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I was fighting off a creeper when my keyboard (which is admittedly unreliable) failed to register a keystroke, leading to my demise. Please implement a feature to accomodate players with buggy keyboards. Make it toggleable so nobody can object. Oh my, here is a pic of a squad of squid spawning in a column of water. They promptly sunk like stones, killing them instantly, and dropped some sweet ink. Another group of eight spawned moments later and died also. Beige fucked around with this message at 21:45 on Sep 7, 2011 |
# ? Sep 7, 2011 21:40 |
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# ? Apr 19, 2024 09:13 |
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pseudorandom name posted:When you die and you have a death chest in your inventory, you drop a death chest containing your full inventory. A death chest is black in color and has skulls painted on the outside. Death chests are fireproof, and are spawned floating above lava or water if you burned to death in lava or drowned in water. They're spawned approximately where you died otherwise. This is a good idea. Somebody make this! It still leaves a severe death penalty, but it's not losing three hours of wandering around caves and still having those caves stripped of resources. I especially like the floating chest idea because even with death chest, the game tends to eat your items before they actually go in the chest. I swear 80% of my deaths are to lava, with the rest of them being creepers.
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# ? Sep 7, 2011 21:43 |
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JGBeagle posted:I would be for a ghost that spawned upon your demise. And when it died, it spawned a chest that would have all your old items. That way, you have a challenge and you're able to keep all your items. Demon's Souls style? I like this.
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# ? Sep 7, 2011 21:51 |
Times posted:Mojang should totally put a minecraft brick facade on the front of their offices. You sit in a minecart on a track, a blocky looking mine tour is starting, suddenly, a switch malfunctions and takes you into the Dark Depths. As the mine cart wizzes around suicide curves and ridiculous hills and valleys, it stalls near a destroyed cavern entrance, suddenly, tall monstrous green things with shambling blocky legs surround you, hissing and flashing, the operator furiously hammers on the controls until you shoot out of the Dark Depths, a wall of fire chasing you free... man that'd rock
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# ? Sep 7, 2011 21:58 |
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I'd be satisfied if it just dropped a random portion of your inventory. Hell, whoever had the idea to keep your hotbar items has the right idea. I wouldn't have the time or patience to juggle items since I usually keep only everything I NEED to use on it, and I'd rather lose diamonds and have to hunt for them than lose a diamond pickaxe.
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# ? Sep 7, 2011 22:17 |
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I think people who insist on slamming huge restrictions onto the death chest are sort of missing its point. A high cost to create, sure. A wight to guard it sounds like a fun gameplay element! But "it degrades every time its used and eventually breaks, also it can only hold four items"? It just reminds me of how people demanded beds use up a diamond block to make, or they'd be unbalanced. Do we really need to come down so hard on the player at every turn? PalmTreeFun posted:even with death chest, the game tends to eat your items before they actually go in the chest. I swear 80% of my deaths are to lava, with the rest of them being creepers. Fishylungs posted:I'd rather lose diamonds and have to hunt for them than lose a diamond pickaxe.
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# ? Sep 7, 2011 22:28 |
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Vib Rib posted:
Yea but I hate crafting stuff.
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# ? Sep 7, 2011 22:56 |
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Fishylungs posted:Yea but I hate crafting stuff. What the hell are you playing this game for then? You don't like the enemies, the gameplay setup, or the core of the gameplay (it's even in the name). What are you playing this game for then? There is no way to take the tone out of that sentence for some reason, but I'm genuinely curious.
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# ? Sep 7, 2011 23:11 |
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Jesus christ can we just agree that Vib Rib is terrible at the game and move on to talking about something else? Him whining endlessly about losing a few diamonds or stacks of iron because he was too stupid to put them in a chest before he started exploring the subterranean lava lake and how this makes the penalty "unnecessarily punitive" isn't going to convince mojang to add the feature to the game. Install a mod, play on peaceful, or start building a loving chest now and then when you're at the bottom of a cave.
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# ? Sep 7, 2011 23:17 |
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I don't get the whining about death. I die often when i'm on a fresh world, as i'm sure others do, i only have a stone sword, my armour is leather or iron and i don't really have anything of value. If i die, nothing of value is really lost. At least nothing that can't be gathered again without much trouble, and that's only if i can't retrieve my items. If i get down to a decent depth and pick up some diamond and redstone, i will make drat sure, before subjecting myself to any danger, that i stow anything of value back at my base, or at least at a waypoint in the cave system to make sure that it's safe even if i die. Most of my deaths come from either being ill-equipped, in which case nothing really of value is lost or from being stupid and walking into lava. The first is a mild annoyance, but certainly not the end of the world, and the latter is my own fault. Because if you're really getting killed and losing your full set of diamond armour and tools, chances are it's your own loving fault. Adding a death chest or any other method than something similar to the current one is needlessly pandering to the type of oval office who walks into lava and blames it on the game. I'm not particularly good at Minecraft, or any game really, but i really don't see the problem with how it works as it is. It's not as if you die and just lose all your poo poo, you've just got 5 minutes after entering the chunk you died in to go collect your poo poo. That's more than fair.
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# ? Sep 7, 2011 23:27 |
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IUG posted:What the hell are you playing this game for then? You don't like the enemies, the gameplay setup, or the core of the gameplay (it's even in the name). What are you playing this game for then? He seems like he would enjoy creative mode more than survival to me despite it not having monsters/health or whatever he was complaining about, which is good because it's coming back in the next update anyway!
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# ? Sep 7, 2011 23:28 |
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Saying that Vib Rib is terrible at the game is unnecessarily dismissive. I think these are legitimate points he brings up. I've been using Deathchest AND DeathTP on my bukkit server for a while, and everyone who's used it agrees it's good. DeathTP isn't necessary, but the chest is something that's always missed. It's not as if Vib Rib is saying that everyone HAS TO abide by his suggested mechanics, he just thinks it should at least be an option. As someone else already brought up, the ultimate resource in this game is time. To have your entire night of hard work go up in smoke is pretty drat punitive and frustrating to say the least, regardless of the myriad ways to safeguard against it. I think instead of attacking individuals, we think of something that is a good compromise that's balanced, fair and still fun.
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# ? Sep 7, 2011 23:32 |
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The thing is, survival should actually have risk/reward as a key feature, rather then relying on oh your dead there goes your stuff. Also what is so adventurous about the adventure update? From what we can see there is a light levelling system put in place. It's like Notch cut out the good parts of adventure/rpg games like quests, loot, progressive enemy's/areas, and just gave people a yard stick to measure how many zombies they have prodded to death.
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# ? Sep 7, 2011 23:37 |
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You guys act like dying in Minecraft is easy. It's not. After you get some decent gear it is very hard to get killed unless you are being incredibly careless. If death had any less of a penalty then it would be even more trivial than it already is.
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# ? Sep 7, 2011 23:38 |
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Frogmarched posted:The thing is, survival should actually have risk/reward as a key feature, rather then relying on oh your dead there goes your stuff. The risk is losing your stuff, the reward is having enough swag to bake cake.
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# ? Sep 7, 2011 23:44 |
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CJacobs posted:He seems like he would enjoy creative mode more than survival to me despite it not having monsters/health or whatever he was complaining about, which is good because it's coming back in the next update anyway! A lot of us prefer to have to mine for poo poo in Survival instead of having unlimited stacks in creative. Personally I'd love if I could toggle it so that the only mobs out were creepers seeing as they're the only mobs who really damage your designs instead of you. Internet Kraken posted:You guys act like dying in Minecraft is easy. It's not. After you get some decent gear it is very hard to get killed unless you are being incredibly careless. If death had any less of a penalty then it would be even more trivial than it already is. It's almost if.. there could be some way to choose levels of penalties and challenge, what a concept eh? And that the penalty of death might be different in "easy" versus "hard" versus "insane hardcore ironman".
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# ? Sep 7, 2011 23:56 |
If they're adding an EXP system in, then the answer is simple. Have a toggleable option: Softcore: No death penalty, regular EXP. Hardcore: Death penalty, triple EXP.
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# ? Sep 7, 2011 23:58 |
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trandorian posted:It's almost if.. there could be some way to choose levels of penalties and challenge, what a concept eh? And that the penalty of death might be different in "easy" versus "hard" versus "insane hardcore ironman". If you don't want to deal with any of the games threats, you play on peaceful. If death has no consequence then whats the point of even having mobs and hazards? All they would do is waste your time. That being said, my point was that dying in Minecraft isn't a common occurrence. If the game was so hard that you died all the time I'd agree with you, but you barely ever get killed after getting semi-decent equipment. Internet Kraken fucked around with this message at 00:10 on Sep 8, 2011 |
# ? Sep 8, 2011 00:07 |
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Why is it necessary to to have to jump between two extremes, and not give users more control over what they'd like to see? Granted, I don't think the game is that difficult to begin with, but more customization wouldn't hurt if you ask me.
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# ? Sep 8, 2011 00:11 |
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Trivia posted:Why is it necessary to to have to jump between two extremes, and not give users more control over what they'd like to see? Losing your stuff on death isn't extreme at all. Extreme would be deleting your world on death. Your items don't even disappear when you die and can be picked up easily in many cases.
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# ? Sep 8, 2011 00:14 |
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Trivia posted:Why is it necessary to to have to jump between two extremes, and not give users more control over what they'd like to see? The more variability there is, the more poo poo can break. Minecraft is fairly simple and should stay as such. Not everything should be a toggle, mods exist for a reason.
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# ? Sep 8, 2011 00:19 |
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Internet Kraken posted:If you don't want to deal with any of the games threats, you play on peaceful. This is what you aren't getting. On peaceful, you can still die, and lose your stuff. That's the game having threats that you deal with. Internet Kraken posted:Losing your stuff on death isn't extreme at all. Extreme would be deleting your world on death. Your items don't even disappear when you die and can be picked up easily in many cases. I don't understand why you think having death chests wouldn't be a challenge so it's bad but then go on to say that dying in minecraft actually doesn't cause a challenge at all, recovering is easy.
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# ? Sep 8, 2011 00:27 |
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IUG posted:What are you playing this game for then? You don't like the enemies, the gameplay setup, or the core of the gameplay (it's even in the name). What are you playing this game for then? Yea you sound like a real dick. I get it though. But you're also putting words in my mouth 'cause I never said anything about not liking the enemies you dummy. I like the enemies, and with the combat update I imagine it will be more fun. I like the new enemies, the only thing I don't is creepers and they're easy enough to avoid. I like the game play set up. Hell, short of wanting to do mega projects creative mode sounds boring as poo poo. I like mining. I spend more time mining than anything. More than building or exploring or monster fighting, all of those combined. And I like crafting stuff. Making planks, turning my sand into sandstone, or working with cobblestone to make poo poo. But picks? gently caress making picks. People complain about having too much cobblestone, I never have that problem. I have a shortage of picks. All the time. I never have enough picks to mine every single thing I want. So I have to go back, and make more, and it's such a boring hassle. And I don't even think non-breaking tools is a good idea. I just loving hate picks. Typically what stops me during a minecraft session is my pick breaking. It's a nuisance. So there you have it. On a side note, generally if you don't want a post to sound like it has a certain tone, taking out your swearwords helps. Sounds weird but it's a lot less aggressive sounding.
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# ? Sep 8, 2011 00:32 |
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Wow, Vib debates a few aspects of the game in what genuinely seems like good-natured discussion and he's getting railed for "whining about dying". Jesus' tits, you all sound like the official minecraft forums. "PLAY THE GAME MY WAY OR YOU SHOULDNT PLAY" On topic: The completionist/progressionist in my yelped with glee when I saw the experience orbs. I'm hoping there's some sort of skill-set that goes along with it. If you've played with the RPG mod for MC, you'll know kinda what I mean. Basically just perks for achieving certain skill levels.
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# ? Sep 8, 2011 00:35 |
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If people can manage to make drag and drop plugins for bukkit and have them integrate with dozens of others, I don't see what would make something like what's been talked about an impossibility. The severity of death is largely a multitude of factors, not just the fact you lost everything. It's made worse by the time investment away from your house (with presumably a full bag), distance from house, time taken to acquire said items, as well as rarity / quality. Not all deaths are equal. If you ask me, the penalty for death should shift away from perma-losing items to losing buffs and perks earned from XP. Items could be stored in a deathchest and the penalty for death is the opportunity cost of having to recover the items, as well as XP loss (or something else). Most often I die within a massive cave, and trying to find your way back can often be a 15 to 20 minute task in and by itself. I think of death as I would any other game in which I've forgotten to save; namely that it was something stupid I did that resulted in me wasting hours of time with nothing to show for it. Allowing people to adjust the kind of game they want to play would tailor to almost everyone's situations and allow for maximum "fun," whatever your idea of that might be.
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# ? Sep 8, 2011 00:40 |
IdiotSavante posted:Wow, Vib debates a few aspects of the game in what genuinely seems like good-natured discussion and he's getting railed for "whining about dying". Jesus' tits, you all sound like the official minecraft forums. "PLAY THE GAME MY WAY OR YOU SHOULDNT PLAY" Sadly, for now, experience and skill points are going to be nothing but arbitrary numbers until 1.9 rolls along. I honestly have to wonder what makes 1.8 an "adventure" update. Don't get me wrong, it adds a bunch of features and overhauls terrain generation and lighting and sounds generally pretty great, but doesn't actually add any kind of purpose or motivation to go on adventure. For all intents and purposes, isn't this just a regular major update with 1.9 being the real adventure update?
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# ? Sep 8, 2011 00:50 |
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Joda posted:Sadly, for now, experience and skill points are going to be nothing but arbitrary numbers until 1.9 rolls along. I thought Notch was adding quests to the villages.
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# ? Sep 8, 2011 00:56 |
Internet Kraken posted:I thought Notch was adding quests to the villages. That'd require NPCs which are, afaik, confirmed delayed until 1.9. The villages are, for 1.8 being, nothing more than terrain features.
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# ? Sep 8, 2011 00:57 |
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Joda posted:That'd require NPCs which are, afaik, confirmed delayed until 1.9. The villages are, for 1.8 being, nothing more than terrain features. Oh, thanks. Has there been a confirmation on the 1.8 release yet? Last I heard was the 8th at the earliest.
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# ? Sep 8, 2011 01:03 |
Internet Kraken posted:Oh, thanks. Has there been a confirmation on the 1.8 release yet? Last I heard was the 8th at the earliest. From jeb_'s twitter 7 hours ago: @jeb_ posted:The new "good guess" for a Beta 1.8 release date is 12th of September (this monday) =( *takes cover* #bodyguardwanted
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# ? Sep 8, 2011 01:06 |
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I think the most amusing part of the coming update is that, even though they don't do anything, no one has complained about the XP orbs. Even though they don't do anything.
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# ? Sep 8, 2011 01:08 |
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Fishylungs posted:I think the most amusing part of the coming update is that, even though they don't do anything, no one has complained about the XP orbs. Even though they don't do anything. Wait, then what's the point of them?
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# ? Sep 8, 2011 01:10 |
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Internet Kraken posted:Wait, then what's the point of them? I'm sure they'll be a few new mods that will utilize it in the meantime.
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# ? Sep 8, 2011 01:12 |
Internet Kraken posted:Wait, then what's the point of them? Think of 1.8 as a framework update. It adds nothing in terms of interesting content, but adds all the basics needed for a more fleshed out adventure mode.
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# ? Sep 8, 2011 01:13 |
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Fishylungs posted:I think the most amusing part of the coming update is that, even though they don't do anything, no one has complained about the XP orbs. Even though they don't do anything. Read this as: "Planned features? What are those?!"
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# ? Sep 8, 2011 01:17 |
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Nevermind.
Jesto fucked around with this message at 15:34 on Oct 1, 2014 |
# ? Sep 8, 2011 01:30 |
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Jesto posted:Has Notch said anything about either: 1. They have talked about having animals not despawn, and animal husbandry being a thing. I don't think they've really said much about it though. 2. There was a mod that had peaches hanging from trees. When you hit them, they became living bouncing creatures, which was odd. But they didn't look bad hanging under the tree, so hanging apples would likely work. Don't know if they've said anything about apples, but we are going to be able to farm pumpkins and melons with 1.8. wyoming fucked around with this message at 01:50 on Sep 8, 2011 |
# ? Sep 8, 2011 01:48 |
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Jesto posted:Has Notch said anything about either: They said once that in a future update, passive mobs will spawn when chunks are generated, and will never despawn. When they die, that's it, but there'll be an animal breeding system to balance this. Also, I vaguely remember hearing something about wolves being used to herd animals, but that might just be bullshit. But yeah, I think the idea is to make farming animals more of a thing rather than just having them mill around the landscape. They have talked about getting apples from trees, but I think that one's on the backburner.
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# ? Sep 8, 2011 01:49 |
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He said XP had no effect in the PAX demo, but I believe he mentioned he wanted to get effects in by the 1.8 release. They had no use then, but it's possible they will by the time we get it. It's not confirmed either way, as far as I know.monkeu posted:...whining endlessly about losing a few diamonds or stacks of iron because he was too stupid... Bellend Sebastian posted:...the type of oval office who walks into lava and blames it on the game... I never said the game was too hard. I never said I died too much, or that most players do. I was just making a case for the option to change the penalty of death to something less extreme. I don't see what damage an option would do to the people who would choose to play without it. Would it bother you that much to know that people out there are playing on an 'easier' setting than you? wyoming posted:The more variability there is, the more poo poo can break. Minecraft is fairly simple and should stay as such.
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# ? Sep 8, 2011 02:00 |
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# ? Apr 19, 2024 09:13 |
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Vib Rib posted:I never said the game was too hard. I never said I died too much, or that most players do. I was just making a case for the option to change the penalty of death to something less extreme. I'd rather Mojang actually add new features or fix their old ones rather than put in options that frankly aren't necessary at all.
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# ? Sep 8, 2011 02:03 |