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Starhawk64 posted:Anyone else find Energy Weapons boring? Guns are alot more fun to use. I don't use energy weapons all that much, which seems to me to be their best use since it means I don't get tired of the cool looking effects/sounds when I fire them
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# ? Oct 4, 2011 02:54 |
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# ? Apr 25, 2024 18:24 |
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Happy Noodle Boy posted:Yeah I'm dropping my energy weapons run mid-through because by level 16 you win the game with poo poo like Meltdown, Vigilant Recycler, the new Optimal GRA ammo, and a quick to find unique like Elijah's LAER or the Repconn HQ Plasma. I know how you feel, but my reason is a little different; I have an awesome Quake-inspired "kill everyone" Explosives/Shotgun character I want to use that tries to bunny hop everywhere, but right now I'm doing a goony, aspie Energy Weapons guy that works for Mr. House. I'm not sure if I want to finish up my Energy Weapon run first, or take a break from it and do my Quake Guy run.
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# ? Oct 4, 2011 02:54 |
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SynthOrange posted:The Katana on the other hand, there is no finer weapon for a goon. Wandering the wasteland, slicing poo poo up. I think you mean King of Lost Vegas
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# ? Oct 4, 2011 03:35 |
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What are everyone's experiences with shotguns? How do they compare with other weapon categories at end game? How do you deal with high DT targets? The stats on the wiki look a little underwhelming, but maybe I'm missing something here.
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# ? Oct 4, 2011 04:43 |
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Wooph posted:What are everyone's experiences with shotguns? How do they compare with other weapon categories at end game? How do you deal with high DT targets? The stats on the wiki look a little underwhelming, but maybe I'm missing something here. the Shotgun Surgeon perk helps tremendously with high-DT enemies, but yeah you probably want to be carrying a second gun to deal with hard/long range targets anyway. I kept a Combat Shotgun with magnum shells in my inventory until the very end.
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# ? Oct 4, 2011 04:45 |
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Wooph posted:What are everyone's experiences with shotguns? How do they compare with other weapon categories at end game? How do you deal with high DT targets? The stats on the wiki look a little underwhelming, but maybe I'm missing something here. With the And Stay Back perk the riot shotgun is the best weapon in the game. You can literally keep five deathclaws in a twitching pile on the ground at once with it. I cleared out dead wind cavern on very hard at level 10 with it. It's awesome, and one of the reasons why I favor guns over energy weapons.
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# ? Oct 4, 2011 04:51 |
Stay Back is one of my favourite new perks too. Floppy dead things!
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# ? Oct 4, 2011 05:05 |
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Starhawk64 posted:Does moving it to a SSD reduce the amount of crashing? Since it crashes mostly on transitions or fast traveling, I'm guessing it may have I/O issues with standard hard drives. I would love to get a SSD, but they're so expensive. I don't think the engine properly understands what it's on; it didn't crash for me on the old computer or the new one when it was on the HDD, and it doesn't crash on my SSD either. But it sure loads a lot quicker. And, yeah, SSD storage is still really expensive and deciding to give one 128GB drive or more to games of all things is a hell of a luxury decision, but I got really good deals on them. Games that benefit from SSDs include:
Not a very good use of a couple hundred bucks compared to getting your OS and main applications on a 128GB SSD (which is a experience in computing comparable to the first more-than-1-core processor computer you had), but if you can swing it, it is a nice addition to the SSD "experience." An unexpected but really pleasant benefit is that in games that aren't crash-prone alt+tab is instantaneous in and out when using a game on an SSD and having a sizeable amount of RAM and your OS on an SSD. Mixed productivity and play computers rejoice. Gamebryo seems to benefit because it's pretty crap, though, for what it's worth. The cell by cell thing, ugh.
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# ? Oct 4, 2011 05:09 |
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closeted republican posted:In my current Energy Weapons run, the NCR guy that gives you the emergency radio spawned when I was cleaning out Vault 3. Imagine my surprise when I see the Fiends getting their asses kicked by somebody I've never seen before. He finished off the Fiends attacking him, ran over, gave me the radio, and left like nothing happened. That dipshit who follows you to tell you about blue star bottlecaps always shows up in terrible places. One time he catches me in the middle of a fight with a pack of fiends with grenade launchers. That went poorly. Just recently I was heading into the Repconn test site, aiming at a pack of ghouls running towards me, when suddenly everything freezes and he runs in front of me, stands directly in front of the ghouls, and starts blathering about those stupid loving bottlecaps. So, uh, yeah, I kinda had to shoot my way through him to get to the ghouls. Brilliant. Wooph posted:What are everyone's experiences with shotguns? How do they compare with other weapon categories at end game? How do you deal with high DT targets? The stats on the wiki look a little underwhelming, but maybe I'm missing something here. Shotgun Surgeon perk with high-damage slugs (plus And Stay Back to make things easier). Not quite as good as the best armor-piercing options, but they definitely hold up pretty well.
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# ? Oct 4, 2011 05:42 |
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Wingnut Ninja posted:That dipshit who follows you to tell you about blue star bottlecaps always shows up in terrible places. One time he catches me in the middle of a fight with a pack of fiends with grenade launchers. That went poorly. Just recently I was heading into the Repconn test site, aiming at a pack of ghouls running towards me, when suddenly everything freezes and he runs in front of me, stands directly in front of the ghouls, and starts blathering about those stupid loving bottlecaps. So, uh, yeah, I kinda had to shoot my way through him to get to the ghouls. Brilliant. My favorite encounter with Malcolm Holmes has to be as I was hoofing it east of the powder ganger camps, and all the sudden I hear a bunch of explosions. I head over to see if those morons actually tripped their own mines, and I see him lying face down in the dirt. I honestly wish that would happen every game.
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# ? Oct 4, 2011 06:29 |
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I uncovered the Omerta plot and went and had a meeting with Big Sal and Nero. I have to say I was very pleased with how the game handled the situation I found myself in. I absolutely did NOT want Cachino in charge afterwards, but he was classed as an ally. Happily I convinced Big Sal that Nero was double crossing him, Nero blew Big Sal away, I put two into Nero's head, turned and blew Cachino's head off as he cowered in the corner, then turned back and blasted Nero in the heart to put him down. When the smoke cleared I kinda expected the whole casino to go hostile because of Cachino dying but they just kept on keeping on. After Joana told me about the stuff he did, I really didn't want to leave him in charge, and he seemed a little TOO enthusiastic about being the new Boss. I guess everyone just thinks that he died during the fallout between Sal or Nero. Jerusalem fucked around with this message at 07:01 on Oct 4, 2011 |
# ? Oct 4, 2011 06:40 |
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I didn't even know that was an option. Does it still mark the quest as complete and say you can go back to Yes Man and inform him that it has been "dealt with". I didn't want Cachino in charge either but I didn't really think I had much of a choice. e: Also, last night I went out and collected about 30 Sunset Sarsaparilla star bottle caps to make it to a grand total of 50 that is required for the quest "The Legend of the Star". What a loving disappointment that was, still, the only reason I did it was because I had already talked to Festus, so the quest was now in my journal. Xik fucked around with this message at 06:55 on Oct 4, 2011 |
# ? Oct 4, 2011 06:48 |
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Agreed posted:[*]Any game that is designed kind of poo poo and has inherent I/O limitations because of how content is loaded. Gamebryo ahoy! Asheron's Call had an infinite world and never had this crap, and we were using IDE 100 drives if we were lucky... Just saying. To be fair, one Fallout NPC probably has more polygons in it than a square kilometer of Asheron's Call terrain.
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# ? Oct 4, 2011 06:52 |
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I actually enjoyed using energy weapons a ton later on in one of my first playthroughs. Getting the Q-35 Modulator from the REPCONN Headquarters and using max charged ammunition was pretty boss. I was really high on luck and grabbed all of the crit-related perks as well to maximize the damage potential. Alternatively, Arcade seems to make good use of it on my guns character.
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# ? Oct 4, 2011 06:57 |
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Plus you really have to go with energy weapons and OWB at least once.
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# ? Oct 4, 2011 06:58 |
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Xik posted:I didn't even know that was an option. Does it still mark the quest as complete and say you can go back to Yes Man and inform him that it has been "dealt with". I didn't want Cachino in charge either but I didn't really think I had much of a choice. Yep, I had actually forgotten that it was even a thing that Yes-Man was interested in but I got the quest complete/tick-boxes. I think it's because he died BEFORE Nero, so it classed him as dying in the battle. If I'd done it afterwards, I suspect it would have hosed things up, but I got my timing right on it.
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# ? Oct 4, 2011 07:01 |
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I saw the something funny today. My son was killing scorpions with my level 50 character near the racetrack north of Nipton, and he saw somebody running in the distance through the blowing sand. He zoomed in, and it was a Powder Ganger being chased by a giant radscorpion. He killed the scorpion with Red Glare to try and save the guy, but he died in the splash damage. Went over to see who it was, and it was that guy who got the winning lottery ticket. The funny thing is this is over 4 months in game time and 70 hours of real-life time since I first met that guy. I wonder how long that scorpion was chasing him.
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# ? Oct 4, 2011 07:10 |
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Xik posted:I didn't even know that was an option. Does it still mark the quest as complete and say you can go back to Yes Man and inform him that it has been "dealt with". I didn't want Cachino in charge either but I didn't really think I had much of a choice. Have you used Pew Pew? It's pretty much the best energy pistol, short of the Alien Blaster, of course. The double-fire and ammo usage seems excessive at first, but the difference in damage output is totally worth it for an energy weapon user. Also, if you don't use energy weapons, disregard.
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# ? Oct 4, 2011 07:11 |
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Demitri Omni posted:Have you used Pew Pew? It's pretty much the best energy pistol, short of the Alien Blaster, of course. The double-fire and ammo usage seems excessive at first, but the difference in damage output is totally worth it for an energy weapon user. Also, if you don't use energy weapons, disregard. Ah right, I guess that must be the reason anyone would ever do it then. I don't use energy weapons so I didn't know the one you found next to that body was any good, I just completely disregard all energy weapons. I have pretty much all the skills at 100 that I care about at the moment (at level 25?), maybe I will max energy weapons next and play with them for a while.
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# ? Oct 4, 2011 07:26 |
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With Elijah's Advanced LAER and Max Charge ammo, you can practically hear the gun crying in pain with every shot. That gun was what prompted me to bind weapon repair kits to a number key, you can go through one or two after every decent-sized firefight.
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# ? Oct 4, 2011 07:27 |
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Wingnut Ninja posted:With Elijah's Advanced LAER and Max Charge ammo, you can practically hear the gun crying in pain with every shot. That gun was what prompted me to bind weapon repair kits to a number key, you can go through one or two after every decent-sized firefight. I remember picking that thing up and fighting for a shirt time to find it was at critical condition. I figured I made a mistake when I picked it up and it was low cond. then. Nope turns out your fire the thing ten times and it breaks. It looks awesome though.
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# ? Oct 4, 2011 07:31 |
Wingnut Ninja posted:With Elijah's Advanced LAER and Max Charge ammo, you can practically hear the gun crying in pain with every shot. That gun was what prompted me to bind weapon repair kits to a number key, you can go through one or two after every decent-sized firefight. It is his last 'gently caress you' to the Wasteland really.
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# ? Oct 4, 2011 07:39 |
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Wingnut Ninja posted:With Elijah's Advanced LAER and Max Charge ammo, you can practically hear the gun crying in pain with every shot. That gun was what prompted me to bind weapon repair kits to a number key, you can go through one or two after every decent-sized firefight. This is the exact same deal with Christine's COS Rifle. Every time you fire a hand loaded round it takes of a noticeable chunk of the condition.
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# ? Oct 4, 2011 08:00 |
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Jesus Christ they let you keep all the poo poo you buy from casino winnings in Dead Money? Thanks for the 300 stimpacks and 150 weapon repair kits I guess.
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# ? Oct 4, 2011 08:39 |
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Ovaltine Jenkins posted:Jesus Christ they let you keep all the poo poo you buy from casino winnings in Dead Money? Thanks for the 10,000 pre-war money (weightless, worth 0.1 million caps) The silly thing is you get another 1200 caps every 3 days, which is another 50 odd stimpaks.
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# ? Oct 4, 2011 08:47 |
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Starhawk64 posted:Anyone else find Energy Weapons boring? Guns are alot more fun to use. Yeah, despite my character specializing in Energy Weapons, I carry about eight pieces of guns, and most of my quickslots are guns. I carry only three energy weapons (YCS186, who happens to be the only Gauss rifle I've found and is used against deathclaws, a laser rifle and plasma defender). Guns are more funny for sure, there's more variety to them, and I think they carry more punch in general. There are enemies which I can't fight efficiently without guns, i.e. cazadores (SMGs with HP ammo are best when close). And certain bugs make energy weapons worse. The ash/goo piles seem to never disappear from my game, and I've been playing for 3 or so in-game years. It's crazy, when you kill and enemy with a gun, hundreds of meters from your position, and loot it thanks to a goo pile next to you. The goo pile from a previous incarnation of the enemy. It's stupid when you have five such goo piles... Also, energy weapons have their specific bugs. Like area effect of Gauss rifle in VATS, or a gimping mod for a laser rifle. And, as a true rat pack, I've found that energy ammo for three weapons weights much more than ammo for my assorted packs of guns! If I'm overloaded, I just fire a couple of bad guys with my laser. I feel so lighter then.
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# ? Oct 4, 2011 08:49 |
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ClearAirTurbulence posted:To be fair, one Fallout NPC probably has more polygons in it than a square kilometer of Asheron's Call terrain. Yeah, no kidding, I'm not trying to draw a strong comparison there, just putting a face on it. Gamebryo is a flawed engine, I don't think any of us disagree with that premise! Just wanted to report some interesting success I had, not only migrating a full installation (twice!) but the remarkable improvement moving the game to an SSD. There are utilities that let you run specific Steam games on a different directory; this would be most useful for people who already have their OS on an SSD. Definitely not suggesting going out to buy an SSD for Fallout NV is a good idea, but if you already have one, the installation is not huge, and the change in performance is dramatic.
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# ? Oct 4, 2011 09:08 |
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I don't like the looks of energy weapons, almost all of them look like something from Serious Sam rejected idea board (not necessarily a bad thing). Actually, the abundance of energy weapons somewhat bugs me. I always felt like those were relics of the old world and only BoS, Enclave or other tech hungry power groups had the means of using and keeping them working. Having couple of junkies shooting at me with tri-beam laser rifles and plasma pistols feels a little out of place. As already stated, the guns in this game is too awesome to pass in favor of toy guns. I have Lucky (unique .357), modded Cowboy Repeater and a bowie knife for my cowboy (that is expert on hacking computers and opening locks). I can't buy the GRA uniques yet because the mods i installed makes sure that i am always low on caps and traders charge way higher than normal (the unique cowboy repeater is 45000 caps). On the other hand i got to like explosives even more (due to lack of ammo and increased difficulty), poor Motor Runner had no chance with a live plasma grenade in his pockets .
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# ? Oct 4, 2011 09:10 |
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Jesus Lonesome Road is a goldmine. The armor sells for shittons, and the commisary restocks with a decent amount of caps and identical inventory... Plus the long 15 respawns... one screen away from a place where I can sell everything. I guess they figured we would need the caps to buy GRA guns.
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# ? Oct 4, 2011 09:16 |
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MrL_JaKiri posted:Thanks for the 10,000 pre-war money (weightless, worth 0.1 million caps) And it stacks too so you can go back a month later and you've got an arse load of them.
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# ? Oct 4, 2011 10:02 |
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Galewolf posted:I don't like the looks of energy weapons, almost all of them look like something from Serious Sam rejected idea board (not necessarily a bad thing). Actually, the abundance of energy weapons somewhat bugs me. I always felt like those were relics of the old world and only BoS, Enclave or other tech hungry power groups had the means of using and keeping them working. Having couple of junkies shooting at me with tri-beam laser rifles and plasma pistols feels a little out of place. Besides, by the time of New Vegas the NCR is a post-post-apocalyptic society, and a burgeoning industrial power. There are things they have to scavenge, and things they can build.
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# ? Oct 4, 2011 10:59 |
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Guns are superior, obviously. If only because of This Machine. I love that reference. e: Playing through Dead Money again, it has one of my favourite little details ever. When you meet Dean in the theatre he tells you to go out a certain exit quickly. If you don't have high enough intelligence you will get killed because he's referring to the direction relative to him, not to you. If you do have a high enough intelligence you get the option to say "Your left or my left?" and he laughs and says his left. "Almost got you killed, there!" Rush Limbo fucked around with this message at 11:36 on Oct 4, 2011 |
# ? Oct 4, 2011 11:25 |
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I always preferred energy weapons far more than guns. I think they're neat and there are less kinds of ammo and it's effortless to recycle it when used up. I suppose that I prefer simplicity also explains why most of my characters use melee/unarmed exclusively. But how can you use a plasma caster, tesla cannon or gatling laser without feeling like a delightfully absurd mad scientist villain type? You can keep your primitive guns.
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# ? Oct 4, 2011 11:56 |
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thepopstalinist posted:That scarcity had to be jettisoned for the sake of making Energy Weapons a viable early-mid game weapon skill. Hell, the main reason the brotherhood declared war on the NCR was because the NCR got a power armor factory up and running.
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# ? Oct 4, 2011 12:13 |
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Baron Von Pigeon posted:I always preferred energy weapons far more than guns. I think they're neat and there are less kinds of ammo and it's effortless to recycle it when used up. I suppose that I prefer simplicity also explains why most of my characters use melee/unarmed exclusively. I also prefer Energy Weapons, after playing Fallout 3 (where it was possible to write "LOLs" and "OMGs" on billboards with gatling laser, until they patched it somehow), but: 1. Can't find these more absurd weapons in FNV. I am going to play only one time, thus was refraining from going to the strip, and with level 25 I've never seen plasma caster, tesla cannon or gatling laser. In F3 it was easy to take gatling lasers from BoS boys, but there's not much of them in FNV. 2. I think it is hard to continuously repair them, because better ammunition wears energy weapons really fast. 3. The ammo is heavy as hell. In hardcore your damage:ammo weight ratio is terrible. 4. More potent weapons, starting with plasma, use at least two rounds of ammo (up to five) per shot, thus relying on recycling is not viable. So I would certainly feel like a mad scientist, but a short lived one. Because after the initial showdown (look at mighty me, your puny troglodytes) either the weapon would break, or the ammo would be exhausted. Good thing though, that Flamers/Incinerators are counted as Energy Weapons. It is still possible to play mad burner with specialization in EW.
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# ? Oct 4, 2011 12:34 |
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Saiko Kila posted:I also prefer Energy Weapons, after playing Fallout 3 (where it was possible to write "LOLs" and "OMGs" on billboards with gatling laser, until they patched it somehow), but: In NV just go go to the BoS bunker and pal up to them, they'll sell or give you some BoS gear. Go to their secret hideout and there are mint conditions big energy guns. Go back to BoS central and kill everyone there because you are a user and a liar.
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# ? Oct 4, 2011 12:41 |
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This play through I killed all the BoS with my shotgun, turned all the turrets against them, then set the self-destruct sequence on. Walking out of the bunker and hearing it explode behind me was pretty cool. Too bad there isn't an option to light a cigar and walk slowly away into the sunset.
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# ? Oct 4, 2011 13:24 |
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The best (worst) thing is killing everyone in Hidden Valley then trying to recruit/talk to Veronica.
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# ? Oct 4, 2011 13:32 |
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Happy Noodle Boy posted:The best (worst) thing is killing everyone in Hidden Valley then trying to recruit/talk to Veronica. "So you're intent on fighting the Brotherhood. Guess you better make me a target, too." "Gladly."
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# ? Oct 4, 2011 13:35 |
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# ? Apr 25, 2024 18:24 |
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Could someone tell me what that energy weapon is which uses up half a clip with each shot and can pretty much kill a gaggle (that's their official collective noun by the way) of Deathclaws with one shot? I want to pick it up with this current run but can't remember for the life of me what it's called.
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# ? Oct 4, 2011 13:40 |