing the double mainlines springing up across the map within the first 30 mins most resets isn't making for a lot of variety when it's not a co-op map. Maybe a smaller map or even give some of the heightmaps a go? There's some nifty and maps, presume there's a one for the further afield. Wouldn't mind seeing ECS again sometime, that was different, building up the output by serving the industry more and more. Cheers for the time you do spend on this lessthanthree, do you pay for the hosting or you have a pc sat on a network that runs it? NewGRFs I'd love to see (which now I read back appear to mostly be for lazy bastards ) : Convert Normal/Electric networks to Monorail to Maglev, make it shut everything down for 12 months (whatever length for balance) and cost out the arse but an option to do that would be nice. Similar to engine replacement etc, some kind of interface that would let you call in trains and automagically add/remove wagons. Again charge out the arse for the convenience etc. I tend to start off with smaller train lengths just to get stuff chugging around but by the time I've upgraded engines and have some coins, I cba to manually call in 37/whatever trains into the depot and click away on the wagons. I agree with Vier somewhat (sorry!) about Hovercraft, maybe let them come onland within 3 tiles of water. I'm sure it would be easily abused with canals but people cleverer than I may be able to make it work. Edit : Tidied the wording up. Fazana fucked around with this message at 19:45 on Sep 4, 2011 |
# ? Sep 4, 2011 18:59 |
I doubt the path finding would allow for hovercraft to come up on land. It's pretty lovely for boats as is.
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# ? Sep 4, 2011 19:03 |
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Fazana posted:
1. I have no idea what you're trying to say 2. Pretty sure you can do this through shared orders and telling trains to go to a depot 3. You can't do that unless you just make them planes, but then they're planes. edit: Also, people, always use buoys for boats, use plenty of them and add the orders for the way there AND the way back.
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# ? Sep 4, 2011 19:07 |
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The only way water/land hovercraft would be possible in a GRF is if they're an airplane or helicopter.
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# ? Sep 4, 2011 19:07 |
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piratepilates posted:1. I have no idea what you're trying to say 1 - Conversion of railtypes, not putting in the word rails did make it rather meaningless admittedly. If you currently want to upgrade from normal or electric rails you either close everything down and take a ton of time to copy orders etc over or just don't bother atm. I know it would be a coding nightmare but hey, coders love coding right? 2 - So if you have a set of say 20 trains all with 5 coal wagons, you can already tell them to go in as a one off and 2 more coal wagons each? E.g. you just upgraded from a lower end steam engine to a 47 Diesel etc so you want to add a few more wagons to each train from that point on? As for the last part, the one time I used boats a few maps ago I know I didn't do the second part, used buoys all the way there but not on the way back, doh! Will remember if I ever use those lagmonsters again. As for it not being possible to do have proper hovercraft, was just a thought! Fazana fucked around with this message at 19:52 on Sep 4, 2011 |
# ? Sep 4, 2011 19:44 |
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Fazana posted:1 - Conversion of railtypes, not putting in the word rails did make it rather meaningless admittedly. If you currently want to upgrade from normal or electric rails you either close everything down and take a ton of time to copy orders etc over or just don't bother atm. I know it would be a coding nightmare but hey, coders love coding right? 1. This would have to be done with a patch, coincidentally someone DID make a patch and there's a thread about it in tt-forums and it could make trunk sometime soonish or never. 2. I have no idea what you can do with the depot order but if it's possible maybe you could try sending them all to a depot to add a wagon and then delete the order once they've all gone to the depot and added a wagon.
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# ? Sep 4, 2011 19:54 |
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Turn off shared tracks Vier fucked around with this message at 20:06 on Sep 4, 2011 |
# ? Sep 4, 2011 20:03 |
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Vier posted:Turn off shared tracks I had no idea what the gently caress because you have the buildings transparent. I logged in though and admittedly laughed.
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# ? Sep 4, 2011 21:19 |
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Fazana posted:To reinforce their disgraceful behaviour as soon as they took the lead they employed the WML otherwise known as hovercraft to ensure their reign of terror wouldn't be toppled From Earth posted:The server seems pretty unstable at the moment, every time it saves there's a chance of getting booted. Fazana posted:Things 2. I don't know how to fix the trains/bridge thing. 3. I <3 copy/paste. I made one good 3 way junction earlier when bored now I don't have to ever do it again. Plus it looks cool when it's pasting. 4. Expensive track could work. ECS can be frustrating when you've spent a lot of time implementing a network, only for it to break because an industry stops accepting cargo. 5. I pay for hosting the server. 6. I don't know if this can be done/I don't have that much knowledge with newGRFs.
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# ? Sep 4, 2011 21:28 |
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Are the signals smaller than they used to be? With regular signals, the actual light part of the signals if like half a pixel, they're very hard to see.
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# ? Sep 4, 2011 22:05 |
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# ? Apr 25, 2024 00:49 |
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# ? Sep 4, 2011 22:46 |