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Lord Chumley
May 14, 2007

Embrace your destiny.

Detective No. 27 posted:

Any tips for MGS3? Playing the HD version.

Read this in case you get stuck on a certain boss.

You can use your inventory on the game over screen.

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KingShiro
Jan 10, 2008

EH?!?!?!

HondaCivet posted:

I played Dark Souls and really loved it so I went and bought Demon's Souls too. Could someone go over the things in Demon's that might throw me off, having come from Dark? Also are there any really dumb not-obvious things I should avoid doing, like eating Fire Keeper souls in Dark?

You have item burden in Demon's Souls, but there is an NPC in the Nexus that acts like your personal bank, so make sure to drop off upgrade stones/shards and weapons you won't use.

LoveisOver
Aug 8, 2011

junan_paalla posted:

Since the world was revamped in cataclysm, all you have to do is basically to follow the questline for the zone you're in and you'll rack in levels pretty fast. If your friends have high level characters, they make shitloads more money than a starting player would and probably can give you enough to play comfortably, so you won't have to bother with professions until endgame, unless you want to. The game is pretty streamlined now, and most important mechanics are pretty obvious. If you get lost on a quest or want info on something, running the game in windowed or maximized windowed mode and using http://www.wowhead.com really helps. Also, if possible, have your friends start new characters with you, you'll have more fun.

Actually that's the plan. Me and my buddies will all start new characters and have fun leveling together :).

Scalding Coffee
Jun 26, 2006

You're already dead

Twitch posted:

On a related note, if there are any other side missions in Saint's Row 2 that are easy to cheese through, it would be appreciated. I absolutely love the game, but I'm terrible at it.
The Escort missions are best done with shooting reporters and investigators. Driving is too stressful on me.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

gravyflood posted:

At some point, you will be captured. Save at this time, then restart your PS3 and reload. Then...something will happen, provided it's still in this version.

They took this out of the HD release sadly.

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"
Any tips for Dissia Final Fantasy Duodecim? I'm not great at it and it seems there is a lot of depth to this battle system. It also seems like Lightning sucks.

FelixMeOneMoreTime
May 11, 2010
I'm finally able to play Dark Souls next weekend, after months of rereading the manual and lamenting the fact that my console is a hundred miles away. I need some tips for good starting items and classes. I think I was going to pick the pendant as my gift, because as far as I'm aware that is important to the plot. As for starting class, which is a nice easy one to play? I fancy trying pyromancer, but I don't want to try that if it means I'll get merked readily. Knight looks like it would be easy to play in that it can take a fair amount of a beating, but will the lack of mobility hinder me much? Are there any traps/enemies that are total dick moves out of nowhere that I should be aware of? Any bosses that are particularly insidious?

Polite Tim
Sep 3, 2007
'insert witty Family Guy/ Futurama/ Simpsons/ Little fucking Britian etc quote here'
The pendant isn't really that useful in any way, so you'd be better off choosing the master key unless you're a thief in which case go with black firebombs or somethine.

Pyromancy's meant to be pretty good as a starting class, though you are limited in how much magic you can use inbetween bonfires. I went thief, got myself a 100% damage block shield and the winged spear you get from the graveyard just outside the starting area and that kept me going for quite some time.

Then again i'm still stuck on the gargoyles so it is in no way an easy game

treat
Jul 24, 2008

by the sex ghost
This is from a couple pages back and was skipped over:

treat posted:

I'll be playing Metro 2033 within the coming weeks, and I remember hearing that if you play with subtitles, you'll miss out on some unsubbed dialog. Is any of that dialog worthwhile or interesting? I'd much prefer to play it in Russian, but if the dialog/dubbing is good, I might reconsider it.

Additionally, is there a lot of unsubbed dialog?

Fortuitous Bumble
Jan 5, 2007

Red Dead Redemption. In particular, what's up with the normal and hardcore mode? I picked "hardcore" because I figure I'm a pretty hardcore person but I don't know if I'm going to screw myself over or make it impossible to complete. Or any other open-world gamey stuff I should know about it.

thebardyspoon
Jun 30, 2005

Fortuitous Bumble posted:

Red Dead Redemption. In particular, what's up with the normal and hardcore mode? I picked "hardcore" because I figure I'm a pretty hardcore person but I don't know if I'm going to screw myself over or make it impossible to complete. Or any other open-world gamey stuff I should know about it.

This is a list of changes in Hardcore mode, it all seems pretty manageable. Less max health will give you less leeway to muck about in gunfights. So on the one hand you might feel the game is tougher and maybe less fun but when you manage to kill a whole gang fortress alone you'll feel like a real badass.

•Aiming is permanently set to Expert.
•Maximum health is reduced by half.
•Health regenerates more slowly and begins refilling after a longer delay.
•Dead-eye does not automatically fill over time. It must be earned by killing enemies or using items.
•Horses do not regenerate. If killed, you must purchase, steal, mount, or break another horse and then hitch it to a post to earn the right to call it by whistling. Note that horse deeds are still available and unlimited, but twice as expensive.
•Store items cost more. Sell values are lowered.
•Reward/drops/looting amounts are lowered (ammunition and money).
•Pardon letters are more rare.
•Fame and Honor gains are reduced.
•Mini-game buy-ins are lowered to match the scarcity of money.
•Warhorse deed must be purchased for $10,000 (available in any General Store).
•Deadly Assassin outfit increases the amount of Deadeye gained from kills, rather than over-time regeneration.
•Note that Hardcore is only available in the normal Red Dead Redemption campaign -- Undead Nightmare is unaffected.

thebardyspoon fucked around with this message at 18:22 on Dec 10, 2011

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


treat posted:

Additionally, is there a lot of unsubbed dialog?

Can't compare the two voice actings, but almost all of the conversations not involving you and storytelling you can listen in on are unsubbed.

KingShiro
Jan 10, 2008

EH?!?!?!

FelixMeOneMoreTime posted:

I'm finally able to play Dark Souls next weekend, after months of rereading the manual and lamenting the fact that my console is a hundred miles away. I need some tips for good starting items and classes. I think I was going to pick the pendant as my gift, because as far as I'm aware that is important to the plot. As for starting class, which is a nice easy one to play? I fancy trying pyromancer, but I don't want to try that if it means I'll get merked readily. Knight looks like it would be easy to play in that it can take a fair amount of a beating, but will the lack of mobility hinder me much? Are there any traps/enemies that are total dick moves out of nowhere that I should be aware of? Any bosses that are particularly insidious?

Knight is a good class to start with if you're new to the game. They have really good armor which you won't really replace until you get to Darkroot Garden and pick up Elite Knight Set or the Stone set.

Pyromancer only starts with Fireball, but it works great on the first 2 or 3 bosses and will kill most of the early enemies with one cast. You can upgrade your glove (only costs souls, no stat leveling required) to boost your pyro damage once you find one of the pyro trainers in the Depths.

Cleric starts with heal which is very good since it saves you Estus flasks.

Only gift worth taking is Master Key.

Scaly Haylie
Dec 25, 2004

Polite Tim posted:

The pendant isn't really that useful in any way, so you'd be better off choosing the master key unless you're a thief in which case go with black firebombs or somethine.

Pyromancy's meant to be pretty good as a starting class, though you are limited in how much magic you can use inbetween bonfires. I went thief, got myself a 100% damage block shield and the winged spear you get from the graveyard just outside the starting area and that kept me going for quite some time.

Then again i'm still stuck on the gargoyles so it is in no way an easy game

Sure you have limited casts, but being a pyromancer is basically the equivalent of getting eight free firebombs every time you use a bonfire.

KingShiro posted:

Only gift worth taking is Master Key.

Whoa there. Black Firebombs can be very useful for brute-forcing your way past the Taurus Demon if need be, and Twin Humanities is also nice. Besides, you can buy the Master Key later.

Scaly Haylie fucked around with this message at 23:09 on Dec 10, 2011

A HUNGRY MOUTH
Nov 3, 2006

date of birth: 02/05/88
manufacturer: mazda
model/year: 2008 mazda6
sexuality: straight, bi-curious
peircings: pusspuss



Nap Ghost

treat posted:

This is from a couple pages back and was skipped over:


Additionally, is there a lot of unsubbed dialog?

Basically all incidental dialog is unsubtitled. The first time I played the game, I thought I'd prefer the Russian audio for ambience reasons, but not knowing what people were saying in the stations really hurt the atmosphere for me.

The dialog isn't really interesting, but unless you know the language, you effectively miss out on all of it. It's probably down to preference.

Sentient Toaster
May 7, 2007
Not the fork, Master!

Contest Winner posted:

Any tips for Dissia Final Fantasy Duodecim? I'm not great at it and it seems there is a lot of depth to this battle system. It also seems like Lightning sucks.
Doesn't look like any Dissidia stuff has made it to beforeiplay yet, so some of this is slapped together from other posts.

-The game is about creating and exploiting openings for attack. Dodging is good, but blocking is nearly always better. Successful blocks stagger the enemy and allow you to cancel into an attack. Most HP attacks and some brave attacks will guard crush.

-Every attack has a tell. Usually a sound or quote. Not to mention all HP attacks darken the background.

-You can cancel a successful block into another block.

-For every level you have above your enemy, you gain a base brave bonus. This also goes for enemies and tends to be the source of a lot of difficult battles. Especially since they'll also have much better stats than you!

-EX Counter is now EX Revenge. If you trigger EX mode while taking damage, it blows your entire meter and puts the enemy in slow motion for a set period or until you land an HP attack. This means you can't EX Burst until you fill up the meter again.

-You'll come across a LOT of breakable accessories during story mode. Don't be shy about using them!

-Any HP attack with a lot of hangtime will do terrible, terrible things to the AI. Lightning's Razor Gale. Zidane's Tidal Flame. Cloud of Darkness is still infamous for 0-Form Cannon. Being homing HP attacks, the AI puts a high priority on dodging them while you move in and tag them with something else.

-Dashing with R+Triangle automatically deflects most projectiles.

-Work on spending your PP on bonus day boosts. What you may really want at first are AP bonuses so you can master abilities several times faster. Mastered abilities cost less to equip and may unlock new ones.

-Related to the above, mastering certain brave attacks will unlock the ability to combo that brave attack into an HP attack. These are all incredibly useful as it's usually easier to land a brave attack than an HP attack.

-Chase mode seems to have gotten faster and I found the AI much more difficult to trick. So much that I never follow up on chase attacks and allow them to time out when the enemy starts them.

It's kind of a shame that the game introduces players to Lightning first. Switching movesets on the fly on top of learning everything else doesn't seem like the greatest thing to do. Also, I'm terrible with assists. Can't really help you there.

al-azad
May 28, 2009



HondaCivet posted:

I played Dark Souls and really loved it so I went and bought Demon's Souls too. Could someone go over the things in Demon's that might throw me off, having come from Dark? Also are there any really dumb not-obvious things I should avoid doing, like eating Fire Keeper souls in Dark?

Also I am totally grabbing Witcher from the GOG sale so if anyone has advice on that, that'd be cool.

This comes with the first and second one, right?

For the first game, don't get caught up in doing every side quest. They're boring (kill 20 drowners, repeat ten times) and destroy the pacing of an otherwise fine game. You still get tons of experience points throughout the main plot.

As for the sequel, they changed the game, man. It'll be really difficult starting out because they throw you into the frying pan from the get go. Do the opening scenes in order and take the time to practice your moves and signs in the first part. Witchers are dirty fighters. If you're not blasting people with signs, taking over their minds, throwing knives and bombs, and just being a dick on the battlefield you're going to have difficulty in some fights especially late in chapter 1.

Speaking of that fight (you'll know when you get there, you'll probably die first thing) here's how you beat it (spoiled because it's a walkthrough but there's zero story related spoilers). The trick is to hit the guy with aard when his shield goes down. When his shield is up, stay the gently caress away and roll like a madman. When his shield drops, he'll pause for a second and try to knock you down. Aard his rear end before he can knock you down, slash him a few times, then aard him again. When you run out of vitality, repeat. This is probably the toughest fight in the game but I got him on my third try.

Roundabout Route
Nov 4, 2009

Pens and swords can
go fuck themselves.
Sonic Generations:

- If you take the upper path in Green Hill Act 2, at one point near the end of the level you will slide under two overhangs and do a short hop over a puddle of purple goo, then bounce on a spring up to a wooden bridge with two Buzzbombers. You can break through this bridge with a stomp to enter the level's lower path, which is actually faster in this particular section than the upper path. This is the only time in the entire game where this is the case and it is required for getting a Steam achievement.

- The final boss is an unintuitive piece of poo poo. Never stop boosting, it is the only way to catch up with him. Switch to Classic Sonic if you need rings, they're way easier to collect with him. You can throw the Sonic you're not currently using as a projectile, and he will home in on the boss's projectiles and destroy them. If the boss looks like he is charging up a giant fuckoff laser beam, switch Sonics and he will miss. Mute your volume or learn to tune out Sonic's companions, they are completely unhelpful and obnoxious during this fight.



The Legend of Zelda: Skyward Sword:

- The best solution to any sword fight is patience. Don't wildly flail the Wiimote around, take your time and line up your next swing. Enemies don't attack nearly as fast as you think they do.

- Use your shield! Yes, the shield healthbar sucks, but parrying an enemy's attack automatically stuns them, allowing you to score several free hits and end the fight that much faster. Make sure you practice at Skyloft's sparring center until you're confident in your timing.

- Every time you leave Skyloft and return, there will be a Blue Rupee in Link's dresser in his room at the academy. It's useless for grinding purposes since there are far faster methods for getting cash, but it's there if you're desperate.

- Upgrading your gear isn't strictly necessary to beat the game, but it'll make things a lot easier for you. Upgrade the Bug Net as soon as you can to speed up future upgrades for your other stuff.

- The best way to underhand-throw bombs is to hold the Wiimote like it is a giant novelty pencil, with the IR sensor pointing diagonally down at the ground and the buttons facing up and away from you. Then you can use flicks of the wrist to make your tosses.

- In the Silent Realms, always leave a single Goddess Tear uncollected near the start in case you screw up. Be methodical about collecting them, too: go clockwise or counter-clockwise around the map if you can.




Terraria:

- The very first thing you should do is start chopping down trees to get wood. Make yourself a workbench, then create some wood walls and wood background for a house.

- If you kill Slimes you'll get Gel, which can combine with wood to make Torches, the game's primary lighting source.

- On your inventory screen, there is a house icon in the upper-right section of the screen, next to the PVP toggle and the team colors. Click on it to get options for assigning NPCs to certain rooms and determining if a room meets the requirements for housing NPCs.

- At the beginning of the game, when night falls, start digging. It's a good time to get underground and look for ore. Once you're strong enough to tear through zombies and demon eyes, you can start looking around for Fallen Stars on the surface at night.

- Don't try to build a sky base unless you enjoy getting mobbed by flying enemies that spam projectiles.

- Scared of Blood Moon? Don't panic! Dig pits that are three or more blocks deep in front of the ground-entrance doors to your house. Zombies will fall in and leap uselessly at the pit walls instead of busting into your house. Put lava in the pits if you want extra protection.

FelixMeOneMoreTime
May 11, 2010
How does magic actually work in Dark Souls? I understand that each spell has limited casts rather than operating on a mana bar system, but when you've used all the casts is that spell exhausted permanently or does it just require regeneration at a bonfire like estus flasks?

Vadun
Mar 9, 2011

I'm hungrier than a green snake in a sugar cane field.

FelixMeOneMoreTime posted:

How does magic actually work in Dark Souls? I understand that each spell has limited casts rather than operating on a mana bar system, but when you've used all the casts is that spell exhausted permanently or does it just require regeneration at a bonfire like estus flasks?

It regenerates at a bonfire. To get more castings you can equip multiple copies of the same spell (Buy extras, have extra slots). You can also get more attunement slots via certain rings, some of which may carry penalties

FelixMeOneMoreTime
May 11, 2010

Vadun posted:

It regenerates at a bonfire. To get more castings you can equip multiple copies of the same spell (Buy extras, have extra slots). You can also get more attunement slots via certain rings, some of which may carry penalties

How few and far between are bonfires? It sounds like if they're scarce then I'm going to have to be pretty stingy with magic, especially compared to in Demons Souls where I had the Royal's Ring so could spam Soul Arrows willy nilly.

Danger - Octopus!
Apr 20, 2008


Nap Ghost
Anything I should know about the first Kane & Lynch game?

Barudak
May 7, 2007

FelixMeOneMoreTime posted:

How few and far between are bonfires? It sounds like if they're scarce then I'm going to have to be pretty stingy with magic, especially compared to in Demons Souls where I had the Royal's Ring so could spam Soul Arrows willy nilly.

They're closer together than areas in Demon Souls were by a good bit. Early on you might have magic issues but later one the magic gets absurdly powerful and you have tons of casts of it thanks to the attunement slot system.


Danger - Octopus! posted:

Anything I should know about the first Kane & Lynch game?

The game does not get better as you go with the best missions happening early on. When you hit Cuba just quit playing because its obvious thats where they stopped designing the game.

jonjonaug
Mar 26, 2010

by Lowtax

al-azad posted:

This comes with the first and second one, right?

For the first game, don't get caught up in doing every side quest. They're boring (kill 20 drowners, repeat ten times) and destroy the pacing of an otherwise fine game. You still get tons of experience points throughout the main plot.

Almost all of the "collect this many monster remains" sidequests you'll get enough of anyway as you progress through the game normally, and having all that extra cash around really helps. I'd agree that you shouldn't go out of your way to do this with the more annoying enemies to find though (the Alghouls in Chapter 2 or 3, for example). You do get some nice rewards if you do the trophy hunting quest though, including one of the best swords in the game.

A lot of the sidequests that aren't the trophy quests or collecting monster parts are usually good, so you should always do those.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

jonjonaug posted:

Almost all of the "collect this many monster remains" sidequests you'll get enough of anyway as you progress through the game normally, and having all that extra cash around really helps. I'd agree that you shouldn't go out of your way to do this with the more annoying enemies to find though (the Alghouls in Chapter 2 or 3, for example). You do get some nice rewards if you do the trophy hunting quest though, including one of the best swords in the game.

A lot of the sidequests that aren't the trophy quests or collecting monster parts are usually good, so you should always do those.

You can also only hold one monster trophy at a time (if I recall correctly, and for Witcher 1, haven't played 2) so if you do get a monster trophy, find who to turn it in to sooner rather than later, so that you don't hang onto it and find yourself in a situation where you kill a monster with a trophy and you can't pick it up because you're already holding one. Not a big deal, I think there's like 4 over the course of the game, but why miss out on a quest reward over a silly mistake?

Vidaeus
Jan 27, 2007

Cats are gonna cat.
Just started playing Might & Magic Heroes VI last night. The only other game I have played in this genre is King's Bounty, and I loved it.

Red Alert 2 Yuris Revenge
May 8, 2006

"My brain is amazing! It's full of wrinkles, and... Uh... Wait... What am I trying to say?"

Sentient Toaster posted:

Doesn't look like any Dissidia stuff has made it to beforeiplay yet, so some of this is slapped together from other posts. you there.

Thanks dude. I was honestly surprised that this game has as much depth as it does, I kind of expected it to be fairly brainless. It's my go-to toilet game at the moment.

EDIT: I popped off an email so I can edit the Class of Heroes stuff into the wiki from earlier in the thread.

Red Alert 2 Yuris Revenge fucked around with this message at 23:28 on Dec 11, 2011

Universe Master
Jun 20, 2005

Darn Fine Pie

I bought all the Fallout: New Vegas DLC during the Steam Thanksgiving sale. I played through the main game twice when it was first released, but haven't done any DLC. In what order, and about when in the storyline should I start each one?

ahobday
Apr 19, 2007

I'll usually add tips that are properly formatted to the wiki without fail, so for example the Dissidia tips are in there now, as are the tips from Roundabout Route's post.

So if you don't find tips in a wiki, and then do find some in the thread, compile them into a post and they'll most likely get added to the wiki.

Lets Fuck Bro
Apr 14, 2009

Universe Master posted:

I bought all the Fallout: New Vegas DLC during the Steam Thanksgiving sale. I played through the main game twice when it was first released, but haven't done any DLC. In what order, and about when in the storyline should I start each one?
You should do them in the order of their release - DM, HH, OWB, and finally LR - as there's a loosely connected story that runs through them all. At the very least, do OWB after DM, and do LR last. Each DLC plays very differently from the others, so if you find yourself not enjoying one of them, don't worry, it's just a couple more hours.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Universe Master posted:

I bought all the Fallout: New Vegas DLC during the Steam Thanksgiving sale. I played through the main game twice when it was first released, but haven't done any DLC. In what order, and about when in the storyline should I start each one?

I'd recommend doing them in the order of their release (Dead Money > Honest Hearts > Old World Blues > Lonesome Road).
DM, OWB and LR are kind of linked and doing them in that order is probably the best way to experience their storylines. HH is kind of its own, isolated story and you can do it at pretty much any point, but doing it too late (i.e. if you're at really high level) might make the enemies a bit bullet-spongey. Same for OWB.
The game will give you a prompt that includes some advice on which level you should be at if you start each DLC, but in general the recommended level is way too generous and it's completely viable to do them even at like 5 levels below the recommended one (i.e. Dead Money's recommendation is level 20 or above, but it's fine to start it at level 15, especially if you want to have a bit of a challenge).

thebardyspoon
Jun 30, 2005

Universe Master posted:

I bought all the Fallout: New Vegas DLC during the Steam Thanksgiving sale. I played through the main game twice when it was first released, but haven't done any DLC. In what order, and about when in the storyline should I start each one?

They have a storyline running through them so release order is best. Dead Money, then Old World Blues and finally Lonesome Road. Honest Hearts got released after Dead Money but it's storyline is connected to the Mojave in general moreso than the others and you can do that whenever, it almost feels like a vacation for your character what with the quite nice locale it's set in. Dead Money is best between level 10 and 20 in my opinion so just jump in sometime during that range.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.
Be warned - DM is kind of a different feel from the rest of the game. More survival horror-y and some lame escort quests. I believe DM is easily the worst of the four, some disagree with that assessment. Don't let it get you down. The others are better.

m2pt5
May 18, 2005

THAT GOD DAMN MOSQUITO JUST KEEPS COMING BACK

gohuskies posted:

I believe DM is easily the worst of the four, some disagree with that assessment.

I can second this opinion.

I'm of the opinion that OWB is the best of the four. It also rewards you with some awesome player housing with a load of gadgets.

al-azad
May 28, 2009



Barudak posted:

The game does not get better as you go with the best missions happening early on. When you hit Cuba just quit playing because its obvious thats where they stopped designing the game.

Cuba was the best part of the game but mainly because it was a stark reminder Freedom Fighters 2 will never be made.

Sam.
Jan 1, 2009

"I thought we had something, Shepard. Something real."
:qq:

Universe Master posted:

I bought all the Fallout: New Vegas DLC during the Steam Thanksgiving sale. I played through the main game twice when it was first released, but haven't done any DLC. In what order, and about when in the storyline should I start each one?

You should do OWB first. At higher levels (above 15-20), enemies become ridiculous bullet sponges. You can return to the Mojave at any time in LR, so you don't have to do it all at once if you don't want to. DM and HH can be done at pretty much any time. HH isn't really connected plot-wise to the other DLCs.

Sentient Toaster
May 7, 2007
Not the fork, Master!

Contest Winner posted:

EDIT: I popped off an email so I can edit the Class of Heroes stuff into the wiki from earlier in the thread.
I've gotten well into the postgame since then after starting a new file from scratch and I've learned so much more. There are so many things I wish I knew beforehand that I hardly know where to start. Gamefaqs has some basic information, but a lot of that is already in the instruction book. So here's a few more things for Class of Heroes.

-Probably the best way to get loot, money and experience is to go to the toughest area you can comfortably handle and find a set encounter (crossed swords icon). These encounters always leave a chest. Fight, loot, then step back. Station your party by returning to Particus. Then resume to return to your party. Now the set encounter is back! Do this as much as you like. You could even set the difficulty to masochist for higher enemy levels and slightly better rewards. Remember to use the recycle bin by discarding items so you can stay longer. Though by the time you're hanging around Boesthaus or Lark, the masochist setting will result in you seeing more Deathgan, Big Bang and Invalum used against you.

-The success of Hide is based mostly on character level vs enemy level. Identify success is based mostly on character level vs item level. Alchemy success for your party's alchemist is based entirely on character level. There doesn't seem to be any variance or penalty for failure on that one. So if you want to do your alchemy for free, you'll have to HEAVILY pamper that alchemist. They're a lot of work.

-Traps that can instantly wipe your party: stun gas, stone gaze, warp. Bomb traps damage the entire party, but are unlikely to do enough damage even late in the game. Last Laugh will never kill. Devil's Curse and Judgement can reduce stamina. Lower stamina means a higher chance of stats decreasing on level up.

-It's normal for stats to rise and fall as a character gains levels. There's a general upward trend based on race and class.

-Encounters that give you the option to attack/watch/leave affect the alignment of your party. This is used in combination with hypnotism in the principal's office to change a character's alignment. Attack to work toward evil and get a chance at a surprise attack. Leave to work toward good, but you might be attacked from behind. Watching doesn't seem to alter the value.

-Colored stats on equipment? Blue means a passive increase. Red is a passive decrease. Purple apparently goes either way Colored alignment/gender/race text? Blue is normal. Red means they can use it, but they'll be cursed and suffer periodic damage. Grey means it can't be used at all. Species icons in the lower right? Dark icons have no effect. Red icons mean the weapon is ineffective against it or the armor doesn't protect against it. Lit icons mean bonus damage for weapons and reduced damage for armor. For example, most equipment is ineffective against ghosts and spirits.

-Weapons can have one bane effect and one element effect. So it'll be more effective against one element and one enemy species. They stack if they're both effective! This makes bows capable of all kinds of sick damage since you can have 2 banes and 2 elements between the bow and the ammo. Not to mention you can switch the easily crafted ammo on the fly.

-Don't sit on a full tension meter! Spend it to raise your party's affinity. Higher affinity means faster tension gain, higher tension maximum and big fat stat bonuses for everyone.

-Try to restrict your party to Good/Neutral or Evil/Neutral. One opposite alignment will tank your party's affinity. If you want something like a paladin (good only) in your evil party, you can still do it. Make him a paladin while he's Good, then choose to attack neutral encounters until hypnotism turns him neutral or evil. Racial affinities are easier to overcome unless you're purposely doing something silly like using more than one diablon (they don't get along with anyone, but tolerate erdgeists) or stacking your party with dwarves and elves (who naturally hate each other).

-I thought humans kind of sucked since there's nothing special about them and their initial stats are pretty bad, but I've learned that it doesn't really matter. Just plain level gains and affinity boosts will keep them competitive. Sprites are actually very good too. So use whatever you're comfortable with.

-To recover, go to the dormitory and choose Rest to restore MP for free. Spend that MP on healing your party. Then rest to top it off again. Choosing Rest instead of Sleep also prevents your character from eventually losing stamina due to aging, but that reportedly takes 365 days of sleep.

-Simplified dual wield rules:
True Dual Fist: Equip 2H weapons in one hand. Even the offhand!
Dual Fist: Equip 1H weapons in the offhand without penalty.
Neither: Only sub-weapons or shields in the offhand (Sb or Sh).

The specifics confused me at first. Maybe it's just me. Something just didn't sit well with me about who got which penalties and why! Probably something about the difference between "attacks with" and "another hit!"

Sentient Toaster fucked around with this message at 07:17 on Dec 12, 2011

Fruits of the sea
Dec 1, 2010

What should I know to play Terraria? Is there a basic starter's guide or something?

I'm having some pretty basic issues, like walls not keeping stuff out of a house and being unable to place doors.

Gwyrgyn Blood
Dec 17, 2002

Sentient Toaster posted:

I've gotten well into the postgame since then after starting a new file from scratch and I've learned so much more. There are so many things I wish I knew beforehand that I hardly know where to start. Gamefaqs has some basic information, but a lot of that is already in the instruction book. So here's a few more things for Class of Heroes.

I guess this isn't the best place to ask, but how is this game in comparison to Tales of the Forsaken Land or Etrian Odyssey 3? Good/Bad, Easy/Hard, Grindy/Not Grindy, Simple/Complicated? Just wondering if I should pick it up at some point in the future.

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C-Euro
Mar 20, 2010

:science:
Soiled Meat

Fruits of the sea posted:

What should I know to play Terraria? Is there a basic starter's guide or something?

I'm having some pretty basic issues, like walls not keeping stuff out of a house and being unable to place doors.

Definitely check the Terraria thread here, but to answer your questions you need to make Wood Wall blocks that you put up on the back side of your house (I assume you're using regular Wood for the walls), and to place doors you need a 3-block tall space in between your wall and whatever floor you're using. Then, select the door in your inventory, put your cursor over where you want the top of the door to be, and left-click.

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