Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
J Bjelke-Postersen
Sep 16, 2007

I have a 6 point plan to stop the boats.....or turn them around or something....No wait what were those points again....Are there really 6?

Knuc If U Buck posted:

Radiation.

edit: alternatively, a Radioactive wizard did it.

Actually I think the answer you are looking for is SCIENCE!

Adbot
ADBOT LOVES YOU

Smudgie Buggler
Feb 27, 2005

SET PHASERS TO "GRINDING TEDIUM"
I've got spuuuuurs that jingle

jangle

jingle

JINGLE

JANGLE

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

vandalism posted:

I think a cool thing would be Heavy Handed + Elijah's Rambling + Slayer + Rushing Water + Cowboy + Grunt + Blood Nap. Or all that and Gahenna with Pyromaniac. Yep. That is pretty much some unstoppable poo poo right there.

Go the Pyromaniac route, but instead of Gehenna, rock a Saturnine Fist Super Heated. Then toss in Paralyzing Palm and the other tasty unarmed only goodies for good measure.

Watch poo poo die.

J Bjelke-Postersen
Sep 16, 2007

I have a 6 point plan to stop the boats.....or turn them around or something....No wait what were those points again....Are there really 6?

CaptainPsyko posted:

Go the Pyromaniac route, but instead of Gehenna, rock a Saturnine Fist Super Heated. Then toss in Paralyzing Palm and the other tasty unarmed only goodies for good measure.

Watch poo poo die.

Does paralysing palm work while you are using glove weapons?!

Cousin Todd
Jul 3, 2007
Grimey Drawer

J Bjelke-Postersen posted:

Does paralysing palm work while you are using glove weapons?!

Yup.

Xenoith
Aug 30, 2011

by Ralp

Cwapface posted:

I've got spuuuuurs that jingle

jangle

jingle

JINGLE

JANGLE

This is why I made a custom radio on my first playthrough. :gonk:

Dush
Jan 23, 2011

Mo' Money
Switch to the country station for a while. Let's ride into the sunset together :allears:

TexMexFoodbaby
Sep 6, 2011

by LITERALLY AN ADMIN
Naw man, let's play the Mysterious Broadcast and wait for 3 hours until Begin Again plays.

Oh god I actually did that once... Wow, I'm a nerd, thus internet.

But I have to admit, playing that while gunning down Legion does give me an odd sense of calm.

Also how did you guys feel about Lonesome Road? I was kinda lukewarm at first, but for some reason I found myself really liking it by the end. Anybody else feel the same?

Mercury Crusader
Apr 20, 2005

You know they say that all demons are created equal, but you look at me and you look at Pyro Jack and you can see that statement is not true, hee-ho!

Dush posted:

Switch to the country station for a while. Let's ride into the sunset together :allears:

Every time I think I'm gonna try a different build, Mojave Music Radio always convinces me to roll around with a bounty hunter duster, desperado cowboy hat, and the Cowboy perk. And if I think about doing a Legion run, I suspect that one of them called me a "sodbuster" and I go all Lucas McCaine on them.

Big iron on his hip.

Sardikar
Sep 27, 2004
I cant think of anything to put here.

J Bjelke-Postersen posted:

Actually I think the answer you are looking for is SCIENCE!

...and GIANT ROBO-SCORPION!

Jerusalem
May 20, 2004

Would you be my new best friends?

Possibly silly question here about the main questlines, spoilers about the Lucky 38 and The Tops Casino follow:

So I went into the Tops, went up to the Presidential Suite and killed Benny, looted him and went to the 13th Floor and talked with Yes Man.

Now that I've done that, I have two questlines opened up that I think are not possible to do concurrently. Basically I have The House Always Wins I and Wild Card: Ace In The Hole, and the former tells me to take the Platinum Chip to House while the latter wants me to kill House.

I assume I'm supposed to choose between these two and I can't complete the first quest if I start up the second one? But if I complete the first one The House Always Wins I does it automatically cut me off from the Wild Card questline? Or can I complete the first then move on to the alternate questline?

Rush Limbo
Sep 5, 2005

its with a full house

Jerusalem posted:

I assume I'm supposed to choose between these two and I can't complete the first quest if I start up the second one? But if I complete the first one The House Always Wins I does it automatically cut me off from the Wild Card questline? Or can I complete the first then move on to the alternate questline?

This is an incorrect assumption. In New Vegas you can play off everyone against each other. You can still do quests for House in order to further your own agenda.

thebardyspoon
Jun 30, 2005
Also no matter what you do the Yes Man questline will always be available, he's basically the way of ensuring people can always get an ending even if they murder everyone else in the entire gameworld.

Happy Noodle Boy
Jul 3, 2002


You can choose the Yes Man at any point but when you do the others will notice.

You can roll with House however long you want then switch yo Yes Man the very end.

Jerusalem
May 20, 2004

Would you be my new best friends?

Oh sweet so I can basically continue along both questlines till the point where a decision must be made and then make my final choice? That rules.

So if I go back and see House and give him the Platinum Chip I'll get it back, right? That was what was worrying me, that handing it over would cut off anything further.

Happy Noodle Boy
Jul 3, 2002


To your fist part, not exactly. If you start doing the yes man storyline before doing the house (or NCR ot legion) they will notice.

You'll receive a quest letting you know you're getting to the point a faction will turn on you. Howler, Yes will never turn and will always be available.

Astroturf Man
Nov 2, 2006
Falsifying grassroots support since 2006!

GentlemanFist posted:

Also how did you guys feel about Lonesome Road? I was kinda lukewarm at first, but for some reason I found myself really liking it by the end. Anybody else feel the same?

It was worth the price of admission when I got to shotgun deathclaws off a raised highway.

Also they could have changed the name of OWB to "Cazadores are now your bitches" and doubled the price.

CJacobs
Apr 17, 2011

Reach for the moon!
I still enjoy how Yes Man shows his displeasure in you betraying him for another faction by pointing out just how great you are for wanting to help others. What a great guy he is. :allears:

Galewolf
Jan 9, 2007

The human gallbladder is indeed a puzzle!
I am planning to give this another go as a cowboy themed character (with science, lock picks and speech tagged but :ssh:) and i wonder if there are new revolvers in the DLC? I love Ranger revolver (sequi-something?) but i can only find one through late game at the Camp Golf.

Galewolf fucked around with this message at 12:28 on Sep 30, 2011

Happy Noodle Boy
Jul 3, 2002


OWB should have been called "turn around welp you're dead now" or "WoooOOOoooOOOooooo"

Happy Noodle Boy
Jul 3, 2002


CJacobs posted:

I still enjoy how Yes Man shows his displeasure in you betraying him for another faction by pointing out just how great you are for wanting to help others. What a great guy he is. :allears:

Or how he apologizes for not being able to die when you threaten to kill him. He still let's you try! :allears:

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

CJacobs posted:

I still enjoy how Yes Man shows his displeasure in you betraying him for another faction by pointing out just how great you are for wanting to help others. What a great guy he is. :allears:

Yes Man is a bit more sinister if you are aware that he is capable of being plenty assertive from the beginning and just playing you like a fiddle by applying to your (the players) ego to get you thinking you'll actually have any power in New Vegas, while in reality you are just making Yes Man himself the new power of New Vegas. Essentially the same as Mr. House, but a robot instead of a life-prolonged human in charge, and Yes Man doesn't even owe you anything at the end, because he made you think you took advantage of his niceness.

It's pretty brilliant to convince the player they are doing something for themselves, while in reality just using them.

And it works, because most people aren't even aware of it.

Dr. Abysmal
Feb 17, 2010

We're all doomed

CJacobs posted:

I still enjoy how Yes Man shows his displeasure in you betraying him for another faction by pointing out just how great you are for wanting to help others. What a great guy he is. :allears:

I like how he reacts to doing retarded stuff that is counterproductive to his plan, like destroying the Securitrons or supporting the Omertas plan to attack the Strip. "Yeah! Take the Strip down a notch or two, right? That'll show it! OK!"

Galewolf posted:

I am planning to give this another go as a cowboy themed character (with science, lock picks and speech tagged but :ssh:) and i wonder if there are new revolvers in the DLC? I love Ranger revolver (sequi-something?) but i can only find one through late game at the Camp Golf.

I don't think there's a new unique revolver but GRA does add a version of the regular Hunting Revolver that will accept mods.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Mordaedil posted:

Yes Man is a bit more sinister if you are aware that he is capable of being plenty assertive from the beginning and just playing you like a fiddle by applying to your (the players) ego to get you thinking you'll actually have any power in New Vegas, while in reality you are just making Yes Man himself the new power of New Vegas. Essentially the same as Mr. House, but a robot instead of a life-prolonged human in charge, and Yes Man doesn't even owe you anything at the end, because he made you think you took advantage of his niceness.

It's pretty brilliant to convince the player they are doing something for themselves, while in reality just using them.

And it works, because most people aren't even aware of it.

Aren't you extrapolating? All we're really told is that Yes Man undergoes a personality change at the end of the game. The end slide narration doesn't suggest at all that the courier wasn't the one in charge of New Vegas. Unless I'm missing something.

Knuc U Kinte
Aug 17, 2004

Yes Man's new assertiveness struck me as him telling the player that he wasn't going to let random chumps come and tamper with his poo poo. The Courier would ruin his day, securitron army or no, if he thought Yes Man was loving him around.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Rinkles posted:

Aren't you extrapolating? All we're really told is that Yes Man undergoes a personality change at the end of the game. The end slide narration doesn't suggest at all that the courier wasn't the one in charge of New Vegas. Unless I'm missing something.

None of the ending slides say the Courier is in charge, actually. They say you freed New Vegas. It is independent, which can mean any number of things, I guess. But consider the Yes-Man's words before you go to Hoover Dam and all. He's not honest with you and might not have been earlier either, despite claims to the contrary.

Knuc U Kinte
Aug 17, 2004

Mordaedil posted:

None of the ending slides say the Courier is in charge, actually. They say you freed New Vegas. It is independent, which can mean any number of things, I guess. But consider the Yes-Man's words before you go to Hoover Dam and all. He's not honest with you and might not have been earlier either, despite claims to the contrary.

He's a robot programmed to do whatever anyone says.

Berk Berkly
Apr 9, 2009

by zen death robot

Knuc If U Buck posted:

He's a robot programmed to do whatever anyone says.

That is what he says.

It could just as easily be a clever/calculated facade to keep on the good terms with who ever is aggressively clawing their way to power. They kill each other playing King of the Hill while he piggy backs on with his "I'm just a tool" spiel, playing the part of the very useful, but blameless flunky. House, NCR, Legion, Benny, the tribes and factions, all of them issues the "Boss" handles personally. The Yes, Man never gets his hands dirty directly, but he sure as hell gets put into a massive position of power if his 'handler' uses him like he seems to want.

Remember this is Fallout. No one is truly Altruistic. Not even the machines. :psylon:

Astfgl
Aug 31, 2001

Jerusalem posted:

Oh sweet so I can basically continue along both questlines till the point where a decision must be made and then make my final choice? That rules.

No. Near as I can tell, the breaking point for each faction is different. With Yes Man, you can play all sides UNTIL you complete the quest where you get to know the various tribes (Side Bet). Once you complete that quest, you'll get notifications from the other factions saying they are no longer willing to work with you, or actively working against you.

Obviously killing House (Wild Card: Change in Management) will lock you out of that plot, but you can put off killing him for quite some time if you're siding with Yes Man.

Knuc U Kinte
Aug 17, 2004

Berk Berkly posted:

That is what he says.

It could just as easily be a clever/calculated facade to keep on the good terms with who ever is aggressively clawing their way to power. They kill each other playing King of the Hill while he piggy backs on with his "I'm just a tool" spiel, playing the part of the very useful, but blameless flunky. House, NCR, Legion, Benny, the tribes and factions, all of them issues the "Boss" handles personally. The Yes, Man never gets his hands dirty directly, but he sure as hell gets put into a massive position of power if his 'handler' uses him like he seems to want.

Remember this is Fallout. No one is truly Altruistic. Not even the machines. :psylon:

And why would the girl that bugs House's network tell you that she programmed Yes Man? She won't even reveal this unless you pass a speech check, so it's not like she's part of Yes Man's elaborate scheme to trick you into taking over Vegas or whatever it is you're trying to say.

Mordaedil
Oct 25, 2007

Oh wow, cool. Good job.
So?
Grimey Drawer

Knuc If U Buck posted:

And why would the girl that bugs House's network tell you that she programmed Yes Man? She won't even reveal this unless you pass a speech check, so it's not like she's part of Yes Man's elaborate scheme to trick you into taking over Vegas or whatever it is you're trying to say.

I'll have to look at her dialog before I can really say more about that, but if he was truly an obeying robot, he would not have done half the things he does.

Like, why reprogram himself, or did he ever really do it in the first place?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Mordaedil posted:

[spoilerIt is independent, which can mean any number of things, I guess.[/spoiler]

It pretty explicitly means it's not under the control of NCR or the Legion.

quote:

I'll have to look at her dialog before I can really say more about that, but if he was truly an obeying robot, he would not have done half the things he does.

He does what you say but does other things too. I suppose it depends on how paranoid you are about robots in video games (and to be fair, they don't have a good record).

Berk Berkly
Apr 9, 2009

by zen death robot

Knuc If U Buck posted:

And why would the girl that bugs House's network tell you that she programmed Yes Man? She won't even reveal this unless you pass a speech check, so it's not like she's part of Yes Man's elaborate scheme to trick you into taking over Vegas or whatever it is you're trying to say.

She just got the ball rolling, helping to reprogram him into a unique, neophyte, sentient A.I. but who knows how far along in the process before Benny kicks her out. He probably just asked, "Can he do what I want?" And when she began "Well, yes, but..." and threw her out the door. And we know that conscious machines in the Fallout universe tend to pan out. Hell, have you played Old World Blues? If a apocalyptic toaster and a hedonistic bio-lab, and light switches with jealousy issues doesn't change your perspective, I don't know what will.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
The only thing I could see happening as far as Yes Man having "ulterior motives" is that sometime in the distant future, like say 200 years, Yes Man might become self-aware of his own programming to the point he becomes as neurotic as Muggy. He'll resent whoever's in charge at the moment but be completely unable to go against anything they say. He'll probably just find a way to trick them into disabling him or something, or else into blowing up the entire Mojave (if it's still inhabitable by then).

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Business Gorillas posted:

Are the gigantic red gems in OWB ever explained?

A bit:
Possible Easter Egg spoiler, beware!

wafflemoose
Apr 10, 2009

Are there any mods to reduce the amount of XP you get from killing enemies? You see, I have a problem with the level cap. Sure, 50 is a pretty high level, but you can reach it pretty quickly if you do all the DLCs since the enemies there always give 50 XP a pop. I want to do the DLCs, but I also want to explore the Mojave and I lose motivation once I hit the level cap. I like getting XP, but also I like exploring, and at the normal rate, if I do all the DLCs, chances are likely I'll hit the level cap or get pretty close to it once I finish them, and I'll haven't explored the rest of the main area. Now, I could ignore the DLCs, but seeing as how I paid about $40 for them, I would like to see their content. This is a huge game and the level cap is a real downer.

I do have an interesting workaround that might work well, I pick Logan's Loophole and Skilled as my traits, then ignore the DLCs until I either get Jury Rigging or I hit level 30, which you are capped at with Logan's Loophole. Then do DLCs and not level up quickly, plus avoid extreme scaling of enemies, finish all DLCs, and then head back to Big MT and use the Auto-Doc to swap Logan's Loophole for something else, like maybe Built to Destroy.

Now, if there are any mods to reduce XP gain or remove the level cap, please let me know.

Galewolf
Jan 9, 2007

The human gallbladder is indeed a puzzle!

Starhawk64 posted:

Now, if there are any mods to reduce XP gain or remove the level cap, please let me know.

I used Slower Level Rates (http://www.newvegasnexus.com/downloads/file.php?id=35178)
during vanilla and had quite fun with 2.0x setting (double xp required for each level). It is modular so you can adjust the multiplier up to 3.0x or crank it down to 1.3. I don't know any mods that remove xp gain from low lvl mobs or such if that something you are looking for.

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



I've never had a problem with addiction (then again I don't use chems that much) so I haven't seen a need to use Logan's Loophole at all. I'll get addicted once in a while, but I don't really pay it that much mind except to remember to get a checkup when I come across a doc. Having the level cap out at full is much better than 30 in my opinion.

Don't the XP scale a bit anyway? I seem to remember getting like 1 XP from a Giant Rat last time I killed one.

Leinadi
Sep 14, 2009
I ended up downloading mods that A) made Logan's Loophole just a pure level 30 cap and B) that allowed some more traits to off-set "wasting" one on Logan's Loophole.

That and a mod that raises the xp needed to level works well for me. Now, you can break the game pretty much even at level 30 but I just can't stand the feeling of going past that because I'm just picking skills and perks pretty much at random at that point. I already have everything I need, and the concept of having a character with strengths and weaknesses goes completely out the window.

Adbot
ADBOT LOVES YOU

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales

Mordaedil posted:

None of the ending slides say the Courier is in charge, actually. They say you freed New Vegas. It is independent, which can mean any number of things, I guess. But consider the Yes-Man's words before you go to Hoover Dam and all. He's not honest with you and might not have been earlier either, despite claims to the contrary.

I dunno, you'd think the ending slides would've featured him screwing you over in some way, not cultivating an independent New Vegas in the exact fashion you set up. The reason the Courier doesn't become god-king of New Vegas or whatever is because he/she roams the wastes in every ending.

Which basically means that your argument becomes "He probably turns evil after the ending!" which is ridiculous.

Also, in GRA-related new: Lily can and will equip Nuka Breaker. You're welcome :c00l:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply