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Fallout: Detroit. They could do an exact 1:1 replica and it would be perfect.
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# ? Oct 2, 2011 04:42 |
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# ? Apr 23, 2024 23:27 |
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rope kid posted:Whether you think it's a "legit" reason or not, it's actually to ensure that the Legion breeds as many new legionaries as it can at the fastest possible rate. The way it is communicated in game often comes across as "traditionally" sexist instead of "follow these gender roles for army min-maxing".
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# ? Oct 2, 2011 04:44 |
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Strudel Man posted:Caesar probably should have said something about that. That did occur to me, playing through, as a half-passable excuse - that the limited role for women both avoids putting them in direct danger and avoids any delay of child-bearing for professional reasons. But then they also have them carry those giant packs, which is kind of weird and not totally coherent with that perspective. The ones carrying the packs were slaves, yeah? So maybe, because they're captured NCR/Mojave citizens, they're not worthy of breeding Legion military men. The Legion childbearers would probably be back in Phoenix and Two Sun anyways.
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# ? Oct 2, 2011 06:05 |
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I'm playing through OWB for the first time and I just gotta say... they're invisible now?!?!? Are you kidding me? On Hard those things are nightmares even when I can see them coming. On the other hand, it's so over the top Science! that it's funny.
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# ? Oct 2, 2011 06:26 |
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CommanderCoffee posted:The ones carrying the packs were slaves, yeah? So maybe, because they're captured NCR/Mojave citizens, they're not worthy of breeding Legion military men. The Legion childbearers would probably be back in Phoenix and Two Sun anyways.
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# ? Oct 2, 2011 08:12 |
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Strudel Man posted:It's my understanding that all women in Legion territory are slaves, not just captures. Did I say those that were not NCR/Mojave citizens were not slaves? May have been implied, but then again, there is an advantage to keeping captured enemy in the camp and actual Legion Baby Breeders away from it.
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# ? Oct 2, 2011 08:19 |
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RandolphCarter posted:I kinda hope for Fallout 5 to be set in the Commonwealth. Fallout: Hong Kong. Let's see how the other half lives. To be honest though, i'd like to see the next Fallout revisit the Enclave, and delve into it's motives. Namely, power.
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# ? Oct 2, 2011 08:21 |
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There's absolutely no reason at all to have the Legion's women anywhere near the frontlines (which their camp in the mojave is). Far too much risk. It's pretty much guaranteed that all the slaves in the camp are people who were captured and refused to cooperate or they had no other use for.
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# ? Oct 2, 2011 08:29 |
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Lonesome Road spoilers: Talking with Ulysses after the DLC about House/Caesar and everything was pretty great. I wonder if he says anything about meeting Graham. He's really quite a pleasant stalker once you get to know him. Sankis posted:Reinstalling completely with no mods or altered anything didn't help. If you haven't fixed this yet, have you tried getting rid of all of your stuff before triggering the DLC? I had a similar problem where my game would always crash upon loading Dead Money and putting all my stuff in the mail slot (to the left, down the hallway before the DLC triggers) fixed it.
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# ? Oct 2, 2011 08:55 |
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So I started Lonesome Road. Riot Gear is easily the best looking armor. Boone's looking pretty snazzy in it too.
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# ? Oct 2, 2011 09:17 |
Schlegel Mach posted:Lonesome Road spoilers: I wonder if he says anything about meeting Graham. He's really quite a pleasant stalker once you get to know him. He does. He basically says he's seen him, but did nothing, and to leave him be if you find him.
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# ? Oct 2, 2011 09:30 |
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Is it possible to miss out entirely on finding out what the deal with the Marked Men is? Finished Lonesome Road but didnt get much backstory on those guys. Are they just sandblasted ghouls?
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# ? Oct 2, 2011 09:33 |
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SynthOrange posted:Is it possible to miss out entirely on finding out what the deal with the Marked Men is? Finished Lonesome Road but didnt get much backstory on those guys. Are they just sandblasted ghouls? That's actually basically it. The sandblasting basically makes them in-pain constantly because they have no skin. Consequently, that makes them tougher because they don't feel the pain. As for where they came from, they're just some sorry suckers who wandered into the Divide.
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# ? Oct 2, 2011 09:45 |
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They're NCR and Legion soldiers who united in their pain and hate or some poo poo. Also the radiation in the divide is magic and they'll die if they try to leave.
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# ? Oct 2, 2011 10:00 |
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Thanks. I also went through as an energy weapons guy, so I didnt find out, but how good is the nail gun? And can you nail dudes to walls with it?
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# ? Oct 2, 2011 10:07 |
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The first time I played Dead Money I noticed something that I want to call a level design trend where goodies were hidden out of line of sight of the player eg. first aid kits around corners or behind doors. You really didn't see a lot of that in the main game for whatever reason (evolution of design, or just economically easier to polish a discrete DLC environment?) Anyway, LR has a lot of this. The small section between the Canyon Wreckage entrance and the Hopeville base front door actually has three duffel bags, a suitcase, and a crate tucked away (possibly more!) all of which I completely failed to find on my first run through.
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# ? Oct 2, 2011 14:00 |
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The next Fallout should take place in Asia. Perhaps in a neat Korea/China/Japan triangle. The US had/has a bunch of large military installations in the latter two so you can easily explain the gringos/enclave-likes. I could see all kinds of awesome things to see and do here. Instead of deserts, you could have radioactive super-jungles overgrowing and cramping into humanity, the oceans boiling in giant volcanic island crater whirlpools, and underwater cities. The former cities of Shanghai and Seoul would be explorable, but even the original Hiroshima/Nagasaki sites for some awkward moments of irony.
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# ? Oct 2, 2011 14:07 |
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SynthOrange posted:Thanks. I also went through as an energy weapons guy, so I didnt find out, but how good is the nail gun? And can you nail dudes to walls with it? It's a silenced rapid-fire low damage sub-machine gun, no special death effects like FO3's railway rifle that I noticed. The ammo is incredibly easy to come by though, since you can make it with scrap metal.
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# ? Oct 2, 2011 14:08 |
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You know what this game needs? A captive bolt gun. Chigurh will live on. Plus it would be a neat way to open locks.
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# ? Oct 2, 2011 14:10 |
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Berk Berkly posted:The next Fallout should take place in Asia. I don't understand why people think putting Fallout in China / Asia is a good idea. Do you know what the 50s China looked like? It was a shithole. No suburbs, no cars, no industry, nothing. There was massive famine in China until the 80s. - No vaults - No retro music - No recognizable weapons, other than ~katanas~ or AKs - No pop culture - No English (I guess you could subtitle everything, haha) It wouldn't be a Fallout game.
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# ? Oct 2, 2011 14:13 |
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The retro 50s America theme is just that, a theme. The Fallout world didn't actually end until 2077 in Nuclear War. Nothing says a Fallout in an Asian region has to be retro 50s China.
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# ? Oct 2, 2011 14:22 |
The next Fallout should be set in Iceland.
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# ? Oct 2, 2011 14:26 |
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Berk Berkly posted:The retro 50s America theme is just that, a theme. The Fallout world didn't actually end until 2077 in Nuclear War. Nothing says a Fallout in an Asian region has to be retro 50s China. Pretty much. As a Scandinavian I didn't even notice that Fallout was supposed to be retro 50's Americana until I started reading about Fallout 3 pointing out how important that element was to the game. It was very much a revelation for me. It was just a funny representative of a bleak future outlook to me. It fit for how the rest of the world sees America anyway and I think for other parts of the world, it could easily just represent the way that part of the world is most easily remembered, ideally or not.
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# ? Oct 2, 2011 14:29 |
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Can we put something in the OP about "where should the next Fallout be" discussions? The last thread had identical arguments every five pages. "It should totally be in [city]! Imagine [iconic city landmark] infested with raiders! And then you'd have to fight [distinct population group associated with city] as GHOULS!" Then maybe say that what sets the Fallout franchise apart from other post-apocalyptic games is the pre-war American iconography evoking the hubris unique to boomtown mid-century America, which creates a distinctively ironic backdrop for the desolate misery of the wasteland it helped bring about. You could theoretically change that cultural backdrop to something more location-specific, but then you'd just have Hellgate:London or STALKER. It's like saying the next season of Mad Men should take place in the 1980s, or that the next James Bond should be a German agent working for the BND.
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# ? Oct 2, 2011 14:48 |
Or put it like this: If Fallout strays too far from the original design path poo poo like this happens.
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# ? Oct 2, 2011 15:05 |
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SeanBeansShako posted:Or put it like this: If Fallout strays too far from the original design path poo poo like this happens. Well, no, that isn't what we are talking about. BoS is pretty classic fallout in theme and location, it just attempted to translate it into an Action game instead of the isometric TBS-RPG. Note that Bethesda did a similar thing, rehashing all the previous content and regurgitating it as a RPG-FPS, set in the capital wasteland. New Vegas brings us back to the American South West, but now with a splash of Pulp-Western and lots of fan-service/nostalgia. Then again, maybe New Vegas is the last real Fallout game for a long time. I know LR was supposed to be the last content heavy DLC. In five or ten years we can rehash it all again with rose-tinted glasses. We will laugh about how bad the engine was(like we don't already). Now I'm feeling kind of depressed. The second age of Fallout is over.
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# ? Oct 2, 2011 17:26 |
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I kind of want a Fallout game set in the NCR and there's a sudden invasion by the Chinese who survived the Great War, rebuilt, and intend to finish what was started over 200 years ago.
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# ? Oct 2, 2011 17:56 |
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Berk Berkly posted:Well, no, that isn't what we are talking about. BoS is pretty classic fallout in theme and location, it just attempted to translate it into an Action game instead of the isometric TBS-RPG. I would expect Fallout 4 within the next couple of years.
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# ? Oct 2, 2011 17:57 |
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"Hahahaha, can you loving believe Obsidian only let us decide the fate of the Mojave? loving amateurs only had one independent path!"
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# ? Oct 2, 2011 18:02 |
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Snark posted:It's like saying the next season of Mad Men should take place in the 1980s, or that the next James Bond should be a German agent working for the BND. Just as a preface: I actually think these would be kind of rad. "Vodka marteenee. Shaken, nicht stirred." But I disagree that Americana is any more vital to the *~Fallout Experience~* than Bloody Mess or the Vaults or plasma guns. It's an element that helps ground the experience of the game in a specific setting, but it doesn't define that setting to such a degree that it's immutable. Especially with the fact that the games aren't set in that 1950s inspired retro-future, they're set in the post-apocalyptic aftermath where remnants of the old world are few and far between. It could go either way, really, and changing the American setting could be a mistake. But I don't think it'd be a fatal one.
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# ? Oct 2, 2011 18:06 |
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SynthOrange posted:Thanks. I also went through as an energy weapons guy, so I didnt find out, but how good is the nail gun? And can you nail dudes to walls with it?
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# ? Oct 2, 2011 18:10 |
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Berk Berkly posted:Well, no, that isn't what we are talking about. BoS is pretty classic fallout in theme and location, it just attempted to translate it into an Action game instead of the isometric TBS-RPG. So theoretically, if there ever is another Fallout game it should be at some level of progression from the past games. I'm not saying that the same exact characters need to be in it, but there should be relation somehow (ie a faction that was once part of Legion, an evolved form of Enclave). Although, probably the biggest reason why I would be excited for a new FO game would be a new engine. The possibilities are endless with what could be done compared to Gamebryo.
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# ? Oct 2, 2011 18:19 |
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Berk Berkly posted:Well, no, that isn't what we are talking about. BoS is pretty classic fallout in theme and location, it just attempted to translate it into an Action game instead of the isometric TBS-RPG. Bethesda has a project lined up after Skyrim. I think we can all guess what that is. If they can successfully incorporate the improvements and lessons from New Vegas, I think Fallout 4 will be pretty great. The only problem is trying to decide the location.
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# ? Oct 2, 2011 18:24 |
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HoveringCheesecake posted:If they can successfully incorporate the improvements and lessons from New Vegas, I think Fallout 4 will be pretty great. The only problem is trying to decide the location. Pacific Northwest. I want some loving greenery and some trees for once.
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# ? Oct 2, 2011 18:27 |
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antidote posted:I would expect Fallout 4 within the next couple of years. If the sales figures from eg. wikipedia are correct, I would expect that too. The problem is that it will probably be Bethesda again, and well after seeing what they do with the franchise I'm not all that excited. Best thing that could happen is an announcement that Obsidian has already been working on Fallout 4 using the Skyrim engine.
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# ? Oct 2, 2011 18:28 |
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HoveringCheesecake posted:If they can successfully incorporate the improvements and lessons from New Vegas What, like "try to make a coherent world" and "have divergent plots"? If they haven't learned it before then why would yet another game that does those well make a difference
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# ? Oct 2, 2011 18:28 |
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Berk Berkly posted:The retro 50s America theme is just that, a theme. The Fallout world didn't actually end until 2077 in Nuclear War. Nothing says a Fallout in an Asian region has to be retro 50s China.
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# ? Oct 2, 2011 18:32 |
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HitTheTargets posted:It could go either way, really, and changing the American setting could be a mistake. But I don't think it'd be a fatal one. I think it'd have to be done carefully. Does the official lore talk at all about the UK? I could see a US occupation happening right before the bombs fell, with military bases and forced US culture providing a lot of the tension, and it'd give them the excuse to do London and the Southeast justice. Plus playing with all the rest-of-the-UK-vs-England tension might be fun. Very few overseas settings would work, but I think the UK would, as long as the US influence is still the overall driver.
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# ? Oct 2, 2011 18:33 |
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Paciencia = my new favorite weapon, thanks rope kid
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# ? Oct 2, 2011 18:36 |
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# ? Apr 23, 2024 23:27 |
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HoveringCheesecake posted:
Hawaii, Midwest, Deep South. You got 3 'untouched' locations. Well, I think Tactics lightly handled the midwest. Still, 3 very clean-slate locales.
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# ? Oct 2, 2011 18:39 |