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yeah trying to cook a chicken sure did crash everything. with all these bugs I don't know about a monday release. when have they ever cleaned up this much that fast?
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# ? Sep 11, 2011 04:39 |
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# ? Apr 29, 2024 03:55 |
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X: -366.25 Y: 72.62 Z: -1271.46 It's in the middle of the desertish area before the forest. Nearby is this:
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# ? Sep 11, 2011 04:44 |
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Is there a list of texture packs that have been updated for 1.8?
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# ? Sep 11, 2011 04:55 |
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Use the default texture pack, wait for 1.8's official release.
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# ? Sep 11, 2011 05:00 |
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A Fancy 400 lbs posted:X: -366.25 Sweet, thanks! Although I did just find it after adding a boat to my inventory. But this will work for when I do something stupid with beds again and get upset.
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# ? Sep 11, 2011 05:06 |
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Internet Kraken posted:Except most of them aren't. Zombies, zombie pigmen, and spiders are all pretty much identical in that they just bump into you mindlessly. I will agree that the passive mobs are pretty much all alike, but I'm not sure what kind of behaviors they should have to set them apart. I mean, sheep and cows behave pretty similar on the whole in real life.
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# ? Sep 11, 2011 05:09 |
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Land ho! Now to explore the shoreline and look for native people to exploit.
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# ? Sep 11, 2011 05:12 |
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So, someone's apparently fixed the furnace crash here. So, that should make the leak a lot more playable.
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# ? Sep 11, 2011 05:19 |
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Cheeky fuckers. Go off to my mine for fifteen minutes and this happens.
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# ? Sep 11, 2011 05:20 |
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Internet Kraken posted:Except most of them aren't. Zombies, zombie pigmen, and spiders are all pretty much identical in that they just bump into you mindlessly. All of the passive mobs are basically the exact same in behavior. That being said, silverfish are definitely not like the others and actually have a unique, interesting gimmick. The only problem I see is that a lot of players in multiplayer won't ever interact with them. From what I gather they only spawn in Strongholds, so as soon as a few players clear those out sliverfish will cease to exist in multiplayer worlds (unless the map has unlimited sized). Silverfish can reportedly spread to adjacent blocks when they're in their passive state, so you might end up with more of them than you expect. Endermen are pretty fun to fight, they teleport really frequently so you wind up doing a lot of spinning trying to figure out which direction they're coming from. They aren't scary, but they fill a nice role as a tougher enemy. It would be nice if Notch differentiated the basic enemies more, like giving zombies a lot more hp or making spiders a bit faster (they already leap and climb).
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# ? Sep 11, 2011 05:33 |
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Coach Sport posted:Silverfish can reportedly spread to adjacent blocks when they're in their passive state, so you might end up with more of them than you expect. Endermen are pretty fun to fight, they teleport really frequently so you wind up doing a lot of spinning trying to figure out which direction they're coming from. They aren't scary, but they fill a nice role as a tougher enemy. It would be nice if Notch differentiated the basic enemies more, like giving zombies a lot more hp or making spiders a bit faster (they already leap and climb). Spiders can already run faster than the player, so I don't think that's necessary.
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# ? Sep 11, 2011 05:39 |
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PalmTreeFun posted:
They can move the unmovable. Time to build an idol to appease them.
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# ? Sep 11, 2011 05:47 |
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PalmTreeFun posted:
Ahahahahaha ok loving the endermen now that is funny as hell.
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# ? Sep 11, 2011 05:48 |
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I wonder if endermen can move bedrock...
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# ? Sep 11, 2011 05:51 |
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Glass should really produce glass shards when broken that you can throw into a furnace to make more glass.
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# ? Sep 11, 2011 05:53 |
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pseudorandom name posted:Glass should really produce glass shards when broken that you can throw into a furnace to make more glass. I've been wanting a tool to replace glass for so long. I know its just one glass but come on noone builds houses with the glass built INTO the wall so the only option is to break out all your windows and go make new ones.
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# ? Sep 11, 2011 05:59 |
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Vib Rib posted:Silverfish also chase directly after you and bump into you mindlessly. If you boil down every mob's behavior solely to its means of attack then yes, many of them are similar. But spiders climb, don't burn, and are passive in daylight. Pigmen swarm and charge and are passive unless provoked. I think it's an exaggeration to call them nearly identical to zombies just because they all have melee attacks. The reason I didn't mention those minor differences becuase they are just that; minor differences. A spider's ability to climb changes almost nothing becuase its AI is far to primitive to make use of it effectively. The differences between zombies and pigmen are even more trivial. Silverfish on the other hand have a gimmick that actually makes them function in a significantly different way.
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# ? Sep 11, 2011 06:00 |
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My favorite seed I've found so far: Little Fluffy Clouds Spawn is on a mountain range on a peninsula jutting out into the ocean, with a massive forest to the east separated by a river, plains and a very tiny village north, and an enormous desert to the northeast: I absolutely adore how this world looks. It's like an intentionally crafted environment from a 16-bit game, like a Dragon Quest or an Ultima, rather than randomly generated looking. Everything just makes sense and feels right. Also look at those chasms exposed in the cross section in the southeast, can't wait to explore that poo poo. Screenshots:
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# ? Sep 11, 2011 06:03 |
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Players have swinging animations so please Notch let the zombies move their arms I mean jeez maybe then I wouldn't be so mad at dieing because there is a crowd of undead bumping me to death. I hate getting knocked back because something bumped me. If the zombie even swung feebly I'd be like, "Zombies are strong since they don't know pain and can just swing an arm at your mouth with no disregard." I'd be a happy man then. Anything other than, "Oh no that idiot is going to attempt to occupy my space I'm in which will result in my death." Zombies just want to be where you ARE at all times. Whats that your standing on that brick? WELL I WANT TO STAND ON THAT BRICK MOVE! Speaking of that, where is the snow? Has anyone found any yet? I don't get far since I'm loving chasms and the second I find one i dive in but I have seen no snow in any sceenshots posted here V verbal enema fucked around with this message at 06:08 on Sep 11, 2011 |
# ? Sep 11, 2011 06:06 |
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Even without every other feature added, just the world gen changes alone would've made this a major patch. Everything else is just icing on that delicious, delicious cake.
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# ? Sep 11, 2011 06:06 |
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Internet Kraken posted:The reason I didn't mention those minor differences becuase they are just that; minor differences. A spider's ability to climb changes almost nothing becuase its AI is far to primitive to make use of it effectively. The differences are not so minor you should pretend they don't exist.
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# ? Sep 11, 2011 06:09 |
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Poison spiders. Thank god they only spawn in abandoned mineshafts.
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# ? Sep 11, 2011 06:10 |
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Out of curiosity, what program produced that map?
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# ? Sep 11, 2011 06:11 |
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Shima Honnou posted:Out of curiosity, what program produced that map? http://www.minecraftforum.net/topic/153066-cartograph-g-map-your-beta-17/
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# ? Sep 11, 2011 06:18 |
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Master Twig posted:The rivers on the bottom right of that map looks like a giant person. That's kind of creepy. DEATH TAKE YOU
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# ? Sep 11, 2011 06:22 |
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Jetsetlemming posted:Little Fluffy Clouds That map looks awesome. I can only imagine a warring states server where countries are divided on river lines, where they fight for control of the server and any who they defeat get deported to the vast ocean.
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# ? Sep 11, 2011 06:32 |
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Vib Rib posted:The leap that spiders have prior to attacking alone sets them apart, and often sees them scoring hits way more often than zombies do, especially on uneven terrain. I'm not pretending they don't exist, they're just so mad minor that half the time I forgot those differences even exist. I'm talking about things that actually make a difference in how you deal with that monster. Zombies, spiders, and pigmen are all dealt with in the same way becuase they all act the same. Minecraft has a lot things. Widely varied enemies is not one of them. Which is why I'm glad more mobs are being added that actually change things. PalmTreeFun posted:Poison spiders. Thank god they only spawn in abandoned mineshafts. How exactly do these areas work? If you removed every original block in that mineshaft would it still be considered one, and thus would the spiders still spawn there?
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# ? Sep 11, 2011 06:33 |
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Eegah posted:If you're looking for a large body of water to explore without the annoying starvation factor, "Psamathe" spawns you on the west coast of a continent, with a giant ocean to the east. This is brilliant. We need a list of seeds like this one with huge oceans and a spawn that starts you right on the coast. This is robinson crusoe in digital form right here.
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# ? Sep 11, 2011 06:36 |
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"Charon" starts you off with a pretty deep pit behind you to your left. This leads all the straight down to an abandoned mine shaft with some exposed diamonds.
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# ? Sep 11, 2011 06:38 |
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I think my favorite feature of 1.8 so far is that, since water features as a whole are generally much deeper, it is way easier to find underwater caves than it was previously.
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# ? Sep 11, 2011 06:42 |
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Internet Kraken posted:How exactly do these areas work? If you removed every original block in that mineshaft would it still be considered one, and thus would the spiders still spawn there? They come from mob spawners that only occur in abandoned mineshafts. They're also usually encased 20 blocks deep in spiderweb, which can make it hard if you've only got a stone sword...
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# ? Sep 11, 2011 06:46 |
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How do maps work? I can get map 0 to display but I moved off the map and brought up a new one and it just displays an empty parchment. edit: vv Thanks Mike vv Gooch fucked around with this message at 07:28 on Sep 11, 2011 |
# ? Sep 11, 2011 06:48 |
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So I've discovered the best part of the new animal behaviour. They spaz the gently caress out when they catch on fire. It's wonderful how much these little touches add.
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# ? Sep 11, 2011 07:04 |
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I think it will take a few days to get tired of just flying around a map and seeing what it will generate. A ravine that cuts across a small landscape, narrowly avoiding getting flooded? Sure. Edit: Whoops giant. Anyways I just found a lake that was 1x1 square. There's some odd stuff spawning with this build, that's for sure. Joust fucked around with this message at 07:08 on Sep 11, 2011 |
# ? Sep 11, 2011 07:06 |
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Gooch posted:How do maps work? I can get map 0 to display but I moved off the map and brought up a new one and it just displays an empty parchment. Maps are centred on where they're first created. Shift-clicking as you craft creation will recreate map zero, otherwise each time will make a new map centred on creation.
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# ? Sep 11, 2011 07:19 |
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I just found a village with 16 buildings, 6 farms, and a well It is a loving city EDIT: Also, the Seed was "Something Awful"
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# ? Sep 11, 2011 07:19 |
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What actually makes this update own so much is not so much the extra content (which in itself loving rules), is the fact that it feels completely re-balanced. I actually like the food/armor/health system (although waiting for a recharge is a bit annoying) , the enemys seem more numerous but a teeny bit nerfed, which is prefarable because it makes for more action, irons a lot more numerous, and you can pretty loving quickly find hardcore action straight away. With in 2 days I had iron armor and sword and was punching the poo poo through some abandoned mine. But oh god the poison spiders. gently caress those things! I still havent encountered a town or any of the endermen things yet. Best update ever. I hope 1.9 brings a tonne of cool poo poo. It sounds like the mojang guys are really on a roll at the moment.
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# ? Sep 11, 2011 07:25 |
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crazylakerfan posted:I just found a village with 16 buildings, 6 farms, and a well Position please?
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# ? Sep 11, 2011 07:28 |
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Lagoon posted:Position please? around 120,120
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# ? Sep 11, 2011 07:33 |
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# ? Apr 29, 2024 03:55 |
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crazylakerfan posted:around 120,120 Boss. Thanks for that
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# ? Sep 11, 2011 07:39 |