Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Eiba
Jul 26, 2007


Chairman Mao posted:

Well that's a first.
Well, not pretty in a graphical sense. But in the aesthetic direction. I guess atmosphere would be a better term, though the narrative and back story is part of the atmosphere and that was poo poo in Fallout 3.

There was something about it that made it a nice lonely landscape to experience.

I love post-apocalyptic settings so that aesthetic counts for a lot in my book.

Astroturf Man posted:

"three shacks on an overpass".
I just wanted to say, I loved Arefu. The people there weren't at all interesting, but that setting... an ancient bridge over the Potomac with a few shacks on it. Crumbled and broken on one side and fortified on the other, for a nice cozy defensible feel, high above the rest of the world. I never got the impression it was supposed to be anything but a tiny community perched up there, and what a tiny little settlement it was. It even was one of the few locations that had economic activity- I got the impression they raised brahmins there.

It was the second town I saw, after Megaton (which felt like a bit of a mess to me), and it gave me high hopes for the rest of the game. Those hopes were dashed... but still.

Finding Arefu was probably my favorite part of that game. That and the quest to get the old woman in a shack a new violin.


Orange Crush Rush posted:

Lonesome Road poo poo: He kind actually does tell you why he fell in love with the Divide so much (although not directly, you have to read between the lines here), it was because it was a small community in a harsh land that still managed to grow and thrive, with no help at all from either Legion or NCR. Also because it was all on a Military base, Old World America flags were everywhere and that convinced him this could be the next America.

Remember, Ulysses had no real love for the Legion, he just ran with them because for one Vulpes would have had him killed otherwise, but mostly because Legion's overall goal was to erase everything but the Legion, and have all of America under one sign again. No NCR, no BoS, Enclave, Kings, Vipers, Jackals, Scorpions, whatever. Just one "tribe" to make America whole again. He made it in the Frumentarri (normally reserved for the more fanatical members of the Legion) because, he just happened to be very very good at what he does.

Then Ulysses saw this poo poo hole grow into a thriving town from almost nothing, with no help from NCR or Legion or any gangs, decorated with the sign that brought all of the Old America together as one. It was perfect. This showed him he didn't need the Legion to acomplish what he always wanted to do, bring back Good ol' USA.

And then the NCR showed up... then the Legion showed up because the NCR did... then the Courier showed up with a busted up ED-E in a box and a few days later poo poo goes boom.

I get all that but there were plenty of communities that managed to... simply exist, if that's all it was. And if it was just their symbols... that's really weak.

And for all that, it sounds like the community existed because it was a trade route between the NCR and the Mojave. It was dependent on the NCR from the very beginning.

I mean, what you said is all true... but it would really have driven home the point if he actually talked about the character of the town, and what he thought they could have become. How was it that he thought this random trading town had the potential to unite the country or whatever? Did it have a unique culture? Did it have a well thought out political system? Did it have some sort of military advantage? ... It had American flags. That's all we know. We know what Ulysses thinks that flag means, but we don't know how the people of that town felt about it... if they thought they were heirs to America or whatever.


It could have been done better.

Adbot
ADBOT LOVES YOU

Periodiko
Jan 30, 2005
Uh.

Saiko Kila posted:

In Fallout 3 there are proper towns or settlements, with fortification and more people than three - children town underground? Check. Megaton? (which was so hidden from my sight I've found it only when level 20 or so) Check. Rivet City? Check. Tenpenny? Check. Paradise Falls? Check. Evergreen Mills?

I'm confused at what you're implying here, there are plenty of large settlements in New Vegas; Novac, Goodsprings, inner and outer Vegas (which together encompass probably more quest content than FO3's side quests in their entirety), the Brotherhood of Steel bunker, the Legion warcamp, Jacobstown, that outpost along the southern border whose name escapes me, and they all tend to be at least as developed as the average FO3 settlement. If we're throwing in other one-note places like Tenpenny Towers, than the game is riddled with smaller settlements with a quest or several tied to it.

closeted republican
Sep 9, 2005

Eiba posted:

And for all that, it sounds like the community existed because it was a trade route between the NCR and the Mojave. It was dependent on the NCR from the very beginning.

I mean, what you said is all true... but it would really have driven home the point if he actually talked about the character of the town, and what he thought they could have become. How was it that he thought this random trading town had the potential to unite the country or whatever? Did it have a unique culture? Did it have a well thought out political system? Did it have some sort of military advantage? ... It had American flags. That's all we know. We know what Ulysses thinks that flag means, but we don't know how the people of that town felt about it... if they thought they were heirs to America or whatever.


It could have been done better.

I think the point is that Ulysses is a nutjob that greatly exaggerates things. He's basically a pseudo-intellectual dolt that thinks he's got everything figured out because he's read a history book or two.

Eiba
Jul 26, 2007


closeted republican posted:

I think the point is that Ulysses is a nutjob that greatly exaggerates things. He's basically a pseudo-intellectual dolt that thinks he's got everything figured out because he's read a history book or two.
And it could have been done better!

I mean, he could be all that... but he could also have easily hit on something just a bit more sympathetic than what he did. Something that made you think about his point, rather than just making you try to figure out what his point was.

Knuc U Kinte
Aug 17, 2004

I found it very hard to not put a bullet into Ulysses' head on my goody good character, so right now I'm doing an evil energy weapons guy just to show him the business end of the GRA gatling laser.

closeted republican
Sep 9, 2005

Knuc If U Buck posted:

I found it very hard to not put a bullet into Ulysses' head on my goody good character, so right now I'm doing an evil energy weapons guy just to show him the business end of the GRA gatling laser.

He's a creep that needs as many laser, explosives and bullets put into him as possible. You wanna nuke the NCR for your stupid self-fulfilling prophesy about the Legion and AMERICA and to spite the Courier? Eat a few mini-nukes you pathetic gently caress.

Astroturf Man
Nov 2, 2006
Falsifying grassroots support since 2006!

Chairman Mao posted:

Yeah their plans did involve, well let's call a spade a spade, genocide.

Edit: Oh yeah, one thing I liked about Fallout 3 is that they actually bothered to put a bunch of crap in your way instead of just plopping down an invisible wall in the middle of a flat piece of land and telling you to go gently caress yourself. You have no idea how much it pissed me off in a huge open ended game that you can play almost any way you can conceive of to scale a mountain and halfway across the flat, barren top of it hit a god drat wall.

Sure, genocide, but their target was 95% horrible stuff (raiders, deathclaws, talon company mercs) that would try to murder you and 5% people with lovely annoying personalities. Like the way the BoS has that unkillable guy out the front who keeps telling you to gently caress off at the start or Madison Li whinges at you repeatedly when you're saving her rear end from the enclave and escaping project purity.

Eiba posted:

Well, not pretty in a graphical sense. But in the aesthetic direction. I guess atmosphere would be a better term, though the narrative and back story is part of the atmosphere and that was poo poo in Fallout 3.

There was something about it that made it a nice lonely landscape to experience.

I love post-apocalyptic settings so that aesthetic counts for a lot in my book.

I just wanted to say, I loved Arefu. The people there weren't at all interesting, but that setting... an ancient bridge over the Potomac with a few shacks on it. Crumbled and broken on one side and fortified on the other, for a nice cozy defensible feel, high above the rest of the world. I never got the impression it was supposed to be anything but a tiny community perched up there, and what a tiny little settlement it was. It even was one of the few locations that had economic activity- I got the impression they raised brahmins there.

Yeah, the general feeling and atmosphere was awesome. And it was nice running into these nifty little ideas, (like the Republic of Dave) in the wasteland. But there was no sense that it fit together at all or that any thought had been given towards making it fit together.

Knuc U Kinte
Aug 17, 2004

Arefu was as retarded as anything else in FO3. This is punctuated by that kid who ate his parents for no reason except vampires, and the lady who thinks she is baking pie and getting catalogues despite living 200 years after those things existed.

Eiba
Jul 26, 2007


Knuc If U Buck posted:

Arefu was as retarded as anything else in FO3. This is punctuated by that kid who ate his parents for no reason except vampires, and the lady who thinks she is baking pie and getting catalogues despite living 200 years after those things existed.
Oh lord, the people of Arefu were indeed... really stupid.

It's a really neat place if you don't talk to anyone and just imagine their simple pastoral lives in their cozy bridge top village.

Jerusalem
May 20, 2004

Would you be my new best friends?

I just finished Old World Blues and I couldn't be happier with the way everything wrapped up, just perfect in my opinion. Everything was anti-climactic in a good way, I killed the Giant RadScorpion by deactivating it over and over and shooting the poo poo out of it with the Sonic Blaster while little Protectrons beat up on it - then I meet Mobius who was this charming befuddled old man who was pretending to be evil to distract his well meaning but dangerous colleagues and ended up basically half lucid, half a doddering mess because of it. Out of curiosity I made a save to see what happens if I threatened him, and he seems charmingly interested in it as an academic avenue to pursue.

When I went back to the Think Tank I had the option to speech-check my way through to a happy conclusion, but it seemed far more in keeping with the spirit of the game to boom melodramatically that *I* was Mobius and that they must do my bidding from now on, it was really neat to be able to play into the whole over the top aspect of the entire expansion. Great, great DLC, so glad I got it and now I only have Lonesome Road left to do.

Also, THIS image was utterly brilliant.

Astroturf Man
Nov 2, 2006
Falsifying grassroots support since 2006!

closeted republican posted:

He's a creep that needs as many laser, explosives and bullets put into him as possible. You wanna nuke the NCR for your stupid self-fulfilling prophesy about the Legion and AMERICA and to spite the Courier? Eat a few mini-nukes you pathetic gently caress.

On the other hand he gives you rockets and other poo poo every few days if you spare him.

Also, buying rockets, converting them into high explosive rockets and selling them is an awesome moneymaking scheme. You can buy like ~400 from Barton at the dam and make like three times as much money as you had to spend on rockets (or about 30K every three days).

turboraton
Aug 28, 2011

closeted republican posted:

I think the point is that Ulysses is a nutjob that greatly exaggerates things. He's basically a pseudo-intellectual dolt that thinks he's got everything figured out because he's read a history book or two.

You don't talk like that to another goon! Specially when him, Raul and me are the Three Amigos.

Talking about making friends, I just got Private Halford into my party with my new character due to some weird bug... or perhaps he is a secret companion! If that's the case I can't wait to do his personal quest and gain a neat perk heh.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?



One thing that annoys me about FO3/FO:NV is that, while I understand it is mostly a design choice, nobody bothered to clean up the rooms they live in.
If it had been 200 years since bombs fell; hell even 10 years for that matter; and I lived somewhere I drat sure would at least fix my shelves and throw my broken things on a trashpile somewhere.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Zedd posted:

If it had been 200 years since bombs fell; hell even 10 years for that matter; and I lived somewhere I drat sure would at least fix my shelves and throw my broken things on a trashpile somewhere.

I always got the impression that most things that were broken had been that way for a while, either when the war was on or sometime between then and the time of the game. I just assumed people kept burned and scorched pre-war books, faded globes, broken framed pictures, rusted fans and all that because they were the only house decorations they had. It's like they had some idea that houses were meant to look a certain way inside, with stuff on the shelves and coffee tables, but they didn't have any brand-new stuff to actually place on their shelves or tables.

I also just assumed that people outside of the New Vegas city limits weren't too concerned with keeping up appearances. Something to note is how nice, clean and unbroken everything is inside of the New Vegas casinos. Everything is perfectly preserved, like walking into a time capsule.

J Bjelke-Postersen
Sep 16, 2007

I have a 6 point plan to stop the boats.....or turn them around or something....No wait what were those points again....Are there really 6?
gently caress. Thinking about a guy like the Doc scavenging around and finding a burned book, then bringing it home to put on his shelf is so depressing...

Chinaman7000
Nov 28, 2003

Then you steal it and sell that poo poo along with all his medical supplies cause gently caress yeah

Galewolf
Jan 9, 2007

The human gallbladder is indeed a puzzle!

J Bjelke-Postersen posted:

gently caress. Thinking about a guy like the Doc scavenging around and finding a burned book, then bringing it home to put on his shelf is so depressing...

Actually, since he was a vault dweller in the past and overall nice guy it suits him finding old books and keeping them. His house is one of the non creepy, non-death trap places in the whole world as it seems (that doesn't keep me away from stripping it for medical supplies, sorry doc).

Galewolf fucked around with this message at 16:02 on Oct 10, 2011

Geomancing
Jan 8, 2004

I am not an egghead. I am well-read.
I'm enjoying going through Lonesome Road. I had to leave a couple times to pare down my weapon selection, though; I'm down to just my Anti-Materiel Rifle and a Riot Shotgun I picked up. Found a stash with like 300 armor-piercing .50 rounds, had to dump all the other types I was carrying; no big loss, I needed the punching power for the enemies. The armor you can find is awesome, though heavy. Right now I'm sitting outside the final area but I think I'm going to backtrack and look for more collectibles that I missed. I'm missing one recording, some notes, and a lot of posters. Are any of these in the Courier's Mile?

Edit: A note. I was hunting Deathclaws in Quarry Junction with my AMR, and I fired an exploding round at the Mother Deathclaw. Killed all four of her babies in the blast and took her to about 40% life. She then proceeded to loving FLY at me, moving faster than any creature I've ever seen in the game, faster even than Cazadores at full flight. I managed to shoot her once from the hip then fell off the rocks to make her path around to me where I was able to hit her again. God drat she FLEW at me, so scary.

Geomancing fucked around with this message at 16:15 on Oct 10, 2011

Mystic Stylez
Dec 19, 2009

Holy gently caress, I just used the CZ57 Avenger for the first time and it's brutal :stare:

Geomancing posted:

I'm missing one recording, some notes, and a lot of posters. Are any of these in the Courier's Mile?

If I remember correctly, there's only one poster and two warheads at the Courier's Mile (besides loot, obviously).

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Chinaman7000 posted:

Then you steal it and sell that poo poo along with all his medical supplies cause gently caress yeah

Yeah, but Doc doesn't mind because he's such a chill guy. Also he'll just go and steal more poo poo from people's abandoned houses to replace it.

Anyway, I just find it fascinating that people still have their Nesting Intinct hundreds of years after a nuclear holocaust. Find some shiny things in the rubble, take them home, polish them up and put them on display. Or go to New Vegas or some big merchant and pay exorbitant amounts of money to buy the same stuff in better condition.

From what I hear, some Fallout players even get caught up in it, putting their Wasteland finds and trophies on display in their main hideout.

unlimited shrimp
Aug 30, 2008

Tewratomeh posted:

I always got the impression that most things that were broken had been that way for a while, either when the war was on or sometime between then and the time of the game. I just assumed people kept burned and scorched pre-war books, faded globes, broken framed pictures, rusted fans and all that because they were the only house decorations they had. It's like they had some idea that houses were meant to look a certain way inside, with stuff on the shelves and coffee tables, but they didn't have any brand-new stuff to actually place on their shelves or tables.
I think the problem is a lot of houses/settlements look like they're inhabited by squatters. You'd think if people had been living in a town for a few years, they'd start rebuilding.

Aesthetically, FO3 and NV look a lot more like 50-80 years after the war, not 200.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

SpaceMost posted:

I think the problem is a lot of houses/settlements look like they're inhabited by squatters. You'd think if people had been living in a town for a few years, they'd start rebuilding.

Well that could be explained by the fact that houses outside of major inhabited areas are prone to constant raider attacks. They look like squats because no sensible person would stay in an unprotected house for more than a fortnight. They stay there and then move on to whatever town or city they're headed to.

Houses around towns that people actually live in look a little more well-kept. Like look at Cliff Briscoe's room in Novac. He has dino toys decorating his room and everything looks fairly clean. But even then, nobody seems to have made any repairs. Nobody's made new window panes or door frames out of scrap wood, or laid brick and mortar to repair walls. It's not like they don't have the materials and means to ground up old masonry and bake new bricks and mortar either. They could do anything people could do before the Industrial Age, and yet nobody does. Hell, they even have robots they could put to work for them... Mr. Handy's would probably make good bricklayers.

Tsargon the Great
Jun 4, 2005

~=~ NuMBa 1 PoSta~=~
CuTiE

SpaceMost posted:

I think the problem is a lot of houses/settlements look like they're inhabited by squatters. You'd think if people had been living in a town for a few years, they'd start rebuilding.

Aesthetically, FO3 and NV look a lot more like 50-80 years after the war, not 200.

New Vegas is a bit more understandable because civilization didn't come to the Mojave until fairly recently. Mr. House re-activated New Vegas in response to the arrival of NCR scouts in 2274, with New Vegas the game being set in 2281. Before New Vegas everything in the area, outside of a few small military establishments by the NCR, was just wandering tribes, who probably wouldn't have been building cities. And if you look at the settlements in the Mojave - the Mojave Outpost, Camp McCaran, Camp Searchlight, Camp Golf, Trading outpost 188, Nipton, Novac, Primm, Goodsprings - you'll see that everything is either a military installation or a boom town oriented around serving members of the military. No self-sufficient farming communities like Shady Sands; in fact the only large scale farming we see going on is explicitly staffed by NCR immigrants in order to feed NCR soldiers.

So since the occupation began 7 years ago, and everything in the Mojave is oriented around the occupation, that means everything (outside of Mojave Outpost and I think maybe Primm?) inhabited you see in New Vegas was built over the course of the last 7 years. Which, again, makes the fairly low level of civilization in the game understandable.

Tsargon the Great fucked around with this message at 16:44 on Oct 10, 2011

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet

Tewratomeh posted:

Well that could be explained by the fact that houses outside of major inhabited areas are prone to constant raider attacks. They look like squats because no sensible person would stay in an unprotected house for more than a fortnight. They stay there and then move on to whatever town or city they're headed to.

Houses around towns that people actually live in look a little more well-kept. Like look at Cliff Briscoe's room in Novac. He has dino toys decorating his room and everything looks fairly clean. But even then, nobody seems to have made any repairs. Nobody's made new window panes or door frames out of scrap wood, or laid brick and mortar to repair walls. It's not like they don't have the materials and means to ground up old masonry and bake new bricks and mortar either. They could do anything people could do before the Industrial Age, and yet nobody does. Hell, they even have robots they could put to work for them... Mr. Handy's would probably make good bricklayers.

Aside from that this'd make the game not even postapocalyptic just a straight-up cowboy movie with lasers, there seems to be a sort of running theme that people have lost the knack for making things anymore. The apex of civilization is all newcomers like the Gunrunners and NCR, who can mimic but never innovate, and outside them pretty much all you see is really crudely improvised junk like primitive spears, garbage barricades, and healing powder, which are never improved and never reach much refinement beyond "strap stabby thing to holdy thing". People really got bombed back to the Stone Age, you're looking at another hundred thousand years of using the same rock to crush seeds before someone thinks of adding a handle to it.

The only people actually putting concerted effort into creating or improving on things since the bombs fell are the Enclave, and they're the bad guys.

Tubgirl Cosplay fucked around with this message at 19:44 on Oct 10, 2011

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Tsargon the Great posted:

New Vegas is a bit more understandable because civilization didn't come to the Mojave until fairly recently. Mr. House re-activated New Vegas in response to the arrival of NCR scouts in 2274, with New Vegas the game being set in 2281. Before New Vegas everything in the area, outside of a few small military establishments by the NCR, was just wandering tribes, who probably wouldn't have been building cities. And if you look at the settlements in the Mojave - the Mojave Outpost, Camp McCaran, Camp Searchlight, Camp Golf, Trading outpost 188, Nipton, Novac, Primm, Goodsprings - you'll see that everything is either a military installation or a boom town oriented around serving members of the military. No self-sufficient farming communities like Shady Sands; in fact the only large scale farming we see going on is explicitly staffed by NCR immigrants in order to feed NCR soldiers.

So since the occupation began 7 years ago, and everything in the Mojave is oriented around the occupation, that means everything (outside of Mojave Outpost and I think maybe Primm?) inhabited you see in New Vegas was built over the course of the last 7 years. Which, again, makes the fairly low level of civilization in the game understandable.

Technically Goodsprings doesn't really follow this trend. It's been around for longer than 7 years because Victor guesses that he's been hanging out at his owner's shack since 2266*. Even the sentiment of its residents is one of reservation regarding the NCR--people like Easy Pete give the impression that they don't like the NCR encroaching on their land. This would suggest that Goodsprings didn't pop up because of the NCR. The Fallout wiki even explains that Goodsprings was established as a way of remaining aloof of the NCR, and that it existed before the NCR really established itself in the area.

*Although Goodsprings' "Mayor", Trudy, can only confirm his claim back to 2276, which is only 5 years prior to the start of the game. So I guess the better question is who the hell was living in Goodsprings prior to this date. I know that Ulysses was originally supposed to have been from Wolfhorn Ranch, but I used to entertain the idea that he was the shack's original inhabitant. Something about the flag on the outside always seemed to be a subtle clue.

Beyond that, I think you're pretty much spot on. The only significant towns that would preclude the NCR's presence were places like Jacobstown, Black Mountain, and Bitter Springs (pre-NCR Refugee Camp). All of these are--or were--inhabited by tribals and mutants that were less interested in rebuilding society and more in claiming a piece of the Wasteland to call their own.

EDIT: When did the NCR first appear in the Mojave, anyway? The only date I can find is ~2253, when the timeline mentions that NCR citizens were killed by Mojave Raiders.

Cream-of-Plenty fucked around with this message at 19:20 on Oct 10, 2011

Zorak
Nov 7, 2005

closeted republican posted:

I think the point is that Ulysses is a nutjob that greatly exaggerates things. He's basically a pseudo-intellectual dolt that thinks he's got everything figured out because he's read a history book or two.

So he really is akin to Caesar then! It comes full circle.

Anyway, I just beat Honest Hearts. Enjoyed it, though again, it could have been longer. I really dislike that they took away every companion after like what, one quest, and then went "NO YOU CANT USE HIM AGAIN EVER, SORRY MATE WE SHOULD HAVE TOLD YOU". I kind of wanted to explore more with Follows-Chalk before the end quest, or hell, afterwards, but nope, he refuses and then afterwards he and all named characters vanish. Which is rather pointless.

I don't see why it'd be so bad for them to have given them some brief dialog defaults and allow you to come back and talk to them/ interact with them some more, and just have them refuse to leave the valley with you or whatever. Zion really could have done with "post DLC" content beyond just looking for items you missed and hunting animals. Oh well.

I ended up going with Joshua's plan to wipe out the White-Legs and then had him spare Salt-in-Wounds. Joshua was clearly out for blood, yes, but pacifism doesn't exactly work in the wasteland, and it's not like Daniel himself was a pacifist: instead, he wanted to essentially isolate the Sorrows from the rest of the wasteland and basically treated them as children, or "dignified savages". Another form of conceit. He obviously wanted them to fully convert to his ways, yes, but I don't think mollycoddling an entire tribe on the basis that another tribe will do all their killing for them (???) is really fair or at all a reasonable direction. The end result was the Sorrows being more militant, but at least that meant they were acting in their self interest. Sparing Salt-in-Wounds didn't really accomplish much in helping the White Legs, but I got the feeling that would have been a given how their tribe seemed to be. At least it made Joshua chill out a bit!

I suppose I'll be getting OWB soon, which is good because it was the DLC I was looking forward to the most :allears: I kind of regret that I'm doing it in the run where I never got Wild Wasteland; should I cheat it in now to get the maximal experience?

Additionally, how hard would it be to go in item-less? I found that in Honest Hearts I tended to use mostly equipment I procured on the spot, and it made it a lot more interesting than using the same guns and melee weapons I usually did (weight limit just limited the ammo I brought and the number of guns).

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch

Zorak posted:

Anyway, I just beat Honest Hearts. Enjoyed it, though again, it could have been longer. I really dislike that they took away every companion after like what, one quest, and then went "NO YOU CANT USE HIM AGAIN EVER, SORRY MATE WE SHOULD HAVE TOLD YOU". I kind of wanted to explore more with Follows-Chalk before the end quest, or hell, afterwards, but nope, he refuses and then afterwards he and all named characters vanish. Which is rather pointless.

My favorite part of DLC companions is when they suddenly leave you for some reason and dump all of their inventory into yours and you can't move. Yep that's fun.

Proletarian Mango
May 21, 2011

On the topic of Fallout 3's insane town designs, I love Underworld. The characters, the location within a museum, right down to the architecture and lighting used. I always got a really cozy vibe from it. And Carol is just a sweetheart :3: I wish there had been a quest to bring Gob to Underworld. :smith:

Zorak
Nov 7, 2005
Oh, also re: Honest Hearts, the Survivalist stuff was definitely the high point and great, the last bit hit me hard because I am a softy :(

Namnesor
Jun 29, 2005

Dante's allowance - $100

Zorak posted:

I suppose I'll be getting OWB soon, which is good because it was the DLC I was looking forward to the most :allears: I kind of regret that I'm doing it in the run where I never got Wild Wasteland; should I cheat it in now to get the maximal experience?

Additionally, how hard would it be to go in item-less? I found that in Honest Hearts I tended to use mostly equipment I procured on the spot, and it made it a lot more interesting than using the same guns and melee weapons I usually did (weight limit just limited the ammo I brought and the number of guns).

It'd be a slight struggle early on, but only until you kill your first batch of lobotomites, then you'll have both a melee weapon and a gun/energy weapon, possibly and probably even both. The Sink itself also sells a lot of gear available almost from the beginning, so if you're gonna go in item-less, go in money-less as well.

Brace
May 29, 2010

by Ozmaugh
I wish there was more wasteland to the Mojave to be honest. I really like the atmosphere and environment of a more structured rebuilt society, as far Obsidian could go with gamebryo anyways, but I'd also have liked to have seen a lot more raiders and just general terrible poo poo going on seeing as it is still a post apocalyptic world.

Zorak
Nov 7, 2005

Brace posted:

I wish there was more wasteland to the Mojave to be honest. I really like the atmosphere and environment of a more structured rebuilt society, as far Obsidian could go with gamebryo anyways, but I'd also have liked to have seen a lot more raiders and just general terrible poo poo going on seeing as it is still a post apocalyptic world.

It's a post apocalyptic world hundreds of years after the apocalypse and after society has largely rebuilt entirely in several areas. It's the frontier of society in Mojave, but it's still largely society. Which is a nice dichotomy I think compared to FO3's "pure hosed land"

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
I've played Honest Hearts and OWB now, starting Dead Money. Just finished the intro quest, gathering all 3 companions.

So far, I've liked Honest Hearts best. OWB was funny without much substance, and it seemed like a bit of a slog thanks to the bulletsponge enemies with high respawn rates. Didn't really care for much of the new gear, liked the backstories, but too goofy.

Honest Hearts gave a good vibe to me, I loved the visuals and the main characters. The Survivalist was awesome, one of the best written character-arcs in the game IMO. It didn't went on too long, and there was no big bullshit in the DLC. I really liked the layout with the small streams and stuff, looked gorgeous. It was the first time really in a long time I enjoyed playing the game just to find new spots to look over the terrain. The tribal art was awesome too.

The quests where a bit simple, and the followers not that interesting. I suppose the character arcs of Joshua and Daniel are a bit simple, but I liked 'em anyway. The ending sucked though, just a box with gear? Everybody is just gone? Meh.

Now Dead Money. Feeling like a slog already. The visuals are ugly, it's like MEGA-BROWN thanks to the cloud. It has a nice horror-vibe going on, especially with with rescuing Christine, drat. But the enemies suck until now, no fun. They are easy and boring really. I also hate God, drat that guy just WON'T SHUT UP. He is constantly blabbering his 3 token lines. I feel it's a bug or something, hope it will go away soon.

Chupacabra
May 20, 2005

Zorak posted:

Additionally, how hard would it be to go in item-less? I found that in Honest Hearts I tended to use mostly equipment I procured on the spot, and it made it a lot more interesting than using the same guns and melee weapons I usually did (weight limit just limited the ammo I brought and the number of guns).

I'm thinking of trying this. It'd probably be a total bitch, but the image of my dude running around Big MT in a patient gown wielding only the Cyberdog gun is hilarious.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Brace posted:

I wish there was more wasteland to the Mojave to be honest. I really like the atmosphere and environment of a more structured rebuilt society, as far Obsidian could go with gamebryo anyways, but I'd also have liked to have seen a lot more raiders and just general terrible poo poo going on seeing as it is still a post apocalyptic world.

That's Fallout 3. :ssh:

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Samopsa posted:

I've played Honest Hearts and OWB now, starting Dead Money. Just finished the intro quest, gathering all 3 companions.

Three things about Dead Money:

1. Don't follow the arrow, except in a general sense. It was set up deliberately to reward people who don't just follow the arrow blindly and the area is really easy to navigate if you just take some time to explore.

2. DM is better mechanically at low levels before you have everything maxed and you have very few HP. Unfortunately you can't change this.

3. DM is better in story terms before OWB so two of the characters and the background to the Sierra Madre aren't well known to you. Unfortunately you can't change this either.

Deep Thoreau
Aug 16, 2008

Zorak posted:

It's a post apocalyptic world hundreds of years after the apocalypse and after society has largely rebuilt entirely in several areas. It's the frontier of society in Mojave, but it's still largely society. Which is a nice dichotomy I think compared to FO3's "pure hosed land"

This is a pretty good point. Society in NV has had the time to start to rebuild itself, compared to FO3's 'everyone's hosed also dying of radiation' theme.

I mean, you can gently caress a robot in NV. Prime example of society regaining strength. Robot whores.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

MrL_JaKiri posted:

Three things about Dead Money:

1. Don't follow the arrow, except in a general sense. It was set up deliberately to reward people who don't just follow the arrow blindly and the area is really easy to navigate if you just take some time to explore.

Yeah, the arrows basically lead you to exactly one place. It's useful for finding that one particular place, not so much for navigating around and finding all the secrets and hidden caches.

I remember the first time I played, I actually followed the arrow and accidentally lead Dean to the wrong spot. A nice little bonus was that Dean ended up helping me through that area with his talents, and so I had everything set up when I brought the right companion through later.

Tubgirl Cosplay
Jan 10, 2011

by Ion Helmet

Brace posted:

I wish there was more wasteland to the Mojave to be honest. I really like the atmosphere and environment of a more structured rebuilt society, as far Obsidian could go with gamebryo anyways, but I'd also have liked to have seen a lot more raiders and just general terrible poo poo going on seeing as it is still a post apocalyptic world.

Yeah it'd be nice if you could go further out East and find more hellhole nobody's colonized yet, to sorta contrast with the hosed but relatively tolerable NCR holdings and maybe give some in-world basis for why anyone would voluntarily back the Legion ever. If nothing else it'd mean I wasn't chronically running out of stuff to fight at the same point I become really able to really feed and maintain top-tier gear. :(

Adbot
ADBOT LOVES YOU

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

Tewratomeh posted:

I always got the impression that most things that were broken had been that way for a while, either when the war was on or sometime between then and the time of the game. I just assumed people kept burned and scorched pre-war books, faded globes, broken framed pictures, rusted fans and all that because they were the only house decorations they had. It's like they had some idea that houses were meant to look a certain way inside, with stuff on the shelves and coffee tables, but they didn't have any brand-new stuff to actually place on their shelves or tables.

I also just assumed that people outside of the New Vegas city limits weren't too concerned with keeping up appearances. Something to note is how nice, clean and unbroken everything is inside of the New Vegas casinos. Everything is perfectly preserved, like walking into a time capsule.

Honestly Fallout 3's aesthetic would make infinitely more sense if it was set not too far after the bombs fell. The whole everything is hella lovely and there's garbage everywhere even in the couple cities that are also made out of garbage. It all just screams struggling to rebuild society.

Especially when you have places like in F1-2 where people rebuilt actual cities with new buildings in the mean time.

It's like everyone in Washington is a retarded monkey who doesn't understand how to rebuild things.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply