Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
cat doter
Jul 27, 2006



gonna need more cheese...australia has a lot of crackers
I loving hated Dead Money. Take that as you will. The writing can be brilliant and I loved the characters, but the gameplay is loving garbage.

Does anyone else run this game on an SLI system? I have this weird problem with HDR causing flickering when I have SLI enabled, like any time the sun is obscured by something it'll go from dark to really bright, whether it's terrain, buildings, trees, whatever. Changing the rendering method from recommended to force alternate frame rendering 1 or 2 or even single GPU doesn't fix it, I have to turn SLI off entirely, which, you know, makes the game run slower and input lag increases (that's a cool note, actually, with an SLI system games often react twice as quick to inputs, so some games with mouse lag behave way better on an SLI system, but I digress) which sucks rear end. I want my 16QxCSAA and 8xSupersampling dammit :(. Weirdly enough, I tried Fallout 3 with HDR on as well and that also has the exact same problem. Must be the way the engine handles SLI.

Adbot
ADBOT LOVES YOU

wafflemoose
Apr 10, 2009

Not to sound like a jerk, but I never understood why people insist on using SLI/Crossfire setups when so many games have so many problems with them. The money used to buy an extra videocard and specialized motherboard could be been better spent towards a more powerful CPU and GPU. Of course, I don't use AA, because at high enough resolutions, the jaggies aren't even noticeable.

wafflemoose fucked around with this message at 20:23 on Oct 16, 2011

unlimited shrimp
Aug 30, 2008

cat doter posted:

I loving hated Dead Money. Take that as you will. The writing can be brilliant and I loved the characters, but the gameplay is loving garbage.
This!
The story/writing/setting/atmosphere really weren't a problem, but there was so much annoying poo poo thrown in that the whole thing was a mess.

I guess they were trying to make it a survival/horror game but the game mechanics were so overboard that instead of a fun challenge it was a tedious snooze. The whole Villa portion is a frustrating maze to begin with, but the excess of traps and Death Clouds just made it hugely annoying. Even after I killed all the ghost people, I wasted way too much time trying to navigate the different zones. If there's one thing I hate more than anything it's getting lost in some labyrinthine map.

Then I got to the bell tower and I was so happy that it was finally over, only to find out I then had to go up to the casino. Then the casino was another maze of locked doors and gimmicky holograms that were more annoying than challenging.

I got definite Neverwinter Nights vibes, with the whole "Go to X and retrieve Y; now do that three more times" thing. The villa portions were too repetitive and escorting your companions to their respective places seemed like an underhanded way for the developers to artificially lengthen the playtime.

Anyway, I definitely enjoyed the story, and the companions were pretty cool, but the game mechanics killed it.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
I really didn't have a problem with navigation; set yourself going in basically the right direction then take the paths that don't kill you with the cloud and you'll probably get there soon enough.

Subvisual Haze
Nov 22, 2003

The building was on fire and it wasn't my fault.
Dead Money felt like an entirely different game. I suppose if you enjoy the survival horror genre it'd be a fun change of pace, but I missed the Fallout humor and feeling like an unstoppable force in combat.

Enemies were either indestructible or so full of life and plentiful that they weren't even worth fighting. The game dictates your weapon options, leaving you with very few choices that all do lovely damage, again making combat something you try to avoid. There are the instant death environmental effects that at first leave you feeling nervous, but eventually just have you doing a lot of save/reloading before you figure out where the loving death radio is and whether its destroyable or not. The instant death traps/guards and overload of enemies with lovely loot also tended to discourage me from exploring.

Old World Blues I loved though. Sure the enemy respawn rate is ridiculous, but the writing felt like a wonderful cross of Futurama and The Venture Brothers. Also the voice acting is fantastic, I don't think I skipped any of the spoken dialogue.

wafflemoose
Apr 10, 2009

I hated Dead Money just because of the bomb collar. My characters are not someone else's bitch. Anyone who attempts to do so will get a Power Fist or shotgun blast to the face. :fuckoff:

I will gladly do whatever stupid Fed-Ex quests you want me to do, just don't enslave me and force me to do it.

wafflemoose fucked around with this message at 23:04 on Oct 16, 2011

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
I liked the lack of invulnerability; the best parts of the game are, in my opinion, the early section where you're scavenging around and doing all you can to get by. Not sure why you had so much trouble with the ghost people though, one crit on an extremity would put them down for good.

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf

cat doter posted:

I loving hated Dead Money. Take that as you will. The writing can be brilliant and I loved the characters, but the gameplay is loving garbage.

This is almost a perfect way to describe every Black Isle/Obsidian game ever made.

It really is a testimony to the intelligence of the writing and characterization to say that no matter how lovely the gameplay ends up being (Alpha Protocol, I'm looking in your direction), I always look forward to their next game.

Galewolf
Jan 9, 2007

The human gallbladder is indeed a puzzle!

Sam. posted:

Where's all the love for Joshua Graham's Armor?

I use this almost exclusively. It looks great, has a great built in bonus and can be repaired easily with other light armor. Only problem is it detoriates very fast, especially in Rad areas. Only if the 1st Recon Survivalist Armor didn't have clipping issues with pistols and melee weapons.

I have Joshua Grahams Armor, 1st Recon Beret, Dr. Kleins Eye Glasses with Finesse, Built to Destroy using Christines Sniper which ends up one shotting almost everything on crit hit even if they are scaled lvl 45 robots from two states away.

Cousin Todd
Jul 3, 2007
Grimey Drawer
Dead money was well written, but it is almost a completely different game from the one you were playing before you started it, thats why a lot of people hate it.

It would be like playing the first 3 levels of mario 3, then suddenly you are in the middle of resident evil 2.

Berk Berkly
Apr 9, 2009

by zen death robot

SeanBeansShako posted:

As much as I love the character, I'd rather not dress my Courier in his pus smeared bandages.

Actually, I would loving love a full body bandage outfit like his. It gives you +4 Endurance/Charisma, and constant health regen, but makes chems do nothing for you.

Edit: Bandage, not bondage. GIMP suits are for another run.

Berk Berkly fucked around with this message at 21:46 on Oct 16, 2011

cat doter
Jul 27, 2006



gonna need more cheese...australia has a lot of crackers

Starhawk64 posted:

Not to sound like a jerk, but I never understood why people insist on using SLI/Crossfire setups when so many games have so many problems with them. The money used to buy an extra videocard and specialized motherboard could be been better spent towards a more powerful CPU and GPU. Of course, I don't use AA, because at high enough resolutions, the jaggies aren't even noticeable.

There are problems, granted, but 90% of the time SLI works fine. You can get 2x 560ti cards for the same price as a 580, but the 560ti SLI setup can be 40% quicker than a single 580. It's a pretty bangin' setup. Then there's the reduced input lag like I mentioned, and two cards handle 3D vision way better than one.


3Romeo posted:

This is almost a perfect way to describe every Black Isle/Obsidian game ever made.

It really is a testimony to the intelligence of the writing and characterization to say that no matter how lovely the gameplay ends up being (Alpha Protocol, I'm looking in your direction), I always look forward to their next game.

Alpha Protocol is probably one of my favourite RPGs ever (it's that loving good) but Dead Money is not even in the same league when it comes to the gameplay department. Alpha Protocol is tight and fun with a side of jankyness, but Dead Money is like being surrounded by 50 yapping chihuahuas that won't shut the gently caress up.

cat doter fucked around with this message at 21:53 on Oct 16, 2011

unlimited shrimp
Aug 30, 2008
On the topic of Fallout's future, I would prefer it if they avoided prequels. Prequels tend to retcon lore for the sake of novelty and if Fallout 3 is how the world looks 200 years after the War, the last thing I want to see is how the world looks 50 or 100 years after it.

If they keep the game set in the West, I think they've done a good enough job establishing the NCR that they could get away with moving the world's technological development ahead a bit. I figure the richest NCR cities are probably ~1920s to ~1930s levels of technology complimented by salvaged Pre-War tech, though I imagine the disparity in wealth and development is still pretty stark within the NCR itself. Another game set on the frontier, like New Vegas, would work as well - but it would be nice to re-visit the locations from the first Fallout or even Fallout 2.

New Vegas set the precedent that your character doesn't need to be a Vault Dweller, which is fine by me. I don't see how you could play another Vault Dweller at this point unless the game is a prequel, and aside from that, it's kind of played-out as a storytelling conceit.

My secret wish is to be able to play as a ghoul, or at least for ghouls to have a larger presence in the game world. They're nifty. :3:

Wolfsheim
Dec 23, 2003

and god is on your side
dividing sparrows from the nightingales

keiran_helcyan posted:

Dead Money felt like an entirely different game. I suppose if you enjoy the survival horror genre it'd be a fun change of pace, but I missed the Fallout humor and feeling like an unstoppable force in combat.

Enemies were either indestructible or so full of life and plentiful that they weren't even worth fighting. The game dictates your weapon options, leaving you with very few choices that all do lovely damage, again making combat something you try to avoid. There are the instant death environmental effects that at first leave you feeling nervous, but eventually just have you doing a lot of save/reloading before you figure out where the loving death radio is and whether its destroyable or not. The instant death traps/guards and overload of enemies with lovely loot also tended to discourage me from exploring.

I usually hate this phrase, but if thought the ghost people were bullet sponges You Were Doing It Wrong. The ghost people are designed to die from either critical hits or crippling a limb, and literally every weapon they give you (except the ghetto knife spear) is very good at doing one of those two things. And then if you ask the very first companion you meet about them, you get a perk that let's you kill them faster!

There's a lot of legitimate criticisms of Dead Money, but that isn't one of them.

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

I think Project Nevada screws with the Dead Money ghosts because I swear half of them had an extra 500 hp. Some would die right away from a shot to the leg or whatever but some would take bullet after bullet. It just seemed very not correct.

Starhawk64 posted:

While I love my Ulysses and NCR Courier Dusters, I wish they came with sleeves.

Allow me to help you with that.

Deep Thoreau
Aug 16, 2008

So I just met Billy Knight for the first time. He's the best NPC.

"I ate a person!" I literally cracked up at this joke.

Lets Fuck Bro
Apr 14, 2009

SpaceMost posted:

New Vegas set the precedent that your character doesn't need to be a Vault Dweller, which is fine by me. I don't see how you could play another Vault Dweller at this point unless the game is a prequel, and aside from that, it's kind of played-out as a storytelling conceit.

My secret wish is to be able to play as a ghoul, or at least for ghouls to have a larger presence in the game world. They're nifty. :3:
Set the precedent? In Fallout 2 you were a tribal. Vault dweller PCs are boring anyway since they always come from the 'normal' vaults. I would love to be a 200 year old ghoul in the next game, though I don't know how they'd make that relevant to the plot. Maybe it could be a heartwarming story about overcoming prejudice.

jackofarcades
Sep 2, 2011

Okay, I'll admit it took me a bit to get into it... But I think I kinda love this!! I'm Spider-Man!! I'm actually Spider-Man!! HA!

Wolfsheim posted:

I usually hate this phrase, but if thought the ghost people were bullet sponges You Were Doing It Wrong. The ghost people are designed to die from either critical hits or crippling a limb, and literally every weapon they give you (except the ghetto knife spear) is very good at doing one of those two things. And then if you ask the very first companion you meet about them, you get a perk that let's you kill them faster!

There's a lot of legitimate criticisms of Dead Money, but that isn't one of them.

I had a setup of:

Level 20
100 Guns
9 Luck
Finesse
Better Criticals
Police Pistol

And it would often taken 4 close headshots to down one. Which isn't bad, but it's all my AP and doing limb damage real time is pretty hard cause I can't aim.

It also seemed that no matter what, I could not blow up the gas cans as they were throwing them.

poptart_fairy
Apr 8, 2009

by R. Guyovich

randombattle posted:

Allow me to help you with that.

Ahahaha. This reminds me of the brilliant mod for Call of Pripyat, 'Put Your Goddamn Helmet On, Sir'. It did nothing but add a helmet to your character skin during cutscenes. :haw:

unlimited shrimp
Aug 30, 2008

Lets gently caress Bro posted:

Set the precedent? In Fallout 2 you were a tribal. Vault dweller PCs are boring anyway since they always come from the 'normal' vaults. I would love to be a 200 year old ghoul in the next game, though I don't know how they'd make that relevant to the plot. Maybe it could be a heartwarming story about overcoming prejudice.
Yeah but you were still descended from the original vault dweller living in the village he established. Ignoring Fallout: Tactics, I think New Vegas was the first Fallout game where you were just a regular Wastelander.

That is, unless Lonesome Road or Old World Blues changed your character's background in some way.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

jackofarcades posted:

I had a setup of:

Level 20
100 Guns
9 Luck
Finesse
Better Criticals
Police Pistol

And it would often taken 4 close headshots to down one. Which isn't bad, but it's all my AP and doing limb damage real time is pretty hard cause I can't aim.

That isn't really that bad at all. I had a similar build and just had a knife hotkeyed to run up and dismember them once they dropped. I wouldn't say that makes them bullet sponges, but Dead Money definitely does make you a tiny bit more vulnerable than you normally are in the Mojave. I get that a very few people might play Fallout as a dressup power fantasy, but I really enjoyed going back to having to be smart to survive, even if it was only briefly.

ed: well okay, maybe not "smart." more like "not completely reckless"

Orange Crush Rush
May 7, 2009

You don't need thumbs for revenge

SpaceMost posted:

Yeah but you were still descended from the original vault dweller living in the village he established. Ignoring Fallout: Tactics, I think New Vegas was the first Fallout game where you were just a regular Wastelander.

That is, unless Lonesome Road or Old World Blues changed your character's background in some way.

Naw, no matter what you say in LR you were just kind of a bad rear end Courier. Which kind of makes sense, to be a Courier in the Fall Out universe would take a special kind of man/woman to haul rear end all over the place with raiders and monsters everywhere.

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

Yeah it does seem strange how much Lonesome Road goes on about Couriers but it does make sense given how many giant god drat monsters there are everywhere. With so few cars and drivable roads the need for Couriers must be huge.

steady
Feb 28, 2011
Pillbug
Those speakers in Dead Money pissed me off more than anything else because they forced me to just run around avoiding them when I couldn't destroy them. I felt rushed. Also, what Starhawk64 said, being Elijah's bitch right from the beginning to the end.
Played that DLC once and that was enough.

Jerusalem
May 20, 2004

Would you be my new best friends?

I can't remember who it is, but one of the companions you talk to (Cass I think?) mentions traveling around a lot and you ask if she was like a Courier, and she replies,"Oh no, nothing so dangerous/romantic/badass."

Couriers really are considered tough loving sumbitches, and there's many good reasons for that.

wafflemoose
Apr 10, 2009

All I want for Fallout 4 is a working vehicle you can drive, walking/fast traveling everywhere gets old fast. I'm also surprised that there's a lack of ramshackle, jury-rigged, Mad Max style vehicles. You'd think that someone out there would be able to fix those old cars rusting away.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Starhawk64 posted:

All I want for Fallout 4 is a working vehicle you can drive, walking/fast traveling everywhere gets old fast. I'm also surprised that there's a lack of ramshackle, jury-rigged, Mad Max style vehicles. You'd think that someone out there would be able to fix those old cars rusting away.

There are vehicles, just not in Gamebryo because it doesn't get on well with them.

unlimited shrimp
Aug 30, 2008
You can get a restored Chrysalus in Fallout 2.

boo_radley
Dec 30, 2005

Politeness costs nothing
Welp, I'm done with the game proper. Now to gorge myself on retarded crap from the nexus.

edit: PAYDIRT ALREADY.





wait, hold on. This one's not... too bad.

boo_radley fucked around with this message at 00:26 on Oct 17, 2011

wafflemoose
Apr 10, 2009

SpaceMost posted:

You can get a restored Chrysalus in Fallout 2.

I know, and it was awesome. Though kinda weird, since your character is a tribal. Where did the Chosen One learn to drive? :iiam:

Actually character progression is so weird in Fallout 2. You go from a primitive savage all the way up to a power-armored badass who can easily hack computers and has more scientific knowledge than all the gameworld's scientists' combined, and you can do this in less than 10mins if you know what to do.

Jerusalem
May 20, 2004

Would you be my new best friends?

Starhawk64 posted:

All I want for Fallout 4 is a working vehicle you can drive, walking/fast traveling everywhere gets old fast. I'm also surprised that there's a lack of ramshackle, jury-rigged, Mad Max style vehicles. You'd think that someone out there would be able to fix those old cars rusting away.

I would like this, but (oddly enough because it's the kind of thing I'd usually hate) I'd like fuel to be a real factor - whether old oil-based fuels or crazy nuclear engines or fusion batteries or whatever. And I'd like the quality of the ground you're driving on to actually affect how the vehicle operates.

I was always disappointed to pass a motorbike and not be able to do anything with it.

ClearAirTurbulence
Apr 20, 2010
The earth has music for those who listen.

Starhawk64 posted:

I know, and it was awesome. Though kinda weird, since your character is a tribal. Where did the Chosen One learn to drive? :iiam:

Actually character progression is so weird in Fallout 2. You go from a primitive savage all the way up to a power-armored badass who can easily hack computers and has more scientific knowledge than all the gameworld's scientists' combined, and you can do this in less than 10mins if you know what to do.

My favorite aspect of the car was the trunk, buggy as it might be. It really helped with the hoarding, and it gave you something to do with energy weapon ammo when you didn't tag energy weapons.

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

Starhawk64 posted:

I know, and it was awesome. Though kinda weird, since your character is a tribal. Where did the Chosen One learn to drive? :iiam:

Actually character progression is so weird in Fallout 2. You go from a primitive savage all the way up to a power-armored badass who can easily hack computers and has more scientific knowledge than all the gameworld's scientists' combined, and you can do this in less than 10mins if you know what to do.

How hard is to drive when there is no traffic or road laws to worry about. The only thing he needs to do is gas pedal = go and don't hit rock.

Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

boo_radley posted:


wait, hold on. This one's not... too bad.



Is that.. is that the guy from that Mexican television show in King of the Hill?

Chairman Mao
Apr 24, 2004

The Chinese Communist Party is the core of leadership of the whole Chinese people. Without this core, the cause of socialism cannot be victorious.

MrL_JaKiri posted:

There are vehicles, just not in Gamebryo because it doesn't get on well with them.

There's technically a motorcycle mod on the nexus. It hasn't been updated in a while and I had to modify the ESP manually in an NVSE enabled GECK using notes from the comments section to make it not CTD but hey whatya gonna do?

You're totally right though about it not getting on with the Gamebryo engine, I had to turn the top speed down 10% because I was going too fast and crashing the drat game.

wafflemoose
Apr 10, 2009

randombattle posted:

How hard is to drive when there is no traffic or road laws to worry about. The only thing he needs to do is gas pedal = go and don't hit rock.

Good point, and I do think you accidentally run over a ghoul in a random event.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Starhawk64 posted:

Good point, and I do think you accidentally run over a ghoul in a random event.

It's when you drive to Broken Hills

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Node posted:

Is that.. is that the guy from that Mexican television show in King of the Hill?

Via... con dios

AlmightyBob
Sep 8, 2003

Node posted:

Is that.. is that the guy from that Mexican television show in King of the Hill?

Father Lemmy

Adbot
ADBOT LOVES YOU

CommanderCoffee
Feb 27, 2011

Ladies.

Pharmaskittle posted:

ViaVaya... con dios

Is that a public release mod? I'd really like to make a 10 luck, 10 agility, 10 charisma, tagged Guns/Speech/Unarmed Monsignor Martinez character.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply