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Rope kid, sorry if this has been asked before, but labeling the Riot Helmet "heavy" was your decision or just something that slipped?
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# ? Oct 7, 2011 23:39 |
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# ? Apr 26, 2024 12:06 |
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Speaking of Black Mountain, the radio station is the greatest thing Did you kill some and they overreacted Happy Noodle Boy fucked around with this message at 00:26 on Oct 8, 2011 |
# ? Oct 8, 2011 00:22 |
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Death by Cranes posted:That whole area is high(er) level with cazadors, Vipers in combat armor and so on. The deathclaws live in the surrounding hills. Look at this nublet who didn't bait a Deathclaw into attacking all the Vipers at once, and then finishing them off by running them into the nearby Bighorner herd all to get a Trail Carbine and Love&Hate at Lvl 2
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# ? Oct 8, 2011 00:40 |
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I have a friend who still doesn't know what Battlecattle actually are. He's adamant they're bighorners.
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# ? Oct 8, 2011 00:47 |
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Who would win in a fight between 12 Deathclaws and 1 Battlecattle? For the sake of making things fair, the Deathclaws are the ones for Courier Mile. And they have guns.
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# ? Oct 8, 2011 00:51 |
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VisAbsoluta posted:Rope kid, sorry if this has been asked before, but labeling the Riot Helmet "heavy" was your decision or just something that slipped?
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# ? Oct 8, 2011 02:31 |
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rope kid posted:Outside of the Armor of the 87th Tribe and Scorched Sierra Power Armor, I didn't set up any of the LR outfits. I assume it was an oversight. I fixed it myself and made the general's coat have the same stats as the generals coat in FO3... Do heavy helmets even factor in to anything?
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# ? Oct 8, 2011 02:35 |
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Kharmakazy posted:Do heavy helmets even factor in to anything? They don't, even power armor helmets aren't heavy armor. In fact as far as I know the LR riot helmets are the only headgear in the game that aren't considered light headgear.
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# ? Oct 8, 2011 02:37 |
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Omnicarus posted:They don't, even power armor helmets aren't heavy armor. In fact as far as I know the LR riot helmets are the only headgear in the game that aren't considered light headgear. I know that, that's why I fixed it. But I mean are they calculated into anything like perks that check for light armor, or sneaking?
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# ? Oct 8, 2011 02:40 |
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Been going through OWB for a little bit, it's awesome so far but about forcefields...How do I get rid of them, I'm trying to find holotapes and one of them is totally blocked off by a forcefield on the floor. Will these come in time or what?
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# ? Oct 8, 2011 03:40 |
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Elendil004 posted:Been going through OWB for a little bit, it's awesome so far but about forcefields...How do I get rid of them, I'm trying to find holotapes and one of them is totally blocked off by a forcefield on the floor. Will these come in time or what? Do the "upgrade pulse emitter"/X-8 quest line before anything else.
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# ? Oct 8, 2011 03:42 |
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I made the mistake of installing a house mod and now I can't stop playing dress up with my mannequins.
AlmightyBob fucked around with this message at 04:11 on Oct 8, 2011 |
# ? Oct 8, 2011 03:53 |
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Kharmakazy posted:I know that, that's why I fixed it. But I mean are they calculated into anything like perks that check for light armor, or sneaking?
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# ? Oct 8, 2011 03:54 |
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Happy Noodle Boy posted:Do the "upgrade pulse emitter"/X-8 quest line before anything else. Yep, if you want to learn how to do it, you have to go to High School. AMERICAN High School. With Doctor Principal Borous
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# ? Oct 8, 2011 04:07 |
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Pretty off-topic, but if you're a fan of the post-apocalypse setting and you're curious what the immediate aftermath of a nuclear apocalypse might be like, check out The Day After. It's, uh... Depressing.
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# ? Oct 8, 2011 04:28 |
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Also When the Wind Blows. Watch the whole thing.
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# ? Oct 8, 2011 04:49 |
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SpaceMost posted:Pretty off-topic, but if you're a fan of the post-apocalypse setting and you're curious what the immediate aftermath of a nuclear apocalypse might be like, check out The Day After. Obligatory "Threads makes The Day After look like Sunday school" post.
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# ? Oct 8, 2011 04:55 |
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Jerusalem posted:Yep, if you want to learn how to do it, you have to go to High School. Looks like Borous went to either Florida or California for high school. My vote's on Fremont, California.
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# ? Oct 8, 2011 05:02 |
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(OWB and HH) Does it ever confirm this later or are the children that eventually formed the tribals in Zion from Big MT? The survivalist logs mention the children saying "you better be nice or the principle is going to get you!" Then when you enter the testing area in x-8, Borous sounds very strict and calls himself the principle."
Node fucked around with this message at 06:25 on Oct 8, 2011 |
# ? Oct 8, 2011 05:07 |
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SpaceMost posted:Pretty off-topic, but if you're a fan of the post-apocalypse setting and you're curious what the immediate aftermath of a nuclear apocalypse might be like, check out The Day After. Oh man I saw that movie when I was like six years old. It scared the poo poo out of me and I had an overwhelming fear of nuclear Armageddon until my early teens.
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# ? Oct 8, 2011 05:14 |
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Node posted:(OWB) Does it ever confirm this later or are the children that eventually formed the tribals in Zion from Big MT? The survivalist logs mention the children saying "you better be nice or the principle is going to get you!" Then when you enter the testing area in x-8, Borous sounds very strict and calls himself the principle." I never made the connection (and I'm still playing OWB) but it certainly sounds feasible. The spoilers above are in regards to both OWB and Honest Hearts, by the way, for anyone else reading.
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# ? Oct 8, 2011 06:15 |
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Movie recs with a Fallout vibe? More 50s than post apocalypse I suppose. I've seen Mad Max 1-3 Book of Eli Boy and his dog The Road Six String Samurai
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# ? Oct 8, 2011 06:25 |
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Happy Noodle Boy posted:Speaking of Black Mountain, the radio station is the greatest thing Yeah hey. After you shut it down is the music is plays lost forever?
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# ? Oct 8, 2011 06:26 |
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rope kid posted:Outside of the Armor of the 87th Tribe and Scorched Sierra Power Armor, I didn't set up any of the LR outfits. I assume it was an oversight. You mean a suit of Power Armor with a giant bear head shoulder-piece was your idea Strudel Man posted:Nah. The light armor perk is handled with a list of every piece of armor which does not qualify for light touch/travel light. What does this mean? I'm not sure what you're saying. Also, incidentally, did anyone find anything that wasn't light armor kinda useless? Light armor not only has multiple awesome perks associated with it, but it weighs way less while still (particularly with some of the DLC sets) offering substantial protection. Heavy armor seems like it should make you a tank, but it doesn't even phase the more threatening combatants in the game (Deathclaws that ignore your DT entirely, cazadores that punch through and poison you, explosives that gently caress you up with even the highest DT suits in the game). Medium armor seems especially useless, being fairly heavy and offering even less protection. Worse, neither of these get any perks whatsoever.
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# ? Oct 8, 2011 07:28 |
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Wolfsheim posted:You mean a suit of Power Armor with a giant bear head shoulder-piece was your idea According to the wiki it was a mod someone made on NVNexus that inspired it.
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# ? Oct 8, 2011 07:33 |
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Ygolonac posted:Is that restricted to Knock-Knock? I could swear that the same special melee attack was across regular Fire Axes and the Proton Axes as well. (Of course, I could be wrong - I'm so 'roided-out that I don't even VATS with Knock-Knock, I just get close and start swinging.) You are right, normal Fire Axe uses the same move aswell but Knock-Knock looks extremely menacing and deals unreasonable amounts of damage also fairly easy to get. Actually i've found a Fire Axe much, much later in the game. You can waltz in to the Fire Station, pass the truck sized Radscorpion Queen and just get it at the early game. Unrelated, i had this wonderful bug where snipers of the first recon at Camp Mc Carran vanish after the Driver Nephi bounty and nowhere to be found. Later in the game i went to Camp Forlorn Hope (other side of the map pretty much) and found the whole squad there, casually hanging in the command tent (maybe they are scripted to go there after the quest?). I think they went there while trying to find Camp Mc Carran,"Welp, it is a Camp alright "
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# ? Oct 8, 2011 07:41 |
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Wolfsheim posted:What does this mean? I'm not sure what you're saying. The perks use what the GECK calls a form list that lists every piece of armor in the game that isn't effected by the perk. Think of it like a filter, with only effected armor sets getting through being the ones that aren't listed. It's really counter intuitive and more than a little . For instance in my little housing mod the weapon sorter list for pistols lists the ID of every weapon in the game except for 7 or 8 pistols and when it is run it checks the ID of each weapon against that list and only puts them in the pistol box when their ID isn't present. Probably more than you want to know: This becomes a massive, massive pain in the rear end when you are trying to add, remove, or sort things. You have to make a command to remove none of the items in the core game (to make sure that you don't have mod weapons/armors being added to the wrong container), then a command to remove the weapons you want in the box(like the example with the pistols above) then you have another command to return to non-core items back to the inventory. When trying to support DLCs it gets even worse. You have to manually script in an addformtoformlist command for every list you have, for every item added. So adding one pistol to the pistol sort list requires 6 different commands, one for adding it to the miscellaneous list, then for the heavy weapon list, then for the assault rifle list, etc. Rather than just getting one concise command to add it to one list, you get huge piles like this: AddFormToFormList LSWeaponsWallBlank NVDLC02WeapYaoGuaiGauntletUnique AddFormToFormList LSWeaponsWallEnergy NVDLC02WeapYaoGuaiGauntletUnique AddFormToFormList LSWeaponsWallHeavy NVDLC02WeapYaoGuaiGauntletUnique ;AddFormToFormList LSWeaponsWallMelee NVDLC02WeapYaoGuaiGauntletUnique AddFormToFormList LSWeaponsWallPSSMG NVDLC02WeapYaoGuaiGauntletUnique AddFormToFormList LSWeaponsWallRifles NVDLC02WeapYaoGuaiGauntletUnique AddFormToFormList LSThrownSort NVDLC02WeapYaoGuaiGauntletUnique And that is a small one. Crafting items are a nightmare and require significantly more. The only redeeming quality is that the addformtoformlist command can be easily incorporated into additional modules without mucking up the original mod .esp. Also its the only way to maintain item condition across containers through scripting without going to the ends of the earth.
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# ? Oct 8, 2011 07:41 |
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Galewolf posted:You are right, normal Fire Axe uses the same move aswell but Knock-Knock looks extremely menacing and deals unreasonable amounts of damage also fairly easy to get. Actually i've found a Fire Axe much, much later in the game. You can waltz in to the Fire Station, pass the truck sized Radscorpion Queen and just get it at the early game. They are scripted to do that, along with that one random jerkoff liutenant who is involved in the Boulder City Showdown quest. I think the idea is that Forlorn Hope has begun to bolster its defenses as more personnel aren't needed elsewhere (because the Courier fixes all problems). They don't mention it in dialogue though, which is kinda weird considering even the loving Fiends in Vault 3 have extraneous dialogue about goings-on off the game, as packed to the gills as it is. Omnicarus posted:But does this mean the light armor perks don't actually work correctly, or they're just programmed in in a really backwards and obtuse way?
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# ? Oct 8, 2011 08:04 |
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Wolfsheim posted:
Actually, when you give him Nephi's head, Dharti basically says, "Great, now we can send 1st Recon to Forlorn Hope."
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# ? Oct 8, 2011 08:15 |
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Just finished Dead Money. Not a fan. I really didn't enjoy most of it. I liked the idea of those vending machines and the dialogue with Christine (when she couldn't talk). They were the highlights for me, the rest I just wanted to get it over with. Overall Honest Hearst was much more enjoyable, I really enjoyed exploring Zion and can see myself going back there in another play-through but I don't think I'll ever play through Dead Money again.
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# ? Oct 8, 2011 08:17 |
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I'd really like it if they'd allow for this in subsequent playthroughs: Alt villa solution: brew up a giant pile of explosives and blow your way into the casino.
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# ? Oct 8, 2011 08:28 |
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CommanderCoffee posted:Actually, when you give him Nephi's head, Dharti basically says, "Great, now we can send 1st Recon to Forlorn Hope." Oh, I know, I just meant from the team. All their dialogue is still McCarran-centric. Also disappointed they didn't have unique dialogue when Boone is with you. Xik posted:Just finished Dead Money. Not a fan. I love Dead Money and have played through it five times (and I still get my leg crippled in at least three loving bear traps per game) but its definitely the hardest to 'come back from'. What I mean by that is that whenever I plan out a character in New Vegas they have very specific goals in mind. I don't map out entire playthroughs or anything, but I do try to keep a general framework of what they would/wouldn't do, and not only does it seem like the events of Dead Money would pretty much destroy someone's sense of self, but if you play it the way I do (the correct way) you leave with an ungodly amount of Sierra Madre chips and the gold bars. I could only imagine playing that as a half-traumatized rich guy. Anyone playing with energy weapons needs the upgraded Holorifle, though.
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# ? Oct 8, 2011 08:32 |
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Wolfsheim posted:But does this mean the light armor perks don't actually work correctly, or they're just programmed in in a really backwards and obtuse way?
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# ? Oct 8, 2011 08:33 |
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Wolfsheim posted:Oh, I know, I just meant from the team. All their dialogue is still McCarran-centric. Oh yeah, I did the McCarran traitor quest early in the game and went back much later and did the Fiend Bounties which sent the team to Forlorn Hope. When I went there and chatted with the old Ranger, he mentioned how he kept seeing somebody up in "that tower up there at 1am every night", and I thought he meant one of the sniper towers. So I waited till 1am hidden near a rock, and at 1am I could swear I saw a light up there and snuck up... and it was just a bored Sniper who told me he was too busy to talk
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# ? Oct 8, 2011 08:55 |
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I just finished Honest Hearts and did not like it very much, not nearly as much as Dead Money in any case. The story was just really boring and the moral dilemma didn't grab me at all. I thought it was a complete nobrainer to side with Joshua and help the tribals defend their home, especially after reading the survivalist journals. I thought the downside was going to have to do with his self-righteous bloodthirstiness, but luckily I was able to cure him of that trait at the end, so win-win all around. I think Dead Money set way too high of a bar for me. It had amazing writing and characterization, a unique, fascinating, and spooky setting, and for me a very appealing shakeup in core gameplay mechanics. It felt like an experiment but totally succeeded for me. Honest Hearts felt very unoriginal in comparison, Zion just felt like a miniature version of the wastes except somehow even emptier. Its aesthetics were beautiful, but the only thing I liked about it narratively was the backstory with the survivalist journals, and the gameplay was just wandering around and shooting things. I'll admit Joshua was a pretty interesting character but we didn't really get to spend enough time with him. It was not a bad experience on the whole but at the end I just said "that's it?" whereas with Dead Money the feeling as the slides rolled was more of a Anyway, now on to Old World Blues, Lonesome Road, and the last act of New Vegas. Lets Fuck Bro fucked around with this message at 09:29 on Oct 8, 2011 |
# ? Oct 8, 2011 09:17 |
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I had a hard time with Honest Hearts on my first playthrough but I've come to appreciate it more and more. What I especially like about it is that it's basically the "low-fantasy" equivalent of Fallout whereas the other 3 DLCs are very much "high-fantasy". I've always enjoyed Fallout as a more straight and down-to-earth post-apoc setting, lightly sprinkled with Science! and the 50s vibe. Plus, I enjoyed the tackling of religion and all that in HH and think it was done quite well. I would've liked more interactions with Joshua and especially Daniel but what was there was extremely well done I think. Plus, the whole thing is wonderfully tied together in the background of Zion and the tribes. I enjoy the other DLCs as well but they are all rather more in your face with their stories and themes (wonderfully done though they are). Think they aren't as good to replay as Honest Hearts is.
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# ? Oct 8, 2011 10:19 |
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I've played through HH a few times and I still sometimes stop and listen to Joshua Graham speak instead of clicking through. Great writing and a superb voice actor makes for a compelling character. On the other hand, I don't know if it's got something to do with my audio settings but I actually find it pretty uncomfortable listening to Ulysses and I found myself speed reading and skipping his lines even on the first playthrough. It's so... grating?
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# ? Oct 8, 2011 10:40 |
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This go-through I'm playing a melee/unarmed killing machine without a care in the world, whereas I usually play a smart/science/sniper/goody-goody. So... (end of OWB spoilers)I found it hilarious that as soon as I opened the door to the forbidden zone, I saw this giant fuckoff radscorp. My usual char would have hid, ran around and used the turrets and disabled it. This play though though, I didn't even think. I just took every chem I had and proton-axed its face off. The ending dialogue was long as hell and I didn't even 'uncover all the secrets'. The game seemed to make reference to Sierra Madre, does it assume I have already finished Dead Money? (I haven't, I'm headed there now).
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# ? Oct 8, 2011 13:41 |
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It doesn't reference you finishing it but it does reference the characters you'll meet and it explains the tech you'll find in DM since it was made in Big Mt.
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# ? Oct 8, 2011 13:46 |
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# ? Apr 26, 2024 12:06 |
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Happy Noodle Boy posted:It doesn't reference you finishing it but it does reference the characters you'll meet and it explains the tech you'll find in DM since it was made in Big Mt. Ah. I thought it might be another case of Fallout 3 DLC where no matter where in the story you are, "" talks about how you saved the wasteland and got water flowing.
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# ? Oct 8, 2011 13:49 |