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Devoyniche posted:I have played this game for a longass time and I still don't understand how you are supposed to harvest obsidian from multiple-level-deep lava pools without losing a lot of it. I can go around the edges and shift+mine and sort of hover over the lava for a split second so the block gets sucked into my inventory but then I have to put more water down and repeat. Is there a faster way to do this? Turn all of the top layer to obsidian. Dig around the edges of the lava pool. Pour in water when you break through to lava. Harvest sides, pouring water the second you break through. Repeat (slowly). Or just make a bunch of buckets and take lava directly out.
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# ? Sep 9, 2011 03:36 |
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# ? Apr 20, 2024 04:58 |
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Flood it, dig out obsidian, lava turns to obsidian before it can spread or burn obsidian blocks.
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# ? Sep 9, 2011 03:47 |
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If you dig one tile down, and place water in the 1x1x1 hole you made in the ground, you can then dig out that entire level for like 8 blocks in all directions and the water will douse any adjacent lava before you hit it. Basically what pseudorandom name said, but it'll give you a place to stand instead of having the water push you around while you try to dig.
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# ? Sep 9, 2011 04:10 |
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1.8 looks awesome. As soon as it comes out, I'm going to start a new world and roleplay as a caveman named Ug. Ug, being stupid, can only use sticks as weapons, and leather as armor.
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# ? Sep 9, 2011 05:20 |
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Blarghalt posted:1.8 looks awesome. As soon as it comes out, I'm going to start a new world and roleplay as a caveman named Ug. So Ug is smart enough to sew leather together but too dumb to make stone tools? 0.o I'm probably going to do the same...well as far as creating a new world and messing around, but I'm definitely going to keep a version of 1.7 around to fuddle with until 1.8 is playable.
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# ? Sep 9, 2011 05:50 |
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So, will seeds like gargamel and chozo generate the same starting area?
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# ? Sep 9, 2011 05:53 |
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I highly doubt it, given that biome code appears to have been almost totally rewritten.
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# ? Sep 9, 2011 05:56 |
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Rupert Buttermilk posted:So, will seeds like gargamel and chozo generate the same starting area? Discovering the cool new seeds is one of the things I'm really looking forward to.
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# ? Sep 9, 2011 05:58 |
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Dear toggle: I just finished playing The Return after seeing the Yogs start their playthrough. I loved Burgmund and Tree of Life but hadn't played them myself so I figured I might as well play the last one before I see it all. I loved this one even more. I loved the locations you created and the storyline was really great too. Wonderful tie-ins to the last maps. The part at the end inside Burgmund where you see fleeting images of the past was really cool. It was also fun blowing him up then turning to leap off only to have the ground under me explode because a random TNT flew in my direction. Great job. I also managed to find all 31 diamonds on my first try! Fantastic map, thank you.
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# ? Sep 9, 2011 06:11 |
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Rupert Buttermilk posted:So, will seeds like gargamel and chozo generate the same starting area? Jeb or somebody is on record saying that you'll get discontinuities with newly generated chunks in old worlds, so the world generation algorithm is sufficiently different that old seeds won't work.
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# ? Sep 9, 2011 06:17 |
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I'm gonna miss the old Archespore map. That was my go-to for amazing terrain. I should probably make a copy of it just to have around.
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# ? Sep 9, 2011 06:20 |
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HYMEN.SYS posted:I'm going to need visual confirmation of ghasts in minecarts. Well, "in" minecarts isn't quite the right term, but yeah.
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# ? Sep 9, 2011 06:34 |
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Rack posted:Well, "in" minecarts isn't quite the right term, but yeah. Animal cruelty ):.
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# ? Sep 9, 2011 06:37 |
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Read posted:Animal cruelty ):. Nothing is too cruel for ghasts, gently caress them forever.
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# ? Sep 9, 2011 07:16 |
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chippy posted:Every individual feature in Minecraft should have an on/off toggle in the options so I can tailor my gaming experience exactly to my own pernickity demands, just like other games do. Very few games start off without hunger meters and then get hunger meters patched in I don't really like hunger meters in any game. Managing them isn't really fun to me and I doubt a game could ever actually make it fun.
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# ? Sep 9, 2011 07:51 |
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FirePhoenix posted:I'm gonna miss the old Archespore map. That was my go-to for amazing terrain. I should probably make a copy of it just to have around. You could just keep a copy of the 1.7.3 jar file around for times when you are feeling nostalgia.
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# ? Sep 9, 2011 08:34 |
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Nevermind.
Jesto fucked around with this message at 15:34 on Oct 1, 2014 |
# ? Sep 9, 2011 08:51 |
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FirePhoenix posted:Dear toggle: I just finished playing The Return after seeing the Yogs start their playthrough. I loved Burgmund and Tree of Life but hadn't played them myself so I figured I might as well play the last one before I see it all. I loved this one even more. I loved the locations you created and the storyline was really great too. Wonderful tie-ins to the last maps. The part at the end inside Burgmund where you see fleeting images of the past was really cool. It was also fun blowing him up then turning to leap off only to have the ground under me explode because a random TNT flew in my direction. Thanks, glad you liked it.
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# ? Sep 9, 2011 09:20 |
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Jesto posted:In the Yogscast's playthrough of The Return, at about 8:40, Lewis is staring up at a giant painting of a tree above some chests that had references to Burgmond in them. I'm fairly sure it's just darker because it's one block further away from the torches to either side of the painting. Though I have to admit I would have tried to go through it just in case.
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# ? Sep 9, 2011 09:52 |
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Notgothic posted:Nothing is too cruel for ghasts, gently caress them forever. The first time I saw one I was in awe. About the tenth I wanted them to gently caress off and die, I was trying to make my way in the nether.
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# ? Sep 9, 2011 10:43 |
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Fishylungs posted:The first time I saw one I was in awe. Makin' your way in the nether today Sure can take a lot Dealing with all those loving ghasts Takes everything you've got Wouldn't ya like to get away?
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# ? Sep 9, 2011 11:03 |
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Fishylungs posted:The first time I saw one I was in awe. When I was first trying to build a nether-passage I thought ghast-bombs could blow up everything; when I found out there was a damage threshold I made it my mission to build a bunch of stone tubes through the air, with plenty of windows so I could point and laugh. Oh, what's that Mr. Ghast? Hurt me? You'll have to speak up, I can't quite hear you through my IMPENETRABLE WALLS Notgothic fucked around with this message at 11:58 on Sep 9, 2011 |
# ? Sep 9, 2011 11:55 |
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It looks like there's just one more glitch to go before we see 1.8, based on Jens' last couple of tweets. This is Mojang though, so we could be looking at a few more weeks. Who loving knows?
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# ? Sep 9, 2011 13:56 |
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toggle posted:Thanks, glad you liked it. The amount of people on the Yogscast video, proudly explaining you must have made the notes on the maps by actually crafting giant letters in minecraft.... is.....I'm not quite sure what to say...hahahaha! quote:@skaterunknown4ever Thats actually how it was done believe it or not. with the single player commands mod you can clear an area, fill it with sand then fly over it and click point to point and lay down whole paths of dirt at a time. That would be how it turns up like that on a map. RhysD fucked around with this message at 14:13 on Sep 9, 2011 |
# ? Sep 9, 2011 14:11 |
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Wasn't the patch supposed to hit today?
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# ? Sep 9, 2011 14:14 |
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Hunger is a cool concept, except that most games do a really, really, really lovely job of implementing it. *Your hunger meter is down to 5%* *You drink seven colas and eat five turkeys and four dozen boxes of donuts* *Your hunger meter rises to 55%* I'm hoping that just one or two porkchops fills the meters... although, then again, this is Notch we're talking about... vvv edit in response to the guy below me: I should have said "hunger is a cool concept for a survival game" Polo-Rican fucked around with this message at 14:18 on Sep 9, 2011 |
# ? Sep 9, 2011 14:16 |
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Polo-Rican posted:Hunger is a cool concept, except that most games do a really, really, really lovely job of implementing it. Enlighten me: why is implementing something which is already kind of a pain in the rear end in real life a cool concept?
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# ? Sep 9, 2011 14:17 |
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Polo-Rican posted:Hunger is a cool concept, except that most games do a really, really, really lovely job of implementing it. Please please please don't start this poo poo again. There's at least one whole page of inane bickering about it in this thread already. If you don't like it there will be a mod to eliminate or improve it almost immediately. It's that simple. e: too late
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# ? Sep 9, 2011 14:18 |
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change my name posted:Wasn't the patch supposed to hit today? Originally, yeah. But it's been pushed back to monday at the earliest.
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# ? Sep 9, 2011 14:22 |
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Polo-Rican posted:
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# ? Sep 9, 2011 14:31 |
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change my name posted:Wasn't the patch supposed to hit today? I thought yesterday... it sounds like no one knows. And if it's not today: RIP, secret Friday updates.
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# ? Sep 9, 2011 14:37 |
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Archduke posted:I thought yesterday... it sounds like no one knows. And if it's not today: RIP, secret Friday updates. I'm pretty sure they gave up on updating at the end of the week because of the awful post-patch-fest that ensues after every friday update causing notch to have to come in on the weekend. Plus Jeb posted the other day its sloted for the 12th, a monday.
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# ? Sep 9, 2011 14:39 |
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FidgetyRat posted:I'm pretty sure they gave up on updating at the end of the week because of the awful post-patch-fest that ensues after every friday update causing notch to have to come in on the weekend. Don't most companies do a Tuesday patch specifically because of post-patch fixes that need to be done? I'm surprise Mojang doesn't do the same.
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# ? Sep 9, 2011 14:42 |
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Mr Scumbag posted:Please please please don't start this poo poo again. There's at least one whole page of inane bickering about it in this thread already. If you don't like it there will be a mod to eliminate or improve it almost immediately. It's that simple. It's slightly better than the "death should have no penalties/death should make a chest for your things/LAVA BAD" debate the thread became for a couple days.
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# ? Sep 9, 2011 15:06 |
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Jeb said on twitter within the last week "we don't release on fridays". Then something about monday the 12th.
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# ? Sep 9, 2011 15:24 |
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Tuxedo Catfish posted:Enlighten me: why is implementing something which is already kind of a pain in the rear end in real life a cool concept? There are certainly two schools of thought at play here. I only like hunger systems in survival based games like Fallout, but Minecraft has many similarities to that. In real life most of us internet dwellers live in a position of enough privelege that we don't need to worry about actually wasting away and starving to death, so the idea of scrounging for food in hostile territory is a far cry from our dull everyday life. In most modern games your environment isn't really worth checking or exploring thoroughly because game devs don't always like to deny people really good content by hiding poo poo in obscure locations. The food and component-driven weapon or armor upgrade systems you see in a lot of modern games are ways to reward the player for exploration without outright denying them something like a badass rocket launcher just because they didn't check for a hidden safe under desk #495599019. That said, I can totally understand why these systems are a bore and a drain to people. Not everyone is totally in love with the idea of NEEDING to explore everything just to find food to refill a meter. In my opinion this needs to be handled in a way similar to the way New Vegas handles it, with a hardcore checkbox enabling the option for those who want to deal with it and disabling it for those who don't.
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# ? Sep 9, 2011 15:32 |
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Polo-Rican posted:Hunger is a cool concept, except that most games do a really, really, really lovely job of implementing it. I'm assuming the food will heal an equivalent amount of hunger as it did hearts before the update, basing this solely on both bars looking about the same length. I'm sure you can still walk around with a stack of cooked pork chops, mushroom stew, or cake and be fine.
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# ? Sep 9, 2011 15:38 |
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I like that he's both implemented a system that requires porkchops to survive, AND made the pigs run away from you now.
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# ? Sep 9, 2011 15:40 |
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As is my understanding, right now, hunger bar empties about 6/10 of the entire bar each game day, food restores about the same amount of hunger bar that it used to heal, when your hunger bar is full, you regenerate about half a heart every 4 seconds or so, eating requires you to sit there unable to move or do anything else for about 3-4 seconds each food item, and food sources all basically require farming, or run away from you now when you try and attack them. In practice, it appears to be not very fun.
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# ? Sep 9, 2011 15:44 |
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# ? Apr 20, 2024 04:58 |
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Pucklynn posted:I like that he's both implemented a system that requires porkchops to survive, AND made the pigs run away from you now. Build a pig trap. Hole two blocks deep, force pigs in and slaughter them when they can't escape. Alternatively, you could just dig the dirt out from underneath them.
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# ? Sep 9, 2011 15:44 |