|
Not sure about you, but I'm maining Gary Stu and Mr. Saxobeat (or Panzerfist, either is cool).
|
# ? Feb 9, 2012 01:47 |
|
|
# ? Apr 28, 2024 04:03 |
|
It's Panzerfaust. That's German for Panzerfist. Which is German for Tankfaust.
|
# ? Feb 9, 2012 01:52 |
|
PalmTreeFun posted:Not sure about you, but I'm maining Gary Stu and Mr. Saxobeat (or Panzerfist, either is cool). I think their names are Big Band and Le Duc, actually.
|
# ? Feb 9, 2012 01:52 |
|
Shadow Ninja 64 posted:I think their names are Big Band and Le Duc, actually. Le Duc is the small guy in that picture. He was going to be the first DLC character, but they may or may not do Umbrella and Squiggly first now. \/ I forget where, but I heard "Le Duc is planned to be first" a long time ago by some guy from Reverge. Obviously it's not the case anymore, but it was at some point, and I'm guessing he's going to be pretty early. Ryanbomber fucked around with this message at 05:06 on Feb 9, 2012 |
# ? Feb 9, 2012 02:29 |
|
Nobody knows what's first with dlc. I heard Squiggly, Umbrella, LeDuc, Panzerfaust, Marie/Double, and even a character no one has seen named Beowulf, a wrestler who uses a steel chair.
|
# ? Feb 9, 2012 04:45 |
|
WNF just streamed a certain fighting game that's coming out on Valentine's Day... (And it's UFC Undisputed 3. Where's my Skullgirls exhibition?)
|
# ? Feb 9, 2012 05:50 |
|
Man where are you getting all these characters, I feel so out of the loop yet I'm curious as all hell. Only ones I know are Double and Bloody Marie
|
# ? Feb 9, 2012 06:29 |
|
Liar Lyre posted:Nobody knows what's first with dlc. I heard Squiggly, Umbrella, LeDuc, Panzerfaust, Marie/Double, and even a character no one has seen named Beowulf, a wrestler who uses a steel chair. I've seen concept art for Beowulf but it's ancient. I'm still wondering if it would be cool to release details of old Skullgirls info, like the 2 versions that didn't get made. I'll ask Alex and Mike some day.
|
# ? Feb 9, 2012 06:31 |
|
Waterbed posted:I've seen concept art for Beowulf but it's ancient. Man, I live with Alex's brother, who helped develop the story, and even he won't spill Skullgirls secrets >:I
|
# ? Feb 9, 2012 07:10 |
|
Dias posted:WNF just streamed a certain fighting game that's coming out on Valentine's Day... Well no wonder they pushed the release date back. Who wants to compete with that?
|
# ? Feb 9, 2012 14:47 |
|
ThisIsACoolGuy posted:Man where are you getting all these characters, I feel so out of the loop yet I'm curious as all hell.
|
# ? Feb 9, 2012 15:00 |
|
I'm not going to embed this because it's 2 hours long. http://www.youtube.com/watch?v=LzCIeRY5vJ8&feature=mfu_in_order&list=UL WATCH THIS. Also, GOD drat that loading screen.
|
# ? Feb 9, 2012 19:12 |
|
Broken Loose posted:I'm not going to embed this because it's 2 hours long. You can tell Cerebella came from Mike's love of beefy grappler characters. She seriously has so many loving tools.
|
# ? Feb 9, 2012 19:30 |
|
Broken Loose posted:I'm not going to embed this because it's 2 hours long. e: am i really asking this question
|
# ? Feb 9, 2012 19:38 |
|
Harley Quinn Cerebella Best Cerebella?
|
# ? Feb 9, 2012 19:43 |
|
The little bars that pop up in training mode that show you how much hit-stun you have left look really useful.
|
# ? Feb 9, 2012 19:46 |
|
I guess I must not have watched any videos in a while with the sound on, but the hitsounds now sound really good. Voices are still really hit and miss but nothing is really awful at least. Maybe I'm missing something, but is it visually impossible to tell the difference between Parasol's projectiles that hit and those that don't (ie Shot versus Toss)? That seems like a really, really weird design decision, especially considering how many projectiles she's throwing out all the time. I mean on the project itself anyway, the audio cue and animation on her is a little different.
|
# ? Feb 9, 2012 20:02 |
|
Wait, is that an unlockable character slot in the bottom right corner? I thought this game was made by fighting game fans for fighting game fans?
|
# ? Feb 9, 2012 20:07 |
|
Fishmonkey posted:Wait, is that an unlockable character slot in the bottom right corner? I thought this game was made by fighting game fans for fighting game fans? The character is locked because she's not done yet. At least, I hope that's the case
|
# ? Feb 9, 2012 20:08 |
|
Fishmonkey posted:Wait, is that an unlockable character slot in the bottom right corner? I thought this game was made by fighting game fans for fighting game fans? They're going to be releasing a steady stream of DLC characters after launch.
|
# ? Feb 9, 2012 20:09 |
|
The fights start at around an hour 14, and they're really really good.Gwyrgyn Blood posted:Maybe I'm missing something, but is it visually impossible to tell the difference between Parasol's projectiles that hit and those that don't (ie Shot versus Toss)? That seems like a really, really weird design decision, especially considering how many projectiles she's throwing out all the time. Only the ones with straight trajectories have active hitboxes. The Cable Grenades don't. I suppose there isn't a visual distinction but it would be more confusing if the tears didn't at least heavily resemble each other (and the flight paths are pretty easy to spot imo). There may be something in the final product or visible at 60fps, though, so I'll do some research and get back to you.
|
# ? Feb 9, 2012 20:10 |
|
I doubt it would be a big problem in the long run (it may even be intentionally done like that I guess), but it definitely seems unintuitive. Also I was sort-of wrong about the audio clip, it's not even necessarily different. They both say "cry" some times. They SHOULD resemble each other, but it seems like they should be like Venom's pool balls, where you can tell what's active and what's not.
|
# ? Feb 9, 2012 20:20 |
|
I hope they're planning on releasing the soundtrack in some fashion. All the songs I've heard have been amazing.
|
# ? Feb 9, 2012 20:21 |
|
The bottom right slot is the 8th character, it's blocked out because she hasn't been announced yet. Valentine and [8th character] are freely playable in multiplayer and training, but you have to unlock them for single player. quote:Maybe I'm missing something, but is it visually impossible to tell the difference between Parasol's projectiles that hit and those that don't (ie Shot versus Toss)? That seems like a really, really weird design decision, especially considering how many projectiles she's throwing out all the time. It's a pretty huge difference. The one that has a hitbox she shoots horizontally using her gun. The one that doesn't have a hitbox she just spins her umbrella in a circle and the bomb comes out in an arc.
|
# ? Feb 9, 2012 20:32 |
|
So is the attract mode sequence final? Cause Valentine is in it but Character 8 isn't... unless she was there as a silhouette or something???
|
# ? Feb 9, 2012 20:34 |
|
Jmcrofts posted:It's a pretty huge difference. The one that has a hitbox she shoots horizontally using her gun. The one that doesn't have a hitbox she just spins her umbrella in a circle and the bomb comes out in an arc. He's talking about the projectiles themselves.
|
# ? Feb 9, 2012 20:36 |
|
AXE COP posted:He's talking about the projectiles themselves. The one flying at your face is going to hit you. Are you talking about like when they're stationary onscreen? Because none of them have hitboxes when they're just floating in the air (until they explode that is)
|
# ? Feb 9, 2012 20:37 |
|
I swear that Parasoul costume colour is a reference to Cloud from FF7.
|
# ? Feb 9, 2012 20:49 |
|
Jmcrofts posted:The one flying at your face is going to hit you. The ones she flicks at you can be flying right at your face as well. But they don't hit. It's the same sprite for two different projectiles, and one hits and one does not. They should make the flicked ones that don't hit look like they won't hit. Like make them little bubbles or semi-transparent or something. It's not a big deal, it's just unintuitive and that's weird for a game trying very hard to be as intuitive as possible.
|
# ? Feb 9, 2012 21:02 |
|
She has completely different animations based on whether she's shooting it at you or she's lobbing a stationary one.
|
# ? Feb 9, 2012 21:04 |
|
I am apparently really dumb. What is Attract Mode?
|
# ? Feb 9, 2012 21:09 |
|
flatluigi posted:She has completely different animations based on whether she's shooting it at you or she's lobbing a stationary one. Yeah, she's firing a gunshot through the tear if it has a hitbox versus flinging the umbrella. kaujot posted:I am apparently really dumb. What is Attract Mode? Watch an arcade machine without any quarters in it. https://www.youtube.com/watch?v=zssUf0XZFkY
|
# ? Feb 9, 2012 21:14 |
|
kaujot posted:I am apparently really dumb. What is Attract Mode? It's an arcade thing. Basically the intro that plays while nobody's playing, to attract people to the machine. e:f;b
|
# ? Feb 9, 2012 21:14 |
|
Broken Loose posted:I'm not going to embed this because it's 2 hours long. Well, looks like I'll be playing Painwheel on day 1.
|
# ? Feb 9, 2012 21:17 |
|
I've been following this forever and I'm still noticing little details, like the flickering question mark after "gentlemen" when a match starts. This can't come out soon enough.
|
# ? Feb 9, 2012 21:18 |
|
Can you use Painwheel's armoured charge moves as assists?
|
# ? Feb 9, 2012 21:19 |
|
Liar Lyre posted:I've been following this forever and I'm still noticing little details, like the flickering question mark after "gentlemen" when a match starts. This can't come out soon enough. My Skullgirls Moment today was noticing that the game has unique hitsparks for when a move connects with an opponent who is currently hit-invincible.
|
# ? Feb 9, 2012 21:23 |
|
Gwyrgyn Blood posted:The ones she flicks at you can be flying right at your face as well. But they don't hit. It's the same sprite for two different projectiles, and one hits and one does not. Yes but she's even still doing the move while it's flying at your face, it's not like you have enough time to forget what move she did like .5 seconds ago. Trust me, it's not an issue. AXE COP posted:Can you use Painwheel's armoured charge moves as assists? Nope. You also can't charge Peacock's item drop as an assist.
|
# ? Feb 9, 2012 21:28 |
|
So when's this coming out on Steam?
|
# ? Feb 9, 2012 21:36 |
|
|
# ? Apr 28, 2024 04:03 |
|
Chipp Zanuff posted:I swear that Parasoul costume colour is a reference to Cloud from FF7. Cause if so I'm pretty sure it's a reference to Olivier from FMA. This is an anime reference discussion thread.
|
# ? Feb 9, 2012 21:42 |