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Something I've noted in general in addition to mobs being much harder to kill is that the amount of XP they give has drastically been reduced. I was just screwing around and edited in some stuff to test out enchanting and after a night of running around on hard with a diamond sword I managed only to get 3 bars of XP. I enchanted my sword and my pickaxe but that's about it, all it shows is "Enchanted!!" and it glows. Promising but nothing too thrilling yet. In terms of things being harder to kill, the hit count on mobs went from 2-->3 in most cases with a diamond sword. Creepers/Skeletons take 3 hits and Zombies take 4. I could barely even hit the endermen that I found, their teleporting is fixed and seems to just constantly push them further away from you now.
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# ? Oct 6, 2011 17:34 |
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# ? Apr 27, 2024 11:04 |
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Hey guys, I just generated a new world in 1.9 prerelease 3. I don't think my world is supposed to look like this.
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# ? Oct 6, 2011 17:44 |
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Nenonen posted:Are you able to breed your animals from before PR3? My sheep and cows now just ignore me when I'm holding grain, and when I feed it to them they will get the hearts but will not try to copulate. When I tried a fresh world, they worked. So are all my old animals just borked? It's the same reason some of my old animals became babies. All old animals have age=0 in new worlds, so the game thinks they are babies and cannot reproduce. Just wait for a bit, should be of age eventually.
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# ? Oct 6, 2011 17:44 |
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DrApple posted:Hey guys, I just generated a new world in 1.9 prerelease 3. Seems like your world has a bad case of langoliers going on
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# ? Oct 6, 2011 17:45 |
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DrApple posted:Hey guys, I just generated a new world in 1.9 prerelease 3. No...No...Pretty sure it's not. Give it a few more goes. I'm curious to see if it's maybe just that one instance of it? I've made a few worlds this morning and not run into anything like that.
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# ? Oct 6, 2011 17:46 |
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Aw man, of course it releases on the day I don't get home and done with dinner until 7:30 PM-ish. Notch! Is the new stuff worth messing with it at ~10-20 FPS and everything low in my Linux partition on my netbook?
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# ? Oct 6, 2011 17:46 |
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tinaun posted:It's the same reason some of my old animals became babies. All old animals have age=0 in new worlds, so the game thinks they are babies and cannot reproduce. Just wait for a bit, should be of age eventually. Weird, now I found some animals that could breed, but the cows didn't produce a baby cow, just an adult looking like before. Is this an old world bug, or a SMP graphical bug?
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# ? Oct 6, 2011 17:47 |
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DrApple posted:Hey guys, I just generated a new world in 1.9 prerelease 3. The CLIFFS of INSANITY!
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# ? Oct 6, 2011 17:52 |
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DrApple posted:Hey guys, I just generated a new world in 1.9 prerelease 3. Post the seed and see if you can replicate it!
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# ? Oct 6, 2011 17:54 |
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https://www.youtube.com/watch?v=HultiX42bw8 Today I teach you about animal cruelty. (and how I fill my maps with stupid references) edit: Fixed the audio, hopefully. wyoming fucked around with this message at 18:42 on Oct 6, 2011 |
# ? Oct 6, 2011 18:00 |
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Shnakepup posted:The CLIFFS of INSANITY! 1.9pre3.2 patch notes: Removed invisible ender-gremlins from chunk generation code.
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# ? Oct 6, 2011 18:33 |
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Had a chance to play with 1.9 pre3. Confirming that I'm also finding strongholds generating at or very near 0,0. ..Wherever that may be: They're very large structures and can span almost from the surface to the level where you start finding large pools of lava, maybe lower. The first one I explored had several "libraries", many jail-cell type rooms, and two rooms which resembled the old-style dungeons (monster spawner + large chest filled with quite a bit of loot). Strongholds are very expansive and seem to intersect with natural caves frequently. I generated 3 different randomly-seeded worlds and looked around a bit. Couldn't find any NPC structures, but that may just be bad luck, as someone else said. I don't have any worlds that were generated before the 1.9 pre-releases, but I'd be curious to see if strongholds have been located near 0,0 in earlier versions.
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# ? Oct 6, 2011 18:44 |
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Anybody figure out enchanting ingredients yet? I've been throwing random poo poo into my inventory in hopes that something will trigger.
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# ? Oct 6, 2011 18:58 |
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I'm a little disappointed in the new potions system. The interface is better, even if it removes the novelty of loving with objects within the world, but jeb removed most of the complexity from it. Potions will only ever have one effect now, negative or positive. Redstone/glowstone effects strength or duration, and fermented eye will effect a couple potions negatively. I liked the idea of having to balance negatives with positives, as well as having multiple effects on a single potion in general.
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# ? Oct 6, 2011 19:09 |
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Few random questions: -I'm using Sphax with pre2; do I have to wait for it to be updated with pre3, or will it work? - Can save games just randomly decide to poo poo the bed, performance/crashing wise? I was playing on a going-drat-well map when all of a sudden the game started going into a massive slideshow. That's okay, I think, since Minecraft tends to be a resource hog, and it's happened before. I close out the game and reload it, and the framerate drop is still massive. Eventually (more than a few blocks), I get a brief flash of an error message before the Minecraft window goes black. Corrupted? Something I did wrong? The //only// thing I did before this happened was accidentally loading another Minecraft window, which I immediately closed, and nothing in task manager tells me I've got a shadow copy running in the background. - Has a vague light fog (even with the farthest draw distance) in deep underground caves a bug or intended? I imagine it's intended as a guide... A Lamer posted:I liked the idea of having to balance negatives with positives, as well as having multiple effects on a single potion in general. The problem with such a system is two fold: * There's always more min-maxers than non-min-maxers. They don't want to deal with negatives. Leading to... * Players will eventually discover, and use exclusively, potions without negatives. If there's no pure-positive potion, players will just do without the potion at all. MisterBibs fucked around with this message at 19:24 on Oct 6, 2011 |
# ? Oct 6, 2011 19:18 |
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Sairoth posted:Something I've noted in general in addition to mobs being much harder to kill is that the amount of XP they give has drastically been reduced. I was just screwing around and edited in some stuff to test out enchanting and after a night of running around on hard with a diamond sword I managed only to get 3 bars of XP. I enchanted my sword and my pickaxe but that's about it, all it shows is "Enchanted!!" and it glows. Are glowing items a source of light? Just wondering. Also, I came across one of those glowy starfield things underground. It was vertical, like a curtain stretched across the mouth of the passageway. I didn't take a screenshot, because when I placed a torch to go check it out, it vanished. Who knows?
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# ? Oct 6, 2011 19:20 |
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fondue posted:Anybody figure out enchanting ingredients yet? I've been throwing random poo poo into my inventory in hopes that something will trigger. There aren't any 'ingredients' for enchanting. If you're talking about the pedistal it's: XBX DOD OOO X- nothing D- Diamond B- Book O- Obsidian In terms of actually enchanting things, the green number that shows is the number of full bars of EXP you need to perform that enchant. Good luck!
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# ? Oct 6, 2011 19:21 |
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So do we actually have a number that displays what 'level' you are?
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# ? Oct 6, 2011 19:25 |
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A Lamer posted:I'm a little disappointed in the new potions system. The interface is better, even if it removes the novelty of loving with objects within the world, but jeb removed most of the complexity from it. Potions will only ever have one effect now, negative or positive. Redstone/glowstone effects strength or duration, and fermented eye will effect a couple potions negatively. Yeah, the new potion system is a terrible disappointment. The reason we lost the old system? Because there could be potions with different names/colors but the same effects that didn't stack. Big whoop. I want my homeopathic potions back. Okay, the way the brewing worked in the old system (put ingredient in, take a sample out, open inventory to check effects, dump back in if you didn't like it, repeat) WAS a bit tedious, but I'd rather have the tedium in finding the good potions than a really simple system like we have now. Edit: MisterBibs posted:The problem with such a system is two fold: Sure, min-maxers would probably still go out of their way to make a whole bunch of potions with better effects, but let them waste their time and ingredients. ZarquonHigardi fucked around with this message at 19:35 on Oct 6, 2011 |
# ? Oct 6, 2011 19:26 |
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TalonDemonKing posted:So do we actually have a number that displays what 'level' you are? Yes, when you earn a full bar of EXP it will show a green number in the center of the bar now. This is the number that can be 'spent' to enchant items.
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# ? Oct 6, 2011 19:28 |
Don't have the time to try out PR3 yet, but has anyone noticed any enchantments from the crafting table? I can't find anything on it besides people talking about the glowing wrapper that gets applied.
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# ? Oct 6, 2011 19:59 |
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So I've been looking around for info on the newer blocks and current rumors seem to be that the strange floating blue blocks above lava in strongeholds are really portals to a new dimension that can be repaired with "Eyes of Ender" and that black goo effect might be what's used in them when it's complete
Dr. VooDoo fucked around with this message at 20:24 on Oct 6, 2011 |
# ? Oct 6, 2011 20:22 |
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ZarquonHigardi posted:Yeah, the new potion system is a terrible disappointment. The reason we lost the old system? Because there could be potions with different names/colors but the same effects that didn't stack. Big whoop. What I would prefer is to have both the simple brewing stand method and the more complex, but more rewarding cauldron system. We have both stands and cauldrons, why not use both in different ways? Edit:The main problem with the potions, as i see it, is that the complexity is gone, changing potion brewing from an engaging activity to glorified smelting. The old way was somewhat tedious, but it was always engaging, at least to me. What if you make potions using the brewing stand, but then you can use the cauldron to mix potions together, creating complex potions similar to the old system. tinaun fucked around with this message at 20:50 on Oct 6, 2011 |
# ? Oct 6, 2011 20:24 |
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tinaun posted:What I would prefer is to have both the simple brewing stand method and the more complex, but more rewarding cauldron system. We have both stands and cauldrons, why not use both in different ways? Suggest it to notch? While you're at it, see if you can get him to allow redstones on walls.
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# ? Oct 6, 2011 21:22 |
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It doesn't seem like there are many options for potion making. It just looks like you can only put water in a cauldron, draw it out with a bottle, combine the water bottle with netherwart to make an awkward potion, then combine it with one ingredient to make one of like five potions, two of which are outright bad. Okay?
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# ? Oct 6, 2011 22:16 |
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OK so the weird blue tinted glass and black portal type material are stuff for going to the sky dimension. However there is no functional way to get there yet but the code for the aether is in the game.
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# ? Oct 6, 2011 22:44 |
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TalonDemonKing posted:Suggest it to notch? While you're at it, see if you can get him to allow redstones on walls. Also suggest some sort of elevator block that can go along with redstone wires on the walls.
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# ? Oct 6, 2011 22:51 |
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If you place an enchanting table near bookshelves, you get this . MisterBibs posted:* Players will eventually discover, and use exclusively, potions without negatives. If there's no pure-positive potion, players will just do without the potion at all. Having it be universal for all worlds just means in short order there will be a go-to recipe guide and no one will ever experiment. The new sky dimension sounds promising but I just know everyone's going to call it The Aether (which is a stupid name anyway).
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# ? Oct 6, 2011 22:53 |
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Vib Rib posted:If you place an enchanting table near bookshelves, you get this Notch gave it that name.
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# ? Oct 6, 2011 23:04 |
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TalonDemonKing posted:Suggest it to notch? While you're at it, see if you can get him to allow redstones on walls. He should just take all of redpower and put it into minecraft. That addon is worth it's weight in gold.
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# ? Oct 6, 2011 23:09 |
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^^: Honestly I just want him to put in some goddamn gate blocks. Have a block that has a single output direction that can accept up to three inputs, so an 'and' gate isn't a massive amount of space. Just getting and, or, nand, nor, and xor would be fantastic. (why does spellcheck flag 'nand' but not 'xor')Vib Rib posted:If you place an enchanting table near bookshelves, you get this Wikipedia, the most reliable source for anything posted:* Aether (classical element), the material that fills the region of the universe above the terrestrial sphere
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# ? Oct 6, 2011 23:10 |
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Lucid Dream posted:The entire Minecraft community is 99% 12 year olds, so yeah its a lovely community on all sides not just on the modding end, but you acting all indignant about having to glance at an ad every now and then when downloading a new mod is even worse. I don't really use Minecraft mods that often, I'm just commenting on how I see mod authors acting.
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# ? Oct 6, 2011 23:24 |
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Elysiume posted:The Aether seems like a really, really reasonable name for a sky dimension. I don't know how to pronounce it though...
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# ? Oct 6, 2011 23:26 |
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But you guys invented the loving language! You said so yourself!
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# ? Oct 6, 2011 23:27 |
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Honeydew posted:I don't know how to pronounce it though...
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# ? Oct 6, 2011 23:31 |
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Honeydew posted:I don't know how to pronounce it though... Just rhyme it with nether. It's not the right way to say it, but rhyming beats being correct any day.
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# ? Oct 6, 2011 23:31 |
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I still say 'Ay-ther' for aether despite knowing that it's incorrect. I feels better and more mythological that way (in my opinion.)
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# ? Oct 6, 2011 23:37 |
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I just say Firmament like any good Anglicized Roman.
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# ? Oct 6, 2011 23:44 |
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FPzero posted:But you guys invented the loving language! You said so yourself! Oh gently caress that made it into the video??? Ahahaha
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# ? Oct 6, 2011 23:45 |
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# ? Apr 27, 2024 11:04 |
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Omnicarus posted:I just say Firmament like any good Roman. You mean Firdaws, infidel.
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# ? Oct 6, 2011 23:45 |