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FreelanceSocialist posted:Jabs, can you double-check your Power-to-Weight methodology? The Genesis Coupe I am trying to tune cannot meet the 12.2 ratio. That would mean at 306hp, my minimum weight would be over 3700 pounds. What am I supposed to do, put a Datsun in the trunk? Yeah, I'm at work, so I can't check them in game. The actual formula is in the first few pages of the rulebook I linked . I'm sure part of it is that NASA uses wheel HP. EDIT: I left the E46's out because the E46 M3 is specifically excluded, but I guess since I included the "uprated" versions of some of the other cars (the b.spec Legacy, f'rinstance), if nobody 'protests', I won't have a problem. If that's the case, should I lop on the 2000 Audi S4, as well? Kenny Rogers fucked around with this message at 03:17 on Dec 2, 2011 |
# ? Dec 2, 2011 00:28 |
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# ? Apr 29, 2024 14:39 |
I noticed that they have E46s in that category. Can I run my E46 with the ratios given?
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# ? Dec 2, 2011 02:39 |
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Jabs posted:We're stepping up our game here a GoonSpec Laboratories! Count me in! (Sigma One)
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# ? Dec 2, 2011 02:59 |
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Pinky the Cube posted:
Hey guys, Turn 10 should add in every car I've ever driven. Isn't there already a GTO and a celica? Those were the only two cars in your list that looked interesting.
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# ? Dec 2, 2011 03:10 |
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Jabs posted:Yeah, I'm at work, so I can't check them in game. The actual formula is in the first few pages of the rulebook I linked . It is wheel HP based over several verified runs on a dyno. And there is also a factor for forced induction (displacement * 1.4) and engine displacement (<1.9L gets boosted, >2.5L gets nerfed). Most of the (quick) calculations I've seen give a 15% loss for manual tranmissions with 2wd, and 20-25% for AWD. The Rule Book posted:6.12.2. A wheel horsepower number must be declared on the Series Registration Form to the series before any vehicle competes in the series. See Appendix A for the certificate and requirements. Vehicles may be impounded by the series for further dyno measurements at any time during the season. Any vehicle found to be over their maximum stated horsepower will be considered illegal. Data acquisition will be used during on track sessions to monitor vehicle performance. If the HP number is changed, a new form must be submitted with a new HP number declared. Data acquisition will be used to calculate wheel HP and vehicles will be found illegal if the calculated wheel HP exceed their Series Registration declared HP number. Which puts the Mini at not 11.3, but 11.5 lbs/hp. And I'm not taking the time to check the rest of the list, since I already declared for the Mini.
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# ? Dec 2, 2011 03:16 |
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Jabs posted:don't forget the Dacia Sandero! Hey, great news!...
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# ? Dec 2, 2011 03:21 |
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Flint Ironstag posted:Which puts the Mini at not 11.3, but 11.5 lbs/hp. And I'm not taking the time to check the rest of the list, since I already declared for the Mini. Fixt. Also, I have no idea where Turn 10 gets their HP figure for the E36 M3. That's a RIDICULOUSLY high number. Even highly modified M3's are turning out over **100** fewer HP than Turn 10 claims. Kenny Rogers fucked around with this message at 05:12 on Dec 2, 2011 |
# ? Dec 2, 2011 03:28 |
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Robawesome posted:Hey, great news!... drat. I meant to use that. But I got lost.
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# ? Dec 2, 2011 03:35 |
Just wondering, what would I do for the min weight of an E46. (I am sure that I could figure it out if I used my brain hard enough, but it is currently drained from studying for a huge accounting test.) Edit: Assuming you are allowing me to use an E46 that is. (I did test it with the proper gear ratios and with the 330i ratios I was unable to do a 10 minute Nurburgring lap with everything stock but tranny, thus it wouldn't be an M3) If you aren't allowing it, it is fine by the way, I can run something else. I just love E46s is all. edit2: Yeah... something tells me that the E46 won't be eligible in the form that I have it. Stock, 380HP means that I would need over 4Klbs in weight, and there is no way that I would be able to meet that requirement. (Car weighs a bit over 2Klbs) I was using the E36 weight ratio by the way. The E46 in the rules might be a different E46, such as the 4 door version. Oh well. jadebullet fucked around with this message at 03:51 on Dec 2, 2011 |
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# ? Dec 2, 2011 03:36 |
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xzzy posted:They really do need a Top Gear car pack, which includes the Reliant Robin, some random motorhome (sorry, caravan), a Mercedes Sprinter, and a school bus. A "Legends of Top Gear" Pack would be great. I'd love to also see an 80's Toyota Hilux on which you can add an outboard motor in the Aero and Appearence menu, a Ford Transit, an Opel Kadett, a Suzuki Carryall, and a Fiat Panda limousine.
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# ? Dec 2, 2011 05:15 |
I am having a bit of an issue with the power to weight ratio for the race, so I figured I would post and figure out what I am doing wrong I am messing around with a few cars to see which I like the best for the race, and I was setting up the Hyundai to the spec. Unfortunately, I have discovered that once I get the car up to spec parts wise, and add all of the weight increasing parts on(minus the really ugly rims) I am still 6lbs underweight, with a weight of 3,666lbs. The HP is 306, which is the stock HP. I have no weight reducing parts in the car, so that means no suspension upgrades or anything at all really. And it is a rear wheel drive car, which according to the rules posted a few post above, would be 306hp X 12.0, which is 3,672lbs. Of course, if you go off of the rules posted it would be times 12.2, which would make me really underweight. Am I doing something wrong, or is the Hyundai just an impossible car to get underweight? Edit: The Evo X is the same way. Also, it does not have 225 tires available to it, just 245s. jadebullet fucked around with this message at 05:47 on Dec 2, 2011 |
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# ? Dec 2, 2011 05:43 |
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I'll be racing in the series as well. In game as GnastyGnorc.
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# ? Dec 2, 2011 05:58 |
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I'm checking each one of them in game to see how they measure up stock. I'll probably wind up having to apply an 'effective HP modification' to account for the difference between Turn 10 using Crank HP, and NASA wanting Wheel HP. code:
I'm going to try to account for driveline loss for the 'best guess' I have from looking for answers for two hours. quote:6.12.3. A base minimum weight must be declared based on the following formula and the horsepower declared in 6.12.2. The minimum weight is calculated using the following formula: After introducing a factor for the differences between crank and dyno HP, this is what the table looks like: code:
The E36 is completely broken, and I'm removing it from the list. That extra 81HP explains a LOT why I commented 2 weeks ago that my Daily Driver ('97 M3 Sedan) drove NOTHING like that... The E46 M3 looks like it could be shoehorned in as a replacement with a 0.2 point drop for RWD down to a flat 10.0, with a 0.2 raise for the Genesis and E46 for having more than 2.5 liters on tap. The E46 M3 would have to be basically stock - only 45 pounds of weight reduction to play with. FWIW: I can get the E46 to 342hp/3485 pounds, which would fit in a "10.0 + 0.2 for over 2.5 liters" RWD scenario. Thoughts? Kenny Rogers fucked around with this message at 06:58 on Dec 2, 2011 |
# ? Dec 2, 2011 06:40 |
Sounds good. I don't know why the hell the E36 is so messed up in this version. They really are solid cars in real life, but in Forza, they are just a big pain in the rear end. The E46 M3 GT-R is solid as hell at least... if you can get it that is, it being a unicorn and all. (And in my opinion, the best unicorn.) I am definitely looking forward to this race. Edit: Quick comment on the gear ratios. The EVOX Lancer Rallyart has 6 gears rather than the 5 listed on the spreadsheet. Also, the spreadsheet doesn't list a final drive setting. Should we just use the final drive of the EVO above it and just keep the 6th gear stock ratio? jadebullet fucked around with this message at 08:42 on Dec 2, 2011 |
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# ? Dec 2, 2011 08:21 |
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Jabs posted:The E36 is completely broken, and I'm removing it from the list. That extra 81HP explains a LOT why I commented 2 weeks ago that my Daily Driver ('97 M3 Sedan) drove NOTHING like that... The 3.2 litre E36 had 321HP in Europe and 240HP in the US, as far as I understand. http://www.bmwmregistry.com/model_faq.php?id=15#2 quote:What makes the E36 M3 3.2 unique? GhostDog fucked around with this message at 08:55 on Dec 2, 2011 |
# ? Dec 2, 2011 08:53 |
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Man, this months DLC is pretty sweet. Hopefully it can pull me away from Skyrim, I feel like I've hardly touched on F4, only raced online once! Of course, racing online is kind of lonely to me, as no combination of controls/headsets work and I end up blasting static at everyone
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# ? Dec 2, 2011 11:40 |
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Got the prices for the DLC cars; Alfa Romeo Spider - F 145 and 5,000 CR. Chevrolet Chevelle - D 329 and 60,000 CR. Ford Escort - E 201 and 35,000 CR. Ford Raptor - D 280 and 42,000 CR. Maserati 300 S - C 420 and 1,000,000 CR. Maserati GT4 - S 674 and 220,000 CR. Mazda RX-8 - C 411 and 27,000 CR. Pontiac Fiero - E 233 and 5,000 CR. Suzuki Monster - R1 878 and 1,000,000 CR. VW Scirocco - F 102 and 5,000 CR. I was worried the Suzuki Monster and Maserati 300 S would be ridiculous to afford. Turns out I have just enough credits right now to buy all of these for my garage.
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# ? Dec 2, 2011 17:07 |
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I said come in! posted:Got the prices for the DLC cars; Yeah, I'm with you there. I have been saving up for either the TestaRossa or the classic Aston, so to see the 300S come in at that price blew my mind. And I just cannot wait to drive that Suzuki. Makes me think of the Escudo in GT3
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# ? Dec 2, 2011 17:10 |
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Is there a reason my Renault 5 Turbo twitters at me whenever I shift? I know some of the turbo cars like to sneeze at you but this is the first one I've tried that makes twittery sounds instead. Also that wednesday race looks pretty neat, I think I'm at the point where I can often make laps without careening off the course..I just want to make sure I have this right, you're choosing a car, then upgrading the power and reducing weight until you meet the hp/lb limit? I was messing around with the RSX and got it to 2680 lbs and 274 horsepower times 9.75 is 2670 lbs so I think that fits. It would be really nice if there was some sort of restrictor upgrade to let you fine tune power without having to screw around with combos of engine upgrades.
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# ? Dec 2, 2011 17:14 |
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Fortuitous Bumble posted:I think I'm at the point where I can often make laps without careening off the course.. Fortuitous Bumble posted:I just want to make sure I have this right, you're choosing a car, then upgrading the power and reducing weight until you meet the hp/lb limit? I was messing around with the RSX and got it to 2680 lbs and 274 horsepower times 9.75 is 2670 lbs so I think that fits. It would be really nice if there was some sort of restrictor upgrade to let you fine tune power without having to screw around with combos of engine upgrades. The process I went through last night was to select the car, cage it up under Handling, as required. Add the Race Transmission, Race Brakes, Sway Bars, and Diff so I can tune it properly. Upgrade to the lightweight Buddy Club wheels, Set the wheel size to 17" and the width to 225-45/17 (or as close as I could get), and Race Compound. Take the existing weight at this point and divide by the 'class factor' to get my approximate horsepower 'cap'. Start the balancing game of adding and removing parts and recalculating until I found a balance I was happy with. It's going to be quite a bit more challenging than Showroom Stock Spec Miata has been - You can build a Spec Miata in, like, 5 minutes. * Buy a Miata. * Download Logue 1's Miata Tune off his Storefront. * Go Race. * Know for a fact that you're slow because you're a lovely driver, not because it's a crappy tune. P.S. Boaz - the Spec Miata we've run a couple times is a NASA series, too. =)
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# ? Dec 2, 2011 18:27 |
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Whos the SAEG goon who is beating me in drift rivals?
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# ? Dec 2, 2011 18:33 |
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Jabs posted:Protip: The group who shows up doesn't actually care if you go careening offcourse. By and large we're a bunch of terrible drivers, too. We all pretty much tiptoe through Turn 1, trying not to black flag ourselves. I take comfort in this, as I'd like to participate in one of these in the future. For now I'm reading the literature suggested in the OP until I actually understand the requirements you post. Nerds, the lot of yah!
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# ? Dec 2, 2011 18:44 |
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Ugh, so, an update came out, fixing the 900° steering. Sorta. The cars are incredibly twitchy now even in 900° steering, but once the rear comes around you can barely catch it. If you're very lucky and have mastered the arm flailing™ technique you may be able to prevent a spin. Sometimes. Also Turn10 apparently doesn't know what linear steering is; this is me turning my wheel left in 90° increments and the telemetry response: (Sorry for the lovely quality, it was a hackjob. Much like this patch.) This basically demonstrates that the sensitivity around the center is exaggerated (why?) whereas the last 180° or so give you superfine control where you least need it. The weird dynamic linearity before the patch seems to have masked this, but now it's very apparent. Steering and the driving dynamics in general felt quite nice before, except for the "assisted" counter-steering, but now it's all kinda out of whack I guess I'll mess around with the CSR's linearity reduction now to counter this, but the curves used by Forza and the CSR firmware are quite different, so perfectly matching it seems impossible.
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# ? Dec 2, 2011 19:06 |
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Quick question about adding power to cars. Is there any reason to go with one certain engine upgrade over another? I know that some of them like exhaust can reduce the vehicle weight as well as add power, and some add weight like the oil coolers. However, say I need to add a couple points to the PI...is there any reason to upgrade the exhaust to the next level instead of an air filter upgrade? Or the fuel/ignition upgrade? I've tested a couple cars but my sample size is low and the results are fairly close but not exactly the same...was hoping someone could shed some light on this for me. Thanks.
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# ? Dec 2, 2011 19:37 |
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Hey, also, for the NASA list, the Ford SHO is not the one that is in the game
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# ? Dec 2, 2011 19:37 |
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GentlemanofLeisure posted:Quick question about adding power to cars. Is there any reason to go with one certain engine upgrade over another? I know that some of them like exhaust can reduce the vehicle weight as well as add power, and some add weight like the oil coolers. However, say I need to add a couple points to the PI...is there any reason to upgrade the exhaust to the next level instead of an air filter upgrade? Or the fuel/ignition upgrade? http://forums.forzamotorsport.net/forums/thread/4859908.aspx The guy did the work for one of the Mustangs (as it had almost all of the possible upgrades available), and he worked out the power to weight to PI increases for each component, then prioritized them. Pretty neat stuff. I noticed that I had the wrong SHO about 1am last night. gently caress it, the new one is enormous. If you think you can be competitive with it, go for it. =)
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# ? Dec 2, 2011 19:42 |
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GentlemanofLeisure posted:Quick question about adding power to cars. Is there any reason to go with one certain engine upgrade over another? I know that some of them like exhaust can reduce the vehicle weight as well as add power, and some add weight like the oil coolers. However, say I need to add a couple points to the PI...is there any reason to upgrade the exhaust to the next level instead of an air filter upgrade? Or the fuel/ignition upgrade? Yeah most of them don't seem very different. I think it might have mattered more were it not for free affinity upgrades that mean you're just as well off buying every minor engine upgrade as a single turbo. The biggest ones I think are the camshaft upgrades, which raise your maximum engine RPM along with boosting your power (It might not do much for your torque though). I don't know if that gives you a bigger PI penalty. The rest just seem to raise your engine performance across the board unless there's other hidden performance information in the game engine. Fortuitous Bumble fucked around with this message at 19:55 on Dec 2, 2011 |
# ? Dec 2, 2011 19:47 |
Any idea on what courses might be chosen for this race. I would like to be familiar with the car and course ahead of time. Doesn't matter if you have like 3 or 4 that we might run. Just knowing what to practice on would be a huge help. I am assuming it will be a US track seeing as it is a NASA event. Shame we don't have Limerock, VIR, Summit Point or Watkins Glen, cause I know that NASA Northeast races the gently caress out of those courses. jadebullet fucked around with this message at 20:15 on Dec 2, 2011 |
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# ? Dec 2, 2011 20:12 |
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SirViver posted:This basically demonstrates that the sensitivity around the center is exaggerated (why?) whereas the last 180° or so give you superfine control where you least need it. The weird dynamic linearity before the patch seems to have masked this, but now it's very apparent. Steering and the driving dynamics in general felt quite nice before, except for the "assisted" counter-steering, but now it's all kinda out of whack That seems so fantastically stupid I can't help but think someone did some arithmetic backwards. But you'd think that would be caught in QA.
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# ? Dec 2, 2011 20:41 |
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xzzy posted:That seems so fantastically stupid I can't help but think someone did some arithmetic backwards. But you'd think that would be caught in QA. It makes sense on the controller? I guess they just aren't giving the wheel its own treatment. e: Yeah, after seeing the under the hood the results are puzzling. TannhauserGate fucked around with this message at 21:48 on Dec 2, 2011 |
# ? Dec 2, 2011 21:21 |
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10 Linearity seems to help. I spun out on turns 2 4 5 and 6 with my steering at 900 deg, set it to 700 and it seems saveable now.
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# ? Dec 2, 2011 21:23 |
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TannhauserGate posted:It makes sense on the controller? I guess they just aren't giving the wheel its own treatment. The bug didn't apply at all to pad drivers, what it did was re-map the wheel to 270 degrees but only for countersteering maneuvers. They've fixed it so it maps the full rotation you have it set on at all times. It was nearly impossible to spin your car before with a wheel, so I'm looking forward to trying this. More details: http://forzamotorsport.net/en-us/underthehood5/
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# ? Dec 2, 2011 21:37 |
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Falken posted:10 Linearity seems to help. TannhauserGate posted:It makes sense on the controller? I guess they just aren't giving the wheel its own treatment. These "assists" (which Turn10 refuses to call them) were applied to the wheel also before the patch, but have now been removed for wheel controllers. But now the apparently generally inverted steering sensitivity can be noticed. SirViver fucked around with this message at 21:52 on Dec 2, 2011 |
# ? Dec 2, 2011 21:49 |
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SirViver posted:Not really - you'd actually need the opposite That's exactly what I was thinking- it seems precisely backwards. I do understand wheel lock and etc, I'm just confused as hell how Turn10 aren't getting something right that plays to their most sacred audience.
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# ? Dec 2, 2011 21:51 |
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jadebullet posted:Any idea on what courses might be chosen for this race. I would like to be familiar with the car and course ahead of time. Doesn't matter if you have like 3 or 4 that we might run. Just knowing what to practice on would be a huge help. I'll maintain a One Stop Shop for everything, for your bookmarking pleasure! 12/07: GoonSpec USTCC @ Camino Viejo Long Reverse 12/14: GoonSpec USTCC @ Sedona Raceway Park Full Circuit 12/21: GoonSpec Showroom Stock Spec Miata @ Fujimi Kaido 30 minute Sprint 12/21: GoonMons 30 minute "Sprint" - Rally di Positano 12/28: GoonSpec USTCC @ Road Atlanta Full Circuit SEASON 1 ENDS SEASON 2 BEGINS 01/04: GoonSpec American Iron @ Sedona Raceway Park Full Circuit Reverse 01/11: GoonSpec American Iron @ Laguna Seca 01/18: GoonMons 30 minute "Sprint" @ Camino Viejo Mini Circuit 01/18: GoonSpec Showroom Stock Spec Miata @ Sedona Raceway Park Club Circuit Reverse 01/25: GoonSpec E30 @ Nurburgring GP Circuit Short 02/01: GoonSpec E30 @ Hockenheimring National Circuit 02/08: GoonVintage @ Sebring Short 02/15: GoonVintage @ Maple Valley Full 02/22: GoonSpec Showroom Stock Spec Miata @ Suzuka Full 02/29: Season 2 Finale 1.2 Hours of The Green Hell SEASON 2 ENDS
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# ? Dec 2, 2011 21:56 |
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Ether Frenzy posted:The bug didn't apply at all to pad drivers, what it did was re-map the wheel to 270 degrees but only for countersteering maneuvers. They've fixed it so it maps the full rotation you have it set on at all times. I had a terrifying moment coming out of Turn 6 at Laguna Seca. I put myself on the kerb too much and my inside front wheel lifted, and the car began to oversteer. Because it takes more effort to correct the thing now, the entire car started to head face first towards the barriers until I caught it at the last second. From what the replay shows, I couldn't have stuck a cigarette paper between my door and the tirewall.
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# ? Dec 2, 2011 22:02 |
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That's good to hear, Falken -- have you had to change any of the other on-board settings besides linearity? Forza 2 had a really great feeling of being on the knife-edge (yet predictable) at all times with even a 270 degree wheel so I'm hoping this patch steps it back a couple notches to that type of driving tension, this bug made it entirely too easy to correct in 4. It feels a lot more heroic when you didn't expect to save some off but you amazingly do, and you miss buying a few meters of Armco by the breadth of a Rizla.
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# ? Dec 2, 2011 23:11 |
Goonspec series is looking pretty awesome. Thanks again for putting so much work into it.
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# ? Dec 2, 2011 23:26 |
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Be careful is you're using the Volt. I'd keep it stored away from the rest of your stable after a rough race.
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# ? Dec 3, 2011 00:24 |
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# ? Apr 29, 2024 14:39 |
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Any improvement in the latest patch for MS Speed Wheel users?
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# ? Dec 3, 2011 03:46 |