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Eiba posted:Is anyone else not able to change their skin? I try to upload a new one to the site, but it just gives an error that says, "The file public/profile/skin does not exist." I'm having that same problem, and a friend suggested the update probably broke it. This would be my first skin, so I wasn't sure if I was doing something wrong. I guess not.
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# ? Sep 15, 2011 13:32 |
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# ? Apr 29, 2024 09:05 |
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I'm really enjoying 1.8, but I'm a little curious if anyone knows: Now that shift+click on an item in a crafting window puts as many craftables in your inventory as possible (which is awesome), is there any new key combination for just quickly getting ONE/a couple of the set of the craftable items into your inv? I've gotten lazy and used to just plopping a stack of coal and a stack of sticks to make torches and just clicking til I have what I want. I tried ctrl+shift+click, but it does the same as shift+click. I'm sure I'll adapt, at some point, to just putting the right amount of materials in the window that I want to be used, but drat the old functionality was convenient for just guesstimating.
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# ? Sep 15, 2011 13:35 |
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I haven't played Minecraft in a while however seeing all of the awesomeness surrounding the 1.8 prerelease drew me back in. So when when 1.8 dropped last night I dove back in and my first observation is: god drat the new cave systems are amazing! On my first journey into one I found, in order, Iron, Red Stone, Lapis Lazuli, Gold, Diamond and, finally, naturally occuring Obsidian!!! I quit at that point as it was late so now I just have to make my way out alive!
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# ? Sep 15, 2011 14:05 |
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Obese FYAD Reject posted:I'm really enjoying 1.8, but I'm a little curious if anyone knows: Well, the quickest way for this is to dump whatever stacks of whatever in the crafting window, but on ONE square, only have a limited amount of blocks. Like, for stairs, do this... CB 64| X | X -----|-----|----- CB 64|CB 64| x -----|-----|----- CB 64|CB 64| CB 10 Shift-crafting this would only make 10. Works great for me, because I had the same thoughts as you. EDIT: I should clarify, this is different than taking the time to put a specific number in the crafting window because you're only really concerning yourself with limiting one square, rather than all of them. Handy when you're building something that fills the crafting window, like rail or TNT. All the sand and gunpowder in the world won't matter if you've got one square of, say, 3 items. Rupert Buttermilk fucked around with this message at 14:08 on Sep 15, 2011 |
# ? Sep 15, 2011 14:06 |
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Fun new bug I found: place a torch underwater, and the torch pops out, but the light stays there!
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# ? Sep 15, 2011 14:10 |
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Did the new patch change the way ore is distributed? This page http://www.minecraftwiki.net/wiki/Ore hasn't been updated in a while and I'm curious if things have changed. I'm having a hell of a time finding gold...
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# ? Sep 15, 2011 14:14 |
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I thought about posting a few seeds but I figured you can just ram any random phrase in and it'll generate something interesting. (Although if you want something specific that's another matter) Yeah, the new terrain generation system is tops.
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# ? Sep 15, 2011 14:19 |
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Jeb posted:The two small changes I'm making to armor is 1) slightly better durability and 2) simpler armor value calculation (not based on durability) Yes. This sounds good. E: Also: Notch posted:Jens is working on some content for the Nether Jervas Dudley fucked around with this message at 14:29 on Sep 15, 2011 |
# ? Sep 15, 2011 14:20 |
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Also, notch tweeted this beautiful scene
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# ? Sep 15, 2011 14:31 |
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What in the hell? Now Minecraft's not recognizing the world I was playing on just a few hours ago. The files and everything are where they're meant to be, it's just not showing up in the list, even though another one I made under straight 1.8 is fine. e: Oh wow skins work again!
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# ? Sep 15, 2011 14:36 |
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Vinigre posted:Also, notch tweeted this beautiful scene The amount of beauty that can be found in a bunch of randomly generated cubes never ceases to amaze me. Tracula fucked around with this message at 14:55 on Sep 15, 2011 |
# ? Sep 15, 2011 14:45 |
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I just started playing, having skipped a few versions and...wtf? Did they actually add mouse acceleration with no option for turning it off? I can't play the game like this.
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# ? Sep 15, 2011 14:49 |
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Jeb's twitter posted:The two small changes I'm making to armor is 1) slightly better durability and 2) simpler armor value calculation (not based on durability)
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# ? Sep 15, 2011 15:16 |
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Vinigre posted:Also, notch tweeted this beautiful scene I have a sudden urge to make a 'Christmas Time in Hell' scene in the Nether.
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# ? Sep 15, 2011 15:31 |
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So ravine next to a winding river next to huge gravity defying cliffs and drops of land suspended in midair, all next to a humid swamp? Yes please! But wait, it gets better: an enormous abandoned mineshaft underneath it, with at least two dungeon rooms so far.
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# ? Sep 15, 2011 15:33 |
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Fren posted:So ravine next to a winding river next to huge gravity defying cliffs and drops of land suspended in midair, all next to a humid swamp? Yes please! But wait, it gets better: an enormous abandoned mineshaft underneath it, with at least two dungeon rooms so far. Abandoned mineshafts are awesome but you could dig down almost anywhere and find one.
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# ? Sep 15, 2011 15:39 |
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was there an update to the client or both the client and the server? how do you start the server with more ram? I tried making a batch file to run "java -Xmx1024.M -Xms1024M -jar minecraft_server.jar" but it did not work and flashed up and away so quickly I don't know which half failed, I assume that java isn't in a listed folder. Am I going about this all wrong?
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# ? Sep 15, 2011 15:39 |
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I REALLY hope they update the way portals connect when they work on the nether. I tried to connect two places ~1000 blocks apart on my server, built the first portal, went through, came back, walked to the other base, built the second portal, went through.... and it connected to the same loving portal in the nether. I know you can sortof get around this by making the portals in the nether, but the exact placement is wonky, besides it being a huge pain in the rear end to deal with. They really just need to get that poo poo working properly. All the mods I used on my server to add the nether before they added it officially worked significantly BETTER. That's just sad. Krinkle posted:was there an update to the client or both the client and the server? Not sure if this would break it, but your startup line is slightly different than mine, try this: code:
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# ? Sep 15, 2011 15:44 |
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Mike the TV posted:Abandoned mineshafts are awesome but you could dig down almost anywhere and find one. Spoilsport <>
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# ? Sep 15, 2011 15:45 |
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Rupert Buttermilk posted:Well, the quickest way for this is to dump whatever stacks of whatever in the crafting window, but on ONE square, only have a limited amount of blocks. Like, for stairs, do this... Brilliant, thank you! I can never go back to just grabbing stuff with the mouse and moving it to my inventory. I die a little inside every time I see Simon or Lewis (Yogscast) do it to a chest with a bunch of stuff in it. Then again, maybe it's intentional?
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# ? Sep 15, 2011 15:55 |
Krinkle posted:was there an update to the client or both the client and the server? Just using "java" in the batch has never worked for me, I have to use the full path. For example (keep the quotes): "%ProgramFiles(x86)%\Java\jre6\bin\java.exe" -Xmx1024M -Xms1024M -jar minecraft_server.jar e: You also appear to have an extra period in one of your memory args, that could be screwing the pooch.
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# ? Sep 15, 2011 16:06 |
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Megadace posted:This is absolutely incredible, how long did it take you to make all of this? As best as I can figure, I spent about 100 hours on this seed. That includes mining, building, and exploring when I got bored. I've found that listening to books on tape/CD/mp3 helps a lot. Nita posted:Why not MCedit your island into a new world? It's what I did with my floating island when the Halloween update hit and broke the terrain. Whenever I get bored of a world I save my island as a schematic and put it in a new one. That way I have a nice base to start on with new world to explore. I'd considered that, but I think I want to move on to a new slate. If I end up editing the island in, it'll be after the Beta's done and will probably be in whatever area I end up using as a showcase (and I definitely plan on finding a seed that'll give me a large plains biome that I can use just to show off creations).
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# ? Sep 15, 2011 16:21 |
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Taffer posted:I REALLY hope they update the way portals connect when they work on the nether. I tried to connect two places ~1000 blocks apart on my server, built the first portal, went through, came back, walked to the other base, built the second portal, went through.... and it connected to the same loving portal in the nether. What's needed is a way to give portals an address. code:
You could then use pistons to swap out address blocks and interrupt redstone connections so you could dial a portal to several potential locations.
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# ? Sep 15, 2011 16:30 |
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Ass_Burgerer posted:So the patch notes say that the height limit is now easier to mod or whatnot, but i haven't heard much else about actually changing it. I just want my giant tower to more accurately represent my e-dick. You'll have to wait for the 1.8 version or roll back to 1.7.3, I'd love if it was added to Yogbox. http://www.minecraftforum.net/topic/310298-173robintons-mods/page__st__1480
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# ? Sep 15, 2011 16:52 |
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^^^^^^ Holy poo poo Verizian posted:What's needed is a way to give portals an address. All I can think is Stargate. Not that that's a bad thing
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# ? Sep 15, 2011 16:57 |
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I stopped playing Minecraft a few months ago when I ran out of wacky poo poo I wanted to build but I logged in to a friend's server and spent the entire night exploring an abandoned mineshaft. Like, 4 hours in ONE mineshaft. Found every kind of mineral, a natural obsidian farm (an entire cavern with multiple Obsidian pools), got maybe 4 stacks of cart track and ran into a good half dozen dungeons. I don't think I've ever spent that much time exploring consecutively without building anything. I also ran in to some weird areas where I couldn't destroy anything - just an entire corridor that refused to die.
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# ? Sep 15, 2011 17:00 |
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Balon posted:I also ran in to some weird areas where I couldn't destroy anything - just an entire corridor that refused to die. Is it possible that this was in the same chunk or area as the spawn (only obviously much lower)? Usually, spawn areas are protected so that only the OP/Admins can make any changes such as destroying or setting blocks down.
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# ? Sep 15, 2011 17:07 |
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Rupert Buttermilk posted:Is it possible that this was in the same chunk or area as the spawn (only obviously much lower)? Usually, spawn areas are protected so that only the OP/Admins can make any changes such as destroying or setting blocks down. Judging by the size of the shaft it's entirely possible it led me back underneath spawn. The entrance I found wasn't TOO far from spawn, but wasn't exactly close to it.
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# ? Sep 15, 2011 17:15 |
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screwing around in creative; seems giant mushrooms are immune to fire and lava. Can't imagine that was on purpose. Maybe it's just creative mode.
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# ? Sep 15, 2011 17:23 |
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Ak Gara posted:I want to cover it in lava and re-create Mordor.
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# ? Sep 15, 2011 17:27 |
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Taffer posted:^^^^^^ Holy poo poo While they're nothing more than glorified portals, I'm still pretty proud of these: And the other side: I'm just waiting for someone to develop a craftbuckit plugin that let's you dial portal adresses.
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# ? Sep 15, 2011 17:30 |
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Redstone question time! I'm pretty new to redstone, and was trying to do something fancy with pistons. I have two sets of pistons, where when one set is off, the other set should be on, and since they move blocks into the same space, the movement needs to be delayed. Simple enough, I thought, just put a repeater on delay. Which works fine - one way. What I need to do is somehow set a toggle, so that when the switch is ON, the delay goes to one set of pistons, and when the switch is OFF, the delay goes to the other set. I've been trying out a lot of different setups but I'm pretty much stuck. Anyone know how to do this?
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# ? Sep 15, 2011 17:41 |
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I had a dream last night that 1.9 was released and everyone was wondering how this game would add to everything it's already got. When asked about what's set for retail, Notch simply tweeted, "We're going to the moon." That would be absolutely awesome.
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# ? Sep 15, 2011 17:45 |
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You need to make them move exactly at the same time both ways.
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# ? Sep 15, 2011 17:47 |
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Rupert Buttermilk posted:I had a dream last night that 1.9 was released and everyone was wondering how this game would add to everything it's already got. When asked about what's set for retail, Notch simply tweeted, "We're going to the moon." That would actually be a really cool endgame event: if you could craft a rocket using tons of gold, diamonds, iron... everything. Once you build and use the rocket, the credits roll (but you can still keep playing forever)
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# ? Sep 15, 2011 17:49 |
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Of course, in Moon you would need a diver's helmet that let's you breathe in space or underwater for a bit longer than usual. But to survive in Moon for longer periods you'd have to build airtight buildings with airlocks.
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# ? Sep 15, 2011 17:54 |
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Nenonen posted:Of course, in Moon you would need a diver's helmet that let's you breathe in space or underwater for a bit longer than usual. But to survive in Moon for longer periods you'd have to build airtight buildings with airlocks. Living at the bottom of the new 1.8 oceans would be pretty decent practice, no?
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# ? Sep 15, 2011 17:59 |
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Ak Gara posted:You'll have to wait for the 1.8 version or roll back to 1.7.3, I'd love if it was added to Yogbox. This looked pretty cool, except:
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# ? Sep 15, 2011 18:00 |
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Nenonen posted:Of course, in Moon you would need a diver's helmet that let's you breathe in space or underwater for a bit longer than usual. But to survive in Moon for longer periods you'd have to build airtight buildings with airlocks. Wanna make an explosive decompression trap so bad.
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# ? Sep 15, 2011 18:01 |
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# ? Apr 29, 2024 09:05 |
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I just really like the gen from a map perspective in these new worlds: Speaking of maps how do I clones maps in smp?
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# ? Sep 15, 2011 18:04 |