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Macaluso posted:You can make it regenerate the chunks OR leave chunk-sized holes in the world! Oh hey, TIL.
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# ? Nov 23, 2011 05:36 |
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# ? Apr 28, 2024 08:34 |
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The problem is that B1.8 and 1.0 have different terrain generation models, so you'll end up with discordant terrain and might not get a village in the same place.
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# ? Nov 23, 2011 06:20 |
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I just came back from a break of minecraft and all I can say is the terrain generator is amazing now. Also if I repair my weapon, does it break easier? I feel like I go through the repaired pickaxes faster than the ones I make.
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# ? Nov 23, 2011 09:21 |
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I hate when you're underground and you can hear monsters or water somewhere and you have no idea where the hell the noises are coming from. Sounds apparently carry a bajillion blocks over and you can dig like crazy and never find another cavern. For all I know it's coming all the way from the surface. What this game needs is the ability to craft divining rods. I'm genuinely surprised they're not already in the game.
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# ? Nov 23, 2011 09:21 |
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I love playing Hardcore mode, it adds weight to every encounter with mobs or lava, and I tend to care less about making sure I'm carrying as little as possible so I don't lose it. I use MCEdit twice - once to find a huge cave near my spawn, and once to find Hell Ruins. If there was a way to guarantee you find these two things every map, like the Eyes of Ender function for Strongholds, this game would be a lot stronger as-is.
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# ? Nov 23, 2011 09:29 |
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i like tacos posted:I just came back from a break of minecraft and all I can say is the terrain generator is amazing now. Could you post the seed for this, please?
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# ? Nov 23, 2011 09:51 |
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Danzou posted:I love playing Hardcore mode, it adds weight to every encounter with mobs or lava, and I tend to care less about making sure I'm carrying as little as possible so I don't lose it.
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# ? Nov 23, 2011 10:30 |
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Montalvo posted:Could you post the seed for this, please? Sure thing
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# ? Nov 23, 2011 10:55 |
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Jamesman posted:I hate when you're underground and you can hear monsters or water somewhere and you have no idea where the hell the noises are coming from. Sounds apparently carry a bajillion blocks over and you can dig like crazy and never find another cavern. For all I know it's coming all the way from the surface. It'd be great to be able to tilt your head to the side, to determine if a sound is coming from above or below.
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# ? Nov 23, 2011 13:36 |
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Test Pilot Monkey posted:It'd be great to be able to tilt your head to the side, to determine if a sound is coming from above or below. If, somehow, Notch was able to add support in for something like FMOD, I would be all over that in one hot-goddamned minute. Notch, I wanna do your sound design!!
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# ? Nov 23, 2011 14:53 |
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How can the yogscast live with themselves knowing one of their premium members on their forums is an out of the closet furry? So hey, did Notch mention in which update the MP and SP will be consolidated?
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# ? Nov 23, 2011 14:57 |
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Nettle Soup posted:Follow it and see where it goes? I did through a few biomes and had already wandered a while without finding anything. I just thought it odd that my original spawn point in this nice village suddenly shifted very very far away into the middle of an ocean and the compass points to, but way past my original spawn point in the village. Either it's a bug or a change I've not seen or been aware of making beds all the more important.
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# ? Nov 23, 2011 15:04 |
i like tacos posted:I just came back from a break of minecraft and all I can say is the terrain generator is amazing now. What map generator are you using? Mine is still covering everything in black squares...
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# ? Nov 23, 2011 19:49 |
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NeilPerry posted:How can the yogscast live with themselves knowing one of their premium members on their forums is an out of the closet furry? Premium means they paid money. I would let furries pay me money to be allowed on my hypothetical website.
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# ? Nov 23, 2011 19:54 |
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Also, for those of you thinking of transplanting an older (1.7 and earlier) world into 1.0, keep in mind that the ocean level has dropped by 1 block. I was planning on finding a massive ocean and transplanting all my islands into it, but now I see that there's going to be a 1-high waterfall showing up at the border.
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# ? Nov 23, 2011 20:11 |
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Rupert Buttermilk posted:If, somehow, Notch was able to add support in for something like FMOD, I would be all over that in one hot-goddamned minute.
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# ? Nov 23, 2011 20:40 |
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Schmerm posted:Also, for those of you thinking of transplanting an older (1.7 and earlier) world into 1.0, keep in mind that the ocean level has dropped by 1 block. I was planning on finding a massive ocean and transplanting all my islands into it, but now I see that there's going to be a 1-high waterfall showing up at the border. I'm pretty sure that happen between 1.7 and 1.8?
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# ? Nov 23, 2011 21:06 |
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IUG posted:I'm pretty sure that happen between 1.7 and 1.8? It did, so the problem carries over when trying to import a 1.7 world in 1.0. Can these tools like MCEdit also help me shift everything down by 1 block, or do they work in units of chunks only?
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# ? Nov 23, 2011 21:10 |
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Huns posted:You might be able to talk the Spout people into that, although I think you would need to use the JNI to make it work. Probably easier to just work with whatever open source sound library he is using. The Spout people? I'm almost completely in the dark when it comes to mods, aside from a few I used almost a year ago.
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# ? Nov 23, 2011 21:13 |
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Nettle Soup posted:What map generator are you using? Mine is still covering everything in black squares... Looks like minutor. Good mapper, but discontinued.
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# ? Nov 23, 2011 21:14 |
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Schmerm posted:It did, so the problem carries over when trying to import a 1.7 world in 1.0. Can these tools like MCEdit also help me shift everything down by 1 block, or do they work in units of chunks only? MCedit works on individual blocks, but I suspect that rather than shift everything down 1 block it would be way simpler to just select the top layer of ocean in your old world and replace water blocks with air.
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# ? Nov 23, 2011 21:19 |
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JohnDonovanLiver posted:Looks like minutor. Good mapper, but discontinued. They just added some new features and updated it for 1.0, so it is hardly discontinued.
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# ? Nov 23, 2011 22:24 |
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So I'm trying to make a switch toggle some blocks like so: But because of improper timing, I get this: Anyone have a solution for where the extended piston always retracts first?
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# ? Nov 23, 2011 22:39 |
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Picked this up again due to the official release. Haven't played it since around the time the nether was added, and holy poo poo there is a ton of new stuff. Is there like a wheat/animal farming guide for idiots out there somewhere? Not really sure how to approach it but due to the new hunger meter and animals apparently not respawning naturally it seems really important.
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# ? Nov 23, 2011 22:43 |
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The hunger meter is pretty negligible even if you don't immediately mod it out. I haven't played much with the actual release version so I don't know anything about animal farming, but wheat farming is pretty easy: cutting tall grass (can be done by hand, no tool needed) occasionally generates seeds, using a hoe on grass blocks makes tilled soil, applying seeds to tilled soil makes wheat. It takes a while to grow, and having water nearby will accelerate the process. Harvesting fully grown wheat generates both wheat (that you can craft into bread) and more seeds.
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# ? Nov 23, 2011 22:46 |
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Spectral Werewolf posted:So I'm trying to make a switch toggle some blocks like so: You need a repeater before the piston that is pushing the red wool block:
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# ? Nov 23, 2011 22:53 |
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Tuxedo Catfish posted:The hunger meter is pretty negligible even if you don't immediately mod it out. I haven't played much with the actual release version so I don't know anything about animal farming, but wheat farming is pretty easy: cutting tall grass (can be done by hand, no tool needed) occasionally generates seeds, using a hoe on grass blocks makes tilled soil, applying seeds to tilled soil makes wheat. It takes a while to grow, and having water nearby will accelerate the process. Harvesting fully grown wheat generates both wheat (that you can craft into bread) and more seeds. Skeleton grinders are the most productive thing you can build, once you find a spawner.
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# ? Nov 23, 2011 23:13 |
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For what it's worth, I've found melons to be the best thing to farm if you can find the seeds.
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# ? Nov 23, 2011 23:15 |
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Crumpet posted:You need a repeater before the piston that is pushing the red wool block: This does not appear to be a working solution. Edit: If I wasn't making myself clear, it needs to toggle back and forth between these positions, not just work once. Spectral Werewolf posted:Spectral Werewolf fucked around with this message at 23:22 on Nov 23, 2011 |
# ? Nov 23, 2011 23:16 |
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Tuxedo Catfish posted:The hunger meter is pretty negligible even if you don't immediately mod it out. I haven't played much with the actual release version so I don't know anything about animal farming, but wheat farming is pretty easy: cutting tall grass (can be done by hand, no tool needed) occasionally generates seeds, using a hoe on grass blocks makes tilled soil, applying seeds to tilled soil makes wheat. It takes a while to grow, and having water nearby will accelerate the process. Harvesting fully grown wheat generates both wheat (that you can craft into bread) and more seeds. I think dirt actually slowly untills itself if it isn't watered now. Which means you lose your wheat. It definitely stays tilled long enough to easily use bonemeal on the wheat before it gets popped off the ground though. And a helpful detail: every block of water waters 4 blocks out in each direction in a square around it. So if you make a 1x1 hole of water in the middle of a 9x9 grid of tilled land, it will all turn wet.
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# ? Nov 23, 2011 23:20 |
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Danzou posted:Bonemeal, applied to freshly sown wheat, will immediately bring it to full growth. True, but unless you have a spawner I find it's not really worth bothering. Bonemeal's put to much better use on saplings for wood, or mushrooms if you just want to generate ridiculous amounts of food.
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# ? Nov 23, 2011 23:23 |
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PalmTreeFun posted:I think dirt actually slowly untills itself if it isn't watered now. Which means you lose your wheat. It definitely stays tilled long enough to easily use bonemeal on the wheat before it gets popped off the ground though. That is a helpful detail, thanks for that.
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# ? Nov 23, 2011 23:39 |
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PalmTreeFun posted:I think dirt actually slowly untills itself if it isn't watered now. Which means you lose your wheat. It definitely stays tilled long enough to easily use bonemeal on the wheat before it gets popped off the ground though. Unless it changed in 1.0, dry dirt only untills if there's nothing planted in it. If you till it and then quickly plant a seed, the wheat will stay there and grow, but very slowly.
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# ? Nov 24, 2011 00:07 |
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Spectral Werewolf posted:This does not appear to be a working solution. The picture I took was from my single player map, and that toggles back and forth perfectly for me. If you're on MP then redstone acts weirdly so I can't be any help there. edit: nevermind it's due to the 'north/south quirk' (for reference), it works perfectly in one direction, but doesn't at all in another. Crumpet fucked around with this message at 00:19 on Nov 24, 2011 |
# ? Nov 24, 2011 00:09 |
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Spectral Werewolf posted:So I'm trying to make a switch toggle some blocks like so: This works:
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# ? Nov 24, 2011 01:07 |
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Tuxedo Catfish posted:True, but unless you have a spawner I find it's not really worth bothering. Bonemeal's put to much better use on saplings for wood, or mushrooms if you just want to generate ridiculous amounts of food.
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# ? Nov 24, 2011 01:15 |
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Schweinhund posted:This works: Is the minecart actually necessary for the timing circuit, or is it just there to show that Minecraft circuits make no loving sense?
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# ? Nov 24, 2011 01:21 |
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Vib Rib posted:But mushroom stew can't stack. I still don't understand why. This is the one thing standing in the way of mushroom soup not being a novelty.
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# ? Nov 24, 2011 01:22 |
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kidcoelacanth posted:For what it's worth, I've found melons to be the best thing to farm if you can find the seeds. For sheer food value, melons are the best. Three melon plants is enough to keep a character fed indefinitely, with some to spare. It takes forever to each, though. Vib Rib posted:But mushroom stew can't stack. You should be able to make mushroom stew without a workbench. Stew not stacking wouldn't be nearly as much of a problem then.
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# ? Nov 24, 2011 01:22 |
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# ? Apr 28, 2024 08:34 |
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NeilPerry posted:How can the yogscast live with themselves knowing one of their premium members on their forums is an out of the closet furry? Wait, did I miss something? How did this come up?
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# ? Nov 24, 2011 01:27 |