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toggle posted:Are NPCs going to be in strongholds or just villages? Villages, strongholds are for monsters.
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# ? Sep 11, 2011 01:31 |
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# ? Apr 28, 2024 20:47 |
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The Silverfish calling other nearby Silverfish is awesome. I can just picture adventure maps having entire rooms dissolve into silverfish if someone breaks the wrong block in a puzzle
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# ? Sep 11, 2011 01:37 |
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check out seed Thats What She Said. spawns you in a good size forest next to a huge mountain range
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# ? Sep 11, 2011 01:44 |
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I really don't like poison and poison spiders with the current healing system. Normal damage isn't that bad so you can stay on the move, but poison pretty much forces you to huddle in a corner and wait for both the poison to wear off (especially if you're near a ledge) and your health to regenerate, so it's annoying time waster.
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# ? Sep 11, 2011 01:56 |
At the very least poison is poorly balanced and either needs an anti-dote, to have less chance of infection or to do less damage. All it really takes with the new healing system is to be bitten by a spider or two, and then get hit once by a zombie a couple seconds later and you're dead. I don't mind the added tension, but there should be ways to work around that bc being sorrounded by poison spiders it's hard not to get bitten (harder than what the current poison potency justifies.)
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# ? Sep 11, 2011 02:05 |
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If you're looking for a large body of water to explore without the annoying starvation factor, "Psamathe" spawns you on the west coast of a continent, with a giant ocean to the east.
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# ? Sep 11, 2011 02:07 |
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I found a huge underground ravine and did my best to light it up. By the time I was done I had about 4 stacks of iron. edit: After finishing that I decided to dig down further at the far end of the ravine in hopes of finding some diamond. I found something else instead: Hoofbite fucked around with this message at 02:28 on Sep 11, 2011 |
# ? Sep 11, 2011 02:20 |
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Is anyone else bothered by the fact that if you have too many torches in too close a proximity, the old light seems to return? It goes from nice and warm and good to look at, back to fluorescent lovely bright white. Just something that gets on my nerves. On the topic of seeds "What Will You Give Me" spawns some very odd mountain ranges, with desert on a couple sides of a nice sort of bowl canyon with a forest to one side. Quite nice.
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# ? Sep 11, 2011 02:26 |
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Orv posted:Is anyone else bothered by the fact that if you have too many torches in too close a proximity, the old light seems to return? It goes from nice and warm and good to look at, back to fluorescent lovely bright white. Just something that gets on my nerves. I think that's because light works in a way that makes it efficient in terms of how much data is about. If I'm not mistaken, the lighting isn't actually colored by source. Rather, it's colored by light level. So 0 is black, moonlight is blue, just above moonlight is reddish orange (redstone torch), then orange/yellow(torchlight), then white at brightest and second brightest.
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# ? Sep 11, 2011 02:33 |
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Hoofbite posted:I found a huge underground ravine and did my best to light it up. By the time I was done I had about 4 stacks of iron. I have a lava river ravine in my world. It's hard to get a good screenshot of it though, since it's in kind of a cramped area where I can't go up real high to get a good shot of it.
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# ? Sep 11, 2011 02:34 |
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If you like barren islands with nothing else but water "New History" is the seed for you. Plenty of clay though. You get two trees to start, no mobs.
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# ? Sep 11, 2011 02:38 |
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Eegah posted:If you're looking for a large body of water to explore without the annoying starvation factor, "Psamathe" spawns you on the west coast of a continent, with a giant ocean to the east. The rivers on the bottom right of that map looks like a giant person. That's kind of creepy.
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# ? Sep 11, 2011 02:43 |
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Joda posted:All it really takes with the new healing system is to be bitten by a spider or two, and then get hit once by a zombie a couple seconds later and you're dead. They're very much like the poison headcrabs in Half Life 2. Won't kill you themselves, but in a battle with other enemies can give you a weakpoint for the other monsters to exploit.
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# ? Sep 11, 2011 02:45 |
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Xephos posted:The spawning "order" seems really off too, so if a cavern or ravine overlaps with a mine or stronghold it gets really messed up. I think currently the order is something like this: I suspect the ravines are generated second and the dungeons/strongholds/mines are generated last. In that video you found a spiral staircase going down through a ravine without any side walls, which suggests that the ravine was generated first and then the stronghold generation decided to install a spiral staircase there. I bet spiral staircase generation consists of replacing the regions with the staircase and air, under the assumption they're boring through rock, and it doesn't generate any rock to form walls. If the ravines were generated last, they'd just delete everything in the way, including all the stronghold bits. Terrain generation seems pretty broken in 1.8pre, so I'm not at all surprised that 1.9 will be different again. Towns have problems with differing terrain heights, mines generate support beams floating in mid air, and strongholds are just plain weird. On another note, it'd be neat if there was a way to place logs horizontally. Mine supports really shouldn't be wooden planks. It'd only take two bits of storage (vertical, horizontal east/west, horizontal north/south), and I think there's two left for logs. pseudorandom name fucked around with this message at 02:50 on Sep 11, 2011 |
# ? Sep 11, 2011 02:47 |
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pseudorandom name posted:It'd only take two bits of storage (vertical, horizontal east/west, horizontal north/south), and I think there's two left for logs.
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# ? Sep 11, 2011 02:51 |
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Vib Rib posted:Those bits are already used to determine what type of wood the log is, though. That only takes two bits? And there's four per block, right?
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# ? Sep 11, 2011 02:53 |
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Man I had just started a play through of Monkey Island 2 to listen to the commentary, and then 1.8 gets leaked the next day. I've exploring the new terrain and mineshafts and haven't since and don't see myself playing much of anything else for the next week or two. e: I don't really mind the current terrain feature generation as-is. I think it just adds to the atmosphere a bit, having a rift splitting a stronghold in two. It contributes to the sense of time(or lack thereof) regarding how 'old' the stronghold may be. It could've been a surface structure in the past, buried over the ages with time and seismic activity knocking down walls/floors splitting bits up. bango skank fucked around with this message at 03:00 on Sep 11, 2011 |
# ? Sep 11, 2011 02:55 |
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pseudorandom name posted:That only takes two bits? And there's four per block, right?
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# ? Sep 11, 2011 03:00 |
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Does anyone have some cool stylized Minecraft wallpapers for desktops? Like ini the same vein as that Minecraft poster here?
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# ? Sep 11, 2011 03:03 |
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Vib Rib posted:Good point. With 16 metadata options, you could have 3 per type of log for more log types than we even have. Well, no, 22 = 4, so two bits for log type and two bits for log orientation, with each field having one invalid state. Clearly we need a fourth type of tree. And another axis to orient things.
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# ? Sep 11, 2011 03:07 |
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Master Twig posted:The rivers on the bottom right of that map looks like a giant person. That's kind of creepy. Come to think of it, it reminds me a little of... Welp, I'm definitely not using that seed.
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# ? Sep 11, 2011 03:09 |
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I love vines so much. I think vines are one of my favorite aesthetic things in this patch.
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# ? Sep 11, 2011 03:13 |
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Does anyone have a spawn that starts near a Stronghold or some mushrooms? I have yet to see either.
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# ? Sep 11, 2011 03:18 |
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Bah, the furnace crashes and the item spawn glitches are making the pre-release a chore to play, I think I'm just gonna wait for the official release.
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# ? Sep 11, 2011 03:27 |
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pseudorandom name posted:Well, no, 22 = 4, so two bits for log type and two bits for log orientation, with each field having one invalid state.
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# ? Sep 11, 2011 03:31 |
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Minrad posted:Does anyone have a spawn that starts near a Stronghold or some mushrooms? I have yet to see either. Mushrooms dont spawn but you can create them.
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# ? Sep 11, 2011 03:33 |
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Xephos posted:The spawning "order" seems really off too, so if a cavern or ravine overlaps with a mine or stronghold it gets really messed up. I think currently the order is something like this: I kind of like the chasms in the middle of mines and and strongholds. It makes it look like some earthquake or other catastrophe ravaged the mine.
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# ? Sep 11, 2011 03:33 |
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I found the mainland on the sea seed posted earlier, it's eastish about 3 or 4 days sailing. Big desert. EDIT: To be more specific, the seed 1662097789 A Fancy 400 lbs fucked around with this message at 03:49 on Sep 11, 2011 |
# ? Sep 11, 2011 03:39 |
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Vib Rib posted:It's not so rigidly defined. Metadata/damage is only ever referred to as an integer 0-15. You could easily have 0=plain logs vertical, 1=plain N/S, 2=plain E/W, 3=redwood logs vertical, 4=redwood N/S, etc. Using 0, 1 and 2 as plain vertical, spruce vertical and birch vertical would keep compatibility with existing worlds.
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# ? Sep 11, 2011 03:48 |
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Holy floating islands, batman! Seed: 3921986794105440027 x:46 y:86 z:217 e: When the airship mod gets updated the first thing I'm going to do is drive it through here: Ignimbrite fucked around with this message at 04:27 on Sep 11, 2011 |
# ? Sep 11, 2011 03:50 |
Seed: Titties&Asses if you want to start next to a huge mountain with a giant cavernous system under it. I hit bedrock and lava before I ever had to swing my pick, ran out of torches, ran blindly into some crazy spider den with a caged baby spider and got eaten alive. 1.8 loving RULES.
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# ? Sep 11, 2011 03:59 |
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Anyone have any good tiny islands in giant sea seeds?
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# ? Sep 11, 2011 04:05 |
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Zorak posted:Anyone have any good tiny islands in giant sea seeds? 1662097789. It was posted yesterday and AFAIK I'm the first one to find the mainland.
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# ? Sep 11, 2011 04:06 |
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A Fancy 400 lbs posted:I found the mainland on the sea seed posted earlier, it's eastish about 3 or 4 days sailing. Big desert. Glad to know it's out there. My first expedition was west and I eventually starved to death when I reached an island I was going to try cultivation on. I started a second attempt and settled the first large island I found sailing east (about a full day's trip). There I found a vast cavern and mine complex below the island and enough spiderwebs that I could get string, make wool, and eventually get a bed. I may bake myself a few loaves of bread and keep going east to see if I can find that desert. Edit: The big circular lagoon at that island is actually a giant crater with a hole in the bottom of it that lets it drain into the mines. I wound up digging down into them from the pit on the island, though. Random Stranger fucked around with this message at 04:11 on Sep 11, 2011 |
# ? Sep 11, 2011 04:07 |
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Sorry to bug you all about this, but I am looking for a new seed for my server. Looking for something with lots of mountains and deep deep ravines near the spawn. Preferably near some forests and water as well.
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# ? Sep 11, 2011 04:07 |
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Cream-of-Plenty posted:I'm a really big fan of the fact that every creature is defined by unique features, rather than being various reskins of the same idea. This synopsis on Silverfish makes them seem a lot more interesting than I imagined they'd be (I've yet to find any, personally.) Except most of them aren't. Zombies, zombie pigmen, and spiders are all pretty much identical in that they just bump into you mindlessly. All of the passive mobs are basically the exact same in behavior. That being said, silverfish are definitely not like the others and actually have a unique, interesting gimmick. The only problem I see is that a lot of players in multiplayer won't ever interact with them. From what I gather they only spawn in Strongholds, so as soon as a few players clear those out sliverfish will cease to exist in multiplayer worlds (unless the map has unlimited sized). Not sure what to think of Endermen yet. I suppose I'll know when I play 1.8 when its officially released and Lost Shard is updated. Right now they just seem like warping zombies to me, which is lame but any diversity is better than none.
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# ? Sep 11, 2011 04:21 |
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A Fancy 400 lbs posted:1662097789. It was posted yesterday and AFAIK I'm the first one to find the mainland. Found the mainland yesterday, brah. Now I've got to figure out how to get back thanks to a glitch that wouldn't teleport me back to the bed. Nooootch!!
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# ? Sep 11, 2011 04:23 |
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skinny white boy posted:Found the mainland yesterday, brah. Now I've got to figure out how to get back thanks to a glitch that wouldn't teleport me back to the bed. Nooootch!! Fine then, I'm Leif Ericson and you're Bjarni Herjolfsson.
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# ? Sep 11, 2011 04:25 |
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A Fancy 400 lbs posted:Fine then, I'm Leif Ericson and you're Bjarni Herjolfsson. Would you share the mainland coordinates, please? I can't get back without them! You can be first, I just want my lighthouse back. I've got it situated on a little peninsula across from a cave along the short. It's perfect.
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# ? Sep 11, 2011 04:35 |
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# ? Apr 28, 2024 20:47 |
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Xephos posted:The spawning "order" seems really off too, so if a cavern or ravine overlaps with a mine or stronghold it gets really messed up. I think currently the order is something like this: I didn't mind it in the one you did a video on... it kinda gives the impression of a crumbling stronghold, with earth movements and stuff over time messing it up. But in the first one linked in this thread it's a bit of an issue, yeah. That's seriously hosed up, that one. Hey, are the Yogsboys gonna do a video on Creative mode? Xephos posted:
I finally found that, and I suspect that's not the stronghold code - the dungeon just happened to generate inside the stronghold (or the stronghold over the top of the dungeon, whatever). MikeJF fucked around with this message at 04:50 on Sep 11, 2011 |
# ? Sep 11, 2011 04:36 |