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Loving Life Partner posted:Haha. Recruiting them as miners would be badass. You could start your own exploitative diamond plantation full of slave workers I would want golems that need to be fed redstone or something for that.
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# ? Sep 6, 2011 22:49 |
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# ? Apr 27, 2024 03:58 |
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crazylakerfan posted:Oh god, someone needs to make a Lemmings mod. Within a few weeks of the villagers being added someone will create a piston machine that functions as a lemmings game, I can feel it now.
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# ? Sep 6, 2011 22:52 |
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Loving Life Partner posted:Would be really great if they started their own mines with a sense of ownership, and also would take up arms against you to protect their territory They're supposed to respond poorly if you piss them off. Of course they may just respond poorly. Hopefully the reason we're not getting NPCs yet is because they're trying to get them to work smoothly. Though I think I'd prefer if they just held onto villages and waited to release them with the NPCs.
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# ? Sep 6, 2011 23:13 |
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I hope there's parameters to spawning NPCs and not just generation/biome stuff. I want to make a huge city filled with
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# ? Sep 6, 2011 23:14 |
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King Hotpants posted:But you're not supposed to enjoy dying. That's the point. It makes you not want to die. The reality of it, what I consider to be an exorbitant punishment, just makes me want to not play. It's needlessly frustrating and excessive, and the threat of death could still be there even without going to the extreme lengths it does now. I think there could be other ways to make the player exercise caution around lava, for instance, than making him dump his entire inventory into a chest first. I'm not saying there should be no punishment, I'm just saying you don't need to go so far to make a player not want to die, especially with upcoming features like the XP bar. King Hotpants posted:And this is where we disagree. President Ark posted:I'm pretty sure a single TNT detonation will not destroy anything from the blocks it blows up on, you'd need a second detonation to blow the stuff up once it's dropped. ThndrShk2k posted:I hope there's parameters to spawning NPCs and not just generation/biome stuff. I want to make a huge city filled with
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# ? Sep 6, 2011 23:15 |
YOURFRIEND posted:I would want golems that need to be fed redstone or something for that. Or souls. Souls of the villagers you kill.
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# ? Sep 6, 2011 23:15 |
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It looks like most of the world-gen changes will be in for 1.8, right? I've been jonesin' to start a new world but am waiting for the patch, and I'm wondering if 1.9 will change it all again. Seems like so far 1.9 is for the actual NPCs and experience skills and poo poo, nothing about world-gen.
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# ? Sep 7, 2011 00:42 |
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Since I'm pretty sure 1.8 will have a huge issue found 5 seconds after release, how can I prevent Minecraft from updating automatically?
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# ? Sep 7, 2011 01:03 |
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Evil Mastermind posted:Since I'm pretty sure 1.8 will have a huge issue found 5 seconds after release, how can I prevent Minecraft from updating automatically? The game asks you before you update so just click 'no'.
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# ? Sep 7, 2011 01:06 |
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Newest notch post:Notch posted:Game development is fun. There’s programming, design, testing and just plain good old silliness. Here’s a brief snapshot - a retelling of what I did this weekend! TL;DR - Animals run away now when you attack them.
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# ? Sep 7, 2011 01:12 |
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I never realized how strange it was that they just stood around until he fixed it. Well done Notch
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# ? Sep 7, 2011 01:32 |
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In the 1.8 trailer, what are the pipe looking things to the right of the melon garden at 0:53?
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# ? Sep 7, 2011 02:23 |
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bout it flautist posted:In the 1.8 trailer, what are the pipe looking things to the right of the melon garden at 0:53? Those are the new Iron Bars and I believe they spawn in ruins and villages but cannot be crafted.
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# ? Sep 7, 2011 02:26 |
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I like the like... experience orbs that pop out and fly over to you when you kill something. It reminds me of when you kill something in Kingdom Hearts, and have the magnet thing and all the HP and mana and Munny come flying over to you.
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# ? Sep 7, 2011 02:44 |
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Lavender Philtrum posted:Those are the new Iron Bars and I believe they spawn in ruins and villages but cannot be crafted. Awesome! And also aww shucks.
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# ? Sep 7, 2011 02:58 |
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Macaluso posted:I like the like... experience orbs that pop out and fly over to you when you kill something. It reminds me of when you kill something in Kingdom Hearts, and have the magnet thing and all the HP and mana and Munny come flying over to you. I was reminded of Crackdown.
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# ? Sep 7, 2011 02:59 |
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crazylakerfan posted:I never realized how strange it was that they just stood around until he fixed it. Well done Notch Additionally, this means that if you're working on a complicated build and a cow or chicken walks in and starts pushing you around, you don't have to actually kill them to make them go away, which is nice. ...though that point's going to be moot since I'll need to kill them to make sure I have enough food. Argh, stop making survival a total Roguelike, Notch.
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# ? Sep 7, 2011 09:44 |
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Allen Wren posted:Argh, stop making survival a total Roguelike, Notch. Every game should be a roguelike . Next you'll have to worry about food spoiling, perma death, and feeding villagers so they don't starve to death. I'm kidding and I really don't have any problem with roguelikes but I don't know how I feel about Minecraft getting more like a roguelike officially rather than through mods.
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# ? Sep 7, 2011 11:00 |
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I'm a bit wary of how the food system is going to work, I have a feeling it's just going to be annoying rather than adding anything to the game.
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# ? Sep 7, 2011 11:10 |
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The minecraft building! (not really) It's actually the (almost complete) National Broadband Network HQ in Melbourne, Australia.
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# ? Sep 7, 2011 11:20 |
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Gravitas Shortfall posted:I'm a bit wary of how the food system is going to work, I have a feeling it's just going to be annoying rather than adding anything to the game. Back when New Vegas' staff announced Hardcore mode I was just all "gently caress yeah", because it's a genuinely good idea. Then the reality hit me that hardcore mode kind of fuckin' sucks. Hopefully the food bar in Minecraft drains slower than the need for water in NV - I don't want to have to have a bread farm just in case pig spawns aren't reliable. OPINIONS. drunkill posted:The minecraft building! (not really) Real designers only use cloth blocks.
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# ? Sep 7, 2011 11:25 |
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Gravitas Shortfall posted:I'm a bit wary of how the food system is going to work, I have a feeling it's just going to be annoying rather than adding anything to the game. I don't know, it seems pretty good. It prevents you from having to eat during combat in order to heal up. If you're not planning on being in combat or using sprint (or what ever else uses up food), I assume you probably don't need to keep topping up the food meter. Food stacking is pretty awesome as well, that's bound to add to the game if you don't have to have a million porkchop slots, and if you can cook pork as stacks finally.
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# ? Sep 7, 2011 11:30 |
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i've just returned the Chain World to Danyull. had an entertaining few hours and made a nether portal for any future people to explore (going to the nether is dangerous!) faceplanted into a lava lake. the portal is located in the island tower's top floor, nice cozy building btw.
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# ? Sep 7, 2011 12:42 |
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drunkill posted:The minecraft building! (not really) Mojang should totally put a minecraft brick facade on the front of their offices. You know, at some point I kind of hope there's a theme park minecraft thing. Maybe lego will try to court notch and we'll see some legoland stuff?
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# ? Sep 7, 2011 12:54 |
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crazylakerfan posted:Oh god, someone needs to make a Lemmings mod. If 1.8/1.9/2.0 supports "unbreakable" custom maps where you can give players X blocks in their starting inventory, this would be an interesting SP map mode. The game would have to support more than 10 (or whatever) mobs in a small area though; so you could drop them through a hole in the floor with pistons when you were ready.
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# ? Sep 7, 2011 13:42 |
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glug posted:I hope that happens, I would love to tunnel under a village and wire up a line of dynamite under each building, leading to a lever in the middle of town, and then pick a fight with all of the villagers try to hold on as long as possible before triggering my surprise. I would never play anythng other than SSP again if this happened.
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# ? Sep 7, 2011 16:31 |
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I've finally gotten back into MC because of 1.8 coming soon. I've only read the last 4-5 pages of this thread, so forgive me if this has been beaten to death, but will I have to regen a new world once it hits? I know that, normally, you have to explore new chunks in order to have new stuff appear, but will this be any worse than that?
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# ? Sep 7, 2011 16:52 |
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Rupert Buttermilk posted:I've finally gotten back into MC because of 1.8 coming soon. I've only read the last 4-5 pages of this thread, so forgive me if this has been beaten to death, but will I have to regen a new world once it hits? I know that, normally, you have to explore new chunks in order to have new stuff appear, but will this be any worse than that? Have to, no. Want it to look good/fit in with your existing world without a lot of manual chunk edge landscaping, yes.
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# ? Sep 7, 2011 16:54 |
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Gravitas Shortfall posted:I'm a bit wary of how the food system is going to work, I have a feeling it's just going to be annoying rather than adding anything to the game. I've hated it from the start, and I really hope they keep to their original plan of it being disableable.
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# ? Sep 7, 2011 17:00 |
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Cygni posted:I've hated it from the start, and I really hope they keep to their original plan of it being disableable. Even if they don't keep the original plan, there will DEFINITELY be a mod to disable it. That's why I don't complain that much about new features anymore: I realized that if Notch implements a feature or mob that you don't like, chances are someone who can mod properly doesn't like it either.
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# ? Sep 7, 2011 17:08 |
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The new "good guess" for a Beta 1.8 release date is 12th of September (this monday) =( *takes cover* -Jeb At least it will save me (and others) four days of compulsive checking for the update. Beige fucked around with this message at 17:28 on Sep 7, 2011 |
# ? Sep 7, 2011 17:24 |
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I think the best effect the food bar could have is a positive one. Instead of punishing the player for not eating he should be rewarded for keeping it full. Health regeneration, sprinting, more damage/speed while fighting and faster mining would all be excellent motivations to keep fed. Lowering my health though, i feel pushed around. Which kinda does not fit into minecrafts general design, i think.
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# ? Sep 7, 2011 17:27 |
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A little while ago I built a cart hub in SMP that has a few drops and pistons pushing you around to get you to your destination. This was working fine for about a week, occasionally on a drop you would take half a heart of damage but it was no big deal. Now however, rather than taking a little bit of damage from a drop or being pushed by a piston you just die instantly. Does anyone know why this would start happening all of a sudden and if there is a way to fix it. I was hoping to find a mod that would fix it but haven't found one yet.
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# ? Sep 7, 2011 18:11 |
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Beige posted:The new "good guess" for a Beta 1.8 release date is 12th of September (this monday) =( *takes cover* -Jeb I'm probably in a minority, but I'm glad about the delay. I'm hurrying up and trying to finish my floating island before the 1.8 shift so I can switch with a clean conscience. Anyone else got hurried projects here?
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# ? Sep 7, 2011 18:20 |
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Relaxodon posted:I think the best effect the food bar could have is a positive one. Instead of punishing the player for not eating he should be rewarded for keeping it full. Health regeneration, sprinting, more damage/speed while fighting and faster mining would all be excellent motivations to keep fed. Lowering my health though, i feel pushed around. Which kinda does not fit into minecrafts general design, i think. Eh, it'll only kill you if you're playing on hard, and even then it likely won't be a big deal, other than the first few days, it's ridiculously easy to have a surplus of food, and food will be stackable again, so even better. It really needs a negative side in order to have a positive. It's kind of like the talk about getting killed that was going on earlier, someone said they liked the danger of being killed, but didn't like the penalty. Well, if the penalty didn't exist, neither would the risk and excitement. There should be penalties to dying, currently it's just warp back to spawn, you don't lose your items unless you're dumb and fall into lava, or you don't think ahead enough to keep some spare armour and weapons at your spawn (seriously, do it, life will be much easier.) I'm looking forward to more penalties honestly, lately when I've been playing multiplayer and have been low on health, rather than finding food, I've just been packing my items away and killing myself. That's hilariously broken. EXP and perks are gonna be awesome.
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# ? Sep 7, 2011 18:21 |
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I really hope someone mods out hunger once 1.8 comes out, because if there's anything I hate it's wandering around on the surface grinding wool/leather/pork/feathers/wood for ages. Also having to come up to the surface for more wood already sucks. I like how peaceful is going to be the only difficulty that doesn't hurt you for not eating. E: vvvv I actually cheated when I almost fell in lava using the Equivalent Exchange mod because I wasn't going to lose 30-60 diamonds worth of equipment from one death, plus my destruction catalyst.
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# ? Sep 7, 2011 18:30 |
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wyoming posted:if the penalty didn't exist, neither would the risk and excitement. There should be penalties to dying We haven't been saying there needs to be no penalty.
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# ? Sep 7, 2011 18:31 |
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PalmTreeFun posted:I really hope someone mods out hunger once 1.8 comes out, because if there's anything I hate it's wandering around on the surface grinding wool/leather/pork/feathers/wood for ages. Also having to come up to the surface for more wood already sucks. I like how peaceful is going to be the only difficulty that doesn't hurt you for not eating. Is there a reason you don't have an underground tree farm?
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# ? Sep 7, 2011 18:31 |
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Rupert Buttermilk posted:Is there a reason you don't have an underground tree farm? I wander around underground a lot and get lost easily, even with double torches marking the way back. vv If I made it I'd never find it again.
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# ? Sep 7, 2011 18:33 |
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# ? Apr 27, 2024 03:58 |
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PalmTreeFun posted:I wander around underground a lot and get lost easily, even with double torches marking the way back. vv Ah, ok. A proper miner/mincrafter then. Good on you! I actually play the same way.
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# ? Sep 7, 2011 18:40 |