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I accidentally have two ED-Es... I went to LR to sell things like I usually do, but I haven't finished it yet, only that first building I cleared at level 1 so I could get access to the commissary. Anyway, I figured gently caress walking back to the door and used a mod I have installed that has a mark/recall feature and recalled back to the NV Bounties shack. Then I noticed that LR ED-E was still with me. Then I fast traveled to go pick up the original one... and now they are both on my team. I wonder how bad LR will poo poo itself without him there if I continue it without putting him back.
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# ? Oct 10, 2011 20:26 |
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# ? Apr 19, 2024 20:38 |
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MrL_JaKiri posted:Three things about Dead Money: 1. I never do anyway; I explore every nook and cranny always. 2. Yeah, I gathered. OWB gave me way more levels than I imagined. 3. Luckily I skipped most of Elijah and Christine's logs and such in OWB. And chronologically, isn't OWB leading to Dead Money anyway? I mean, this way you follow the characters' path. I didn't really pick up anything from OWB that can be classified as spoiling Dead Money. You know about Elijah anyway if you went around the Mojave anyway. And I spoil myself always by reading too much articles on the wiki.
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# ? Oct 10, 2011 20:31 |
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Chronological order isn't always the best for storytelling; anything that has any sort of twist or reveal isn't going to work like that. Imagine Memento in the right order, or following Spacey from before the start of The Usual Suspects.
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# ? Oct 10, 2011 20:39 |
MrL_JaKiri posted:Chronological order isn't always the best for storytelling; anything that has any sort of twist or reveal isn't going to work like that. Imagine Memento in the right order, or following Spacey from before the start of The Usual Suspects. This is why I dislike Bethesda's general approach to storytelling. Set a sequel too far ahead of the previous games? Now you have to shoehorn everything into the current setting, even if it doesn't make sense chronologically speaking.
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# ? Oct 10, 2011 20:50 |
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RIP Roxie
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# ? Oct 10, 2011 20:51 |
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One of the things that always bothered me is how, when exploring buildings, you would find massive piles of shattered concrete and rebar. Then you look around, and the walls and ceiling of the entire hallway are pristine aside from a few pockmarks. Where did all that rubble come from? It's less noticeable in New Vegas than in Fallout 3. And Lonesome Road, jesus. That's what it I would picture the ruins of Washington DC to have looked like shortly after the bombs fell; it is fantastic at making it look like the destroyed remnants of a large urban area.
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# ? Oct 10, 2011 20:53 |
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Cream-of-Plenty posted:This is why I dislike Bethesda's general approach to storytelling. Set a sequel too far ahead of the previous games? Now you have to shoehorn everything into the current setting, even if it doesn't make sense chronologically speaking. Fallout 3 would have worked far, far better if you set it 9 years after the bombs fell, the BoS was instead remnant Pentagon Security Forces that had rebelled against the Enclave, Enclave was Enclave, and Project Purity was about scrubbing radiation from the wasteland rather than just from the water.
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# ? Oct 10, 2011 20:59 |
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randombattle posted:It's like everyone in Washington is a retarded monkey who doesn't understand how to rebuild things. American Politics
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# ? Oct 10, 2011 21:04 |
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AlmightyBob posted:RIP Roxie Rebuild her.
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# ? Oct 10, 2011 21:04 |
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MrL_JaKiri posted:Chronological order isn't always the best for storytelling; anything that has any sort of twist or reveal isn't going to work like that. Imagine Memento in the right order, or following Spacey from before the start of The Usual Suspects. True. Since we're citing examples, I'll use it as an excuse to complain about Double Indemnity and how it revealed the ending at the beginning... talk about taking away the suspense. Sunset Boulevard, also, although I thought it was still an enjoyable movie. Omnicarus posted:Fallout 3 would have worked far, far better if you set it 9 years after the bombs fell, the BoS was instead remnant Pentagon Security Forces that had rebelled against the Enclave, Enclave was Enclave, and Project Purity was about scrubbing radiation from the wasteland rather than just from the water. I would be happy with the next Fallout game being set relatively soon after the nuclear holocaust.
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# ? Oct 10, 2011 21:04 |
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Tubgirl Cosplay posted:Yeah it'd be nice if you could go further out East and find more hellhole nobody's colonized yet, to sorta contrast with the hosed but relatively tolerable NCR holdings and maybe give some in-world basis for why anyone would voluntarily back the Legion ever. If nothing else it'd mean I wasn't chronically running out of stuff to fight at the same point I become really able to really feed and maintain top-tier gear. Oh man a Fallout where you have to build and manage a town and keep it surviving would actually be kind of cool.
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# ? Oct 10, 2011 21:06 |
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CommanderCoffee posted:Rebuild her. I tried and it said "Restocking" and didn't do anything.
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# ? Oct 10, 2011 21:07 |
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Omnicarus posted:Fallout 3 would have worked far, far better if you set it 9 years after the bombs fell, the BoS was instead remnant Pentagon Security Forces that had rebelled against the Enclave, Enclave was Enclave, and Project Purity was about scrubbing radiation from the wasteland rather than just from the water. Making Project Purity pretty much anything else would have probably made the endgame more sensical. The big sinister conquest scheme the high-tech baddies come up with is to... poison the already lethally radioactive water? The whole game's set in the general area that's pretty much the prototype for the Enclave anyway, it's a case where the real gameworld actually underemphasizes the crazy science fiction bullshit that's really there. There's entire secret cities in the outlying DC area. The decision to make the DC CoG forces a couple dudes living under a rock with a scaled-back version of the same scheme some inbred jerks on an oil rig in the middle of nowhere already came up with is just bizarre. Yodzilla posted:Oh man a Fallout where you have to build and manage a town and keep it surviving would actually be kind of cool. Wasteland Defense and that Bison Steve mod linked a couple pages back seem like solid attempts at that, I guess the problem is keeping the threats constantly fresh and looming (and hopefully not in an 'endless waves of raiders go mow them down' kinda way). Something where you also have to deal with Legion infiltrators and Crimson Caravan extortion and the general bullshit Mr. House has to put up with would be pretty rad. Tubgirl Cosplay fucked around with this message at 21:16 on Oct 10, 2011 |
# ? Oct 10, 2011 21:08 |
randombattle posted:Honestly Fallout 3's aesthetic would make infinitely more sense if it was set not too far after the bombs fell. The whole everything is hella lovely and there's garbage everywhere even in the couple cities that are also made out of garbage. It all just screams struggling to rebuild society. I know this is explicitly contradicted in Megaton's backstory, but who cares.
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# ? Oct 10, 2011 21:16 |
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Eiba posted:My personal canon is that DC was too irradiated to live near until it cleared out a few decades before Fallout 3, and everyone living there now is a relatively recent refugee from somewhere else. Agreed. You'd think that the DC area would be like The Glow from the first Fallout.
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# ? Oct 10, 2011 21:21 |
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Honest Hearts - > I punched a Ghost Bear to death with a powerfist while high on tribal acid/meth. I think that alone is worth the price of admission
Solus fucked around with this message at 23:56 on Oct 10, 2011 |
# ? Oct 10, 2011 21:27 |
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Solus posted:Old World Blues - > I punched a Ghost Bear to death with a powerfist while high on tribal acid/meth. I think that alone is worth the price of admission That was in Honest Hearts.
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# ? Oct 10, 2011 21:31 |
Dead Money - > I found the Plasma Axe to be really effective on the cyberdogs.
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# ? Oct 10, 2011 21:32 |
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I have dozens of games in my backlog, a lot of titles that I want to play are being released soon, and yet the only thing I can think about playing is another New Vegas run. drat you Rope Kid and Obsidian for making one of my favorite games of all time
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# ? Oct 10, 2011 21:33 |
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Lonesome Road -> This crazy mutant keeps saying how the air tastes like copper.
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# ? Oct 10, 2011 21:34 |
Honest Hearts - > Found Ulysses; punched his head clean off.
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# ? Oct 10, 2011 21:35 |
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It's great that F3 played on the other side of the US and nothing really interesting happened during the plot, so we can just forget about the plot and write it off as a fun game for it's time and move in with NV's plot. I would lovelovelove a settlers/anno-type game set just after the war, with you as a control-vault overseer, opens 10 years after the bombs drop, and go build up a society. Like Vault 8 in Fallout 2. Or one where you can pick a starting Vault, like the control vault is easy-mode, and you can also start with a necropolis-like vault for hard mode or something. Would be pretty awesome! It would play basically like this zombie-apocalypse flash game: http://www.kongregate.com/games/sarahnorthway/rebuild
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# ? Oct 10, 2011 21:39 |
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Courier's Stash -> Where can I buy the Katana?
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# ? Oct 10, 2011 21:43 |
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CommanderCoffee posted:Courier's Stash -> Where can I buy the Katana? Is the Katana in the Couriers Stash? I thought it was only part of GRA. I only have GRA and I can buy it off mick or Ralph, whichever is the gun guy!
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# ? Oct 10, 2011 22:00 |
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Pogue_Mahone posted:Is the Katana in the Couriers Stash? I thought it was only part of GRA. I only have GRA and I can buy it off mick or Ralph, whichever is the gun guy! I never even knew about Mick and Ralph's, they should have hired a kid to advertise them or something. Also I'm hungry, thirsty and HOR-NEE :bigtran:, but where can I go to do something about it, dammit? WHERE!?!
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# ? Oct 10, 2011 22:05 |
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Jerusalem posted:I never even knew about Mick and Ralph's, they should have hired a kid to advertise them or something. Also I'm hungry, thirsty and HOR-NEE :bigtran:, but where can I go to do something about it, dammit? WHERE!?! The Atomic Wrangler's got you covered! So I have HH, OWB, and LR. I played through HH and disliked it. If I disliked that, would I like DM? I get some money at the beginning of next month, and I'm trying to choose what to buy with my fun budget. Is DM a must-have dlc?
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# ? Oct 10, 2011 22:34 |
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VisAbsoluta posted:I have dozens of games in my backlog, a lot of titles that I want to play are being released soon, and yet the only thing I can think about playing is another New Vegas run. I'm having this exact same problem. Still gotta finish Dead Island, still want Dark Souls, but right now all I can think about is how my next NV character is gonna be a young guy with 10 Luck named Nick Pappagiorgio.
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# ? Oct 10, 2011 22:38 |
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Bash Ironfist posted:The Atomic Wrangler's got you covered! If you like difficult DLCs where you're stripped of weapons and armor and faced up against tough enemies and traps out the rear end, you'll like DM. It rewards slow and cautious gameplay and run-and-gunning will mostly get you killed.
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# ? Oct 10, 2011 22:45 |
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Bash Ironfist posted:The Atomic Wrangler's got you covered!
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# ? Oct 10, 2011 22:50 |
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Bash Ironfist posted:The Atomic Wrangler's got you covered! I can tell you that it's almost as different from Honest Hearts as it can be. If you like the type of Fallout experience where you have to scrounge for every bullet and stimpack and the environment is as much a hazard as the enemies, it might be for you.
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# ? Oct 10, 2011 22:52 |
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Bash Ironfist posted:The Atomic Wrangler's got you covered! Anyone else avoid that area very carefully because they don't want to have to kill the pretty chill bouncer at The Silver Rush? I really liked him, then as a consequence of Cass' personal quest he will now try to kill me on sight and I have to keep my companions away from him because they'll kill him in a heartbeat.
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# ? Oct 10, 2011 23:13 |
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Jerusalem posted:Anyone else avoid that area very carefully because they don't want to have to kill the pretty chill bouncer at The Silver Rush? I really liked him, then as a consequence of Cass' personal quest he will now try to kill me on sight and I have to keep my companions away from him because they'll kill him in a heartbeat. I usually shoot him in his face before talking to him. Then I give his stuff to cass.
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# ? Oct 10, 2011 23:25 |
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His employers are psychos, his co-workers are assholes, but he's a'ight.
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# ? Oct 10, 2011 23:27 |
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Ddraig posted:American Politics No I meant all the people living there now. All the politicians would be nuclear skeleton bones. Speaking of DLC I just did HH last night and I'm going through OWB now. I really liked parts of HH like the lore with the ranger stuck in the valley. I only found about half of his logs so I never found out why he was there or why he never left but hearing him talk about the vault opening and the random bands of people moving through was really awesome. What was that guys deal? Where did he go and why was he there? I'm really liking OWB so far it's hella crazy and poo poo. Bunch of crazy brains hopped up on way too many mentats.
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# ? Oct 10, 2011 23:31 |
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I just let the bomber in, problem (and store) solved
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# ? Oct 10, 2011 23:31 |
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randombattle posted:No I meant all the people living there now. All the politicians would be nuclear skeleton bones. Save it for a replay, it'll be more rewarding. If you really want to know: He was returning home after military service (iirc?) when the nukes went off, EMPing his car. He could see that the city where his family lived was completely vapourized. Decades later he did get a chance to go back, but there was nothing left that he could recognize, so he returned to the only home he had, Zion.
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# ? Oct 10, 2011 23:39 |
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randombattle posted:I really liked parts of HH like the lore with the ranger stuck in the valley. I only found about half of his logs so I never found out why he was there or why he never left but hearing him talk about the vault opening and the random bands of people moving through was really awesome. What was that guys deal? Where did he go and why was he there? http://fallout.wikia.com/wiki/Randall_Clark_terminal_entries
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# ? Oct 10, 2011 23:39 |
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Happy Noodle Boy posted:I just let the bomber in, problem (and store) solved I wish I'd done that, I felt so bad when I read the note on his body. randombattle posted:Speaking of DLC I just did HH last night and I'm going through OWB now. I really liked parts of HH like the lore with the ranger stuck in the valley. I only found about half of his logs so I never found out why he was there or why he never left but hearing him talk about the vault opening and the random bands of people moving through was really awesome. What was that guys deal? Where did he go and why was he there? Oh man, it's the best part of the DLC and throws the options Joshua and Daniel offer you into an entirely new light. Basically, he was a ranger who realized the bombs were coming down and went and hid in Zion. He "abandoned" his family to do so, even though he knew there was absolutely no chance of them surviving or him "saving" them if he had gone into the city where they lived when he saw the bombs coming. He lives a pretty miserable hermit lifestyle in Zion for awhile, but then people start coming to the valley both good and bad. He kills some who are clearly slavers, and falls in love with one of the women and gets her pregnant, but she and the kid die during birth. He reverts back to his hermit lifestyle, but then some kids show up alone in the valley, having escaped from a weird "school" where it seems like they were tortured. He slowly begins guiding them from afar to help them survive, coming to think of them as his children, while they grow to think of him as a kind of God - never seen but always offering aid when needed and helping to show them the way. Eventually old age catches up with him and he realizes he is going to die, and that letting them see him as the pathetic old man he really is will gently caress with their heads too much (and admits that much of this is his own pride). So he leaves a note for them telling them that he is proud of them, and that they've reached a point where they don't need him anymore, so while he will continue to watch over them, he will no longer directly intervene in their lives. He tells them to be good to each other, to fight to defend what is theirs but not to seek out war, and that he loves them. Then he climbs up to the highest point in the valley, records his last log and dies.
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# ? Oct 10, 2011 23:42 |
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Hannibal Smith posted:Dead Money is by far the most polarizing DLC. Some people love it, and some people hate it. I consider it be the best of the DLC by a good margin. I'll begrudgingly admit that I love Dead Money. The gameplay mechanics are complete bullshit, but not without reason so it's okay. The atmosphere and characters are really good though, so that more than makes up for any annoying parts. On the subject, how frustrating is Dead Money on Hardcore mode? From the loading screens, it's implied that not only are your hunger and dehydration a concern, but your health actually drains over time. I'm not sure I'd want to put up with that on a Hardcore run.
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# ? Oct 10, 2011 23:51 |
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# ? Apr 19, 2024 20:38 |
Tewratomeh posted:I'll begrudgingly admit that I love Dead Money. The gameplay mechanics are complete bullshit, but not without reason so it's okay. The atmosphere and characters are really good though, so that more than makes up for any annoying parts. It's really not bad. I played Dead Money Hardcore, underleveled, with Project Nevada and all of the loot lists at ~10% of what they are by default. It was pretty tense and fun. EDIT: I don't think the fog can actually kill you...it just seems to whittle your health down to 10 HP or so. The thick obstacle clouds still kill, but I've never died by simply being outside for too long.
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# ? Oct 10, 2011 23:53 |