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Mystic Stylez
Dec 19, 2009

Rope kid, sorry if this has been asked before, but labeling the Riot Helmet "heavy" was your decision or just something that slipped?

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Happy Noodle Boy
Jul 3, 2002


Speaking of Black Mountain, the radio station is the greatest thing :allears:

Did you kill some and they overreacted

Happy Noodle Boy fucked around with this message at 00:26 on Oct 8, 2011

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Death by Cranes posted:

That whole area is high(er) level with cazadors, Vipers in combat armor and so on. The deathclaws live in the surrounding hills.

You should be able to kill them. Otherwise you're just exploring too fast :)

Look at this nublet who didn't bait a Deathclaw into attacking all the Vipers at once, and then finishing them off by running them into the nearby Bighorner herd all to get a Trail Carbine and Love&Hate at Lvl 2 :smug:

Rush Limbo
Sep 5, 2005

its with a full house
I have a friend who still doesn't know what Battlecattle actually are.

He's adamant they're bighorners.

Happy Noodle Boy
Jul 3, 2002


Who would win in a fight between 12 Deathclaws and 1 Battlecattle?

For the sake of making things fair, the Deathclaws are the ones for Courier Mile. And they have guns.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

VisAbsoluta posted:

Rope kid, sorry if this has been asked before, but labeling the Riot Helmet "heavy" was your decision or just something that slipped?
Outside of the Armor of the 87th Tribe and Scorched Sierra Power Armor, I didn't set up any of the LR outfits. I assume it was an oversight.

Cousin Todd
Jul 3, 2007
Grimey Drawer

rope kid posted:

Outside of the Armor of the 87th Tribe and Scorched Sierra Power Armor, I didn't set up any of the LR outfits. I assume it was an oversight.

I fixed it myself and made the general's coat have the same stats as the generals coat in FO3... Do heavy helmets even factor in to anything?

Omnicarus
Jan 16, 2006

Kharmakazy posted:

Do heavy helmets even factor in to anything?

They don't, even power armor helmets aren't heavy armor. In fact as far as I know the LR riot helmets are the only headgear in the game that aren't considered light headgear.

Cousin Todd
Jul 3, 2007
Grimey Drawer

Omnicarus posted:

They don't, even power armor helmets aren't heavy armor. In fact as far as I know the LR riot helmets are the only headgear in the game that aren't considered light headgear.

I know that, that's why I fixed it. But I mean are they calculated into anything like perks that check for light armor, or sneaking?

Elendil004
Mar 22, 2003

The prognosis
is not good.


Been going through OWB for a little bit, it's awesome so far but about forcefields...How do I get rid of them, I'm trying to find holotapes and one of them is totally blocked off by a forcefield on the floor. Will these come in time or what?

Happy Noodle Boy
Jul 3, 2002


Elendil004 posted:

Been going through OWB for a little bit, it's awesome so far but about forcefields...How do I get rid of them, I'm trying to find holotapes and one of them is totally blocked off by a forcefield on the floor. Will these come in time or what?

Do the "upgrade pulse emitter"/X-8 quest line before anything else.

AlmightyBob
Sep 8, 2003

I made the mistake of installing a house mod and now I can't stop playing dress up with my mannequins.

AlmightyBob fucked around with this message at 04:11 on Oct 8, 2011

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Kharmakazy posted:

I know that, that's why I fixed it. But I mean are they calculated into anything like perks that check for light armor, or sneaking?
Nah. The light armor perk is handled with a list of every piece of armor which does not qualify for light touch/travel light.

Jerusalem
May 20, 2004

Would you be my new best friends?

Happy Noodle Boy posted:

Do the "upgrade pulse emitter"/X-8 quest line before anything else.

Yep, if you want to learn how to do it, you have to go to High School.

AMERICAN High School.

With Doctor Principal Borous :3:

unlimited shrimp
Aug 30, 2008
Pretty off-topic, but if you're a fan of the post-apocalypse setting and you're curious what the immediate aftermath of a nuclear apocalypse might be like, check out The Day After.

It's, uh... Depressing. :stare:

Mozi
Apr 4, 2004

Forms change so fast
Time is moving past
Memory is smoke
Gonna get wider when I die
Nap Ghost
Also When the Wind Blows.

Watch the whole thing.

HUNDU THE BEAST GOD
Sep 14, 2007

everything is yours

SpaceMost posted:

Pretty off-topic, but if you're a fan of the post-apocalypse setting and you're curious what the immediate aftermath of a nuclear apocalypse might be like, check out The Day After.

It's, uh... Depressing. :stare:

Obligatory "Threads makes The Day After look like Sunday school" post.

CommanderCoffee
Feb 27, 2011

Ladies.

Jerusalem posted:

Yep, if you want to learn how to do it, you have to go to High School.

AMERICAN High School.

With Doctor Principal Borous :3:


Looks like Borous went to either Florida or California for high school. My vote's on Fremont, California.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender
(OWB and HH) Does it ever confirm this later or are the children that eventually formed the tribals in Zion from Big MT? The survivalist logs mention the children saying "you better be nice or the principle is going to get you!" Then when you enter the testing area in x-8, Borous sounds very strict and calls himself the principle."

Node fucked around with this message at 06:25 on Oct 8, 2011

Proletarian Mango
May 21, 2011

SpaceMost posted:

Pretty off-topic, but if you're a fan of the post-apocalypse setting and you're curious what the immediate aftermath of a nuclear apocalypse might be like, check out The Day After.

It's, uh... Depressing. :stare:

Oh man I saw that movie when I was like six years old. It scared the poo poo out of me and I had an overwhelming fear of nuclear Armageddon until my early teens. :smith:

Jerusalem
May 20, 2004

Would you be my new best friends?

Node posted:

(OWB) Does it ever confirm this later or are the children that eventually formed the tribals in Zion from Big MT? The survivalist logs mention the children saying "you better be nice or the principle is going to get you!" Then when you enter the testing area in x-8, Borous sounds very strict and calls himself the principle."

I never made the connection (and I'm still playing OWB) but it certainly sounds feasible. The spoilers above are in regards to both OWB and Honest Hearts, by the way, for anyone else reading.

ravenkult
Feb 3, 2011


Movie recs with a Fallout vibe? More 50s than post apocalypse I suppose.

I've seen
Mad Max 1-3
Book of Eli
Boy and his dog
The Road
Six String Samurai

YOURFRIEND
Feb 3, 2009

You're an asshole, Mr. Grinch
You really are a cunt
You're as cuddly as a cockring
and charming being a shitheel

FUCK YOURFRIEND!

Happy Noodle Boy posted:

Speaking of Black Mountain, the radio station is the greatest thing :allears:

Did you kill some and they overreacted

Yeah hey. After you shut it down is the music is plays lost forever?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

rope kid posted:

Outside of the Armor of the 87th Tribe and Scorched Sierra Power Armor, I didn't set up any of the LR outfits. I assume it was an oversight.

You mean a suit of Power Armor with a giant bear head shoulder-piece was your idea :allears:

Strudel Man posted:

Nah. The light armor perk is handled with a list of every piece of armor which does not qualify for light touch/travel light.

What does this mean? I'm not sure what you're saying.

Also, incidentally, did anyone find anything that wasn't light armor kinda useless? Light armor not only has multiple awesome perks associated with it, but it weighs way less while still (particularly with some of the DLC sets) offering substantial protection.

Heavy armor seems like it should make you a tank, but it doesn't even phase the more threatening combatants in the game (Deathclaws that ignore your DT entirely, cazadores that punch through and poison you, explosives that gently caress you up with even the highest DT suits in the game). Medium armor seems especially useless, being fairly heavy and offering even less protection. Worse, neither of these get any perks whatsoever.

Irish Taxi Driver
Sep 12, 2004

We're just gonna open our tool palette and... get some entities... how about some nice happy trees? We'll put them near this barn. Give that cow some shade... There.

Wolfsheim posted:

You mean a suit of Power Armor with a giant bear head shoulder-piece was your idea :allears:

According to the wiki it was a mod someone made on NVNexus that inspired it.

Galewolf
Jan 9, 2007

The human gallbladder is indeed a puzzle!

Ygolonac posted:

Is that restricted to Knock-Knock? I could swear that the same special melee attack was across regular Fire Axes and the Proton Axes as well. (Of course, I could be wrong - I'm so 'roided-out that I don't even VATS with Knock-Knock, I just get close and start swinging.)

You are right, normal Fire Axe uses the same move aswell but Knock-Knock looks extremely menacing and deals unreasonable amounts of damage also fairly easy to get. Actually i've found a Fire Axe much, much later in the game. You can waltz in to the Fire Station, pass the truck sized Radscorpion Queen and just get it at the early game.

Unrelated, i had this wonderful bug where snipers of the first recon at Camp Mc Carran vanish after the Driver Nephi bounty and nowhere to be found. Later in the game i went to Camp Forlorn Hope (other side of the map pretty much) and found the whole squad there, casually hanging in the command tent (maybe they are scripted to go there after the quest?). I think they went there while trying to find Camp Mc Carran,"Welp, it is a Camp alright :downs:"

Omnicarus
Jan 16, 2006

Wolfsheim posted:

What does this mean? I'm not sure what you're saying.

The perks use what the GECK calls a form list that lists every piece of armor in the game that isn't effected by the perk. Think of it like a filter, with only effected armor sets getting through being the ones that aren't listed.

It's really counter intuitive and more than a little :psyduck:. For instance in my little housing mod the weapon sorter list for pistols lists the ID of every weapon in the game except for 7 or 8 pistols and when it is run it checks the ID of each weapon against that list and only puts them in the pistol box when their ID isn't present.

Probably more than you want to know:
This becomes a massive, massive pain in the rear end when you are trying to add, remove, or sort things. You have to make a command to remove none of the items in the core game (to make sure that you don't have mod weapons/armors being added to the wrong container), then a command to remove the weapons you want in the box(like the example with the pistols above) then you have another command to return to non-core items back to the inventory.

When trying to support DLCs it gets even worse. You have to manually script in an addformtoformlist command for every list you have, for every item added. So adding one pistol to the pistol sort list requires 6 different commands, one for adding it to the miscellaneous list, then for the heavy weapon list, then for the assault rifle list, etc. Rather than just getting one concise command to add it to one list, you get huge piles like this:

AddFormToFormList LSWeaponsWallBlank NVDLC02WeapYaoGuaiGauntletUnique
AddFormToFormList LSWeaponsWallEnergy NVDLC02WeapYaoGuaiGauntletUnique
AddFormToFormList LSWeaponsWallHeavy NVDLC02WeapYaoGuaiGauntletUnique
;AddFormToFormList LSWeaponsWallMelee NVDLC02WeapYaoGuaiGauntletUnique
AddFormToFormList LSWeaponsWallPSSMG NVDLC02WeapYaoGuaiGauntletUnique
AddFormToFormList LSWeaponsWallRifles NVDLC02WeapYaoGuaiGauntletUnique
AddFormToFormList LSThrownSort NVDLC02WeapYaoGuaiGauntletUnique

And that is a small one. Crafting items are a nightmare and require significantly more. The only redeeming quality is that the addformtoformlist command can be easily incorporated into additional modules without mucking up the original mod .esp. Also its the only way to maintain item condition across containers through scripting without going to the ends of the earth.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Galewolf posted:

You are right, normal Fire Axe uses the same move aswell but Knock-Knock looks extremely menacing and deals unreasonable amounts of damage also fairly easy to get. Actually i've found a Fire Axe much, much later in the game. You can waltz in to the Fire Station, pass the truck sized Radscorpion Queen and just get it at the early game.

Unrelated, i had this wonderful bug where snipers of the first recon at Camp Mc Carran vanish after the Driver Nephi bounty and nowhere to be found. Later in the game i went to Camp Forlorn Hope (other side of the map pretty much) and found the whole squad there, casually hanging in the command tent (maybe they are scripted to go there after the quest?). I think they went there while trying to find Camp Mc Carran,"Welp, it is a Camp alright :downs:"

They are scripted to do that, along with that one random jerkoff liutenant who is involved in the Boulder City Showdown quest. I think the idea is that Forlorn Hope has begun to bolster its defenses as more personnel aren't needed elsewhere (because the Courier fixes all problems).

They don't mention it in dialogue though, which is kinda weird considering even the loving Fiends in Vault 3 have extraneous dialogue about goings-on off the game, as packed to the gills as it is.

Omnicarus posted:

:words:

But does this mean the light armor perks don't actually work correctly, or they're just programmed in in a really backwards and obtuse way?

CommanderCoffee
Feb 27, 2011

Ladies.

Wolfsheim posted:



They don't mention it in dialogue though, which is kinda weird considering even the loving Fiends in Vault 3 have extraneous dialogue about goings-on off the game, as packed to the gills as it is.


Actually, when you give him Nephi's head, Dharti basically says, "Great, now we can send 1st Recon to Forlorn Hope."

Xik
Mar 10, 2011

Dinosaur Gum
Just finished Dead Money. Not a fan.

I really didn't enjoy most of it. I liked the idea of those vending machines and the dialogue with Christine (when she couldn't talk). They were the highlights for me, the rest I just wanted to get it over with. Overall Honest Hearst was much more enjoyable, I really enjoyed exploring Zion and can see myself going back there in another play-through but I don't think I'll ever play through Dead Money again.

Synthbuttrange
May 6, 2007

I'd really like it if they'd allow for this in subsequent playthroughs: Alt villa solution: brew up a giant pile of explosives and blow your way into the casino.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

CommanderCoffee posted:

Actually, when you give him Nephi's head, Dharti basically says, "Great, now we can send 1st Recon to Forlorn Hope."

Oh, I know, I just meant from the team. All their dialogue is still McCarran-centric. Also disappointed they didn't have unique dialogue when Boone is with you.

Xik posted:

Just finished Dead Money. Not a fan.

I really didn't enjoy most of it. I liked the idea of those vending machines and the dialogue with Christine (when she couldn't talk). They were the highlights for me, the rest I just wanted to get it over with. Overall Honest Hearst was much more enjoyable, I really enjoyed exploring Zion and can see myself going back there in another play-through but I don't think I'll ever play through Dead Money again.

I love Dead Money and have played through it five times (and I still get my leg crippled in at least three loving bear traps per game) but its definitely the hardest to 'come back from'. What I mean by that is that whenever I plan out a character in New Vegas they have very specific goals in mind. I don't map out entire playthroughs or anything, but I do try to keep a general framework of what they would/wouldn't do, and not only does it seem like the events of Dead Money would pretty much destroy someone's sense of self, but if you play it the way I do (the correct way) you leave with an ungodly amount of Sierra Madre chips and the gold bars. I could only imagine playing that as a half-traumatized rich guy.

Anyone playing with energy weapons needs the upgraded Holorifle, though.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Wolfsheim posted:

But does this mean the light armor perks don't actually work correctly, or they're just programmed in in a really backwards and obtuse way?
It means they're programmed in a backwards and obtuse way, but it's necessary, since the engine doesn't have any function to check whether or not you're using light armor. The way they did it allows false positives (for example, modded-in heavy armors giving you the bonus, since they're not on the disallow list), but prevents false negatives (modded-in light armors not giving you the bonus, due to not being on a hypothetical allow list).

Jerusalem
May 20, 2004

Would you be my new best friends?

Wolfsheim posted:

Oh, I know, I just meant from the team. All their dialogue is still McCarran-centric.

Oh yeah, I did the McCarran traitor quest early in the game and went back much later and did the Fiend Bounties which sent the team to Forlorn Hope. When I went there and chatted with the old Ranger, he mentioned how he kept seeing somebody up in "that tower up there at 1am every night", and I thought he meant one of the sniper towers. So I waited till 1am hidden near a rock, and at 1am I could swear I saw a light up there and snuck up... and it was just a bored Sniper who told me he was too busy to talk :argh:

Lets Fuck Bro
Apr 14, 2009
I just finished Honest Hearts and did not like it very much, not nearly as much as Dead Money in any case. The story was just really boring and the moral dilemma didn't grab me at all. I thought it was a complete nobrainer to side with Joshua and help the tribals defend their home, especially after reading the survivalist journals. I thought the downside was going to have to do with his self-righteous bloodthirstiness, but luckily I was able to cure him of that trait at the end, so win-win all around.

I think Dead Money set way too high of a bar for me. It had amazing writing and characterization, a unique, fascinating, and spooky setting, and for me a very appealing shakeup in core gameplay mechanics. It felt like an experiment but totally succeeded for me. Honest Hearts felt very unoriginal in comparison, Zion just felt like a miniature version of the wastes except somehow even emptier. Its aesthetics were beautiful, but the only thing I liked about it narratively was the backstory with the survivalist journals, and the gameplay was just wandering around and shooting things. I'll admit Joshua was a pretty interesting character but we didn't really get to spend enough time with him. It was not a bad experience on the whole but at the end I just said "that's it?" whereas with Dead Money the feeling as the slides rolled was more of a :drat:

Anyway, now on to Old World Blues, Lonesome Road, and the last act of New Vegas.

Lets Fuck Bro fucked around with this message at 09:29 on Oct 8, 2011

Leinadi
Sep 14, 2009
I had a hard time with Honest Hearts on my first playthrough but I've come to appreciate it more and more. What I especially like about it is that it's basically the "low-fantasy" equivalent of Fallout whereas the other 3 DLCs are very much "high-fantasy". I've always enjoyed Fallout as a more straight and down-to-earth post-apoc setting, lightly sprinkled with Science! and the 50s vibe.

Plus, I enjoyed the tackling of religion and all that in HH and think it was done quite well. I would've liked more interactions with Joshua and especially Daniel but what was there was extremely well done I think. Plus, the whole thing is wonderfully tied together in the background of Zion and the tribes.

I enjoy the other DLCs as well but they are all rather more in your face with their stories and themes (wonderfully done though they are). Think they aren't as good to replay as Honest Hearts is.

Kalko
Oct 9, 2004

I've played through HH a few times and I still sometimes stop and listen to Joshua Graham speak instead of clicking through. Great writing and a superb voice actor makes for a compelling character.

On the other hand, I don't know if it's got something to do with my audio settings but I actually find it pretty uncomfortable listening to Ulysses and I found myself speed reading and skipping his lines even on the first playthrough. It's so... grating?

Elendil004
Mar 22, 2003

The prognosis
is not good.


This go-through I'm playing a melee/unarmed killing machine without a care in the world, whereas I usually play a smart/science/sniper/goody-goody. So... (end of OWB spoilers)I found it hilarious that as soon as I opened the door to the forbidden zone, I saw this giant fuckoff radscorp. My usual char would have hid, ran around and used the turrets and disabled it. This play though though, I didn't even think. I just took every chem I had and proton-axed its face off. :black101::black101: The ending dialogue was long as hell and I didn't even 'uncover all the secrets'. The game seemed to make reference to Sierra Madre, does it assume I have already finished Dead Money? (I haven't, I'm headed there now).

Happy Noodle Boy
Jul 3, 2002


It doesn't reference you finishing it but it does reference the characters you'll meet and it explains the tech you'll find in DM since it was made in Big Mt.

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Elendil004
Mar 22, 2003

The prognosis
is not good.


Happy Noodle Boy posted:

It doesn't reference you finishing it but it does reference the characters you'll meet and it explains the tech you'll find in DM since it was made in Big Mt.

Ah. I thought it might be another case of Fallout 3 DLC where no matter where in the story you are, ":laugh::laugh::laugh:" talks about how you saved the wasteland and got water flowing.

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