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Drox posted:True enough, but I so rarely make diamond anything. You really should at least make diamond swords. They last ages and only cost two.
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# ? Oct 1, 2011 01:04 |
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# ? Apr 27, 2024 08:03 |
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Think of it as a stabilizer such as what you find on grapevines and young trees.
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# ? Oct 1, 2011 01:05 |
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bout it flautist posted:Think of it as a stabilizer such as what you find on grapevines and young trees. Fences are actually grapevines. I'm gonna go fence-farming now, because I love grapes.
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# ? Oct 1, 2011 01:22 |
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Vargs posted:You really should at least make diamond swords. They last ages and only cost two. Also, Notch said another method of repair might be coming, but he wasn't clear. At the very least, there's a method you can use now that's just combining two of the same item, with both damaged, to create a new item that has more durability than both combined. So two diamond swords at 20% durability might combine to make one at 60% or whatever. Adds uses and saves inventory space.
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# ? Oct 1, 2011 02:24 |
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So, me and some friends dug a hole in the ocean. Being dug out View from the hole. Day and Night. Hoping to make another one on a new server with the new natural caves
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# ? Oct 1, 2011 02:26 |
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What's with the crazy pillar array, Rasputin?
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# ? Oct 1, 2011 02:54 |
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Oh thats my friends giant platform area with opera house forest observatory and giant vault, but I just wanted to show off my neat hole though, don't have pictures of that other boring stuff, just got a big ol' hole.
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# ? Oct 1, 2011 03:18 |
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I stopped playing Minecraft way, way back (the last update I played added books and bookshelves, iirc) and I've been having a bit of an itch to play it again. I'm kind of lost with the patches, though. Would it be better to wait for the next major release(1.9?) that looks like its adding a bunch of stuff or just go ahead and jump in now?
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# ? Oct 1, 2011 04:43 |
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Omnicarus posted:Would it be better to wait for the next major release(1.9?) that looks like its adding a bunch of stuff or just go ahead and jump in now?
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# ? Oct 1, 2011 04:44 |
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Yeah starting on the 18th there will be a feature freeze and Mohjang will just be bug crushing and polishing the game a huge amount for it's full no longer beta release. Right now if you aren't playing I'd wait a patch or two cause a lot of things are gonna be smoothed out that can be annoying right now
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# ? Oct 1, 2011 06:34 |
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Just play it now. If you wait for Minecraft to be "smoothed out" and "polished" before you start playing, you'll probably never play it.
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# ? Oct 1, 2011 06:51 |
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Ra Ra Rasputin posted:So, me and some friends dug a hole in the ocean. What minimap mod is that? Zans?
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# ? Oct 1, 2011 06:53 |
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Schweinhund posted:Just play it now. If you wait for Minecraft to be "smoothed out" and "polished" before you start playing, you'll probably never play it. This. For ages I put off investing in a new world because some new fix, or feature, or new terrain gen or whatever was just around the corner. Just gotta jump in at some point.
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# ? Oct 1, 2011 07:26 |
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Bat Ham posted:This. For ages I put off investing in a new world because some new fix, or feature, or new terrain gen or whatever was just around the corner. Just gotta jump in at some point. If you've waited this long holding off a bit longer shouldn't be a big deal, but if you do have to jump in, go for 1.9pre instead of 1.8 so you can at least keep your world without any weirdness.
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# ? Oct 1, 2011 07:58 |
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Vib Rib posted:How exactly does one get them? The records are now in INVedit and they are really great. The jukebox in my house makes me .
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# ? Oct 1, 2011 08:42 |
So I built a basic chicken farm. Just a 4x5 fenced in pen set into the ground with an isolated block of glass inside so I can walk right into the chicken pit and jump out if I can get onto the glass block. Got an uncountable mass of chickens in there that give me well over 16 eggs any time I happen to gather them. I built a chicken oven where I can throw eggs and have the chickens pushed by water to a drop into a fire that they'll quickly flee from, leaving their items to drop elsewhere. The whole system is fantastically useful, and it's gotten me 20 or so cooked chickens already, just hours after I finished it. The question I have is... do burnt chickens drop fewer feathers? I slaughtered a failed farm with my sword and, with a totally non statistical gut sampling, it felt like I was getting two feathers as often as either one or none, while I'm not sure any of my burnt chickens have dropped two so far as I could tell, and quite a few have dropped none. Is a loss of feathers a known side effect of burning chickens alive?
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# ? Oct 1, 2011 08:56 |
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Some of them might not be escaping from the fire, or they might die close enough that a feather drifts into the flames and burns up. You could try raising the fire 2 above the rest of the oven.
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# ? Oct 1, 2011 09:03 |
UnCO3 posted:Some of them might not be escaping from the fire, or they might die close enough that a feather drifts into the flames and burns up. You could try raising the fire 2 above the rest of the oven. Edit: It was probably just a fluke before. After some preliminary highly controlled tests I ended up getting a lot more feathers with cooked chicken... which is undoubtedly a fluke in the other direction, but confirms in my mind that there's no reason not to burn chickens. As a side note- optimal chicken slaughtering chute- a 1x1 hole with a fence in front of it and a roof above it. You can throw eggs over the fence, but chickens can't get out. Useful, as if you launch all your eggs at once you're going to be hitting the chickens that come out first with the later eggs and they're going to try to go up and out. Another note- I don't think I'll ever eat bread again. Why would I with all this cooked chicken I got after conducting my scientific study? Eiba fucked around with this message at 09:39 on Oct 1, 2011 |
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# ? Oct 1, 2011 09:08 |
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And this is what happens at the intersection of a ravine, a stronghold, and an abandoned mine:
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# ? Oct 1, 2011 09:34 |
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Eiba posted:Oven design ain't a problem. They fall a good several blocks after catching fire. Do you mind posting a blueprint mock-up of said oven? I like the idea and want to build/mess with it.
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# ? Oct 1, 2011 10:44 |
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People I have found the holy grail of seeds. The new Gargamel seed is 949541376
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# ? Oct 1, 2011 11:16 |
^^^ That is an awesome construction but... out of curiosity, how many mountains have you seen in 1.8? Because pretty much every mountain range is Gargamel nowadays. It's awesome. ColorBirdNumber posted:Do you mind posting a blueprint mock-up of said oven? I like the idea and want to build/mess with it. code:
This whole thing is two dimensional and should have walls on to either side of it. So far it's gone relatively well, but not flawlessly. You can just unload all your eggs, even if you're pelting a chicken at the top of the chute, then go down and find your chickens all cooked. Except very rarely a chicken will spontaneously die before it falls. It's not that bad as you can stand right next to the fence and grab the raw chicken and feather in that case. I've never had a chicken stay in the fire, though. They always run in the one direction they can, so you don't lose items that way. I also found three chickens wandering about the upper level after launching a bunch of eggs. No idea how they got there, as my chicken farm is on the lower level, so they couldn't be traditional escapees. I burned them all manually for their troubles.
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# ? Oct 1, 2011 11:19 |
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Eiba posted:^^^ That is an awesome construction but... out of curiosity, how many mountains have you seen in 1.8?
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# ? Oct 1, 2011 11:27 |
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How does multiplayer communicate chunk updates to players? When someone places a block and you're standing next to them, in the same chunk, does it just tell your client that x block was added at y location? Or does it resend the entire chunk each time its modified?
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# ? Oct 1, 2011 17:20 |
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I was totally surprised to actually find a stronghold last night! Pretty cool.
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# ? Oct 1, 2011 19:19 |
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https://twitter.com/#!/notch/status/120207632228298753quote:notch Markus Persson And I guess people have already figured out what the hieroglyphics mean.
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# ? Oct 1, 2011 20:13 |
Stokes posted:https://twitter.com/#!/notch/status/120207632228298753 Spoilered in case you want to figure it out yourself. It is in SGA from Commander Keen. it says well played internet you are good These names will be random and confusing Each spell costs experience levels Though what is really interesting is that Notch's in game level is displayed on the EXP bar and that the enchanting system doesn't cost exp but rather FULL levels (full bars). Enzer fucked around with this message at 20:18 on Oct 1, 2011 |
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# ? Oct 1, 2011 20:15 |
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Holy poo poo, redstone. From my reading, it didn't look too hard. You just have to take a step back and realize that even redstone dust and torches are just blocks stuck to other blocks, albeit with funny-shaped hitboxes. It's ALL just blocks, even if it looks like mostly air. My first little baby redstone project was to make twinkle twinkle little star in note blocks. It took an hour or so, but it turned out perfectly after some tweaking. It was simple enough, the end result was something I'm already familiar with, it only uses one z-level, and I used the Minecraft Forums redstone guide PDF to jump a couple hurdles such as needing to make the repeaters line up with the dust trails. You can find that here: http://www.minecraftforum.net/topic/544827-redstone-guide-v121/ I would 100% suggest that project to anyone that wants to learn redstone, it really isn't hard at all. I'm working on piston doors now and feeling a bit like it's over my head. The Yogbox was like a fresh coat of paint, It introduces many more mostly aesthetic variables to the base world which certainly help relieve boredom. But redstone is not random. It is based on a set of impossibly complex rules, like it's own little language made out of blocks. It makes me feel like a loving stupid little kid again. It's brilliant, and I get the satisfaction of actually seeing myself improving at a skill through my constructions that no mod can give. Except maybe technic. I'll have to try that out sometime. Point is, I want alchemy and maybe enchantments to be as complicated as redstone. I want them to be mechanics that are simple to learn, with a small curveball to being proficient with them, and they should be fiendishly difficultto master. That's what will keep me playing. And eventually I wanna make this: http://www.youtube.com/watch?v=vVa0FIenDWI&feature=player_embedded Jinh fucked around with this message at 21:27 on Oct 1, 2011 |
# ? Oct 1, 2011 20:27 |
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Semisponge posted:I was totally surprised to actually find a stronghold last night! For a minute there, I looked at this and thought "wow, this is a pretty amazing above-ground formation" before realising that it was, of course, underground. I know we all have different ideas about what we'd like in the game, but I'd love if notch focussed a bit more on adding cool above-ground geographical features like ridges, mountain ranges, glaciers, etc., all with their own weather extremes.
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# ? Oct 1, 2011 20:51 |
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Anyone have a link to the server app for 1.9 pre-release 2 ? edit: never mind, found it Howmuch fucked around with this message at 21:03 on Oct 1, 2011 |
# ? Oct 1, 2011 20:53 |
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Vargs posted:You really should at least make diamond swords. They last ages and only cost two. That's generally what I make. A sword and a pick.
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# ? Oct 1, 2011 21:09 |
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What's the smallest redstone repeater clock that doesn't have to be reset every time you load the game? Doesn't matter what the period is, in fact a slower clock that produces less lag might even be better.
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# ? Oct 1, 2011 21:18 |
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JNeil125 posted:Holy poo poo, redstone. If you want some pre-built doors to look at I just built a bunch of relatively small, colour-coded latching piston doors (2x3, 2x2 in a bunch of sizes, 1x2, 1x3) that I could put up on mediafire. EDIT: ^ I'm pretty sure there's no repeater clock that will survive reloading a world. However, some guy made an adventure map called Kingdom of the Sky where he found a method of automatically resetting repeater clocks using minecarts and pistons. Basically he had a 3x4 rectangular track with 2 powered track pieces on opposite sides (with an equal length of track between them) and a detector track piece next to a piston. The piston would raise its arm into the block beside the frozen repeater and the state-change would (most of the time) reset the repeater. It works because minecarts keep their momentum between exiting and loading a world, so the minecart constantly activates the piston. UnCO3 fucked around with this message at 21:32 on Oct 1, 2011 |
# ? Oct 1, 2011 21:27 |
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UnCO3 posted:EDIT: ^ I'm pretty sure there's no repeater clock that will survive reloading a world. However, some guy made an adventure map called Kingdom of the Sky where he found a method of automatically resetting repeater clocks using minecarts and pistons. Basically he had a 3x4 rectangular track with 2 powered track pieces on opposite sides (with an equal length of track between them) and a detector track piece next to a piston. The piston would raise its arm into the block beside the frozen repeater and the state-change would (most of the time) reset the repeater. It works because minecarts keep their momentum between exiting and loading a world, so the minecart constantly activates the piston. I could have sworn I've had piston-based clocks survive restarting, it's just that all the designs I know and understand for them are gigantic. I guess I'll see if I can find a way to jump-start the entire system with a button. At least then I won't have to place and remove the torch every time.
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# ? Oct 1, 2011 21:39 |
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Tuxedo Catfish posted:What's the smallest redstone repeater clock that doesn't have to be reset every time you load the game? Doesn't matter what the period is, in fact a slower clock that produces less lag might even be better. a 3x3 minecart track with a sensor and a powered rail
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# ? Oct 1, 2011 21:43 |
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crazylakerfan posted:a 3x3 minecart track with a sensor and a powered rail Perfect, my current (non-restart-safe) design is 2x3, and I've got space for one more row. Thanks!
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# ? Oct 1, 2011 21:45 |
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Stokes posted:https://twitter.com/#!/notch/status/120207632228298753 Is... is that written in Standard Galactic?
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# ? Oct 1, 2011 22:05 |
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You could probably use 2 pieces of sloped track with another cart at the bottom to bounce another cart back up the slope. That would only be a 1x3 footprint.
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# ? Oct 1, 2011 22:14 |
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Schwarzwald posted:Is... is that written in Standard Galactic? Yes it is. Well played internet/You are good These names will be/Random and confusing Each spell costs/Experience levels
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# ? Oct 1, 2011 22:46 |
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# ? Apr 27, 2024 08:03 |
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Enzer posted:Though what is really interesting is that Notch's in game level is displayed on the EXP bar and that the enchanting system doesn't cost exp but rather FULL levels (full bars). I'm glad that they've used exp levels for enchanting - I'm less stressed out about exp if I think of it as a currency to be spent rather than as experience points to be hoarded, particularly when I can spend it on something semi-permanent like enchanted items. It would be nice if they could use a slightly more forgiving exp-loss-on-death system than fuckin' Demon's Souls, though. Also: 9 redstone dust should be craftable into a redstone block, which does constant lightning damage to anything touching it when it's powered. (Keep out of reach of creepers.)
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# ? Oct 1, 2011 22:57 |