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eating only apples posted:2. There's always a risk, but for the most part the containers seem fairly safe. NPCs will take food and weapons though if you're in the same cell (and maybe if you're not?) The containers in the two player houses are definitely safe though. Minor quibble but there are way more than two player houses: Lucky 38, Novac hotel room, the four faction safehouses, Elijah's ugly bunker and the ultimate player house, The Sink. Pope Guilty posted:If you're doing the Yes Man ending, yeah, give the chip to House before you kill him. This could go either way, honestly. House has a little more backstory to give if you stick with him, but if you kill him and let Yes Man figure everything out he has pretty funny dialogue the whole way. Neither gives any actual benefit outside of flavour text, I believe. It just depends on who you like more I think vv
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# ? Feb 14, 2012 19:06 |
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# ? Apr 26, 2024 14:55 |
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I kind of wish the Sink wasn't so great since it's a pain to get to, especially for those of us who risk a crash every time we go near OWB.
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# ? Feb 14, 2012 19:24 |
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vyelkin posted:I kind of wish the Sink wasn't so great since it's a pain to get to, especially for those of us who risk a crash every time we go near OWB. Wasn't there an item that allowed you to warp to it instantly?
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# ? Feb 14, 2012 20:09 |
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Bluemillion posted:Wasn't there an item that allowed you to warp to it instantly? There is. It's a "gun". Shoot it and you're there. Did it enough times to move all my poo poo from Lucky 38 to there. Never crashed.
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# ? Feb 14, 2012 22:37 |
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MrL_JaKiri posted:It's the base game and all the DLC ("some guns" being one of the DLC releases) according to their ad "Beyond the Wasteland: The world of New Vegas is more expansive than ever. Each new distinct area presents a fresh set of branching-quests, remarkable personalities and more chances to play the Savior or the Pariah to the natives of New Vegas." that sounds like it could be restored original content? or just vague enough to be BS tweaks.
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# ? Feb 14, 2012 23:19 |
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That is because the DLCs all have their own choices to make, characters to interact with etc. Granted the natives of New Vegas bit is a bit weird. But yeah, there's no restored content or anything else. It's literally the original main game plus all the DLCs released. There's nothing new in the Ultimate Edition that hasn't been released earlier.
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# ? Feb 14, 2012 23:24 |
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vyelkin posted:I gave him Christine's Sniper Rifle. poo poo just died, only it was really quiet about it. Actually, when companions fire silenced weapons, they still make the same amount of sound as their non-silenced counterparts.
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# ? Feb 15, 2012 00:15 |
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Stroth posted:Well, if you're doing that then you probably don't want to give him that rifle since it's kind of implied that he used to kill his wife. It's sort of a dick move. Where does it say that?
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# ? Feb 15, 2012 00:20 |
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Sam. posted:Where does it say that? Well... It's a +crit rifle in a spot overlooking where Boone would have likely been when he shot his wife. The implication is pretty obvious.
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# ? Feb 15, 2012 00:30 |
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poptart_fairy posted:Well... Not really. There's a note in Col. Hsu's office stating that both the sniper nest and the rifle were placed there by NCR rangers.
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# ? Feb 15, 2012 00:36 |
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DoctorTristan posted:Not really. There's a note in Col. Hsu's office stating that both the sniper nest and the rifle were placed there by NCR rangers. Nope. Firstly it's in Curtis's office, and secondly here it is! DELIVER STATION Camp Forlorn Hope FOR Polatli, Joseph (Major) OR HIGHEST RANKING OFFICER Major, This is to inform you that a small sniper nest has been successfully set up near Cottonwood Cove as requested. The nest should have some bedding and a small amount of supplies, but no weaponry. The sniper should be forewarned that the position is close to the enemy camp and upon completing his or her objective, should get the gently caress out of there as soon as flamingly possible. The coordinates are: 12, -22 Good luck and good hunting. Signed, De Leon, David Field Preparations Division
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# ? Feb 15, 2012 00:39 |
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eating only apples posted:stuff Oh right. Looks like I remembered incorrectly.
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# ? Feb 15, 2012 00:41 |
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CatchrNdRy posted:according to their ad No it sounds like they mean "Each DLC area has new quests with branching storylines" They didn't alter the base game at all. It's just Fallout:Vegas + DLC
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# ? Feb 15, 2012 00:42 |
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There are people who still think that EWs suck compared to Guns.
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# ? Feb 15, 2012 17:38 |
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rope kid posted:There are people who still think that EWs suck compared to Guns. Either they haven't patched the game since release or they're way too impatient to wait for the higher level stuff. Hell, mid-level even. The RCW alone makes the Energy Weapon group worthwhile.
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# ? Feb 15, 2012 17:46 |
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rope kid posted:There are people who still think that EWs suck compared to Guns. I'm willing to bet that it's because of the rebalancing compared to FO3 - in FO3, Laser/Plasma rifles were mid-late game weapons rather than entry level weapons so people pick them up thinking that they're skipping forward only to find out that it's level appropriate and disappointedly blame it on EWs being "terribad" or whatever.
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# ? Feb 15, 2012 18:21 |
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Alouicious posted:Either they haven't patched the game since release or they're way too impatient to wait for the higher level stuff. Hell, mid-level even. The RCW alone makes the Energy Weapon group worthwhile. The Gauss rifle does more damage per shot than the anti-materiel rifle, and is only EW skill 75. The biggest problem I have with EWs is the lack of unique pistols. C'mon, now, Pew Pew and the compliance regulator and that's it? Get out of my house Josh "Hitler" Sawyer.
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# ? Feb 15, 2012 18:54 |
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Dush posted:The Gauss rifle does more damage per shot than the anti-materiel rifle, and is only EW skill 75. The biggest problem I have with EWs is the lack of unique pistols. C'mon, now, Pew Pew and the compliance regulator and that's it? Get out of my house Josh "Hitler" Sawyer. If you haven't already, get Gun Runner's Arsenal and pick up the unique recharger pistol from Cliff Briscoe (or from the Gun Runners if you made him stand in front of the dinosaur or something). That poo poo's so completely overpowered that you'll only ever haul out the gauss rifle when you're hunting deathclaws or similar big game.
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# ? Feb 15, 2012 20:17 |
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Wolfsheim posted:If you haven't already, get Gun Runner's Arsenal and pick up the unique recharger pistol from Cliff Briscoe (or from the Gun Runners if you made him stand in front of the dinosaur or something). That poo poo's so completely overpowered that you'll only ever haul out the gauss rifle when you're hunting deathclaws or similar big game. Pew pew is considerably stronger than the recharger pistol, especially with max charge ammo, but it's really good if you're playing hardcore.
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# ? Feb 15, 2012 20:32 |
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Forumpost posted:Pew pew is considerably stronger than the recharger pistol, especially with max charge ammo, but it's really good if you're playing hardcore. The catch is unless you deliberately go for it and know ahead of time, it can take a very long time to get it. My first run I didn't finish that quest until the very end when I was doing "Clean up" before the finale.
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# ? Feb 15, 2012 20:41 |
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rope kid posted:There are people who still think that EWs suck compared to Guns.
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# ? Feb 15, 2012 20:45 |
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Forumpost posted:Pew pew is considerably stronger than the recharger pistol, especially with max charge ammo, but it's really good if you're playing hardcore. They actually cap out the same (150 dps) if you're using regular ammo. And one doesn't use any ammo at all And besides, if something needs to get hit with max charged cells, its probably better to just use something bigger than a pistol anyway. Shrug! Pew Pew looks better, though.
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# ? Feb 15, 2012 21:01 |
What is the breakdown of energy weapons vs. guns in New Vegas? I've been working my way up from Fallout 1 over the past month or so, and I'm now up to New Vegas. In the earlier games it was basically just "small guns early, energy late", but with this game there are so many guns and so many gun stats (damage per shot vs threshold, refire rate, action point cost, so forth) that I'm having a hard time figuring out which way I should swing.
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# ? Feb 15, 2012 21:14 |
Hieronymous Alloy posted:What is the breakdown of energy weapons vs. guns in New Vegas? Short of spergy min-maxing (i.e. "Choose 'guns' over 'energy' because the top conventional weapon does 12% more damage than the top energy weapon," etc.) just remember that you can't silence energy weapons.
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# ? Feb 15, 2012 21:19 |
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DaveWoo posted:My only complaint about Energy Weapons is that it's sometimes difficult to find certain mid-range weapons like the Plasma Defender.
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# ? Feb 15, 2012 21:22 |
Cream-of-Plenty posted:Short of spergy min-maxing (i.e. "Choose 'guns' over 'energy' because the top conventional weapon does 12% more damage than the top energy weapon," etc.) just remember that you can't silence energy weapons. The more you know! Yeah, that's the kind of thing I was asking about, thanks (though I do tend to sperg out a bit anyway). I generally prefer "real" guns anyway for MY IMMERSION, though each time I found the Alien Blaster in the earlier games I got seduced by its lustrous sheen. I don't want to do that this time through so as to save points, so that's why I was asking. Hieronymous Alloy fucked around with this message at 21:32 on Feb 15, 2012 |
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# ? Feb 15, 2012 21:27 |
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Honestly I found a fully-modded laser rifle to be a perfectly serviceable sniper rifle, and I used it throughout the entire game. Energy weapons rule.
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# ? Feb 15, 2012 21:31 |
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Sheen Sheen posted:Honestly I found a fully-modded laser rifle to be a perfectly serviceable sniper rifle, and I used it throughout the entire game. Energy weapons rule. It's great until you get the Gauss Rifle. A Gauss Rifle with high Energy Weapons and a stealth critical is pretty much a one-hit kill on anything.
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# ? Feb 15, 2012 21:43 |
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Hieronymous Alloy posted:What is the breakdown of energy weapons vs. guns in New Vegas? Essentially New Vegas makes it so energy weapons and guns are equally available at the start, and energy weapons don't really surpass guns late game, so the character you want to play isn't dictated by game mechanics. In short: Use the guns you think are cool flavor wise. Hell you can probably boost both of them if you have enough skill points to go around.
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# ? Feb 15, 2012 22:06 |
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RagnarokAngel posted:In short: Use the guns you think are cool flavor wise. Hell you can probably boost both of them if you have enough skill points to go around. I've only ever used two guns in my entirety of playing new Vegas: the varmint rifle and the anti-materiel rifle. With Boone and EDI, what else do you need? edit: Don't get me wrong, when I pick up new weapons I tinker with them for a bit, maybe kill a few guys, but I always go back to what I know. There's just something satisfying about watching someone explode through a scope.
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# ? Feb 15, 2012 22:18 |
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RagnarokAngel posted:Hell you can probably boost both of them if you have enough skill points to go around. If you have all the dlc, and take skilled, comprehension, and the other perk that gives you 2 more skill points along with a high intelligence, you totally can max everything.
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# ? Feb 15, 2012 22:23 |
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I just plain prefer how guns "feel" in NV. Lasers don't hit very hard, plasma's annoyingly inaccurate even at high levels of EW skill, and the Gauss Rifle is extremely keen but it's one weapon to dump all those skill points into EW to use.
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# ? Feb 15, 2012 22:27 |
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3Romeo posted:I've only ever used two guns in my entirety of playing new Vegas: the varmint rifle and the anti-materiel rifle. With Boone and EDI, what else do you need? I ended the game using Christine's Silenced Sniper Rifle exclusively. With the Elite Riot Gear I felt like some bad rear end NCR commando.
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# ? Feb 15, 2012 22:48 |
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Pope Guilty posted:I just plain prefer how guns "feel" in NV. Lasers don't hit very hard, plasma's annoyingly inaccurate even at high levels of EW skill, and the Gauss Rifle is extremely keen but it's one weapon to dump all those skill points into EW to use. I like to mix it up by having an Energy Weapons guy that also has quite a few points in Melee. That way when you want something to satisfyingly go flying in a spray of blood and body parts, break out Oh Baby! or the chainsaw. Holorifle is also quite fun to use, because it has the weird shotgun-esque pump-reload (and it hits like a brick).
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# ? Feb 15, 2012 23:07 |
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The LAER (and Elijah's unique one) also owns. Especially with Laser Commander.
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# ? Feb 17, 2012 05:24 |
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Yo dawgs I wrote some (more) words about Fallout weapons and weapon skills on my blog if u care --,--'-@ http://twofoldsilence.diogenes-lamp.info/2012/02/fallout-weapon-skills.html
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# ? Feb 17, 2012 18:29 |
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Oh god, the guy in the comments complaining about catering to 'LARPing in a computer game'. That's precious.
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# ? Feb 17, 2012 22:19 |
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Yeah, I didn't really get that. LARPing in a computer game is pretty much just... role-playing, isn't it? That's specifically why it is important to support a player's character concept consistently, if possible.
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# ? Feb 17, 2012 23:13 |
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rope kid posted:Yeah, I didn't really get that. LARPing in a computer game is pretty much just... role-playing, isn't it? That's specifically why it is important to support a player's character concept consistently, if possible. Maybe he is a die-hard min/maxer/twinker and things that role playing is for dorks.
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# ? Feb 18, 2012 06:55 |
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# ? Apr 26, 2024 14:55 |
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Having just finished the main Skyrim story quest I just wanted to say this: Skyrim is very pretty, but I think New Vegas was better in every other way.
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# ? Feb 18, 2012 07:27 |