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kholdstayr posted:How do you make hay to breed animals with?
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# ? Sep 30, 2011 04:29 |
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# ? Apr 27, 2024 13:23 |
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Haven't seen any mention about the changes to armor in 1.9. Armor no longer decreases in effectiveness with damage. Different materials provide different protection. Values in order: Head, torso, legs, feet. Leather: .5, 1.5, 1, .5, total 3.5. Gold: 1, 2.5, 1.5, .5, total 5.5. Chain: 1, 2.5, 2, .5, total 6. Iron: 1, 3, 2.5, 1, total 7.5 Diamond: 1.5, 4, 3, 1.5, total 10. No idea if the values translate to the same level of protection. I like the change, but it does make leather armor even more useless.
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# ? Sep 30, 2011 04:39 |
kholdstayr posted:How do you make hay to breed animals with? Grow wheat. Till the soil with a hoe, plant some seeds from tall grass, harvest the wheat once it's done growing.
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# ? Sep 30, 2011 04:39 |
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FPzero posted:Didn't see anyone reply to this but I thought it was neat. Yeah, I was thinking about that, too. Maybe make like a 1800's style "Fort Dodge" or something with vendors and such and lots of stuff to "buy" using an economy mod. I wish there were wandering NPC vendors, then it'd really feel like a first person Oregon Trail. CJacobs posted:It'd be pretty neat until some rear end in a top hat decided to join the whitelist, end up at spawn, and just go off in a random direction, thus loving up the whole neat looking map. Even private servers are susceptible to this sort of thing. Yeah, I would have to keep on it with checking a Tect map every couple nights and seeing who's being a fucktard and banning them. Then editing out the path to keep the map size down.
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# ? Sep 30, 2011 04:47 |
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Jervas Dudley posted:Haven't seen any mention about the changes to armor in 1.9. Armor no longer decreases in effectiveness with damage. Different materials provide different protection. Values in order: Head, torso, legs, feet. Still no way of making chain armor?
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# ? Sep 30, 2011 05:17 |
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a cock shaped fruit posted:Still no way of making chain armor?
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# ? Sep 30, 2011 05:18 |
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Quick redstone question: I want to have a circuit turn on from just a detector rail briefly going on and for that circuit to stay on. How can I do that?
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# ? Sep 30, 2011 06:11 |
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Alaan posted:Quick redstone question: I want to have a circuit turn on from just a detector rail briefly going on and for that circuit to stay on. How can I do that? http://www.minecraftwiki.net/wiki/Redstone_circuits#Latches_and_Flip-Flops
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# ? Sep 30, 2011 06:14 |
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You want a T flip flop.
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# ? Sep 30, 2011 06:15 |
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Alaan posted:Quick redstone question: I want to have a circuit turn on from just a detector rail briefly going on and for that circuit to stay on. How can I do that? I think this is what you'd want. I'd whip up an example myself, but it's quite late. http://www.minecraftwiki.net/wiki/Redstone_circuit#T_Flip-Flop
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# ? Sep 30, 2011 06:15 |
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^^ T Flip-flops are too loving complicated. Alaan posted:Quick redstone question: I want to have a circuit turn on from just a detector rail briefly going on and for that circuit to stay on. How can I do that? http://www.minecraftwiki.net/wiki/Redstone_circuit http://www.minecraftwiki.net/images/c/cf/StandardLogicGates.png You need an RS NOR latch.
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# ? Sep 30, 2011 06:17 |
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You don't need either of those overcomplicated things; just a loop of four repeaters with redstone at the corners of the ring. Takes up only 1 by 3 by 3. Nerds.
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# ? Sep 30, 2011 06:23 |
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If you use pistons, a T flip flop becomes much smaller footprint-wise
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# ? Sep 30, 2011 06:35 |
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RS NOR LATCH FOR LIFE. Also it is actually considerably smaller than the flip flop plus he said he wants the circuit on so Q, not flip flopping or he'll get Q and !Q depending on its state.Gaspar Lewis posted:You don't need either of those overcomplicated things; just a loop of four repeaters with redstone at the corners of the ring. Takes up only 1 by 3 by 3. Except when you take into consideration the wiring on that means you are linking four pieces of wiring together making it considerably bigger. The man wants a RS NOR latch. And because I am a shameless whore, here is my spergiest redstone project ever: http://www.youtube.com/user/Kdhunt2000#p/u/5/nw0ZoJDgpgM Senator Woofington fucked around with this message at 06:59 on Sep 30, 2011 |
# ? Sep 30, 2011 06:56 |
The new records are amazing.
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# ? Sep 30, 2011 07:12 |
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Arrath posted:The new records are amazing.
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# ? Sep 30, 2011 07:22 |
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Anyone have a link to the newest FPS fixer optimine or optifog whatever is the most current?
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# ? Sep 30, 2011 08:55 |
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Vib Rib posted:How exactly does one get them? I hope it isn't the same way it is now. Having a skeleton kill a creeper. That gets tricky even if you weaken the creeper first.
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# ? Sep 30, 2011 09:37 |
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There's also dungeons or you can listen to them in creative mode.Haruharuharuko posted:Anyone have a link to the newest FPS fixer optimine or optifog whatever is the most current? I think there was a specific fix for something in the first pre-release, but you're probably looking for OptiFine. Which is for 1.8.1. a cock shaped fruit posted:Still no way of making chain armor? There should be, if it was something like four iron for six chain links it'd fit into the progression. If there were an actual progression. In theory it should go leather>iron>diamond. In practice you'll just use iron forever. You get 0-2 leather per cow. You have to kill about 24 cows for a full set of leather armor. If you're breeding them that's 48 wheat. On top of that leather is weaker, less durable, and harder to gather than iron. Iron is really common now, I've made three full sets of iron armor and have two stacks of iron. That's just today in about three hours, most of it not even spent spelunking. Diamond is so rare, I've found five between all my worlds post 1.8. That's a hat.
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# ? Sep 30, 2011 10:20 |
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Goddamnit jeb, why'd you make it so fence attaches to blocks on all sides of it. this ruins everything should've made it so it only attached at the end block, instead of just copy/pasting the window pane/iron bar mechanics.
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# ? Sep 30, 2011 10:40 |
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Frobbe posted:Goddamnit jeb, why'd you make it so fence attaches to blocks on all sides of it. this ruins everything I don't understand, didn't fence pieces already work that way?
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# ? Sep 30, 2011 10:42 |
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urf posted:I don't understand, didn't fence pieces already work that way? this is from 1.9 Pre 2. fences now act similar to window panes/iron bars, in that they attach to everything next to them, which also looks silly. i'd be happy if fences just attached at the end point, sort of like redstone.
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# ? Sep 30, 2011 10:43 |
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oh huh, that sounds really weird looking. I wonder why they made that change, fences worked fine before didn't they?
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# ? Sep 30, 2011 10:45 |
drat it, it looks like they decided against the potion system they had and are going to throw the whole cauldron idea out. This is a real bummer as I thought mixing potions was really neat and the differently colored water in the cauldrons would have been great for decorations. Looks like Notch and Jeb are getting a bit of backlash over twitter, hopefully they will reconsider, especially since a mod was made so people could play with the system, it added such a nice touch to the game. Going to be disappointed if the potions use a crafting table.
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# ? Sep 30, 2011 11:08 |
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urf posted:oh huh, that sounds really weird looking. They work fine, but now they'll properly 'fill' a gap, rather than having empty spaces on either side between blocks. Makes a lot of stuff look better, I think.
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# ? Sep 30, 2011 11:10 |
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Enzer posted:drat it, it looks like they decided against the potion system they had and are going to throw the whole cauldron idea out. This is a real bummer as I thought mixing potions was really neat and the differently colored water in the cauldrons would have been great for decorations. Looks like Notch and Jeb are getting a bit of backlash over twitter, hopefully they will reconsider, especially since a mod was made so people could play with the system, it added such a nice touch to the game. Going to be disappointed if the potions use a crafting table. What the fuckin' gently caress? I honestly thought that was the best thing I'd seen from them since the Halloween update last year. I have no idea why they would decide against a robust potion system that they already have just about fully implemented. Now I'm back to using as my go to emoticon to describe their design process and decisions.
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# ? Sep 30, 2011 11:26 |
Err, they're not removing potions and potion mixing... just cauldrons. They haven't said what they're replacing it with. Save your s for when they come up with a system worse than one that had you opening and closing your inventory repeatedly to see what you were doing.
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# ? Sep 30, 2011 11:31 |
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From yesterday:jeb_ posted:Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious
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# ? Sep 30, 2011 11:33 |
If they can streamline viewing what potion you are brewing (tooltip appears when focused on a cauldron for more than a few seconds or maybe left click with a bottle to get potion effects, right click with bottle to fill bottle), that would be great, I'd just rather not lose the cauldron block which is what the tweet seems to suggest. I really hope it is otherwise as a bunch of cauldrons filled with differently colored potions would have made a nice additions to my wizard towers. Here's hoping for the best.
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# ? Sep 30, 2011 11:38 |
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I hope it's a mere interface change, because the cauldrons were so drat visually pleasing, and one of the more interesting features to interact with.
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# ? Sep 30, 2011 12:04 |
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Vib Rib posted:I hope it's a mere interface change, because the cauldrons were so drat visually pleasing, and one of the more interesting features to interact with. Nope! http://twitter.com/#!/jeb_/status/119710836469149697 quote:A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out... Sorry, Vib. Edit: VVVV Howsa bout you post some screens for those of us who aren't playing the pre-release but still do want to feel physically ill. moondust fucked around with this message at 12:29 on Sep 30, 2011 |
# ? Sep 30, 2011 12:18 |
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This is the first time a computer game has physically made me ill. The nauseating potion is hell !
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# ? Sep 30, 2011 12:25 |
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Vib Rib posted:I hope it's a mere interface change, because the cauldrons were so drat visually pleasing, and one of the more interesting features to interact with. Haven't had a chance to play with the cauldrons, but everyone upset with cauldrons getting the boot really should consider certain wonderful alternatives... Chemistry sets! Alembics! Multicolored liquids flowing through tubes into bottles and vials! Bunsen Burners maybe? Chemical mad science! Such is what I'm hoping for.
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# ? Sep 30, 2011 13:00 |
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The Snark posted:Haven't had a chance to play with the cauldrons, but everyone upset with cauldrons getting the boot really should consider certain wonderful alternatives... Hopefully you expect something as convoluted as redstone circuits. Why use tubes when you can use position on blocks, but only at the correct angle and in proper combination with the blocks next to it.
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# ? Sep 30, 2011 13:30 |
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FidgetyRat posted:Hopefully you expect something as convoluted as redstone circuits. I could see it turning out that way, and if it did I might not complain too much as it lends itself well to an proper expansive mad science lab, but I do actually prefer simple systems and would be happier with a chemistry set that didn't exceed a size of 4 blocks. Edit: Now that you have me thinking about it I confess I'm now having visions of a lab set up with equipment to pipe potions around, maybe rigged to dump them into holding cells to test their effects in unethical experiments on pigs, cows, zombies... Villagers.... I'm probably getting my hopes up for a simple chemistry set as it is however. The Snark fucked around with this message at 13:42 on Sep 30, 2011 |
# ? Sep 30, 2011 13:37 |
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A Sassy Dog posted:Edit: VVVV Howsa bout you post some screens for those of us who aren't playing the pre-release but still do want to feel physically ill. You know that wavy-world effect that you see when you go through Nether Portals? Dial that up a few notches. Not mine, but shows it off if you put up with some darkness at the start.
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# ? Sep 30, 2011 13:52 |
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New info on potions. ..Interesting?Jeb posted:I'm fully aware the potions are very thin (diet?), but it looks cute: http://t.co/g1LwCdlO (Always work in progress, of course)
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# ? Sep 30, 2011 14:21 |
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Tw1tchy posted:New info on potions. ..Interesting? Why can't they just use a 3D bottle?
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# ? Sep 30, 2011 14:23 |
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Aww, he brought me flowers. e: the fucker trampled my wheat gently caress endermen mrpwase fucked around with this message at 14:31 on Sep 30, 2011 |
# ? Sep 30, 2011 14:28 |
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# ? Apr 27, 2024 13:23 |
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FidgetyRat posted:Hopefully you expect something as convoluted as redstone circuits. God dammit, I saw Jebs new post with the odd potion stand then read your post, imagined small diagrams on how to position certain potions together to properly combine them into something new. Saw beautiful, dimly lit alchemy labs under castles. Now I want that.
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# ? Sep 30, 2011 14:42 |