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TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.

Fruits of the sea posted:

What should I know to play Terraria? Is there a basic starter's guide or something?

I'm having some pretty basic issues, like walls not keeping stuff out of a house and being unable to place doors.

To make a shelter that keeps monsters out, you need to have an area that is entirely enclosed by walls, including the back wall. If you can see sky behind your shelter, then it's not secure. Dirt or stone that were originally a part of the environment won't work; you have to place the background tiles yourself. Use a hammer to knock out any tiles that are already there, and either place them back where they were or use a workbench to make "wall" blocks of whatever material you want to use. If you work methodically, you shouldn't have any trouble filling the background layer behind your house.

When you're done, you should have something that looks a little like this:



Note how the entire space is enclosed by walls (wooden platforms count!), and all enclosed space is filled with those stone background blocks. You can use any material you want, as long as you fulfill those two requirements.


As for doors, you can see them in the picture, too. All you need are two blocks lined up vertically, 3 blocks apart. If either of those blocks is destroyed, the door will fall out.

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Fruits of the sea
Dec 1, 2010

TheRagamuffin posted:

To make a shelter that keeps monsters out, you need to have an area that is entirely enclosed by walls, including the back wall. If you can see sky behind your shelter, then it's not secure. Dirt or stone that were originally a part of the environment won't work; you have to place the background tiles yourself. Use a hammer to knock out any tiles that are already there, and either place them back where they were or use a workbench to make "wall" blocks of whatever material you want to use. If you work methodically, you shouldn't have any trouble filling the background layer behind your house.

When you're done, you should have something that looks a little like this:



Note how the entire space is enclosed by walls (wooden platforms count!), and all enclosed space is filled with those stone background blocks. You can use any material you want, as long as you fulfill those two requirements.


As for doors, you can see them in the picture, too. All you need are two blocks lined up vertically, 3 blocks apart. If either of those blocks is destroyed, the door will fall out.


Haha thanks, this helps clear things up. I had been converting all my wood into "walls" thinking that would keep stuff out. Once I sorted that out, I built a two story house with floor boards as a roof and couldn't understand why I was getting dive-bombed by eyeballs :downs:

Sentient Toaster
May 7, 2007
Not the fork, Master!

Gwyrgyn Blood posted:

I guess this isn't the best place to ask, but how is this game in comparison to Tales of the Forsaken Land or Etrian Odyssey 3? Good/Bad, Easy/Hard, Grindy/Not Grindy, Simple/Complicated? Just wondering if I should pick it up at some point in the future.
Haven't heard of Tales before. I've only played EO3. By comparison, progression in CoH is a little faster and enemies are more forgiving. Normal fights are easier with regular curveballs like the first time you encounter high level spells or enemies with Cover. Boss fights seem built to end in 1-3 rounds since they're just plain deadly. Auto-map only. Equipment is made almost entirely with stuff you find. There isn't much need to grind unless you plow through the main questline.

EO3 is a much more refined game, definitely. CoH has a couple sequels, but I don't think we're likely to see translations.

C-Euro
Mar 20, 2010

:science:
Soiled Meat

Fruits of the sea posted:

Haha thanks, this helps clear things up. I had been converting all my wood into "walls" thinking that would keep stuff out. Once I sorted that out, I built a two story house with floor boards as a roof and couldn't understand why I was getting dive-bombed by eyeballs :downs:

:eng101: You still use unaltered wood for walls, floors, and ceilings. It's the back paneling that you need to craft, and that's what is actually referred to as "walls" in-game (this holds true for most any material you can use to make a house)

Sturm
Oct 19, 2003

It's Xander or Sgt. Fury
I've been playing Persona 3 Portable and could use some general tips, I got to the first real boss(on floor 14), and i just can't get past him.

I see there are some tips in the OP, but does anyone else have some advice, like should I be fusing my different personas together at this point? Or how much exploring I should be doing in the town.

Lets Fuck Bro
Apr 14, 2009
Yeah you should be constantly fusing and acquiring personas. You save a copy of each persona in the velvet room when you get it, so you don't need to worry too much about losing rare personas. Experiment with combinations until you find something good. Personas with multiple spells of different elements, or some group heals/buffs, are especially good to look out for. Sometimes your initial combinations won't yield anything great and you'll have to fuse a fused persona with another fused persona to get something good. Its hard to come out with absolutely no useful persona so really, go nuts with fusion. It becomes much more important than actually leveling, later in the game.

I don't think that boss requires any special strategy among SMT bosses. Do you have Media to heal your group? Having a group heal spell is always important, I usually make my main character the party's main healer. Look for a Lovers-class persona as they often have heal spells. Do you have anyone with stat buffs or debuffs? Unlike most rpgs, these are crucial for any boss. A +Evasion buff on the party and a -Accuracy debuff on the mob means he'll be missing his turn and giving you all out attacks all the time. But they're all quite useful. Does he use any particular elements you can adapt for? Another crucial strategy: if a boss only uses one or two elements, you can compensate by not bringing any party members that are weak to that element, and bringing someone who is strong to it instead. Later on you can get special equipment to null your weaknesses. Dunno if you have people to swap out that early in the game though.

When not at Tartarus you should primarily be progressing your Social Links in town. Social links are basically cutscenes about your dude making friends with people, you'll know when it happens. Social links are very important because they give you bonus levels when you fuse a persona. Like if you fuse a Magician persona, it'll get like 15 extra levels if you have your Magician social link topped out. This is the primary way you level your personas and unlock their abilities. In general, you should focus on the social links that happen at school, before you worry too much about the ones in town. Don't hesitate to actually explore the town though, the only thing that costs time is progressing a social link, and the town is how you upgrade your equipment and meet new people.

Farecoal
Oct 15, 2011

There he go
Is Spore more fun now with all the patches and Galactic Adventures (also possibly some mods)?

Farecoal fucked around with this message at 05:07 on Dec 13, 2011

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
What you should know before playing the Fallout: New Vegas expansions is that the people who dislike Dead Money may, in fact, be crazy, as it is amazing. It is actually understandable why you would not like it, if you do not like the survival horror genre, but the writing and the story and the atmosphere and OH WOW EVERYTHING IS SO AWESOME I WANT TO PLAY IT AGAIN you get the picture. Old World Blues and Lonesome Road are also each full of things that are SO GOOD that it helps remind you just what a great game New Vegas is.

Then you get Honest Hearts, which in my opinion does such an abysmal job with what should be an amazing follow-up to the main story that it just hurts. Spoiler: Does the Burned Man live?!? Might you discover the echoes of his ghost in the lands of Zion National Park? Oh, sort of, the game tells you right away "yes, the Burned Man is here, go say 'hi!' Hope you like boring quests and fighting bears!" though there were still some awesome things, like the survivalist side stories, and the overall change of tone was certainly interesting, even if I did not personally enjoy it.

...

Oh, um, so, I went crazy and bought both Penumbra games and Amnesia: Dark Descent; are these the sort of adventure games where not picking up something early on will ruin your game forever and make you reload? That is really all I think I need to know to not hate myself.

zachol
Feb 13, 2009

Once per turn, you can Tribute 1 WATER monster you control (except this card) to Special Summon 1 WATER monster from your hand. The monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.
I don't think Amnesia has that. I mean, conserve your matches and lantern oil (and pick up the lantern early on), but I don't think there's any stupid little key item you need to get.

Aqua_D
Feb 12, 2011

Sometimes, a man just needs to get his Rock off.

Quarex posted:

What you should know before playing the Fallout: New Vegas expansions is that the people who dislike Dead Money may, in fact, be crazy, as it is amazing. It is actually understandable why you would not like it, if you do not like the survival horror genre, but the writing and the story and the atmosphere and OH WOW EVERYTHING IS SO AWESOME I WANT TO PLAY IT AGAIN you get the picture. Old World Blues and Lonesome Road are also each full of things that are SO GOOD that it helps remind you just what a great game New Vegas is.

Then you get Honest Hearts, which in my opinion does such an abysmal job with what should be an amazing follow-up to the main story that it just hurts. Spoiler: Does the Burned Man live?!? Might you discover the echoes of his ghost in the lands of Zion National Park? Oh, sort of, the game tells you right away "yes, the Burned Man is here, go say 'hi!' Hope you like boring quests and fighting bears!" though there were still some awesome things, like the survivalist side stories, and the overall change of tone was certainly interesting, even if I did not personally enjoy it.

...

Oh, um, so, I went crazy and bought both Penumbra games and Amnesia: Dark Descent; are these the sort of adventure games where not picking up something early on will ruin your game forever and make you reload? That is really all I think I need to know to not hate myself.

I think the general rule with New Vegas DLC between Dead Money and Honest Hearts is "If you like one, you may not like the other; if you don't like one, but you like New Vegas as a whole, there's a good chance you will like the other."

im cute
Sep 21, 2009

Universe Master posted:

I bought all the Fallout: New Vegas DLC during the Steam Thanksgiving sale. I played through the main game twice when it was first released, but haven't done any DLC. In what order, and about when in the storyline should I start each one?

I'm gonna go ahead and disagree with everyone else and say the order should be HH > OWB > DM > LR. HH is almost completely disconnected from the other three except a couple of mentions of locations and That Other Courier. It's also pretty easy if you keep a few extra critter-killer rounds on hand: gecko and yao guai attacks are the only things to worry about, combat-wise.

OWB actually does a pretty good job of introducing the DLC-centric characters, repeatedly mentioning them in conversation, holotapes and notes. Meeting Christine and killing Elijah in DM when it first came out didn't really carry the same emotional impact as it did after finding each character's backstory in the other DLCs.

Also, saving HH and OWB for later means all the haters are shooting you with bigger guns, so forget it.

As for levels, it doesn't matter too much; despite what the little pop-up warning tells you before each DLC, just about everything levels alongside your character. I did the above run at 10 > 20 > 30ish > 40 with no trouble. A friend of mine did Dead Money (the OMG LVL 25+ ONLY NO NOOBS one) at 5 without much trouble either. Also, the DLC story and main storyline are almost entirely disconnected so don't worry about finding a "right time" in the story to cut out for some DLC. Keep in mind, though, that your method of ending Lonesome Road will pretty much permanently effect your reputation with the NCR and Legion, along with the Boomers, the Followers, the Powder Gangers and I believe the Brotherhood <- semi-important gameplay related things, so you may want to save LR until after you totally commit to a faction.

im cute fucked around with this message at 05:38 on Dec 13, 2011

Benly
Aug 2, 2011

20% of the time, it works every time.
One thing worth noting about the New Vegas DLC: It is possible to do the main game with a build that is not very good at combat, either by stealth, talking, or some combination of the above. It is probably not possible to do this with Dead Money. I'm not sure whether the other DLCs give you "outs" on that front, but Dead Money gives you high-perception, fairly tough enemies who cannot be negotiated with. I am pretty sure you are not going to be able to get through it without killing, and needing to be fairly good at it (since you won't be able to coast on superior equipment either until late in the DLC).

Also, on the "what should I know before I play" front for Dead Money: part of the reward for completing the DLC is possible to miss forever if you don't complete a certain achievement before leaving the DLC area. You need to win 7500 chips on the casino games before you go back, or you will be unable to redeem the vouchers that are part of the reward.

Benly fucked around with this message at 05:44 on Dec 13, 2011

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Benly posted:

I'm not sure whether the other DLCs give you "outs" on that front, but Dead Money gives you high-perception, fairly tough enemies who cannot be negotiated with. I am pretty sure you are not going to be able to get through it without killing, and needing to be fairly good at it (since you won't be able to coast on superior equipment either until late in the DLC).
Actually stealth and melee/unarmed ninja build is the easiest approach for dead money combat.
In honest hearts enemies don't have much armor but they hit hard and have high perception, as for OWB it has all sorts of different enemies.

Wrist Watch
Apr 19, 2011

What?

Sturm posted:

I've been playing Persona 3 Portable and could use some general tips, I got to the first real boss(on floor 14), and i just can't get past him.

I see there are some tips in the OP, but does anyone else have some advice, like should I be fusing my different personas together at this point? Or how much exploring I should be doing in the town.

What the other guy said, but also:

- gently caress Yukari, she has terrible attack but decent magic, which is useless because unless the enemy's weak to wind she's not going to do much damage anyway. The only thing she's good for is healing, and that can be covered by either the Main Character or someone else who joins you later and uses a rapier.

- The easiest way to beat bosses is to buff yourself. The hardest battles in the game are in the beginning because you don't have much access to any buffs. Status effects like poison or panic don't work on bosses and generally aren't worth using anyway on normal enemies when you could be buffing yourself and debuffing them.

- Party evasion buff will have bosses miss at you occasionally for a free All Out Attack.

- ELEMENTS. All out attacks are free damage, you get one by using an attack an enemy is weak against.

- When fusing, Persona take skills from the Persona that go into fusing them, but are more likely to take skills that are similar to elements that they are proficient at. For example: a Chariot arcana will take priority in attack skills that to physical damage like slash or pierce over magic skills like bufu or dio.

- A fused Persona will take more skills from the Persona it's fused from depending on the number of skills each of them have. So if Persona A and Persona B have 3 skills each, Persona C will probably only take one from each of them. But if Persona A and B have 8 skills then Persona C will take a lot more of them.

- You can use this to your advantage to get skills you want. Let's say you're fusing two persona into a Chariot arcana Persona and you really want this one skill from one of the ones that you're fusing. Fill up the persona to be fused with magic like dio, bufu, anything you don't care about and won't miss, just so long as it's magic. When you go to fuse, the Chariot Persona you're fusing will select a bigger pool of skills to choose, and the chances of you getting the skill you want are higher.

- Finally, if you're fusing and don't like the skills the game is choosing during fusion, just tap circle twice to cancel both selections and then try again. If it's tri-fusion, cancel back to the first choice and reselect the second and third and it'll re roll the skills selected.

Benly
Aug 2, 2011

20% of the time, it works every time.

Pyromancer posted:

Actually stealth and melee/unarmed ninja build is the easiest approach for dead money combat.

Stealth can be used to get the first strike, but I never found it practical to just sneak past them even with a max-stealth build. This wasn't a problem for me since I also had max Guns but a friend of mine was doing a pacifist run at the time. You can talk your way through the main campaign, but you cannot talk your way through Dead Money.

ahobday
Apr 19, 2007

Wrist Watch posted:

What the other guy said, but also:

Are these applicable to regular Persona 3, or do I need to create a separate page for Portable?

Edit:

Also, I'm renting FFXIII. I've recently arrived at the big open area towards the end.

If I want to complete the story, can I ignore the open area, or will I be severely under-levelled for the main quest if I don't stick around and complete some missions?

Palleon
Aug 11, 2003

I've got a hot deal on a bridge to the Pegasus Galaxy!
Grimey Drawer

Centipeed posted:

Are these applicable to regular Persona 3, or do I need to create a separate page for Portable?

Edit:

Also, I'm renting FFXIII. I've recently arrived at the big open area towards the end.

If I want to complete the story, can I ignore the open area, or will I be severely under-levelled for the main quest if I don't stick around and complete some missions?

You can go back before the final boss if you are under leveled, so do whatever you want to do.

Lets Fuck Bro
Apr 14, 2009

Centipeed posted:

Are these applicable to regular Persona 3, or do I need to create a separate page for Portable?
I'm pretty sure all the gameplay stuff is exactly the same in P3P as it is in P3.

Bo-Pepper
Sep 9, 2002

Want some rye?
Course ya do!

Fun Shoe
I can't check the wiki from my location, but I'm interested in any info folks might have about Galactic Civilizations II. I recently grabbed the Ultimate Edition but am a bit overwhelmed.

Bo-Pepper fucked around with this message at 22:38 on Dec 13, 2011

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!

Lets gently caress Bro posted:

I'm pretty sure all the gameplay stuff is exactly the same in P3P as it is in P3.

Not exactly. P3P adds the ability to Guard and Direct Control from P4, which makes the game about a thousand times easier, and I'm pretty sure they added a couple new personas as well. Those were just fusion and base P3 stuff though.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
I'd say you should always turn on Direct Control for P3P, Sometimes the AI is decent, but it's usually best if you control it themselves.

It's pretty hard to get a lovely party as long as you have all of the basic elements covered. If you mess with fusion you should be able to make at least one persona with pretty much everything covered. Hell, you can make Junpei/Koromaru/Aigis work if you really, really want to.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
Anything for STALKER: Call of Pripyat, specifically any method to fix the awful view distance and grass fade in or do I need to use mods?

Wrist Watch
Apr 19, 2011

What?

Anyone have stuff on Cross Edge? This is a beast of a battle system and I wish you had an in game glossary or could view the tutorials they give you again.

McKracken
Jun 17, 2005

Lets go for a run!

Bo-Pepper posted:

I can't check the wiki from my location, but I'm interested in any info folks might have about Galactic Civilizations II. I recently grabbed the Ultimate Edition but am a bit overwhelmed.

I'd like to echo this as well.

Dr Snofeld
Apr 30, 2009

Bo-Pepper posted:

I can't check the wiki from my location, but I'm interested in any info folks might have about Galactic Civilizations II. I recently grabbed the Ultimate Edition but am a bit overwhelmed.

I'm not all that brilliant at the game, but I will say:

- Play to your race's strengths as much as you can. Terrans have amazing diplomacy, so trading technologies for more credits than usual will compensate for you maxing out your income usage and running your empire at a loss. Drengin have strong military, so wage war on those weaker than you where you can. Korx are master traders and start with all trade techs, so get those trade routes up ASAP.

- Don't worry too much about running at a loss in the early game. You can sell techs and, if need be, ships to other races if you go in the red, which will boost your coffers. Eventually you'll either have enough income from trade, tourism and economy that you won't need to raised taxes, or your population will be so happy that you can tax the balls off them. Don't let your approval drop below 50% though.

- Trade route income depends on the distance (further is better) and population of the planets involved. An ideal trade route would be from your capital planet to that of a race on the outer limits of your range. Try to avoid trading with warmongering races like the Drengin or Yor unless you're certain they won't turn on you, though.

- You occasionally get choices with a Good, Neutral or Evil path, which will give benefits or penalties depending on your choice. These choices will move your race's ethical alignment. When you come to research Xeno Ethics you will have to choose an alignment, with different bonuses depending. They might have a cost depending on how far your alignment is from that choice. For instance, a Drengin player picking only evil choices can align Evil for free but would have to pay 10,000bc to align Good. Unfortunately, the Good choices tend to suck. It's better, if you have the cash, to pick Neutral choices, then pay the 2,500bc to align to Good when Xeno Ethics is researched.

Scaly Haylie
Dec 25, 2004

Sturm posted:

I've been playing Persona 3 Portable and could use some general tips, I got to the first real boss(on floor 14), and i just can't get past him.

I see there are some tips in the OP, but does anyone else have some advice, like should I be fusing my different personas together at this point? Or how much exploring I should be doing in the town.

As for exploring in town, my go-to plan is to always spend time with a Social Link NPC after school, and then go to the arcade if I'm not going to Tartarus. Y'know those games in there? They can give stat boosts. Lucky Fortune, Mole Whackers and...Punch-something-or-another give a permanent three-point boost to Magic, Speed and Attack respectively, while the other three - Print Club, Quiz Game, and Horror House - give a whopping four points to Charm, Academics and Courage respectively. For reference, you get about two points from studying.

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy
Any tips for Dead Island? I was unable to find a page up on the wiki for it.

Deus Rex Machina
Aug 19, 2011

I wish in the past I had tried more things 'cause now I know that being in trouble is a fake idea

quote:

please also post in the thread to say that you sent me an email.
Yep.

wanted to add:
Terraria 1.1 update now has a function where you can press SHIFT to automatically use the right tool for what your mouse is on. This really helps with the 'Why can't I mine wood walls??'

TheRagamuffin posted:

To make a shelter that keeps monsters out, you need to have an area that is entirely enclosed by walls
-snip-
THANK YOU
for some reason the terraria wikis out there are pretty awful at clarifying things.

Deus Rex Machina fucked around with this message at 04:44 on Dec 14, 2011

Shameproof
Mar 23, 2011

Any tips for Trackmania 2: Canyon?

Aglet56
Sep 1, 2011
So I just bought Cave Story+, along with about eleven million other people as part of the Humble Bundle. Should I use the updated graphics and music? After trying it for about five minutes, I kind of like the old music better, but I like the new graphics. Still, I'd hate to unwittingly play through the whole game in an inferior mode. Is there a consensus as to which is better?

flatluigi
Apr 23, 2008

here come the planes

Aglet56 posted:

So I just bought Cave Story+, along with about eleven million other people as part of the Humble Bundle. Should I use the updated graphics and music? After trying it for about five minutes, I kind of like the old music better, but I like the new graphics. Still, I'd hate to unwittingly play through the whole game in an inferior mode. Is there a consensus as to which is better?

New graphics, old music. You got it right.

Stelas
Sep 6, 2010

Wrist Watch posted:

Anyone have stuff on Cross Edge? This is a beast of a battle system and I wish you had an in game glossary or could view the tutorials they give you again.

- VIT determines your hit points when you level, and is pretty much the most important stat to have. You can go through the game building stats in a balanced fashion, but prioritise it at the very least.

- Don't bother trying to use all the characters, honestly. Learning new skills can take a staggering amount of time to train up existing ones, you're far better off figuring out a couple different teams - say one physical, one magical - and concentrating on them. (More on this later after the skills explanation.)

- True Ending requires a whole host of stuff to be done; some bosses need to be killed before they run, others need to not be killed, and you need to find a huge number of events. Save your blood pressure and use a guide, or maps at the very least. The top topic on Gamefaqs has links to all of them, and a whole bunch of other stuff.

- Crafting is invaluable since you've got little to no chance of getting high end equipment otherwise. Similarly, keep track of which titles you can complete as you go through the game, as many of them will give up important recipes or crafting materials.

- Skills with a high break value are very important. They'll often do less hits or less damage, but once an enemy is broken they lose most of their abilities and evasion, and doing any combination skills against them causes an extended version to happen that does more hits. It's also the most reliable way to help get an enemy to Overkill mode, which is useful for drops.

- Learning how the skill system works will help out immensely. Each skill a character gets has a type and a letter, which you can see if you press triangle on that move for more details e.g. B-Enchant 3, C-Skill 1. Combination skills in the game are done by using skills with the same type in sequence, moving up those numbers. The order you do these skills doesn't matter, as long as they end up done back to back.

Attack Combinations usually hit a single target.
- Combo 1: Skill 1 + Skill 2
- Combo 2: Combo 1 + Skill 1 + Skill 2
- Combo 3: Combo 2 + Skill 2 + Skill 3
- Combo 4: Combo 3 + Skill 3 + Skill 4
- Combo 5: Combo 4 + Skill 4 + Skill 5
- Combo 6: Combo 5 + Skill 5 + R-Skill 3

Range Combinations hit a bunch of targets across the board.
- Range 1: R-Skill 1 + R-Skill 1 + R-Skill 1
- Range 2: Range 1 + R-Skill 1 + R-Skill 2
- Range 3: Range 2 + R-Skill 2 + R-Skill 3
- Range 4: Range 3 + R-Skill 1 + R-Skill 2 + R-Skill 3

Magic Combinations are a mixed bag.
- Magic 1: Enchant 1 + Enchant 2
- Magic 2: Magic 1 + Enchant 2 + Enchant 3
- Magic 3: Magic 2 + Enchant 2 + Enchant 3 + Enchant 3
- Magic 4: Magic 3 + Enchant 3 + Enchant 3

Mix Combinations are the strongest, and involve combinations of combinations (ugh):
- Mix 1: Combo 1 + Enchant 2 + Enchant 2
- Mix 2: Mix 1 + Range 2 + Enchant 3
- Mix 3: Mix 2 + Range 3 + H-Enchant 3

- ... so the best party is one that has enough types of attack in a certain letter to let you build up these combos, with the best options also having access to Range skills and someone with an H-Enchant 3 skill.

sex excellence
Feb 19, 2011

Satisfaction Guranteed

Bo-Pepper posted:

I can't check the wiki from my location, but I'm interested in any info folks might have about Galactic Civilizations II. I recently grabbed the Ultimate Edition but am a bit overwhelmed.

In regards to combat it is generally not a very good idea to spread out your weapon types and defenses across one ship. You will be much more effective if you focus on ONE weapon type per ship and ONE type of defense per ship. Look at what your opponents are using and counter accordingly.

Starbases, while almost useless at lower difficulties (you'll still probably be using them, as they can increase your ship range), become extremely important at higher difficulties due to giving you boosts in enemy territories.

SiKboy
Oct 28, 2007

Oh no!😱

What should I know about Skyrim? I liked Oblivion okay, but got fed up with the oblivion gates and stuff and the bizarre leveling, so never finished it. I've started Skyrim, made it through the introductory dungeon, got to the first town and taken a sidequest from the innkeeper to get some kind of golden thingy. So far I have to say its not really grabbing me. What do I need to know before playing the game?

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


SiKboy posted:

What should I know about Skyrim? I liked Oblivion okay, but got fed up with the oblivion gates and stuff and the bizarre leveling, so never finished it. I've started Skyrim, made it through the introductory dungeon, got to the first town and taken a sidequest from the innkeeper to get some kind of golden thingy. So far I have to say its not really grabbing me. What do I need to know before playing the game?

- Unlike pretty much every other Elder Scrolls game from the past ~20 years, you can't really gently caress yourself over in character development. Go hog wild, try everything! The only things you're limited by are the perks, but even then you get enough to max out at least several trees.
- Get out of the packrat mentality! You can grind more than enough money chopping wood, harvesting crops and making leather helmets. You can leave those iron greatswords and hide armors where they lie.
- Don't miss the Guardian Stones. They're just past Helgen and give you a good growth boost in the skillset of your choice. As with all the other Sign Stones, you can switch any time.
- You can tell trapped doors and chests apart and disarm them before they blow up in your face. There's one just past the front door in Valtheim Towers, see what the mechanism looks like. Also, keep an eye out for tripwires and swirly-patterned flagstones.
- Unlike the crafting skills in many other games, smithing is very useful. On higher levels, the improvements you can perform can make up for the lack of warrior skills. And think of the money you can make from the mines!
- You can zoom in on items in the inventory. Try it on the claw.

scamtank fucked around with this message at 18:18 on Dec 15, 2011

Fruits of the sea
Dec 1, 2010

SiKboy posted:

What should I know about Skyrim? I liked Oblivion okay, but got fed up with the oblivion gates and stuff and the bizarre leveling, so never finished it. I've started Skyrim, made it through the introductory dungeon, got to the first town and taken a sidequest from the innkeeper to get some kind of golden thingy. So far I have to say its not really grabbing me. What do I need to know before playing the game?

that isn't a sidequest

-The world levels with you, and a dungeon's level is decided by your character level when you enter it, so if you find a dungeon too hard, just come back in a couple levels.
-That said, there are minimum and maximum levels for most creatures, so some areas will be still be very difficult early in the game.
-Exploration is the most interesting part of the game, feel free to wander around the world. Quests and random events will find you, you can choose to ignore them or not.
-It's best to specialize in only 5 or 6 skill trees, but it's almost impossible to gimp your character, so don't stress about it.

Edit: and yeah the beginning is pretty boring. Seriously, just start exploring randomly and you'll see the best parts of the game.

Astfgl
Aug 31, 2001

SiKboy posted:

What should I know about Skyrim? I liked Oblivion okay, but got fed up with the oblivion gates and stuff and the bizarre leveling, so never finished it. I've started Skyrim, made it through the introductory dungeon, got to the first town and taken a sidequest from the innkeeper to get some kind of golden thingy. So far I have to say its not really grabbing me. What do I need to know before playing the game?

Sometimes it'll feel like dialogue is forcing you into a corner. Remember, you can always exit dialogue without agreeing to someone by hitting Tab (or whatever the menu-close button is on the consoles).

It's actually very easy to gimp your character early on--all you have to do is spend time leveling non-combat skills. You should really focus your first 5-10 levels on going out and killing things. Doesn't matter if you're using bows or two-handed maces or destruction spells, you want to have a solid combat base early on. If you blow your early levels increasing skills like Enchanting, Sneaking or Speech, the combat can easily outpace you in the meantime. This balances out around level 10 or 15 as you stop gaining levels so quickly and can afford to focus on both combat and non-combat skills.

See, unlike other games like Fallout, you can't just talk your way out of combat in Skyrim. Sure there's a speech skill, but it's horribly implemented and won't let you opt out of a lot of combat. So you can be as diligent as you like increasing things like Speech and Pickpocket and Sneak, but unless you're combining those with direct combat abilities (and I mean investing in perk trees as well, not just increasing the skill values) you're going to get left behind in combat at higher levels.

Unless you're somewhat familiar with the game, you should really start by joining up with one (or several) of the major factions (the mages in Winterhold, the fighters in Whiterun, the thieves in Riften or the assassins outside of Falkreath). Each one will send you on missions designed to make use of a certain skillset, so be aware that doing thief missions won't involve much combat but will force you to increase your sneak and lockpicking heavily.

Also, be sure to familiarize yourself with the crafting options. Most blacksmiths can provide a hands-on tutorial for smithing, whereas enchanting/cooking/chopping/mining/alchemy are all fairly straightforward. Still, make sure you know what you can make and how you can improve your gear using those things.

Strange Matter
Oct 6, 2009

Ask me about Genocide

Roundabout Route posted:

The Legend of Zelda: Skyward Sword:
Here is the most crucial tip regarding combat in Skyward Sword.

When in combat, your sword attacks are based entirely on the direction of your swing, not the position of your sword or your hand. Moving the Wii remote is still 1:1 for the most part, but your attacks are nine-way canned animations keyed in to certain movements.

Why is this important? Because in a lot of fights your enemies will adjust their guard to block the most likely direction of your next attack. So if you move your sword to the right in order to attack right to left, you're telegraphing your next attack and it'll be blocked. And because most enemies adjust their guards at the same speed you move your sword you won't get anywhere.

However, because the sword attacks are only care about the direction you swing your sword you can use this to your advantage. If you move your sword to the right, your opponent will guard to the right. If you then jerk the wii remote UP from that position, you'll do an upward attack that break through the guard. The easiest form of this feint attack is to hold your sword, up, which will cause your enemy to guard over his head, and then slash sideways from that position. This is the key to beating the first boss, and something that a lot of people don't pick-up on because for all the pedantic tutorials they teach you, you're sort of expected to learn how to properly fence on your own.

This goes even further: if you move your sword to the right, causing them to guard on their left, and then slash MORE to the right from that position, you'll hit them with a right-left attack from their unguarded right side. This is an important skill to use against certain enemies you'll encounter whose swords you can't allow yourself to strike, for reasons that will be immediately obvious.

Also for how methodical and tactical the sword combat is, you can actually slash really fast so if you get an enemy in a defenseless state you can go nuts on him.

Strange Matter fucked around with this message at 19:01 on Dec 15, 2011

Scalding Coffee
Jun 26, 2006

You're already dead

Bo-Pepper posted:

I can't check the wiki from my location, but I'm interested in any info folks might have about Galactic Civilizations II. I recently grabbed the Ultimate Edition but am a bit overwhelmed.
http://forums.stardock.com/313459 Tips.

Every planet you don't colonize will get taken and then your neighbor will be close enough to attack from there at some point. Try to keep a buffer zone so only your developing planets are threatened and your core is still productive in case of invasion.

Scalding Coffee fucked around with this message at 19:04 on Dec 15, 2011

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Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Well, didn't see anything on the wiki. So how about some beginner's tips for Icewind Dale , Populous II: Trials of the Olympan Gods and/or Starflight 1+2? A good friend just gifted me these on GoG and I figure it doesn't hurt to ask before jumping in blind.

Don't necessarily want game-breaking info, just useful tips and pitfall-avoidance.

Galaga Galaxian fucked around with this message at 05:14 on Dec 16, 2011

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