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I was having the same issue, but I figured out that the IRQ setting listed under the dosboxblood.conf and dosboxblooddw.conf files was listed as 5. However, during setup I had to set it as 7 due to some conflict. Changing the IRQ setting to 7 in the config files seems to have fixed it for me. For me, the sound section of the config files looks like this: quote:# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16. SecondaryBattleTank fucked around with this message at 01:25 on Dec 4, 2011 |
# ? Dec 4, 2011 01:22 |
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# ? Apr 27, 2024 13:07 |
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Attempted to play Deus Vult 2 for the first time with Russian Overkill. I got the Yamato early on so I ended up skipping alot of levels with quantum jumps. Have to wonder if it's always this unabashedly confusing or if RO broke something along the way.
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# ? Dec 5, 2011 11:54 |
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SecondaryBattleTank posted:I was having the same issue, but I figured out that the IRQ setting listed under the dosboxblood.conf and dosboxblooddw.conf files was listed as 5. However, during setup I had to set it as 7 due to some conflict. Changing the IRQ setting to 7 in the config files seems to have fixed it for me. Yeah this is the one bit of setup where you might have to fiddle around with things to get stuff working on a computer by computer basis. Still, setting it up in DOSBOX now is a hell of a lot easier than it ever was back in the day. At least setup in DOSBOX doesn't crash if you look at it funny.
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# ? Dec 5, 2011 14:41 |
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Here it is. The most terrifying mod I've seen in ages. MEMORIAL. It's all 32 levels of Doom 2 as a single, mammoth map, with some minor rearrangement, linking-up and a couple of extra monsters to fill in the blanks. There's apparently some bugs that manifest in ZDoom because the authors are somewhat fetishists for PRBoom, but... there it sits. Dare you take it on?
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# ? Dec 6, 2011 14:25 |
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Monsters: 3870
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# ? Dec 6, 2011 14:39 |
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poptart_fairy posted:Monsters: 3870 That's a lot of monsters... but there's half as many monsters in the final level of Serious Sam 3 as there is in the entirety of Doom 2.
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# ? Dec 6, 2011 14:41 |
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The Kins posted:Here it is. The most terrifying mod I've seen in ages. That's kinda cool. I would probably play it if it were Doom 1 instead.
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# ? Dec 6, 2011 15:06 |
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That looks incredible. I'll give it a shot tonight.Chinook posted:That's kinda cool. I would probably play it if it were Doom 1 instead. ^ Someone needs to do this. The first three episodes. Seriously.
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# ? Dec 6, 2011 15:08 |
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I wonder how they got the flow of that giant map to be any fun what with the whole key card thing. You'd have all the cards you need almost immediately.
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# ? Dec 6, 2011 15:13 |
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I tried the map and immediately turned on no-clip and picked a direction. About 2 minutes later I hit the Wolfenstein levels. It was kind of surreal.
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# ? Dec 6, 2011 15:16 |
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Yodzilla posted:I wonder how they got the flow of that giant map to be any fun what with the whole key card thing. You'd have all the cards you need almost immediately. They replaced most keys with switches, apparently.
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# ? Dec 6, 2011 15:59 |
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It would be even more insane with the 10x mod on.
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# ? Dec 6, 2011 16:18 |
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The Kins posted:Open world Doom 2? Yes please.
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# ? Dec 6, 2011 16:28 |
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Tried going through it on UV without quicksaving and the SD addonpack, got up to map10 before a zombie with a repeater killed me. I'll try again later. This is way more fun than it should be.
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# ? Dec 6, 2011 17:04 |
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Now I'm sitting here fantasizing about one continuous Doom game that adds the story between the episodes/games. Forgetting the "Doom Bible", it would just be the basics. Starts on Mars and you're shuttled to Phobos (think Half-Life 1 intro), hearing the radio reports going from calm to mayhem and then white-noise/silence until you're dropped into E1M1. Then you progress through the first 3 episodes, take the portal to earth, maybe going through some/all of E4 if it could make sense, and then basically the "MEMORIAL" above. Wouldn't make sense to be one continuous/free-roaming map, but the idea is making me stiff.
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# ? Dec 6, 2011 18:07 |
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Vakal posted:About 2 minutes later I hit the Wolfenstein levels. It was kind of surreal. I did the same thing. Icon of Sin is about a 10 second walk from Underhalls.
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# ? Dec 6, 2011 19:47 |
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This is a loving awesome idea for a wad, I love it! Can anyone confirm if it's playable all the way through yet? (i.e. any crazy bugs screwing things up)
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# ? Dec 6, 2011 22:30 |
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Convex posted:This is a loving awesome idea for a wad, I love it! Can anyone confirm if it's playable all the way through yet? (i.e. any crazy bugs screwing things up) And does it combine well with brutal doom?
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# ? Dec 7, 2011 06:09 |
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Reive posted:And does it combine well with brutal doom? Nope. It lags harder than nuts.wad with Brutal Doom loaded. Maybe a higher end PC would be able to handle it, but I had to use FREEZE on the console in order to even be able to aim straight. It's a pity because this is otherwise an awesome goddamn map.
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# ? Dec 7, 2011 07:51 |
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Can anyone tell me the name of that Doom mod someone posted here a while back that had recharging health and some kind of crazy punch dudes and blow them up mechanic? All I really know about it comes from one gif but it looked cool.
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# ? Dec 7, 2011 09:49 |
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See the above posts.
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# ? Dec 7, 2011 10:01 |
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Fergus Mac Roich posted:Can anyone tell me the name of that Doom mod someone posted here a while back that had recharging health and some kind of crazy punch dudes and blow them up mechanic? All I really know about it comes from one gif but it looked cool. You're thinking of Brutal doom, or Russian overkill.
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# ? Dec 7, 2011 10:02 |
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Roobanguy posted:You're thinking of Brutal doom, or Russian overkill. I am definitely not thinking of Brutal Doom. This had some Halo-like shield thing going on. I don't think it was Russian Overkill either since, like Brutal Doom, I have played it.
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# ? Dec 7, 2011 10:03 |
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Fergus Mac Roich posted:I am definitely not thinking of Brutal Doom. This had some Halo-like shield thing going on. I don't think it was Russian Overkill either since, like Brutal Doom, I have played it. Oh, I know. ProjectMSX I think. http://forum.zdoom.org/viewtopic.php?f=19&t=25836
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# ? Dec 7, 2011 10:06 |
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Oh man that's exactly it! Thank you.
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# ? Dec 7, 2011 10:09 |
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The Kins posted:Here it is. The most terrifying mod I've seen in ages. That is such a cool idea, oh my word. Gonna have to try this soon.
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# ? Dec 7, 2011 10:33 |
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Chinese Tony Danza posted:Nope. It lags harder than nuts.wad with Brutal Doom loaded. Maybe a higher end PC would be able to handle it, but I had to use FREEZE on the console in order to even be able to aim straight. It's a pity because this is otherwise an awesome goddamn map. I loaded it up with AEoD. Brought my poor laptop to it's knees.
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# ? Dec 7, 2011 13:58 |
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The Kins posted:Here it is. The most terrifying mod I've seen in ages. My god, this rules. The cheesy Metallica MIDIs just seal the deal. It's like injecting the 90s into your brain. EDIT: Is it my imagination or did the creator bump the difficulty up? I swear I picked Hurt Me Plenty but it feels like Ultraviolence. Dr Snofeld fucked around with this message at 23:25 on Dec 7, 2011 |
# ? Dec 7, 2011 18:13 |
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Dr Snofeld posted:My god, this rules. The cheesy Metallica MIDIs just seal the deal. It's like injecting the 90s into your brain. See, the Metallica MIDIs killed it for me. Especially when it kept changing back to that same song over and over, even when I IDMUSed it to something else. And yes, I think the author increased the difficulty. I started on UV with Brutal Doom 0.13 and there are four demons, two spectres, and like seven or eight grunts in the first room/hallway alone.
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# ? Dec 7, 2011 23:46 |
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NecroBob posted:See, the Metallica MIDIs killed it for me. Especially when it kept changing back to that same song over and over, even when I IDMUSed it to something else. And yes, I think the author increased the difficulty. I started on UV with Brutal Doom 0.13 and there are four demons, two spectres, and like seven or eight grunts in the first room/hallway alone. Looking back at the thread I missed the part that said that Memorial HMP equals vanilla UV. Lower difficulty levels appear to half the number of monsters overall, but mix things up and give you more supplies. The two riflemen at the start get replaced by demons, there's a hell knight in Entryway, and other fun stuff. I like it.
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# ? Dec 7, 2011 23:59 |
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Well, if a mod has repetitive boring music (or worse, no new music at all! Running from Evil has gotten so old...), then I know a mod which will help!... which segues nicely into another of my semi-regular these-are-neat-mods posts. Jimmy's Jukebox is exactly what it says - a in-game tool that lets you generate and control a playlist from a selection of 773 MIDIs from a variety of classic FPSes, classic megawads, and even a few new ones for the hell of it. Vaporware Demo (Goon Made?) is one of those mods that requires something that ISN'T ZDoom. This is because Vaporware violently abuses Eternity Engine's portal system to create detailed architecture that would be, if not impossible, at least suicide-inducingly infuriating to build in GZDoom. Plutonia 2 is a few years old now, but I don't remember posting about it. It's a fantastic megawad for Final Doom: The Plutonia Experiment, that follows along the visual themes of that mod.
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# ? Dec 8, 2011 15:39 |
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The Kins posted:Plutonia 2 is a few years old now, but I don't remember posting about it. It's a fantastic megawad for Final Doom: The Plutonia Experiment, that follows along the visual themes of that mod. https://www.youtube.com/watch?v=I8ZgtBl1sr4
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# ? Dec 8, 2011 15:45 |
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The Kins posted:Jimmy's Jukebox is exactly what it says - a in-game tool that lets you generate and control a playlist from a selection of 773 MIDIs from a variety of classic FPSes, classic megawads, and even a few new ones for the hell of it. Don't forget that the latest version allows you to fairly easily create your own playlists if you have Slade 3 and a copy of ACC (the ACS script compiler). I have a personal playlist WAD of nothing but 80s thrash metal and it is absolutely fantastic to play through basically any mapset with.
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# ? Dec 9, 2011 08:14 |
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I'm gonna listen to a CD while playing Brutal Doom (GZDoom) tonight. Is there some more elegant way to do this besides running media player in the background and turning the in-game music off (although that seemed to work fine when I tested it)?
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# ? Dec 9, 2011 15:29 |
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Minidust posted:I'm gonna listen to a CD while playing Brutal Doom (GZDoom) tonight. Is there some more elegant way to do this besides running media player in the background and turning the in-game music off (although that seemed to work fine when I tested it)?
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# ? Dec 9, 2011 15:56 |
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The Kins posted:ZDoom did have CD audio support, but I think Randy nuked it for compatibility reasons (also nobody used it). Sorry
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# ? Dec 9, 2011 15:59 |
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Doom is 18 years old today!
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# ? Dec 10, 2011 08:12 |
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Happy birthday Doom I didn't get to play you until recently, but you quickly became one of my favorite games.
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# ? Dec 10, 2011 08:17 |
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I'm gonna gently caress Doom so hard now that it's legal.
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# ? Dec 10, 2011 09:39 |
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# ? Apr 27, 2024 13:07 |
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SwissCM posted:I'm gonna gently caress Doom so hard now that it's legal.
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# ? Dec 10, 2011 09:50 |