I'm looking to try a survival island-like challenge map. Not really sure where to look..any suggestions?
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# ? Oct 24, 2011 07:30 |
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# ? Apr 18, 2024 11:49 |
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truncated aardvar posted:Do you know if there's a reason he's using pistons over lava, other than the coolness factor? That way there isn't any chance of losing any items to the lava.
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# ? Oct 24, 2011 08:02 |
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^ I have been beaten! truncated aardvar posted:Do you know if there's a reason he's using pistons over lava, other than the coolness factor? Because there's a higher chance of the lava burning up the items mobs drop. But yes, I imagine primarily for the awesomeness of having a mechanized mob mangler. I think his spawn trap floors are needlessly convoluted and relatively inneffectual however. The Snark fucked around with this message at 08:11 on Oct 24, 2011 |
# ? Oct 24, 2011 08:07 |
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truncated aardvar posted:Do you know if there's a reason he's using pistons over lava, other than the coolness factor? Originally I just used pistons mainly for coolness. Piston machines look great and I had a lot of fun with the restone and getting it all to work. However, with pistons you've less chance of drops getting burnt and also I think the piston mob grinder is better at getting spiders. Ever since Notch made them climb walls its been a pain to get them into the bottom of the grinder and kill them. You still often need to stand at the bottom so they come down to you though.
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# ? Oct 24, 2011 10:28 |
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The Snark posted:I think his spawn trap floors are needlessly convoluted and relatively inneffectual however. Before, when you could hammer the F key to temporarily see inside the grinder (during screen update) the 'checkerboard' spawn floors looked pretty good at allowing mobs to spawn with also good chance for them to fall to floor below. Suggestions are always welcome.
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# ? Oct 24, 2011 10:32 |
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I want to set up a private server for myself and a few friends, and I have a few questions:
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# ? Oct 24, 2011 11:48 |
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For the first point at least you can change the gamemode on the fly for individual players. I think you need to be an admin, but you just type in '/gamemode playername 1', minus the quotes. (1 is for creative, 0 is for survival).
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# ? Oct 24, 2011 11:56 |
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Wow, that's awesome - so the young'uns wouldn't even see monsters (do creative players even see night time?) while me and their dad would be fighting off hordes of endermen and creepers? Would they just see craters appear in the ground if we get attacked? ninja edit: actually talking to their dad now and 'the blocky monsters don't seem that scary' so we'll probably just stick with survival - although it would be funny if they can't help us fight off endermen because they can't see them
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# ? Oct 24, 2011 12:14 |
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krushgroove posted:Wow, that's awesome - so the young'uns wouldn't even see monsters (do creative players even see night time?) while me and their dad would be fighting off hordes of endermen and creepers? Would they just see craters appear in the ground if we get attacked? Creative players see the monsters and nighttime, they're just immune. What you were really asking for was a seperate map that's on peaceful mode (and possible also creative mode, depending on what you want). I can't answer that. MikeJF fucked around with this message at 12:27 on Oct 24, 2011 |
# ? Oct 24, 2011 12:25 |
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Creative mode players see day and night as normal, and can also see and be attacked by monsters - they are just invulnerable, can fly and can place unlimited numbers of blocks. In singleplayer they can also attack monsters from a higher distance but I'm not sure whether that's also the case in multiplayer.
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# ? Oct 24, 2011 12:25 |
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MikeJF posted:Creative players see the monsters and nighttime, they're just immune. What you were really asking for was a seperate map that's on peaceful mode (and possible also creative mode, depending on what you want). I can't answer that. I'm pretty sure he was asking if there was a way to set some players to Survival while others are in Creative on the same map (and also remove the hostile mobs for the ones in Creative). A plugin to do that would be pretty neat but it doesn't exist as far as I know.
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# ? Oct 24, 2011 12:28 |
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CJacobs posted:I'm pretty sure he was asking if there was a way to set some players to Survival while others are in Creative on the same map. A plugin to do that would be pretty neat but it doesn't exist as far as I know. He said that, but he gave his reason as the young kids being scared of the zombies and seemed to think being in creative would make them not see the enemies, so I think he had peaceful and creative confused.
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# ? Oct 24, 2011 12:29 |
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Replace the zombie skins with mime skins and the sound files with empty .ogg/,wav files, whichever format is used. Still creepy to adults but not as creepy for kids.
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# ? Oct 24, 2011 12:53 |
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Insta-death from creepers even with pieces of armor is loving obnoxious. They need to be nerfed a bit. Ok I'm done bitching.
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# ? Oct 24, 2011 12:54 |
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MikeJF posted:I think he had peaceful and creative confused. I think that's it - I wasn't aware there was a peaceful mode actually. It's great there is, at least for the kids. Originally I was asking if I could run a creative map and a survival map on the same server, but that question is moot now because the kids are apparently okay with blocky zombies. How they'll handle creepers and endermen I have no idea, but I've warned their dad. I'm still curious if demo versions can connect to servers, so I can talk some other friends into playing. The dad I'm talking to will buy one copy of the full version so he and his boys can at least try out the full game in single player, then log into the server if they get into it.
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# ? Oct 24, 2011 13:01 |
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Can anybody tell me if Optimine is useful if you're playing on a Multiplayer server? Obviously chunk loading won't be affected, but will it make me get better performance in terms of rendering and optimisation of that kinda thing? Making a 1.8 world has made my game pretty much unplayable. Getting lockups every few seconds. For 10 seconds at a time, then the screen updates, then stops again. Worse on multiplayer, not as bad on single player. Athlon 6000+, 2gig ram, Geforce 8800GTS. XP 32 bit (but I'm going to install 64 bit and see if 64 bit java will help). I have no interest in Windows 7 yet. 1.7 worlds run no problem, so I'm confused.
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# ? Oct 24, 2011 14:10 |
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thehustler posted:XP 32 bit (but I'm going to install 64 bit and see if 64 bit java will help). Don't. XP 64-bit was basically an unsupported, fairly broken specialized operating system used only for specific applications that needed 64-bit support. You'll find no drivers for most of what you do and the system is just... crap. Mainstream 64-bit was only introduced from Vista onwards. If you want real 64-bit, you have to upgrade. Anyways, Optifine may help you somewhat. Give it an install and see what happens. Nothing to lose, anyway.
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# ? Oct 24, 2011 14:21 |
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Trivia posted:Insta-death from creepers even with pieces of armor is loving obnoxious. They need to be nerfed a bit. I can find fifty billion posts across the internet (and reddit) whining about how the game isn't hard enough. Don't you remember the "Survive the first day" challenge?! I don't, because it was always easy as poo poo to just dig a hole and walk away from your computer for 10 minutes, but apparently beds just ruined the difficulty. I've stopped reading the Minecraft reddit threads, but I can't escape their eternal circlejerking.
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# ? Oct 24, 2011 14:32 |
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MikeJF posted:Don't. XP 64-bit was basically an unsupported, fairly broken specialized operating system used only for specific applications that needed 64-bit support. You'll find no drivers for most of what you do and the system is just... crap. Interesting. It's mostly due to my wife whining about having to use Win 7, I quite like it but she uses the computer too and I think she'd go off on one if I put it on. We'll see how Optifine goes I guess. And I've updated the Lightweight Java game library thing.
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# ? Oct 24, 2011 14:45 |
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CJacobs posted:I'm pretty sure he was asking if there was a way to set some players to Survival while others are in Creative on the same map (and also remove the hostile mobs for the ones in Creative). A plugin to do that would be pretty neat but it doesn't exist as far as I know. Bukkit does this? Or maybe it's the MCMyAdmin? I am able to /mode #playername 0|1 and that player will be creative/survival.
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# ? Oct 24, 2011 15:06 |
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Nyyen posted:I'm floating *snip* I'm kidding...my steam name is arkitektbmw...so yeah. Try me on that name.
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# ? Oct 24, 2011 15:15 |
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Trivia posted:Insta-death from creepers even with pieces of armor is loving obnoxious. They need to be nerfed a bit. This mourning I managed to survive two creepers exploding one after the other literally in my face thanks to a full set of iron armor. And I know I've survived half that much damage wearing a full set of leather. So, maybe don't go cave diving until you have a full set of armor of some kind? edit: Or play on normal difficulty if your on hard.
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# ? Oct 24, 2011 15:18 |
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Why can't we tint glass yet? Dyes are in place, let us stain glass the same way we can wool.
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# ? Oct 24, 2011 15:34 |
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This is interesting: Yogscast: credit us for Minecraft's success I'd read that article, but I'm pretty sure I won't get that issue of Edge, due to some subscribtion issues (I didn't pay). If someone does get to read that article, I'd love a brief summary:)
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# ? Oct 24, 2011 15:43 |
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Iacen posted:This is interesting: Yogscast: credit us for Minecraft's success One of the folks who makes unfunny let's play videos of Minecraft makes a self-aggrandizing claim, gets blown way way way out of proportion by headline writer.
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# ? Oct 24, 2011 15:47 |
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Iacen posted:This is interesting: Yogscast: credit us for Minecraft's success I think I'd definitely agree with that. The title is misleading though. The article is about how they should have some of the credit, while the title makes it sound like they are the reason minecraft was successful. Minor nitpick about the article itself. Not to mention, Notch totally loves them so at this point Yogscast is basically just free advertising for him which I'm sure he likes.
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# ? Oct 24, 2011 15:48 |
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Nyyen posted:I'm floating an idea for a server for anyone interested. I have a 300mb map using the "Wasteland" seed that I am developing towards what is essentially an enormous SP exploration map. I'm not really to into the big ridiculous constructions you find on most maps, preferring more subtle creations. Instead I have been building ruins and partially collapsed dungeons spread across the map. I have heavily focused on traps and hidden entrances and the like so that instead of cresting the hill and finding some huge land mark, you could instead be bushwhacking through a jungle and stumble across a long lost civilization filled with traps and baddies. No cities, but plenty of scenes strait out of Indiana Jones/The Lost World. Can you post a couple pics or videos of what you've done thus far??? I'm making an Indiana Jones and the Temple of the Golden Dong dungeon on the server I play on I found intersecting ravines though a hole in a pine forest and set to work. I've made the forest super dense and turned the big mountain nearby into a volcano. My goal is to make a post when it's finished, with hints to the location posted in the various cities on the server. The forest will also have a few dud holes with traps hidden amongst the real entrance to the dungeon.
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# ? Oct 24, 2011 15:57 |
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Iacen posted:This is interesting: Yogscast: credit us for Minecraft's success
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# ? Oct 24, 2011 16:01 |
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waffle posted:Wow, that headline is way more adversarial than the actual quote is. Though I really don't think Yogs did that much for Minecraft's success, as far as I've seen, only the minecraft forum people and us watch it, really. At least, I know a few groups of friends who all play Minecraft, and none of them know what Yogscast is except me (and I only do because of this thread) Simon and Lewis were almost certainly kidding around, but I think you underestimate the Yogscast's success. They're consistently some of the most watched gaming videos on youtube.
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# ? Oct 24, 2011 16:09 |
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waffle posted:Wow, that headline is way more adversarial than the actual quote is. Though I really don't think Yogs did that much for Minecraft's success, as far as I've seen, only the minecraft forum people and us watch it, really. At least, I know a few groups of friends who all play Minecraft, and none of them know what Yogscast is except me (and I only do because of this thread) According to the article, their channel gets 80million views a month and only 3million own Minecraft. I think it's more than just us and the MC forums watching it.
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# ? Oct 24, 2011 16:11 |
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glitchwraith posted:This mourning I managed to survive two creepers exploding one after the other literally in my face thanks to a full set of iron armor. And I know I've survived half that much damage wearing a full set of leather. So, maybe don't go cave diving until you have a full set of armor of some kind? I do play on normal difficulty and all I had managed to make was a chestpiece. I was in the process of harvesting iron for more. My real gripe is that creepers making no noise is in my opinion bad game design. Deaths resulting from them just feel cheap and random. I never get pissed when I die to a zombie or skeleton or spider. In those situations I can plainly see where I went wrong and adjust accordingly. If I hear mob noises, I stay away unless I'm prepared. With creepers you just never know when they'll pop out. Coupled with them one-shotting players is just lovely. I get the feeling their strength has been upped, but that's probably just me. This game is not difficult and never really was meant to be difficult if you ask me. Arguing that nerfing creeper damage would make the game too easy is missing the forest for the trees.
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# ? Oct 24, 2011 16:16 |
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Trivia posted:With creepers you just never know when they'll pop out. They're called 'creepers' for a reason you know. Nyyen posted:I'm floating an idea for a server for anyone interested. I have a 300mb map using the "Wasteland" seed that I am developing towards what is essentially an enormous SP exploration map. I'm not really to into the big ridiculous constructions you find on most maps, preferring more subtle creations. Instead I have been building ruins and partially collapsed dungeons spread across the map. I have heavily focused on traps and hidden entrances and the like so that instead of cresting the hill and finding some huge land mark, you could instead be bushwhacking through a jungle and stumble across a long lost civilization filled with traps and baddies. No cities, but plenty of scenes strait out of Indiana Jones/The Lost World. I don't think I would have the time/am talented enough to really contribute, but this sounds amazing and I want to explore the finished map so bad right now. Zoe fucked around with this message at 16:27 on Oct 24, 2011 |
# ? Oct 24, 2011 16:25 |
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THE MACHO MAN posted:Can you post a couple pics or videos of what you've done thus far??? I'm making an Indiana Jones and the Temple of the Golden Dong dungeon on the server I play on I found intersecting ravines though a hole in a pine forest and set to work. I've made the forest super dense and turned the big mountain nearby into a volcano. My goal is to make a post when it's finished, with hints to the location posted in the various cities on the server. The forest will also have a few dud holes with traps hidden amongst the real entrance to the dungeon. I have classes until this afternoon but once I get back to my apartment I will throw up some pictures. Oh and arkitektbmw, I searched for you on steam and couldn't find you. Do you have PMs?
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# ? Oct 24, 2011 16:26 |
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I know the Yogscast got me to purchase Minecraft. Watching their bumbling adventures was the tipping point for me. So thanks Simon, thanks Lewis! My free time will never return!
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# ? Oct 24, 2011 16:58 |
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Trivia posted:I do play on normal difficulty and all I had managed to make was a chestpiece. I was in the process of harvesting iron for more. Well, there are some safe-guards you don't seem to be employing. First, as I said before, get a full set of armor, even if it's mostly leather. It should protect you from at least one creeper explosion. If cows are rare on your map, or you don't want to wait on a wheat/cow farm, scout cave entrances and mountains for surface level iron. If you must go deeper for iron without full armor, scout areas around ore deposits before you start mining. That way if there's a creeper, you'll find him before he finds you. After the area is lightened up, you might temporarily seal it off from the rest of the cave system to further secure the area.
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# ? Oct 24, 2011 17:02 |
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glitchwraith posted:After the area is lightened up, you might temporarily seal it off from the rest of the cave system to further secure the area. I do this a lot. I like to fully exploit the ore deposits in my general area before moving on, and this method ensures I don't get creeped from farther down the cave.
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# ? Oct 24, 2011 17:50 |
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Before harvesting iron: 1) Harvest lots of trees. 2) Use saplings to plant more trees 3) Harvest those trees 4) Split the wood up so you have a 50/50 mix of sticks/charcoal 5) Create three or four stacks of torches Now go mining and just light the hell out of any place where you're digging. Keep an eye around you when you've found a seam and you might to even be able to adventure without armor.
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# ? Oct 24, 2011 18:16 |
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Man, Creative mode is really the way to go, when you want to build poo poo underwater. This is what I've always wanted when I just want to play around with my virtual blocks. This game
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# ? Oct 24, 2011 18:19 |
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Yogscast, and especially their Minecraft content, didn't get really big until after the first million copies of Minecraft were sold (if I'm remembering stuff correctly), so its "success" isn't due to them, but it almost certainly helped it get as big as its ended up, plausibly contributing like a +30% multiplier affect. That being said, to me the actual quote sounds like they were saying it more jovially, like they feel as though they are part of something bigger than themselves rather than owed something because they themselves are so important (they undoubtedly would agree that most of the audience that they have now wouldn't be there were it not for Minecraft). Getting your words sensationalized is how you learn the hard way not to give print-only interviews to struggling for-profit publications, so hopefully they'll insist on videos of their interviews in the future.
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# ? Oct 24, 2011 18:32 |
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# ? Apr 18, 2024 11:49 |
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Iacen posted:This is interesting: Yogscast: credit us for Minecraft's success Realised I was reading this copy of Edge a short time ago. Congrats Yogs on the coverage! (Edge is a pretty awesome mag) click for big e- oops you were after a summary. Well, xephos/honeydew team up during their WoW times and make videos that are humourous and different from the norm. Goes down a storm. Minecraft comes out, Yogs do their thing with it, success ensues. It's doesn't really come off as 'Minecraft did well thanks to us!!', in fact reading it I can almost picture Simon breaking into one of his giggle fits after saying they are minecraft PR andyf fucked around with this message at 18:44 on Oct 24, 2011 |
# ? Oct 24, 2011 18:40 |