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PalmTreeFun posted:The idea is so that people can't just take his code and modify it as they please Which is what happens anyway, and (arguably) what Minecraft thrives on. So there's no real point to the obfuscation, except for bullshit piracy reasons.
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# ? Dec 3, 2011 04:19 |
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# ? Apr 19, 2024 01:53 |
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I was just saying that YogBox (which has a very nice installer) hadn't updated to 1.0, but now it has. From the modding thread:Pudding Huxtable posted:YogBox 1.0.0 v1.0!
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# ? Dec 3, 2011 04:20 |
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Does dynamicheight alter where ores will spawn in proportion to the world height? i.e., if I go to a 256 world, will diamonds spawn anywhere below level 40?
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# ? Dec 3, 2011 04:59 |
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Dwayne Bensey posted:the best buildings in Minecraft are ones that are subtly impressive and yet don't look like whoever built it lost a weeks worth of sleep over it (I mean that in the best way possible). The golf-tee aesthetic was not intentional, but I've run with it.
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# ? Dec 3, 2011 07:10 |
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His new position plus the fact that he said he will start on the modding API ASAP plus the fact that he is hiring another programmer soon = gently caress yes.ArfJason posted:I really like notch and still think this is amazing. Though, I can't shake the feeling that people will eventually hate jeb_ too. We cannot know at this point, of course, but seeing as jeb_'s track record on Twitter is much more professional, he would need to snap pretty badly or add/change something in a nonsensical way. But so far nothing implies that he will.
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# ? Dec 3, 2011 11:38 |
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When the API comes out, will we start seeing total conversion mods of Minecraft? It might be kind of cool to see what other people can do with the base game.Fledgling Gulps posted:You don't have PM's so here you go Thanks!
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# ? Dec 3, 2011 12:14 |
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I want to make a dark train tunnel. Is there something I can lay tracks on that will stop spawning? Obviously the half-tile trick won't work.
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# ? Dec 3, 2011 15:46 |
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Crosscontaminant posted:This is why I love WorldEdit - megastructures can be done in very little time at all. I tore down the office building I made before and built an arcology instead. Creating megastructures in survival using worldedit in my mind completely negates the point of survival. Why not just play creative at that point?
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# ? Dec 3, 2011 15:49 |
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MikeJF posted:I want to make a dark train tunnel. Is there something I can lay tracks on that will stop spawning? Obviously the half-tile trick won't work. You could try digging 2 or 3 deep trenches either side of the track. It's not guaranteed to work, but if the mob moves much at all, there's probably a good chance that they'll fall down there.
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# ? Dec 3, 2011 16:01 |
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Senator Woofington posted:Creating megastructures in survival using worldedit in my mind completely negates the point of survival. Why not just play creative at that point? Who says he isn't?
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# ? Dec 3, 2011 16:27 |
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MikeJF posted:I want to make a dark train tunnel. Is there something I can lay tracks on that will stop spawning? Obviously the half-tile trick won't work. Maybe not lay tracks on, but if the tunnel is going to be completely dark anyway, you can simply fill the space above the tracks with blocks that won't suffocate the player, such as half blocks, stair blocks, fences, fence gates, piston heads, etc. edit: Wait, I can't remember, but this would still allow spider spawning, wouldn't it? Willie Trombone fucked around with this message at 19:58 on Dec 3, 2011 |
# ? Dec 3, 2011 19:49 |
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Willie Trombone posted:Maybe not lay tracks on, but if the tunnel is going to be completely dark anyway, you can simply fill the space above the tracks with blocks that won't suffocate the player, such as half blocks, stair blocks, fences, fence gates, piston heads, etc. Well a one track tunnel would only be 1 block wide, spiders wouldn't fit. If you had it 3 blocks wide for two tracks and redstone torches (for powered rail) in the middle, placing full blocks every other block down the middle leaves you with no 2x2 areas for the spider to spawn on.
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# ? Dec 3, 2011 20:13 |
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Senator Woofington posted:Creating megastructures in survival using worldedit in my mind completely negates the point of survival. Why not just play creative at that point? If you're cheating, it's way easier to manage the standard inventory with TooManyItems to the side. Otherwise you only get your hotbar to store items unless you click a crafting table.
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# ? Dec 3, 2011 20:45 |
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so I stopped playing shortly after thunderstorms were added im pretty sure? And now the game's "officially released" so what's happened between then and now?
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# ? Dec 3, 2011 22:52 |
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There is now a bug that keeps some people from being about to connect to servers.
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# ? Dec 3, 2011 22:57 |
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Brace posted:so I stopped playing shortly after thunderstorms were added im pretty sure? And now the game's "officially released" so what's happened between then and now? Endermen have been added so we have something to mod-out.
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# ? Dec 3, 2011 23:15 |
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Crackpipe posted:Endermen have been added so we have something to mod-out. *enderman moves nuclear reactor, entire basement explodes*
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# ? Dec 3, 2011 23:21 |
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PalmTreeFun posted:*enderman moves nuclear reactor, entire basement explodes* Your lovely nuclear reactor mod should've added the reactor blocks to the list of blocks the Enderman won't touch.
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# ? Dec 3, 2011 23:41 |
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pseudorandom name posted:Your lovely nuclear reactor mod should've added the reactor blocks to the list of blocks the Enderman won't touch. I didn't know there was a list of blocks they wouldn't touch, geez. I was just making a joke.
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# ? Dec 3, 2011 23:45 |
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Tactile sensitivity, along with avoidance of eye-contact, is quite common in children with Asperger's Syndrome.
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# ? Dec 4, 2011 00:07 |
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feigning interest posted:Tactile sensitivity, along with avoidance of eye-contact, is quite common in children with Asperger's Syndrome. So the Endermen really are the members of the minecraft forums, represented in game.
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# ? Dec 4, 2011 00:29 |
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Clockwork-Ringtail posted:So the Endermen really are the members of the minecraft forums, represented in game. Impossible. Endermen are tall and slender, and found outside more often than not.
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# ? Dec 4, 2011 00:30 |
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feigning interest posted:Tactile sensitivity, along with avoidance of eye-contact, is quite common in children with Asperger's Syndrome. Forming rigid social behavioral traits such as pointing out the obvious and expressing the use of metaphors that only mean something to the speaker, or herein, the poster quoted above are also quite common. Another rather specific trait may include repeating sections of text or phrases spoken before, such as the punchline of a joke, that the speaker believes went unnoticed the first time it was said regardless of its reception by others.
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# ? Dec 4, 2011 00:40 |
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Tactile sensitivity, along with avoidance of eye-contact, is quite common in children with Asperger's Syndrome.
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# ? Dec 4, 2011 00:48 |
feigning interest posted:Tactile sensitivity, along with avoidance of eye-contact, is quite common in children with Asperger's Syndrome. Sounds like the average Minecraft player.
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# ? Dec 4, 2011 00:50 |
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I must be the only one that would like to see endermen be real aggressive in moving existing blocks to build something of their own. I'd just like to go down in a cave and mine and explore for a couple days, then come back to find that part of my castle may have been turned into a creepy shrine of some sort. I do understand that people put a lot of time into their creations though.
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# ? Dec 4, 2011 00:53 |
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Yeah, Endermen moving blocks and then just putting them down wherever the hell they want isn't really that interesting. Having them be able to build their own structures would require some AI trickery, but I'm sure
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# ? Dec 4, 2011 00:55 |
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Endermen moving blocks so far has resulted in one of them teleporting into my secure area and placing a dirt block (with grass) in the middle of the floor. The biggest thing I notice is when they take out a single block of tree, which just looks stupid.
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# ? Dec 4, 2011 01:01 |
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So no one actually has a serious answer
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# ? Dec 4, 2011 01:10 |
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Elysiume posted:The biggest thing I notice is when they take out a single block of tree, which just looks stupid. Brace posted:So no one actually has a serious answer http://www.minecraftwiki.net/wiki/Version_history
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# ? Dec 4, 2011 01:12 |
Brace posted:So no one actually has a serious answer You should just refer to Minecraft's version history if you want an answer to your question. It'll give you a more detailed list of what's come and gone since you left.
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# ? Dec 4, 2011 01:12 |
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I think Endermen really just need the time they spend holding a block before placing it shrnak significantly. It seems like they only manage maybe one or two blocks each a night.
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# ? Dec 4, 2011 01:13 |
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What if they have sincere feeling for the block? How can you judge?
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# ? Dec 4, 2011 01:15 |
I think it would be hilarious if Endermen would smash windows instead of removing blocks. Just run around, smashing any windows they can get to.
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# ? Dec 4, 2011 01:17 |
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Cream-of-Plenty posted:I think it would be hilarious if Endermen would smash windows instead of removing blocks. Just run around, smashing any windows they can get to. DO THE RIGHT THING
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# ? Dec 4, 2011 01:23 |
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CJacobs posted:Yeah, Endermen moving blocks and then just putting them down wherever the hell they want isn't really that interesting. Having them be able to build their own structures would require some AI trickery, but I'm sure I for one would love to see crazy-rear end patchwork endervillages.
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# ? Dec 4, 2011 01:31 |
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If the Endermen build structures they should be in The End. Shrines to the Enderdragon made out of dirt, wood, and sand.
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# ? Dec 4, 2011 02:22 |
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Fortis posted:If the Endermen build structures they should be in The End. Shrines to the Enderdragon made out of dirt, wood, and sand. I know what Notch would call these patchwork structures... Enderigged
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# ? Dec 4, 2011 02:31 |
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I really want some kind of means in the regular game of creating zones where monsters can't spawn without using lights. Like some idol you have to either find or build, which you can place in a town area or your base or something, and then you don't have to worry about overdoing it on torches or having a creeper spawn in an area because of one glitched minor patch of dark.
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# ? Dec 4, 2011 02:36 |
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# ? Apr 19, 2024 01:53 |
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Times posted:I really want some kind of means in the regular game of creating zones where monsters can't spawn without using lights. Like some idol you have to either find or build, which you can place in a town area or your base or something, and then you don't have to worry about overdoing it on torches or having a creeper spawn in an area because of one glitched minor patch of dark.
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# ? Dec 4, 2011 02:37 |