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8w-gremlin posted:in other notes does anyone know how i can do the following... I'm going to ignore Daily Powers for this. Nightmare's Equal Footing gives you Tremorsense 1 when you are bloodied. Earthreaver Stompers give you Tremorsense 1 all the time, and higher level versions give you Tremorsense 3. The Oak Shield and Stonecaller Paragon Paths give you Tremorsense 5 when you are touching the ground. Master of the Eternal Hunt Epic Destiny gives you Tremorsense 10. Sandwalker Boots give you Burrow 6 in sand. That appears to be the only non-daily power burrow granter I can find. Klungar fucked around with this message at 02:58 on Jan 10, 2012 |
# ? Jan 10, 2012 02:53 |
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# ? Apr 29, 2024 09:04 |
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Klungar posted:I'm going to ignore Daily Powers for this. And to answer that question: I'm not even sure if you CAN. On the topic of 5e and the Character Builder, I have two words: total conversion.
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# ? Jan 10, 2012 04:33 |
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scpredmage posted:I'm thinking he's not asking how to get said features, but how to code said features in the LCB. That'll teach me to read what thread I'm in before I post
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# ? Jan 10, 2012 14:59 |
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Klungar posted:That'll teach me to read what thread I'm in before I post I was asking that.... i've got some way, but not really what i need. on another note Infernal Prince's level 1 feature isn't working I've changed it to <statadd name="fire:attack" value="+1" type="Power" /> and that seems to work for me (line 9369 i think)
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# ? Jan 10, 2012 22:38 |
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scpredmage posted:I'm thinking he's not asking how to get said features, but how to code said features in the LCB. Hey, scpredmage, since you put together the baseline Soulknife stuff for me, are you interested in that account upgrade I offered up? Just get me your email address and let me know what one you want. I did offer a bounty for it, even if nobody seems to... ZigZagZooka posted:I'm interested in coding the class for you. Started looking at it already, but I couldn't send you a PM. Did try to send an email about it yesterday. Not sure if it got to you, though. I stand corrected. I just responded to your email. The offer for the upgrade still stands for scpredmage, though. Echophonic fucked around with this message at 03:46 on Jan 11, 2012 |
# ? Jan 11, 2012 01:36 |
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Echophonic posted:Hey, scpredmage, since you put together the baseline Soulknife stuff for me, are you interested in that account upgrade I offered up? Just get me your email address and let me know what one you want. I did offer a bounty for it, even if nobody seems to want money to do the rest.
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# ? Jan 11, 2012 03:38 |
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I think I've found a bug with the Iron Body Ki Focus; it seems to be granting double the enhancement bonus. I've built a fighter, multiclassed monk and the +2 Focus is giving me a +4 enhancement bonus, which while very nice, seems patently incorrect.
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# ? Jan 11, 2012 05:14 |
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rantmo posted:I think I've found a bug with the Iron Body Ki Focus; it seems to be granting double the enhancement bonus. I've built a fighter, multiclassed monk and the +2 Focus is giving me a +4 enhancement bonus, which while very nice, seems patently incorrect. Is this with a Paragon Brawler Fighter? Brawlers get a +2/tier Enhancement bonus to Unarmed attacks, which includes the Monk Unarmed Strike. That would override the focus's bonus. Excellent choice, by the way, if that's the case. Brawler Fighters own bones.
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# ? Jan 11, 2012 06:08 |
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Echophonic posted:Is this with a Paragon Brawler Fighter? Brawlers get a +2/tier Enhancement bonus to Unarmed attacks, which includes the Monk Unarmed Strike. That would override the focus's bonus. That is indeed the character and I suspect it will be awesome to play (thanks to Improved Monk Unarmed Strike and Shock Trooper his unarmed attacks are d12s). So I guess the bug is that the enhancement bonuses aren't cancelling each other out. EDIT: No, the bug is that I've come down with a case of illiteracy. Everything is working properly. rantmo fucked around with this message at 14:25 on Jan 11, 2012 |
# ? Jan 11, 2012 13:33 |
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rantmo posted:That is indeed the character and I suspect it will be awesome to play (thanks to Improved Monk Unarmed Strike and Shock Trooper his unarmed attacks are d12s). So I guess the bug is that the enhancement bonuses aren't cancelling each other out. No you get +2 per tier, which means that as you are in paragon your enhancement bonus is +4.
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# ? Jan 11, 2012 14:26 |
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Mr Beens posted:No you get +2 per tier, which means that as you are in paragon your enhancement bonus is +4. Yeah, as I said the bug was illiteracy on my part.
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# ? Jan 11, 2012 14:49 |
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I just got CB and CBLoader set up on a new PC after over a year being away from D&D, but I can't open it without "Error decrypting the rules file" errors from combined.dnd40.main, which doesn't exist, only .encrypted(in the CB dir) and .part(in AppData) versions of the file. The FAQ on the CBLoader wiki is vague and didn't work, assuming I followed in correctly. Anyone know what I'm loving up?
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# ? Jan 12, 2012 01:08 |
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Lots of errata today - http://www.wizards.com/dnd/Article.aspx?x=dnd/updates Although it looks like the pdfs haven't actually been updated with stuff referenced in the summary table. e: Sounds like the pages went live before the updates were uploaded. Should be sorted out later in the day. Mr Beens fucked around with this message at 14:47 on Jan 12, 2012 |
# ? Jan 12, 2012 11:21 |
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The DMCA request for cbloader's takedown is up. It doesn't really say why the complaint was issued, but rather talks about how the offline CB is no longer available for download online. That sort of implies that cbloader is the legacy CB, and the complaint is that somebody has continued to distribute it... weird.
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# ? Jan 12, 2012 14:39 |
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That's... a weird DMCA. The wording in the first paragraph is also odd. It seems to be a DMCA against distributing the LCB, but the links just link to the mod. I really don't think that's a valid DMCA notice.
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# ? Jan 12, 2012 16:15 |
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This DMCA takedown notice appears to be self-defeating. They claim, as part of the DMCA takedown, that the software is no longer supported, abandonware, as it were. Yeah, I call balogna on this. I can't see how it's enforceable since they are pointing to the CBLoader download links, which have nothing to do with Wizards of the Coast's Character Builder code. Also, why is it a complaint to Google: Android Market? Is that just a blanket description for code housed at Google now? EDIT: Dragon 402 article, Tools of Two Trades has been finalized and there were some changes which will need to propagate into the Loader. http://www.wizards.com/dnd/downloads/dragon/402/402_Tools_of_Two_Trades.pdf Undrhil fucked around with this message at 19:00 on Jan 12, 2012 |
# ? Jan 12, 2012 18:08 |
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The REAL reason to call "bologna" on this is that they're claiming copyright infringement on this. Considering that the CBLoader itself doesn't redistribute ANY WotC code and/or data, there isn't actually any copyrights being infringed by the files they claim. Anyways, the Hengeyokai article (http://www.wizards.com/dnd/Article.aspx?x=dnd/dra/201110hengeyokai) was also updated with this latest batch. Having compared it to the original, here's the list of changes: Elusive racial trait: changed from +1 Reflex to +2 to escape a grab and saves against immobilize, restrain, and slow Nature's Mask changes: Badger: added restriction on burrowing through stone. Cat, Monkey, Raccoon Dog, Rat: Climb speed now equals FULL speed, up from half. Crane, Sparrow: Fly speed now equals 1 + half your speed, instead of 6. Also, looking over the Tools of Two Trades file, it seems MUCH shorter than before, so while I haven't given it an in-depth look yet, I imagine some of the feats were removed. I did notice (since it's the one I actually USE) that War Wizard's Expertise was changed from reducing the damage you deal to your allies when you hit them to a flat -5 to attack rolls. scpredmage fucked around with this message at 20:26 on Jan 12, 2012 |
# ? Jan 12, 2012 20:24 |
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Alright, spent a little time comparing the new "Tools of Two Trades" article against what's already in the LCB. The following feats were completely removed: Devoted Priest Expertise, Dwarven Rod Expertise, Hex Expertise, and Weapon Ki Technique. Instead of just deleting them, we may wish to move them over to a "house-rule" part file, like some of the Unearthed Arcana stuff. The remaining feats were all changed in some manner: White Lotus Dueling Expertise: replaced the "secondary" bonus to Arcana and Diplomacy with proficiency with orbs/rods/staffs/wands. Eldritch Fullisade Expertise: now requires the Artificer class and the Crossbow Caster feat; the feat bonus to attack rolls with crossbows and wands no longer specify weapon/implement attacks (meaning it now applies to implement attacks made with a crossbow, thus the Crossbow Caster requirement), and the secondary benefit was changed to allow you to draw or stow a wand as free once/round, and reload crossbows as free action. Battle Song Expertise: attack bonus now applies to any weapon you are proficient with and wands or another item designated as a bard implement; secondary remains the same. Devout Protector Expertise: attack bonus now requires one-handed melee weapon, and no longer requires shield; secondary replaced with giving allies a +1 shield bonus to AC while you use a shield. Interestingly, there's no trigger, duration, or even DISTANCE required to get that shield bonus. Mighty Crusader Expertise: now applies to "two-handed melee weapons" instead of "wielding a melee weapon in two hands". War Wizard's Expertise: secondary changes to -5 to attack rolls with arcane powers vs allies, instead of reducing the damage they take. And on the topic of Expertise feats, the latest updates changed the pre-Essentials expertise feats to scale up at the same levels as the post-Essentials feats, as opposed to scaling at 15th/25th levels, like they did before. scpredmage fucked around with this message at 21:44 on Jan 12, 2012 |
# ? Jan 12, 2012 21:23 |
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Yeah. Versatile Expertise is now decent again. Do they post somewhere on the Wizards website when they release an updated article?
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# ? Jan 12, 2012 21:45 |
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Splicer posted:I really don't think that's a valid DMCA notice. After looking at the webpage I would guess it is more than sufficient to keep CBLoader from ever returning to the Google Code pages. I would think Google has no interest in fighting any such claims by any lawyer. Much easier to delete a contested project than investigate. Doesn't even matter if the claims are untrue or confused. Since the original author of CBLoader doesn't even use the software much anymore I am inclined to believe the project is dead. I seriously doubt the pages will return.
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# ? Jan 13, 2012 00:14 |
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Greyhawk Fan posted:After looking at the webpage I would guess it is more than sufficient to keep CBLoader from ever returning to the Google Code pages. The entire point of DMCA is that the dude can now contest the takedown notice and if it's successfully challenged CBloader can go back onto Google Code. It's not Google's job to fight this, but it's reasonably easy for an individual to challenge a DMCA takedown notice (though not necessarily to win).
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# ? Jan 13, 2012 01:01 |
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Lemon Curdistan posted:The entire point of DMCA is that the dude can now contest the takedown notice and if it's successfully challenged CBloader can go back onto Google Code. It's not Google's job to fight this, but it's reasonably easy for an individual to challenge a DMCA takedown notice (though not necessarily to win). Sure, in theory. And I do wish him the best of luck if he is challenging it. I don't believe it would be easy in any situation.
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# ? Jan 13, 2012 01:06 |
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Greyhawk Fan posted:Sure, in theory. And I do wish him the best of luck if he is challenging it. I don't believe it would be easy in any situation. Of course, beyond THAT...
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# ? Jan 13, 2012 08:04 |
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If the original dude's not working on it anymore, would it be possible for someone else to step up and take the reins? I'd be up for it, though I haven't the foggiest about coding. I'm okay with emailing Google/uploading code people send me or whatever.
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# ? Jan 13, 2012 11:06 |
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Greyhawk Fan posted:After looking at the webpage I would guess it is more than sufficient to keep CBLoader from ever returning to the Google Code pages. And this is the problem with the DMCA. All someone has to do is *claim* ownership of something and they can get it taken down? How is that right at all? There is no proof of ownership in that DMCA takendown notice. There are *claims* of ownership and I guess that's all that's required. RIP Freedom of Expression
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# ? Jan 13, 2012 15:23 |
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Undrhil posted:And this is the problem with the DMCA. All someone has to do is *claim* ownership of something and they can get it taken down? How is that right at all? There is worse stuff on the horizon: SOPA. Read a gamer's take on it.
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# ? Jan 13, 2012 23:26 |
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Undrhil posted:All someone has to do is *claim* ownership of something and they can get it taken down? How is that right at all? Of course, to my understanding, the counter-claim is a sworn statement, and subject to penalty of perjury. That, and the next step to combat the counter-claim is to get the courts involved. And yes, SOPA is worse, in the same way that a tactical nuclear warhead is worse than a firecracker. One (possibly ANONYMOUS) claim takes down the entire website, and the only way to contest it is to actually go to court.
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# ? Jan 13, 2012 23:37 |
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8w-gremlin posted:on another note Infernal Prince's level 1 feature isn't working Could someone please add this to the master file? Still hasn't been fixed.
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# ? Jan 15, 2012 16:27 |
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Any know way to get superior ki focuses to apply to the power cards? normal ki work just fine but when I try to use a Accurate Ki Focus or a Devastating Accurate Ki Focus +1 it does not show up on the powers and the + to hid also is missing.
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# ? Jan 17, 2012 00:22 |
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What's the syntax for a rule that says "You can use a +7 bonus in place of your Charisma modifier when making Intimidate checks"? I feel like there's something like this already, but I'm blanking on what it was.
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# ? Jan 17, 2012 14:38 |
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SabreCat posted:What's the syntax for a rule that says "You can use a +7 bonus in place of your Charisma modifier when making Intimidate checks"? I feel like there's something like this already, but I'm blanking on what it was. Crown of Victory- Level 8+ Uncommon Head Lvl 8 (Heroic); Lvl 18 (Paragon); Lvl 28 (Epic) Property: You can use a +4 bonus instead of your Charisma modifier when making Diplomacy checks. Level 18: +7 bonus. Level 28: +10 bonus. Power(Daily). Minor Action. Until the end of the encounter, you and any allies that can see you gain a +1 power bonus to damage rolls and saving throws. Level 18: +2 power bonus. Level 28: +3 power bonus. This the item? I couldn't find the part file but hope it helps. found on squarefireballs(dot)blogspot(dot)com/2011/05/magic-item-reset-x-head-items.html
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# ? Jan 17, 2012 18:44 |
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For a while now, all the character I build seem to have two versions of Second Wind. One which tells them how many hit points to regain, and one which doesn't. Not a big deal or anything, but has anyone got any idea why?
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# ? Jan 17, 2012 18:54 |
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SabreCat posted:What's the syntax for a rule that says "You can use a +7 bonus in place of your Charisma modifier when making Intimidate checks"? I feel like there's something like this already, but I'm blanking on what it was. I'm hoping the change to the various "classic" expertise feats will make it in soon.
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# ? Jan 17, 2012 19:55 |
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Fuxache posted:For a while now, all the character I build seem to have two versions of Second Wind. One which tells them how many hit points to regain, and one which doesn't. This was so that feats/race abilities work with the card that doesn't have the numbers on it (the one with numbers on it is hardcoded to the builder and doesn't include feats/abilities/races stuff on it).
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# ? Jan 17, 2012 20:05 |
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Drewjitsu posted:This was so that feats/race abilities work with the card that doesn't have the numbers on it (the one with numbers on it is hardcoded to the builder and doesn't include feats/abilities/races stuff on it).
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# ? Jan 17, 2012 23:06 |
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Kitsap Charles posted:Is it possible to add the amount of HP regained to the new card? That way, one would only need to print the new Second Wind card and could hide the original. Not possible to my knowledge. You're welcome to poke around and have a look!
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# ? Jan 17, 2012 23:08 |
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Master of the Fist no longer seems to be granting Monk Unarmed Strike, as I can no longer equip it in the Shop.
Klungar fucked around with this message at 04:31 on Jan 18, 2012 |
# ? Jan 18, 2012 01:58 |
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Are updates going to continue from here on out? If so, will those using the old index files continue to get updates as normal or is there something that needs to be done / changed to make them work?
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# ? Jan 18, 2012 07:29 |
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Nothing is stopping with cbloader.com on my end unless I get a DCMA. I'm not sure on who's still going to update the meager pickings coming out this year, however. edit: vvv yes. Although I changed it to a big frowny face Mustache Ride fucked around with this message at 12:05 on Jan 18, 2012 |
# ? Jan 18, 2012 10:26 |
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# ? Apr 29, 2024 09:04 |
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Mustache Ride posted:Nothing is stopping with cbloader.com on my end unless I get a DCMA. I'm not sure on who's still going to update the meager pickings coming out this year, however. I'm getting an "under construction" placeholder with a hardhat logo at the moment, and have been for a while. Is that intentional?
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# ? Jan 18, 2012 10:57 |