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Kennel
May 1, 2008

BAWWW-UNH!
I'd appreciate all character creation tips for Baldur's Gate.

(I already read this http://beforeiplay.com/index.php?title=Baldur%27s_Gate)

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Rush Limbo
Sep 5, 2005

its with a full house
It's really, really hard to gimp yourself in baldur's gate. In number two especially, a lot of character issues can be sorted out with equipment/spells.

Just play whatever seems most fun to you.

burnsep
Jul 3, 2005
I've always loved the Fallout games, but after the bugs in FO3 I decided to let time pass before buying New Vegas. I also heard of some atrocious glitches and general gameplay problems.

A year has gone by and I'd like to know if it's been patched into a more functional package, and if the DLC is worth buying. Also, any tips you can throw my way (no spoilers please!).

Astfgl
Aug 31, 2001

burnsep posted:

I've always loved the Fallout games, but after the bugs in FO3 I decided to let time pass before buying New Vegas. I also heard of some atrocious glitches and general gameplay problems.

A year has gone by and I'd like to know if it's been patched into a more functional package, and if the DLC is worth buying. Also, any tips you can throw my way (no spoilers please!).

Dead Money and Old World blues are sorta linked, story-wise, and Lonesome Road is kind of their conclusion. Honest Hearts is self-contained. You can play them all in any order, but that's the way that the story really played out in the releases.

As far as functionality goes, it depends what system you're playing on. The PC version is probably the most stable (and the ability to mod goes a long way towards helping that), followed by the xbox, and then the PS3. The PS3 has the most noticeable trouble running the game at high levels, so you can expect slowdowns and stuttering if you do too much in a single playthrough.

Other than that, NV is fantastically balanced, and almost every skill is viable. Charisma is still a good dump stat, though Speech and Barter are way more useful than they were in FO3. Intelligence and Agility will obviously break the game, just like last time, as will a stealthy or melee-oriented character (as opposed to FO3 where melee characters were pointless).

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Kennel posted:

I'd appreciate all character creation tips for Baldur's Gate.

Try rolling a cleric. You come across two thieves right at the beginning of the game and have access to plenty of great fighters along the way, but the first priest (that isn't a multiclassed druid) I can remember is found at least a few chapters in. Mages are fun and the sequel pretty much plays around wizardry, but they're a bitch to keep alive early on. The game also ends immediately when the main character bites it, so why not make him the one guy your party totally relies on to survive? You'd be hosed without a healer anyway.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

burnsep posted:

I've always loved the Fallout games, but after the bugs in FO3 I decided to let time pass before buying New Vegas. I also heard of some atrocious glitches and general gameplay problems.

A year has gone by and I'd like to know if it's been patched into a more functional package, and if the DLC is worth buying. Also, any tips you can throw my way (no spoilers please!).

New Vegas is perfectly playable in the state it's in now.
It still has a few glitches with some quests here and there but it's nowhere near as bad as it was right after release, it has received tons of patches since.
I haven't played Lonesome Road yet, but all the other DLCs (Dead Money, Honest Hearts and Old World Blues) are good fun, each offering a couple of hours of solid gameplay. OWB is by far the best of the three of those, with some of the funniest writing I've ever seen in a video game.

As for general tips;
If you want to get the most out of the storyline and the quests, Speech is pretty much the most important skill. For gameplay, a gunslinger type of character (Guns skill, high Agility) is your safest bet. Energy weapons and explosive weapons are viable, but regular guns are the easiest to come by (and get ammo for).

A typical "powergaming" build would have high INT (8-9, mostly because high INT will give you tons of skill points with each level), high AGI (if you're going for guns, otherwise (if you wanna do energy weapons / explosives) high PER and better than average LCK (also helps you to get rich by winning tons of money in casinos).
Don't put more than 9 points in any stat because you can find ways to boost them within the game, so it's not really worth to max them out with the points you get initially.

Lockpicking and Science are obviously useful to get into locked stuff (lockpicking more so than Science, though Science does have a couple of dialogue checks provided it's high enough).
Barter is actually reasonably useful because it has tons of dialogue checks associated with it which will often net you nice rewards for quests, but it's not impossible to get ridiculously rich even with a low Barter skill.
Survival will let you craft some really powerful healing and combat boosting items, but you can get by just fine without those as well.
Melee works reasonably well and is fun, but again, if you want to powergame, Guns is a better choice.

As for the general game progress;
The game is pretty straightforward in terms of where it leads you to with the main quest. Following that route and exploring some locations along the way is probably the best way to play through the game (as opposed to taking some weird shortcuts early on). In fact, the game actually prevents you from going to places you're not supposed to go just yet by placing really difficult, high-level enemies in those places. Fighting them is pretty futile, try to find another route if you encounter enemies you can't take on yet.

EDIT:
One more thing.
Don't take the Four Eyes perk.
It sounds good on paper if you plan to wear glasses all the time, but the way it's calculated internally will make it lower your PER by one point for all the dialogue PER checks, even if you are wearing glasses, so it's annoying as hell to miss out on those.

EDIT 2:
Oh, also, Repair is an incredibly useful skill this time around. A high repair skill will also eventually enable you to gain one of the most powerful perks (Jury Rigging), which allows you to repair really expensive guns / armor using vaguely similar, cheap guns or armor (i.e. repairing a really expensive Power Armor with a Metal Armor). It's absolutely worth to invest points in this.

Burning Mustache fucked around with this message at 17:17 on Sep 23, 2011

Astfgl
Aug 31, 2001

Burning Mustache posted:

I haven't played Lonesome Road yet, but all the other DLCs (Dead Money, Honest Hearts and Old World Blues) are good fun, each offering a couple of hours of solid gameplay. OWB is by far the best of the three of those, with some of the funniest writing I've ever seen in a video game.

Yeah, it should be noted that all the DLC provide a wildly different experience. Dead Money is claustrophobic survival horror. Honest Hearts is basically open-world exploration and a rumination on faith and morality. Old World Blues is tongue-in-cheek 50's era Science! that's mostly a giant scavenger hunt in a really crazy setting with plenty of strange characters. And yeah, I've only scratched the surface of Lonesome Road, but it's intimately connected to the Courier's story.

Most people prefer OWB because it's the most accessible and immediately rewarding of the DLCs. The dialogue is packed with hilarious one-liners, the setting itself is a pastiche of B-movie references and the rewards are definitely worth it. By contrast, a lot of people didn't take to Dead Money because of how constrained the design was and how much focus was placed on environmental hazards that can quickly end your game. Honest Hearts has a great story and setting, but doesn't have a wow factor like the other two (I still really enjoyed it, though).

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Burning Mustache posted:

A typical "powergaming" build would have high INT (8-9, mostly because high INT will give you tons of skill points with each level), high AGI (if you're going for guns, otherwise (if you wanna do energy weapons / explosives) high PER and better than average LCK (also helps you to get rich by winning tons of money in casinos).
Don't put more than 9 points in any stat because you can find ways to boost them within the game, so it's not really worth to max them out with the points you get initially.

Here's my powergaming build:

STR 7: Lets you use almost all guns without penalty, good melee, good carry capacity.
PER 2: Really not that important. If detecting enemies on your radar is important to you, get ED-E.
END 8: More hitpoints, more implants,
CHA 1: Dump stat.
INT 9: Max skill points. Bump it to 10 as soon as you can.
AGI 7: Fast reloading.
LCK 6: Decent crit chance. Yes, high luck lets you rape the casinos, but that only goes so far.

Rush Limbo
Sep 5, 2005

its with a full house
I imagine it wouldn't really work aswell in the newer fallout games, but does taking 10 luck and jinxed at the same time still have hilarious consequences?

I remember in Fallout 2, especially, with luck at 10 and jinxed your enemies would constantly have their weapons gently caress up and miss everything while you're some sort of lucky wasteland god.

SiKboy
Oct 28, 2007

Oh no!😱

Ddraig posted:

I imagine it wouldn't really work aswell in the newer fallout games, but does taking 10 luck and jinxed at the same time still have hilarious consequences?

I remember in Fallout 2, especially, with luck at 10 and jinxed your enemies would constantly have their weapons gently caress up and miss everything while you're some sort of lucky wasteland god.

Fallout 3 and Fallout: New Vegas dont have Jinxed as a perk, so no, that doesnt work as well at all.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

SiKboy posted:

Fallout 3 and Fallout: New Vegas dont have Jinxed as a perk, so no, that doesnt work as well at all.

Yeah, I was sad to see it go. In Fallout 2, it was magical. In your presence, chumps would shoot themselves in the eye or drop their clip while reloading. Such a good way to play through the game :swoon:

EddieDean
Nov 17, 2009
Thanks for the Borderlands tips guys. I'm going to use the wiki, as was suggested.

One more: For the DLC, I hear it can be played at any time, but I'm not sure I want to. I'm told that it overlevels you, and also that storywise it fits after the main game. I'm also told you can play the twice each, once on playthrough 1 and once on playthrough 2. I definitely want to do this. But I'm also told that after completing the main game, you can't select those DLCs for that playthrough, and it instead forces you into playthrough 2. Is this the case?

Given that I do definitely want to play the DLC twice, must I play it (the first time) before completing the main game, thus breaking the story chronology?

Glenn565
Aug 1, 2009
You can always go back to Playthrough 1 after you beat the game. It's an option you select before you load your save.

Astfgl
Aug 31, 2001

EddieDean posted:

Given that I do definitely want to play the DLC twice, must I play it (the first time) before completing the main game, thus breaking the story chronology?

Once you've beaten the game, any time you load that savefile it'll ask you which playthrough you want--1 or 2. You can access the DLC areas from either.

One word of advice: the DLCs are all pretty silly and lighthearted, but you should do Claptrap's Robot Revolution last, probably, if you care at all about the story. If not, just do them whenever, and don't be afraid to go back to PT1.

Hit or miss Clitoris
Apr 19, 2003
I HAVE BEEN A VERY NAUGHTY BOY

Burning Mustache posted:

Rad New Vegas help

I'm thinking of trying Fallout 3 again, since my first playthrough I was stumbling like a drunk dumbass completely clueless about the world, and acidentally skipped/hosed up half the story missions. Does this NV help generally apply to FO3, or should it be slightly modified? Because this post alone is making me want to try it again.

EddieDean
Nov 17, 2009

Astfgl posted:

Once you've beaten the game, any time you load that savefile it'll ask you which playthrough you want--1 or 2. You can access the DLC areas from either.

One word of advice: the DLCs are all pretty silly and lighthearted, but you should do Claptrap's Robot Revolution last, probably, if you care at all about the story. If not, just do them whenever, and don't be afraid to go back to PT1.

Ah, great to know. Thanks very much.

Astfgl
Aug 31, 2001

Hit or miss Clitoris posted:

I'm thinking of trying Fallout 3 again, since my first playthrough I was stumbling like a drunk dumbass completely clueless about the world, and acidentally skipped/hosed up half the story missions. Does this NV help generally apply to FO3, or should it be slightly modified? Because this post alone is making me want to try it again.

Yes and no. Speech, while still useful in FO3, is dramatically different than New Vegas. Even with a high skill, you have a chance of failing (instead of the binary threshold in NV where you either have the skill to succeed or you will automatically fail). So Speech only becomes truly viable if (a) you pump your Charisma as well, or (b) you are willing to save-scum your speech checks.

Small guns are the way to go early on, while energy weapons become increasingly necessary for taking down high-level foes. Big Guns are kind of worthless, and melee/unarmed shouldn't even be bothered with.

High INT, AGL, and LCK will still break the game, and even more so in FO3 because you get more skill points per level-up, and a perk EVERY level instead of every other level. Ideally, if you want to powergame you should be setting your INT at 9 during character creation and then the first thing you do when you leave Vault 101 is beeline for Rivet City to get the bobblehead. It doesn't really matter what you do after that because you will be DROWNING in skill points (close to 23 per level, with the Educated perk, if memory serves).

You should double-up on Lockpicking/Science moreso than in New Vegas because there are more opportunities for double-experience in 3, and fewer dialogue checks involving one skill or the other.

Barter is pointless unless you are playing a mercantile-heavy build. You will be swimming in caps before long, regardless of your barter score.

Repair is still possibly the most critical skill in the game, but it's less useful than it is in New Vegas (with Jury Rigging, that is).

Crafting will suck, compared to NV, and the economy will take some getting used to (Hunting Rifles are worth 2 grand in New Vegas and about 100 bucks in 3).

owl_pellet
Nov 20, 2005

show your enemy
what you look like


Anything for DX:HR? There isn't anything in the wiki. I picked it up during the Amazon sale and plan to play it once I finish Red Dead Redemption.

Generally, it bothers me if I am playing a game and find a computer/door/vent etc. that I can't hack/lockpick/get to because if I don't find out what is in there I'll just die and and and :ohdear:

So, what skills/implants am I looking for if I want to play the go anywhere do anything find everything kind of guy? Can I load up on these kinds of skills/implants and not worry about the combat ones as long as I keep in mind the combat heavy parts might be frustrating?

Morpheus
Apr 18, 2008

My favourite little monsters

owl_pellet posted:

So, what skills/implants am I looking for if I want to play the go anywhere do anything find everything kind of guy? Can I load up on these kinds of skills/implants and not worry about the combat ones as long as I keep in mind the combat heavy parts might be frustrating?

You'll need the Hacking: Capture aug up to level 5, the lift-heavy objects, the icarus aug (the one that lets you fall any distance), the high-jump aug, and the aug that lets you smash through weak walls. I think that's all of them, but I may be wrong.

Hit or miss Clitoris
Apr 19, 2003
I HAVE BEEN A VERY NAUGHTY BOY

Astfgl posted:

Gamebryo Break-yo

I love these forums :allears:

edit:Woah, right to Rivet City? Is it even possible to make it to the bottom of DownTown the second I leave the vault? Every time I go down there I just get messed up, is it easier earlier or something?

VVVVVV Wow you really have to go through this like every week, don't you? Thanks for writing that massive wall of text, I think I'm ready to give this a real playthrough and then start another and just rape it apart.

Hit or miss Clitoris fucked around with this message at 21:33 on Sep 23, 2011

SiKboy
Oct 28, 2007

Oh no!😱

Morpheus posted:

You'll need the Hacking: Capture aug up to level 5, the lift-heavy objects, the icarus aug (the one that lets you fall any distance), the high-jump aug, and the aug that lets you smash through weak walls. I think that's all of them, but I may be wrong.

There are a couple of places where exploration is easier if you have the level 2 dermal armour offshoot that makes you immune to electricity. Hacking 5 IS theoretically necessary, but there are precious few level 5 computers or locks and a lot of the time an air vent lets you into the level 5 locked room anyway. I mean, get it sure, but I wouldnt rush for it. I usually held on to 1-2 praxis points until I needed them (so that if I ran into a big gap to cross I would unlock the leg augs, but if instead I hit a level 4 lock first I could bump up my hacking instead).

Hit or miss Clitoris posted:

I love these forums :allears:

edit:Woah, right to Rivet City? Is it even possible to make it to the bottom of DownTown the second I leave the vault? Every time I go down there I just get messed up, is it easier earlier or something?


If you are really wanting to powergame it you just grab a bunch of radaway and rad-X, head south and then swim to rivet city dosed on rad-X and chewing radaway like they were candy. Wouldnt necessarily recommend it (with half-decent intellegence, perks like educated and most of the bobbleheads its pretty easy to max all the useful skills by the endgame without rushing to get the intellegence one straight away) but it is possible. More FO3 advice was posted by me like a million times in the thread (hit the question mark at the bottom left of this post to see my posts in this thread if you want to read it). Astfgl hit a lot of the high-points though.

CaptainRat
Apr 18, 2003

It seems the secret to your success is a combination of boundless energy and enthusiastic insolence...
A minor suggestion/tip for Fallout: New Vegas: if you're doing a hardcore run, one of the changes this makes to the core gameplay is that ammunition has weight. If you're interested in a pure hardcore run, Energy Weapons isn't the greatest choice since its ammo is pretty heavy compared to other ammo types (from what I remember), especially Micro-Fusion Cells. If you're better at inventory management than I am you might not find this problematic, but as a pack-rat it was really rough having a significant portion of my weight capacity taken up by weapons+ammo.

burnsep
Jul 3, 2005
AWESOME Fallout: New Vegas ADVICE

Thanks everybody! Now, could somebody point me toward some mods, specifically music mods? If the radio station system is similar to the FO3 one, I'll love it at first then go crazy after hearing the same content for the billionth time (I put in around 120 hours on my first character). I'd love to expand the song list.

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
If you haven't bought New Vegas yet, and are curious about the DLC, you should probably just wait for a Game of the Year pack with everything included at this point.

Astfgl
Aug 31, 2001

Hit or miss Clitoris posted:

edit:Woah, right to Rivet City? Is it even possible to make it to the bottom of DownTown the second I leave the vault? Every time I go down there I just get messed up, is it easier earlier or something?

SiKboy posted:

If you are really wanting to powergame it you just grab a bunch of radaway and rad-X, head south and then swim to rivet city dosed on rad-X and chewing radaway like they were candy. Wouldnt necessarily recommend it (with half-decent intellegence, perks like educated and most of the bobbleheads its pretty easy to max all the useful skills by the endgame without rushing to get the intellegence one straight away) but it is possible. More FO3 advice was posted by me like a million times in the thread (hit the question mark at the bottom left of this post to see my posts in this thread if you want to read it). Astfgl hit a lot of the high-points though.

The river is dangerous because you can't sneak when you need to. Still, it's a viable option. The route I take is:

101 -> Megaton -> Super Duper Mart ->

Head due east until you see the river. Follow the west coast to the south, as the east banks are swarming with enemies. Then:

Wilhem's Wharf ->

South of the Wharf is a broken stone bridge that you cross over. Be aware that there are four raiders camped out underneath it. You can walk right by them without alerting them, but you can also take them out at low levels if you use the angles right, as they're all around a corner. Then keep going south:

The Citadel -> The Point Lookout docks (if you have it) ->

If you don't have Point Lookout installed, the docks in question will be swarming with mirelurks, even at low levels, so hit the water a little north of them. If you have PL, just dive off those docks.

Then, you want to swim east across the river, but stay behind the Jefferson Memorial. It's patrolled by Super Mutants so you'll want to swim out of their range. Come ashore between the Memorial and Rivet City, and be sure to sneak. Mutants patrol to the west and north, and are heavily armed. If they spot you, you may not be able to run for Rivet City, even though it's super close.

Once you get past the statue of the dude holding the ring, you should be golden!

Hit or miss Clitoris posted:

VVVVVV Wow you really have to go through this like every week, don't you? Thanks for writing that massive wall of text, I think I'm ready to give this a real playthrough and then start another and just rape it apart.

Yeah, if you filter for my (or Sikboy's, I'm sure) posts, you'll find a ton of poo poo about both FO3 and New Vegas.

worstrobot
Nov 28, 2004

boop.
So a while back I picked up Shogun 2 Total War, it was my first Total War game and now I'm hooked. So I'm going into Medieval II Total War to get my fix, anything I should know? Any particular faction I should try the first time around?

Jimmy Noskill
Nov 5, 2010

I just bought the Total War set on Steam (Rome, Medieval 2, Empire, & Napoleon) and I'm looking for mods. Specifically, mods that improve the awful AI that this series is known for. I've only ever played Medieval 2 before, but I've heard that the other games haven't improved much in this regard.

I don't care too much about realism or balance or adding a billion factions or anything, I just want an opponent that isn't retarded. Does anyone know of anything that fits the bill for any of these games?

Lets Fuck Bro
Apr 14, 2009

Kennel posted:

I'd appreciate all character creation tips for Baldur's Gate.

(I already read this http://beforeiplay.com/index.php?title=Baldur%27s_Gate)
If you stay away from dual/multi-class you'll be fine. It's very hard to mess up unless you go for one of those, in which case it becomes very easy to (though if you know what you're doing, they can be very powerful. But you don't). Personally I played the game for the first time as a Dwarf Berserker, they're basically very solid fighters with a special ability that grants immunity to most status effects. Simple, but impossible to gently caress up, and always useful. You can experiment with how the fancier classes work with party members, you get quite a variety of classes and kits among the NPCs.

edit: The advice to stick to a fighter-type goes double if you're playing BG1. Casters can become incredibly powerful in the sequel, but for most of BG1 you can cast magic missile twice and that's it. They are mostly for utility like Sleep in the first game. Dedicated ranged attackers, like with bow and arrow, are probably the best damage dealers in BG1.

burnsep posted:

AWESOME Fallout: New Vegas ADVICE

Thanks everybody! Now, could somebody point me toward some mods, specifically music mods? If the radio station system is similar to the FO3 one, I'll love it at first then go crazy after hearing the same content for the billionth time (I put in around 120 hours on my first character). I'd love to expand the song list.
Look at the first page of the New Vegas modding thread for some popular mods. This is the mod I used to expand the radio. You might as well hold off on that til you get tired of the default songs though, there's some good ones in there, plus the game actually has some decent ambient music unlike FO3. Also, if you want to optimize the game in terms of UI and performance, check out the guides here, here, and here to set your game up to be much stabler and faster. I will warn you right now that modding FNV is a pretty extensive process and you should prepare to take a couple hours figuring out how to not gently caress anything up. Those guides give step by step instructions which makes he process a little quicker I guess.

Lets Fuck Bro fucked around with this message at 00:44 on Sep 24, 2011

Pierzak
Oct 30, 2010

owl_pellet posted:

So, what skills/implants am I looking for if I want to play the go anywhere do anything find everything kind of guy? Can I load up on these kinds of skills/implants and not worry about the combat ones as long as I keep in mind the combat heavy parts might be frustrating?
Run silent and its derivatives are still useless. Fortify is kinda weak, better to grab the nukes/stops and use them as needed. Useful for exploration: lifting objects, high jump (get this ASAP), hacking 4 or 5, icarus landing, wall breaking.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



Deus Ex: Human Revolution
Must haves:
- Wall breaking
- High Jump
- Heavy lifting
- Icarus Landing system

Extremely useful:
- Rebreather
- EMP Shielding
- Typhoon System (You will understand why when you get to those parts)
- Hack to at least 3
- CASIE Social Aug

Other very nice ones include:
- Cloaking system.
- Extra inventory space
- See-through-walls
- Hacking stealth
- Disable bots/turrets
- Double takedowns.
- Energy recharge.

By the end of the game you will be able to have at least 60% of everything even if you go full combat so you really can't go wrong.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

SiKboy posted:

If you are really wanting to powergame it you just grab a bunch of radaway and rad-X, head south and then swim to rivet city dosed on rad-X and chewing radaway like they were candy.

Unless a patch has increased radiation a LOT, you can swim from the Super-Duper Mart to Rivet City and take only 100 rads or so, which is nothing.

Pierzak
Oct 30, 2010

Zedd posted:

Deus Ex: Human Revolution
Extremely useful:
- Rebreather
- EMP Shielding
- Typhoon System (You will understand why when you get to those parts)
- CASIE Social Aug

Other very nice ones include:
- See-through-walls
- Disable bots/turrets
- Double takedowns.

I'd have to disagree on some of them. CASIE is not that useful if you know what you're doing but looks awesome on your first playthrough, especially upgraded (IIRC the first level doesn't give you pheromones). Typhoon is VERY situational: I found it overpowered in 2-3 fights but otherwise is kinda meh (uses special ammunition). See-thru-walls is great but seems to lose its range later on (often you'll spot the enemy visually without the aug first, WTF); Disable bots/turrets depends on how much you want to hunt the passwords, besides even the heavy bots don't know what EMP shielding is. If you take cloaking, aim to upgrade to at least level 2, that gives you actual efficiency. Extra inv space is a MUST if you play packrat/sniper/heavy weapons guy. Hacking stealth is very good if you upgrade the hack level itself. Gas is avoidable (gas grenades are your friends) and EMP is again situational. You will have a few EMP grenades/mines explode on you but you can counter it with food if you want to.

(edit: Oh, I didn't comment on 2x takedowns. That's because I never use them. Silenced pistol/rifle neckshots all the way. also the reason why no one wants to play paintball with me)

VVV: Could be. I thought the first one got you personality analysis, and the next one the alpha/beta/omega aspect and pheromones. But I could be talking out of my rear end here.

Pierzak fucked around with this message at 04:17 on Sep 24, 2011

Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer
Isn't there only one level of CASIE?

al-azad
May 28, 2009



Ultimately it doesn't matter what you pick in Deus Ex because the game does a good job of not locking you out of everything. You visit each hub twice, you can buy or find a ton of stopworms/nukes plus whatever you get from hacking, punch-walls highlights cracks but if you spot them normally you can blow them up, heavy objects can be knocked back with explosives, areas that require the jump aug can be circumvented with stacking boxes (you'll notice that these areas always contain a way out in case someone without the aug ends up in there), and you get so many praxis kits that you'll do fine even if you completely ignore everything optional, never buy them at LIMB clinics, and spend them on fairly useless stuff like the alert countdown timer.

It's a really well balanced game. If you're having trouble, there's always something nearby to help you out. Even bosses have a loving armory scattered around them, if you're dying it's probably because you're not paying attention. Don't sweat your points or feel like you're wasting them because you're really not.

(except upgrading the battery, the battery is useless.)

Lets Fuck Bro
Apr 14, 2009

al-azad posted:

(except upgrading the battery, the battery is useless.)
How effective is upgrading the battery recharge rate to the max though? It seems like most all I do is sneak around and use nonlethal takedowns, so making the first battery recharge faster seems useful for my playstyle. Is it not a very noticeable decrease in charge time?

Achmed Jones
Oct 16, 2004



Lets gently caress Bro posted:

How effective is upgrading the battery recharge rate to the max though? It seems like most all I do is sneak around and use nonlethal takedowns, so making the first battery recharge faster seems useful for my playstyle. Is it not a very noticeable decrease in charge time?

It helps quite a bit. The increased battery capacity isn't QUITE useless - it's bad because you're limited by candy bars, not energy limits (since you can effectively pause for a snack at any time). Basically, having 3 bars makes eating the boxes worthwhile, and having 4 bars makes eating the jugs worthwhile (but you will never carry jugs because they are huge so that doesn't really matter). But you'll have so many Praxis kits you might as well get the bigger battery anyway since it'll mean you can cloak/silentrun/stab people without pausing as much, and that makes the game more fun.

al-azad
May 28, 2009



Lets gently caress Bro posted:

How effective is upgrading the battery recharge rate to the max though? It seems like most all I do is sneak around and use nonlethal takedowns, so making the first battery recharge faster seems useful for my playstyle. Is it not a very noticeable decrease in charge time?

It honestly isn't. Even at the max charge it takes something like 15 seconds. You could clear an entire area of guards with the stungun/tranq rifle in the time it takes to knock someone out then wait to recharge. Regardless, you get so many praxis kits you could fully upgrade the recharge time and not feel like you're losing out on anything.

mcvey
Aug 31, 2006

go caps haha

*Washington Capitals #1 Fan On DeviantArt*
I just picked up Alpha Protocol($2 on Steam? Yes please) and I was wondering if there was anything I should know or avoid. Going for the stealthy suave agent kind of playthrough.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

mcvey posted:

I just picked up Alpha Protocol($2 on Steam? Yes please) and I was wondering if there was anything I should know or avoid. Going for the stealthy suave agent kind of playthrough.

In conversations, there are no wrong answers. Stealth and pistols is easy mode. Before you shoot a guy, wait a second for the crosshair to focus in on a critical hit. It gets much better after Saudi Arabia.

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Scalding Coffee
Jun 26, 2006

You're already dead
The SMG is to be avoided at all costs.

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