StealthArcher posted:Mostly just with the tranq rifle. The pistol puts people down quick enough, but playing pacifist is nearly impossible with the 1 spare ammo I got for the TR in the first mission. The stun gun is far superior to the rifle, I find. Faster reload, completely silent and knocks out people/stuns robots, cameras and bosses on the spot. You should find one in the next city hub.
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# ? Sep 12, 2011 19:33 |
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# ? May 15, 2024 06:43 |
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StealthArcher posted:Mostly just with the tranq rifle. The pistol puts people down quick enough, but playing pacifist is nearly impossible with the 1 spare ammo I got for the TR in the first mission. If yer playin' pacifist and yer out of ammo, yer tranquin' too much. Do yourself a favor and learn to love air ducts and always, always try and problem-solve a way around a guard. Remember that if you get close enough, you can do a non-lethal melee takedown provided you have the battery juice for it. If you absolutely can't figure out how to get past a patrolling guard, save and try and sprint through a doorway. Trust me on this one--it works more often than you'd think. You might get lucky and run right past him with the guard only hearing your footsteps. Then, you can duck behind some poo poo and plan your next move. Playing pacifist takes time, patience, and creativity. Don't just huck a pistol you pull off a sleepy guard because it's a lethal weapon--as other posters have said, it can be used to draw attention toward/away from your position. You can also use guns to set off proximity mines.
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# ? Sep 12, 2011 19:54 |
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serling posted:Arx Fatalis.
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# ? Sep 12, 2011 23:44 |
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For Deus Ex: Human Revolution, I never seemed to run out of ammo for anything other than my wonderful, wonderful Tranq Rifle. I just mostly ran around knocking people out, running away to a nearby box/wall, and hiding until the next guard game by and went to check on his buddy. One headshot later with a tranq and then off to drag them to a secluded area/vent and steal their ammo and credit chits. Later on in the game if you've gone the stealth route, being invisible with 5 full energy bars will let you bypass almost any room in the game. In particular, when Adam is tricked by the OH WOE IS ME act by the one chick and she shoves you into a room with guards everywhere, sneaking into a vent to the right and when your ready to leave, going invisible and sneaking past them for a whole 5 seconds is one of the mroe satisfying feelings I've had playing the game EDIT: If you enjoy sneaking around, always put points into Cloak / Energy. If your worried about being at a loss for bosses, don't be. So far there are always an abundance of weapons/ammo/healing item's around that if you have nothing that can do damage, there's a shotgun nearby and a concussion grenade waiting to stun the boss your fighting. BOSS SPOILERS AHOY The second boss can be taken down by going up to the balcony and disabling the robots from a control panel. Full hacking level required. The third boss can be trivialized by grabbing the Shock Protection augment and standing next to the giant towers around the room. Make her claymore one of them and unload shotgun shells into her face until she runs. Rinse and repeat. e;fb VV Warren fucked around with this message at 05:37 on Sep 13, 2011 |
# ? Sep 13, 2011 05:25 |
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The cloak can be kind of a pain to use when you only get 3 seconds out of a cell but once you get 5 or 7 out of it, its stupidly effective. A full charge will let you sneak through even the biggest rooms and even just one cell can get you across that one gap in cover that seems to always be watched.
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# ? Sep 13, 2011 05:31 |
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GOTTA STAY FAI posted:Human Revolution This. You can also lure guards by jumping up and down on the other side of walls or near doors. Once you get good at it you can lure one at a time and just ambush them. Same with grabbing and tossing objects to where you want guards to investigate. Good for separating groups. Line of sight is iffy, too. Sometimes guards don't care if they see a floating vending machine move from wall to wall while you stride behind it (unless this has been patched out, I loved doing this). The same holds true with hacking in city hubs. Plop up a trash can or surround yourself with boxes within the visual range of any npcs and have at it.
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# ? Sep 13, 2011 05:37 |
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I haven't tried sneaking with an object in hand but friendly people definitely don't care if you hack in front of them. There are several storefronts in Hengsha with safes and their owner standing right next to it. They won't lift a finger if you rob them blind (then again, I wouldn't say poo poo if a dude with metal arms nonchalantly popped open my safe and took everything).
al-azad fucked around with this message at 06:34 on Sep 13, 2011 |
# ? Sep 13, 2011 06:24 |
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Can I get some tips for Rune Factory 3, for someone who hasn't played a Harvest Moon game since 64?
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# ? Sep 13, 2011 07:35 |
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Mayor McCheese posted:This. You know, I was feeling great about being able to give advice about the game, then I got discovered (and subsequently killed) because I was "hiding" behind a transparent wall edit: VVVVVVV The cameras do this too, from time to time. GOTTA STAY FAI fucked around with this message at 16:13 on Sep 13, 2011 |
# ? Sep 13, 2011 14:24 |
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In DX:HR the guards can occasionally gain a sort of see-through-walls ability, probably through a bug. It happens occasionally and you should reload if it does. There was a point where I hid an unconscious spec ops member in an air vent under a totally opaque floor. One of the patrols saw it anyway.
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# ? Sep 13, 2011 15:42 |
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loopsheloop posted:Can I get some tips for Rune Factory 3, for someone who hasn't played a Harvest Moon game since 64? When you run out of RP in a dungeon area, leave immediately. It's not as severe as in RF1, since in that one if you lost all RP and HP in a dungeon, game over. In RF3, you just get knocked out and get teleported to the hospital. The more you use your items, the less RP they take to use.
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# ? Sep 13, 2011 17:10 |
I finally got around to installing King Arthur: The Roleplaying Wargame after getting it in the summer sale. Any tips? From what I understand its fantasy themed Total War game and I've played a fair number of those. Also I know you can be good or evil in it. Is playing evil actually worthwhile or is it really built for just playing good? Inevitably in Medievil 2 my empire becomes known for being untrustworthy monsters and all my general are the worst people in the universe and I don't want to get punished for that too much.
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# ? Sep 13, 2011 20:50 |
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Any tips for starting out with the follow games? The Guild (1) Wing Commander3 Dungeons of Dredmore These 3 weren't in the wiki, unless I missed them.
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# ? Sep 14, 2011 07:17 |
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Galaga Galaxian posted:Wing Commander3 I don't remember too much about the gameplay itself (I vaguely remember tachyon guns ruled?) but I definitely remember it had a branching mission structure where if you won a certain mission you would go down branch x and if you lost you'd go down branch y, and it's possible to go down a branch where losing the war vs the Kilrathi is guaranteed or at least you have to do a very, very tough mission to prevent it. Anyways like the first 5 or 6 missions, up until a convoy escort mission, you have to win them all or you go down a failure path. Basically, my memory is terrible, but I would recommend googling the mission tree so you know which missions you can do and win or lose and it's nbd and which are must-wins.
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# ? Sep 14, 2011 07:28 |
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Galaga Galaxian posted:Dungeons of Dredmore
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# ? Sep 14, 2011 08:08 |
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Galaga Galaxian posted:Dungeons of Dredmore - at least 1 decent weapon skill (sword, axe, mace) even if you're playing a mage - a crafting skill (warrior-smithing, archer-tinkering, alchemy-mage) that said, alchemy allows you to brew alcohol. And potions. Combine with fruits and you'll be swimming in hp/mana restoratives. You smelt more bars per ore when you have higher crafting skill. If you're planning on maxing it, it might be worth waiting. If you open a zoo and then leave the level before defeating it, it'll stop counting as a zoo And as far as zoos go, bolts of squid and throwing bottles are your friends. Remember to write down new recipes you encounter, they can be made without knowing them.
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# ? Sep 14, 2011 12:26 |
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Galaga Galaxian posted:The Guild (1) Assuming this is The Guild: 1400, the one on GoG: -I'd recommend starting the game out on an easier difficultly setting, and starting out as an alchemist. Alchemists can make stamina potions (+2 AP once a round), and since they can gather and grow materials, they aren't dependent on materials appearing in the market, you can just have an apprentice gather goods. -Always have as many employees as possible, and always upgrade them to journeyman ASAP. The increase in productivity should cover the increase in cost pretty quickly. -Try to up your AP count as much as possible. AP lets you do stuff, but a big one is using it to train your stats. In the early game, I'd recommend focusing on handicraft and negotiation, since establishing a business and earning money makes it much easier to accomplish your other goals, whatever they may be. -Getting a government position depends on getting an appointment. Getting an appointment depends on the relationship you have to the person making the appointment. Highest relationship = The appointment. You can hold the right mouse button down over their relationship bar to see how they feel about the other candidates. Many items improve relationships, and you can also host parties if you have a dining room. -Don't skimp on spending for parties, you cheapskate. -If you have children, you can give them the solider, drawing board, or top items. These increase their stats, and are pretty handy (though not vital) for establishing a decent character when your current character dies. I think that's about it...really though, if you have enough cash, the rest of the game is pretty easy.
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# ? Sep 14, 2011 13:52 |
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I'm about to start STALKER: Shadow of Chernobyl. Are there any mods that are mandatory before starting?
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# ? Sep 14, 2011 14:51 |
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Hob_Gadling posted:I'm about to start STALKER: Shadow of Chernobyl. Are there any mods that are mandatory before starting? The STALKER Complete mod is your best bet. SoC is a bit buggy (still) out of the box and the Complete mod takes care of most of that while not changing the base gameplay or balance too much (like the Oblivion mod, among others, does).
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# ? Sep 14, 2011 15:03 |
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Can someone please give me everything you've got regarding Syndicate? Talk of the new FPS has made me want to play the classic game I have heard so much about but never played.
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# ? Sep 15, 2011 09:00 |
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fuckpot posted:Can someone please give me everything you've got regarding Syndicate? Talk of the new FPS has made me want to play the classic game I have heard so much about but never played. - Drugs are powerful. Having all your agents boosted can mean the difference between winning or losing a tough fight. - Bring a sniper. Some of the fortified positions you have to take out later in the game can easily kill your team if you don't even the odds first. - The Pursuader gun is useful for more than just mission objectives. In missions where you don't have to go undetected, a meatshield of civilians serve as a brilliant distraction for the enemy.
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# ? Sep 15, 2011 10:33 |
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fuckpot posted:Can someone please give me everything you've got regarding Syndicate? Talk of the new FPS has made me want to play the classic game I have heard so much about but never played. Including the four tips above, there were already two more on the wiki. I've put them all together: http://beforeiplay.com/index.php?title=Syndicate
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# ? Sep 15, 2011 11:22 |
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fuckpot posted:Can someone please give me everything you've got regarding Syndicate? Talk of the new FPS has made me want to play the classic game I have heard so much about but never played. The Persuadertron upgrades in strength the more civilians you persuade. It doesn't carry over between missions, but that's how you persuade the police and, more importantly, recruit new agents! You can reverse-dope your agents (slides to the left). This will slow down your speed and reactions, but allow you to drug them for longer later. There's a panic button (forgot what it was) that sets all the drug sliders immediately to the max. Useful in emergencies.
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# ? Sep 15, 2011 12:31 |
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Believe it or not, I've never played Planescape. I will today. Advice? Oh if it helps I've been playing D&D ever since I was a little kid (I'm 34) and I'm very familiar with 2E rules, which I think is what's under the hood in Planescape.
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# ? Sep 15, 2011 13:18 |
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There's nothing I can say that the others haven't already said before me.
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# ? Sep 15, 2011 13:50 |
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Argali posted:Believe it or not, I've never played Planescape. I will today. Advice? Oh if it helps I've been playing D&D ever since I was a little kid (I'm 34) and I'm very familiar with 2E rules, which I think is what's under the hood in Planescape. It uses 2E with some modifications. That said, it plays very differently from other 2E games of the era because of the lack of emphasis on combat. The wiki is generally pretty helpful and it has a lot of stuff for PST, but it's missing two important things: - Here is a guide to unofficial patches and mods; you want at least the widescreen mod, Ghostdog's UI mod, and the fixpack. - The combat stats are your dump stats. Wis, Int, and Cha are the most important stats in the game. The game practically throws party members with great combat skills at you, but your character is the one who does most of the talking and, at least for a first playthrough, he should be statted appropriately. - Dying is not the end. If you die, don't reload - roll with it.
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# ? Sep 15, 2011 14:03 |
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Excellent, thanks!
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# ? Sep 15, 2011 14:30 |
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Bo-Pepper posted:I recently started knocking around Borderlands again. I never finished it the first time I played it. Back then all I had was vanilla. Now I have all the expansions from some random Steam sale. Word of advice: All enemy levels in the base game and the DLC are fixed throughout playthroughs 1 and 2 (except in the Underdome, I believe). Which means that if you overlevel during the base game, the DLCs may be a cakewalk. It's nice if all you want to do is finish them, but you'll get no good loot and it will become really boring to do all of them that way. You can force the game to scale ALL enemies to your level (even the ones in the DLC areas) by starting playthrough 2.5. To do that, all you need to do is travel to the Vault map. You don't need to kill the Destroyer--travelling to the Vault is enough. Doing so means that you'll never surpass the enemies in level again. Pretty much everyone will always be your level or higher. It means you'll always find level-appropriate loot, but it means that the bosses you face will always be difficult. You'll never be able to level up past them and go back and finish them with ease. Argali posted:Believe it or not, I've never played Planescape. I will today. Advice? Oh if it helps I've been playing D&D ever since I was a little kid (I'm 34) and I'm very familiar with 2E rules, which I think is what's under the hood in Planescape. Here are some general tips that will save you some time: - Keep a piece of junk until after you've found the bronze sphere. - Keep a hammer and prybar. - Keep the bronze sphere when you find it. Like, NEVER part with it. - Keep the Decanter of Endless Water, and be sure to get the keyword. - You'll fight a wererat in the catacombs. Keep his head--you'll need it very shortly in order to retrieve something very valuable. - Try as many sensory globes at the Sensorium as possible. You get experience from all of them, but some are particularly interesting. - Most of your companions (Dak'kon, Morte, Nordrom, Vhailor) can get their stats upgraded through conversation. It pays to talk to them a lot, and to save before you do. - You can gain two important abilities while in Sigil. In the Mortuary, you can learn to raise the dead, and in the catacombs you can learn to speak to them. Don't leave Sigil until you've accessed both abilities. - When you go down to the catacombs, be sure to find the severed arm. Bring the arm to Fell, but make sure you ask Dak'kon to translate even if you're intelligent enough to speak to Dabuses on your own. - You'll run into Mar, who will ask you to deliver a box without opening it. You get the better reward if you deliver the box without opening it. Just make sure you fully explore Curst (the second time you visit) before heading to Carceri in order to claim your prize. - You can switch between classes at any time, even in the middle of combat. Just make sure you have Dak'kon and/or Annah in your party, and ask them to switch your class whenever you want. - In case it wasn't clear, when you return to Carceri, doing as many lawful good deeds as possible will weaken the upcoming boss. Good deeds in Carceri include: saving Jasilya, saving Kester, saving the town official, saving the condemned man, stopping the looters, stopping the slavers, killing the gehreleths, freeing the men under the cart, and convincing Ebb to help the town. It can be a challenge to pack them all into such a short time, so move quickly and methodically. Don't be afraid to reload, and run past any combat that slows you down. Astfgl fucked around with this message at 15:43 on Sep 15, 2011 |
# ? Sep 15, 2011 15:39 |
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As far as Planescape goes, the wiki is probably your best bet - I've added the two tips ToxicFrog said were missing: http://beforeiplay.com/index.php?title=Planescape:_Torment
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# ? Sep 15, 2011 16:19 |
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I read all of the tips in this thread when I played Planescape and still wound up so overwhelmed playing the game that I wound up following a FAQ the rest of the way. I mean, "stuff I should know before I play through this game" shouldn't amount to paragraphs and paragraphs in my mind like what is currently found on the wiki. At that point you're kind of FAQing the game anyway. I don't know how people played games like P:T or the original two Fallout games back in the day.
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# ? Sep 15, 2011 16:22 |
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The stuff on the wiki is more designed to make sure you don't miss anything. And most of it is repetitive anyway. It's just that PST is such a story-heavy game that it's a shame when you miss out on large swathes of exposition because you sold the bronze sphere or didn't realize you could talk to the dead. Games like PST and the old Fallouts were meant to be played multiple times in multiple ways, as opposed to the design philosophies of a lot of modern games where you're ushered quickly from area to area and encouraged to keep moving forward instead of taking the time to explore and speak to people.
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# ? Sep 15, 2011 16:34 |
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I've often thought that the drawback of having such a wealth of tips for some games on the wiki is that it's hard to keep all or any of them in mind when you're playing through, and you end up missing those things that the tips were meant to help with in the first place. I'm not at all adverse to cleaning up some of these larger pages so that only the most important tips remain, but in most cases I haven't played these older games and can't decide which tips should go and which should stay.
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# ? Sep 15, 2011 17:18 |
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I just finished New Vegas and now I want to go back and play Fallout 3 (which I never got around to playing when it was new). I guess the question is, is the console version serviceable or do you need a bunch of mods to fix up the game like Oblivion? I'd rather play on my 360 but not if I'm missing out on a bunch by not having mods.
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# ? Sep 15, 2011 19:41 |
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Bunleigh posted:I just finished New Vegas and now I want to go back and play Fallout 3 (which I never got around to playing when it was new). I guess the question is, is the console version serviceable or do you need a bunch of mods to fix up the game like Oblivion? I'd rather play on my 360 but not if I'm missing out on a bunch by not having mods. Fallout 3 is a great game even without mods. Most mods are about general convenience and visual customization instead of vital game changes. Level scaling isn't that glaringly obvious as in Oblivion.
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# ? Sep 15, 2011 20:56 |
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Bunleigh posted:I just finished New Vegas and now I want to go back and play Fallout 3 (which I never got around to playing when it was new). I guess the question is, is the console version serviceable or do you need a bunch of mods to fix up the game like Oblivion? I'd rather play on my 360 but not if I'm missing out on a bunch by not having mods. The only things you'll really find yourself wanting mods for is the functionality offered by New Vegas. Things like jury rigging, weapon mods, more craftable items, faction armor, etc. The game still runs fine on a console (I just finished an umpteenth playthrough a month or two ago) but you will quickly become frustrated by how much LESS (comparatively) you can do.
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# ? Sep 15, 2011 21:17 |
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Nate RFB posted:I read all of the tips in this thread when I played Planescape and still wound up so overwhelmed playing the game that I wound up following a FAQ the rest of the way. I mean, "stuff I should know before I play through this game" shouldn't amount to paragraphs and paragraphs in my mind like what is currently found on the wiki. At that point you're kind of FAQing the game anyway. I don't know how people played games like P:T or the original two Fallout games back in the day. The only spoilers you really need to know are to boost your WIS, INT, and CHA if you want to see the good dialogues, and to become a mage once you get the opportunity (the trainer is in Ragpicker's Square) if you want to be effective in combat with those stats. Do whatever you want for the rest of the game, as long as it involves being a thorough explorer, and you'll have a good time. At least a much better time than following a FAQ through it or checking back to these tips all the time. Lets Fuck Bro fucked around with this message at 22:08 on Sep 15, 2011 |
# ? Sep 15, 2011 22:03 |
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jyrque posted:Level scaling isn't that glaringly obvious as in Oblivion. Oh, yes it is. Especially around level 10 or so. I still loved the game but it became obvious relatively quickly that I had gotten in over my head with the wrong character build the second that roving bandits near the starting city started kicking my rear end and there minotaurs roaming the countryside and will-o-the-wisp in every tomb I went in. What IS the loving deal with will-o-the-wisps anyway? How the gently caress do you beat those things?
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# ? Sep 16, 2011 16:25 |
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BiggerBoat posted:Oh, yes it is. Especially around level 10 or so. I still loved the game but it became obvious relatively quickly that I had gotten in over my head with the wrong character build the second that roving bandits near the starting city started kicking my rear end and there minotaurs roaming the countryside and will-o-the-wisp in every tomb I went in. At first I really wanted to play your version of Fallout, but now I think you might've misinterpreted him.
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# ? Sep 16, 2011 16:30 |
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Regarding the DXHR commentary, is there any way I could've saved the hostages killed by poison gas in the factory? It was over by the time I arrived and seems impossible. No spoilers please, a simple yes/no will suffice.
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# ? Sep 16, 2011 16:30 |
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# ? May 15, 2024 06:43 |
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Pierzak posted:Regarding the DXHR commentary, is there any way I could've saved the hostages killed by poison gas in the factory? It was over by the time I arrived and seems impossible. No spoilers please, a simple yes/no will suffice. Yes. It is possible.
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# ? Sep 16, 2011 16:32 |