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Rush Limbo
Sep 5, 2005

its with a full house
For the steam version of San Andreas, it's actually a pretty bad version. Earlier versions of San Andreas allowed you to change the resolution to higher ones (such as 1920x1080, but the steam version doesn't allow you to do this. You can use a crack to get the version back to 1.01 (I think) that will allow you to choose higher resolutions.

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Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy
From the previous page:

Foxhound posted:

About to start playing Batman: Arkham City. Any sweet hints? I finished Asylum.

There is no achievement/trophy for completing the game on the hardest mode this time around.

Just like in Asylum you'll need to revisit portions of the game for Riddler Trophies as you'll have to unlock gadgets in order to get them. This includes trophies frozen in ice.

You wont be able to solve the question mark alignment riddles until you progress a little into the game.

Your explosive foam can be used on the question marks switches and you can trigger them manually in first person view.

If a Batarang isn't working on a switch this means you'll need to run a current through it by remotely running it into some electricity -- fly your Batarang into a conduit and then run it into the switch. A good example of this is a switch next to Calendar Man's cell.

There's a few pressure plate Riddler wall switches that require you to glide into them. Many of these will have you kick off the wall to glide to another switch without touching the ground. If you're having trouble you can Bat Spring yourself up a building and then adjust yourself without having to do a kick off (the controls for it can be unresponsive at times).

Complete the first set of flying challenges for a gadget. The second set is a royal bitch that requires pixel perfect gliding. Only bother if you want the achievement/trophy.

Level up your combat abilities first as this will give you access to easier x5 finishers opposed to x8, timed combos so you can have a higher multiplier, and the x15 combat flow ability.

Catwoman's chapters are mostly towards the end of the game opposed to being scattered throughout. It's not urgent to level her.

If you're having trouble with The Stranger side mission you will be able to see the masked man after completing various plot points. Make it habit to turn on detective mode the moment you're outside after a cutscene and scan the top of buildings.

Riddler will eventually send out green goons mixed into gang groups throughout the game. An easy way to deal with them is by a triple stun or with the late game freeze weapons. By the end of the game if you managed to take them out properly they will reveal all of Riddler's Challenge locations on the map. Not bad if you don't want to bother with a guide!

The 50 combo and 5 gadget achievement can be easily done in the challenge modes.

There's an annoying Riddle in Joker's Steel Mill (the Assembly Line room). The solution to will not appear until the final act of the game even if you managed to beat its location out of someone. If you're curious, the Riddle is "Once assembled, do these two become one again?"

-------------------------------------------------------

Hope that helps.

Seriously, gently caress the gliding challenges.

Mayor McCheese fucked around with this message at 11:42 on Nov 7, 2011

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

ToxicFrog posted:

Magic Carpet and Magic Carpet 2. Hit me.

-Don't leave mana laying around, claim and collect it; otherwise your competitors might get it or just some random monsters will eat it and get a lot stronger(fireball-shooting crabs :argh:)
- Building your castle on water is often best option - a lot of space for expanding and no land-walking creatures will bug you.

Happy Bear Suit posted:

GTA: San Andreas for PC

Also how do I fly planes because holy gently caress I am terribad at it.
It's not easy with keyboard and takes practice(do all the flight school missions and you should get it), few tips:
- pull in the chassis after liftoff, when chassis is out plane flies way too slow and harder to control
- don't hold buttons to turn, turn by a series of short taps, that way it's much easier to get the angle right

Pyromancer fucked around with this message at 13:05 on Nov 7, 2011

Foxhound
Sep 5, 2007

Mayor McCheese posted:

Sweet batman hints

Awesome, thanks! Gonna start it up today or tomorrow.

I also finished Uncharted 1 yesterday. Surprisingly good but seriously gently caress the last 10 shootouts.

Faerie Fortune
Nov 14, 2004

I know there's been a lot of tips already posted, but I'm starting Fallout: New Vegas for the first time and planning on running with a smooth-talking brawler type character. Something like that wasn't really viable in Fallout 3 since speech was a pretty useless skill most of the time and melee/unarmed was a last resort until you got cool things like that sledgehammer that turned people's heads into giblets but I've heard a lot about how NV has been improved so that more esoteric and unusual builds are a bit more workable. Will I do okay or should I rethink my strategy? Any specific tips for the build I have in mind?

Thanks, guys!

GhostBoy
Aug 7, 2010

Faerie Fortune posted:

I know there's been a lot of tips already posted, but I'm starting Fallout: New Vegas for the first time and planning on running with a smooth-talking brawler type character. Something like that wasn't really viable in Fallout 3 since speech was a pretty useless skill most of the time and melee/unarmed was a last resort until you got cool things like that sledgehammer that turned people's heads into giblets but I've heard a lot about how NV has been improved so that more esoteric and unusual builds are a bit more workable. Will I do okay or should I rethink my strategy? Any specific tips for the build I have in mind?

Thanks, guys!
That's completely viable. Punchy dudes are good fun in NV. Besides the obvious and what is already on the wiki, I'd just mention that Charisma can still be used as a dumpstat for talkers, since it only affects companion effectiveness (which is very not useful except perhaps on high difficulties). You can buy a Bladed Gauntlet in Primm if you go Unarmed rather than Melee, which should last you for a long time as long as you can keep it repaired.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Faerie Fortune posted:

Fallout: New Vegas for the first time and planning on running with a smooth-talking brawler type character.

It's absolutely viable. Speech is easily the most important skill if you want to solve most of the quests in the 'best' possible way. Along these lines, Barter has tons of checks in dialogues this time around so it's kind of useful even for quests, but it's absolutely not required to get rich or anything like that.
Also there's plenty of 'Unarmed' weapons around, so you should be ok with that.
High END will come in handy for this, obviously, as it determines your base skill level for Unarmed and you'll probably take a tad more damage than with ranged weapons so the extra HP will be useful.
I'm currently playing a character with Unarmed as my second combat skill and the character also has a luck of 10, which is hilarious and generally useful, but I think a high level of luck is particularly useful for Unarmed fighters because of the critical hit chance.
In any case, it probably won't hurt to have at least one other, secondary weapon skill. Guns is probably your best choice as it will profit from a high AGI score, which you should probably go for because of the increased action points and movement speed that synergize well with Unarmed combat.

EDIT:
Also,

GhostBoy posted:

I'd just mention that Charisma can still be used as a dumpstat for talkers

Absolutely seconding this. If you tag Speech initially and always keep investing skill points in it, you'll be able to pass the vast majority of speech checks even with a CHR of just 2 or something like that. Besides, CHR is probably the easiest stat to boost temporarily what with various kinds of alcohol, mentats and clothing, so you can easily get like 5 additional points in that just from temporary boosts. Add in a skill boosting magazine and you can get an instant +20 skill points if you really need them for an important check.

Burning Mustache fucked around with this message at 14:14 on Nov 7, 2011

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Faerie Fortune posted:

I know there's been a lot of tips already posted, but I'm starting Fallout: New Vegas for the first time and planning on running with a smooth-talking brawler type character. Something like that wasn't really viable in Fallout 3 since speech was a pretty useless skill most of the time and melee/unarmed was a last resort until you got cool things like that sledgehammer that turned people's heads into giblets but I've heard a lot about how NV has been improved so that more esoteric and unusual builds are a bit more workable. Will I do okay or should I rethink my strategy? Any specific tips for the build I have in mind?

Nothing really complex here. Put points into Strength, Endurance, Intelligence, and a bit into Charisma; tag Speech, Unarmed and Repair. (no matter what your build, Repair is good). This isn't exactly a powergaming build, but at the default difficulty level you'll do just fine.

Chet, in Goodsprings, sells boxing tape, which lets you knock foes unconscious. When you get to the Lucky 38, nose around to find the Golden Gloves. This is a pair of boxing gloves that does the same, but are much more powerful.

If you prefer something more bloody, start with a baseball bat. You can find them everywhere. In one of the ruined towns north of Goodsprings is a unique pair of spiked knuckles named Love and Hate, which does insane damage. Later on, use a Power Fist or Ballistic Fist.

m2pt5
May 18, 2005

THAT GOD DAMN MOSQUITO JUST KEEPS COMING BACK

Ddraig posted:

For the steam version of San Andreas, it's actually a pretty bad version. Earlier versions of San Andreas allowed you to change the resolution to higher ones (such as 1920x1080, but the steam version doesn't allow you to do this. You can use a crack to get the version back to 1.01 (I think) that will allow you to choose higher resolutions.

From what I understand that's partly a result of the Hot Coffee "fix", which also has the effect of making the game much harder (if not impossible) to mod.

Gaggins
Nov 20, 2007

Gynovore posted:

In one of the ruined towns north of Goodsprings is a unique pair of spiked knuckles named Love and Hate, which does insane damage.

These are so awesome. I think I got mine from one of the Fiends, but I can't remember. I like them better than the power fist because they're quick, power fist is so goddamn slow.
I left my unarmed/melee playthrough unfinished but getting close to the end, so I have yet to encounter any deathclaws. How do you deal with these? Even leveled up and fully armored they can get a couple criticals and kill you outright. I've been leveling explosives as well to launch missiles at them but was wondering if there was a viable melee technique. FO3 was no big deal, but they were a lot weaker in that one.

Lets Fuck Bro
Apr 14, 2009

Burning Mustache posted:

Absolutely seconding this. If you tag Speech initially and always keep investing skill points in it, you'll be able to pass the vast majority of speech checks even with a CHR of just 2 or something like that. Besides, CHR is probably the easiest stat to boost temporarily what with various kinds of alcohol, mentats and clothing, so you can easily get like 5 additional points in that just from temporary boosts. Add in a skill boosting magazine and you can get an instant +20 skill points if you really need them for an important check.
You can easily get away with having a charisma of 1. The only thing it directly affects is the power of your companions, who are already too strong with CHR 1.

Here's what the SPECIAL stats are good for:

ST: Affects melee damage a bit, but more importantly carry weight and weapon efficiency. You will need a minimum ST to use some weapons with any effect. The highest requirement is 9 ST, and you can get a permanent +3 to ST over the course of the game through quests and implants, so I would initially put this no higher than 6 or 7.

PE: A dump stat unless you're going for a perk requirement. This only affects the range at which you detect enemies on the compass, and even then doesn't even raise it that much. You'll probably eventually want this at 6 for the Better Criticals perk, but initially I would put no more than 5, and much less if you're not going for the perk. Does have some use for the rare dialogue option, and can be increased with Mentats for those occasions.

EN: Health, but more importantly, how many implants you can use. Later in the game you can get cybernetic implants to permanently increase a stat. There are many implants: one for each SPECIAL stat, and a few others with varied powers. These are very useful for SPECIAL because you don't really have a lot of points to spread for perk requirements. You can get 1 implant per point of endurance - so get END 7 if you want to boost each stat by 1, or 6 for every stat besides the useless charisma. Keep a lookout for the Medical Clinic near the outskirts of Vegas.

CH: Complete dump stat. Does nothing useful: Increases your companion's power by 5% per point of CH. Companions are already overpowered psychic one-shotters. Leave at 1 every time unless you plan to have your companions do literally all your fighting for you.

IN: Skillpoints per level. There are no good perks that require more than 4 or 5 IN, but skillpoints are great and there are a lot of dialogue choices unlocked with 6-8 IN. You can find Mentats around the wasteland to boost your IN by 2 for conversations, but they don't affect skillpoint gain or perk requirements. You will probably max out on your useful/relevant skills before level 30 or so, so you don't need to prioritize this at the expense of everything else.

AG: Affects a lot of stuff, including: total action points (AP), AP regen rate, holster/draw/swap/reload weapon speed. AP is not so hot in this game because VATS is much less of an instant win button than it was in FO3. All the stuff it improves can be improved with perks if you don't want to invest a lot, but if you're going Unarmed then there's a pretty amazing perk late in the game that requires an AG of 7 (6 w/ implant).

LK: Great stat in NV. Each point increases every skill by 1, increases your crit chance by 1%, makes enemies fumble more, and makes it easier to win at the casinos. Crit chance is not easy to accumulate and this is one of your only chances to get some free crit. And its always nice to never worry about money after cleaning out the Strip. I usually put this as high as it'll go with my remaining stat points.

Well, hope that's helpful. Don't forget the implants, they make meeting perk requirements much easier. You can see a list of perks and their requirements here and a cool little character gen here if you care to plan your build further.

Lets Fuck Bro fucked around with this message at 01:36 on Nov 8, 2011

McKracken
Jun 17, 2005

Lets go for a run!
Just picked up Dino Crisis 2 on PSN, any stupidly obtuse adventure game logic puzzles or 90 minor weird things needed to get the good ending?

Do you need to pretty much run from every single enemy like in the first game?

Barudak
May 7, 2007

McKracken posted:

Just picked up Dino Crisis 2 on PSN, any stupidly obtuse adventure game logic puzzles or 90 minor weird things needed to get the good ending?

Do you need to pretty much run from every single enemy like in the first game?

This is the predecessor to Resident Evil 4. Murder things and murder them in combo to build more points. Save points let you buy more ammo. Ergo, never stop murdering.

The plot is dumb as all hell so do try to ignore it as hard as you can.

The 180 button (R1 I think by default) is a great asset. Quick turning to blast Dinos can be a real life saver.

There are like maybe 2 puzzles in this game and they require the critical thinking that a game about shotgunning dinosaurs requires.

Run from the T-Rex whenever you see it unless the game otherwise demands it, and unless you have a strong weapon fighting an Allosaurus is best avoided.

McKracken
Jun 17, 2005

Lets go for a run!

Barudak posted:

This is the predecessor to Resident Evil 4. Murder things and murder them in combo to build more points. Save points let you buy more ammo. Ergo, never stop murdering.

I am 100x more excited to play this now. Thought I was going to spend half the game running away from Raptors like in DC1.

Zushio
May 8, 2008

Barudak posted:

This is the predecessor to Resident Evil 4. Murder things and murder them in combo to build more points. Save points let you buy more ammo. Ergo, never stop murdering.

The plot is dumb as all hell so do try to ignore it as hard as you can.

The 180 button (R1 I think by default) is a great asset. Quick turning to blast Dinos can be a real life saver.

There are like maybe 2 puzzles in this game and they require the critical thinking that a game about shotgunning dinosaurs requires.

Run from the T-Rex whenever you see it unless the game otherwise demands it, and unless you have a strong weapon fighting an Allosaurus is best avoided.

I have never in 5 times though the game found all the dino files. Use a guide if you care.

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

Centipeed posted:

I edited the wiki!

Thanks, Centipeed. Your efforts have helped to save all of Albion!

Herobotic
Oct 9, 2007

You know, we've had a lot of fun here today, but there's nothing funny about people who pretend to throw a ball without actually throwing a ball.
Chrono Cross just came out on PSN, what should I know?

Hit or miss Clitoris
Apr 19, 2003
I HAVE BEEN A VERY NAUGHTY BOY

You won't be able to get every character the first play through, so just try to enjoy the game the first time. Most characters do not have specific dialogue for events, instead there are like 40 different "accents" that they talk with, so build a party around elements rather than trying for better dialogue. Stats increase individually rather than in groups with levels, so grinding may be necessary if you switch your party around often. Filling the field makes abilities of that type way stronger, so try to avoid letting enemies have a turn with a full field to their innate type. It is a really good game, but don't expect much in terms of a sequel to Chrono Trigger, short of reading a timeline the game doesn't make much sense as a continuation.

Also, this is one of those games where you need to hump everything with the search button, if memory serves me.

http://www.chronocompendium.com/ is a great resource for this game, both for in game content and explaining what the hell just happened.

Hit or miss Clitoris fucked around with this message at 09:31 on Nov 10, 2011

Nate RFB
Jan 17, 2005

Clapping Larry

Herobotic posted:

Chrono Cross just came out on PSN, what should I know?
When you can get Fargo on your team, keep him in your party as much as possible. The reason being he is one of the few characters that can steal. Like Chrono Trigger, you want to steal from bosses. Especially the dragons (and ESPECIALLY the Black Dragon) so you can get Colored Plates. Plates of a certain color negate damage of that color.

The optional boss (Dario) can be kind of tough, but the trick is to use a Black Plate stolen from the Black Dragon.

Nate RFB fucked around with this message at 12:52 on Nov 10, 2011

McKracken
Jun 17, 2005

Lets go for a run!
Take some time to enjoy the CC soundtrack while you play, I think it has some of the best music of that console generation.

Don't undervalue using defend, as you can strategically replenish your magic grid in tough battles.

The spells that cast the full element field are tremendously useful and will save you the headache of having to cast 3 spells with your 3 party members all of the same element, and then hope you've got enough reserves to cast your most high level spell before your target casts something to mess up the field effect. Much more effient to use one member to cast field green, and then hammer away with your remaining 2 members.

Nate RFB
Jan 17, 2005

Clapping Larry
Speaking of Defend, there is a full proof method for getting the true ending. Without going into specifics, you can use a combination of low level physical attacks and Defend to max out your elemental grid and stamina on all three party members. Then, if you know what to do, there is nothing the boss can do about it.

Herobotic
Oct 9, 2007

You know, we've had a lot of fun here today, but there's nothing funny about people who pretend to throw a ball without actually throwing a ball.
I started and quit after about 10 minutes last night (I was high and didn't want to move forward in the game without actually understanding it, and understanding how to put one foot in front of the other was difficult enough last night).
Does the third person in the party (aside from Serge and Kid) change every time you start the game? I had Miki when I restarted this morning, but last night there seemed to be a large dark man or animal man (looking at game art, possibly Zappa or Lynx). Is this the case, or was I just very high and mistook a cute redhead for a large dude?


Edit: Also, I'm really enjoying the new versions of old tunes in this game. I can't believe I've never picked it up before now.

Herobotic fucked around with this message at 19:23 on Nov 10, 2011

YggiDee
Sep 12, 2007

WASP CREW
Yeah, you're basically in the prologue, your third character is different for that part every time you play.

Bloodcider
Jun 19, 2009

McKracken posted:

Just picked up Dino Crisis 2 on PSN, any stupidly obtuse adventure game logic puzzles or 90 minor weird things needed to get the good ending?

Do you need to pretty much run from every single enemy like in the first game?

To save yourself some later backtracking, in the Jungle area one of the rooms is like a stream/river with some ledges and ladders and such. Along one of the walls is a keycard you can pick up early on that you would have to come back for way later.
At about 3:30 into this video you can see where to pick it up.

Otherwise I just have to say KILL KILL KILL, this whole game is RE4 Merc Mode with loving dinosaurs and it's totally rad. I wouldn't waste money on the rocket launcher or dual SMGs or any of the fancy weapons - Regina's Heavy Machine Gun is the best, Dylan's shotgun is always useful, but you're definately going to need the Solid Cannon and Anti-tank Rifle for later enemies.

And remember there's all kinds of goodies you can unlock and buy, so keep and eye out and play it through more than once!

Tyma
Dec 22, 2004

I love Leinster and I couldn't be happier that Jordie Barrett has signed with them on a short term deal.
About to dive into Knights Of The Old Republic on Steam, but I'm utterly terrible at developing western RPG characters, and don't want to create another sci-fi cripple, like the Mass Effect character :{

I also heard it had a pretty hefty modding scene. I only plan to play through it once, so are there any mods that would really enhance the experience?

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Tyma posted:

About to dive into Knights Of The Old Republic on Steam, but I'm utterly terrible at developing western RPG characters, and don't want to create another sci-fi cripple, like the Mass Effect character :{

I also heard it had a pretty hefty modding scene. I only plan to play through it once, so are there any mods that would really enhance the experience?

No real mods of note that I know of. The game gets a lot better once you leave the first planet. You become a Jedi fairly early on (maybe a spoiler I guess but seriously) and some people like to not take all the level-ups they earn by then so they can get more jedi levels. If you are a min/maxer you'll want to do this, and you might at least save a couple, but you don't have to. It's a pretty easy game. Wisdom is a good stat for extra xp. Repair is also an important stat since you have a companion whose dialgue is unlocked through repair.

Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

gohuskies posted:

No real mods of note that I know of.
He's probably thinking of KotOR II, which shipped with a lot of material that was cut before release, and has been (partially) restored by fans. From what I've read about it, though, I never got the impression that the average player would be missing out on much without the restoration mod(s). Good if you're a completionist and gagging for more dialogue, though.

Tyma posted:

About to dive into Knights Of The Old Republic on Steam, but I'm utterly terrible at developing western RPG characters, and don't want to create another sci-fi cripple, like the Mass Effect character :{
Since you'll be ending up as a Jedi, it's worth remembering that Jedi don't need strength to wave their lightsabers around like mad. They can use their dexterity score instead to determine not just their AC, but their to-hit bonus as well - so on the whole it's best to dump points in DEX instead of STR. Wisdom and charisma also become really important later on, because they determine the amount of Force points ("mana") and make (certain) Force powers more effective. Therefore, it's generally best to start out as a Scout or Scoundrel instead of a Soldier.

As gohuskies said, you'll become a Jedi fairly early on anyway, so it may be worth saving some levels before that switch. I think 8 or 9 is the maximum level you can reach as a common fighty-type guy/gal, so if you're the planning type you can use that knowledge to determine when to stop levelling up (you'll still gain XP).

On the topic of Force powers, Speed is quintessential and everything that improves your stats or hurts others is good. Lightsaber-related powers are obviously important. Focusing exclusively on either Light Side or Dark Side will eventually provide very nice bonuses, and will make you more powerful either way as the game progresses. There aren't a whole lot of powers, so it isn't difficult to make an effective character.

Goofballs
Jun 2, 2011



I know its only out recently but any tips on Skyrim the fith elder scrolls game. I reckon I am halfway throuh the tutorial.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Yeah I'd like that too. Is there anything I should know if I've never played any Elder Scrolls games before?

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Cbouncerrun posted:

Yeah I'd like that too. Is there anything I should know if I've never played any Elder Scrolls games before?

Just roll with it, in my opinion. It's not possible to make a bad character. Do whatever you want, see the sights, do the quests. Don't be afraid to wander around. You'll have fun.

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


You guys should check out the threads in the new Skyrim subforum, the OPs there have a lot of info.

pigdog
Apr 23, 2004

by Smythe

Goofballs posted:

I know its only out recently but any tips on Skyrim the fith elder scrolls game. I reckon I am halfway throuh the tutorial.

The game as in enemy levels and equipment scales to your character level, and your character level is a result of levelling your character's skills. So if you dabble in everything, say all sorts of magic, crafting and thief skills, then you may level too fast for your own good, as the world becomes more difficult and you don't have the combat skills to match. It seems better to decide on the archetype of how you want to play the game, say as a mage, thief etc, and focus just on the most relevant skills.

Nate RFB
Jan 17, 2005

Clapping Larry

pigdog posted:

The game as in enemy levels and equipment scales to your character level, and your character level is a result of levelling your character's skills. So if you dabble in everything, say all sorts of magic, crafting and thief skills, then you may level too fast for your own good, as the world becomes more difficult and you don't have the combat skills to match. It seems better to decide on the archetype of how you want to play the game, say as a mage, thief etc, and focus just on the most relevant skills.
I thought they were going to fix this? :( I got completely burned in Oblivion playing as a Thief (ended up wasting about 30 hours of gameplay because I could no longer keep up with enemies).

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Nate RFB posted:

I thought they were going to fix this? :( I got completely burned in Oblivion playing as a Thief (ended up wasting about 30 hours of gameplay because I could no longer keep up with enemies).

Some of the enemies are very difficult and if you max your non-combat skills you might blame that rather than realizing they kick everyone's rear end.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Nate RFB posted:

I thought they were going to fix this? :( I got completely burned in Oblivion playing as a Thief (ended up wasting about 30 hours of gameplay because I could no longer keep up with enemies).

You'll never not be able to keep up with the level scaling; the scaling itself is pretty limited. As Decrepus said, some enemies are just hard. I've heard multiple reports of people dabbling all over the place or even "respeccing" a few times by just dropping what they were doing and focusing on something else, and none of them reported having any special difficulties. You can get really powerful if you stick to a limited selection of things but by no means are you required to.

pigdog
Apr 23, 2004

by Smythe

Nate RFB posted:

I thought they were going to fix this? :( I got completely burned in Oblivion playing as a Thief (ended up wasting about 30 hours of gameplay because I could no longer keep up with enemies).

I've not finished the game by a long shot (since it seems to take 100+ hours to go everywhere and explore everything) so I can't state that as a fact, but it doesn't seem quite as bad. There are less skills, for one. If you're aware of how it works, then it's as if you can control the pace at which the gameworld is scaling. Focus only on core skills = enemies stay at low level and iron weapons for a long time; level your character with all sorts of tradeskills and magic = the world scales faster.

Selane
May 19, 2006

pigdog posted:

level your character with all sorts of tradeskills and magic = the world scales faster.

Even if you do this you won't gimp yourself. Blacksmithing and Enchanting are outrageously powerful, if you concentrate on them your gear will literally be two to five times more powerful than a character without them, so you'll do fine in combat anyway.

owl_pellet
Nov 20, 2005

show your enemy
what you look like


Anything else for Dark Souls besides what is in the wiki? From everything I've read on SA and other sites this is one of those games where it is best to figure things out for yourself, so I guess I'm looking for advice along the lines of "Don't pick this class/ability or do X if you're new to the game or it will probably be more frustrating than normal."

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Try the thread, there are good tips in there.

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blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

owl_pellet posted:

Anything else for Dark Souls besides what is in the wiki? From everything I've read on SA and other sites this is one of those games where it is best to figure things out for yourself, so I guess I'm looking for advice along the lines of "Don't pick this class/ability or do X if you're new to the game or it will probably be more frustrating than normal."

The best thing I can say is that the graveyard isn't meant to be a beginning area. The actual path you are supposed to take is kind of hidden. When I started playing I was trying to explore the graveyard thinking that it was just how difficult the game was supposed to be at that point but I was somewhat wrong.

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